# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=78

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**Page:** 79

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## [Audio Low Pass Filter frequency cannot be set at runtime...](https://forums.unrealengine.com/t/audio-low-pass-filter-frequency-cannot-be-set-at-runtime/110448)

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**Author:** [@anonymous\_user\_afcf1e9d](https://forums.unrealengine.com/u/anonymous_user_afcf1e9d)\
**Replies:** 13\
**Last updated:** [April 28, 2020, 1:10pm UTC](https://forums.unrealengine.com/t/audio-low-pass-filter-frequency-cannot-be-set-at-runtime/110448 "2020-04-28T13:10:19Z")

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Hello, I’ve set up an actor that contains a few sound sources. On one of these sources, I have enabled the low pass filter and have set up some blueprints to change the filter frequency via a lerp. unfortunately, this d…

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## [Naming arrays using variables (string?)](https://forums.unrealengine.com/t/naming-arrays-using-variables-string/464327)

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**Author:** [@anonymous\_user\_fd0285e6](https://forums.unrealengine.com/u/anonymous_user_fd0285e6)\
**Replies:** 1\
**Last updated:** [April 27, 2020, 2:29pm UTC](https://forums.unrealengine.com/t/naming-arrays-using-variables-string/464327 "2020-04-27T14:29:04Z")

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Hello! I want to create an undefined number of arrays that all have the same name but end with a different number, so that for every loop it creates a new array with a name that ends with a number one higher than in the…

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## [Is using Sound Cues on Mobile more expensive then using single Wav's?](https://forums.unrealengine.com/t/is-using-sound-cues-on-mobile-more-expensive-then-using-single-wavs/141579)

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**Author:** [@Allenheathx](https://forums.unrealengine.com/u/Allenheathx)\
**Replies:** 1\
**Last updated:** [April 25, 2020, 8:33pm UTC](https://forums.unrealengine.com/t/is-using-sound-cues-on-mobile-more-expensive-then-using-single-wavs/141579 "2020-04-25T20:33:59Z")

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How much more expensive is using Sound Cues that trigger 4-5 audio files at once then playing just one sound file at a time? Particularly on mobile, would this cause a hit on performance? I am getting weird audio behavio…

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## [Is it possible to make a frame-independent click using TimeSynth?](https://forums.unrealengine.com/t/is-it-possible-to-make-a-frame-independent-click-using-timesynth/141763)

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**Author:** [@wishpoosh](https://forums.unrealengine.com/u/wishpoosh)\
**Replies:** 3\
**Last updated:** [April 25, 2020, 4:55pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-make-a-frame-independent-click-using-timesynth/141763 "2020-04-25T16:55:09Z")

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Hi all, I’m trying to make a simple music sequencer with stable timing on 16th notes. I’ve implemented TimeSynth in C++ using 16th note events, and it is mostly solid but occasionally stutters. I’ve watched Dan’s TimeSyn…

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## [Sound keeps playing even after AI dead](https://forums.unrealengine.com/t/sound-keeps-playing-even-after-ai-dead/464178)

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**Author:** [@Yesh\_CJ](https://forums.unrealengine.com/u/Yesh_CJ)\
**Replies:** 9\
**Last updated:** [April 24, 2020, 8:16pm UTC](https://forums.unrealengine.com/t/sound-keeps-playing-even-after-ai-dead/464178 "2020-04-24T20:16:22Z")

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I have created a event start fire after 0.4 seconds created another event stop fire and the audio also plays for 0.4 seconds.But before this 0.4 seconds if the pawn dies while firing it keeps on playing the sound I t…

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## [A comment on UE-86170 issue](https://forums.unrealengine.com/t/a-comment-on-ue-86170-issue/464186)

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**Author:** [@yateam](https://forums.unrealengine.com/u/yateam)\
**Replies:** 0\
**Last updated:** [April 24, 2020, 4:19pm UTC](https://forums.unrealengine.com/t/a-comment-on-ue-86170-issue/464186 "2020-04-24T16:19:44Z")

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Hello, I would like to add something to the issue UE-86170. When a performance drop happens, I get this warning: LogAudioMixer: Warning: Audio device removed, falling back to other windows default device. LogTemp: Rese…

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## [Video "cutscenes" work for me but not for people I send the game to](https://forums.unrealengine.com/t/video-cutscenes-work-for-me-but-not-for-people-i-send-the-game-to/142026)

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**Author:** [@anonymous\_user\_ab30fa91](https://forums.unrealengine.com/u/anonymous_user_ab30fa91)\
**Replies:** 2\
**Last updated:** [April 23, 2020, 4:37pm UTC](https://forums.unrealengine.com/t/video-cutscenes-work-for-me-but-not-for-people-i-send-the-game-to/142026 "2020-04-23T16:37:12Z")

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Hey, first time posting here. I’ve just about finished up a 2D side scroller using the 2D Paper Sprite features. I playtested it and playtested it and for now, with the time I have left, it’s a pretty solid alpha. In be…

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## [Sound Keep on playing](https://forums.unrealengine.com/t/sound-keep-on-playing/464092)

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**Author:** [@Yesh\_CJ](https://forums.unrealengine.com/u/Yesh_CJ)\
**Replies:** 7\
**Last updated:** [April 23, 2020, 10:31am UTC](https://forums.unrealengine.com/t/sound-keep-on-playing/464092 "2020-04-23T10:31:08Z")

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I have created a event start fire and after 4 second created another event stop fire and the audio also plays for 4 second But this blueprint is to attack target. I have created a advanced AI pawn and in that I sto…

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## [When I press the sound keeps countinously playing](https://forums.unrealengine.com/t/when-i-press-the-sound-keeps-countinously-playing/464073)

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**Author:** [@Yesh\_CJ](https://forums.unrealengine.com/u/Yesh_CJ)\
**Replies:** 2\
**Last updated:** [April 22, 2020, 12:34pm UTC](https://forums.unrealengine.com/t/when-i-press-the-sound-keeps-countinously-playing/464073 "2020-04-22T12:34:18Z")

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When I press the key the sound keeps continuously playing and if I again press the key it overlap and play multi sound. I tried many ways but I can’t solve it.I made that sound to loop.I want to stop looping when I relea…

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## [Sound Class Bug in 4.7.3](https://forums.unrealengine.com/t/sound-class-bug-in-4-7-3/314381)

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**Author:** [@nateb\_1](https://forums.unrealengine.com/u/nateb_1)\
**Replies:** 5\
**Last updated:** [April 19, 2020, 11:10pm UTC](https://forums.unrealengine.com/t/sound-class-bug-in-4-7-3/314381 "2020-04-19T23:10:19Z")

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Some SoundClasses are now failing to import when launching the game, as though something is corrupt. (Failed import for SoundClass.) I have 21 Sound Classes. It started with one error when creating a new Sound Class. …

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## [Dynamic Music Setup](https://forums.unrealengine.com/t/dynamic-music-setup/304376)

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**Author:** [@LiquidJoy](https://forums.unrealengine.com/u/LiquidJoy)\
**Replies:** 4\
**Last updated:** [April 18, 2020, 11:07am UTC](https://forums.unrealengine.com/t/dynamic-music-setup/304376 "2020-04-18T11:07:46Z")

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Hi, I’m trying to implement dynamic music into my game. The idea is simple. I want to Queue up the next audio track to be played based on the game state variable before the previous track ends. Below is my WIP Bluepri…

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## [Does anyone know how to get more usable velocity float values from the cubes in the FPS template?](https://forums.unrealengine.com/t/does-anyone-know-how-to-get-more-usable-velocity-float-values-from-the-cubes-in-the-fps-template/463907)

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**Author:** [@anonymous\_user\_650620c3](https://forums.unrealengine.com/u/anonymous_user_650620c3)\
**Replies:** 1\
**Last updated:** [April 18, 2020, 2:18am UTC](https://forums.unrealengine.com/t/does-anyone-know-how-to-get-more-usable-velocity-float-values-from-the-cubes-in-the-fps-template/463907 "2020-04-18T02:18:53Z")

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Hello! Does anyone know how to get more usable velocity float values from the cubes in the FPS template? I am using the velocity to modulate an audio event parameter in FMOD, and I seem to have either 1, or minuscule v…

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## [Beware! Steam Audio Phonon Occlusion Settings Affect UE4 Occlusion.](https://forums.unrealengine.com/t/beware-steam-audio-phonon-occlusion-settings-affect-ue4-occlusion/111530)

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**Author:** [@anonymous\_user\_b7c5246f](https://forums.unrealengine.com/u/anonymous_user_b7c5246f)\
**Replies:** 5\
**Last updated:** [April 17, 2020, 8:38pm UTC](https://forums.unrealengine.com/t/beware-steam-audio-phonon-occlusion-settings-affect-ue4-occlusion/111530 "2020-04-17T20:38:59Z")

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I just thought I’d post this 'cos it has caused me a bit of pain today so hopefully it might be useful for others. In a nutshell, if you revert back to UE4 Occlusion after using Steam Audio Occlusion, it appears that yo…

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## [How to start recording output (audio) at multiple locations](https://forums.unrealengine.com/t/how-to-start-recording-output-audio-at-multiple-locations/141714)

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**Author:** [@anonymous\_user\_e855c569](https://forums.unrealengine.com/u/anonymous_user_e855c569)\
**Replies:** 0\
**Last updated:** [April 17, 2020, 7:53pm UTC](https://forums.unrealengine.com/t/how-to-start-recording-output-audio-at-multiple-locations/141714 "2020-04-17T19:53:58Z")

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I am trying to record audio at multiple locations in UE4. Basically, I am using Steam Audio plugin for physics based sound propagation and I am trying to simulate a microphone array. I have already experimented with “S…

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## [I've composed 75 completely free songs you can use in any personal and commercial project!](https://forums.unrealengine.com/t/ive-composed-75-completely-free-songs-you-can-use-in-any-personal-and-commercial-project/141698)

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**Author:** [@triedandtried](https://forums.unrealengine.com/u/triedandtried)\
**Replies:** 0\
**Last updated:** [April 17, 2020, 2:48pm UTC](https://forums.unrealengine.com/t/ive-composed-75-completely-free-songs-you-can-use-in-any-personal-and-commercial-project/141698 "2020-04-17T14:48:55Z")

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You can download all the songs in one rar file by following this Bandcamp link. To find more information about the license, please check this creativecommons.org link. You can use any song in this library in any project,…

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## [Sounds at random locations in a Level](https://forums.unrealengine.com/t/sounds-at-random-locations-in-a-level/463825)

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**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 11\
**Last updated:** [April 16, 2020, 12:48pm UTC](https://forums.unrealengine.com/t/sounds-at-random-locations-in-a-level/463825 "2020-04-16T12:48:07Z")

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So, I am trying to have a sound spawn at different locations in a level. I came across this blueprint that basically does what I want to do: The problem I am having is that I can’t figure out how to make a variable w…

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## [Inventory Struct not calling diffrent sound](https://forums.unrealengine.com/t/inventory-struct-not-calling-diffrent-sound/365823)

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**Author:** [@Koaku](https://forums.unrealengine.com/u/Koaku)\
**Replies:** 5\
**Last updated:** [April 12, 2020, 7:45pm UTC](https://forums.unrealengine.com/t/inventory-struct-not-calling-diffrent-sound/365823 "2020-04-12T19:45:43Z")

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So I have set up a inventory system, and I am having some problems setting a audio cue to play. It plays audio when I click the key but the problem is if I have 2 different items with two different sound cue’s it will o…

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## [Impact sounds get spammed on physics objects.](https://forums.unrealengine.com/t/impact-sounds-get-spammed-on-physics-objects/141348)

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**Author:** [@Graylord](https://forums.unrealengine.com/u/Graylord)\
**Replies:** 0\
**Last updated:** [April 12, 2020, 10:04am UTC](https://forums.unrealengine.com/t/impact-sounds-get-spammed-on-physics-objects/141348 "2020-04-12T10:04:10Z")

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Hi! I am trying to get some impact sounds going on my physical objects, so that they feel a bit more real when getting tossed around in the game. Currently I use a hit event in blueprint, then play a sound at that loca…

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## [Lonely footsteps are missing their other foley siblings.](https://forums.unrealengine.com/t/lonely-footsteps-are-missing-their-other-foley-siblings/141281)

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**Author:** [@system](https://forums.unrealengine.com/u/system)\
**Replies:** 1\
**Last updated:** [April 11, 2020, 1:36pm UTC](https://forums.unrealengine.com/t/lonely-footsteps-are-missing-their-other-foley-siblings/141281 "2020-04-11T13:36:06Z")

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This is often overlooked by non-audio expert developers, but in films, they add footsteps and all the other clothing and accessories sounds as well. Here’s how to get it right for that extra immersion in your next game:…

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## [Play sound in a room in form of T](https://forums.unrealengine.com/t/play-sound-in-a-room-in-form-of-t/141293)

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**Author:** [@anonymous\_user\_3e89aaa81](https://forums.unrealengine.com/u/anonymous_user_3e89aaa81)\
**Replies:** 0\
**Last updated:** [April 11, 2020, 10:36am UTC](https://forums.unrealengine.com/t/play-sound-in-a-room-in-form-of-t/141293 "2020-04-11T10:36:25Z")

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Hello, I would like to play a sound in a room wich as a T form. How it is possible ? I don’t want the sound to be played outdoor this room. With cue, I can only make circles and cubes. Thanks a lot !

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## [Enable Audio Mixer 4.23 Mac](https://forums.unrealengine.com/t/enable-audio-mixer-4-23-mac/463624)

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**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 0\
**Last updated:** [April 11, 2020, 7:43am UTC](https://forums.unrealengine.com/t/enable-audio-mixer-4-23-mac/463624 "2020-04-11T07:43:49Z")

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So I am working on a Mac and have been trying to make the reverb work in UE 4.23, and I can’t get it to work, so I wanted to try something different for the reverb solution. I therefore wanted to try the Steam Audio plug…

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## [Stop when leaving zone](https://forums.unrealengine.com/t/stop-when-leaving-zone/140923)

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**Author:** [@MrChebik](https://forums.unrealengine.com/u/MrChebik)\
**Replies:** 1\
**Last updated:** [April 9, 2020, 12:40am UTC](https://forums.unrealengine.com/t/stop-when-leaving-zone/140923 "2020-04-09T00:40:14Z")

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Hi, If my character goes beyond the field of attenuation, on return, the music stops playing. How do I prevent stops when I leave an area?

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## [Android app restarts endlessly](https://forums.unrealengine.com/t/android-app-restarts-endlessly/461489)

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**Author:** [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Replies:** 2\
**Last updated:** [April 8, 2020, 11:46pm UTC](https://forums.unrealengine.com/t/android-app-restarts-endlessly/461489 "2020-04-08T23:46:27Z")

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I don’t know what changed, but starting a month ago, whenever I build my app to Android, it succeeds but then when the app launches, it keeps re-launching itself, or restarting itself, over and over again, very rapidly. …

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## [What are SoundCue Templates](https://forums.unrealengine.com/t/what-are-soundcue-templates/141124)

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**Author:** [@Babymaster3000](https://forums.unrealengine.com/u/Babymaster3000)\
**Replies:** 0\
**Last updated:** [April 7, 2020, 8:51pm UTC](https://forums.unrealengine.com/t/what-are-soundcue-templates/141124 "2020-04-07T20:51:58Z")

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Hello everyone, since SoundCue Templates are an option to create in the content browser, but actual documentation is scarce: Could somebody explain what they are intended for? Greetings, Christoph

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## [Changing the size and font of audio subtitles](https://forums.unrealengine.com/t/changing-the-size-and-font-of-audio-subtitles/141119)

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**Author:** [@anonymous\_user\_2c8808141](https://forums.unrealengine.com/u/anonymous_user_2c8808141)\
**Replies:** 0\
**Last updated:** [April 7, 2020, 7:58pm UTC](https://forums.unrealengine.com/t/changing-the-size-and-font-of-audio-subtitles/141119 "2020-04-07T19:58:26Z")

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Hello, Is there a way to change the subtitle font? I did see a method through “Engine Content”, but if I understood correctly, the modification is postponed to the other projects, which is not very practical I find. t…

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## [Custom Audio Assets aren't packaged](https://forums.unrealengine.com/t/custom-audio-assets-arent-packaged/463446)

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**Author:** [@evethir](https://forums.unrealengine.com/u/evethir)\
**Replies:** 0\
**Last updated:** [April 7, 2020, 5:39pm UTC](https://forums.unrealengine.com/t/custom-audio-assets-arent-packaged/463446 "2020-04-07T17:39:25Z")

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Hi All I’m using UE 4.24 and I’m developing my plugins with the Shooter Game demo provided by epic. Now, in my project I have some custom audio which I put under the folder: ShooterDemo/Content/Sounds/MyCustomSounds. …

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## [Make a 3D sound seem distant](https://forums.unrealengine.com/t/make-a-3d-sound-seem-distant/463433)

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**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 1\
**Last updated:** [April 7, 2020, 1:08pm UTC](https://forums.unrealengine.com/t/make-a-3d-sound-seem-distant/463433 "2020-04-07T13:08:41Z")

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So, I am currently doing audio for a little project and I want to be able to make something like this: If the player walks into a trigger box (or something), a sound will spawn that seems as if it is coming from very far…

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## [Any better idea to implement the hitting sound of archery?](https://forums.unrealengine.com/t/any-better-idea-to-implement-the-hitting-sound-of-archery/141091)

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**Author:** [@kimhd5](https://forums.unrealengine.com/u/kimhd5)\
**Replies:** 0\
**Last updated:** [April 7, 2020, 9:55am UTC](https://forums.unrealengine.com/t/any-better-idea-to-implement-the-hitting-sound-of-archery/141091 "2020-04-07T09:55:13Z")

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I am currently working on the archer’s weapon sound in the Unreal Engine for a game. As you know, the hitting sound activates when fired arrow is judged to hit the target in the system. (I will call this as a “hitting s…

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## [Audio quality in pixel streaming](https://forums.unrealengine.com/t/audio-quality-in-pixel-streaming/141065)

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**Author:** [@CBL](https://forums.unrealengine.com/u/CBL)\
**Replies:** 0\
**Last updated:** [April 6, 2020, 7:47pm UTC](https://forums.unrealengine.com/t/audio-quality-in-pixel-streaming/141065 "2020-04-06T19:47:13Z")

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Hello, Playing around with pixel streaming, video quality is great but sound quality not so much. Looking at the source code, it seems that the basic opus codecs settings are being used. Is there a plan to select a bett…

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## [Big Audio Bug! Help!!!](https://forums.unrealengine.com/t/big-audio-bug-help/140369)

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**Author:** [@anonymous\_user\_22e94574](https://forums.unrealengine.com/u/anonymous_user_22e94574)\
**Replies:** 6\
**Last updated:** [April 6, 2020, 4:10pm UTC](https://forums.unrealengine.com/t/big-audio-bug-help/140369 "2020-04-06T16:10:15Z")

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When I added music to my game it starts out stuttering and then my game gets lagger and lagger until it freezes. This has never happened to me before. Help?

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