# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=66

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**Page:** 67

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## [Spatialization, Attenuation and Occlustion. In what order?](https://forums.unrealengine.com/t/spatialization-attenuation-and-occlustion-in-what-order/155961)

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**Author:** [@anonymous\_user\_d0ee7ef0](https://forums.unrealengine.com/u/anonymous_user_d0ee7ef0)\
**Replies:** 1\
**Last updated:** [January 6, 2021, 12:49pm UTC](https://forums.unrealengine.com/t/spatialization-attenuation-and-occlustion-in-what-order/155961 "2021-01-06T12:49:20Z")

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Hi, in what order are spatialization, attenuation and occlustion being applied?

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## [Overworld Music](https://forums.unrealengine.com/t/overworld-music/385485)

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**Author:** [@HugeJackedMan](https://forums.unrealengine.com/u/HugeJackedMan)\
**Replies:** 2\
**Last updated:** [January 6, 2021, 3:45am UTC](https://forums.unrealengine.com/t/overworld-music/385485 "2021-01-06T03:45:55Z")

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Hello, I am building a FFVII prototype that has an overworld and a battle level. I would like to have overworld music play, then when getting too close to an enemy, it fades out and plays a short stinger sound cue befo…

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## [triggered sound issue.](https://forums.unrealengine.com/t/triggered-sound-issue/155913)

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**Author:** [@PV.UD](https://forums.unrealengine.com/u/PV.UD)\
**Replies:** 0\
**Last updated:** [January 5, 2021, 6:07pm UTC](https://forums.unrealengine.com/t/triggered-sound-issue/155913 "2021-01-05T18:07:05Z")

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Hello People, I have created a sound cue and dropped an instance in level. I set the attenuation sphere so everything is okay up to this point. I want that sound to be played after I triggered with a key therefore I con…

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## [Custom Soundfield-format needs positional information when encoded](https://forums.unrealengine.com/t/custom-soundfield-format-needs-positional-information-when-encoded/155903)

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**Author:** [@anonymous\_user\_d0ee7ef0](https://forums.unrealengine.com/u/anonymous_user_d0ee7ef0)\
**Replies:** 0\
**Last updated:** [January 5, 2021, 3:04pm UTC](https://forums.unrealengine.com/t/custom-soundfield-format-needs-positional-information-when-encoded/155903 "2021-01-05T15:04:34Z")

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Hi there, I am really glad to see a nice soundfield workflow and endpoint-submixes for external decoding in UE4. I have implemented a custom (dummy) SoundField format that I would like to decode to VBAP in a Soundfield…

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## [Sound Only Playing In A Certain Range](https://forums.unrealengine.com/t/sound-only-playing-in-a-certain-range/476594)

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**Author:** [@SwindleDev](https://forums.unrealengine.com/u/SwindleDev)\
**Replies:** 1\
**Last updated:** [December 31, 2020, 12:41pm UTC](https://forums.unrealengine.com/t/sound-only-playing-in-a-certain-range/476594 "2020-12-31T12:41:53Z")

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So I have been having a bit of issues with sound. I want to play a sound at a certain location, I even made sure to add an attenuation along with it in the map. Only problem is that it only plays the sound when the playe…

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## [Why does the engine think this is an infinite loop despite there being a while(!=) condition?](https://forums.unrealengine.com/t/why-does-the-engine-think-this-is-an-infinite-loop-despite-there-being-a-while-condition/476601)

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**Author:** [@Chrstph3r](https://forums.unrealengine.com/u/Chrstph3r)\
**Replies:** 1\
**Last updated:** [December 31, 2020, 12:18pm UTC](https://forums.unrealengine.com/t/why-does-the-engine-think-this-is-an-infinite-loop-despite-there-being-a-while-condition/476601 "2020-12-31T12:18:43Z")

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Doing testing with a simple play montage and then revert back to original anim bp This SHOULD in theory work but maybe im using the wrong nodes for grabbing the IsStopped bool from the montage If I use the play animati…

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## [Intro movie on GearVR plays sound but screen is black](https://forums.unrealengine.com/t/intro-movie-on-gearvr-plays-sound-but-screen-is-black/416652)

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**Author:** [@tom\_3ddesign](https://forums.unrealengine.com/u/tom_3ddesign)\
**Replies:** 1\
**Last updated:** [December 30, 2020, 11:50pm UTC](https://forums.unrealengine.com/t/intro-movie-on-gearvr-plays-sound-but-screen-is-black/416652 "2020-12-30T23:50:50Z")

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Hi, I have made a 720p 25fps intro movie clip that’s about 14 seconds long, I added it in Project Settings\>Project\>Movies. the movie itself has a few sound clips which you can hear but the screen remains black until the…

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## [UE4.25 saving sound question](https://forums.unrealengine.com/t/ue4-25-saving-sound-question/155509)

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**Author:** [@PV.UD](https://forums.unrealengine.com/u/PV.UD)\
**Replies:** 1\
**Last updated:** [December 30, 2020, 12:44am UTC](https://forums.unrealengine.com/t/ue4-25-saving-sound-question/155509 "2020-12-30T00:44:18Z")

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Hello people, I have notices that even if I do regular save and auto-save on my project I still have to save the imported sounds when I close the UE editor. So I was wondering based on that, not all parts been saved in…

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## [Multi processing of microphone playback in real time?](https://forums.unrealengine.com/t/multi-processing-of-microphone-playback-in-real-time/155672)

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**Author:** [@MatoLabu](https://forums.unrealengine.com/u/MatoLabu)\
**Replies:** 0\
**Last updated:** [December 29, 2020, 9:58pm UTC](https://forums.unrealengine.com/t/multi-processing-of-microphone-playback-in-real-time/155672 "2020-12-29T21:58:48Z")

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Hello everyone! \*This is my first message on Epic Forum (I used answerhub since some years, but not forum). Also, I’m french, I don’t speak English very well, so please excuse me if the turns of my sentences are not sk…

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## [trying to extract  audio from uax file from an old video game made with unreal engine](https://forums.unrealengine.com/t/trying-to-extract-audio-from-uax-file-from-an-old-video-game-made-with-unreal-engine/155542)

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**Author:** [@link1254](https://forums.unrealengine.com/u/link1254)\
**Replies:** 1\
**Last updated:** [December 29, 2020, 12:35am UTC](https://forums.unrealengine.com/t/trying-to-extract-audio-from-uax-file-from-an-old-video-game-made-with-unreal-engine/155542 "2020-12-29T00:35:40Z")

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Hi, i’d like to extract an audio file from an old uax file. i found on the internet that I was suposed to use “UnrealEd” to extract audio from an uax file but it doesn’t work with my file (link to my file bellow). i tr…

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## [How to spawn actors with keypress and  play In + Idle (indefinetly) + Out animations?](https://forums.unrealengine.com/t/how-to-spawn-actors-with-keypress-and-play-in-idle-indefinetly-out-animations/476384)

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**Author:** [@DaneBlacic](https://forums.unrealengine.com/u/DaneBlacic)\
**Replies:** 5\
**Last updated:** [December 25, 2020, 3:46pm UTC](https://forums.unrealengine.com/t/how-to-spawn-actors-with-keypress-and-play-in-idle-indefinetly-out-animations/476384 "2020-12-25T15:46:29Z")

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Hi everyone, I need to spawn multiple actors, one after another, with IN + IDLE (played until key press event) + OUT animations (imported from fbx). The actors should be the boxes or other objects, but not the rigged ch…

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## [UE4 Started to stutter after upgrade to win10](https://forums.unrealengine.com/t/ue4-started-to-stutter-after-upgrade-to-win10/476322)

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**Author:** [@DDemon](https://forums.unrealengine.com/u/DDemon)\
**Replies:** 3\
**Last updated:** [December 23, 2020, 10:28pm UTC](https://forums.unrealengine.com/t/ue4-started-to-stutter-after-upgrade-to-win10/476322 "2020-12-23T22:28:00Z")

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I upgraded my windows from 7 to 10 and when I opened my projects I noticed weird lag, after some digging, I found that the editor and play are stuttering each second or so there is around a 40 fps drop, which happens on …

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## [UE4.25 Audio Engine Bugs - Update from 4.22 - need help!](https://forums.unrealengine.com/t/ue4-25-audio-engine-bugs-update-from-4-22-need-help/143391)

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**Author:** [@Dev.Leo](https://forums.unrealengine.com/u/Dev.Leo)\
**Replies:** 43\
**Last updated:** [December 23, 2020, 7:04pm UTC](https://forums.unrealengine.com/t/ue4-25-audio-engine-bugs-update-from-4-22-need-help/143391 "2020-12-23T19:04:38Z")

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My project update from 4.22 to 4.25. Every thing is fine on 4.22. But I must to update to 4.25 now for Apple’s new requirements. The sounds works fine in windows UE4 Editor as befor (4.22) but totally different in iOS d…

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## [Spatialization of Audio Tracks played by Level Sequence](https://forums.unrealengine.com/t/spatialization-of-audio-tracks-played-by-level-sequence/224104)

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**Author:** [@papalagi](https://forums.unrealengine.com/u/papalagi)\
**Replies:** 0\
**Last updated:** [December 23, 2020, 1:33pm UTC](https://forums.unrealengine.com/t/spatialization-of-audio-tracks-played-by-level-sequence/224104 "2020-12-23T13:33:48Z")

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Hi everybody, i’m trying to have an Audio Track in Level Sequence play from an Audio Component placed in the scene, following an hint on the forum i dropped the Audio Component in the LS as a track and made my Audio Sam…

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## [Surround working on headphones but not 5.1 speakers](https://forums.unrealengine.com/t/surround-working-on-headphones-but-not-5-1-speakers/155447)

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**Author:** [@Adrian\_Chmielarz](https://forums.unrealengine.com/u/Adrian_Chmielarz)\
**Replies:** 0\
**Last updated:** [December 22, 2020, 10:07pm UTC](https://forums.unrealengine.com/t/surround-working-on-headphones-but-not-5-1-speakers/155447 "2020-12-22T22:07:14Z")

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Maybe someone can help me out here. When playing a project (UE 4.25.4) in the editor (including standalone) on my headphones (connected to Sound Blaster X G6 DAC set to 7.1) everything works beautifully, full surround s…

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## [Equalizer (EQ) not working with 4.25](https://forums.unrealengine.com/t/equalizer-eq-not-working-with-4-25/224101)

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**Author:** [@SteveMcCrea](https://forums.unrealengine.com/u/SteveMcCrea)\
**Replies:** 0\
**Last updated:** [December 22, 2020, 5:02pm UTC](https://forums.unrealengine.com/t/equalizer-eq-not-working-with-4-25/224101 "2020-12-22T17:02:32Z")

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Hi, We recently moved from 4.24 to 4.25.3. We were using a sound mix modifier with EQ set to modify game sounds to drop out mid range frequencies, and it worked fine. With 4.25.3, once the sound mix modifier is pushed…

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## [I can't seem to get my music submission right!](https://forums.unrealengine.com/t/i-cant-seem-to-get-my-music-submission-right/476234)

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**Author:** [@GH0STFEEDER](https://forums.unrealengine.com/u/GH0STFEEDER)\
**Replies:** 2\
**Last updated:** [December 22, 2020, 4:37pm UTC](https://forums.unrealengine.com/t/i-cant-seem-to-get-my-music-submission-right/476234 "2020-12-22T16:37:53Z")

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Hi there! After a few failed attempts and YouTube videos etc. being of little help, I can’t seem to get my music pack submission to work correctly. It keeps coming back with changes needed, but the changes they request …

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## [sound cue playing in start of a level.](https://forums.unrealengine.com/t/sound-cue-playing-in-start-of-a-level/155387)

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**Author:** [@PV.UD](https://forums.unrealengine.com/u/PV.UD)\
**Replies:** 0\
**Last updated:** [December 21, 2020, 4:41pm UTC](https://forums.unrealengine.com/t/sound-cue-playing-in-start-of-a-level/155387 "2020-12-21T16:41:53Z")

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Hello people, I have stuck to an issue. I have a sound cue that is auto activated off from details and I have set it with a trigger box in level blueprint. Now what I want is to just play it when the player overlaps with…

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## [Activate sound when the sphere is moving](https://forums.unrealengine.com/t/activate-sound-when-the-sphere-is-moving/473335)

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**Author:** [@Ghost\_Masaki](https://forums.unrealengine.com/u/Ghost_Masaki)\
**Replies:** 6\
**Last updated:** [December 21, 2020, 4:38pm UTC](https://forums.unrealengine.com/t/activate-sound-when-the-sphere-is-moving/473335 "2020-12-21T16:38:09Z")

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Hi, so i’ve found this BP online and i want to do the exact same thing except i’m not adding any velocity to my sphere… i’m rotating the base below it thus the sphere is moving; i want to make the sound starts and go up…

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## [No sound on iOS](https://forums.unrealengine.com/t/no-sound-on-ios/455456)

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**Author:** [@Anonymous\_2d2b7800118851ed57b9080340d68935](https://forums.unrealengine.com/u/Anonymous_2d2b7800118851ed57b9080340d68935)\
**Replies:** 3\
**Last updated:** [December 20, 2020, 9:09pm UTC](https://forums.unrealengine.com/t/no-sound-on-ios/455456 "2020-12-20T21:09:51Z")

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I use the MoviePlayer to show a loading screen. The .mp4 video is played without sound. Then I Create a new project based on the FirstPerson C++ template, then pack it to iOS, it have no sound too.

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## [Sounds not playing on iOS Iphone X packaged](https://forums.unrealengine.com/t/sounds-not-playing-on-ios-iphone-x-packaged/437579)

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**Author:** [@pdcsky](https://forums.unrealengine.com/u/pdcsky)\
**Replies:** 3\
**Last updated:** [December 20, 2020, 9:06pm UTC](https://forums.unrealengine.com/t/sounds-not-playing-on-ios-iphone-x-packaged/437579 "2020-12-20T21:06:29Z")

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After I package and install my app game from itunes (12.6 and running windows). The gameplay works fine but there’s no sound where there should be. When I plug in earphones the sound comes alive, but there’s no sound c…

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## [How to add path to rsync for remote build iOS](https://forums.unrealengine.com/t/how-to-add-path-to-rsync-for-remote-build-ios/476157)

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**Author:** [@Rumzie](https://forums.unrealengine.com/u/Rumzie)\
**Replies:** 1\
**Last updated:** [December 20, 2020, 12:49am UTC](https://forums.unrealengine.com/t/how-to-add-path-to-rsync-for-remote-build-ios/476157 "2020-12-20T00:49:02Z")

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Hello everyone, I’m trying to package a project using Wwise, and since this is a problem (I believe) with rsync and UE4 I have posted it here in the answer hub instead. I’m getting a missing filepath with this error upo…

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## [Modifying Sound Files after Packaging](https://forums.unrealengine.com/t/modifying-sound-files-after-packaging/421028)

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**Author:** [@Ustengrav](https://forums.unrealengine.com/u/Ustengrav)\
**Replies:** 3\
**Last updated:** [December 19, 2020, 9:22pm UTC](https://forums.unrealengine.com/t/modifying-sound-files-after-packaging/421028 "2020-12-19T21:22:15Z")

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Hello everyone, I’m working on a project for 3 months, some of my friends are gonna help me with the sound effects and musics but they will be working simultaneously while I create the game. So, they want to try their so…

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## [Easiest way to have 3d audio from 8 directions](https://forums.unrealengine.com/t/easiest-way-to-have-3d-audio-from-8-directions/155167)

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**Author:** [@Cafo95](https://forums.unrealengine.com/u/Cafo95)\
**Replies:** 1\
**Last updated:** [December 18, 2020, 5:51pm UTC](https://forums.unrealengine.com/t/easiest-way-to-have-3d-audio-from-8-directions/155167 "2020-12-18T17:51:00Z")

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Hi all, just a simple programmer here, I don’t know anything of audio, and even less of 3d audio. So forgive me if this is a dumb question and for my poor english. For a battle system prototype i would love to have aud…

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## [Does anyone know of a Dialogflow with streamed audio solution for Unreal](https://forums.unrealengine.com/t/does-anyone-know-of-a-dialogflow-with-streamed-audio-solution-for-unreal/476090)

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**Author:** [@anonymous\_user\_c5ea45451](https://forums.unrealengine.com/u/anonymous_user_c5ea45451)\
**Replies:** 1\
**Last updated:** [December 18, 2020, 9:57am UTC](https://forums.unrealengine.com/t/does-anyone-know-of-a-dialogflow-with-streamed-audio-solution-for-unreal/476090 "2020-12-18T09:57:36Z")

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Have there been any developments in using audio streaming to Dialogflow and detecting entities detent etc? The issue is that if one sends an audio clip when it is completed, then the waiting period is unacceptable and i…

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## [Reverb problem](https://forums.unrealengine.com/t/reverb-problem/470596)

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**Author:** [@Valsingam](https://forums.unrealengine.com/u/Valsingam)\
**Replies:** 2\
**Last updated:** [December 17, 2020, 5:45pm UTC](https://forums.unrealengine.com/t/reverb-problem/470596 "2020-12-17T17:45:40Z")

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Hi I have a problem with reverb effect. It doesn’t work in editor until you enter au.IsUsingAudioMixer 1 command in the console. But in addition to that, there is no reverb after packaging the game. Is there a fix to t…

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## [What are the technical reasons behind not supporting MP3 files?](https://forums.unrealengine.com/t/what-are-the-technical-reasons-behind-not-supporting-mp3-files/118861)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ed129e70](https://forums.unrealengine.com/u/anonymous_user_ed129e70)\
**Replies:** 9\
**Last updated:** [December 16, 2020, 12:47am UTC](https://forums.unrealengine.com/t/what-are-the-technical-reasons-behind-not-supporting-mp3-files/118861 "2020-12-16T00:47:19Z")

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The file size is an order of magnitude smaller, and the loss in quality is negligible if noticeable at all. With the smaller size, you could fit 10x as many sounds in memory which would give sound designers much more pow…

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## [Creating a Music Player in UE4](https://forums.unrealengine.com/t/creating-a-music-player-in-ue4/367034)

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**Author:** [@20TwentyVizion](https://forums.unrealengine.com/u/20TwentyVizion)\
**Replies:** 2\
**Last updated:** [December 16, 2020, 1:15pm UTC](https://forums.unrealengine.com/t/creating-a-music-player-in-ue4/367034 "2020-12-16T13:15:19Z")

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I am trying to figure out a way to make a simple in-game music player. I have multiple songs, and would like there to be an option for the player to pick which song he/she would like to hear, during gameplay. Does anyone…

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## [Assertion failed during importing sound](https://forums.unrealengine.com/t/assertion-failed-during-importing-sound/475985)

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**Author:** [@anonymous\_user\_5205fabe](https://forums.unrealengine.com/u/anonymous_user_5205fabe)\
**Replies:** 0\
**Last updated:** [December 16, 2020, 6:02am UTC](https://forums.unrealengine.com/t/assertion-failed-during-importing-sound/475985 "2020-12-16T06:02:34Z")

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It’s not able to import this sound:\[Engine Sound\]\[1\].Can Someone Help?(I’m using preview because it’s the only version which can run on mac that is using macOS Big Sur) \[1\]:

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## [How to create Soundcues in Runtime?](https://forums.unrealengine.com/t/how-to-create-soundcues-in-runtime/475888)

<div class="topic-metadata">

**Author:** [@InfamousDuke](https://forums.unrealengine.com/u/InfamousDuke)\
**Replies:** 1\
**Last updated:** [December 14, 2020, 7:49pm UTC](https://forums.unrealengine.com/t/how-to-create-soundcues-in-runtime/475888 "2020-12-14T19:49:07Z")

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Hi. I am trying to create an audio mixer where I have to swap music tracks in runtime. Is there a way to create soundcues in runtime and assign the audio file to the soundcue using Blueprints or C++? Please suggest alter…

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