# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=76

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**Page:** 77

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## [Sound Design & Alien: Isolation - Part 3: Station Sound FX](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-3-station-sound-fx/144551)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [May 27, 2020, 2:27pm UTC](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-3-station-sound-fx/144551 "2020-05-27T14:27:57Z")

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Part 3 in the Valkyrie Sound series on the sound design of Alien: Isolation. In this video we take three library sounds from www.freesound.org and turn them into short sound effects of the kind you hear in Sevastopol St…

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## [Audio through a specific speaker (5.1 configuration)](https://forums.unrealengine.com/t/audio-through-a-specific-speaker-5-1-configuration/144167)

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**Author:** [@piotr47](https://forums.unrealengine.com/u/piotr47)\
**Replies:** 4\
**Last updated:** [May 27, 2020, 10:43am UTC](https://forums.unrealengine.com/t/audio-through-a-specific-speaker-5-1-configuration/144167 "2020-05-27T10:43:13Z")

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Hi all Simple question. Is there an easy way to force output through a specific speaker (center for dialogue, or rear for scarejumps etc…) in UE4. I’ve seen Wwise can perform this, but I would like a UE4 workflow if ava…

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## [First person template - adding hit sound to sphere projectile and monitoring impact velocity](https://forums.unrealengine.com/t/first-person-template-adding-hit-sound-to-sphere-projectile-and-monitoring-impact-velocity/223170)

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**Author:** [@Montrealwelli](https://forums.unrealengine.com/u/Montrealwelli)\
**Replies:** 0\
**Last updated:** [May 27, 2020, 6:14am UTC](https://forums.unrealengine.com/t/first-person-template-adding-hit-sound-to-sphere-projectile-and-monitoring-impact-velocity/223170 "2020-05-27T06:14:53Z")

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Hi guys, I am trying to achieve a simple design but I am new to Unreal. I would like to add a hit sound everytime the sphere being shot by the gun hits the wall or cube. I want to be a bit more complex adding different …

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## [Different sounds for day/night cycle](https://forums.unrealengine.com/t/different-sounds-for-day-night-cycle/465757)

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**Author:** [@Monster-WolfRed](https://forums.unrealengine.com/u/Monster-WolfRed)\
**Replies:** 9\
**Last updated:** [May 26, 2020, 9:10am UTC](https://forums.unrealengine.com/t/different-sounds-for-day-night-cycle/465757 "2020-05-26T09:10:09Z")

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Hi everyone! First time doing this so please be gentle :slight\_smile: I have a day night cycle set up and I am wanting to add general forest noises to the day (Birds) and general night noises to the night (Crickets, fr…

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## [How to give debris particles sound on collision?](https://forums.unrealengine.com/t/how-to-give-debris-particles-sound-on-collision/144430)

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**Author:** [@SeldinG](https://forums.unrealengine.com/u/SeldinG)\
**Replies:** 0\
**Last updated:** [May 25, 2020, 6:59pm UTC](https://forums.unrealengine.com/t/how-to-give-debris-particles-sound-on-collision/144430 "2020-05-25T18:59:38Z")

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I have a an explosion particle that showers pieces of a model. Basically, the original model spawns the particle then deletes itself and the player sees pieces of the model fly off in the explosion. Cool enough but I’d l…

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## [Possible Audio Bug in Unreal Engine 4.23?](https://forums.unrealengine.com/t/possible-audio-bug-in-unreal-engine-4-23/131360)

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**Author:** [@dodolfo44](https://forums.unrealengine.com/u/dodolfo44)\
**Replies:** 14\
**Last updated:** [May 23, 2020, 12:43pm UTC](https://forums.unrealengine.com/t/possible-audio-bug-in-unreal-engine-4-23/131360 "2020-05-23T12:43:56Z")

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Hi guys. I’d like to know if this problem is happening to many developers that currently are using UE 4.23. I followed all Unreal Specifications about WAV files (44.100 htz, 16 bits, estereo, etc), but after just a few…

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## [UE 4.25 Resonance Audio with convolution reverb Submix Send](https://forums.unrealengine.com/t/ue-4-25-resonance-audio-with-convolution-reverb-submix-send/143857)

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**Author:** [@ClintonWalsh](https://forums.unrealengine.com/u/ClintonWalsh)\
**Replies:** 4\
**Last updated:** [May 23, 2020, 12:06am UTC](https://forums.unrealengine.com/t/ue-4-25-resonance-audio-with-convolution-reverb-submix-send/143857 "2020-05-23T00:06:20Z")

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Hi, I am trying to get Resonance Audio working with the convolution reverb Submix Send working and am have some trouble. I have Resonance Audio working however the Submix Send does not work unless I change the Spatializ…

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## [help with gun sounds](https://forums.unrealengine.com/t/help-with-gun-sounds/223135)

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**Author:** [@Moldy\_Jammers](https://forums.unrealengine.com/u/Moldy_Jammers)\
**Replies:** 0\
**Last updated:** [May 22, 2020, 5:18am UTC](https://forums.unrealengine.com/t/help-with-gun-sounds/223135 "2020-05-22T05:18:04Z")

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im making a third person shooter but the gun sounds play but if you press fire again it makes it louder and it plays without firing the weapon and also how do i do singular shot sounds like if you press the mouse button …

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## [Play sound for multiple answers in quest data table](https://forums.unrealengine.com/t/play-sound-for-multiple-answers-in-quest-data-table/463684)

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**Author:** [@razmaz51](https://forums.unrealengine.com/u/razmaz51)\
**Replies:** 12\
**Last updated:** [May 21, 2020, 8:44pm UTC](https://forums.unrealengine.com/t/play-sound-for-multiple-answers-in-quest-data-table/463684 "2020-05-21T20:44:25Z")

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Hi so , I have a quest system with some data tables from structs. Basically the NPC talks and player has answer fields . there is field called "Answer Sound " to play sounds during answers. With one answer in , this all …

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## [\[HELP\] Branch Always Fire False with loop](https://forums.unrealengine.com/t/help-branch-always-fire-false-with-loop/465570)

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**Author:** [@HVS\_RHS](https://forums.unrealengine.com/u/HVS_RHS)\
**Replies:** 2\
**Last updated:** [May 21, 2020, 12:36pm UTC](https://forums.unrealengine.com/t/help-branch-always-fire-false-with-loop/465570 "2020-05-21T12:36:08Z")

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Hello, My setup is as shown in picture below, somehow branch with foreachloop or any other loop is not working. It always gives false value even though i know both value are same and it should give me “true” print strin…

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## [Particle Systems Stop for a moment](https://forums.unrealengine.com/t/particle-systems-stop-for-a-moment/465463)

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**Author:** [@anonymous\_user\_6414cbc4](https://forums.unrealengine.com/u/anonymous_user_6414cbc4)\
**Replies:** 0\
**Last updated:** [May 21, 2020, 8:59am UTC](https://forums.unrealengine.com/t/particle-systems-stop-for-a-moment/465463 "2020-05-21T08:59:45Z")

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In my project, I have a few looping particle systems. However, it appears that after each loop of the particles the game has a frame drop, the particle stops, then it keeps going. This happens with all the constant loopi…

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## [Audio Visualisation and Digital Art  #synthwave #electronic](https://forums.unrealengine.com/t/audio-visualisation-and-digital-art-synthwave-electronic/144020)

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**Author:** [@David-Digital](https://forums.unrealengine.com/u/David-Digital)\
**Replies:** 1\
**Last updated:** [May 21, 2020, 12:04am UTC](https://forums.unrealengine.com/t/audio-visualisation-and-digital-art-synthwave-electronic/144020 "2020-05-21T00:04:03Z")

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Hey Guys, I’m a music producer and digital artist, and would like to share with you my latest video. Influence are Electronic, Synthwave, Dreamy… I composed the music in FL Studio 12 and plugged each instrument/channel …

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## [Does anybody know how to play a sound everytime you see something in game?](https://forums.unrealengine.com/t/does-anybody-know-how-to-play-a-sound-everytime-you-see-something-in-game/223121)

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**Author:** [@HaroonA10](https://forums.unrealengine.com/u/HaroonA10)\
**Replies:** 0\
**Last updated:** [May 19, 2020, 4:19pm UTC](https://forums.unrealengine.com/t/does-anybody-know-how-to-play-a-sound-everytime-you-see-something-in-game/223121 "2020-05-19T16:19:49Z")

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Trying to make it so that everytime lightning appears in my game, some thunder sound plays. This is the pack I am using: GOOD SKY in Blueprints - UE Marketplace If you guys need any more information let me know. Thank…

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## [Sound Design & Alien: Isolation - Part 3: Station Sound FX](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-3-station-sound-fx/143893)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [May 18, 2020, 9:45am UTC](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-3-station-sound-fx/143893 "2020-05-18T09:45:48Z")

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In this video we take three library sounds from www.freesound.org and turn them into short sound effects of the kind you hear in Sevastopol Station: a thud, a phantom footstep, and an analogue machine (links below). Ali…

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## [How to stop sound when button is released?](https://forums.unrealengine.com/t/how-to-stop-sound-when-button-is-released/465360)

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**Author:** [@Hidalan](https://forums.unrealengine.com/u/Hidalan)\
**Replies:** 0\
**Last updated:** [May 18, 2020, 2:17am UTC](https://forums.unrealengine.com/t/how-to-stop-sound-when-button-is-released/465360 "2020-05-18T02:17:43Z")

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The sound is automatic gun fire it plays on a loop when you click left mouse button. I want the sound to stop when you release the left mouse button but I am confused how to do that. I am using the template from FirstPer…

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## [Dynamic Music System - Timesynth?](https://forums.unrealengine.com/t/dynamic-music-system-timesynth/464232)

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**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 2\
**Last updated:** [May 16, 2020, 11:37pm UTC](https://forums.unrealengine.com/t/dynamic-music-system-timesynth/464232 "2020-05-16T23:37:50Z")

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So I have been wanting to try and create a Dynamic Music system in UE4, but I am fairly new to this engine and wanted to know if anyone knows any setups that might not be too difficult. So what I wanted to make was a sys…

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## [Timesynth Music Across Levels](https://forums.unrealengine.com/t/timesynth-music-across-levels/464697)

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**Author:** [@anonymous\_user\_0cfbfdc31](https://forums.unrealengine.com/u/anonymous_user_0cfbfdc31)\
**Replies:** 2\
**Last updated:** [May 16, 2020, 11:30pm UTC](https://forums.unrealengine.com/t/timesynth-music-across-levels/464697 "2020-05-16T23:30:08Z")

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Hey everyone! So I have created a music system that uses Timesynth to make sure loops and events are triggered according to musical timing (bars, beats etc). The game I am doing audio for currently has many different lev…

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## [Audio component wont play when called from actor component script](https://forums.unrealengine.com/t/audio-component-wont-play-when-called-from-actor-component-script/465258)

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**Author:** [@DissonanceOfMask](https://forums.unrealengine.com/u/DissonanceOfMask)\
**Replies:** 1\
**Last updated:** [May 16, 2020, 1:48am UTC](https://forums.unrealengine.com/t/audio-component-wont-play-when-called-from-actor-component-script/465258 "2020-05-16T01:48:54Z")

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Scenario: I have an actor with an audio component (set up with the audio to be played), and an actor component called . In the TriggerExplosion.h, I have it set up as UPROPERTY(EditAnywhere) UAudioComponent\* MyAudio = n…

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## [Radio On/Off](https://forums.unrealengine.com/t/radio-on-off/465228)

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**Author:** [@Dragkhar96](https://forums.unrealengine.com/u/Dragkhar96)\
**Replies:** 5\
**Last updated:** [May 15, 2020, 5:03pm UTC](https://forums.unrealengine.com/t/radio-on-off/465228 "2020-05-15T17:03:49Z")

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So, I have a news segment on my radio in game and it is triggered by a trigger box to turn on but I want it to be if the player chose to turn it of after it triggered and then chose to turn it on again to make the news s…

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## [For what do I need WWISE?](https://forums.unrealengine.com/t/for-what-do-i-need-wwise/118716)

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**Author:** [@anonymous\_user\_e0414880](https://forums.unrealengine.com/u/anonymous_user_e0414880)\
**Replies:** 2\
**Last updated:** [May 15, 2020, 2:52pm UTC](https://forums.unrealengine.com/t/for-what-do-i-need-wwise/118716 "2020-05-15T14:52:35Z")

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I dont understand what exactly WWISE does. Do I need it, or am I ok with Unreal Engine Audio and my DAW software? What are the advantages of WWISE, if there are any? What exactly can it do what others can not, what are t…

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## [FMOD works in editor but not packaged to Android](https://forums.unrealengine.com/t/fmod-works-in-editor-but-not-packaged-to-android/143604)

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**Author:** [@SeldinG](https://forums.unrealengine.com/u/SeldinG)\
**Replies:** 1\
**Last updated:** [May 15, 2020, 3:51am UTC](https://forums.unrealengine.com/t/fmod-works-in-editor-but-not-packaged-to-android/143604 "2020-05-15T03:51:40Z")

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Anyone using FMOD? I generally steer clear of plug-ins because there’s always some headache when attaching third party software. The sound works in the editor and in standalone game. It does not work when pushed to the p…

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## [which audio format should I choose?](https://forums.unrealengine.com/t/which-audio-format-should-i-choose/122615)

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**Author:** [@Anonymous\_d2ff621583cca894f3bf79be1a4f97ab](https://forums.unrealengine.com/u/Anonymous_d2ff621583cca894f3bf79be1a4f97ab)\
**Replies:** 6\
**Last updated:** [May 14, 2020, 9:39pm UTC](https://forums.unrealengine.com/t/which-audio-format-should-i-choose/122615 "2020-05-14T21:39:15Z")

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1、I find a blog which says wav file size is bigger than ogg file size, but it doesn’t matter, because unreal will re-compress audio file to make it suitable for every playform. i’m not sure whether or not this blog is ri…

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## [Unreal Engine 5 - Information about Audio in Demo?](https://forums.unrealengine.com/t/unreal-engine-5-information-about-audio-in-demo/143586)

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**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 1\
**Last updated:** [May 14, 2020, 7:21pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-information-about-audio-in-demo/143586 "2020-05-14T19:21:22Z")

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Hey guys, just wondering what elements of the demo were using the new tech. I can not imagine all sounds being ambisonics but I can imagine all reverbs being convolution reverbs. I would really really appreciate some d…

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## [sequence中调用play rate track会改变音频播放速度play rate track in sequence will change the speed of the audio](https://forums.unrealengine.com/t/sequence-play-rate-track-play-rate-track-in-sequence-will-change-the-speed-of-the-audio/465073)

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**Author:** [@ACECHS](https://forums.unrealengine.com/u/ACECHS)\
**Replies:** 2\
**Last updated:** [May 14, 2020, 2:53pm UTC](https://forums.unrealengine.com/t/sequence-play-rate-track-play-rate-track-in-sequence-will-change-the-speed-of-the-audio/465073 "2020-05-14T14:53:52Z")

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sequence中调用play rate track会改变音频播放速度，而音频本不该被影响 play rate track in sequence will change the speed of the audio, which should not be affected

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## [Convolution Reverb + Ambisonics Performance Questions](https://forums.unrealengine.com/t/convolution-reverb-ambisonics-performance-questions/143059)

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**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 4\
**Last updated:** [May 14, 2020, 2:22pm UTC](https://forums.unrealengine.com/t/convolution-reverb-ambisonics-performance-questions/143059 "2020-05-14T14:22:41Z")

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Hey fellas, for testing reasons I was running on a 1x64 samples buffer for a few weeks now, just to see how far I can push before I need to increase the buffer size. I actually forgot about having set it so low. After …

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## [Is there no looping in the material editor?](https://forums.unrealengine.com/t/is-there-no-looping-in-the-material-editor/338603)

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**Author:** [@anonymous\_user\_271e223a](https://forums.unrealengine.com/u/anonymous_user_271e223a)\
**Replies:** 3\
**Last updated:** [May 14, 2020, 12:32pm UTC](https://forums.unrealengine.com/t/is-there-no-looping-in-the-material-editor/338603 "2020-05-14T12:32:58Z")

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I can’t seem to be able find a way to loop inside the material editor. Is that not possible? Both GLSL and HLSL have for loops, so why wouldn’t there be one in the material editor? My use-case is processing an NxN squar…

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## [Audio Component Feature which  Wwise and FMOD don't have ?](https://forums.unrealengine.com/t/audio-component-feature-which-wwise-and-fmod-dont-have/143570)

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**Author:** [@evgeni\_doudar\_1](https://forums.unrealengine.com/u/evgeni_doudar_1)\
**Replies:** 0\
**Last updated:** [May 14, 2020, 12:10pm UTC](https://forums.unrealengine.com/t/audio-component-feature-which-wwise-and-fmod-dont-have/143570 "2020-05-14T12:10:53Z")

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I made little video about game I am working on Audio Component Feature Start Time with Project Link - YouTube I am not sure is it really so. But It seems that if you need to control playhead of audio file there is no wa…

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## [Reverb Tutorial | Valkyrie Sound UE4](https://forums.unrealengine.com/t/reverb-tutorial-valkyrie-sound-ue4/143531)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [May 14, 2020, 12:27am UTC](https://forums.unrealengine.com/t/reverb-tutorial-valkyrie-sound-ue4/143531 "2020-05-14T00:27:00Z")

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After getting some questions about how to apply Reverb I’ve decided to make a short video on the very basics of getting Reverb to work in Unreal Engine 4. This applies to all recent versions of the Engine, and includes t…

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## [Where can I start learning the Audio Engine?](https://forums.unrealengine.com/t/where-can-i-start-learning-the-audio-engine/465128)

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**Author:** [@Grazziudd](https://forums.unrealengine.com/u/Grazziudd)\
**Replies:** 0\
**Last updated:** [May 13, 2020, 5:56pm UTC](https://forums.unrealengine.com/t/where-can-i-start-learning-the-audio-engine/465128 "2020-05-13T17:56:20Z")

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Hi there, I’m new here… Just need to statr learning the Audio Engine, Its features, etc. I’ve found the online docs, but no courses on the learning platform. Do you have some lessons to share, or do you know where can…

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## [Fading music for new level](https://forums.unrealengine.com/t/fading-music-for-new-level/465090)

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**Author:** [@wolfear87](https://forums.unrealengine.com/u/wolfear87)\
**Replies:** 3\
**Last updated:** [May 13, 2020, 10:52am UTC](https://forums.unrealengine.com/t/fading-music-for-new-level/465090 "2020-05-13T10:52:12Z")

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I added a music track to a main menu scene via a sequence. How can I make the music fade out when the user hits the button to go to the next scene? Should I attach the music differently?

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