# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=67

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 68

---

## [When key is pressed, play 2D. When key is not pressed, stop playing the sound.](https://forums.unrealengine.com/t/when-key-is-pressed-play-2d-when-key-is-not-pressed-stop-playing-the-sound/475856)

<div class="topic-metadata">

**Author:** [@78rye](https://forums.unrealengine.com/u/78rye)\
**Replies:** 3\
**Last updated:** [December 13, 2020, 11:02pm UTC](https://forums.unrealengine.com/t/when-key-is-pressed-play-2d-when-key-is-not-pressed-stop-playing-the-sound/475856 "2020-12-13T23:02:43Z")

</div>

Easiest way is to use this:

---

## [How to loop a subscene?](https://forums.unrealengine.com/t/how-to-loop-a-subscene/391568)

<div class="topic-metadata">

**Author:** [@willbrowning](https://forums.unrealengine.com/u/willbrowning)\
**Replies:** 4\
**Last updated:** [December 13, 2020, 10:36am UTC](https://forums.unrealengine.com/t/how-to-loop-a-subscene/391568 "2020-12-13T10:36:33Z")

</div>

That’s an interesting use case that we haven’t thought of. Unfortunately you can’t at the moment. I would just suggest playing the subsequence on its own and set it to loop 5 times (ie. through the movie settings in blue…

---

## [Is it possible to dynamically import files (i.e. .wav) during runtime using Blueprints?](https://forums.unrealengine.com/t/is-it-possible-to-dynamically-import-files-i-e-wav-during-runtime-using-blueprints/326723)

<div class="topic-metadata">

**Author:** [@SmashRash](https://forums.unrealengine.com/u/SmashRash)\
**Replies:** 26\
**Last updated:** [December 11, 2020, 9:26pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-dynamically-import-files-i-e-wav-during-runtime-using-blueprints/326723 "2020-12-11T21:26:43Z")

</div>

I’m looking for a way to load files (specifically audio files in .wav format) from any directory folder (or sub-folder) during run-time using blueprints. I am currently using Unreal Engine 4.7.6. What I am doing is havi…

---

## [Sites for Quality sound effects](https://forums.unrealengine.com/t/sites-for-quality-sound-effects/154646)

<div class="topic-metadata">

**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 1\
**Last updated:** [December 11, 2020, 3:20pm UTC](https://forums.unrealengine.com/t/sites-for-quality-sound-effects/154646 "2020-12-11T15:20:59Z")

</div>

Anyone care to recommend 1 or 2 sites for quality sound effects (other than Audio Jungle)?

---

## [AudioVolumes EndOverlap Issue](https://forums.unrealengine.com/t/audiovolumes-endoverlap-issue/153389)

<div class="topic-metadata">

**Author:** [@MitchMik](https://forums.unrealengine.com/u/MitchMik)\
**Replies:** 10\
**Last updated:** [December 10, 2020, 1:16pm UTC](https://forums.unrealengine.com/t/audiovolumes-endoverlap-issue/153389 "2020-12-10T13:16:01Z")

</div>

I currently have a small problem with audio volumes. The activation of reverb when entering the audio volume works without problems. However, reverb is not deactivated when leaving the volume. This also applies to the a…

---

## [Outputting ambisonic stream](https://forums.unrealengine.com/t/outputting-ambisonic-stream/145511)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2429c14d](https://forums.unrealengine.com/u/anonymous_user_2429c14d)\
**Replies:** 2\
**Last updated:** [December 9, 2020, 8:04am UTC](https://forums.unrealengine.com/t/outputting-ambisonic-stream/145511 "2020-12-09T08:04:37Z")

</div>

Hi, Ambisonics tools in 4.25 are great for sound spatialisation with headphone. I would like to output a rough ambisonic stream outside of UE, and use an external spatializer who would allow me to setup a personalized …

---

## [Trigger Event from End of Sound Cue](https://forums.unrealengine.com/t/trigger-event-from-end-of-sound-cue/154191)

<div class="topic-metadata">

**Author:** [@Wink3319](https://forums.unrealengine.com/u/Wink3319)\
**Replies:** 2\
**Last updated:** [December 8, 2020, 11:47pm UTC](https://forums.unrealengine.com/t/trigger-event-from-end-of-sound-cue/154191 "2020-12-08T23:47:00Z")

</div>

I am playing a sound-cue from an Actor Blueprint. In the Sound-Cue I have different sound waves of different length which are played at random. When the sound cue is completed, I want to trigger an event inside the Bluep…

---

## [What is the best way to add sound effects?](https://forums.unrealengine.com/t/what-is-the-best-way-to-add-sound-effects/465066)

<div class="topic-metadata">

**Author:** [@onemoredev](https://forums.unrealengine.com/u/onemoredev)\
**Replies:** 15\
**Last updated:** [December 8, 2020, 9:22am UTC](https://forums.unrealengine.com/t/what-is-the-best-way-to-add-sound-effects/465066 "2020-12-08T09:22:08Z")

</div>

Lots of options. The best way? Depends. You can use an audio component, or one of the many BP nodes: Play Sound 2D, Play sound at location, … In your case, I would use BP nodes.

---

## [Sound Cue stops for no aparent reason](https://forums.unrealengine.com/t/sound-cue-stops-for-no-aparent-reason/475545)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_36046049](https://forums.unrealengine.com/u/anonymous_user_36046049)\
**Replies:** 0\
**Last updated:** [December 7, 2020, 11:57am UTC](https://forums.unrealengine.com/t/sound-cue-stops-for-no-aparent-reason/475545 "2020-12-07T11:57:19Z")

</div>

im trying to put some bg music in my archviz, its a rainy mood i got the rain sound working good, but the music just stops and idk why :confused: ( its a wav 16-bit file 2hour long)

---

## [Sites for quality Audio Effects](https://forums.unrealengine.com/t/sites-for-quality-audio-effects/475491)

<div class="topic-metadata">

**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 1\
**Last updated:** [December 6, 2020, 9:17pm UTC](https://forums.unrealengine.com/t/sites-for-quality-audio-effects/475491 "2020-12-06T21:17:28Z")

</div>

Anyone care to recommend 1 or 2 sites for quality sound effects (other than Audio Jungle)?

---

## [Audio from sequencer itself driving material?](https://forums.unrealengine.com/t/audio-from-sequencer-itself-driving-material/154573)

<div class="topic-metadata">

**Author:** [@yung23athome](https://forums.unrealengine.com/u/yung23athome)\
**Replies:** 0\
**Last updated:** [December 4, 2020, 5:51pm UTC](https://forums.unrealengine.com/t/audio-from-sequencer-itself-driving-material/154573 "2020-12-04T17:51:36Z")

</div>

I have recently begun creating a LOST based VR experience and need some help getting my Audio channel from the sequencer to be the source of my audio driving my material… how might I do this ? the audio file itself has…

---

## [Baldur's Gate - Game Audio - Wwise Feedback](https://forums.unrealengine.com/t/baldurs-gate-game-audio-wwise-feedback/30265)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_324ee692](https://forums.unrealengine.com/u/anonymous_user_324ee692)\
**Replies:** 2\
**Last updated:** [December 4, 2020, 9:27am UTC](https://forums.unrealengine.com/t/baldurs-gate-game-audio-wwise-feedback/30265 "2020-12-04T09:27:27Z")

</div>

Hello! As part of a university project I have created an interactive system using Wwise and used the game Baldurs Gate: Enhanced Edition as a reference point for creating the sound assets. As part of the evaluation part…

---

## [Level/map keeps reopening the same level/map once built](https://forums.unrealengine.com/t/level-map-keeps-reopening-the-same-level-map-once-built/475373)

<div class="topic-metadata">

**Author:** [@bigpapaleo](https://forums.unrealengine.com/u/bigpapaleo)\
**Replies:** 1\
**Last updated:** [December 3, 2020, 11:15pm UTC](https://forums.unrealengine.com/t/level-map-keeps-reopening-the-same-level-map-once-built/475373 "2020-12-03T23:15:19Z")

</div>

4.25.4 source build Has Steam, Xbox, and Wwise info added to the project. The problem is whatever level/map the game is set to start on, it will always replays that level no mater the level/map it’s set on. It does th…

---

## [No more sounds on UE4 games, either steam or Epic, why?](https://forums.unrealengine.com/t/no-more-sounds-on-ue4-games-either-steam-or-epic-why/475035)

<div class="topic-metadata">

**Author:** [@Diggeur](https://forums.unrealengine.com/u/Diggeur)\
**Replies:** 1\
**Last updated:** [December 3, 2020, 9:20pm UTC](https://forums.unrealengine.com/t/no-more-sounds-on-ue4-games-either-steam-or-epic-why/475035 "2020-12-03T21:20:10Z")

</div>

Since a crash on an Unreal Engine 4 game (sea of ​​thieves not to mention it), I no longer have any sound on any other game developed on Unreal Engine 4, whether it’s With-it, Fortnite or Sea of ​​thieves. I have alread…

---

## [How can I define a custom audio output with many speakers?](https://forums.unrealengine.com/t/how-can-i-define-a-custom-audio-output-with-many-speakers/475360)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d0ee7ef0](https://forums.unrealengine.com/u/anonymous_user_d0ee7ef0)\
**Replies:** 0\
**Last updated:** [December 3, 2020, 7:37pm UTC](https://forums.unrealengine.com/t/how-can-i-define-a-custom-audio-output-with-many-speakers/475360 "2020-12-03T19:37:28Z")

</div>

Hi there, I would like to programmatically map sounds sources to specific speakers depending on where they come from. I would like to have full control over how this is done and use many speakers (e.g. 64). The end goa…

---

## [How can I map sounds to specific speakers?](https://forums.unrealengine.com/t/how-can-i-map-sounds-to-specific-speakers/475364)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d0ee7ef0](https://forums.unrealengine.com/u/anonymous_user_d0ee7ef0)\
**Replies:** 1\
**Last updated:** [December 3, 2020, 5:41pm UTC](https://forums.unrealengine.com/t/how-can-i-map-sounds-to-specific-speakers/475364 "2020-12-03T17:41:41Z")

</div>

Hi there, I would like to programmatically map sounds sources to specific speakers depending on where they come from. I would like to have full control over how this is done and use many speakers (e.g. 64). The end goa…

---

## [Send Sound to specific Audio Channel](https://forums.unrealengine.com/t/send-sound-to-specific-audio-channel/453396)

<div class="topic-metadata">

**Author:** [@Felix\_Eng](https://forums.unrealengine.com/u/Felix_Eng)\
**Replies:** 1\
**Last updated:** [December 2, 2020, 10:52am UTC](https://forums.unrealengine.com/t/send-sound-to-specific-audio-channel/453396 "2020-12-02T10:52:40Z")

</div>

Hello everyone! How can I send my sound cue to a specific channel on my sound card? We have a very specific setup with 192 physical output channels and lots input and virtual channels. My goal is now to send mono audio…

---

## [【翻訳】Pixel Streaming ― オーディオのクオリティが低い](https://forums.unrealengine.com/t/pixel-streaming/475151)

<div class="topic-metadata">

**Author:** [@ymars](https://forums.unrealengine.com/u/ymars)\
**Replies:** 1\
**Last updated:** [November 29, 2020, 2:20am UTC](https://forums.unrealengine.com/t/pixel-streaming/475151 "2020-11-29T02:20:35Z")

</div>

(このスレッドは、Pixel Streaming - Audio has bad qualityを翻訳したものです。) Pixel Streaming によるビルドを動かすことができるようになり、この結果には非常に満足しているのですが、Pixel Streaming を使って質のよいオーディオ信号を得ることができないという大きな問題に直面しています。そのクオリティはとても低く、モノラルでしか再生されません。どの部分を調べて、もっとよい…

---

## [Prevent AI from activating trigger box](https://forums.unrealengine.com/t/prevent-ai-from-activating-trigger-box/475113)

<div class="topic-metadata">

**Author:** [@ROBY769854](https://forums.unrealengine.com/u/ROBY769854)\
**Replies:** 1\
**Last updated:** [November 28, 2020, 9:26am UTC](https://forums.unrealengine.com/t/prevent-ai-from-activating-trigger-box/475113 "2020-11-28T09:26:46Z")

</div>

So I’m using fmod to switch the game ambiance when the player overlaps with a trigger box I have an AI in my level and I don’t want it to activate the triggerbox,any idea? (Sorry for my bad english)

---

## [How to create a box trigger that can swap between the same song on 2 different files at the correct time stamp?](https://forums.unrealengine.com/t/how-to-create-a-box-trigger-that-can-swap-between-the-same-song-on-2-different-files-at-the-correct-time-stamp/474919)

<div class="topic-metadata">

**Author:** [@TahoeTheSoldier](https://forums.unrealengine.com/u/TahoeTheSoldier)\
**Replies:** 5\
**Last updated:** [November 28, 2020, 8:36am UTC](https://forums.unrealengine.com/t/how-to-create-a-box-trigger-that-can-swap-between-the-same-song-on-2-different-files-at-the-correct-time-stamp/474919 "2020-11-28T08:36:27Z")

</div>

I have 2 files for 15 different songs that are meant to play one or the other depending on if the player is within a certain area of the game’s map. I want to create a box trigger that, when it detects a player in the tr…

---

## [Asset Group Culture not applying](https://forums.unrealengine.com/t/asset-group-culture-not-applying/474955)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0dda39a0](https://forums.unrealengine.com/u/anonymous_user_0dda39a0)\
**Replies:** 1\
**Last updated:** [November 27, 2020, 11:22am UTC](https://forums.unrealengine.com/t/asset-group-culture-not-applying/474955 "2020-11-27T11:22:30Z")

</div>

I’m having trouble using Asset Groups for localizing audio assets in UE 4.25 and 4.26. I want the user to be able to select the text language and voice language as separate settings. When my culture/language is equal to…

---

## [Reduce latency when using an AudioCaptureComponent](https://forums.unrealengine.com/t/reduce-latency-when-using-an-audiocapturecomponent/473284)

<div class="topic-metadata">

**Author:** [@Vlady\_Veselinov](https://forums.unrealengine.com/u/Vlady_Veselinov)\
**Replies:** 3\
**Last updated:** [November 26, 2020, 10:45pm UTC](https://forums.unrealengine.com/t/reduce-latency-when-using-an-audiocapturecomponent/473284 "2020-11-26T22:45:50Z")

</div>

Hi y’all, I’m trying to trigger gameplay from the OnAudioEnvelopeValue event but there seems to be a slight delay. Is there a way to reduce it? Here’s an example of me triggering lasers with my voice https://www.youtube.…

---

## [Unreal Engine 4.25 Won't Launch](https://forums.unrealengine.com/t/unreal-engine-4-25-wont-launch/465473)

<div class="topic-metadata">

**Author:** [@Phoenix\_Xue](https://forums.unrealengine.com/u/Phoenix_Xue)\
**Replies:** 7\
**Last updated:** [November 26, 2020, 4:58pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-25-wont-launch/465473 "2020-11-26T16:58:40Z")

</div>

Hi all, My engine doesn’t opening anymore after initializing 100%. there is no error, just nothing happened and get me back to Epic Game window. I tried verify the engine files, turn on or off administrator, and I downl…

---

## [How do I localize audio tracks?](https://forums.unrealengine.com/t/how-do-i-localize-audio-tracks/474986)

<div class="topic-metadata">

**Author:** [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Replies:** 0\
**Last updated:** [November 25, 2020, 2:55pm UTC](https://forums.unrealengine.com/t/how-do-i-localize-audio-tracks/474986 "2020-11-25T14:55:02Z")

</div>

I can’t find any comprehensive guide or documentation anywhere. So I import two Wav tracks. If I right click any of them and select Asset Localization =\> Create Localized Asset, I can select the language that is not def…

---

## [how can i get the Attenuation from the audio capture?](https://forums.unrealengine.com/t/how-can-i-get-the-attenuation-from-the-audio-capture/474941)

<div class="topic-metadata">

**Author:** [@QElectricQ](https://forums.unrealengine.com/u/QElectricQ)\
**Replies:** 1\
**Last updated:** [November 25, 2020, 1:38am UTC](https://forums.unrealengine.com/t/how-can-i-get-the-attenuation-from-the-audio-capture/474941 "2020-11-25T01:38:34Z")

</div>

i want to get the Attenuation from an audio capture so i can check if its bigger than a float

---

## [Trigger box mute client sound](https://forums.unrealengine.com/t/trigger-box-mute-client-sound/474783)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_331e7aa31](https://forums.unrealengine.com/u/anonymous_user_331e7aa31)\
**Replies:** 0\
**Last updated:** [November 21, 2020, 4:43am UTC](https://forums.unrealengine.com/t/trigger-box-mute-client-sound/474783 "2020-11-21T04:43:06Z")

</div>

Good day everyone, i have a idea but dunno how to solve. In multiplayer game, i have a trigger box, when a CLIENT character triggers it, the character will be mute all game sound. How can i work around that? Thanks for r…

---

## [How To Mix Audio in UE4](https://forums.unrealengine.com/t/how-to-mix-audio-in-ue4/153923)

<div class="topic-metadata">

**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [November 20, 2020, 11:11am UTC](https://forums.unrealengine.com/t/how-to-mix-audio-in-ue4/153923 "2020-11-20T11:11:34Z")

</div>

If you’re looking to enhance your Player’s game audio experience, look at audio mixing. In this video, we look at managing audio through Sound Classes, Mixes, and Submixes – controlling volumes in real time. We look at…

---

## [Creating a city](https://forums.unrealengine.com/t/creating-a-city/111352)

<div class="topic-metadata">

**Author:** [@The\_dragon01](https://forums.unrealengine.com/u/The_dragon01)\
**Replies:** 10\
**Last updated:** [November 20, 2020, 7:27am UTC](https://forums.unrealengine.com/t/creating-a-city/111352 "2020-11-20T07:27:01Z")

</div>

Hi all, I’m trying to create a city like Gta V, where the player can walk on the streets. I tried procedural building but the result was very bad: buildings were too similar; I tried to import osm data but I couldn’t…

---

## [Set Audio Listener Attenuation Override doesn't work for Audio Volumes?](https://forums.unrealengine.com/t/set-audio-listener-attenuation-override-doesnt-work-for-audio-volumes/474687)

<div class="topic-metadata">

**Author:** [@zonks](https://forums.unrealengine.com/u/zonks)\
**Replies:** 2\
**Last updated:** [November 19, 2020, 10:22pm UTC](https://forums.unrealengine.com/t/set-audio-listener-attenuation-override-doesnt-work-for-audio-volumes/474687 "2020-11-19T22:22:01Z")

</div>

I am working in a 3rd person perspective. “Set Audio Listener Attenuation Override” works for focusing the listening to a scene component (aptly named Audio Listener), and I hear footsteps, SFX, etc., from the character’…

---

## [Set Sound Source Bus via Blueprint Script](https://forums.unrealengine.com/t/set-sound-source-bus-via-blueprint-script/153877)

<div class="topic-metadata">

**Author:** [@Bas3008](https://forums.unrealengine.com/u/Bas3008)\
**Replies:** 0\
**Last updated:** [November 19, 2020, 10:20am UTC](https://forums.unrealengine.com/t/set-sound-source-bus-via-blueprint-script/153877 "2020-11-19T10:20:13Z")

</div>

Hey! I’d like to to set the Sound Source Bus for a Sound Wave (Asset) or another Sound Source Bus via Blueprint. But the Array of BusSends does only accept SoundSourceBusSendInfoStructures, where I only can set the Sourc…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=66)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=68)
