# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=79

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 80

---

## [One delay for different audio length's](https://forums.unrealengine.com/t/one-delay-for-different-audio-lengths/463385)

<div class="topic-metadata">

**Author:** [@razmaz51](https://forums.unrealengine.com/u/razmaz51)\
**Replies:** 2\
**Last updated:** [April 6, 2020, 3:06pm UTC](https://forums.unrealengine.com/t/one-delay-for-different-audio-lengths/463385 "2020-04-06T15:06:30Z")

</div>

Hi , I have some audio sound waves that play along side answers . The answers obviously are of different length’s , and the last node in the line is a “Play” node (audio component) , so I am wondering if there is a way t…

---

## [How to do Sound spatialization (3D sound) on mobile (Android, ios)](https://forums.unrealengine.com/t/how-to-do-sound-spatialization-3d-sound-on-mobile-android-ios/463363)

<div class="topic-metadata">

**Author:** [@IIPODYKT](https://forums.unrealengine.com/u/IIPODYKT)\
**Replies:** 0\
**Last updated:** [April 5, 2020, 9:24pm UTC](https://forums.unrealengine.com/t/how-to-do-sound-spatialization-3d-sound-on-mobile-android-ios/463363 "2020-04-05T21:24:29Z")

</div>

First of all on my PC everything works fine (sounds in my left or right ear), I set project settings-\>platforms-\>Android-\>Audio-\>spatialization plugin-\>Build-in Spatialization. And I still hear it in the middle on my And…

---

## [Strange Replication in C++](https://forums.unrealengine.com/t/strange-replication-in-c/463335)

<div class="topic-metadata">

**Author:** [@Dr\_Artimos](https://forums.unrealengine.com/u/Dr_Artimos)\
**Replies:** 0\
**Last updated:** [April 5, 2020, 5:49am UTC](https://forums.unrealengine.com/t/strange-replication-in-c/463335 "2020-04-05T05:49:57Z")

</div>

Hello all, I have a projectile that a player shoots, then on impact with another player it plays a “hit” sound. The Pawn class calls a Server RPC HandleFire that spawns the projectile. void ATechnomancyCharacter::Hand…

---

## [Reverb and sound Cue problems - Mac](https://forums.unrealengine.com/t/reverb-and-sound-cue-problems-mac/463247)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 1\
**Last updated:** [April 3, 2020, 7:41am UTC](https://forums.unrealengine.com/t/reverb-and-sound-cue-problems-mac/463247 "2020-04-03T07:41:00Z")

</div>

So I am using UE4 version 4.23.1. I am currently working on game for a school project at my university with a little team who all use PC’s, except for me who uses a MacBook Pro. The game is mainly developed on PC. I am s…

---

## [How to recreate Camera function from Outlast II?](https://forums.unrealengine.com/t/how-to-recreate-camera-function-from-outlast-ii/137503)

<div class="topic-metadata">

**Author:** [@Desenbigh](https://forums.unrealengine.com/u/Desenbigh)\
**Replies:** 4\
**Last updated:** [April 3, 2020, 1:07am UTC](https://forums.unrealengine.com/t/how-to-recreate-camera-function-from-outlast-ii/137503 "2020-04-03T01:07:08Z")

</div>

Hello! I was wondering if anyone would know a way to help me recreate a microphone sound effect from Outlast II? I have a video example of what I mean by this, any help would be great Here’s a video example: Outlast 2 - …

---

## [How to drive material parameter from sound wave amplitude?](https://forums.unrealengine.com/t/how-to-drive-material-parameter-from-sound-wave-amplitude/140813)

<div class="topic-metadata">

**Author:** [@rboisvert](https://forums.unrealengine.com/u/rboisvert)\
**Replies:** 1\
**Last updated:** [April 2, 2020, 5:40pm UTC](https://forums.unrealengine.com/t/how-to-drive-material-parameter-from-sound-wave-amplitude/140813 "2020-04-02T17:40:47Z")

</div>

Hey all, as the title says I am trying to figure out how to do an easy sound driving material parameter in blueprints. I’m imagining there must be a way to “get amplitude” of all playing sounds but I can’t seem to find f…

---

## [Problem with Ak Events editing! UE 4.24.3 | Wwise 2019.2](https://forums.unrealengine.com/t/problem-with-ak-events-editing-ue-4-24-3-wwise-2019-2/463187)

<div class="topic-metadata">

**Author:** [@Kranyos](https://forums.unrealengine.com/u/Kranyos)\
**Replies:** 0\
**Last updated:** [April 1, 2020, 9:42pm UTC](https://forums.unrealengine.com/t/problem-with-ak-events-editing-ue-4-24-3-wwise-2019-2/463187 "2020-04-01T21:42:42Z")

</div>

Hi guys, I need to use Wwise in UE4 with my team for the audio in our game. After the integration of the plugin with the official instructions, I can’t assign the AkBank to the AkEvent, and I cannot generate a soundbank.…

---

## [How not to stop the music when game is paused?](https://forums.unrealengine.com/t/how-not-to-stop-the-music-when-game-is-paused/137336)

<div class="topic-metadata">

**Author:** [@Tigro](https://forums.unrealengine.com/u/Tigro)\
**Replies:** 1\
**Last updated:** [April 1, 2020, 10:21am UTC](https://forums.unrealengine.com/t/how-not-to-stop-the-music-when-game-is-paused/137336 "2020-04-01T10:21:20Z")

</div>

In my game, when the player character dies, I handle the game over screen with the Set Game Paused node so as to stop all the things from happening and show them the endgame blueprint. I now know of all the limitations t…

---

## [How to get Wave Player from SoundCue in c++?](https://forums.unrealengine.com/t/how-to-get-wave-player-from-soundcue-in-c/463141)

<div class="topic-metadata">

**Author:** [@hansshinedu](https://forums.unrealengine.com/u/hansshinedu)\
**Replies:** 0\
**Last updated:** [March 31, 2020, 9:24pm UTC](https://forums.unrealengine.com/t/how-to-get-wave-player-from-soundcue-in-c/463141 "2020-03-31T21:24:53Z")

</div>

I’m implementing a system to customize sound. When an user choose a sound file, it should replace the SoundWave in Wave Player (from Sound Cue). I cannot figure out where can I get Wave Player from USoundCue.

---

## [Piano Audio Design/Functionality](https://forums.unrealengine.com/t/piano-audio-design-functionality/134794)

<div class="topic-metadata">

**Author:** [@JonnyRocket89](https://forums.unrealengine.com/u/JonnyRocket89)\
**Replies:** 5\
**Last updated:** [March 31, 2020, 11:07am UTC](https://forums.unrealengine.com/t/piano-audio-design-functionality/134794 "2020-03-31T11:07:17Z")

</div>

First things first: I’m a beginner when it comes to sound design and I use the UE with Blueprints only. Right now I’m designing an App for VR in which you can play a piano by hitting Static Mesh Actors with your Hand Me…

---

## [Make an audio loop start at different points in the segment](https://forums.unrealengine.com/t/make-an-audio-loop-start-at-different-points-in-the-segment/463109)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 2\
**Last updated:** [March 31, 2020, 7:56am UTC](https://forums.unrealengine.com/t/make-an-audio-loop-start-at-different-points-in-the-segment/463109 "2020-03-31T07:56:38Z")

</div>

Hey! So I have a 2D audio loop for ambience that triggers whenever the player enters a collision box. The setup works fine, however I notice that the audio loop has a very distinct beginning and after a while it might b…

---

## [Audio & Blueprints - Live Training Video - Audio question for the material zone setup blueprint?](https://forums.unrealengine.com/t/audio-blueprints-live-training-video-audio-question-for-the-material-zone-setup-blueprint/140581)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 1\
**Last updated:** [March 30, 2020, 6:45pm UTC](https://forums.unrealengine.com/t/audio-blueprints-live-training-video-audio-question-for-the-material-zone-setup-blueprint/140581 "2020-03-30T18:45:59Z")

</div>

Have anyone here seen the Live Training video with Zak Belica regarding audio and sound in UE4? My question mainly focuses on the blueprint for the material zone setup. In this blueprint, Zak does not show…

---

## [Need help making 2 audio tracks: 1 forward 1 backwards play current compared times](https://forums.unrealengine.com/t/need-help-making-2-audio-tracks-1-forward-1-backwards-play-current-compared-times/222724)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b3034ca9](https://forums.unrealengine.com/u/anonymous_user_b3034ca9)\
**Replies:** 0\
**Last updated:** [March 29, 2020, 7:58pm UTC](https://forums.unrealengine.com/t/need-help-making-2-audio-tracks-1-forward-1-backwards-play-current-compared-times/222724 "2020-03-29T19:58:48Z")

</div>

In the media player function. My videos and sound tracks can’t play in reverse? Even if I reverse? It starts form the beginning skipping to the beginning of the playlist backwards. Without hearing audio sounds. I am bett…

---

## [Audio & Blueprints - Live Training Video - Audio question for the material zone setup blueprint](https://forums.unrealengine.com/t/audio-blueprints-live-training-video-audio-question-for-the-material-zone-setup-blueprint/463021)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 5\
**Last updated:** [March 29, 2020, 4:34pm UTC](https://forums.unrealengine.com/t/audio-blueprints-live-training-video-audio-question-for-the-material-zone-setup-blueprint/463021 "2020-03-29T16:34:48Z")

</div>

Have anyone here seen the Live Training video with Zak Belica regarding audio and sound in UE4? My question mainly focuses on the blueprint for the material zone setup. In this blueprint, Zak does not show…

---

## [How to record microphone with set birate, sampling and mono channel?](https://forums.unrealengine.com/t/how-to-record-microphone-with-set-birate-sampling-and-mono-channel/222710)

<div class="topic-metadata">

**Author:** [@AsterITA.unauth](https://forums.unrealengine.com/u/AsterITA.unauth)\
**Replies:** 0\
**Last updated:** [March 28, 2020, 9:29am UTC](https://forums.unrealengine.com/t/how-to-record-microphone-with-set-birate-sampling-and-mono-channel/222710 "2020-03-28T09:29:53Z")

</div>

Hi everyone, I’m trying to record my microphone in a certain format, so far I have managed only to record it with the default settings, but I need it to be with these settings: 16kHz or 8kHz, 16-bit, and mono PCM. This …

---

## [How to access audio stream at a certain location? Unreal Engine 4 Steam Audio](https://forums.unrealengine.com/t/how-to-access-audio-stream-at-a-certain-location-unreal-engine-4-steam-audio/140428)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1835a08a](https://forums.unrealengine.com/u/anonymous_user_1835a08a)\
**Replies:** 0\
**Last updated:** [March 26, 2020, 4:36pm UTC](https://forums.unrealengine.com/t/how-to-access-audio-stream-at-a-certain-location-unreal-engine-4-steam-audio/140428 "2020-03-26T16:36:29Z")

</div>

Hi, I am interested in recording audio at a certain node in a level. I am using steam audio to simulate realistic audio. I basically want to simulate how audio will sound given different environments. Is there an easy …

---

## [Annotating audio for music viz](https://forums.unrealengine.com/t/annotating-audio-for-music-viz/140399)

<div class="topic-metadata">

**Author:** [@cannabis.cod3r](https://forums.unrealengine.com/u/cannabis.cod3r)\
**Replies:** 0\
**Last updated:** [March 26, 2020, 3:32am UTC](https://forums.unrealengine.com/t/annotating-audio-for-music-viz/140399 "2020-03-26T03:32:08Z")

</div>

I’m aware that work is being done on real-time beat analysis, and that’s great, especially for streaming input. However, manually annotating key events in music achieves the best visualization results. For example, send…

---

## [Mixes Per Ear](https://forums.unrealengine.com/t/mixes-per-ear/140390)

<div class="topic-metadata">

**Author:** [@Sound\_Guy\_Roy](https://forums.unrealengine.com/u/Sound_Guy_Roy)\
**Replies:** 0\
**Last updated:** [March 25, 2020, 10:03pm UTC](https://forums.unrealengine.com/t/mixes-per-ear/140390 "2020-03-25T22:03:11Z")

</div>

Hey guys, I want to start very simple by asking; will the Unreal Audio engine allow me to push and pop a Sound Class Mix per ear? So your right ear gets a different Mix than your left ear. I’m running Windows 10, Unrea…

---

## [Sound when the character takes damage](https://forums.unrealengine.com/t/sound-when-the-character-takes-damage/462820)

<div class="topic-metadata">

**Author:** [@ghc\_9876](https://forums.unrealengine.com/u/ghc_9876)\
**Replies:** 1\
**Last updated:** [March 25, 2020, 11:49am UTC](https://forums.unrealengine.com/t/sound-when-the-character-takes-damage/462820 "2020-03-25T11:49:02Z")

</div>

I’m a beginner and I’m creating a 2d side scrolling game, using blueprint, I was thinking about when the value of the life variable changes, it reproduces the sound, but I don’t know the nodes I should use, someone help …

---

## [When I go to text my game it slows down to a crawl but not immediatly](https://forums.unrealengine.com/t/when-i-go-to-text-my-game-it-slows-down-to-a-crawl-but-not-immediatly/462787)

<div class="topic-metadata">

**Author:** [@twitch.tv\_yovry](https://forums.unrealengine.com/u/twitch.tv_yovry)\
**Replies:** 4\
**Last updated:** [March 25, 2020, 11:22am UTC](https://forums.unrealengine.com/t/when-i-go-to-text-my-game-it-slows-down-to-a-crawl-but-not-immediatly/462787 "2020-03-25T11:22:10Z")

</div>

When I go to play test my game it will start with the game running at around 45-60 fps but as I let it run it goes down to under 15 in the matter of seconds. I’m not talking about lag and then it going back up to 45-60 I…

---

## [Array for Sounds](https://forums.unrealengine.com/t/array-for-sounds/462809)

<div class="topic-metadata">

**Author:** [@Didgeridrew5](https://forums.unrealengine.com/u/Didgeridrew5)\
**Replies:** 1\
**Last updated:** [March 24, 2020, 7:21pm UTC](https://forums.unrealengine.com/t/array-for-sounds/462809 "2020-03-24T19:21:42Z")

</div>

Hello, I’m having trouble creating an array for my sound wave files. Id like to randomly play 1 of 3 or 4 sounds when attacking so It doesn’t sound so repetitive and robotic. I’ve figured out how to randomize the value o…

---

## [Simplest approach to key "thematic movements" with TimeSynth?](https://forums.unrealengine.com/t/simplest-approach-to-key-thematic-movements-with-timesynth/139324)

<div class="topic-metadata">

**Author:** [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Replies:** 6\
**Last updated:** [March 24, 2020, 3:02pm UTC](https://forums.unrealengine.com/t/simplest-approach-to-key-thematic-movements-with-timesynth/139324 "2020-03-24T15:02:13Z")

</div>

Hi! I’m new at this. For a rhythm game, I want to key beats and bars. I started with a Level Sequencer, then found TimeSynth and it seems a way better approach. Hurray! I’d also like to key “thematic movements” in a tra…

---

## [MIDI device stops sending events after some time \[MIDI Device Support Plugin\]](https://forums.unrealengine.com/t/midi-device-stops-sending-events-after-some-time-midi-device-support-plugin/139896)

<div class="topic-metadata">

**Author:** [@engravy](https://forums.unrealengine.com/u/engravy)\
**Replies:** 3\
**Last updated:** [March 24, 2020, 6:51am UTC](https://forums.unrealengine.com/t/midi-device-stops-sending-events-after-some-time-midi-device-support-plugin/139896 "2020-03-24T06:51:01Z")

</div>

I’m building a game that uses a MIDI device as input (enabled with use of the MIDI Device Support Plugin in Unreal). I’ve noticed that every time I run the game, my MIDI devices will stop sending events eventually. The …

---

## [Audio Vertical Integration | Switching Music Tracks in a Menu](https://forums.unrealengine.com/t/audio-vertical-integration-switching-music-tracks-in-a-menu/462782)

<div class="topic-metadata">

**Author:** [@Owl\_Theory\_Music](https://forums.unrealengine.com/u/Owl_Theory_Music)\
**Replies:** 0\
**Last updated:** [March 23, 2020, 9:49pm UTC](https://forums.unrealengine.com/t/audio-vertical-integration-switching-music-tracks-in-a-menu/462782 "2020-03-23T21:49:30Z")

</div>

Me and my team are not using FMOD or Wwise for our audio, so we have to figure out how to switch between different variations of music tracks using UE4 only. The Game Situation: The player is at Menu Select screen and …

---

## [Native OSC support on Android/Lumin/iOS in 4.24?](https://forums.unrealengine.com/t/native-osc-support-on-android-lumin-ios-in-4-24/140220)

<div class="topic-metadata">

**Author:** [@Stjohn909](https://forums.unrealengine.com/u/Stjohn909)\
**Replies:** 0\
**Last updated:** [March 22, 2020, 10:48pm UTC](https://forums.unrealengine.com/t/native-osc-support-on-android-lumin-ios-in-4-24/140220 "2020-03-22T22:48:37Z")

</div>

In 4.23, there was a native OSC plugin, but it didn’t support any platforms except Mac and Win64. monsieurgustav’s OSC plugin works on Android/Lumin, but I really liked the design of the native one, and the fact that it …

---

## [Analysis and Delayed playback](https://forums.unrealengine.com/t/analysis-and-delayed-playback/139956)

<div class="topic-metadata">

**Author:** [@ByOu](https://forums.unrealengine.com/u/ByOu)\
**Replies:** 3\
**Last updated:** [March 21, 2020, 2:46pm UTC](https://forums.unrealengine.com/t/analysis-and-delayed-playback/139956 "2020-03-21T14:46:20Z")

</div>

Hello there, First thing: I hope you are doing well! I have been experimenting a while so I will start with my need in case I am starting to get confused. Basically I would need to play a track while analyzing it. Ide…

---

## [Keep Sounds Playing When Paused?](https://forums.unrealengine.com/t/keep-sounds-playing-when-paused/462691)

<div class="topic-metadata">

**Author:** [@Jinkuu](https://forums.unrealengine.com/u/Jinkuu)\
**Replies:** 2\
**Last updated:** [March 21, 2020, 1:42am UTC](https://forums.unrealengine.com/t/keep-sounds-playing-when-paused/462691 "2020-03-21T01:42:33Z")

</div>

I t-h-i-n-k you can just say: EDIT: Yeah that’s it, just checked :slight\_smile:

---

## [How do I cache an Audio Stream from Media Player.](https://forums.unrealengine.com/t/how-do-i-cache-an-audio-stream-from-media-player/462543)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_29a8b087](https://forums.unrealengine.com/u/anonymous_user_29a8b087)\
**Replies:** 0\
**Last updated:** [March 20, 2020, 4:14am UTC](https://forums.unrealengine.com/t/how-do-i-cache-an-audio-stream-from-media-player/462543 "2020-03-20T04:14:15Z")

</div>

Hello there, I am trying to figure out how I can use the media player for a project I am currently working on for college. I am successfully using a Stream Media Source in my Media Player, and I can hear the audio comin…

---

## [TimeSynth start issue](https://forums.unrealengine.com/t/timesynth-start-issue/222536)

<div class="topic-metadata">

**Author:** [@evgeni\_doudar\_1](https://forums.unrealengine.com/u/evgeni_doudar_1)\
**Replies:** 2\
**Last updated:** [March 19, 2020, 7:20pm UTC](https://forums.unrealengine.com/t/timesynth-start-issue/222536 "2020-03-19T19:20:24Z")

</div>

I used pretty simple setup to build let’s say “semiprocedural” music system)) music for background. It works fine except strange issue https://www.youtube.com/watch?v=Do-hVYKjf5s When TimeSynth starts it doubles the temp…

---

## [Need help with Submixes (4.24)](https://forums.unrealengine.com/t/need-help-with-submixes-4-24/139464)

<div class="topic-metadata">

**Author:** [@beefmouth](https://forums.unrealengine.com/u/beefmouth)\
**Replies:** 6\
**Last updated:** [March 18, 2020, 9:08pm UTC](https://forums.unrealengine.com/t/need-help-with-submixes-4-24/139464 "2020-03-18T21:08:07Z")

</div>

I’m trying to pass all my SFX through a master limiter Here are the steps I’ve taken. created a SoundSubMix and a SubmixEffectDynamicProcessor under Effects on each soundwave and soundcue I’ve set the Sound Submix to…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=78)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=80)
