# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=72

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 73

---

## [Best way to handle sound that is called between two integers?](https://forums.unrealengine.com/t/best-way-to-handle-sound-that-is-called-between-two-integers/470554)

<div class="topic-metadata">

**Author:** [@Twitchy2](https://forums.unrealengine.com/u/Twitchy2)\
**Replies:** 5\
**Last updated:** [August 31, 2020, 2:00pm UTC](https://forums.unrealengine.com/t/best-way-to-handle-sound-that-is-called-between-two-integers/470554 "2020-08-31T14:00:17Z")

</div>

Hello, This may be a somewhat odd question, but I have been fiddling with how I handle music and sound in my game, and at the moment I am curious as to what the best way to handle it in the below situation would be. Le…

---

## [AUDIO rain effect inside and outside please help](https://forums.unrealengine.com/t/audio-rain-effect-inside-and-outside-please-help/470332)

<div class="topic-metadata">

**Author:** [@Brodan96](https://forums.unrealengine.com/u/Brodan96)\
**Replies:** 2\
**Last updated:** [August 27, 2020, 3:18am UTC](https://forums.unrealengine.com/t/audio-rain-effect-inside-and-outside-please-help/470332 "2020-08-27T03:18:34Z")

</div>

Hi, I am having trouble with trying to make an effect with rain in my level, I am trying to achieve where outside a house in my level, I have a clip of rain and thunder i created plays, And when you walk into the hous…

---

## [Can audio be output on multiple channels?](https://forums.unrealengine.com/t/can-audio-be-output-on-multiple-channels/470324)

<div class="topic-metadata">

**Author:** [@Anonymous\_8f46964ca1dd9cc8437591e86d54418b](https://forums.unrealengine.com/u/Anonymous_8f46964ca1dd9cc8437591e86d54418b)\
**Replies:** 0\
**Last updated:** [August 26, 2020, 12:16am UTC](https://forums.unrealengine.com/t/can-audio-be-output-on-multiple-channels/470324 "2020-08-26T00:16:16Z")

</div>

I found a way to import multi-channel audio, but I couldn’t find a way to output it through multi-channel. Does the ue4 not support multichannel audio output? A document or url is required for multichannel audio output…

---

## [FMod Ensure condition fails in viewport](https://forums.unrealengine.com/t/fmod-ensure-condition-fails-in-viewport/470310)

<div class="topic-metadata">

**Author:** [@foodi](https://forums.unrealengine.com/u/foodi)\
**Replies:** 0\
**Last updated:** [August 25, 2020, 6:59pm UTC](https://forums.unrealengine.com/t/fmod-ensure-condition-fails-in-viewport/470310 "2020-08-25T18:59:37Z")

</div>

Hey, I was wondering if anyone ever randomly got a similar error before: “FMath::FMod(X=117923561472.000000, Y=0.000000) : Y is zero, this is invalid and would result in NaN!” when moving through the world? I got thi…

---

## [Do I need to pay royalties for a free game for paying subscribers?](https://forums.unrealengine.com/t/do-i-need-to-pay-royalties-for-a-free-game-for-paying-subscribers/382922)

<div class="topic-metadata">

**Author:** [@masterneme](https://forums.unrealengine.com/u/masterneme)\
**Replies:** 4\
**Last updated:** [January 25, 2017, 6:07pm UTC](https://forums.unrealengine.com/t/do-i-need-to-pay-royalties-for-a-free-game-for-paying-subscribers/382922 "2017-01-25T18:07:22Z")

</div>

Hi, I’m going to pitch a game idea to a business owner. He has a membership site and people pay a monthly fee to access. The game is going to be free but it will only be distributed to paying subscribers. I need to kn…

---

## [Increase Quality of UE4 Voice Chat](https://forums.unrealengine.com/t/increase-quality-of-ue4-voice-chat/418086)

<div class="topic-metadata">

**Author:** [@jinzay](https://forums.unrealengine.com/u/jinzay)\
**Replies:** 4\
**Last updated:** [August 23, 2020, 7:23am UTC](https://forums.unrealengine.com/t/increase-quality-of-ue4-voice-chat/418086 "2020-08-23T07:23:50Z")

</div>

Hey all, i wonder if anyone can help me figuring out on how to improve the audio quality of the opus integration. I use it in a LAN environment and still it has a volume treshold to detect speech and some stuttering he…

---

## [While Loop in the UMG OnPaint Function causes editor slow downs when switching to the designer tab.](https://forums.unrealengine.com/t/while-loop-in-the-umg-onpaint-function-causes-editor-slow-downs-when-switching-to-the-designer-tab/453449)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d23d94271](https://forums.unrealengine.com/u/anonymous_user_d23d94271)\
**Replies:** 3\
**Last updated:** [August 21, 2020, 9:19pm UTC](https://forums.unrealengine.com/t/while-loop-in-the-umg-onpaint-function-causes-editor-slow-downs-when-switching-to-the-designer-tab/453449 "2020-08-21T21:19:25Z")

</div>

I’m attempting to paint several lines at different angles based on a previous input that can be changed either at runtime or prior. I have a while loop setup to iterate through the angles and stop when it’s reached 360 d…

---

## [OSC oddity - working on one computer not on another](https://forums.unrealengine.com/t/osc-oddity-working-on-one-computer-not-on-another/147917)

<div class="topic-metadata">

**Author:** [@swampmonster](https://forums.unrealengine.com/u/swampmonster)\
**Replies:** 6\
**Last updated:** [August 21, 2020, 6:10am UTC](https://forums.unrealengine.com/t/osc-oddity-working-on-one-computer-not-on-another/147917 "2020-08-21T06:10:22Z")

</div>

I’ve made a simple working osc test , where unreal sends out a value and then reads it back in (just cobbled together from the unreal docs page). this works fine on one computer, but doesn’t work on another computer. on…

---

## [3.1 "surround" not being properly used.](https://forums.unrealengine.com/t/3-1-surround-not-being-properly-used/149455)

<div class="topic-metadata">

**Author:** [@Graylord](https://forums.unrealengine.com/u/Graylord)\
**Replies:** 0\
**Last updated:** [August 19, 2020, 4:15pm UTC](https://forums.unrealengine.com/t/3-1-surround-not-being-properly-used/149455 "2020-08-19T16:15:20Z")

</div>

Hello! I’m having an issue where the engine/editor doesn’t know how to make use of a 3.1 setup. It’s a left, centre, right and sub speaker. This setup is classified as “surround” by windows, but has the rear speakers d…

---

## [Mic situation](https://forums.unrealengine.com/t/mic-situation/469996)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3b3ce4fa](https://forums.unrealengine.com/u/anonymous_user_3b3ce4fa)\
**Replies:** 1\
**Last updated:** [August 19, 2020, 10:34am UTC](https://forums.unrealengine.com/t/mic-situation/469996 "2020-08-19T10:34:11Z")

</div>

You’re in the wrong part of the internet whatever you’re on about…

---

## [Issue with editing brush geometry vertices](https://forums.unrealengine.com/t/issue-with-editing-brush-geometry-vertices/469953)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_092cce83](https://forums.unrealengine.com/u/anonymous_user_092cce83)\
**Replies:** 0\
**Last updated:** [August 18, 2020, 1:13pm UTC](https://forums.unrealengine.com/t/issue-with-editing-brush-geometry-vertices/469953 "2020-08-18T13:13:16Z")

</div>

Hi there, We’re using Wwise with unreal 4.25 and we’ve been tasked with adding spatial audio volumes to the levels and some of them require fairly complex shapes. The volumes are just regular brush shapes pretty much so…

---

## [Pre-Effect Bus Send](https://forums.unrealengine.com/t/pre-effect-bus-send/149369)

<div class="topic-metadata">

**Author:** [@NickKHarrison](https://forums.unrealengine.com/u/NickKHarrison)\
**Replies:** 0\
**Last updated:** [August 18, 2020, 4:35am UTC](https://forums.unrealengine.com/t/pre-effect-bus-send/149369 "2020-08-18T04:35:18Z")

</div>

Hi all, I’m relatively new to UE4 (and switching over from 5 years in Unity) and trying to get the \*\*Pre-Effect Bus Sends \*\*working. Currently not having much luck with it, however, I found getting the Source Effect Chai…

---

## [VOIPTalker input gain, is it controllable via blueprints?](https://forums.unrealengine.com/t/voiptalker-input-gain-is-it-controllable-via-blueprints/149309)

<div class="topic-metadata">

**Author:** [@Resolve](https://forums.unrealengine.com/u/Resolve)\
**Replies:** 0\
**Last updated:** [August 17, 2020, 4:13am UTC](https://forums.unrealengine.com/t/voiptalker-input-gain-is-it-controllable-via-blueprints/149309 "2020-08-17T04:13:27Z")

</div>

I am having an issue with VOIP volume levels with some microphones. I made a slider that can raise/lower other people’s incoming voices but I can’t seem to figure out how to raise my own voice levels. My friend’s mics …

---

## [Selecting grid members with a minimum distance apart.](https://forums.unrealengine.com/t/selecting-grid-members-with-a-minimum-distance-apart/469836)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_27a1e58a](https://forums.unrealengine.com/u/anonymous_user_27a1e58a)\
**Replies:** 2\
**Last updated:** [August 16, 2020, 7:29pm UTC](https://forums.unrealengine.com/t/selecting-grid-members-with-a-minimum-distance-apart/469836 "2020-08-16T19:29:21Z")

</div>

Hey all I’m slowly learning how to make a civ-like map generator and I’ve run into a minor wall. I’m looking to select a few random hexes on my map to seed continents with in the generation process, but I’m not exactly …

---

## [View Modes Menu Gone](https://forums.unrealengine.com/t/view-modes-menu-gone/469838)

<div class="topic-metadata">

**Author:** [@asomry](https://forums.unrealengine.com/u/asomry)\
**Replies:** 1\
**Last updated:** [August 16, 2020, 8:04am UTC](https://forums.unrealengine.com/t/view-modes-menu-gone/469838 "2020-08-16T08:04:57Z")

</div>

So this is going to sound stupid but I just cannot figure it out. How does one get View Modes Menu back?

---

## [Sound playing faster on Oculus Quest than Windows](https://forums.unrealengine.com/t/sound-playing-faster-on-oculus-quest-than-windows/459158)

<div class="topic-metadata">

**Author:** [@Joost](https://forums.unrealengine.com/u/Joost)\
**Replies:** 2\
**Last updated:** [August 14, 2020, 8:35am UTC](https://forums.unrealengine.com/t/sound-playing-faster-on-oculus-quest-than-windows/459158 "2020-08-14T08:35:24Z")

</div>

I need the music in my game to stay synced between the server and clients. (The game is played through LAN and sound is only coming from 1 set of speakers) It starts at the correct time but quickly starts to drift. Eithe…

---

## [What does Sound Wave "Compression Quality" do?](https://forums.unrealengine.com/t/what-does-sound-wave-compression-quality-do/148954)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1ce79fd7](https://forums.unrealengine.com/u/anonymous_user_1ce79fd7)\
**Replies:** 1\
**Last updated:** [August 14, 2020, 3:30am UTC](https://forums.unrealengine.com/t/what-does-sound-wave-compression-quality-do/148954 "2020-08-14T03:30:46Z")

</div>

I imported a CD track as a WAV and it is 50 Mb in the project. When I edit the details it lets me set the “compression quality”. If I set it to 1, the hover over in the content browser says 2162 kb and if I set it to 100…

---

## [SFX-driven VFX: More Adventures in Synesthesia](https://forums.unrealengine.com/t/sfx-driven-vfx-more-adventures-in-synesthesia/149134)

<div class="topic-metadata">

**Author:** [@JohnTennant](https://forums.unrealengine.com/u/JohnTennant)\
**Replies:** 0\
**Last updated:** [August 13, 2020, 6:38pm UTC](https://forums.unrealengine.com/t/sfx-driven-vfx-more-adventures-in-synesthesia/149134 "2020-08-13T18:38:53Z")

</div>

Hey Everyone, This is my third exploration into the potential of the new Synesthesia features in UE4. Exploring the tech a little further–I’m driving 5 VFX parameters in a single particle system using multiple NRT files…

---

## [What practical usage of Sound Mix?](https://forums.unrealengine.com/t/what-practical-usage-of-sound-mix/285794)

<div class="topic-metadata">

**Author:** [@newbprofi](https://forums.unrealengine.com/u/newbprofi)\
**Replies:** 6\
**Last updated:** [August 13, 2020, 12:41pm UTC](https://forums.unrealengine.com/t/what-practical-usage-of-sound-mix/285794 "2020-08-13T12:41:43Z")

</div>

I dont understand, what for it is used in games?

---

## [TimeSynth Stop Playing Doesn't stop my clip?](https://forums.unrealengine.com/t/timesynth-stop-playing-doesnt-stop-my-clip/149106)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a30198a0](https://forums.unrealengine.com/u/anonymous_user_a30198a0)\
**Replies:** 0\
**Last updated:** [August 13, 2020, 9:47am UTC](https://forums.unrealengine.com/t/timesynth-stop-playing-doesnt-stop-my-clip/149106 "2020-08-13T09:47:25Z")

</div>

Hiya, I’m using the TimeSynth plugin and I can’t figure out why “Stop Playing Clip” doesn’t work? I have set up my Add Time Synth Component in a separate BP. The sound clip i’m using is set to a clip duration for 300 ba…

---

## [About sequencer sound track.](https://forums.unrealengine.com/t/about-sequencer-sound-track/469613)

<div class="topic-metadata">

**Author:** [@GUROBALGames](https://forums.unrealengine.com/u/GUROBALGames)\
**Replies:** 0\
**Last updated:** [August 12, 2020, 1:37am UTC](https://forums.unrealengine.com/t/about-sequencer-sound-track/469613 "2020-08-12T01:37:37Z")

</div>

Hello, In 4.25 version, The soundtrack within the sequencer becomes strange under the influence of the time-dealation section.Have any plans for further revision? ps. Seem to be the same problem. link text

---

## [TimeSynth Bug?](https://forums.unrealengine.com/t/timesynth-bug/223570)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a30198a0](https://forums.unrealengine.com/u/anonymous_user_a30198a0)\
**Replies:** 0\
**Last updated:** [August 11, 2020, 2:58pm UTC](https://forums.unrealengine.com/t/timesynth-bug/223570 "2020-08-11T14:58:07Z")

</div>

Hi there I’m using the TimeSynth Plugin and I have 3 BPs in the scene. When C is pressed it starts playing 1 clip on loop When X is pressed It plays another clip on loop When Z is pressed ^ So the problem is when 2…

---

## [convolution reverb in 4.25](https://forums.unrealengine.com/t/convolution-reverb-in-4-25/148982)

<div class="topic-metadata">

**Author:** [@bubb1eDragon](https://forums.unrealengine.com/u/bubb1eDragon)\
**Replies:** 0\
**Last updated:** [August 10, 2020, 5:56pm UTC](https://forums.unrealengine.com/t/convolution-reverb-in-4-25/148982 "2020-08-10T17:56:51Z")

</div>

Hi, i have run into some problems setting up reverb in unreal engine 4.25. Basically i have two problems. First, i cant get to work the old reverb system to work anymore, where you place an audio volume in the scene an…

---

## [Footstep sound cue won't stop after keybind is released](https://forums.unrealengine.com/t/footstep-sound-cue-wont-stop-after-keybind-is-released/469429)

<div class="topic-metadata">

**Author:** [@BlazingMammoth](https://forums.unrealengine.com/u/BlazingMammoth)\
**Replies:** 0\
**Last updated:** [August 10, 2020, 5:00pm UTC](https://forums.unrealengine.com/t/footstep-sound-cue-wont-stop-after-keybind-is-released/469429 "2020-08-10T17:00:01Z")

</div>

I have looked at several tutorials and none worked. So I have a footstep sound cue that I’m trying to loop as long as the character’s moving. My character doesn’t have a model or animations so I’m using keybinds. I could…

---

## [voice chat in dedicated servers](https://forums.unrealengine.com/t/voice-chat-in-dedicated-servers/468836)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_68a663f5](https://forums.unrealengine.com/u/anonymous_user_68a663f5)\
**Replies:** 1\
**Last updated:** [August 9, 2020, 4:02pm UTC](https://forums.unrealengine.com/t/voice-chat-in-dedicated-servers/468836 "2020-08-09T16:02:28Z")

</div>

Hi, since I want to make my project has voice chat im confuse about one thing , my game hosted by GameLift and if I want to make voice chat to it, is that mean I don’t need Vivox like services ? I mean is that cheaper a…

---

## [Reducing audio file size ADPCM, plugins, etc.](https://forums.unrealengine.com/t/reducing-audio-file-size-adpcm-plugins-etc/148796)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1ce79fd7](https://forums.unrealengine.com/u/anonymous_user_1ce79fd7)\
**Replies:** 1\
**Last updated:** [August 9, 2020, 10:28am UTC](https://forums.unrealengine.com/t/reducing-audio-file-size-adpcm-plugins-etc/148796 "2020-08-09T10:28:16Z")

</div>

This “Audio Files” section about Unreal Engine 4 https://docs.unrealengine.com/en-US/…WAV/index.html says “Specifications PCM, ADPCM, DVI ADPCM” I’m pretty sure the original Unreal engine supported ADPCM. It is 25% of…

---

## [Steam audio 2.0 beta 18](https://forums.unrealengine.com/t/steam-audio-2-0-beta-18/148905)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d8b77b37](https://forums.unrealengine.com/u/anonymous_user_d8b77b37)\
**Replies:** 0\
**Last updated:** [August 9, 2020, 4:38am UTC](https://forums.unrealengine.com/t/steam-audio-2-0-beta-18/148905 "2020-08-09T04:38:24Z")

</div>

It’s available for some time now in the valve github and yet, The Steam Audio plugin comes with the engine is beta 17. Is there someway to make beta 18 available as engine plugin?

---

## [after failed install and verifying An Unreal process has crashed: UE4 - EpicGamesLauncher error](https://forums.unrealengine.com/t/after-failed-install-and-verifying-an-unreal-process-has-crashed-ue4-epicgameslauncher-error/469082)

<div class="topic-metadata">

**Author:** [@ccaballer](https://forums.unrealengine.com/u/ccaballer)\
**Replies:** 0\
**Last updated:** [August 8, 2020, 10:09pm UTC](https://forums.unrealengine.com/t/after-failed-install-and-verifying-an-unreal-process-has-crashed-ue4-epicgameslauncher-error/469082 "2020-08-08T22:09:08Z")

</div>

I close the lid of my laptop and went on sleeping mode while it was installing or verifying World War Z and after that, it kept in the loop of verifying and installing again after I tried deleting the whole WWZ folder fr…

---

## [Audio Component Plays/Records Sound But Media Player Only Plays Sound. Why?](https://forums.unrealengine.com/t/audio-component-plays-records-sound-but-media-player-only-plays-sound-why/469326)

<div class="topic-metadata">

**Author:** [@kham131](https://forums.unrealengine.com/u/kham131)\
**Replies:** 0\
**Last updated:** [August 6, 2020, 6:35pm UTC](https://forums.unrealengine.com/t/audio-component-plays-records-sound-but-media-player-only-plays-sound-why/469326 "2020-08-06T18:35:39Z")

</div>

Hi! I have been working with audio and audio recording in 4.22 and have found a strange issue. When I use the “Record Output” and “Finish Recording Output” nodes (triggered by key presses for each) in standalone mode, th…

---

## [Creating Impulse Response from wav asset on runtime](https://forums.unrealengine.com/t/creating-impulse-response-from-wav-asset-on-runtime/148760)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d8b77b37](https://forums.unrealengine.com/u/anonymous_user_d8b77b37)\
**Replies:** 0\
**Last updated:** [August 6, 2020, 5:12pm UTC](https://forums.unrealengine.com/t/creating-impulse-response-from-wav-asset-on-runtime/148760 "2020-08-06T17:12:36Z")

</div>

I want to be able to make Impulse response out of wav files loaded on runtime (loading the wav files is already implemented) and then use them for the convolution reverb but I can’t find a way to make the Impulse respons…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=71)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=73)
