# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=8

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**Page:** 9

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## [Metasound crash with "Cannot generate proxies/runtime graph when graph execution is not enabled." during cooking procedure. ](https://forums.unrealengine.com/t/metasound-crash-with-cannot-generate-proxies-runtime-graph-when-graph-execution-is-not-enabled-during-cooking-procedure/2651337)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 5\
**Last updated:** [July 28, 2025, 5:44pm UTC](https://forums.unrealengine.com/t/metasound-crash-with-cannot-generate-proxies-runtime-graph-when-graph-execution-is-not-enabled-during-cooking-procedure/2651337 "2025-07-28T17:44:11Z")

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Hello, We are migrating from 5.5.4 to 5.6.0 and encountered a crash during cooking: “Cannot generate proxies/runtime graph when execution is not enabled.” with the following call stack that prevents us from proceeding w…

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## [Switching from XAudio2 to AudioMixer broke our custom left/right panning for voice over IP in USoundWave::GeneratePCMData ](https://forums.unrealengine.com/t/switching-from-xaudio2-to-audiomixer-broke-our-custom-left-right-panning-for-voice-over-ip-in-usoundwave-generatepcmdata/2651333)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 6\
**Last updated:** [July 28, 2025, 5:35pm UTC](https://forums.unrealengine.com/t/switching-from-xaudio2-to-audiomixer-broke-our-custom-left-right-panning-for-voice-over-ip-in-usoundwave-generatepcmdata/2651333 "2025-07-28T17:35:24Z")

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Our game has voice over IP implementation. We have a specific voice chat feature to let players pan other players’ voices left, right or in-between depending on user settings. That feature no longer works after switching…

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## [Audio rendering from animation in a sequencer (Render Movie Queue)](https://forums.unrealengine.com/t/audio-rendering-from-animation-in-a-sequencer-render-movie-queue/2617670)

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**Author:** [@Y3KOV](https://forums.unrealengine.com/u/Y3KOV)\
**Replies:** 0\
**Last updated:** [July 25, 2025, 6:59am UTC](https://forums.unrealengine.com/t/audio-rendering-from-animation-in-a-sequencer-render-movie-queue/2617670 "2025-07-25T06:59:54Z")

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I want to render the sound in the sequencer, there is sound on the animation track, but it is not there when rendering, although other sounds from the blueprint are being rendered. There is sound in the animation vie…

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## [MetaSound Editor crashes when Slate.GlobalInvalidation is enabled](https://forums.unrealengine.com/t/metasound-editor-crashes-when-slate-globalinvalidation-is-enabled/2650243)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 5\
**Last updated:** [July 25, 2025, 6:13am UTC](https://forums.unrealengine.com/t/metasound-editor-crashes-when-slate-globalinvalidation-is-enabled/2650243 "2025-07-25T06:13:47Z")

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Hello, we have a crash in the MetaSound Editor when Slate.GlobalInvalidation is enabled. This is happening for UE5.5.4. Kind regards Moritz Grunwald

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## [Unreal 5.6: Sounds disappearing in certain areas](https://forums.unrealengine.com/t/unreal-5-6-sounds-disappearing-in-certain-areas/2611094)

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**Author:** [@Frakatchoo](https://forums.unrealengine.com/u/Frakatchoo)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 5:12pm UTC](https://forums.unrealengine.com/t/unreal-5-6-sounds-disappearing-in-certain-areas/2611094 "2025-07-24T17:12:51Z")

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I’m experiencing the strangest bug I’ve ever had in Unreal! After migrating my project from 5.5.4 to 5.6, I’m getting an unexplainable audio bug. In different areas of my map, some sounds just disappear — like footstep s…

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## [Fixed Stream Cache Handle Crash ](https://forums.unrealengine.com/t/fixed-stream-cache-handle-crash/2650236)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 6:23pm UTC](https://forums.unrealengine.com/t/fixed-stream-cache-handle-crash/2650236 "2025-07-24T18:23:54Z")

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We ended up getting this same crash, Unreal Engine Issues and Bug Tracker (UE\\-209483), I found the caused and fixed it and sent a PR https://github.com/EpicGames/UnrealEngine/pull/13545\\. Just mismatched incrementing h…

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## [USoundscapeSubsystem::DrawDebugCell Incorrect ](https://forums.unrealengine.com/t/usoundscapesubsystem-drawdebugcell-incorrect/2644473)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 1\
**Last updated:** [July 18, 2025, 6:37pm UTC](https://forums.unrealengine.com/t/usoundscapesubsystem-drawdebugcell-incorrect/2644473 "2025-07-18T18:37:40Z")

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Hello, We’re looking into utilizing the Soundscape plugin and when analyzing the debug output from the system, one of our engineers noticed that the debug box that draws from USoundscapeSubsystem::DrawDebugCell seems to…

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## [Metasounds cause a fatal error in shipping builds](https://forums.unrealengine.com/t/metasounds-cause-a-fatal-error-in-shipping-builds/877128)

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**Author:** [@Skowroshima](https://forums.unrealengine.com/u/Skowroshima)\
**Replies:** 3\
**Last updated:** [July 18, 2025, 6:10pm UTC](https://forums.unrealengine.com/t/metasounds-cause-a-fatal-error-in-shipping-builds/877128 "2025-07-18T18:10:36Z")

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I’m having metasound causing shipping packaged builds to throw a fatal error. It is able to create the metasound object (I’m using CreateSound2d), but it errors when attempting to play the created component. It works fin…

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## [Solution for BGM Audio Abruptly Stopping When World is Deleted During Transition in Unreal Engine ](https://forums.unrealengine.com/t/solution-for-bgm-audio-abruptly-stopping-when-world-is-deleted-during-transition-in-unreal-engine/2644460)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 4\
**Last updated:** [July 18, 2025, 5:36pm UTC](https://forums.unrealengine.com/t/solution-for-bgm-audio-abruptly-stopping-when-world-is-deleted-during-transition-in-unreal-engine/2644460 "2025-07-18T17:36:25Z")

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Seamless BGM Fade-Out During Unreal Engine World Transitions: Troubleshooting & Game Instance I’m facing a persistent issue in Unreal Engine where Audio Components used for background music (BGM) are being deleted along…

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## [Route audio stream from UMediaPlayer to external audio system ](https://forums.unrealengine.com/t/route-audio-stream-from-umediaplayer-to-external-audio-system/2644458)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 1\
**Last updated:** [July 18, 2025, 5:04pm UTC](https://forums.unrealengine.com/t/route-audio-stream-from-umediaplayer-to-external-audio-system/2644458 "2025-07-18T17:04:48Z")

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I’m looking a way to redirect audio stream from media player to external audio system (Wwise). We are making game to low-end mobile platforms (700Mb ram) and to reduce memory consumption we are disabled AudioMixer and M…

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## [Voice audio during level.](https://forums.unrealengine.com/t/voice-audio-during-level/2249549)

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**Author:** [@quiltedstatue13](https://forums.unrealengine.com/u/quiltedstatue13)\
**Replies:** 1\
**Last updated:** [July 16, 2025, 4:13pm UTC](https://forums.unrealengine.com/t/voice-audio-during-level/2249549 "2025-07-16T16:13:03Z")

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Does anyone know how to add voice over your gameplay? I am trying to do something like how Cortana use to talk to Master Chief while you were playing but I cannot find any resources how to do something similar. Any help …

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## [Need advanced feature for WatchOutput node badly! ](https://forums.unrealengine.com/t/need-advanced-feature-for-watchoutput-node-badly/2603980)

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**Author:** [@72f0ea02d27e482e9829340bd4ed7a77](https://forums.unrealengine.com/u/72f0ea02d27e482e9829340bd4ed7a77)\
**Replies:** 1\
**Last updated:** [July 14, 2025, 2:54pm UTC](https://forums.unrealengine.com/t/need-advanced-feature-for-watchoutput-node-badly/2603980 "2025-07-14T14:54:03Z")

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Let’s say I have a lot of CCs in a single track of a MIDI file, let’s say 100 CCs. If I want to listen to all of the CCs, first I need to create 100 Outputs in MetaSound, then I need to create 100 WatchOutput nodes in B…

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## [An issue with the 'Seek Restart' virtualization mode in MetaSound.](https://forums.unrealengine.com/t/an-issue-with-the-seek-restart-virtualization-mode-in-metasound/2603656)

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**Author:** [@JC\_WU](https://forums.unrealengine.com/u/JC_WU)\
**Replies:** 0\
**Last updated:** [July 14, 2025, 9:22am UTC](https://forums.unrealengine.com/t/an-issue-with-the-seek-restart-virtualization-mode-in-metasound/2603656 "2025-07-14T09:22:15Z")

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In MetaSound, the ‘Seek Restart’ virtualization mode doesn’t work as expected. When the sound goes beyond the attenuation range, it stops completely and does not resume playing even after re-entering the attenuation radi…

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## [Audio component will not load after a delay, if used before, crashes all sound.](https://forums.unrealengine.com/t/audio-component-will-not-load-after-a-delay-if-used-before-crashes-all-sound/2601922)

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**Author:** [@Amoebozoa](https://forums.unrealengine.com/u/Amoebozoa)\
**Replies:** 2\
**Last updated:** [July 12, 2025, 7:28pm UTC](https://forums.unrealengine.com/t/audio-component-will-not-load-after-a-delay-if-used-before-crashes-all-sound/2601922 "2025-07-12T19:28:19Z")

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Its hard to explain in the title, but my project uses 2 different sound components, when loading a new map using server transfer, it will not load the correct sound if placed in front of a delay of 1.5 sec, it completely…

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## [What's wrong with my blueprint for music in a trigger box](https://forums.unrealengine.com/t/whats-wrong-with-my-blueprint-for-music-in-a-trigger-box/2592580)

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**Author:** [@Unediense](https://forums.unrealengine.com/u/Unediense)\
**Replies:** 11\
**Last updated:** [July 12, 2025, 4:53pm UTC](https://forums.unrealengine.com/t/whats-wrong-with-my-blueprint-for-music-in-a-trigger-box/2592580 "2025-07-12T16:53:00Z")

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Hi, I have created a trigger box. So in the beginning of the game there’s a music track -ambience- but then you go up some stairs and the music changes; when you leave that floor the music ambience keeps playing. So th…

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## [How to stop sounds played with "Notify - PlaySound" in AnimInstance ?](https://forums.unrealengine.com/t/how-to-stop-sounds-played-with-notify-playsound-in-animinstance/362986)

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**Author:** [@anonymous\_user\_e1600e71](https://forums.unrealengine.com/u/anonymous_user_e1600e71)\
**Replies:** 15\
**Last updated:** [July 11, 2025, 6:38pm UTC](https://forums.unrealengine.com/t/how-to-stop-sounds-played-with-notify-playsound-in-animinstance/362986 "2025-07-11T18:38:21Z")

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Hi everyone, I’m currently working on animations. I have some “hard coded” animation among a dialog sound (since I’m not using FaceFX). So when an animation starts, I play the dialog sound using a “Notify - PlaySound”.…

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## [Sound Concurrency changes volume of wrong sound](https://forums.unrealengine.com/t/sound-concurrency-changes-volume-of-wrong-sound/2599395)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 6\
**Last updated:** [July 11, 2025, 9:37am UTC](https://forums.unrealengine.com/t/sound-concurrency-changes-volume-of-wrong-sound/2599395 "2025-07-11T09:37:01Z")

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I’m trying to split the sounds into group A and group B, set the concurrency of the sounds for each group, and adjust the volume by 0.7 times for each additional sound. But when sound A becomes saturated, sound B become…

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## [About the “Audio mixer sample rate " ](https://forums.unrealengine.com/t/about-the-audio-mixer-sample-rate/2600272)

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**Author:** [@JC\_WU](https://forums.unrealengine.com/u/JC_WU)\
**Replies:** 1\
**Last updated:** [July 11, 2025, 7:00am UTC](https://forums.unrealengine.com/t/about-the-audio-mixer-sample-rate/2600272 "2025-07-11T07:00:06Z")

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If I import an audio file with a sample rate of 44100, should I also set the ‘Audio Mixer Sample Rate’ in the project settings to 44100? The default value is 48000.

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## [How can I disable audio capture component to be listened through my speakers?](https://forums.unrealengine.com/t/how-can-i-disable-audio-capture-component-to-be-listened-through-my-speakers/446606)

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**Author:** [@traguill](https://forums.unrealengine.com/u/traguill)\
**Replies:** 11\
**Last updated:** [July 7, 2025, 8:57am UTC](https://forums.unrealengine.com/t/how-can-i-disable-audio-capture-component-to-be-listened-through-my-speakers/446606 "2025-07-07T08:57:48Z")

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I wanted to record the audio of the microphone to save it into a .wav file and I’ve setup an AudioCapture component to output the audio recorded into a Sound Submix to save it later on into a file. The problem is that I…

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## [Replica Studios Shut Down](https://forums.unrealengine.com/t/replica-studios-shut-down/2590545)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 0\
**Last updated:** [July 4, 2025, 5:11pm UTC](https://forums.unrealengine.com/t/replica-studios-shut-down/2590545 "2025-07-04T17:11:55Z")

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Unfortunately, Replica Studios known for their NPC voices has shut down on June 1st, 2025! Read the story https://multilingual.com/replica-studios-shutdown-2025/ I really enjoyed most of their voices and still look for …

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## [How can I loop music/sounds?](https://forums.unrealengine.com/t/how-can-i-loop-music-sounds/462215)

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**Author:** [@anonymous\_user\_24f41cec](https://forums.unrealengine.com/u/anonymous_user_24f41cec)\
**Replies:** 8\
**Last updated:** [July 4, 2025, 11:00am UTC](https://forums.unrealengine.com/t/how-can-i-loop-music-sounds/462215 "2025-07-04T11:00:15Z")

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Hello! I want to loop the song that play’s on the main menu of my game, but I have no idea how. Can someone help me please?

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## [Why do I have a noticable gap in my audio when it loops?](https://forums.unrealengine.com/t/why-do-i-have-a-noticable-gap-in-my-audio-when-it-loops/297549)

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**Author:** [@JoeRed82](https://forums.unrealengine.com/u/JoeRed82)\
**Replies:** 22\
**Last updated:** [July 3, 2025, 9:05pm UTC](https://forums.unrealengine.com/t/why-do-i-have-a-noticable-gap-in-my-audio-when-it-loops/297549 "2025-07-03T21:05:52Z")

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So, I made a really simple soundcue for fire. I made four, five second snippets of a fire. Hooked them up to a random node, then that random node to a looping node, and that node to the output. Everything works as expect…

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## [Increasing the gain of submix FX ](https://forums.unrealengine.com/t/increasing-the-gain-of-submix-fx/2609130)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 5\
**Last updated:** [July 2, 2025, 11:26pm UTC](https://forums.unrealengine.com/t/increasing-the-gain-of-submix-fx/2609130 "2025-07-02T23:26:20Z")

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I am using submix sends from soundclasses/metasounds to add FX such as reverb to sounds. I’m finding it quite difficult to simply just increase the volume of the FX submix since the submix itself + the effect don’t have …

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## [UE 5.6 Spatializing an Unconventional Multi-Speaker Layout](https://forums.unrealengine.com/t/ue-5-6-spatializing-an-unconventional-multi-speaker-layout/2586029)

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**Author:** [@snapatz](https://forums.unrealengine.com/u/snapatz)\
**Replies:** 0\
**Last updated:** [July 1, 2025, 2:19am UTC](https://forums.unrealengine.com/t/ue-5-6-spatializing-an-unconventional-multi-speaker-layout/2586029 "2025-07-01T02:19:33Z")

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Hi everyone, I’m working on an RnD project, trying to achieve four things in Unreal Engine 5.6: High channel count – I’d like to output 12 + channels from Unreal Engine 5.6. In-engine spatialization – I still want to …

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## [Odd behavior when fading audio using sine functions ](https://forums.unrealengine.com/t/odd-behavior-when-fading-audio-using-sine-functions/2642542)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 4\
**Last updated:** [July 16, 2025, 7:00pm UTC](https://forums.unrealengine.com/t/odd-behavior-when-fading-audio-using-sine-functions/2642542 "2025-07-16T19:00:05Z")

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Hello, I’m experiencing unexpected behavior when adjusting volume levels with blueprint fade functions set to use the sine based fade curves (S-Curve and Equal Power). The issue is most apparent when setting Volume Leve…

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## [Oculus Quest/Windows Voip crashes after seamless travel with 2+ players](https://forums.unrealengine.com/t/oculus-quest-windows-voip-crashes-after-seamless-travel-with-2-players/485880)

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**Author:** [@Joost](https://forums.unrealengine.com/u/Joost)\
**Replies:** 4\
**Last updated:** [June 30, 2025, 4:48am UTC](https://forums.unrealengine.com/t/oculus-quest-windows-voip-crashes-after-seamless-travel-with-2-players/485880 "2025-06-30T04:48:22Z")

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When I have 2 players using voice chat the game crashes after seamless travel. the 2 clients are playing on the Quest and connected to a server running on Windows. It crashes on each device. Am I supposed to be calling s…

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## [Sound effects when the game is minimized (alt+tab and so on). ](https://forums.unrealengine.com/t/sound-effects-when-the-game-is-minimized-alt-tab-and-so-on/2583139)

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**Author:** [@Gold\_Leon024](https://forums.unrealengine.com/u/Gold_Leon024)\
**Replies:** 0\
**Last updated:** [June 28, 2025, 1:05pm UTC](https://forums.unrealengine.com/t/sound-effects-when-the-game-is-minimized-alt-tab-and-so-on/2583139 "2025-06-28T13:05:56Z")

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Hello! I am creating an online multiplayer game with a third-person view. I am currently working on the options menu, specifically the audio settings. Could you please guide me on how to configure the Blueprint logic so …

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## [How to Stop audio from playing (Play Sound at Location)](https://forums.unrealengine.com/t/how-to-stop-audio-from-playing-play-sound-at-location/309673)

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**Author:** [@TSDREX\_1](https://forums.unrealengine.com/u/TSDREX_1)\
**Replies:** 12\
**Last updated:** [June 27, 2025, 5:34pm UTC](https://forums.unrealengine.com/t/how-to-stop-audio-from-playing-play-sound-at-location/309673 "2025-06-27T17:34:43Z")

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Hi, I’ve made audio that plays with trigger box entering an cave But it carry’s on Going outside of the cave how can i stop the sound when i go back out of the cave? I also have got ReTriggerable Delay So it can re-play…

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## [Sound Cues' Default Sound Multiplier Volume is .75? ](https://forums.unrealengine.com/t/sound-cues-default-sound-multiplier-volume-is-75/2581482)

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**Author:** [@Toastoffire](https://forums.unrealengine.com/u/Toastoffire)\
**Replies:** 0\
**Last updated:** [June 27, 2025, 2:38pm UTC](https://forums.unrealengine.com/t/sound-cues-default-sound-multiplier-volume-is-75/2581482 "2025-06-27T14:38:09Z")

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Is there a reason the default Volume Multiplier in sound cues is .75 instead of 1? It seems like it would be annoying to design your sound effects in a separate program, import them into Unreal, then realize they’re a…

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## [Metasound Output Watch events while game paused?](https://forums.unrealengine.com/t/metasound-output-watch-events-while-game-paused/2578875)

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**Author:** [@Stump\_Chunkman](https://forums.unrealengine.com/u/Stump_Chunkman)\
**Replies:** 0\
**Last updated:** [June 26, 2025, 6:50pm UTC](https://forums.unrealengine.com/t/metasound-output-watch-events-while-game-paused/2578875 "2025-06-26T18:50:03Z")

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I was experimenting with Metasound Output Watching in a UE 5.4.4 project. I have some music (which has some triggered output events) that keeps running in the background even while the game is paused. I have an actor (ti…

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