# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=7

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**Page:** 8

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## [Sending MIDI data to Blueprint ](https://forums.unrealengine.com/t/sending-midi-data-to-blueprint/2654811)

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**Author:** [@Simon\_Russell](https://forums.unrealengine.com/u/Simon_Russell)\
**Replies:** 0\
**Last updated:** [September 8, 2025, 2:55pm UTC](https://forums.unrealengine.com/t/sending-midi-data-to-blueprint/2654811 "2025-09-08T14:55:13Z")

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Hi, I’m new to this so please bear with me. I’m sure this is a question that’s been asked before so hopefully there’s a tutorial or something that is out there and I just quite find the write terms to google. Anyhow! I…

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## [Preset creation being lost during cook  - Unreal Game Sync - warning ...not registered ](https://forums.unrealengine.com/t/preset-creation-being-lost-during-cook-unreal-game-sync-warning-not-registered/2650091)

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**Author:** [@TJW\_Audio](https://forums.unrealengine.com/u/TJW_Audio)\
**Replies:** 2\
**Last updated:** [September 4, 2025, 8:25pm UTC](https://forums.unrealengine.com/t/preset-creation-being-lost-during-cook-unreal-game-sync-warning-not-registered/2650091 "2025-09-04T20:25:11Z")

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Hello peoples, For some reason every time I create a preset and save it for a cook with UGS (Unreal Game Sync) I am encountering my newly created preset producing the below warning and it is leading to my child preset n…

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## [Automating Assigning Control Buses to Soundclasses ](https://forums.unrealengine.com/t/automating-assigning-control-buses-to-soundclasses/2662213)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 3\
**Last updated:** [September 4, 2025, 6:42pm UTC](https://forums.unrealengine.com/t/automating-assigning-control-buses-to-soundclasses/2662213 "2025-09-04T18:42:33Z")

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I’m using AI to build me a python script to automatically assign Control Buses to the Modulation-\>Volume property in Soundclasses but I haven’t been successful. I seem to be running into a dead end where it thinks this p…

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## [UE5 Fails to import any sounds](https://forums.unrealengine.com/t/ue5-fails-to-import-any-sounds/504552)

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**Author:** [@zzzaccc](https://forums.unrealengine.com/u/zzzaccc)\
**Replies:** 3\
**Last updated:** [September 3, 2025, 1:11pm UTC](https://forums.unrealengine.com/t/ue5-fails-to-import-any-sounds/504552 "2025-09-03T13:11:40Z")

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I have tried .ogg, .wav - all result in the same error. I am editing and exporting sounds from Audacity using the default .ogg export settings. Importing these same sounds in UE4 yields no errors and turns out fine. …

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## [Quick Dev Tips #16 Viewport Preview Audio - (Fast bite-sized UE4 / UE5 Tips & Tricks)](https://forums.unrealengine.com/t/quick-dev-tips-16-viewport-preview-audio-fast-bite-sized-ue4-ue5-tips-tricks/506875)

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**Author:** [@JRow](https://forums.unrealengine.com/u/JRow)\
**Replies:** 0\
**Last updated:** [March 15, 2022, 1:36am UTC](https://forums.unrealengine.com/t/quick-dev-tips-16-viewport-preview-audio-fast-bite-sized-ue4-ue5-tips-tricks/506875 "2022-03-15T01:36:45Z")

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\#16 Viewport Preview Audio Did you know that you can preview audio that’s in your scene from your editor viewport? Before finding out about this tip I would place a sound in my level and then have to Play In Editor. Wa…

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## [Quick Dev Tips #14 Quick Set Sound Settings - (Fast bite-sized UE4 / UE5 Tips & Tricks)](https://forums.unrealengine.com/t/quick-dev-tips-14-quick-set-sound-settings-fast-bite-sized-ue4-ue5-tips-tricks/503699)

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**Author:** [@JRow](https://forums.unrealengine.com/u/JRow)\
**Replies:** 0\
**Last updated:** [March 3, 2022, 1:45pm UTC](https://forums.unrealengine.com/t/quick-dev-tips-14-quick-set-sound-settings-fast-bite-sized-ue4-ue5-tips-tricks/503699 "2022-03-03T13:45:20Z")

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\#14 Quick Set Sound Settings Did you know when you import audio files into unreal you can use an existing audio files settings as a template? This is a little tip I’ve never seen anyone talk about, which found out abou…

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## [Copyright for music  ](https://forums.unrealengine.com/t/copyright-for-music/2652632)

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**Author:** [@spyrocrash4](https://forums.unrealengine.com/u/spyrocrash4)\
**Replies:** 0\
**Last updated:** [August 31, 2025, 9:14pm UTC](https://forums.unrealengine.com/t/copyright-for-music/2652632 "2025-08-31T21:14:29Z")

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Hello I am a uefn Creator i have a question regarding the song “in btwn“ (A lobby track) In an old map i had, the music was included in the Video player device, which has been changed to only have the option“Custom”. I …

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## [Upgrading to 5.6 Metasounds Error](https://forums.unrealengine.com/t/upgrading-to-5-6-metasounds-error/2651218)

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**Author:** [@josharaed](https://forums.unrealengine.com/u/josharaed)\
**Replies:** 5\
**Last updated:** [August 27, 2025, 9:06pm UTC](https://forums.unrealengine.com/t/upgrading-to-5-6-metasounds-error/2651218 "2025-08-27T21:06:57Z")

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After upgrading to 5.6, there is an issue with some MetaSound nodes. Some will cause an error, specifically: “Node & registered class interface mismatch: ‘{0} {1}’. Class either versioned improperly, class key collision…

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## [Virtualized sounds do not update MSS parameters when Virtualization is disabled ](https://forums.unrealengine.com/t/virtualized-sounds-do-not-update-mss-parameters-when-virtualization-is-disabled/2661955)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 7\
**Last updated:** [September 4, 2025, 12:21am UTC](https://forums.unrealengine.com/t/virtualized-sounds-do-not-update-mss-parameters-when-virtualization-is-disabled/2661955 "2025-09-04T00:21:01Z")

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Hi We have been having an issue when certain sounds enter attenuation range quickly, either by moving fast, or the player teleporting to them. There is alot of bespoke audio setup on our project so we are trying to narr…

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## [Perforce Error Message - Can't Clobber Writable File](https://forums.unrealengine.com/t/perforce-error-message-cant-clobber-writable-file/281818)

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**Author:** [@ohmk](https://forums.unrealengine.com/u/ohmk)\
**Replies:** 4\
**Last updated:** [August 21, 2025, 10:15am UTC](https://forums.unrealengine.com/t/perforce-error-message-cant-clobber-writable-file/281818 "2025-08-21T10:15:37Z")

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Getting an issue when my friend uploads a file to perforce and I right click to sync, it says it cannot clobber the writable file when trying to open the BP and the editor says ‘Failed to load assets’. I just found o…

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## [\[TUTORIAL\] Simple way to change Global Audio Volume](https://forums.unrealengine.com/t/tutorial-simple-way-to-change-global-audio-volume/392660)

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**Author:** [@Genova](https://forums.unrealengine.com/u/Genova)\
**Replies:** 14\
**Last updated:** [August 20, 2025, 8:30am UTC](https://forums.unrealengine.com/t/tutorial-simple-way-to-change-global-audio-volume/392660 "2025-08-20T08:30:26Z")

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This post is not a question, but rather a mini tutorial on how to change the game audio volume. Thought it was worth sharing it for anyone struggling with it (like myself) since there doesn’t seem to be a solution poste…

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## [How to properly queue audio playback when streaming chunks of a text (text-to-speech conversion)](https://forums.unrealengine.com/t/how-to-properly-queue-audio-playback-when-streaming-chunks-of-a-text-text-to-speech-conversion/2647380)

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**Author:** [@adambernath](https://forums.unrealengine.com/u/adambernath)\
**Replies:** 0\
**Last updated:** [August 19, 2025, 9:34pm UTC](https://forums.unrealengine.com/t/how-to-properly-queue-audio-playback-when-streaming-chunks-of-a-text-text-to-speech-conversion/2647380 "2025-08-19T21:34:34Z")

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Hi everyone, I’m converting text to speech and trying to figure out how I should stream audio chunks (sentences of a longer text) without them overlapping in my scene. Right now the conversion happens faster than the pl…

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## [Strange Issue when calling SetAudioListenerOverride with Sound Cues utilizing a Crossfade by Distance node](https://forums.unrealengine.com/t/strange-issue-when-calling-setaudiolisteneroverride-with-sound-cues-utilizing-a-crossfade-by-distance-node/2643068)

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**Author:** [@Sklor](https://forums.unrealengine.com/u/Sklor)\
**Replies:** 0\
**Last updated:** [August 15, 2025, 5:42pm UTC](https://forums.unrealengine.com/t/strange-issue-when-calling-setaudiolisteneroverride-with-sound-cues-utilizing-a-crossfade-by-distance-node/2643068 "2025-08-15T17:42:00Z")

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This is an odd issue that I can’t seem to find a solution for. Essentially, I need to override the audio listener’s position to be at the player’s character, rather than the camera location to prevent sounds from bei…

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## ["Could not find graph with registry graph key" error still appears after following previous post's advice ](https://forums.unrealengine.com/t/could-not-find-graph-with-registry-graph-key-error-still-appears-after-following-previous-posts-advice/2656487)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 9\
**Last updated:** [August 15, 2025, 4:23pm UTC](https://forums.unrealengine.com/t/could-not-find-graph-with-registry-graph-key-error-still-appears-after-following-previous-posts-advice/2656487 "2025-08-15T16:23:57Z")

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This question was created in reference to: \[Some MetaSounds ‘randomly’ missing from Frontend \[Content removed\] Our game has missing sounds accompanied by a spam of this error in the log: LogMetaSound: Error: Could not …

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## [Inside an AudioGameVolume, does the SubmixOverrideVolume component with a reverbed submix consume CPU's resources if no audio is playing inside? ](https://forums.unrealengine.com/t/inside-an-audiogamevolume-does-the-submixoverridevolume-component-with-a-reverbed-submix-consume-cpus-resources-if-no-audio-is-playing-inside/2572341)

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**Author:** [@Rozikos1](https://forums.unrealengine.com/u/Rozikos1)\
**Replies:** 1\
**Last updated:** [August 14, 2025, 10:43am UTC](https://forums.unrealengine.com/t/inside-an-audiogamevolume-does-the-submixoverridevolume-component-with-a-reverbed-submix-consume-cpus-resources-if-no-audio-is-playing-inside/2572341 "2025-08-14T10:43:23Z")

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Hello there ! I’m currently working on a CRPG with large open areas and we use the AudioGameVolume objects for our ambience system (using the plugin soundscape) and our mixes and effects are mainly based on the submix s…

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## [question about audio](https://forums.unrealengine.com/t/question-about-audio/2636791)

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**Author:** [@brujo-ninja](https://forums.unrealengine.com/u/brujo-ninja)\
**Replies:** 2\
**Last updated:** [August 13, 2025, 3:48pm UTC](https://forums.unrealengine.com/t/question-about-audio/2636791 "2025-08-13T15:48:03Z")

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Can I use original audio clips from the Netflix series “Squid Game” in my Squid Game map? The audio clips provide instructions for the minigame and are between 10 and 30 seconds long.

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## [Registration failed for MetaSound node](https://forums.unrealengine.com/t/registration-failed-for-metasound-node/2035105)

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**Author:** [@Zepett0](https://forums.unrealengine.com/u/Zepett0)\
**Replies:** 1\
**Last updated:** [August 13, 2025, 6:39am UTC](https://forums.unrealengine.com/t/registration-failed-for-metasound-node/2035105 "2025-08-13T06:39:53Z")

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These errors often occur when inserting metasound into UI animations or level sequences. Even if replace the sound asset, it will occur the same until remove the event. Is there anyone who is experiencing the same p…

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## [Lyra Starter Game Audio Device Issue ](https://forums.unrealengine.com/t/lyra-starter-game-audio-device-issue/2637937)

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**Author:** [@AycaAvc](https://forums.unrealengine.com/u/AycaAvc)\
**Replies:** 0\
**Last updated:** [August 11, 2025, 1:54pm UTC](https://forums.unrealengine.com/t/lyra-starter-game-audio-device-issue/2637937 "2025-08-11T13:54:24Z")

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I’m using the audio device feature from the Lyra Starter Game, but when I play in Standalone mode, I can’t see the options. However, when I play in the Editor, the options appear. What can I do?

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## [Advice on Setting Up a Souls-like Sound System in Unreal](https://forums.unrealengine.com/t/advice-on-setting-up-a-souls-like-sound-system-in-unreal/2636853)

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**Author:** [@Thunderloud777](https://forums.unrealengine.com/u/Thunderloud777)\
**Replies:** 1\
**Last updated:** [August 10, 2025, 8:45pm UTC](https://forums.unrealengine.com/t/advice-on-setting-up-a-souls-like-sound-system-in-unreal/2636853 "2025-08-10T20:45:27Z")

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Hi everyone, Me and my team are working on a “Souls-like” game in Unreal Engine and I’m at the point where I want to start guiding the programmers towards the implementation of the core “sound system”. I want the audio …

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## [Changing Audio Output Device](https://forums.unrealengine.com/t/changing-audio-output-device/439319)

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**Author:** [@Dirtsleeper](https://forums.unrealengine.com/u/Dirtsleeper)\
**Replies:** 4\
**Last updated:** [August 10, 2025, 8:26am UTC](https://forums.unrealengine.com/t/changing-audio-output-device/439319 "2025-08-10T08:26:29Z")

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So I’m trying to change the output device for my audio but I’m not having much luck. I get both of my computer’s audio devices and it doesn’t seem to matter which I set to be the active device, the sound output stays th…

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## [Push Sound Mix Modifier not working](https://forums.unrealengine.com/t/push-sound-mix-modifier-not-working/636588)

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**Author:** [@Doc.gdi](https://forums.unrealengine.com/u/Doc.gdi)\
**Replies:** 6\
**Last updated:** [August 8, 2025, 8:30pm UTC](https://forums.unrealengine.com/t/push-sound-mix-modifier-not-working/636588 "2025-08-08T20:30:14Z")

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I’m trying to make a water muffled effect via Push Sound Mix Modifier (so all sounds, music, bullets, steps, etc are muffled) but it just don’t work (the sound doesn’t change) I followed this tutorial And this is my bp…

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## [Crash when creating and opening Meta Sound Source ](https://forums.unrealengine.com/t/crash-when-creating-and-opening-meta-sound-source/2654441)

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**Author:** [@JonSkyMap](https://forums.unrealengine.com/u/JonSkyMap)\
**Replies:** 5\
**Last updated:** [August 8, 2025, 11:58am UTC](https://forums.unrealengine.com/t/crash-when-creating-and-opening-meta-sound-source/2654441 "2025-08-08T11:58:50Z")

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Hello, We are trying to get into using Meta Sounds however are encountering a crash when trying to use them. Meta Sound Asset Crashes when trying to load the asset. Seems to be an issue when it tries to “Register” sinc…

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## [batch bulk conversion of .uasset to .wav](https://forums.unrealengine.com/t/batch-bulk-conversion-of-uasset-to-wav/1951251)

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**Author:** [@papersaccul](https://forums.unrealengine.com/u/papersaccul)\
**Replies:** 2\
**Last updated:** [August 8, 2025, 1:19am UTC](https://forums.unrealengine.com/t/batch-bulk-conversion-of-uasset-to-wav/1951251 "2025-08-08T01:19:56Z")

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I have several thousand audio files in .uasset They are stored in the wavs and cues folders I was able to convert some of these files through ffmpeg using ffmpeg -f s32le -ar 44100 -ac 2 -i input.uasset output.wav Bu…

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## [Quartz Clock Proxy Unstable for Xbox Development ](https://forums.unrealengine.com/t/quartz-clock-proxy-unstable-for-xbox-development/2633642)

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**Author:** [@josharaed](https://forums.unrealengine.com/u/josharaed)\
**Replies:** 0\
**Last updated:** [August 7, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/quartz-clock-proxy-unstable-for-xbox-development/2633642 "2025-08-07T15:55:55Z")

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While testing a dynamic music system on Xbox One X, periodically and seemingly randomly, the Quartz Clock or the Quartz Clock Proxy will become invalid when checked and then fail. This is a C++ implementation where I hav…

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## [Missing sounds in 5.6 templates](https://forums.unrealengine.com/t/missing-sounds-in-5-6-templates/2584395)

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**Author:** [@ChrisDondada](https://forums.unrealengine.com/u/ChrisDondada)\
**Replies:** 2\
**Last updated:** [August 6, 2025, 4:31am UTC](https://forums.unrealengine.com/t/missing-sounds-in-5-6-templates/2584395 "2025-08-06T04:31:56Z")

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Did they include sound effects from earlier demonstration video? specifically from the bomb effect in top down template.

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## [UE5+Perforce+FMod](https://forums.unrealengine.com/t/ue5-perforce-fmod/2630828)

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**Author:** [@BenelTavori](https://forums.unrealengine.com/u/BenelTavori)\
**Replies:** 0\
**Last updated:** [August 5, 2025, 12:14pm UTC](https://forums.unrealengine.com/t/ue5-perforce-fmod/2630828 "2025-08-05T12:14:10Z")

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Hi, My team is working on a UE5 project with Perforce as our version control. In our team there is 1 sound designer that will use FMod Studio to manage the sound in the game. We recently also implemented FMod into this…

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## [Switching Sound/Music when clicking on an Object](https://forums.unrealengine.com/t/switching-sound-music-when-clicking-on-an-object/151041)

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**Author:** [@Novahorizon](https://forums.unrealengine.com/u/Novahorizon)\
**Replies:** 8\
**Last updated:** [August 5, 2025, 2:24am UTC](https://forums.unrealengine.com/t/switching-sound-music-when-clicking-on-an-object/151041 "2025-08-05T02:24:28Z")

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Hi Guys, I want to have a Music Receiver in my scene and if I klick on that it should first play an audio track and if I click furter it should switch to the next track and so on. On Off funktion would be nice too. I h…

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## [Get Delayed Trigger Vars inside MetaSound Source Assets have unexpected behavior when the graph input setting the var is passed into a MetaSound Patch ](https://forums.unrealengine.com/t/get-delayed-trigger-vars-inside-metasound-source-assets-have-unexpected-behavior-when-the-graph-input-setting-the-var-is-passed-into-a-metasound-patch/2651659)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 1\
**Last updated:** [July 29, 2025, 6:21pm UTC](https://forums.unrealengine.com/t/get-delayed-trigger-vars-inside-metasound-source-assets-have-unexpected-behavior-when-the-graph-input-setting-the-var-is-passed-into-a-metasound-patch/2651659 "2025-07-29T18:21:38Z")

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Since updating our project from 5.5 to 5.6 we have been experiencing some issues with MetaSounds not working as expected. Get Delayed Trigger variables appear to be working unexpectedly when the graph input setting the …

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## [\[AUDIO\] Applying Low Pass Filter to audio](https://forums.unrealengine.com/t/audio-applying-low-pass-filter-to-audio/370528)

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**Author:** [@TroJanVirusLive](https://forums.unrealengine.com/u/TroJanVirusLive)\
**Replies:** 3\
**Last updated:** [July 28, 2025, 7:55pm UTC](https://forums.unrealengine.com/t/audio-applying-low-pass-filter-to-audio/370528 "2025-07-28T19:55:02Z")

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I need to attach a LPF (Low Pass Filter) to some audio (Music-2D) only when the game is paused. I’ve tried very different set-ups only to come up short and it’s becoming very time consuming. Has anyone managed to pull t…

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## [Metasound Interfaces: creating a new interface in the same class as other interfaces breaks both interfaces ](https://forums.unrealengine.com/t/metasound-interfaces-creating-a-new-interface-in-the-same-class-as-other-interfaces-breaks-both-interfaces/2651339)

<div class="topic-metadata">

**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 5\
**Last updated:** [July 28, 2025, 5:55pm UTC](https://forums.unrealengine.com/t/metasound-interfaces-creating-a-new-interface-in-the-same-class-as-other-interfaces-breaks-both-interfaces/2651339 "2025-07-28T17:55:13Z")

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Main problem: If I try to add a second Metasound interface in the same file as a pre-existing Metasound interface, both of them break and hit an ensure in the code. More details: I wrote a custom Metasound interface t…

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