# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=74

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 75

---

## [Sound Design & Alien: Isolation - Part 5: Spawning Sounds with FREE audio](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-5-spawning-sounds-with-free-audio/147487)

<div class="topic-metadata">

**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [July 14, 2020, 11:12pm UTC](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-5-spawning-sounds-with-free-audio/147487 "2020-07-14T23:12:18Z")

</div>

In this video we create a custom Function to the Character Blueprint to randomly spawn sounds in a defined space around the Player. This is a really useful technique to create a sense of space and give the Player some au…

---

## [Subtitles stops showing after one loop](https://forums.unrealengine.com/t/subtitles-stops-showing-after-one-loop/223422)

<div class="topic-metadata">

**Author:** [@tsurello](https://forums.unrealengine.com/u/tsurello)\
**Replies:** 0\
**Last updated:** [July 12, 2020, 10:03am UTC](https://forums.unrealengine.com/t/subtitles-stops-showing-after-one-loop/223422 "2020-07-12T10:03:58Z")

</div>

Hi guys, for a university project I’m making a 3D game in which there are multiple objects with audios placed on them. Since there will be different languages included, I have used the subtitle function, but after one l…

---

## [Setting Up a Blueprint MIDI Manager with 4.14 version of MIDI Device Support Plugin](https://forums.unrealengine.com/t/setting-up-a-blueprint-midi-manager-with-4-14-version-of-midi-device-support-plugin/91606)

<div class="topic-metadata">

**Author:** [@dan.reynolds](https://forums.unrealengine.com/u/dan.reynolds)\
**Replies:** 98\
**Last updated:** [July 11, 2020, 9:51pm UTC](https://forums.unrealengine.com/t/setting-up-a-blueprint-midi-manager-with-4-14-version-of-midi-device-support-plugin/91606 "2020-07-11T21:51:48Z")

</div>

\*\*Setting Up a Blueprint MIDI Manager in UE4 with the 4.14 Beta version of the MIDI Device Support Plugin \*\* This is a demonstration of the Blueprints based MIDI Manager I built for our GDC 2017 presentation. \*\*While …

---

## [Reicht diese PC-Konfiguration für Unreal Engine aus?](https://forums.unrealengine.com/t/reicht-diese-pc-konfiguration-fur-unreal-engine-aus/468009)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_edccdcf2](https://forums.unrealengine.com/u/anonymous_user_edccdcf2)\
**Replies:** 0\
**Last updated:** [July 11, 2020, 10:10am UTC](https://forums.unrealengine.com/t/reicht-diese-pc-konfiguration-fur-unreal-engine-aus/468009 "2020-07-11T10:10:36Z")

</div>

Reicht diese Konfiguration für Unreal Engine aus? Prozessor (CPU): Intel Core i5-9600K, 6x 3,70 GHz (TurboBoost bis 4,60 GHz) CPU-Kühler: Corsair H45 Hydro Series RAM: 16 GB DDR4-RAM, 3600 MHz, Corsair Mainboard: MSI…

---

## [Are Sound Classes writable?](https://forums.unrealengine.com/t/are-sound-classes-writable/147295)

<div class="topic-metadata">

**Author:** [@Dgriz1](https://forums.unrealengine.com/u/Dgriz1)\
**Replies:** 0\
**Last updated:** [July 10, 2020, 9:56pm UTC](https://forums.unrealengine.com/t/are-sound-classes-writable/147295 "2020-07-10T21:56:49Z")

</div>

Hi! It seems that in BPs you can break a sound class’ struct but you cannot make it. There is an option for a sound class properties variable but I cannot see a way of setting the new properties in a sound class. Am I m…

---

## [Crash when inserting loadbank with wwise in the build](https://forums.unrealengine.com/t/crash-when-inserting-loadbank-with-wwise-in-the-build/147255)

<div class="topic-metadata">

**Author:** [@franktd](https://forums.unrealengine.com/u/franktd)\
**Replies:** 0\
**Last updated:** [July 10, 2020, 12:05am UTC](https://forums.unrealengine.com/t/crash-when-inserting-loadbank-with-wwise-in-the-build/147255 "2020-07-10T00:05:08Z")

</div>

I am having a serious issue with wwise. I have a functionnal game when I play inside the editor but the game does not have any sound in the build . But if I insert the blueprint box LoadBank, the build simply crash and s…

---

## [How to Use Synesthesia with Audiokinetic Wwise](https://forums.unrealengine.com/t/how-to-use-synesthesia-with-audiokinetic-wwise/147250)

<div class="topic-metadata">

**Author:** [@JohnTennant](https://forums.unrealengine.com/u/JohnTennant)\
**Replies:** 0\
**Last updated:** [July 9, 2020, 10:10pm UTC](https://forums.unrealengine.com/t/how-to-use-synesthesia-with-audiokinetic-wwise/147250 "2020-07-09T22:10:52Z")

</div>

Just to see if it was possible, I figured out a way to get Wwise to trigger the Synesthesia-based NRT files in a simple Thunder/Lightning relationship. It’s a blueprint-based solution and I won’t speak to it’s scalabilit…

---

## [This warning appears when starting Unreal Engine 4.25. What does it mean and how to get rid of it](https://forums.unrealengine.com/t/this-warning-appears-when-starting-unreal-engine-4-25-what-does-it-mean-and-how-to-get-rid-of-it/465257)

<div class="topic-metadata">

**Author:** [@ARust](https://forums.unrealengine.com/u/ARust)\
**Replies:** 12\
**Last updated:** [July 9, 2020, 2:47pm UTC](https://forums.unrealengine.com/t/this-warning-appears-when-starting-unreal-engine-4-25-what-does-it-mean-and-how-to-get-rid-of-it/465257 "2020-07-09T14:47:52Z")

</div>

This warning appears when starting Unreal Engine 4.25. What does it mean and how to get rid of it. - “The entry point to the DXGIGetDebugInterface1 procedure was not found in the DLL dxgi.dll”

---

## [When I package the project some sounds doesn't work using Wwise.](https://forums.unrealengine.com/t/when-i-package-the-project-some-sounds-doesnt-work-using-wwise/467903)

<div class="topic-metadata">

**Author:** [@Tosom](https://forums.unrealengine.com/u/Tosom)\
**Replies:** 0\
**Last updated:** [July 9, 2020, 10:11am UTC](https://forums.unrealengine.com/t/when-i-package-the-project-some-sounds-doesnt-work-using-wwise/467903 "2020-07-09T10:11:07Z")

</div>

Hi, I need some help, when I package my unreal engine project some sounds doesn’t work. I have a problem when I compile the ue4 project. My project is in UE4.24 and everything works fine in the UE4 editor except when I …

---

## [Audio loads slowly on Mac only](https://forums.unrealengine.com/t/audio-loads-slowly-on-mac-only/467866)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_223dd8c5](https://forums.unrealengine.com/u/anonymous_user_223dd8c5)\
**Replies:** 0\
**Last updated:** [July 8, 2020, 6:22pm UTC](https://forums.unrealengine.com/t/audio-loads-slowly-on-mac-only/467866 "2020-07-08T18:22:59Z")

</div>

I made a project in UE4.25 source build on PC first. It’s an art piece that has 25 audio sources. The level opens instantly and the audio runs fine on PC. When I migrated it to Mac (also source build) to build the Mac ve…

---

## [Mobile run Audio in background?](https://forums.unrealengine.com/t/mobile-run-audio-in-background/464066)

<div class="topic-metadata">

**Author:** [@Platinum\_Angel](https://forums.unrealengine.com/u/Platinum_Angel)\
**Replies:** 8\
**Last updated:** [July 7, 2020, 4:15pm UTC](https://forums.unrealengine.com/t/mobile-run-audio-in-background/464066 "2020-07-07T16:15:22Z")

</div>

Hey there, is it somehow possible to keep playing the Mediaplayer (Audio-File) while I’m in locked mode/Screensaver or after minimized the app? As like Spotify is doing it. Thanks

---

## [Sound Design & Alien: Isolation - Part 7: Footsteps & Foley](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-7-footsteps-foley/147113)

<div class="topic-metadata">

**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [July 7, 2020, 1:18pm UTC](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-7-footsteps-foley/147113 "2020-07-07T13:18:10Z")

</div>

In this video we borrow footsteps from Epic’s Shooter Demo and from Alien: Isolation itself. We also use Foley sounds, which are the other sounds of Player movement: clothing, accessories, equipment, etc. We set up a s…

---

## [Below 30000hz, the decibel will decrease](https://forums.unrealengine.com/t/below-30000hz-the-decibel-will-decrease/467779)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e577384b](https://forums.unrealengine.com/u/anonymous_user_e577384b)\
**Replies:** 0\
**Last updated:** [July 7, 2020, 8:31am UTC](https://forums.unrealengine.com/t/below-30000hz-the-decibel-will-decrease/467779 "2020-07-07T08:31:21Z")

</div>

Hi all, I use white noise audio in ue4 and I have a problem. When I use “audacity” to record audio file, the decibels will decrease below 30000HZ (like screenshot) Why and how can I adjust it?

---

## [Audio Vertical Integration | Switching Music Tracks in a Menu](https://forums.unrealengine.com/t/audio-vertical-integration-switching-music-tracks-in-a-menu/140290)

<div class="topic-metadata">

**Author:** [@Owl\_Theory\_Music](https://forums.unrealengine.com/u/Owl_Theory_Music)\
**Replies:** 3\
**Last updated:** [July 6, 2020, 10:56pm UTC](https://forums.unrealengine.com/t/audio-vertical-integration-switching-music-tracks-in-a-menu/140290 "2020-07-06T22:56:22Z")

</div>

Me and my team are not using FMOD or Wwise for our audio, so we have to figure out how to switch between different variations of music tracks using UE4 only. The Game Situation: The player is at Menu Select screen and t…

---

## [Sound attentuation not working for custom audio](https://forums.unrealengine.com/t/sound-attentuation-not-working-for-custom-audio/147013)

<div class="topic-metadata">

**Author:** [@hydrogenpi](https://forums.unrealengine.com/u/hydrogenpi)\
**Replies:** 1\
**Last updated:** [July 6, 2020, 8:38am UTC](https://forums.unrealengine.com/t/sound-attentuation-not-working-for-custom-audio/147013 "2020-07-06T08:38:21Z")

</div>

sound attentuation not working for custom audio anything i import, mp3, wav, ogg, etc doesnt attenuate but if i chhose inengine sound it works all other parameters exact same only change is the difference of custom a…

---

## [mute sound in web browser playback?](https://forums.unrealengine.com/t/mute-sound-in-web-browser-playback/147006)

<div class="topic-metadata">

**Author:** [@Glyderwolf](https://forums.unrealengine.com/u/Glyderwolf)\
**Replies:** 0\
**Last updated:** [July 5, 2020, 6:09pm UTC](https://forums.unrealengine.com/t/mute-sound-in-web-browser-playback/147006 "2020-07-05T18:09:11Z")

</div>

I am working with the web browser component, and it seems to work ok, but I want to discard (or mute) the web sound. How do I do that? Tim

---

## [Play Music via Main & Settings Menus](https://forums.unrealengine.com/t/play-music-via-main-settings-menus/467529)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Replies:** 8\
**Last updated:** [July 4, 2020, 11:17pm UTC](https://forums.unrealengine.com/t/play-music-via-main-settings-menus/467529 "2020-07-04T23:17:11Z")

</div>

Just curious as I can’t seem to find anywhere on the net about this (unless I’m just asking the wrong question). Basically, I have my main and settings menus set up and their working fine. I also have music in them, howe…

---

## [How do we keep audio focus when minimizing a packaged android application.](https://forums.unrealengine.com/t/how-do-we-keep-audio-focus-when-minimizing-a-packaged-android-application/467658)

<div class="topic-metadata">

**Author:** [@LeonField](https://forums.unrealengine.com/u/LeonField)\
**Replies:** 0\
**Last updated:** [July 4, 2020, 8:34pm UTC](https://forums.unrealengine.com/t/how-do-we-keep-audio-focus-when-minimizing-a-packaged-android-application/467658 "2020-07-04T20:34:18Z")

</div>

I’m working on an android app for playing generated music, but we want to be able to keep it playing audio when we minimize the app. Sadly I’ve tried to use application life cycle components to detect the app going into…

---

## [Background Music](https://forums.unrealengine.com/t/background-music/15735)

<div class="topic-metadata">

**Author:** [@Skytlz](https://forums.unrealengine.com/u/Skytlz)\
**Replies:** 25\
**Last updated:** [July 4, 2020, 6:03am UTC](https://forums.unrealengine.com/t/background-music/15735 "2020-07-04T06:03:32Z")

</div>

So I got my game all set and ready to be packaged but during the game I want some music that the player hears in the background, not animation sounds, like a song that you hear when you are in game.

---

## [Landing on a Surface](https://forums.unrealengine.com/t/landing-on-a-surface/223378)

<div class="topic-metadata">

**Author:** [@PkCamel](https://forums.unrealengine.com/u/PkCamel)\
**Replies:** 0\
**Last updated:** [July 3, 2020, 6:35pm UTC](https://forums.unrealengine.com/t/landing-on-a-surface/223378 "2020-07-03T18:35:11Z")

</div>

Hi! I’ve recently started getting into coding using BluePrints in UE, and I’m trying to learn and make an Audio Demo. I’ve implemented footsteps, but I’ve hit a bit of a roadblock for Landing sounds between surface mate…

---

## [\[UE4+Wwise\] The attenuation generated from characters' in-game positioning refers to main camera instead of the third person listener](https://forums.unrealengine.com/t/ue4-wwise-the-attenuation-generated-from-characters-in-game-positioning-refers-to-main-camera-instead-of-the-third-person-listener/467567)

<div class="topic-metadata">

**Author:** [@eduardo.pesole](https://forums.unrealengine.com/u/eduardo.pesole)\
**Replies:** 0\
**Last updated:** [July 2, 2020, 7:18pm UTC](https://forums.unrealengine.com/t/ue4-wwise-the-attenuation-generated-from-characters-in-game-positioning-refers-to-main-camera-instead-of-the-third-person-listener/467567 "2020-07-02T19:18:40Z")

</div>

\[UE4+Wwise\] Hi guys, I’m having problems with the implementation of the third person listener: The attenuation generated from characters’ in-game positioning refers to main camera instead of the third person listener. a…

---

## [Changing volume in WebBrowser](https://forums.unrealengine.com/t/changing-volume-in-webbrowser/467401)

<div class="topic-metadata">

**Author:** [@Vics](https://forums.unrealengine.com/u/Vics)\
**Replies:** 1\
**Last updated:** [July 1, 2020, 10:43pm UTC](https://forums.unrealengine.com/t/changing-volume-in-webbrowser/467401 "2020-07-01T22:43:07Z")

</div>

Hello, Is there is a way to control audio from WebBrowser? I run a YouTube stream that projects onto a static mesh. And I want to attenuate sound. Or change volume from a distance. As i know, there is possibility to exec…

---

## [Frequencies analyze not outputting right values](https://forums.unrealengine.com/t/frequencies-analyze-not-outputting-right-values/146767)

<div class="topic-metadata">

**Author:** [@Rayster](https://forums.unrealengine.com/u/Rayster)\
**Replies:** 0\
**Last updated:** [July 1, 2020, 1:30pm UTC](https://forums.unrealengine.com/t/frequencies-analyze-not-outputting-right-values/146767 "2020-07-01T13:30:47Z")

</div>

Hi everyone, I’ve been working on a frequency analyzer for few days now. I am using the TimeSynthComponent and make it play a TimeSynthClip. For now I just want to play a .wav file that correspond to a A 440Hz wave. W…

---

## [wanna make C4 sound tense](https://forums.unrealengine.com/t/wanna-make-c4-sound-tense/467451)

<div class="topic-metadata">

**Author:** [@88beats](https://forums.unrealengine.com/u/88beats)\
**Replies:** 3\
**Last updated:** [July 1, 2020, 9:36am UTC](https://forums.unrealengine.com/t/wanna-make-c4-sound-tense/467451 "2020-07-01T09:36:33Z")

</div>

hey I’d like to make a soundcue which contains continuing beep sound. (simple example. beeping sound of C4 in CSGO) In a specific time, I wanna make continuous beeping sound but it goes to higher and more frequently. …

---

## [Audio volume - falloff or volume transition?](https://forums.unrealengine.com/t/audio-volume-falloff-or-volume-transition/146635)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a32d6a8b](https://forums.unrealengine.com/u/anonymous_user_a32d6a8b)\
**Replies:** 0\
**Last updated:** [June 29, 2020, 12:50pm UTC](https://forums.unrealengine.com/t/audio-volume-falloff-or-volume-transition/146635 "2020-06-29T12:50:03Z")

</div>

Hi Everyone, Hope you’re all good! I’m pretty new to Unreal so definitely a bit of a novice. Currently working on a small 3rd person project and have a question. The level is basically set up so you’re inside a building…

---

## [Why is this for loop an infinite loop?](https://forums.unrealengine.com/t/why-is-this-for-loop-an-infinite-loop/467316)

<div class="topic-metadata">

**Author:** [@NinjaHisser](https://forums.unrealengine.com/u/NinjaHisser)\
**Replies:** 1\
**Last updated:** [June 27, 2020, 1:29am UTC](https://forums.unrealengine.com/t/why-is-this-for-loop-an-infinite-loop/467316 "2020-06-27T01:29:00Z")

</div>

For some reason the top loop is the limit before it says I have an infinite loop, wich is not true This is the only actor of its class in the scene

---

## [Frequencies analyze not outputting right values](https://forums.unrealengine.com/t/frequencies-analyze-not-outputting-right-values/467297)

<div class="topic-metadata">

**Author:** [@Rayster](https://forums.unrealengine.com/u/Rayster)\
**Replies:** 0\
**Last updated:** [June 26, 2020, 2:34pm UTC](https://forums.unrealengine.com/t/frequencies-analyze-not-outputting-right-values/467297 "2020-06-26T14:34:20Z")

</div>

Hi everyone, I’ve been working on a frequency analyzer for few days now. I am using the TimeSynthComponent and make it play a TimeSynthClip. For now I just want to play a .wav file that correspond to a A 440Hz wave. W…

---

## [Is it possible to modify EQ/filters on a sound class in real time via Blueprint?](https://forums.unrealengine.com/t/is-it-possible-to-modify-eq-filters-on-a-sound-class-in-real-time-via-blueprint/289518)

<div class="topic-metadata">

**Author:** [@SFtheWolf](https://forums.unrealengine.com/u/SFtheWolf)\
**Replies:** 3\
**Last updated:** [June 24, 2020, 12:48pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-modify-eq-filters-on-a-sound-class-in-real-time-via-blueprint/289518 "2020-06-24T12:48:53Z")

</div>

I’d like to modify the EQ/filters applied to certain classes of sound in my Blueprints in ways that go beyond automatically fading mixes in and out. For example, I’d like to tell a cutoff filter applied to a class of sou…

---

## [Stream Media Source Audio Playback?](https://forums.unrealengine.com/t/stream-media-source-audio-playback/146350)

<div class="topic-metadata">

**Author:** [@Kabassmusic](https://forums.unrealengine.com/u/Kabassmusic)\
**Replies:** 0\
**Last updated:** [June 24, 2020, 1:45am UTC](https://forums.unrealengine.com/t/stream-media-source-audio-playback/146350 "2020-06-24T01:45:36Z")

</div>

I’m developing an in-game live audio feed using Stream Media Source. I already have my source working correctly. I can’t figure out how to apply that to the actual world like AmbientSound does. Does anybody have tips ho…

---

## [Ambient Sound?](https://forums.unrealengine.com/t/ambient-sound/146292)

<div class="topic-metadata">

**Author:** [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Replies:** 0\
**Last updated:** [June 22, 2020, 11:35pm UTC](https://forums.unrealengine.com/t/ambient-sound/146292 "2020-06-22T23:35:52Z")

</div>

I am using a simple Ambient Sound Cue. when changing the Volume Level input - let’s say from 1 to 10. There is no difference to hear. What am I missing here? thx for any little help! cheers

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=73)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=75)
