# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=69

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**Page:** 70

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## [Need help with project that has Wwise when updating from 4.23 to 4.24!!](https://forums.unrealengine.com/t/need-help-with-project-that-has-wwise-when-updating-from-4-23-to-4-24/144287)

<div class="topic-metadata">

**Author:** [@hitohito](https://forums.unrealengine.com/u/hitohito)\
**Replies:** 2\
**Last updated:** [October 29, 2020, 7:09pm UTC](https://forums.unrealengine.com/t/need-help-with-project-that-has-wwise-when-updating-from-4-23-to-4-24/144287 "2020-10-29T19:09:18Z")

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So as the title says… I currently have a project that was working on UE4 4.23 integrated with Wwise 2019.1.7. I recently upgraded the Unreal project to 4.24 and left the Wwise project untouched. When I opened Unreal 4.…

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## [Is there a way to easily apply the audio volume at once on a map?](https://forums.unrealengine.com/t/is-there-a-way-to-easily-apply-the-audio-volume-at-once-on-a-map/473676)

<div class="topic-metadata">

**Author:** [@Movegames](https://forums.unrealengine.com/u/Movegames)\
**Replies:** 2\
**Last updated:** [October 29, 2020, 11:12am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-easily-apply-the-audio-volume-at-once-on-a-map/473676 "2020-10-29T11:12:09Z")

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There are so many buildings deployed that it’s too hard to apply audio volumes to each one. Is there a way to easily apply the audio volume at once on a map with a lot of buildings already located?

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## [Can't get Physical Materials to trigger footsteps.](https://forums.unrealengine.com/t/cant-get-physical-materials-to-trigger-footsteps/152596)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a32d6a8b](https://forums.unrealengine.com/u/anonymous_user_a32d6a8b)\
**Replies:** 7\
**Last updated:** [October 29, 2020, 12:27am UTC](https://forums.unrealengine.com/t/cant-get-physical-materials-to-trigger-footsteps/152596 "2020-10-29T00:27:09Z")

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Hi Guys, For some reason I just can’t seem to get this system to work. I’ve been following the footstep triggering system suggested in this video here: Sound Design & Alien: Isolation - Part 7: Footsteps & Foley - YouTu…

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## [FMOD 'Editor' vs 'Standalone Game' help!!!](https://forums.unrealengine.com/t/fmod-editor-vs-standalone-game-help/152765)

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**Author:** [@wozzos](https://forums.unrealengine.com/u/wozzos)\
**Replies:** 0\
**Last updated:** [October 27, 2020, 9:59am UTC](https://forums.unrealengine.com/t/fmod-editor-vs-standalone-game-help/152765 "2020-10-27T09:59:35Z")

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Hey guys, something weird happen in my game hope you can help. If I play my game from the EDITOR, FMOD sounds work fine and it’s ok. If I package the game, the same it works fine. The issue is, If I play the game from …

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## [Need help using MIDI plugin](https://forums.unrealengine.com/t/need-help-using-midi-plugin/122114)

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**Author:** [@ardin97](https://forums.unrealengine.com/u/ardin97)\
**Replies:** 9\
**Last updated:** [October 27, 2020, 12:36am UTC](https://forums.unrealengine.com/t/need-help-using-midi-plugin/122114 "2020-10-27T00:36:21Z")

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Hi everyone, I’m new to unreal for just a couple of months and I’m trying to develop a prototype where the application plays a melody (I’d like to specify the notes in code) in each level, but for design issues I cannot …

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## [Audio Frequency From Amazon Polly TTS Sound Wave](https://forums.unrealengine.com/t/audio-frequency-from-amazon-polly-tts-sound-wave/473537)

<div class="topic-metadata">

**Author:** [@Regenerist](https://forums.unrealengine.com/u/Regenerist)\
**Replies:** 0\
**Last updated:** [October 26, 2020, 9:06pm UTC](https://forums.unrealengine.com/t/audio-frequency-from-amazon-polly-tts-sound-wave/473537 "2020-10-26T21:06:59Z")

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I am trying to get an audio visualization to match a sound wave from the Amazon Polly text to speech service. I can get this to work by referencing a saved wave file without issue. However the Polly TTS plugin that retri…

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## [How to remove/edit a question?](https://forums.unrealengine.com/t/how-to-remove-edit-a-question/473497)

<div class="topic-metadata">

**Author:** [@collederas](https://forums.unrealengine.com/u/collederas)\
**Replies:** 1\
**Last updated:** [October 26, 2020, 10:21am UTC](https://forums.unrealengine.com/t/how-to-remove-edit-a-question/473497 "2020-10-26T10:21:47Z")

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It might sound very trivial as it’s a meta question but I cannot find a way to edit/remove questions from this very forum, nor some docs about it. Can someone enlighten me please?

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## [Have problems with searching numeric loop](https://forums.unrealengine.com/t/have-problems-with-searching-numeric-loop/473433)

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**Author:** [@Shedels](https://forums.unrealengine.com/u/Shedels)\
**Replies:** 5\
**Last updated:** [October 24, 2020, 6:46pm UTC](https://forums.unrealengine.com/t/have-problems-with-searching-numeric-loop/473433 "2020-10-24T18:46:19Z")

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Hello. Trying to build a loop which return bool value in dependence of numeric in string. If we have numeric no matter how many - we should return false, if not - all good, we need true. Actually, loop on the picture is…

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## [Replicate weapon sound (Sound Cue)](https://forums.unrealengine.com/t/replicate-weapon-sound-sound-cue/311651)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2b116645](https://forums.unrealengine.com/u/anonymous_user_2b116645)\
**Replies:** 11\
**Last updated:** [October 23, 2020, 11:53pm UTC](https://forums.unrealengine.com/t/replicate-weapon-sound-sound-cue/311651 "2020-10-23T23:53:18Z")

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the client does not hear the shots fired by the server. i´m using Cue sound

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## [How can I get only the smallest trigger volume I'm overlapping?](https://forums.unrealengine.com/t/how-can-i-get-only-the-smallest-trigger-volume-im-overlapping/473373)

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**Author:** [@Mike\_octadd](https://forums.unrealengine.com/u/Mike_octadd)\
**Replies:** 4\
**Last updated:** [October 23, 2020, 4:18pm UTC](https://forums.unrealengine.com/t/how-can-i-get-only-the-smallest-trigger-volume-im-overlapping/473373 "2020-10-23T16:18:27Z")

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Look into object and collision channels: This way you can have specific objects respond to specific channels. Also, if you ever need to know more about how channels work:

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## [Is it ok to create large cues in UE?](https://forums.unrealengine.com/t/is-it-ok-to-create-large-cues-in-ue/151884)

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**Author:** [@anon68394708](https://forums.unrealengine.com/u/anon68394708)\
**Replies:** 2\
**Last updated:** [October 22, 2020, 11:28am UTC](https://forums.unrealengine.com/t/is-it-ok-to-create-large-cues-in-ue/151884 "2020-10-22T11:28:37Z")

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Hello, To simplify production for such areas like footsteps or impact sounds I am thinking to use cues with all different materials inside a single cue. See the attached screenshot. I need all of them inside a single c…

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## [City Day / Night cycle](https://forums.unrealengine.com/t/city-day-night-cycle/152510)

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**Author:** [@lowlo](https://forums.unrealengine.com/u/lowlo)\
**Replies:** 0\
**Last updated:** [October 22, 2020, 8:22am UTC](https://forums.unrealengine.com/t/city-day-night-cycle/152510 "2020-10-22T08:22:17Z")

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Hi Everyone, I hope you are all going well! For the purpose of a project, I will have to create a realistic day / night cycle driven by a slidebar. As my main environment will be a city (such as NYC), I am thinking abo…

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## [Question about OnAudioEnvelopeValue](https://forums.unrealengine.com/t/question-about-onaudioenvelopevalue/110953)

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**Author:** [@anonymous\_user\_61c5ab23](https://forums.unrealengine.com/u/anonymous_user_61c5ab23)\
**Replies:** 2\
**Last updated:** [October 22, 2020, 5:57am UTC](https://forums.unrealengine.com/t/question-about-onaudioenvelopevalue/110953 "2020-10-22T05:57:47Z")

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When we do this using AudioCapture with an Actor Class Are we getting 120 values printed out per second because of how it’s attached to the actor (that is subjected to tick), or because of how OnAudioEnvelopeValue eve…

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## [If you like SOUND - you will like this - UE4 Binaural Cave & Tutorials!](https://forums.unrealengine.com/t/if-you-like-sound-you-will-like-this-ue4-binaural-cave-tutorials/136765)

<div class="topic-metadata">

**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 17\
**Last updated:** [October 21, 2020, 9:32pm UTC](https://forums.unrealengine.com/t/if-you-like-sound-you-will-like-this-ue4-binaural-cave-tutorials/136765 "2020-10-21T21:32:43Z")

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Worked on this the past few weeks, learning the UE4 engine. It was good fun and I wanted to share it too. :slight\_smile: Please wear headphones, binaural audio works best with headphones. It’s not too obvious but to me i…

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## [Change Global Audio by Entering a Volume?](https://forums.unrealengine.com/t/change-global-audio-by-entering-a-volume/152465)

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**Author:** [@seedtech](https://forums.unrealengine.com/u/seedtech)\
**Replies:** 0\
**Last updated:** [October 21, 2020, 10:44am UTC](https://forums.unrealengine.com/t/change-global-audio-by-entering-a-volume/152465 "2020-10-21T10:44:07Z")

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Hi, i have been searching all over for an answer to my question regarding ‘changing audio in UE4 by entering a volume’, but obviously this keeps returning results on changing the ‘audio volume in UE4’ , so I have decide…

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## [How to change volume of sound class via BP?](https://forums.unrealengine.com/t/how-to-change-volume-of-sound-class-via-bp/424558)

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**Author:** [@MadElectron](https://forums.unrealengine.com/u/MadElectron)\
**Replies:** 1\
**Last updated:** [October 21, 2020, 9:37am UTC](https://forums.unrealengine.com/t/how-to-change-volume-of-sound-class-via-bp/424558 "2020-10-21T09:37:58Z")

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So I’m trying to change volume of Effects sound class by click on check box. I made Mix modifier and added effects sound class into it, but for some reason, volume of sounds that I play in game is the same :\\

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## [How to change volume of a sound class?](https://forums.unrealengine.com/t/how-to-change-volume-of-a-sound-class/356903)

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**Author:** [@andrzejBG](https://forums.unrealengine.com/u/andrzejBG)\
**Replies:** 6\
**Last updated:** [October 21, 2020, 9:37am UTC](https://forums.unrealengine.com/t/how-to-change-volume-of-a-sound-class/356903 "2020-10-21T09:37:30Z")

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Hi, i want to make a widget that controls volume of a whole sound class, like music, sfx, footsteps etc., but i don’t see the option to do it, i can only change volume of a particular sound component. Is there any way fo…

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## [How can I modulate a material with an audio file?](https://forums.unrealengine.com/t/how-can-i-modulate-a-material-with-an-audio-file/473025)

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**Author:** [@FuzzyTom](https://forums.unrealengine.com/u/FuzzyTom)\
**Replies:** 2\
**Last updated:** [October 20, 2020, 7:45pm UTC](https://forums.unrealengine.com/t/how-can-i-modulate-a-material-with-an-audio-file/473025 "2020-10-20T19:45:28Z")

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I want to be able to change either the emissivenes or base color of a material in time with a dialog wav file. Is there a node in the material editor to do such a thing, or is there a capability to do such a thing via b…

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## [Modular synth troubles](https://forums.unrealengine.com/t/modular-synth-troubles/152373)

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**Author:** [@fsk](https://forums.unrealengine.com/u/fsk)\
**Replies:** 0\
**Last updated:** [October 19, 2020, 3:20pm UTC](https://forums.unrealengine.com/t/modular-synth-troubles/152373 "2020-10-19T15:20:34Z")

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Hello, I have been playing around with the modular synth a bit. I made an interface for it in VR, just so its easier to get my head around it. I think I found a bug. If I switch polyphonic mode off and on while notes are…

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## [How to install FMOD on the source code?](https://forums.unrealengine.com/t/how-to-install-fmod-on-the-source-code/152336)

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**Author:** [@wozzos](https://forums.unrealengine.com/u/wozzos)\
**Replies:** 0\
**Last updated:** [October 18, 2020, 6:30pm UTC](https://forums.unrealengine.com/t/how-to-install-fmod-on-the-source-code/152336 "2020-10-18T18:30:18Z")

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How can I install FMOD on the source code? I was able to make it work on the binary version by extracting the folder into the plugin folder, but now for some reason don’t wok! Any suggestion? Thanksssss

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## [Assigning Pitch modulation to an asset.](https://forums.unrealengine.com/t/assigning-pitch-modulation-to-an-asset/472979)

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**Author:** [@anonymous\_user\_95af2c40](https://forums.unrealengine.com/u/anonymous_user_95af2c40)\
**Replies:** 3\
**Last updated:** [October 16, 2020, 4:15pm UTC](https://forums.unrealengine.com/t/assigning-pitch-modulation-to-an-asset/472979 "2020-10-16T16:15:49Z")

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I’m attempting to assign a sound cue pitch to an object in UE4. So as the player gets closer to the object, the pitch of the sound will increase, and vice versa. Is it possible to set this up in UE4? Thank You

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## [Looping audio component doesn't stop when requested.](https://forums.unrealengine.com/t/looping-audio-component-doesnt-stop-when-requested/472515)

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**Author:** [@anonymous\_user\_a32d6a8b](https://forums.unrealengine.com/u/anonymous_user_a32d6a8b)\
**Replies:** 7\
**Last updated:** [October 16, 2020, 8:02am UTC](https://forums.unrealengine.com/t/looping-audio-component-doesnt-stop-when-requested/472515 "2020-10-16T08:02:12Z")

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Hey Guys, Having a problem that I hope someone can help me out with. I’m editing an elevator blueprint where I intend to have 3 audio sounds play: A “START” sound as the elevator starts up A “LOOP” sound as the elevat…

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## [Input =\> synth latency with new audio engine](https://forums.unrealengine.com/t/input-synth-latency-with-new-audio-engine/107486)

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**Author:** [@robertkhamilton](https://forums.unrealengine.com/u/robertkhamilton)\
**Replies:** 20\
**Last updated:** [October 15, 2020, 11:39am UTC](https://forums.unrealengine.com/t/input-synth-latency-with-new-audio-engine/107486 "2020-10-15T11:39:24Z")

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Hi guys, Great work with the new synthesis tools in the new audio engine. We’re having good fun with these. I’m curious as to what kinds of latencies I should be expecting from a simple keystroke triggering a ModularSy…

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## [Get sound android](https://forums.unrealengine.com/t/get-sound-android/472713)

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**Author:** [@thats\_mesfix](https://forums.unrealengine.com/u/thats_mesfix)\
**Replies:** 0\
**Last updated:** [October 13, 2020, 6:12am UTC](https://forums.unrealengine.com/t/get-sound-android/472713 "2020-10-13T06:12:55Z")

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Tell me, plz, how to get sound from a smartphone’s microphone using nodes? In short, I need a recorder (Dictaphone). Where can I read about this?

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## [Mini Series Part 5: Weapon Impacts | UE4 Audio Tutorial](https://forums.unrealengine.com/t/mini-series-part-5-weapon-impacts-ue4-audio-tutorial/152056)

<div class="topic-metadata">

**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [October 12, 2020, 9:28pm UTC](https://forums.unrealengine.com/t/mini-series-part-5-weapon-impacts-ue4-audio-tutorial/152056 "2020-10-12T21:28:15Z")

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In this tutorial we look at weapon and impact sounds as the AI attacks the Player for a few seconds. I’m using very simple AI that checks for the nearest actor and responds based on distance. That’s not a requirement an…

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## [Audio Occlusion for 3rd Person](https://forums.unrealengine.com/t/audio-occlusion-for-3rd-person/151998)

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**Author:** [@anonymous\_user\_c2562d47](https://forums.unrealengine.com/u/anonymous_user_c2562d47)\
**Replies:** 1\
**Last updated:** [October 12, 2020, 7:02pm UTC](https://forums.unrealengine.com/t/audio-occlusion-for-3rd-person/151998 "2020-10-12T19:02:00Z")

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hello there! how can we un-enable audio occlusion for 3rd person game ? it is like default feature… there should be an option to remove this feature i think… i looked everywhere in project of “unreal’s RPG game” and co…

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## [How to make key play and stop sound?](https://forums.unrealengine.com/t/how-to-make-key-play-and-stop-sound/152050)

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**Author:** [@Bortuda](https://forums.unrealengine.com/u/Bortuda)\
**Replies:** 0\
**Last updated:** [October 12, 2020, 6:15pm UTC](https://forums.unrealengine.com/t/how-to-make-key-play-and-stop-sound/152050 "2020-10-12T18:15:39Z")

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within the level Blueprint i made it work, so that whatever key i press the Sound will be played. Here im using a “PlaySound2D” Now i want to set up to stop it when i release the button. Herefor i use “Stop” and connec…

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## [Setting up a complex material switching footstep system.](https://forums.unrealengine.com/t/setting-up-a-complex-material-switching-footstep-system/472715)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a32d6a8b](https://forums.unrealengine.com/u/anonymous_user_a32d6a8b)\
**Replies:** 2\
**Last updated:** [October 10, 2020, 5:34pm UTC](https://forums.unrealengine.com/t/setting-up-a-complex-material-switching-footstep-system/472715 "2020-10-10T17:34:56Z")

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I’ve posted about this before, so apologies in advance to those who offered thoughtful replied, but I’m coming at it from a slightly different angle and wanted to try and get some thoughts. I’m setting up a fairly stand…

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## [Spiral mesh platform moving loop issue](https://forums.unrealengine.com/t/spiral-mesh-platform-moving-loop-issue/472606)

<div class="topic-metadata">

**Author:** [@Alex\_Romanowsky](https://forums.unrealengine.com/u/Alex_Romanowsky)\
**Replies:** 2\
**Last updated:** [October 8, 2020, 10:44pm UTC](https://forums.unrealengine.com/t/spiral-mesh-platform-moving-loop-issue/472606 "2020-10-08T22:44:03Z")

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Hi there people! I have next issue I can’t solve by myself: I set up some kind of moving spiral platform loop, it’s moving to the same 360 degrees point. Theoretically, it should pick up the character and move it highe…

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## [VRWorks Audio 2.0 in Unreal 4.25](https://forums.unrealengine.com/t/vrworks-audio-2-0-in-unreal-4-25/151857)

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**Author:** [@anonymous\_user\_4376c641](https://forums.unrealengine.com/u/anonymous_user_4376c641)\
**Replies:** 1\
**Last updated:** [October 8, 2020, 10:02pm UTC](https://forums.unrealengine.com/t/vrworks-audio-2-0-in-unreal-4-25/151857 "2020-10-08T22:02:41Z")

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Our project is a VR theatre experience, and we’re trying to get the audio to reflect the dynamic environment and scene changes. It looks like the audio engine has changed pretty substantially since Unreal 4.15. I’ve bee…

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