# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=60

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 61

---

## [wwise integration: some events do not play](https://forums.unrealengine.com/t/wwise-integration-some-events-do-not-play/232503)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_4b9de05d](https://forums.unrealengine.com/u/anonymous_user_4b9de05d)\
**Replies:** 0\
**Last updated:** [May 31, 2021, 3:38am UTC](https://forums.unrealengine.com/t/wwise-integration-some-events-do-not-play/232503 "2021-05-31T03:38:50Z")

</div>

I’m trying to integrate Wwise with Unreal. Some of my events are playing in Unreal, but some arent and I cant figure out why. Does anybody have an idea of why this could be? I’m using Unreal version 26.2. I have been stu…

---

## [Web Browser audio](https://forums.unrealengine.com/t/web-browser-audio/425120)

<div class="topic-metadata">

**Author:** [@dubako](https://forums.unrealengine.com/u/dubako)\
**Replies:** 3\
**Last updated:** [May 29, 2021, 7:20pm UTC](https://forums.unrealengine.com/t/web-browser-audio/425120 "2021-05-29T19:20:56Z")

</div>

Is there any way of doing anything useful with the sound output of the webbrowser widget? i can’t figure out how to do anything with it other than “make slate sound” which i can’t find any documentation on and i can’t se…

---

## [Is it possible to develop brand new audio plugins for UE with C++?](https://forums.unrealengine.com/t/is-it-possible-to-develop-brand-new-audio-plugins-for-ue-with-c/231445)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a3e2e0cc1](https://forums.unrealengine.com/u/anonymous_user_a3e2e0cc1)\
**Replies:** 2\
**Last updated:** [May 29, 2021, 7:00am UTC](https://forums.unrealengine.com/t/is-it-possible-to-develop-brand-new-audio-plugins-for-ue-with-c/231445 "2021-05-29T07:00:38Z")

</div>

I am starting my CS master degree this fall, and I want to write my own synth in C++, that you can sequence and play in VR. I will study “the adio programming book”, and learn to make vst’s in JUCE first. Then I want to…

---

## [Making binaural beats in UE5](https://forums.unrealengine.com/t/making-binaural-beats-in-ue5/231899)

<div class="topic-metadata">

**Author:** [@anon18065303](https://forums.unrealengine.com/u/anon18065303)\
**Replies:** 0\
**Last updated:** [May 28, 2021, 10:44am UTC](https://forums.unrealengine.com/t/making-binaural-beats-in-ue5/231899 "2021-05-28T10:44:13Z")

</div>

UE5 as a synthesiser, is faster and easier to use than synthesisers.

---

## [record audio](https://forums.unrealengine.com/t/record-audio/484050)

<div class="topic-metadata">

**Author:** [@Morteza3d](https://forums.unrealengine.com/u/Morteza3d)\
**Replies:** 0\
**Last updated:** [May 28, 2021, 10:43am UTC](https://forums.unrealengine.com/t/record-audio/484050 "2021-05-28T10:43:54Z")

</div>

Hello friends, I am new to working with Unreal. I want to record the sound at runtime. Everything was done right. But the sound is not saved. The folder is not created either.

---

## [Too many sounds at once?](https://forums.unrealengine.com/t/too-many-sounds-at-once/231695)

<div class="topic-metadata">

**Author:** [@iamkrich](https://forums.unrealengine.com/u/iamkrich)\
**Replies:** 1\
**Last updated:** [May 27, 2021, 7:50pm UTC](https://forums.unrealengine.com/t/too-many-sounds-at-once/231695 "2021-05-27T19:50:00Z")

</div>

Hello! I have a game with a lot of enemies making footstep sounds and I noticed that when there are a large amount (50 or more) the audio seems to get messed up, specifically the weapon audio gets cut off mud sound even…

---

## [MetaSound into MetaSound](https://forums.unrealengine.com/t/metasound-into-metasound/231392)

<div class="topic-metadata">

**Author:** [@JLBXB3](https://forums.unrealengine.com/u/JLBXB3)\
**Replies:** 5\
**Last updated:** [May 27, 2021, 7:04pm UTC](https://forums.unrealengine.com/t/metasound-into-metasound/231392 "2021-05-27T19:04:47Z")

</div>

First, MetaSounds is absolutely amazing so far. Please continue to invest development time here! That said, is there a way to input a metasound into another metasound? Similar to the “Wave Player” node? Would be great f…

---

## [Voice chat crash iOS with Android](https://forums.unrealengine.com/t/voice-chat-crash-ios-with-android/481562)

<div class="topic-metadata">

**Author:** [@zerobarat1](https://forums.unrealengine.com/u/zerobarat1)\
**Replies:** 1\
**Last updated:** [May 27, 2021, 9:53am UTC](https://forums.unrealengine.com/t/voice-chat-crash-ios-with-android/481562 "2021-05-27T09:53:34Z")

</div>

Hello, I have an issue for a while now I’ve been trying to crash but with not a lot of success and that is iOS is crashing whenever Android is using voice chat. Albeit, we are using Vivox for our implementation, but I am…

---

## [Assertion failed when accessing microphone](https://forums.unrealengine.com/t/assertion-failed-when-accessing-microphone/483969)

<div class="topic-metadata">

**Author:** [@thomasBakerVR](https://forums.unrealengine.com/u/thomasBakerVR)\
**Replies:** 0\
**Last updated:** [May 27, 2021, 9:44am UTC](https://forums.unrealengine.com/t/assertion-failed-when-accessing-microphone/483969 "2021-05-27T09:44:34Z")

</div>

Hello, I am experiencing an issue with the engine since upgrading to 4.26. We are using Vivox voice services to communicate between PC and android devices, but since upgrading to 4.26 as soon as the microphone is used …

---

## [Can I add own sound layout in UE4? I mean like 2.0, 5.1, 7.](https://forums.unrealengine.com/t/can-i-add-own-sound-layout-in-ue4-i-mean-like-2-0-5-1-7/483909)

<div class="topic-metadata">

**Author:** [@Cytrix86](https://forums.unrealengine.com/u/Cytrix86)\
**Replies:** 0\
**Last updated:** [May 26, 2021, 4:54am UTC](https://forums.unrealengine.com/t/can-i-add-own-sound-layout-in-ue4-i-mean-like-2-0-5-1-7/483909 "2021-05-26T04:54:48Z")

</div>

I mean like 2.0, 5.1, 7.1 an so on. What if I want to use 3 speakers - 2 on the left & the right sides and 3rd on top of a display. How can I add new sound layout in UE4? Btw, No Sound Programming tag in AnswerHub. And …

---

## [Is possible to set timers in a loop?](https://forums.unrealengine.com/t/is-possible-to-set-timers-in-a-loop/475527)

<div class="topic-metadata">

**Author:** [@Cafo95](https://forums.unrealengine.com/u/Cafo95)\
**Replies:** 2\
**Last updated:** [May 21, 2021, 8:04am UTC](https://forums.unrealengine.com/t/is-possible-to-set-timers-in-a-loop/475527 "2021-05-21T08:04:56Z")

</div>

Hi guys, I need to do a for loop for a combo attack, and every attack I need the pawn to wait a random number of seconds. It’s the first time I work with Timers so I just copied an example code I’ve found online but it…

---

## [what version suits best for apple silicon? (with FMOD integration)](https://forums.unrealengine.com/t/what-version-suits-best-for-apple-silicon-with-fmod-integration/482185)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f4c9f8ec](https://forums.unrealengine.com/u/anonymous_user_f4c9f8ec)\
**Replies:** 2\
**Last updated:** [May 19, 2021, 4:07pm UTC](https://forums.unrealengine.com/t/what-version-suits-best-for-apple-silicon-with-fmod-integration/482185 "2021-05-19T16:07:16Z")

</div>

Hi, I am a new programer and I have to develop a school project using UE4 with FMOD integration. I am using Macbook pro M1 chip. IOS 11.2.1 XCODE 12.4 The problem is that I have tested many versions of UE 4 (4.24, 4.…

---

## [Mod Synth component won't save](https://forums.unrealengine.com/t/mod-synth-component-wont-save/94500)

<div class="topic-metadata">

**Author:** [@drunkenmaster](https://forums.unrealengine.com/u/drunkenmaster)\
**Replies:** 2\
**Last updated:** [May 17, 2021, 7:49pm UTC](https://forums.unrealengine.com/t/mod-synth-component-wont-save/94500 "2021-05-17T19:49:45Z")

</div>

Hi all, I’m trying to test out the Modular Synth as a component for an actor, but for some reason it doesn’t seem to save that component when I close the editor and open it back out again. The Modular Synth component is …

---

## [Modular Synth Presets and MIDI Loading Issues](https://forums.unrealengine.com/t/modular-synth-presets-and-midi-loading-issues/157362)

<div class="topic-metadata">

**Author:** [@KantPredict](https://forums.unrealengine.com/u/KantPredict)\
**Replies:** 2\
**Last updated:** [May 17, 2021, 7:47pm UTC](https://forums.unrealengine.com/t/modular-synth-presets-and-midi-loading-issues/157362 "2021-05-17T19:47:18Z")

</div>

I have a blueprint that spawn actors based on MIDI input and also has a Modular Synth component that plays the corresponding notes. However, every time I open the project, all of the MIDI and the Modular Synth nodes hav…

---

## [URGENT: loading level freezes application. \[784\]LogAudio: Display: Waited XXX ms for audio thread.](https://forums.unrealengine.com/t/urgent-loading-level-freezes-application-784-logaudio-display-waited-xxx-ms-for-audio-thread/483471)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_5ab5f476](https://forums.unrealengine.com/u/anonymous_user_5ab5f476)\
**Replies:** 0\
**Last updated:** [May 16, 2021, 6:43pm UTC](https://forums.unrealengine.com/t/urgent-loading-level-freezes-application-784-logaudio-display-waited-xxx-ms-for-audio-thread/483471 "2021-05-16T18:43:29Z")

</div>

link text Everything loaded fine up until yesterday. Works fine in editor. I have no idea what is holding up the thread.

---

## [Epic launcher did an update.Got this:api-ms-win-downlevel-kernel32-l2-1-0.dll missing](https://forums.unrealengine.com/t/epic-launcher-did-an-update-got-this-api-ms-win-downlevel-kernel32-l2-1-0-dll-missing/481238)

<div class="topic-metadata">

**Author:** [@artbyal](https://forums.unrealengine.com/u/artbyal)\
**Replies:** 1\
**Last updated:** [May 16, 2021, 2:02pm UTC](https://forums.unrealengine.com/t/epic-launcher-did-an-update-got-this-api-ms-win-downlevel-kernel32-l2-1-0-dll-missing/481238 "2021-05-16T14:02:21Z")

</div>

So i was making my lunch for tomorrow, and just looked at the computer cause something was happening. I saw that the epic launcher was doing an update all of a sudden. Then came the windows klang sound. System failure …

---

## [사운드 길이를 편집하는 방법](https://forums.unrealengine.com/t/topic/483229)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_016e9c81](https://forums.unrealengine.com/u/anonymous_user_016e9c81)\
**Replies:** 0\
**Last updated:** [May 14, 2021, 11:13pm UTC](https://forums.unrealengine.com/t/topic/483229 "2021-05-14T23:13:07Z")

</div>

It’s so unnatural that the background music sound ends and starts again. Can you tell me what functions are available to edit the length of the sound within the unreal or to help the sound flow naturally? 배경 음악으로 쓰는 사운드…

---

## [Continuously adjust sound attenuation settings?](https://forums.unrealengine.com/t/continuously-adjust-sound-attenuation-settings/483146)

<div class="topic-metadata">

**Author:** [@MitchMik](https://forums.unrealengine.com/u/MitchMik)\
**Replies:** 2\
**Last updated:** [May 14, 2021, 1:28am UTC](https://forums.unrealengine.com/t/continuously-adjust-sound-attenuation-settings/483146 "2021-05-14T01:28:16Z")

</div>

hey everybody, do you guys know if it‘s possible to continuously modify the attenuation settings of a playing sound via blueprints? I’m spawning a sound and its location is constantly updated to the closest position to t…

---

## [Sound Filter](https://forums.unrealengine.com/t/sound-filter/483075)

<div class="topic-metadata">

**Author:** [@AnkitJingala](https://forums.unrealengine.com/u/AnkitJingala)\
**Replies:** 0\
**Last updated:** [May 14, 2021, 1:07am UTC](https://forums.unrealengine.com/t/sound-filter/483075 "2021-05-14T01:07:43Z")

</div>

How to Do Sound Filter In Ue4 Like If We Are In Another Room It Gonna Do Echo If We Are Close To That Sound It Should Play Clear

---

## [iOS Play sound in silent mode?](https://forums.unrealengine.com/t/ios-play-sound-in-silent-mode/483357)

<div class="topic-metadata">

**Author:** [@ReeOp](https://forums.unrealengine.com/u/ReeOp)\
**Replies:** 0\
**Last updated:** [May 14, 2021, 12:36am UTC](https://forums.unrealengine.com/t/ios-play-sound-in-silent-mode/483357 "2021-05-14T00:36:05Z")

</div>

Hello, i’m making an iOS game and sound is working on my app. But when silent mode is toggled to on on my iPhone, there is no sound. Is there a way to make sound play when silent mode is on?

---

## [Loop time frame of audio](https://forums.unrealengine.com/t/loop-time-frame-of-audio/483350)

<div class="topic-metadata">

**Author:** [@TuXsOrDs](https://forums.unrealengine.com/u/TuXsOrDs)\
**Replies:** 0\
**Last updated:** [May 13, 2021, 9:17pm UTC](https://forums.unrealengine.com/t/loop-time-frame-of-audio/483350 "2021-05-13T21:17:46Z")

</div>

I have a sound track that has an intro but also a section of it that can be looped. For example I have music that is 1:00 long. The loop is from 0:30 to 1:00 How would I get a sound or sound cue to play from 0:00 to t…

---

## [Few questions about different sound types](https://forums.unrealengine.com/t/few-questions-about-different-sound-types/229114)

<div class="topic-metadata">

**Author:** [@chichiFregiLover](https://forums.unrealengine.com/u/chichiFregiLover)\
**Replies:** 0\
**Last updated:** [May 13, 2021, 9:09am UTC](https://forums.unrealengine.com/t/few-questions-about-different-sound-types/229114 "2021-05-13T09:09:48Z")

</div>

Hello, i’m beginning to learn sound and audio in UE. i’d like to know the following; because even if i followed some courses they didn’t clearly tell you it what are the main sound types. i read there were sounds, cue…

---

## [Continuously adjust sound attenuation settings](https://forums.unrealengine.com/t/continuously-adjust-sound-attenuation-settings/228489)

<div class="topic-metadata">

**Author:** [@MitchMik](https://forums.unrealengine.com/u/MitchMik)\
**Replies:** 1\
**Last updated:** [May 12, 2021, 7:31am UTC](https://forums.unrealengine.com/t/continuously-adjust-sound-attenuation-settings/228489 "2021-05-12T07:31:47Z")

</div>

hey everybody, do you guys know if it‘s possible to continuously modify the attenuation settings of a playing sound via blueprints? I’m spawning a sound and its location is constantly updated to the closest position to t…

---

## [Help needed! how can i export audio from UESSAT files?](https://forums.unrealengine.com/t/help-needed-how-can-i-export-audio-from-uessat-files/228833)

<div class="topic-metadata">

**Author:** [@machinegamerlt](https://forums.unrealengine.com/u/machinegamerlt)\
**Replies:** 0\
**Last updated:** [May 11, 2021, 3:23pm UTC](https://forums.unrealengine.com/t/help-needed-how-can-i-export-audio-from-uessat-files/228833 "2021-05-11T15:23:38Z")

</div>

So i have bought video game and i love some of the voices in the dialog. How can i export those? apearently audio files are uasset files. What i did, i installed UE4 application, but if i drag uasset file i get an error…

---

## [Having troubles implementing the MakeAttenuationSettings and AdjustAttenuation nodes.](https://forums.unrealengine.com/t/having-troubles-implementing-the-makeattenuationsettings-and-adjustattenuation-nodes/228743)

<div class="topic-metadata">

**Author:** [@TaG5](https://forums.unrealengine.com/u/TaG5)\
**Replies:** 0\
**Last updated:** [May 11, 2021, 6:19am UTC](https://forums.unrealengine.com/t/having-troubles-implementing-the-makeattenuationsettings-and-adjustattenuation-nodes/228743 "2021-05-11T06:19:47Z")

</div>

Hello, I’m hoping someone can help me with an issue I’m running into regarding the ‘Adjust Attenuation’ node in BluePrints. For an open-world project, we have some blueprints in the world that encapsulate ‘biomes’ such …

---

## [Niagara audio Spectrum assign submix not working in Details panel](https://forums.unrealengine.com/t/niagara-audio-spectrum-assign-submix-not-working-in-details-panel/483107)

<div class="topic-metadata">

**Author:** [@vjfader](https://forums.unrealengine.com/u/vjfader)\
**Replies:** 1\
**Last updated:** [May 10, 2021, 8:33pm UTC](https://forums.unrealengine.com/t/niagara-audio-spectrum-assign-submix-not-working-in-details-panel/483107 "2021-05-10T20:33:13Z")

</div>

This is took me a while to narrow down, I believe it’s a bug. Let me explain. I have a user parameter in Niagara for Audio Spectrum. After assigning a submix as its default, then changing this submix to another submix i…

---

## [Audio stops when trigger streaming level](https://forums.unrealengine.com/t/audio-stops-when-trigger-streaming-level/483176)

<div class="topic-metadata">

**Author:** [@VisualSuspense](https://forums.unrealengine.com/u/VisualSuspense)\
**Replies:** 3\
**Last updated:** [May 14, 2021, 1:27am UTC](https://forums.unrealengine.com/t/audio-stops-when-trigger-streaming-level/483176 "2021-05-14T01:27:36Z")

</div>

Hello there i builed some levels and i am making with stream level to appear. So whenever a player steps on the trigger, it loads or unloads the level. On my 3rd level when i step to load it, all the sounds (footsteps, m…

---

## [Sequencer preview no sound](https://forums.unrealengine.com/t/sequencer-preview-no-sound/359593)

<div class="topic-metadata">

**Author:** [@ldcue](https://forums.unrealengine.com/u/ldcue)\
**Replies:** 4\
**Last updated:** [May 9, 2021, 10:44pm UTC](https://forums.unrealengine.com/t/sequencer-preview-no-sound/359593 "2021-05-09T22:44:17Z")

</div>

Hey, Rendering the sequencer to a video doesn’t export sounds, I believe it’s on purpose. However, after rendering to a video, the sequencer editor doesn’t make any sound, which seems like a bug to me ? You can reprodu…

---

## [Why do all my Sounds Cues play once on ''Begin Play'' in the editor?](https://forums.unrealengine.com/t/why-do-all-my-sounds-cues-play-once-on-begin-play-in-the-editor/295920)

<div class="topic-metadata">

**Author:** [@Jbenoitleroux](https://forums.unrealengine.com/u/Jbenoitleroux)\
**Replies:** 6\
**Last updated:** [May 8, 2021, 2:52pm UTC](https://forums.unrealengine.com/t/why-do-all-my-sounds-cues-play-once-on-begin-play-in-the-editor/295920 "2021-05-08T14:52:33Z")

</div>

For some reason, a couple of sound cues that I made are called at startup when I launch the play mode in the editor. These sounds are found in some of my blueprints but they are tied to event like the jump of my charact…

---

## [Can get Spawn Sound 2D to start from Remote control but not stop](https://forums.unrealengine.com/t/can-get-spawn-sound-2d-to-start-from-remote-control-but-not-stop/227987)

<div class="topic-metadata">

**Author:** [@KarmaMusic89](https://forums.unrealengine.com/u/KarmaMusic89)\
**Replies:** 2\
**Last updated:** [May 8, 2021, 7:21am UTC](https://forums.unrealengine.com/t/can-get-spawn-sound-2d-to-start-from-remote-control-but-not-stop/227987 "2021-05-08T07:21:58Z")

</div>

I have created a simulation environment and currently using the Remote control Plugin to control items in the simulation. I can get the audio to start but not stop. I want to have each pump have start and stop with s…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=59)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=61)
