# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=62

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**Page:** 63

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## [How to stop Mainmenu music after Resuming the game?](https://forums.unrealengine.com/t/how-to-stop-mainmenu-music-after-resuming-the-game/482060)

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**Author:** [@Firstgamerable](https://forums.unrealengine.com/u/Firstgamerable)\
**Replies:** 1\
**Last updated:** [April 17, 2021, 9:07am UTC](https://forums.unrealengine.com/t/how-to-stop-mainmenu-music-after-resuming-the-game/482060 "2021-04-17T09:07:38Z")

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Good day all! I currently spent countless of hours trying to solve this out, the mainmenu music is not stopping when Resuming the game. I’ve tried adding sequence nodes on the ResumeGameButton event to stop the music. I …

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## [What is the best way to implement audio for a river or stream?](https://forums.unrealengine.com/t/what-is-the-best-way-to-implement-audio-for-a-river-or-stream/313014)

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**Author:** [@ThatJoeThom](https://forums.unrealengine.com/u/ThatJoeThom)\
**Replies:** 2\
**Last updated:** [April 16, 2021, 12:05am UTC](https://forums.unrealengine.com/t/what-is-the-best-way-to-implement-audio-for-a-river-or-stream/313014 "2021-04-16T00:05:09Z")

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The obvious way is to just use lots of separate sound cues along the length of the river but this doesn’t seem the most ergonomic of ways. Are there better ways of doing this? Thanks in advance!

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## [1 Anim notify plays audio event twice](https://forums.unrealengine.com/t/1-anim-notify-plays-audio-event-twice/481953)

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**Author:** [@anonymous\_user\_c82a7a25](https://forums.unrealengine.com/u/anonymous_user_c82a7a25)\
**Replies:** 2\
**Last updated:** [April 15, 2021, 11:15pm UTC](https://forums.unrealengine.com/t/1-anim-notify-plays-audio-event-twice/481953 "2021-04-15T23:15:32Z")

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Hey all, I think I am facing this issue: when my player character dies, the death animation plays once but the audio event plays twice (the audio event is using audiokinetic’s wwise) I am using 1 anim notify to trigger …

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## [Can I change the Compile Failed sound effect? Please](https://forums.unrealengine.com/t/can-i-change-the-compile-failed-sound-effect-please/459257)

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**Author:** [@Levitikon217](https://forums.unrealengine.com/u/Levitikon217)\
**Replies:** 1\
**Last updated:** [April 15, 2021, 8:19pm UTC](https://forums.unrealengine.com/t/can-i-change-the-compile-failed-sound-effect-please/459257 "2021-04-15T20:19:25Z")

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For the love of all things holy, please tell me there is a way to change that sound effect that happens when a Compile Failed occurs. It gives me great anxiety and makes me jump every time it happens, even when I know it…

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## [how to stop a sound?](https://forums.unrealengine.com/t/how-to-stop-a-sound/481962)

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**Author:** [@Entolyfik](https://forums.unrealengine.com/u/Entolyfik)\
**Replies:** 1\
**Last updated:** [April 15, 2021, 1:09pm UTC](https://forums.unrealengine.com/t/how-to-stop-a-sound/481962 "2021-04-15T13:09:11Z")

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i have a box trigger set to play a stone door opening sound when the stone door opens…fair and well…sounds great. the door stays open, as i want it to, but, everytime the character walks through the same box trigger, th…

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## [Startup movie help](https://forums.unrealengine.com/t/startup-movie-help/54860)

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**Author:** [@AlexPoucher](https://forums.unrealengine.com/u/AlexPoucher)\
**Replies:** 18\
**Last updated:** [April 14, 2021, 4:52pm UTC](https://forums.unrealengine.com/t/startup-movie-help/54860 "2021-04-14T16:52:38Z")

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Hello everyone I am struggling (more than I should be) trying to get a startup movie to work. In this example I have downloaded the UE4 Animation from here https://www.unrealengine.com/branding-guidelines-and-trademark-u…

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## [How to play a Sound Cue in a blueprint actor?](https://forums.unrealengine.com/t/how-to-play-a-sound-cue-in-a-blueprint-actor/211497)

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**Author:** [@hillofgold](https://forums.unrealengine.com/u/hillofgold)\
**Replies:** 2\
**Last updated:** [April 14, 2021, 8:18am UTC](https://forums.unrealengine.com/t/how-to-play-a-sound-cue-in-a-blueprint-actor/211497 "2021-04-14T08:18:56Z")

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I have a door blueprint and i would like it to play different variations of opening/closing sounds (instead of just repeating 1 sound), how do i do that? The only way i know of is to add the sounds to a cue, but i can’t …

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## [Applying Noise (via submixes?)](https://forums.unrealengine.com/t/applying-noise-via-submixes/212732)

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**Author:** [@Mephaestus](https://forums.unrealengine.com/u/Mephaestus)\
**Replies:** 2\
**Last updated:** [April 12, 2021, 5:22pm UTC](https://forums.unrealengine.com/t/applying-noise-via-submixes/212732 "2021-04-12T17:22:43Z")

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Hey all, I’m totally new to the audio engine and synths so this is probably wildly off-base/a bad idea. Context: I’m trying to make a sort of wooshy jetpack sound entirely via the modular synth. The actual noise oscilla…

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## [How to reset transport next beat instead of next bar?](https://forums.unrealengine.com/t/how-to-reset-transport-next-beat-instead-of-next-bar/210908)

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**Author:** [@anonymous\_user\_a293808c1](https://forums.unrealengine.com/u/anonymous_user_a293808c1)\
**Replies:** 2\
**Last updated:** [April 12, 2021, 4:19pm UTC](https://forums.unrealengine.com/t/how-to-reset-transport-next-beat-instead-of-next-bar/210908 "2021-04-12T16:19:38Z")

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I‘m learning how to use quartz, it is amazing! However, I find Reset Transport function could only reset the transport next bar. It would occur some looping issue when I want to switch between two tracks. How could I res…

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## [How to play audio frame by frame](https://forums.unrealengine.com/t/how-to-play-audio-frame-by-frame/211457)

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**Author:** [@anonymous\_user\_74c601a2](https://forums.unrealengine.com/u/anonymous_user_74c601a2)\
**Replies:** 1\
**Last updated:** [April 12, 2021, 7:39am UTC](https://forums.unrealengine.com/t/how-to-play-audio-frame-by-frame/211457 "2021-04-12T07:39:51Z")

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Hi, I have a requirement to play audio frame by frame in UE. Expected behavior (Steps): Open Wav file Read a frame (Say, 1024samples) Process the frame This is NOT : SoundCue or UE provided audio processing feature …

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## [Can't Generate Soundbank from Wwise in Unreal](https://forums.unrealengine.com/t/cant-generate-soundbank-from-wwise-in-unreal/428190)

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**Author:** [@Buckevans90](https://forums.unrealengine.com/u/Buckevans90)\
**Replies:** 1\
**Last updated:** [April 12, 2021, 6:25am UTC](https://forums.unrealengine.com/t/cant-generate-soundbank-from-wwise-in-unreal/428190 "2021-04-12T06:25:03Z")

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Hey guys, I am having an issue generating soundbanks in Unreal. I created a soundbank in Wwise and generated the soundbank. Then, in Unreal I created a audio kinetic sound bank with the same name as the Wwise soundbank a…

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## [Stop sound playing at checkpoint](https://forums.unrealengine.com/t/stop-sound-playing-at-checkpoint/481754)

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**Author:** [@anonymous\_user\_80b6609c](https://forums.unrealengine.com/u/anonymous_user_80b6609c)\
**Replies:** 3\
**Last updated:** [April 11, 2021, 8:29pm UTC](https://forums.unrealengine.com/t/stop-sound-playing-at-checkpoint/481754 "2021-04-11T20:29:59Z")

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Hi. I’m doing Hour Of Code class, and want to have a background music playing when character steps at blueprint with collision sphere! So I made EventActorbeginOverlap which plays the sound cue, but I want it to stop…

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## [No audio plays in game after media player plays](https://forums.unrealengine.com/t/no-audio-plays-in-game-after-media-player-plays/423081)

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**Author:** [@fluxist8070](https://forums.unrealengine.com/u/fluxist8070)\
**Replies:** 4\
**Last updated:** [April 10, 2021, 3:47pm UTC](https://forums.unrealengine.com/t/no-audio-plays-in-game-after-media-player-plays/423081 "2021-04-10T15:47:54Z")

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I converted some sequence cinematics to video in the hopes of optimizing my game a bit. I used the media player to play the movie in a UMG. Did the audio component setup. The media player works fine. My issue is that aft…

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## [Play Sound Continuously](https://forums.unrealengine.com/t/play-sound-continuously/481548)

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**Author:** [@Dipesh1510](https://forums.unrealengine.com/u/Dipesh1510)\
**Replies:** 4\
**Last updated:** [April 8, 2021, 9:49am UTC](https://forums.unrealengine.com/t/play-sound-continuously/481548 "2021-04-08T09:49:08Z")

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How to Play Sound Continuously without Stopping :slight\_smile:

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## [Epic Launcher freezes cable TV. Thomson tg784n, operator is MEO from Portugal](https://forums.unrealengine.com/t/epic-launcher-freezes-cable-tv-thomson-tg784n-operator-is-meo-from-portugal/415342)

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**Author:** [@anon60421285](https://forums.unrealengine.com/u/anon60421285)\
**Replies:** 12\
**Last updated:** [April 8, 2021, 8:53am UTC](https://forums.unrealengine.com/t/epic-launcher-freezes-cable-tv-thomson-tg784n-operator-is-meo-from-portugal/415342 "2021-04-08T08:53:02Z")

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Changing in engine.ini from 6666 to 6345 didn´t work. Steam, GOG, Origin and Uplay work fine, only Epic launcher freezes TV. Only TV signal goes off, internet connection works.

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## [Mute stops audio cue instead of muting it.](https://forums.unrealengine.com/t/mute-stops-audio-cue-instead-of-muting-it/481570)

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**Author:** [@ShawnBecker](https://forums.unrealengine.com/u/ShawnBecker)\
**Replies:** 2\
**Last updated:** [April 7, 2021, 9:48pm UTC](https://forums.unrealengine.com/t/mute-stops-audio-cue-instead-of-muting-it/481570 "2021-04-07T21:48:58Z")

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You need to open the Sound Wave or the Cue and set their Virtualization Mode to “Play when silent”, because by default UE stops an audio when its volume is set to zero.

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## [Free Sound](https://forums.unrealengine.com/t/free-sound/481411)

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**Author:** [@Dipesh1510](https://forums.unrealengine.com/u/Dipesh1510)\
**Replies:** 4\
**Last updated:** [April 5, 2021, 1:38pm UTC](https://forums.unrealengine.com/t/free-sound/481411 "2021-04-05T13:38:36Z")

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Can anyone tell me name of some websites which provide free sound for my project

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## [Live sound input from system](https://forums.unrealengine.com/t/live-sound-input-from-system/211413)

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**Author:** [@anonymous\_user\_7cffee0d](https://forums.unrealengine.com/u/anonymous_user_7cffee0d)\
**Replies:** 1\
**Last updated:** [April 5, 2021, 3:28am UTC](https://forums.unrealengine.com/t/live-sound-input-from-system/211413 "2021-04-05T03:28:24Z")

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Dear forum, I’m new to the engine and looking to apply it with the aim of live audio visualization. So I need a way, in which I can stream/input the system audio or some audio source other than a file into the project, …

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## [Audio related crash](https://forums.unrealengine.com/t/audio-related-crash/134329)

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**Author:** [@KimLaughton](https://forums.unrealengine.com/u/KimLaughton)\
**Replies:** 9\
**Last updated:** [April 4, 2021, 7:10pm UTC](https://forums.unrealengine.com/t/audio-related-crash/134329 "2021-04-04T19:10:03Z")

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I posted this in the Answerhub but wasn’t sure which section was correct for the issue. My game is crashing with the message below. I’m using ‘set base mix’ in blueprints to change volume levels. Before I unload a map I …

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## [How to use Custom Submix Send Curve?](https://forums.unrealengine.com/t/how-to-use-custom-submix-send-curve/156635)

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**Author:** [@Acriax](https://forums.unrealengine.com/u/Acriax)\
**Replies:** 1\
**Last updated:** [April 1, 2021, 6:49pm UTC](https://forums.unrealengine.com/t/how-to-use-custom-submix-send-curve/156635 "2021-04-01T18:49:15Z")

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Hi, I really like the new convolution reverb based on impulse responses. I wanted to use that for making gunfire echo realistically at a distance. So I have a IR taken from 3 distances: Close, Medium and Far. However, I’…

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## [Play Sound and Stop Sound](https://forums.unrealengine.com/t/play-sound-and-stop-sound/353722)

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**Author:** [@anonymous\_user\_891b67df](https://forums.unrealengine.com/u/anonymous_user_891b67df)\
**Replies:** 6\
**Last updated:** [April 1, 2021, 10:11am UTC](https://forums.unrealengine.com/t/play-sound-and-stop-sound/353722 "2021-04-01T10:11:42Z")

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Hello Everyone ! I create a system alarm for low HP but the sound is doesnt work and i don’t understand why … Thanks For the help ! And Sorry for my bad english …

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## [Ambisonics - Soundfield Encoding Format](https://forums.unrealengine.com/t/ambisonics-soundfield-encoding-format/224454)

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**Author:** [@doublereso](https://forums.unrealengine.com/u/doublereso)\
**Replies:** 0\
**Last updated:** [March 31, 2021, 6:49pm UTC](https://forums.unrealengine.com/t/ambisonics-soundfield-encoding-format/224454 "2021-03-31T18:49:57Z")

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Hey everyone! Trying to setup the ambisonics sound cue and noticed that it works properly (does not rotate itself when I rotate myself in a 1st person view) only with “No Encoding” selected in the Soundfield Encoding F…

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## [3 sounds are not played simultaneously](https://forums.unrealengine.com/t/3-sounds-are-not-played-simultaneously/211004)

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**Author:** [@Stop-TussiN](https://forums.unrealengine.com/u/Stop-TussiN)\
**Replies:** 2\
**Last updated:** [March 26, 2021, 10:38pm UTC](https://forums.unrealengine.com/t/3-sounds-are-not-played-simultaneously/211004 "2021-03-26T22:38:22Z")

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Hello. I have 3 sounds in my project that should be played at the same time (rain, clatter of wheels and wind). But for some reason, only 1 sound is played (knock of wheels). But sometimes the sound of rain is played, th…

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## [Is it possible to have concurrency nodes in the sound cue](https://forums.unrealengine.com/t/is-it-possible-to-have-concurrency-nodes-in-the-sound-cue/479787)

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**Author:** [@TC\_C-Boy](https://forums.unrealengine.com/u/TC_C-Boy)\
**Replies:** 1\
**Last updated:** [March 26, 2021, 9:24pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-have-concurrency-nodes-in-the-sound-cue/479787 "2021-03-26T21:24:39Z")

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I would like to have different concurrency settings from within one sound cue. In the diagram you can see I would have concurrency A and Concurrency B settings. Here we have an example of local and remote footsteps, I w…

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## [About the Audio category](https://forums.unrealengine.com/t/about-the-audio-category/209896)

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**Author:** [@system](https://forums.unrealengine.com/u/system)\
**Replies:** 0\
**Last updated:** [March 25, 2021, 3:14pm UTC](https://forums.unrealengine.com/t/about-the-audio-category/209896 "2021-03-25T15:14:59Z")

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Discuss and get help with the new Audio Engine, sound design, third-party tools/middleware, and share what you’re working on!

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## [Game crash because AudioDevice.cpp](https://forums.unrealengine.com/t/game-crash-because-audiodevice-cpp/210891)

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**Author:** [@ghost87ks](https://forums.unrealengine.com/u/ghost87ks)\
**Replies:** 1\
**Last updated:** [March 22, 2021, 8:35pm UTC](https://forums.unrealengine.com/t/game-crash-because-audiodevice-cpp/210891 "2021-03-22T20:35:40Z")

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I got a problem when i in editor start game it crashes and the error contains this i dont know if it is because i have add in landscape physic layers footstep audio activator or what

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## [does the sound triggered inside anim notifies has location/attenuation?](https://forums.unrealengine.com/t/does-the-sound-triggered-inside-anim-notifies-has-location-attenuation/480701)

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**Author:** [@Flame](https://forums.unrealengine.com/u/Flame)\
**Replies:** 0\
**Last updated:** [March 22, 2021, 2:55pm UTC](https://forums.unrealengine.com/t/does-the-sound-triggered-inside-anim-notifies-has-location-attenuation/480701 "2021-03-22T14:55:47Z")

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just a general question as i am wondering if the sounds spawned from the actor during animation notify has it’s world location or not to work in 3d(so it’s not just a sound 2d)

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## [Audio Component plays sounds delayed / stutters](https://forums.unrealengine.com/t/audio-component-plays-sounds-delayed-stutters/475543)

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**Author:** [@Blue669](https://forums.unrealengine.com/u/Blue669)\
**Replies:** 3\
**Last updated:** [March 22, 2021, 4:18am UTC](https://forums.unrealengine.com/t/audio-component-plays-sounds-delayed-stutters/475543 "2021-03-22T04:18:46Z")

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I’m testing in the full 4.26 and 4.26.1 Audio that is playing from an Audio Component does not start immediately but with a tiny yet noticable delay if played repeatedly. I’ve setup an automatic rifle that uses repeatet…

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## [Imported wav file not playing](https://forums.unrealengine.com/t/imported-wav-file-not-playing/210852)

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**Author:** [@anonymous\_user\_18d52947](https://forums.unrealengine.com/u/anonymous_user_18d52947)\
**Replies:** 0\
**Last updated:** [March 22, 2021, 12:53am UTC](https://forums.unrealengine.com/t/imported-wav-file-not-playing/210852 "2021-03-22T00:53:36Z")

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I’m trying to play a wav file I imported using the Play Sound 2D node, but the sound never plays. I can’t even play it in the content browser. The thumbnail for the imported sound wave is blank, but the duration and othe…

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## [Loop and Stop audio with Box Triggers](https://forums.unrealengine.com/t/loop-and-stop-audio-with-box-triggers/157111)

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**Author:** [@MixtapeRomeo](https://forums.unrealengine.com/u/MixtapeRomeo)\
**Replies:** 3\
**Last updated:** [March 20, 2021, 10:09pm UTC](https://forums.unrealengine.com/t/loop-and-stop-audio-with-box-triggers/157111 "2021-03-20T22:09:26Z")

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New UE user here! I’m pretty stumped on something I’m trying to set up with audio and triggers. I’m attempting to have different parts of my audio start, loop, and stop depending on what box trigger has been hit. For e…

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