# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=73

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**Page:** 74

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## [Playing music with trigger box overlapping](https://forums.unrealengine.com/t/playing-music-with-trigger-box-overlapping/148719)

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**Author:** [@darref](https://forums.unrealengine.com/u/darref)\
**Replies:** 0\
**Last updated:** [August 6, 2020, 1:49am UTC](https://forums.unrealengine.com/t/playing-music-with-trigger-box-overlapping/148719 "2020-08-06T01:49:44Z")

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I’m trying to play a music at beginning of the game and to change the music when overlapping a trigger box, i use world events blueprint.

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## [Adventures in Synesthesia: Modulating Nigara, Lighting, and Cascade with Audio](https://forums.unrealengine.com/t/adventures-in-synesthesia-modulating-nigara-lighting-and-cascade-with-audio/148102)

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**Author:** [@JohnTennant](https://forums.unrealengine.com/u/JohnTennant)\
**Replies:** 1\
**Last updated:** [August 3, 2020, 7:25pm UTC](https://forums.unrealengine.com/t/adventures-in-synesthesia-modulating-nigara-lighting-and-cascade-with-audio/148102 "2020-08-03T19:25:15Z")

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Hey Everyone, this is my second exploration into using Synesthesia to manipulate other UE4 elements. The video kinda speaks for itself so I won’t say much here. If anyone has any questions or additional ideas please fire…

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## [Audio Visualizer Function Stops When Track Loops](https://forums.unrealengine.com/t/audio-visualizer-function-stops-when-track-loops/302112)

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**Author:** [@MegaDizzy](https://forums.unrealengine.com/u/MegaDizzy)\
**Replies:** 3\
**Last updated:** [August 2, 2020, 10:32pm UTC](https://forums.unrealengine.com/t/audio-visualizer-function-stops-when-track-loops/302112 "2020-08-02T22:32:42Z")

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I’ve got an audio visualizer set up to alter the transformation of BSPs placed within my level. Easy-enough process. The problem here is that when my track reaches the end (~60 secs) and begins a new loop, the BSPs compl…

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## [How do i fix Audio buffer overrun detected?](https://forums.unrealengine.com/t/how-do-i-fix-audio-buffer-overrun-detected/464346)

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**Author:** [@dolap2223](https://forums.unrealengine.com/u/dolap2223)\
**Replies:** 2\
**Last updated:** [August 2, 2020, 12:12pm UTC](https://forums.unrealengine.com/t/how-do-i-fix-audio-buffer-overrun-detected/464346 "2020-08-02T12:12:09Z")

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I tried to package my game and it displayed the output log below with a constant repetition saying, "audio buffer underrun detected. Please how do I fix this?link text

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## [Audio Blueprints: How Do I Avoid "Delay" Node Interference?](https://forums.unrealengine.com/t/audio-blueprints-how-do-i-avoid-delay-node-interference/148188)

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**Author:** [@GunnyTheGrey](https://forums.unrealengine.com/u/GunnyTheGrey)\
**Replies:** 5\
**Last updated:** [August 1, 2020, 4:40pm UTC](https://forums.unrealengine.com/t/audio-blueprints-how-do-i-avoid-delay-node-interference/148188 "2020-08-01T16:40:06Z")

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Anytime I need to use a delay node in a blueprint where an audio event needs to play, the delay node pauses or repeatedly restarts the audio playback, whether the audio is significantly before or just after the delay. Is…

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## [TimeSynth not working as expected?](https://forums.unrealengine.com/t/timesynth-not-working-as-expected/129999)

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**Author:** [@Blakeanator](https://forums.unrealengine.com/u/Blakeanator)\
**Replies:** 9\
**Last updated:** [August 1, 2020, 10:57am UTC](https://forums.unrealengine.com/t/timesynth-not-working-as-expected/129999 "2020-08-01T10:57:21Z")

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Hello, I’ve watched Dan’s livestream recently and wanted to give TimeSynth a try as the “audio gaps” are a regular annoyance in a title we are working on. After looking at the provided sample project I attempted to rec…

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## [Free Sound Effect Pack](https://forums.unrealengine.com/t/free-sound-effect-pack/148341)

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**Author:** [@freezabb](https://forums.unrealengine.com/u/freezabb)\
**Replies:** 0\
**Last updated:** [July 30, 2020, 1:37pm UTC](https://forums.unrealengine.com/t/free-sound-effect-pack/148341 "2020-07-30T13:37:39Z")

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Hey! Here is a free sound effect pack, you can preview it from here: Download link: https://www.genyoon.com/asset/cinematic-sound-effect-pack-i Feel free to use these sound effects in any commercial or …

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## [Concatenator mode for Cues](https://forums.unrealengine.com/t/concatenator-mode-for-cues/148155)

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**Author:** [@anon68394708](https://forums.unrealengine.com/u/anon68394708)\
**Replies:** 2\
**Last updated:** [July 31, 2020, 7:27pm UTC](https://forums.unrealengine.com/t/concatenator-mode-for-cues/148155 "2020-07-31T19:27:53Z")

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Is it possible to create a concatenator (sequential) playback for cues? To play another cue when a sound wave reached its end in the previous cue. I need it to play cues with different priorities in concurrency settings. …

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## [sound keep on playing when turn off video](https://forums.unrealengine.com/t/sound-keep-on-playing-when-turn-off-video/145125)

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**Author:** [@isabelgalvez](https://forums.unrealengine.com/u/isabelgalvez)\
**Replies:** 4\
**Last updated:** [July 31, 2020, 6:59pm UTC](https://forums.unrealengine.com/t/sound-keep-on-playing-when-turn-off-video/145125 "2020-07-31T18:59:48Z")

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I have done a cinematic for my videogame. The video starts and when enter is pressed the vide disappears and show the menu. Everything is ok but the only problem is that sound keeps playing. We are working with a level b…

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## [FMOD audio triggers overlapping](https://forums.unrealengine.com/t/fmod-audio-triggers-overlapping/146846)

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**Author:** [@anonymous\_user\_5fd7cc871](https://forums.unrealengine.com/u/anonymous_user_5fd7cc871)\
**Replies:** 1\
**Last updated:** [July 31, 2020, 3:55pm UTC](https://forums.unrealengine.com/t/fmod-audio-triggers-overlapping/146846 "2020-07-31T15:55:49Z")

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Been trying to figure this out for a while now, and I cant seem to find any answers out there that simply show how to do this! So I’m trying to create three hotspots where i have audio attached. At the moment when I tr…

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## [UE4 only supports mono audio sources to be spatialized, reverbed, or occluded?](https://forums.unrealengine.com/t/ue4-only-supports-mono-audio-sources-to-be-spatialized-reverbed-or-occluded/468958)

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**Author:** [@anonymous\_user\_e577384b](https://forums.unrealengine.com/u/anonymous_user_e577384b)\
**Replies:** 0\
**Last updated:** [July 31, 2020, 8:02am UTC](https://forums.unrealengine.com/t/ue4-only-supports-mono-audio-sources-to-be-spatialized-reverbed-or-occluded/468958 "2020-07-31T08:02:23Z")

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Hi all, Does UE4 only supports mono audio sources to be spatialized, reverbed, or occluded? If not, which version does UE4 supports “Stereo” audio sources to be spatialized, reverbed, or occluded?

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## [What Is… Sound Cue Switch Node? (Bullet Time Audio)](https://forums.unrealengine.com/t/what-is-sound-cue-switch-node-bullet-time-audio/148369)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [July 30, 2020, 9:50pm UTC](https://forums.unrealengine.com/t/what-is-sound-cue-switch-node-bullet-time-audio/148369 "2020-07-30T21:50:45Z")

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In this video we create a simple Bullet Time and select different audio depending on the Player’s state. If we’re in Bullet Time we get a different sound to Normal Time. Switches are really useful for changing the audio…

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## [How to use FSubtitleManager ?](https://forums.unrealengine.com/t/how-to-use-fsubtitlemanager/467289)

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**Author:** [@Alexandre\_Marie](https://forums.unrealengine.com/u/Alexandre_Marie)\
**Replies:** 1\
**Last updated:** [July 29, 2020, 9:14am UTC](https://forums.unrealengine.com/t/how-to-use-fsubtitlemanager/467289 "2020-07-29T09:14:18Z")

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Hi everyone, I’m facing a weird issue, We use Fmod for our project and the thing is, when you use Fmod, you loose the support of UE’s built’in subtitles (you can’t use SoundWave or DialogueWaves). So I’ve made an acto…

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## [\[Audio\]\[FREE\] Game Sound Effects & Background Music Pack](https://forums.unrealengine.com/t/audio-free-game-sound-effects-background-music-pack/148253)

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**Author:** [@anonymous\_user\_27953662](https://forums.unrealengine.com/u/anonymous_user_27953662)\
**Replies:** 0\
**Last updated:** [July 29, 2020, 3:08am UTC](https://forums.unrealengine.com/t/audio-free-game-sound-effects-background-music-pack/148253 "2020-07-29T03:08:18Z")

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East Asian Themed Game Sound SFX and BGM pack, please read the included text file (SndList.txt) for categories detail. Package containing (WAV and OGG formats): background music and score. main theme for introduction …

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## [Pixel Streaming problem with sound](https://forums.unrealengine.com/t/pixel-streaming-problem-with-sound/468782)

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**Author:** [@avemaximus89](https://forums.unrealengine.com/u/avemaximus89)\
**Replies:** 0\
**Last updated:** [July 28, 2020, 9:00am UTC](https://forums.unrealengine.com/t/pixel-streaming-problem-with-sound/468782 "2020-07-28T09:00:42Z")

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I met issue about driving pixel streaming unreal application on virtual machine (VM). The essence of the problem is when i closed remote connection sound is not reproduced during pixel streaming on virtual machine , but …

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## [Detecting audio levels to trigger effects](https://forums.unrealengine.com/t/detecting-audio-levels-to-trigger-effects/467781)

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**Author:** [@anonymous\_user\_7bcb6a661](https://forums.unrealengine.com/u/anonymous_user_7bcb6a661)\
**Replies:** 2\
**Last updated:** [July 27, 2020, 9:32am UTC](https://forums.unrealengine.com/t/detecting-audio-levels-to-trigger-effects/467781 "2020-07-27T09:32:28Z")

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Hi Folks, So i’ve been trying to look into a way to trigger an effect based on the amount of sound passing through the audiosource, but can’t find a way to reference the amplitude of the sound wave, or any other manner …

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## [How to add sound to moving platform](https://forums.unrealengine.com/t/how-to-add-sound-to-moving-platform/147619)

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**Author:** [@ulanov1707](https://forums.unrealengine.com/u/ulanov1707)\
**Replies:** 2\
**Last updated:** [July 25, 2020, 10:18pm UTC](https://forums.unrealengine.com/t/how-to-add-sound-to-moving-platform/147619 "2020-07-25T22:18:19Z")

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Hey there , i got some moving platforms , and each one has a different path length . So i want to add sond effect while its moving , but the thing is each platform has its own path , and the constant 2sec soundCue doesnt…

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## [No audio with UE 4.25 and Wwise 2019.2.4.7329.1721](https://forums.unrealengine.com/t/no-audio-with-ue-4-25-and-wwise-2019-2-4-7329-1721/147832)

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**Author:** [@BytezaLemur](https://forums.unrealengine.com/u/BytezaLemur)\
**Replies:** 4\
**Last updated:** [July 25, 2020, 9:59pm UTC](https://forums.unrealengine.com/t/no-audio-with-ue-4-25-and-wwise-2019-2-4-7329-1721/147832 "2020-07-25T21:59:16Z")

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Hi I’m trying to use Wwise on UE4 for the first time, so I might be missing something here. I need to get Wwise integrated into a UE4 project. I have taken the following steps to play some sound effects within UE4: Cr…

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## [Sound Design & Alien: Isolation – Part 8: Stings](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-8-stings/148029)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [July 24, 2020, 1:54pm UTC](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-8-stings/148029 "2020-07-24T13:54:31Z")

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Part 8 in the Valkyrie Sound series on the sound design of Alien: Isolation. No entry into the \*Alien \*universe would be complete without \*\*stings \*\*– they’re such an integral part of the experience of the films and the…

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## [Open In External Editor](https://forums.unrealengine.com/t/open-in-external-editor/148000)

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**Author:** [@anon68394708](https://forums.unrealengine.com/u/anon68394708)\
**Replies:** 0\
**Last updated:** [July 24, 2020, 7:09am UTC](https://forums.unrealengine.com/t/open-in-external-editor/148000 "2020-07-24T07:09:36Z")

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There is an option when you right click a sound wave Open in External Editor. Is it for audio editors like Sound Forge or Izotope and does it work in 4.25? I could not find any info in the manual about it and how I can s…

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## [Stereo spread for mono sounds or headphones panning rules.](https://forums.unrealengine.com/t/stereo-spread-for-mono-sounds-or-headphones-panning-rules/147635)

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**Author:** [@anon68394708](https://forums.unrealengine.com/u/anon68394708)\
**Replies:** 4\
**Last updated:** [July 24, 2020, 7:03am UTC](https://forums.unrealengine.com/t/stereo-spread-for-mono-sounds-or-headphones-panning-rules/147635 "2020-07-24T07:03:41Z")

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Hello! I just started to learn UE4 native audio and stumbled into a question. Are there any possibilities to spread mono signals between channels when they are hard panned only in one channel? E.g. a loud 3D mono sound…

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## [Sound Visualization Get Amplitude node sampling at half the speed](https://forums.unrealengine.com/t/sound-visualization-get-amplitude-node-sampling-at-half-the-speed/381298)

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**Author:** [@anonymous\_user\_34311ab91](https://forums.unrealengine.com/u/anonymous_user_34311ab91)\
**Replies:** 5\
**Last updated:** [July 23, 2020, 11:05pm UTC](https://forums.unrealengine.com/t/sound-visualization-get-amplitude-node-sampling-at-half-the-speed/381298 "2020-07-23T23:05:16Z")

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Greetings! There is an issue with the ‘Get Amplitude’ node from the Sound Visualization plugin for the Blueprint Editor. It is sampling the sound at half the time. If you try to use a workaround by doubling the game time…

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## [Dialogue During Gameplay](https://forums.unrealengine.com/t/dialogue-during-gameplay/147692)

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**Author:** [@liamk678](https://forums.unrealengine.com/u/liamk678)\
**Replies:** 1\
**Last updated:** [July 23, 2020, 8:25pm UTC](https://forums.unrealengine.com/t/dialogue-during-gameplay/147692 "2020-07-23T20:25:41Z")

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Hi, Let’s say you were in a in a stealthy gunfight with your friendly AI next to you. How would I be able to add audio dialogue and a conversation during gameplay?This also includes basic facial animation as well. Will …

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## [Concurreny no longer working after upgrading?](https://forums.unrealengine.com/t/concurreny-no-longer-working-after-upgrading/460209)

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**Author:** [@PTF40k](https://forums.unrealengine.com/u/PTF40k)\
**Replies:** 2\
**Last updated:** [July 23, 2020, 4:48pm UTC](https://forums.unrealengine.com/t/concurreny-no-longer-working-after-upgrading/460209 "2020-07-23T16:48:28Z")

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I’ve upgraded from 4.19 to 4.24 and for some reason concurrency no longer works, I have a simple set up where a looping sound cue is played then afterwards another sound is played that stops the looping sound, this works…

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## [Coretet - now with 4.25 native OSC](https://forums.unrealengine.com/t/coretet-now-with-4-25-native-osc/147730)

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**Author:** [@robertkhamilton](https://forums.unrealengine.com/u/robertkhamilton)\
**Replies:** 0\
**Last updated:** [July 19, 2020, 4:23pm UTC](https://forums.unrealengine.com/t/coretet-now-with-4-25-native-osc/147730 "2020-07-19T16:23:24Z")

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Finally ported my VR instrument Coretet to 4.25 and replaced MonsieurGustav’s most excellent plugin with Aaron and co’s native Open Sound Control classes. So far so good. Next, hooking up some native synths to go along w…

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## [Audio pops and crackles with new audio mixer](https://forums.unrealengine.com/t/audio-pops-and-crackles-with-new-audio-mixer/403138)

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**Author:** [@Ben.Driehuis](https://forums.unrealengine.com/u/Ben.Driehuis)\
**Replies:** 15\
**Last updated:** [July 17, 2020, 7:43am UTC](https://forums.unrealengine.com/t/audio-pops-and-crackles-with-new-audio-mixer/403138 "2020-07-17T07:43:44Z")

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We are noticing loud pops on our audio on many different sounds with the new audio mixer in our code project. Our code project is built off 4.16.3. I can reproduce this in 4.17.1 in a straight blueprint project as well,…

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## [Capturing voice for VOIP + Wwise setup](https://forums.unrealengine.com/t/capturing-voice-for-voip-wwise-setup/147562)

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**Author:** [@adrianprogrammer](https://forums.unrealengine.com/u/adrianprogrammer)\
**Replies:** 0\
**Last updated:** [July 16, 2020, 11:04am UTC](https://forums.unrealengine.com/t/capturing-voice-for-voip-wwise-setup/147562 "2020-07-16T11:04:48Z")

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Hi, I’m working on a VOIP system that feeds the captured voice through Wwise to leverage some of its spatial audio features. I’m working with 4.25. I’ve been following Wwise Unreal integration documentation on how to s…

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## [Start Voice Chat Muted](https://forums.unrealengine.com/t/start-voice-chat-muted/467512)

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**Author:** [@anonymous\_user\_1e2504da](https://forums.unrealengine.com/u/anonymous_user_1e2504da)\
**Replies:** 4\
**Last updated:** [July 16, 2020, 5:38am UTC](https://forums.unrealengine.com/t/start-voice-chat-muted/467512 "2020-07-16T05:38:46Z")

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Is there a way to start voice chat already muted? I tried muting players or remove all registered remote talkers at beginplays, but there’s still 1 sec in the beginning that you hear all the voice chat from other players…

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## [How/Is it possible to allow the end user to import their own music to my game?](https://forums.unrealengine.com/t/how-is-it-possible-to-allow-the-end-user-to-import-their-own-music-to-my-game/147491)

<div class="topic-metadata">

**Author:** [@Erdrik](https://forums.unrealengine.com/u/Erdrik)\
**Replies:** 1\
**Last updated:** [July 15, 2020, 5:59pm UTC](https://forums.unrealengine.com/t/how-is-it-possible-to-allow-the-end-user-to-import-their-own-music-to-my-game/147491 "2020-07-15T17:59:02Z")

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Ive setup a playlist system for my game that plays from a list of music assets, and added a playlist editor in the audio options menu. Currently the player can only, shuffle the order of the music assets around or remov…

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## [Sound Design & Alien: Isolation - Part 6: Sound FX & Reverb with FREE audio](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-6-sound-fx-reverb-with-free-audio/147511)

<div class="topic-metadata">

**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [July 15, 2020, 9:41am UTC](https://forums.unrealengine.com/t/sound-design-alien-isolation-part-6-sound-fx-reverb-with-free-audio/147511 "2020-07-15T09:41:27Z")

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In this video create an Audio Blueprint using a static mesh model, to insert anywhere in the game. We add different Reverb types to the Main Room and Corridors and use the Console Command to get them working. Finally, …

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