# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=80

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**Page:** 81

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## [Subclass UTimeSynthComponent?](https://forums.unrealengine.com/t/subclass-utimesynthcomponent/139984)

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**Author:** [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Replies:** 0\
**Last updated:** [March 17, 2020, 9:54pm UTC](https://forums.unrealengine.com/t/subclass-utimesynthcomponent/139984 "2020-03-17T21:54:17Z")

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Hi, I’d like to customize the TimeSynthComponent. What’s the best way? I tried sub-classing it (Content Browser-\>Engine C++ Classes-\>Create Derived…), but got a bunch of compiler errors for private members. I’m using …

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## [Pause Time Synth](https://forums.unrealengine.com/t/pause-time-synth/130925)

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**Author:** [@Jaytheway](https://forums.unrealengine.com/u/Jaytheway)\
**Replies:** 2\
**Last updated:** [March 16, 2020, 6:25pm UTC](https://forums.unrealengine.com/t/pause-time-synth/130925 "2020-03-16T18:25:32Z")

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Is there a way to pause Time Synth and resume playback from the same point? I tried deactivating and reactivating Time Synth component to pause it, but it doesn’t work anymore in 4.23. It doesn’t resume playback of the …

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## [How to import a folder of audio files into seller account](https://forums.unrealengine.com/t/how-to-import-a-folder-of-audio-files-into-seller-account/462499)

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**Author:** [@Michael\_Berridge](https://forums.unrealengine.com/u/Michael_Berridge)\
**Replies:** 0\
**Last updated:** [March 16, 2020, 11:14am UTC](https://forums.unrealengine.com/t/how-to-import-a-folder-of-audio-files-into-seller-account/462499 "2020-03-16T11:14:49Z")

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I have opened an account with a seller’s portal. I have downloaded the latest Epic engine and succeeded in creating the package with WAV files and cues. But I find no way to import the audio package into my seller’s port…

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## [Perfecting audio for collision impacts](https://forums.unrealengine.com/t/perfecting-audio-for-collision-impacts/139226)

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**Author:** [@anonymous\_user\_590c6559](https://forums.unrealengine.com/u/anonymous_user_590c6559)\
**Replies:** 3\
**Last updated:** [March 10, 2020, 3:51pm UTC](https://forums.unrealengine.com/t/perfecting-audio-for-collision-impacts/139226 "2020-03-10T15:51:36Z")

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Hi all, I’m looking for tips to improve my system for triggering audio on object collisions. Please take a look at this video: File upload and sharing. Large file transfers. Free online cloud storage. and images of my B…

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## [LevelSequence is Asynchrone \[MOBILE\]](https://forums.unrealengine.com/t/levelsequence-is-asynchrone-mobile/139578)

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**Author:** [@IANoNameI](https://forums.unrealengine.com/u/IANoNameI)\
**Replies:** 0\
**Last updated:** [March 9, 2020, 7:55pm UTC](https://forums.unrealengine.com/t/levelsequence-is-asynchrone-mobile/139578 "2020-03-09T19:55:04Z")

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Please help me, I asked in many discord chats and read multiple forum posts but none of them helped me. (sorry for bad english - i am german) Problem: I have a Level-Sequence where my Audio Component is in it and my Ke…

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## [Weird reverb issues](https://forums.unrealengine.com/t/weird-reverb-issues/128575)

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**Author:** [@anonymous\_user\_7cea6cad1](https://forums.unrealengine.com/u/anonymous_user_7cea6cad1)\
**Replies:** 9\
**Last updated:** [March 9, 2020, 6:58pm UTC](https://forums.unrealengine.com/t/weird-reverb-issues/128575 "2020-03-09T18:58:11Z")

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Hi, Unreal people, I just installed a 4.22.3 hotfix and a weird thing happened to all my reverbs. The send levels for all of them through all game dropped drastically, they are hardly audible now. I checked with a previ…

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## [Footstep sounds for different material issue](https://forums.unrealengine.com/t/footstep-sounds-for-different-material-issue/139412)

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**Author:** [@Ben4886](https://forums.unrealengine.com/u/Ben4886)\
**Replies:** 0\
**Last updated:** [March 6, 2020, 2:48pm UTC](https://forums.unrealengine.com/t/footstep-sounds-for-different-material-issue/139412 "2020-03-06T14:48:25Z")

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I have been adding different sounding footsteps for different materials using this tutorial Simple and Elegant Unreal Engine Footstep Sound Cues - YouTube Everything works fine with the sounds, apart from they only play…

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## [Positional Time Synth](https://forums.unrealengine.com/t/positional-time-synth/127177)

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**Author:** [@Bradical](https://forums.unrealengine.com/u/Bradical)\
**Replies:** 10\
**Last updated:** [March 5, 2020, 6:50pm UTC](https://forums.unrealengine.com/t/positional-time-synth/127177 "2020-03-05T18:50:01Z")

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Is it possible to trigger clips from TimeSynth from different positions in the world? So drums from 1 location and piano in the other? The AddTimeSynthComponent seems to only have 1 input for target. And trying to start …

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## [Is it possible to play audio on dedicated server?](https://forums.unrealengine.com/t/is-it-possible-to-play-audio-on-dedicated-server/462126)

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**Author:** [@anonymous\_user\_91b492f1](https://forums.unrealengine.com/u/anonymous_user_91b492f1)\
**Replies:** 0\
**Last updated:** [March 5, 2020, 4:03pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-play-audio-on-dedicated-server/462126 "2020-03-05T16:03:41Z")

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Hello, ultimately I would like to play audio on the dedicated server to communicate with a dante system to power amplifiers in a location based production. I will be using Wwise - so maybe this will be prohibitive in its…

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## [Dynamic Crowd Audio](https://forums.unrealengine.com/t/dynamic-crowd-audio/139348)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [March 5, 2020, 10:03am UTC](https://forums.unrealengine.com/t/dynamic-crowd-audio/139348 "2020-03-05T10:03:39Z")

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I was asked if I could make some tutorials on dynamic sound. This video shows you how to change crowd noise levels as the NPCs in the area increases. We use an adjustable detection area to count NPCs, effectively buildi…

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## [Audio Plugin in Unreal 4.24](https://forums.unrealengine.com/t/audio-plugin-in-unreal-4-24/462116)

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**Author:** [@anonymous\_user\_e577384b](https://forums.unrealengine.com/u/anonymous_user_e577384b)\
**Replies:** 0\
**Last updated:** [March 5, 2020, 8:56am UTC](https://forums.unrealengine.com/t/audio-plugin-in-unreal-4-24/462116 "2020-03-05T08:56:10Z")

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Since Unreal 4.24 has been released. I want to use the audio plugin in Unreal 4.24. Does anyone know which audio plugin works normally in 4.24 and better for developers to use? Resonance Audio Oculus Audio Steam Aud…

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## [How do I change mic input sensitivity when using IVoiceCapture module?](https://forums.unrealengine.com/t/how-do-i-change-mic-input-sensitivity-when-using-ivoicecapture-module/461813)

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**Author:** [@anonymous\_user\_91b492f1](https://forums.unrealengine.com/u/anonymous_user_91b492f1)\
**Replies:** 1\
**Last updated:** [March 4, 2020, 11:50pm UTC](https://forums.unrealengine.com/t/how-do-i-change-mic-input-sensitivity-when-using-ivoicecapture-module/461813 "2020-03-04T23:50:26Z")

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I am trying to make the microphone more sensitive when using the ivoicecapture module in ue4 (IVoiceCapture | Unreal Engine Documentation). I do not see any parameters in the api that allow for adjusting this value. Does…

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## [Assert Failed in class TRangedForIterator : public TIterator](https://forums.unrealengine.com/t/assert-failed-in-class-trangedforiterator-public-titerator/462036)

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**Author:** [@PatangoWango](https://forums.unrealengine.com/u/PatangoWango)\
**Replies:** 0\
**Last updated:** [March 4, 2020, 10:44am UTC](https://forums.unrealengine.com/t/assert-failed-in-class-trangedforiterator-public-titerator/462036 "2020-03-04T10:44:14Z")

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I’m seeing an assert fire in: class TRangedForIterator : public TIterator friend FORCEINLINE bool operator!=(const TRangedForIterator& Lhs, const TRangedForIterator& Rhs) { // We only need to do the check in …

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## [Two questions regarding Audio and Assets management in UE](https://forums.unrealengine.com/t/two-questions-regarding-audio-and-assets-management-in-ue/139284)

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**Author:** [@WUOTE](https://forums.unrealengine.com/u/WUOTE)\
**Replies:** 0\
**Last updated:** [March 4, 2020, 10:16am UTC](https://forums.unrealengine.com/t/two-questions-regarding-audio-and-assets-management-in-ue/139284 "2020-03-04T10:16:17Z")

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I’ve got an UE project, and I need to play audio coming from a third-party API. Audio is in LPCM format, each frame is two bytes signed integer with little-endian byte order. How I can play audio chunks in this format …

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## [Access to multi channels audio interface](https://forums.unrealengine.com/t/access-to-multi-channels-audio-interface/139234)

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**Author:** [@anonymous\_user\_c8ad847a](https://forums.unrealengine.com/u/anonymous_user_c8ad847a)\
**Replies:** 0\
**Last updated:** [March 3, 2020, 2:15pm UTC](https://forums.unrealengine.com/t/access-to-multi-channels-audio-interface/139234 "2020-03-03T14:15:08Z")

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We plan to use C++ to develop multi-channels DSP code. Does the Unreal audio engine allows to access multi channels audio interfaces ? Thanks.

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## [Emission intensity controlled by audio?](https://forums.unrealengine.com/t/emission-intensity-controlled-by-audio/138166)

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**Author:** [@anonymous\_user\_94e34830](https://forums.unrealengine.com/u/anonymous_user_94e34830)\
**Replies:** 5\
**Last updated:** [February 29, 2020, 9:40am UTC](https://forums.unrealengine.com/t/emission-intensity-controlled-by-audio/138166 "2020-02-29T09:40:19Z")

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YouTube\](YouTube) I’m trying to replicate these characters, and instead of lip-syncing their dialogue (as they have no lips to sync), I need the speech/sound to be tied into how bright the emission should be. I know it…

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## [Low resolution audio while playing in editor. Sending sound thru S/PDIF to an Apollo Twin interface](https://forums.unrealengine.com/t/low-resolution-audio-while-playing-in-editor-sending-sound-thru-s-pdif-to-an-apollo-twin-interface/138947)

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**Author:** [@dmetcalfe](https://forums.unrealengine.com/u/dmetcalfe)\
**Replies:** 1\
**Last updated:** [February 27, 2020, 5:48am UTC](https://forums.unrealengine.com/t/low-resolution-audio-while-playing-in-editor-sending-sound-thru-s-pdif-to-an-apollo-twin-interface/138947 "2020-02-27T05:48:59Z")

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Anyone else experience a severe drop in audio quality depending on how/where you send your audio signal? All my SFX files are mono,16-bit, at a sample rate of 44.1kHz. My signal flow goes, PC’s optical out –\> optical in …

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## [Random Sound Cue Not Working After Packaging Game](https://forums.unrealengine.com/t/random-sound-cue-not-working-after-packaging-game/222538)

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**Author:** [@anonymous\_user\_8f5ea3bb](https://forums.unrealengine.com/u/anonymous_user_8f5ea3bb)\
**Replies:** 0\
**Last updated:** [February 27, 2020, 1:16am UTC](https://forums.unrealengine.com/t/random-sound-cue-not-working-after-packaging-game/222538 "2020-02-27T01:16:15Z")

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I have a Sound Cue setup to randomly select a BGM track and play it for the BGM of the game. This works perfectly while in the editor. After packaging the game though it will always go through the same selection. I’m …

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## [UE-88880 - Public Discussion](https://forums.unrealengine.com/t/ue-88880-public-discussion/461829)

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**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 0\
**Last updated:** [February 26, 2020, 11:09pm UTC](https://forums.unrealengine.com/t/ue-88880-public-discussion/461829 "2020-02-26T23:09:02Z")

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I just wanted to open this public discussion on the issue so that other people can test, reproduce & check their own projects for this issue. UE-88880 Download this audio file, listen to it, import into UE, listen to i…

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## [Sounds are worse after import](https://forums.unrealengine.com/t/sounds-are-worse-after-import/461681)

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**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 2\
**Last updated:** [February 26, 2020, 11:04pm UTC](https://forums.unrealengine.com/t/sounds-are-worse-after-import/461681 "2020-02-26T23:04:56Z")

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I am doing this for the first time so I hope this is the right place to put a bug report. Basically, on import, some sounds get artifacts and dont sound the way they are supposed to. Examples (my forum thread on this) …

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## [Loop function](https://forums.unrealengine.com/t/loop-function/461824)

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**Author:** [@Labrador23](https://forums.unrealengine.com/u/Labrador23)\
**Replies:** 14\
**Last updated:** [February 26, 2020, 10:23pm UTC](https://forums.unrealengine.com/t/loop-function/461824 "2020-02-26T22:23:15Z")

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I’m just trying to learn about loop function. I want to print every sec and stop at 20. What am i doing wrong?

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## [UE4 - How to advance music´s time forward after play?](https://forums.unrealengine.com/t/ue4-how-to-advance-music-s-time-forward-after-play/138148)

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**Author:** [@DraxFX](https://forums.unrealengine.com/u/DraxFX)\
**Replies:** 3\
**Last updated:** [February 24, 2020, 6:14pm UTC](https://forums.unrealengine.com/t/ue4-how-to-advance-music-s-time-forward-after-play/138148 "2020-02-24T18:14:06Z")

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Hi, i cannot find in UE a way to advance the time of a song; right now, in order to hear them I have to play th entire song to get an idea of the tone… wich is time consuming when you have 300 songs… I wonder if UE has a…

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## [Custom Air Absorption over Distance System - Dissertation Help](https://forums.unrealengine.com/t/custom-air-absorption-over-distance-system-dissertation-help/138221)

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**Author:** [@MarcusGraham325](https://forums.unrealengine.com/u/MarcusGraham325)\
**Replies:** 3\
**Last updated:** [February 24, 2020, 3:01pm UTC](https://forums.unrealengine.com/t/custom-air-absorption-over-distance-system-dissertation-help/138221 "2020-02-24T15:01:30Z")

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\*\*Hi there, I’m looking for some advice with my university dissertation project. \*\* \*\*My project is looking into implementing a system in the unreal engine to accurately simulate the air absorption of sound over distanc…

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## [How do I use blueprints to control tracks for video?](https://forums.unrealengine.com/t/how-do-i-use-blueprints-to-control-tracks-for-video/138806)

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**Author:** [@letian100](https://forums.unrealengine.com/u/letian100)\
**Replies:** 0\
**Last updated:** [February 24, 2020, 11:54am UTC](https://forums.unrealengine.com/t/how-do-i-use-blueprints-to-control-tracks-for-video/138806 "2020-02-24T11:54:04Z")

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I’m using a webcam, but I have two video tracks, and I want to use the blueprints and use stream 0 or stream 1.Please help me with what to do. Thank you very much.

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## [Stop Audio only lowering volume somewhat](https://forums.unrealengine.com/t/stop-audio-only-lowering-volume-somewhat/138434)

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**Author:** [@Odious\_Repeater](https://forums.unrealengine.com/u/Odious_Repeater)\
**Replies:** 2\
**Last updated:** [February 22, 2020, 4:52pm UTC](https://forums.unrealengine.com/t/stop-audio-only-lowering-volume-somewhat/138434 "2020-02-22T16:52:50Z")

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Hello, I’m trying to get my main menu -\> in-game flow working. At the moment, my MainMenu widget is playing a prerendered movie as its background image. I am also in a separate node spawning a 2D sound with that same m…

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## [Recording audio from headset instantly plays it](https://forums.unrealengine.com/t/recording-audio-from-headset-instantly-plays-it/222489)

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**Author:** [@Hijaika](https://forums.unrealengine.com/u/Hijaika)\
**Replies:** 1\
**Last updated:** [February 22, 2020, 12:27pm UTC](https://forums.unrealengine.com/t/recording-audio-from-headset-instantly-plays-it/222489 "2020-02-22T12:27:25Z")

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Hi I’m trying to solve a problem that seems “easy” but has not proven to be so - how to record audio from my headset and save it to a file, so that 1) it does not automatically play it back to speakers and 2) all audio …

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## [Audio Visualization plugin help](https://forums.unrealengine.com/t/audio-visualization-plugin-help/60333)

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**Author:** [@anonymous\_user\_00cc7488](https://forums.unrealengine.com/u/anonymous_user_00cc7488)\
**Replies:** 4\
**Last updated:** [February 18, 2020, 10:41am UTC](https://forums.unrealengine.com/t/audio-visualization-plugin-help/60333 "2020-02-18T10:41:47Z")

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Hello everyone. 1st post here. Fairly new to UE4 but have been going through some of the basics. I am trying to have music affect the brightness of a light. So far I have come across the audio visualization plugin, but…

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## [Why does the cooked fft return 0?](https://forums.unrealengine.com/t/why-does-the-cooked-fft-return-0/461708)

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**Author:** [@RiLu0506](https://forums.unrealengine.com/u/RiLu0506)\
**Replies:** 0\
**Last updated:** [February 13, 2020, 3:21pm UTC](https://forums.unrealengine.com/t/why-does-the-cooked-fft-return-0/461708 "2020-02-13T15:21:28Z")

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I am trying to create some visualization using cooked fft, and I’m not entirely sure how to set it up. I got it to return an array of spectral data, and the inOutLastIndex variable progresses as expected, but all the ele…

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## [Randomize pitch?](https://forums.unrealengine.com/t/randomize-pitch/138063)

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**Author:** [@Graylord](https://forums.unrealengine.com/u/Graylord)\
**Replies:** 3\
**Last updated:** [February 13, 2020, 12:12am UTC](https://forums.unrealengine.com/t/randomize-pitch/138063 "2020-02-13T00:12:40Z")

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I distinctly remember being able to randomize pitch in UDK, which is a great feature for making some sound effect less repetitive. However, I cannot seem to find such a feature in the sound cues of UE4? How can I replic…

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## [How toChange Material of multiple actors all at once?](https://forums.unrealengine.com/t/how-tochange-material-of-multiple-actors-all-at-once/461678)

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**Author:** [@Marklermer14](https://forums.unrealengine.com/u/Marklermer14)\
**Replies:** 3\
**Last updated:** [February 12, 2020, 9:35pm UTC](https://forums.unrealengine.com/t/how-tochange-material-of-multiple-actors-all-at-once/461678 "2020-02-12T21:35:37Z")

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Hi Everyone, I have a Box collision on my third person character that adds the actor to an array when it begins to overlap. If I end overlap I remove that actor from the array. When I press G in-game I am changing the …

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