# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=75

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**Page:** 76

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## [There is a problem with the door opening and closing sound](https://forums.unrealengine.com/t/there-is-a-problem-with-the-door-opening-and-closing-sound/467040)

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**Author:** [@anonymous\_user\_3ccb71d6](https://forums.unrealengine.com/u/anonymous_user_3ccb71d6)\
**Replies:** 9\
**Last updated:** [June 22, 2020, 3:00pm UTC](https://forums.unrealengine.com/t/there-is-a-problem-with-the-door-opening-and-closing-sound/467040 "2020-06-22T15:00:02Z")

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Hello, I am trying to adjust the opening and closing sounds of the door, but every time I press the g button for the door, the sounds I add repeatedly repeat constantly. Is there a way to prevent this?

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## [Multichannel audio output](https://forums.unrealengine.com/t/multichannel-audio-output/146253)

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**Author:** [@anonymous\_user\_2429c14d](https://forums.unrealengine.com/u/anonymous_user_2429c14d)\
**Replies:** 0\
**Last updated:** [June 22, 2020, 10:35am UTC](https://forums.unrealengine.com/t/multichannel-audio-output/146253 "2020-06-22T10:35:16Z")

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Hi, Trying to import a multichannel file to Unreal, but the file is downmixed to stereo by default. How to fix that ? Best.

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## ["Details" Panel blank when double clicking on sound wave](https://forums.unrealengine.com/t/details-panel-blank-when-double-clicking-on-sound-wave/467043)

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**Author:** [@JD4](https://forums.unrealengine.com/u/JD4)\
**Replies:** 0\
**Last updated:** [June 21, 2020, 4:25am UTC](https://forums.unrealengine.com/t/details-panel-blank-when-double-clicking-on-sound-wave/467043 "2020-06-21T04:25:37Z")

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Hello, I’m new to Unreal and I am trying to open up the details panel to a sound wave I’ve imported. I’ve double clicked on the sound wave and a blank panel opens up. I’m not sure what I’m doing wrong. Thanks for your h…

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## [Audio Import?](https://forums.unrealengine.com/t/audio-import/146191)

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**Author:** [@ThEczio](https://forums.unrealengine.com/u/ThEczio)\
**Replies:** 0\
**Last updated:** [June 21, 2020, 12:27am UTC](https://forums.unrealengine.com/t/audio-import/146191 "2020-06-21T00:27:03Z")

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I want to add an import button to my game. Select an audio file while pressing the key. Then that sound file will play on the level. Can you help me please?

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## [Is it possible to change the audio speed on the new audio system in real time?](https://forums.unrealengine.com/t/is-it-possible-to-change-the-audio-speed-on-the-new-audio-system-in-real-time/146136)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_adc3f730](https://forums.unrealengine.com/u/anonymous_user_adc3f730)\
**Replies:** 2\
**Last updated:** [June 20, 2020, 5:45pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-change-the-audio-speed-on-the-new-audio-system-in-real-time/146136 "2020-06-20T17:45:44Z")

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Hi, As the title says I was wondering if it is in anyway possible to change the audio playback speed during game play? I couldn’t find anything on the old audio system that could allow this. So Is it possible to do somet…

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## [UE4 keeps crashing when I open up my audio files folder.](https://forums.unrealengine.com/t/ue4-keeps-crashing-when-i-open-up-my-audio-files-folder/466886)

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**Author:** [@Hall00117](https://forums.unrealengine.com/u/Hall00117)\
**Replies:** 9\
**Last updated:** [June 20, 2020, 12:56am UTC](https://forums.unrealengine.com/t/ue4-keeps-crashing-when-i-open-up-my-audio-files-folder/466886 "2020-06-20T00:56:19Z")

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Sorry wrong file. Here’s the log: https://drive.google.com/file/d/1ekPEy2KO4TpUgHZyU\_dvzvJXr7vN5MgX/view?usp=sharing

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## [FFT for super low sample rate data](https://forums.unrealengine.com/t/fft-for-super-low-sample-rate-data/146142)

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**Author:** [@c\_v1977](https://forums.unrealengine.com/u/c_v1977)\
**Replies:** 1\
**Last updated:** [June 20, 2020, 12:21am UTC](https://forums.unrealengine.com/t/fft-for-super-low-sample-rate-data/146142 "2020-06-20T00:21:13Z")

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Hello. Does UE4 provide a way to do fourier analysis when the sample rate is 256 sps? (this is EEG data not audio hence the low sample rate). Thanks.

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## [Add dialogues to paragon charcters.](https://forums.unrealengine.com/t/add-dialogues-to-paragon-charcters/146126)

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**Author:** [@kps\_sl](https://forums.unrealengine.com/u/kps_sl)\
**Replies:** 0\
**Last updated:** [June 19, 2020, 4:45pm UTC](https://forums.unrealengine.com/t/add-dialogues-to-paragon-charcters/146126 "2020-06-19T16:45:42Z")

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Hey guys! I am sure you all must be familiar with the paragon characters, I was trying to add custom dialogues to the paragon characters, for a cinematic sequence that I am working on, but could not find any tutorial or…

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## [Visualize audio?](https://forums.unrealengine.com/t/visualize-audio/146115)

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**Author:** [@anonymous\_user\_c3da3a31](https://forums.unrealengine.com/u/anonymous_user_c3da3a31)\
**Replies:** 0\
**Last updated:** [June 19, 2020, 1:02pm UTC](https://forums.unrealengine.com/t/visualize-audio/146115 "2020-06-19T13:02:38Z")

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I’m trying to make a submarine battle game. Where the gameplay key is audio. Enemy subs are invisible until making a noise. Torpedos are audio guided etc. I’ve setup AIPerception to deal with noise and sound which works …

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## [add fire silenced sound for supressor](https://forums.unrealengine.com/t/add-fire-silenced-sound-for-supressor/466908)

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**Author:** [@schenten\_a](https://forums.unrealengine.com/u/schenten_a)\
**Replies:** 11\
**Last updated:** [June 19, 2020, 12:53pm UTC](https://forums.unrealengine.com/t/add-fire-silenced-sound-for-supressor/466908 "2020-06-19T12:53:14Z")

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In your BP you have some kind of ‘play sound’ node when the gun is fired. Just change that to check if the supressor is attached or not. If it is, play the supressed sound instead.

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## [Can I have a trigger box in one blueprint functioning as a trigger box from another blueprint?](https://forums.unrealengine.com/t/can-i-have-a-trigger-box-in-one-blueprint-functioning-as-a-trigger-box-from-another-blueprint/466898)

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**Author:** [@dmetcalfe](https://forums.unrealengine.com/u/dmetcalfe)\
**Replies:** 3\
**Last updated:** [June 18, 2020, 9:31am UTC](https://forums.unrealengine.com/t/can-i-have-a-trigger-box-in-one-blueprint-functioning-as-a-trigger-box-from-another-blueprint/466898 "2020-06-18T09:31:18Z")

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In the level I’m working on there are several tunnels accessible from either end. I’m triggering an FMOD audio event for the tunnel via a blueprint with 2 box triggers. One box trigger in the tunnel’s interior actually p…

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## [Any plan to align UMF  sounds behaviour on Android to standard Unreal Audio subsystem?](https://forums.unrealengine.com/t/any-plan-to-align-umf-sounds-behaviour-on-android-to-standard-unreal-audio-subsystem/145990)

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**Author:** [@Babele\_Dunnit](https://forums.unrealengine.com/u/Babele_Dunnit)\
**Replies:** 0\
**Last updated:** [June 17, 2020, 3:33pm UTC](https://forums.unrealengine.com/t/any-plan-to-align-umf-sounds-behaviour-on-android-to-standard-unreal-audio-subsystem/145990 "2020-06-17T15:33:51Z")

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Hi, I am working with an Oculus Quest, i.e. an Android device and, after some struggles, I discovered that the standard UMF stuff of creating a Media Player to play a video in a texture and a connected Media Sound Compon…

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## [play when silent not working when packaged on a mac?](https://forums.unrealengine.com/t/play-when-silent-not-working-when-packaged-on-a-mac/145936)

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**Author:** [@Deadskinboy666](https://forums.unrealengine.com/u/Deadskinboy666)\
**Replies:** 0\
**Last updated:** [June 16, 2020, 9:51pm UTC](https://forums.unrealengine.com/t/play-when-silent-not-working-when-packaged-on-a-mac/145936 "2020-06-16T21:51:56Z")

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hello- i am having an issue with audio set to play when silent - i have various wavs around a level, they are all meant to stay in sync so i have them all set to play when silent. i do the bulk of unreal work in windows…

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## [Does a dedicated sound card bring any benefit regarding creating a game?](https://forums.unrealengine.com/t/does-a-dedicated-sound-card-bring-any-benefit-regarding-creating-a-game/145843)

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**Author:** [@skunkiferous](https://forums.unrealengine.com/u/skunkiferous)\
**Replies:** 2\
**Last updated:** [June 16, 2020, 8:29pm UTC](https://forums.unrealengine.com/t/does-a-dedicated-sound-card-bring-any-benefit-regarding-creating-a-game/145843 "2020-06-16T20:29:44Z")

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I need to get a new PC. I haven’t had a dedicated sound card in longer than I can remember. I’m not an “audiophile”; I also think my hearing is slowly degrading with age, but anyway, I want to build a game, and since I…

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## [Moving Props](https://forums.unrealengine.com/t/moving-props/466784)

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**Author:** [@Countermand](https://forums.unrealengine.com/u/Countermand)\
**Replies:** 1\
**Last updated:** [June 16, 2020, 8:49am UTC](https://forums.unrealengine.com/t/moving-props/466784 "2020-06-16T08:49:39Z")

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I want to make hit moving props trigger events. Other words, when a prop is hit by projectile, plays its sound, reacts to physics and then hits ‘Another Object/Trigger’ (AOT), I want the AOT to play event (sound, visual…

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## [WebBrowser and Audio input](https://forums.unrealengine.com/t/webbrowser-and-audio-input/145872)

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**Author:** [@Anonymous\_2e0b0f45139b4aa7e6af17541cbe7bf2](https://forums.unrealengine.com/u/Anonymous_2e0b0f45139b4aa7e6af17541cbe7bf2)\
**Replies:** 0\
**Last updated:** [June 16, 2020, 6:19am UTC](https://forums.unrealengine.com/t/webbrowser-and-audio-input/145872 "2020-06-16T06:19:25Z")

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Hi there, I am trying to include a WebBrowser widget in my UE4 scene but the website I am trying to access needs microphone input to work. Is there anyway to give the WebBrowser widget the user’s mic input (it already ha…

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## [How to capture voice from a microphone on Android](https://forums.unrealengine.com/t/how-to-capture-voice-from-a-microphone-on-android/466719)

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**Author:** [@Owl\_Snowy](https://forums.unrealengine.com/u/Owl_Snowy)\
**Replies:** 0\
**Last updated:** [June 14, 2020, 9:20am UTC](https://forums.unrealengine.com/t/how-to-capture-voice-from-a-microphone-on-android/466719 "2020-06-14T09:20:59Z")

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Sorry for my English. How can I record a 5-second voice using Blueprint on Android and then play it back later?(Via variable) I try this, but it doesn’t work:

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## [How to differentiate 3rdPersonCharecter and its child?](https://forums.unrealengine.com/t/how-to-differentiate-3rdpersoncharecter-and-its-child/466511)

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**Author:** [@Jazz904](https://forums.unrealengine.com/u/Jazz904)\
**Replies:** 8\
**Last updated:** [June 13, 2020, 1:55am UTC](https://forums.unrealengine.com/t/how-to-differentiate-3rdpersoncharecter-and-its-child/466511 "2020-06-13T01:55:58Z")

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I have a third person character that punch and kick. I made a child that does the same and made it Enemy AI. I also did another one to make a friendly team mate. I got it all set up. The only problem is when Me or the A…

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## [I tried packaging my project, but it didnt package and displayed the output log below. Please how do i  fix it?](https://forums.unrealengine.com/t/i-tried-packaging-my-project-but-it-didnt-package-and-displayed-the-output-log-below-please-how-do-i-fix-it/466530)

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**Author:** [@dolap2223](https://forums.unrealengine.com/u/dolap2223)\
**Replies:** 2\
**Last updated:** [June 12, 2020, 6:20pm UTC](https://forums.unrealengine.com/t/i-tried-packaging-my-project-but-it-didnt-package-and-displayed-the-output-log-below-please-how-do-i-fix-it/466530 "2020-06-12T18:20:01Z")

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link text

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## [3d audio when touching triggerbox](https://forums.unrealengine.com/t/3d-audio-when-touching-triggerbox/466450)

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**Author:** [@Buefordsky](https://forums.unrealengine.com/u/Buefordsky)\
**Replies:** 2\
**Last updated:** [June 9, 2020, 6:10am UTC](https://forums.unrealengine.com/t/3d-audio-when-touching-triggerbox/466450 "2020-06-09T06:10:52Z")

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I have not found a single thing written online about 3d audio with triggers. if anyone knows how to get a sound to play at a location when touching a trigger PLEASE post an answer, thanks.

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## [Some FMOD Events & Snapshots Not Making It Into Packaged Build](https://forums.unrealengine.com/t/some-fmod-events-snapshots-not-making-it-into-packaged-build/144915)

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**Author:** [@jasiomusic](https://forums.unrealengine.com/u/jasiomusic)\
**Replies:** 5\
**Last updated:** [June 6, 2020, 11:40pm UTC](https://forums.unrealengine.com/t/some-fmod-events-snapshots-not-making-it-into-packaged-build/144915 "2020-06-06T23:40:15Z")

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Hi guys, my team and i are trying to package up a build in UE 4.24 and we’re running into some issues with the audio. I’m using FMOD to do everything. All audio works exactly as expected in the editor, when packaging th…

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## [Adaptive Audio: Procedural Music](https://forums.unrealengine.com/t/adaptive-audio-procedural-music/145060)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [June 3, 2020, 11:17pm UTC](https://forums.unrealengine.com/t/adaptive-audio-procedural-music/145060 "2020-06-03T23:17:21Z")

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In this tutorial we create a Blueprint to generate music. We use a Sound Cue for some base layer sounds, using a Float value to cycle through them. We trigger melodies and instrumental effects from the Blueprint. And w…

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## [Master Audio Submix Issue with Audio](https://forums.unrealengine.com/t/master-audio-submix-issue-with-audio/144961)

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**Author:** [@DanH71](https://forums.unrealengine.com/u/DanH71)\
**Replies:** 3\
**Last updated:** [June 3, 2020, 9:36am UTC](https://forums.unrealengine.com/t/master-audio-submix-issue-with-audio/144961 "2020-06-03T09:36:15Z")

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Hi. anyone know would could be going on with render Movie with Master Audio Submix and sequence as .avi. I’ve added -audioMixer flag and enabled plugins ‘Sound Utilities’ and ‘Synthesis and DSP Effects’ and restarted …

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## [How to get gun sounds sound better?](https://forums.unrealengine.com/t/how-to-get-gun-sounds-sound-better/144851)

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**Author:** [@Tengo](https://forums.unrealengine.com/u/Tengo)\
**Replies:** 2\
**Last updated:** [June 2, 2020, 1:40am UTC](https://forums.unrealengine.com/t/how-to-get-gun-sounds-sound-better/144851 "2020-06-02T01:40:47Z")

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I know the title might not make sense but I have been trying to learn unreal engine for the past about two months I have a good understanding of basic things I can make my own blueprints and all that but when it comes to…

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## [Sound Cue playing on different animation states.](https://forums.unrealengine.com/t/sound-cue-playing-on-different-animation-states/144586)

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**Author:** [@EnlargingParrin](https://forums.unrealengine.com/u/EnlargingParrin)\
**Replies:** 1\
**Last updated:** [June 1, 2020, 6:18pm UTC](https://forums.unrealengine.com/t/sound-cue-playing-on-different-animation-states/144586 "2020-06-01T18:18:09Z")

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One of my audio tracks for my idle animation state plays while in hanging and moving on a ledge state. Any ideas

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## [Coming Up... Procedural Audio Tutorial](https://forums.unrealengine.com/t/coming-up-procedural-audio-tutorial/144842)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [May 31, 2020, 10:36pm UTC](https://forums.unrealengine.com/t/coming-up-procedural-audio-tutorial/144842 "2020-05-31T22:36:26Z")

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Putting together a new tutorial video in Unreal Engine - looking at the various ways procedural generation can be used to create sounds! The music in this video is a series of cues called by the Engine during play. Cert…

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## [Microphone's audio to float](https://forums.unrealengine.com/t/microphones-audio-to-float/144770)

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**Author:** [@Odenir](https://forums.unrealengine.com/u/Odenir)\
**Replies:** 3\
**Last updated:** [May 31, 2020, 8:17pm UTC](https://forums.unrealengine.com/t/microphones-audio-to-float/144770 "2020-05-31T20:17:53Z")

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Hi, Version Unreal 4.23.1 What I’m trying to do is: capture the audio (already auto activated) from the microphone, get the sound (audio envelope?) and get the value. It’s isn’t working. Windows says Unreal is using th…

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## [サウンドファイルをチャンネルの指定して再生したい](https://forums.unrealengine.com/t/topic/465503)

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**Author:** [@H-Tetsuya](https://forums.unrealengine.com/u/H-Tetsuya)\
**Replies:** 4\
**Last updated:** [May 29, 2020, 3:10am UTC](https://forums.unrealengine.com/t/topic/465503 "2020-05-29T03:10:10Z")

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こんにちは サウンドファイル（.wab 等）をインポートする際、８チャンネまで格納できるようなのですが、この複数チャンネルを持つサウンドファイルの指定したチャンネルの音だけを再生させることは可能なのでしょうか？ 閲覧したサイト link text お分かりの方いましたら教えていただけると助かります。

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## [How to save audio .wav format to variable ?](https://forums.unrealengine.com/t/how-to-save-audio-wav-format-to-variable/465883)

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**Author:** [@HVS\_RHS](https://forums.unrealengine.com/u/HVS_RHS)\
**Replies:** 30\
**Last updated:** [May 28, 2020, 9:23am UTC](https://forums.unrealengine.com/t/how-to-save-audio-wav-format-to-variable/465883 "2020-05-28T09:23:20Z")

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Sound wave object reference?

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## [Sound Design & Alien: Isolation - Part 4: Setting the Scene](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-4-setting-the-scene/144554)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [May 27, 2020, 2:39pm UTC](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-4-setting-the-scene/144554 "2020-05-27T14:39:44Z")

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In this video we start placing the sounds we made in Parts 2 and 3 into a small scene. We add the Engine Hum sound, as a base layer for the Phantom Footsteps and Thuds we’ll add in the next video. Using the same zoning…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=74)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=76)
