# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=58

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**Page:** 59

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## [Recommendation how to start learning UE4?](https://forums.unrealengine.com/t/recommendation-how-to-start-learning-ue4/486400)

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**Author:** [@anonymous\_user\_ba9aff19](https://forums.unrealengine.com/u/anonymous_user_ba9aff19)\
**Replies:** 6\
**Last updated:** [July 20, 2021, 8:19am UTC](https://forums.unrealengine.com/t/recommendation-how-to-start-learning-ue4/486400 "2021-07-20T08:19:35Z")

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Best way to learn UE is to do. You’ve watched enough stuff by the sound of it. Decide what you want to do with the engine and start trying to head in that direction. Because you’ll never get there if you try and learn e…

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## [Why does FString Append in loop use numbers from previous loop?](https://forums.unrealengine.com/t/why-does-fstring-append-in-loop-use-numbers-from-previous-loop/486390)

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**Author:** [@TheThreeEyedLion](https://forums.unrealengine.com/u/TheThreeEyedLion)\
**Replies:** 2\
**Last updated:** [July 19, 2021, 1:51pm UTC](https://forums.unrealengine.com/t/why-does-fstring-append-in-loop-use-numbers-from-previous-loop/486390 "2021-07-19T13:51:09Z")

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Hi, I think the problem lies with the Append function, but I can’t figure out why it does that? there is no problem, it is just how Append it works. FString MyString = "ABC"; MyString.Append("D"); MyString is now…

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## [Change Quartz Clock settings on rhythm](https://forums.unrealengine.com/t/change-quartz-clock-settings-on-rhythm/210206)

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**Author:** [@Abbie\_Doobie](https://forums.unrealengine.com/u/Abbie_Doobie)\
**Replies:** 4\
**Last updated:** [July 19, 2021, 12:29pm UTC](https://forums.unrealengine.com/t/change-quartz-clock-settings-on-rhythm/210206 "2021-07-19T12:29:02Z")

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I am integrating Quartz into a project (UE 4.26.1), and would like to know the proper way to change a Quartz Clock’s settings (Time Signature, BPM, etc), while remaining ‘on beat’. For example: Clock begins with 4/4 t…

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## [How can I set up gapless random looping with mutiple sounds?](https://forums.unrealengine.com/t/how-can-i-set-up-gapless-random-looping-with-mutiple-sounds/381468)

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**Author:** [@parabreton08](https://forums.unrealengine.com/u/parabreton08)\
**Replies:** 17\
**Last updated:** [July 15, 2021, 5:39pm UTC](https://forums.unrealengine.com/t/how-can-i-set-up-gapless-random-looping-with-mutiple-sounds/381468 "2021-07-15T17:39:11Z")

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Hi :slight\_smile: My question is one that I have searched for a few days now, and just cannot find the answer I want. I have a sound cue that has 3 interchangeable sound loops \[background music\]. The first solution I …

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## [how do i fix cant import this sound file](https://forums.unrealengine.com/t/how-do-i-fix-cant-import-this-sound-file/367723)

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**Author:** [@678GUY](https://forums.unrealengine.com/u/678GUY)\
**Replies:** 1\
**Last updated:** [July 14, 2021, 11:15am UTC](https://forums.unrealengine.com/t/how-do-i-fix-cant-import-this-sound-file/367723 "2021-07-14T11:15:10Z")

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i get this error when i try to import a sound file Failed to import ‘…/…/…/…/…/…/Users/גיא/Downloads/Sonniss.com - GDC - Game Audio Bundle/SoundMorph - Solar Sky/shut\_down\_SpaceShip\_22.wav’. Failed to create asset ‘/Gam…

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## [Line Tracing Issues](https://forums.unrealengine.com/t/line-tracing-issues/486145)

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**Author:** [@EXORCIST\_UwU](https://forums.unrealengine.com/u/EXORCIST_UwU)\
**Replies:** 1\
**Last updated:** [July 13, 2021, 10:23pm UTC](https://forums.unrealengine.com/t/line-tracing-issues/486145 "2021-07-13T22:23:17Z")

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Right so I have a problem and I was wondering if anyone could help. I have set up a line trace so that when it hits a surface type it switch to another surface type sound but the line doesn’t make contact with the sur…

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## [No sound in PIE and stand alone (UE4.26.2, Win 10)](https://forums.unrealengine.com/t/no-sound-in-pie-and-stand-alone-ue4-26-2-win-10/485993)

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**Author:** [@HiredIceSpecter](https://forums.unrealengine.com/u/HiredIceSpecter)\
**Replies:** 2\
**Last updated:** [July 13, 2021, 6:03pm UTC](https://forums.unrealengine.com/t/no-sound-in-pie-and-stand-alone-ue4-26-2-win-10/485993 "2021-07-13T18:03:51Z")

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I have googled and tried various solutions for more than 4 hours, but no success. Here goes. As the title says, I get no sound when playing in PIE or stand alone. Following some more information and things that I …

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## [Mono Sounds Half as Loud as Stereo Sounds](https://forums.unrealengine.com/t/mono-sounds-half-as-loud-as-stereo-sounds/211401)

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**Author:** [@AlanEdwardes](https://forums.unrealengine.com/u/AlanEdwardes)\
**Replies:** 1\
**Last updated:** [July 13, 2021, 12:00pm UTC](https://forums.unrealengine.com/t/mono-sounds-half-as-loud-as-stereo-sounds/211401 "2021-07-13T12:00:38Z")

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Hi, I am using Unreal Engine 4.26.1 and hearing mono sounds half as loud as stereo sounds. Here’s a capture of Windows mixer with the same sound in mono form, and stereo form: Is that behaviour expected? If so, what’…

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## [Learning Material for Ambient & Procedural Sound Course](https://forums.unrealengine.com/t/learning-material-for-ambient-procedural-sound-course/474937)

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**Author:** [@anonymous\_user\_2089f774](https://forums.unrealengine.com/u/anonymous_user_2089f774)\
**Replies:** 1\
**Last updated:** [July 12, 2021, 11:55am UTC](https://forums.unrealengine.com/t/learning-material-for-ambient-procedural-sound-course/474937 "2021-07-12T11:55:35Z")

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Hi There, I am working my way through the Unreal Audio integration course entitled ‘Ambient & Procedural Sound’. During the first tutorial the presenter mentions that two versions of the project are supplied so that th…

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## [How to enable "ambisonic" effect in Oculus and Resonance audio plugin?](https://forums.unrealengine.com/t/how-to-enable-ambisonic-effect-in-oculus-and-resonance-audio-plugin/480498)

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**Author:** [@anonymous\_user\_e577384b](https://forums.unrealengine.com/u/anonymous_user_e577384b)\
**Replies:** 5\
**Last updated:** [July 11, 2021, 5:33pm UTC](https://forums.unrealengine.com/t/how-to-enable-ambisonic-effect-in-oculus-and-resonance-audio-plugin/480498 "2021-07-11T17:33:14Z")

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Hi all, How to enable “ambisonic” effect in Oculus and Resonance audio plugin? I does not hear the ambisonic effect by my test Here is my step: Step1: Import a ambisonic audio file and add on the Map Step2: Add a so…

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## [Start up error. Cant open twinmotion, UE 4.26, UE5](https://forums.unrealengine.com/t/start-up-error-cant-open-twinmotion-ue-4-26-ue5/486050)

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**Author:** [@Teammax](https://forums.unrealengine.com/u/Teammax)\
**Replies:** 0\
**Last updated:** [July 11, 2021, 10:02am UTC](https://forums.unrealengine.com/t/start-up-error-cant-open-twinmotion-ue-4-26-ue5/486050 "2021-07-11T10:02:09Z")

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LoginId:d2562be84e4f54d8bd8be392a7ff2e67 EpicAccountId:edaf34a249d540beb406b6efa84aef08 Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x0000000000000000 AudioDevProps2\_7ff9c9c00000 xaudio2\_9 xaudio…

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## [How to make Invisible Mesh but Animations still run the Footsteps?](https://forums.unrealengine.com/t/how-to-make-invisible-mesh-but-animations-still-run-the-footsteps/471777)

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**Author:** [@Will-Codes](https://forums.unrealengine.com/u/Will-Codes)\
**Replies:** 1\
**Last updated:** [July 10, 2021, 4:01pm UTC](https://forums.unrealengine.com/t/how-to-make-invisible-mesh-but-animations-still-run-the-footsteps/471777 "2021-07-10T16:01:08Z")

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I use the animation blueprint for markers to play audio for the footsteps on my character. How do I make it so that I do not have to display the default white robot guy mesh but instead have nothing but still play the an…

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## [Why is my volume quieter in game?](https://forums.unrealengine.com/t/why-is-my-volume-quieter-in-game/486009)

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**Author:** [@Skoutyboy](https://forums.unrealengine.com/u/Skoutyboy)\
**Replies:** 0\
**Last updated:** [July 10, 2021, 5:01am UTC](https://forums.unrealengine.com/t/why-is-my-volume-quieter-in-game/486009 "2021-07-10T05:01:53Z")

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Hello, I have an audio component that plays at all times but it is way louder in editor than it is in-game. I am not doing anything in BeginPlay() so shouldn’t my audio be the same volume in game and in the level editor…

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## [Best way to play music continuously between level WITH Quartz? and keep clock live!](https://forums.unrealengine.com/t/best-way-to-play-music-continuously-between-level-with-quartz-and-keep-clock-live/239693)

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**Author:** [@olivierJT](https://forums.unrealengine.com/u/olivierJT)\
**Replies:** 1\
**Last updated:** [July 8, 2021, 10:25pm UTC](https://forums.unrealengine.com/t/best-way-to-play-music-continuously-between-level-with-quartz-and-keep-clock-live/239693 "2021-07-08T22:25:12Z")

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Hello everyone, I am using Quartz for managing the audio timings. I’ve been using the “game instance” to manage and “spawn” the audio but it look like the clock doesn’t work. Having a “subscribe to all quantization ev…

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## [Live link face import into Unreal Engine](https://forums.unrealengine.com/t/live-link-face-import-into-unreal-engine/239410)

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**Author:** [@blake-sweeney](https://forums.unrealengine.com/u/blake-sweeney)\
**Replies:** 0\
**Last updated:** [July 7, 2021, 7:17am UTC](https://forums.unrealengine.com/t/live-link-face-import-into-unreal-engine/239410 "2021-07-07T07:17:46Z")

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I’m using UE4 on a VM on AWS, so I guess this is two questions: Is there any way to link an iPhone from my local network to a VM that’s on a different network? Assuming there isn’t then… After recording a take and upl…

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## [How do I make a sound file that's .wav or .mp3 loop when a gun is being fired?](https://forums.unrealengine.com/t/how-do-i-make-a-sound-file-thats-wav-or-mp3-loop-when-a-gun-is-being-fired/485744)

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**Author:** [@TheDeadlyArtist](https://forums.unrealengine.com/u/TheDeadlyArtist)\
**Replies:** 1\
**Last updated:** [July 4, 2021, 2:52pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-sound-file-thats-wav-or-mp3-loop-when-a-gun-is-being-fired/485744 "2021-07-04T14:52:40Z")

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Right now it just plays the noise once whenever I hold down left click, but the muzzle flash I made continues until I release the button (which is what I want it to do.)

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## [Ue4.12 on rift doesnt work anylonger](https://forums.unrealengine.com/t/ue4-12-on-rift-doesnt-work-anylonger/485660)

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**Author:** [@anonymous\_user\_bab16de41](https://forums.unrealengine.com/u/anonymous_user_bab16de41)\
**Replies:** 0\
**Last updated:** [July 2, 2021, 1:21pm UTC](https://forums.unrealengine.com/t/ue4-12-on-rift-doesnt-work-anylonger/485660 "2021-07-02T13:21:40Z")

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Hi A compiled game ue4.12 used to run properly on rift but it doesnt anylonger, sound is working and it shows on the screen but oculus RIFT doesnt show the VR. Formerly everything was runnig fine. Im using windos 10 64b…

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## [UE5 File Formats](https://forums.unrealengine.com/t/ue5-file-formats/238565)

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**Author:** [@The\_Millennial](https://forums.unrealengine.com/u/The_Millennial)\
**Replies:** 3\
**Last updated:** [July 2, 2021, 6:26am UTC](https://forums.unrealengine.com/t/ue5-file-formats/238565 "2021-07-02T06:26:00Z")

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Good evening, I have scoured the internet via the Googs and posted this question in several UE forums, but I am absolutely FLABBERGASTED how hard this information is to obtain. Either people legitimately don’t know or a…

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## [Making Audiovisualizer only react to one thing](https://forums.unrealengine.com/t/making-audiovisualizer-only-react-to-one-thing/236739)

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**Author:** [@GraxChaddington](https://forums.unrealengine.com/u/GraxChaddington)\
**Replies:** 2\
**Last updated:** [June 28, 2021, 9:53pm UTC](https://forums.unrealengine.com/t/making-audiovisualizer-only-react-to-one-thing/236739 "2021-06-28T21:53:50Z")

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Hi there. I have an audio visualizer that I programmed into my game that is reactive to mic input(thanks to Arthur’s Audio BPs). Good news, it works! Bad news, I am running into two issues. The mic input plays back to…

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## [What is the point of SynthCommand?](https://forums.unrealengine.com/t/what-is-the-point-of-synthcommand/234541)

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**Author:** [@mjrmls](https://forums.unrealengine.com/u/mjrmls)\
**Replies:** 3\
**Last updated:** [June 28, 2021, 3:45pm UTC](https://forums.unrealengine.com/t/what-is-the-point-of-synthcommand/234541 "2021-06-28T15:45:05Z")

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I’m referring to the method USynthComponent::SynthCommand. In the documentation, it just says “Method to execute parameter changes on game thread in audio render thread”, whatever that means. I’m asking because so far I…

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## [Wwise integration asset creation](https://forums.unrealengine.com/t/wwise-integration-asset-creation/485422)

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**Author:** [@AdamfBuchanan](https://forums.unrealengine.com/u/AdamfBuchanan)\
**Replies:** 0\
**Last updated:** [June 27, 2021, 4:53am UTC](https://forums.unrealengine.com/t/wwise-integration-asset-creation/485422 "2021-06-27T04:53:44Z")

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When i integrate Wwise to a UE project and then open the project there is no WwiseAudio folder created. If i create any folder in UE (lets say I create my own WwiseAudio folder) and then, within that folder, attempt to c…

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## [Live Audio Playback/ Record](https://forums.unrealengine.com/t/live-audio-playback-record/235898)

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**Author:** [@TheoNogueira](https://forums.unrealengine.com/u/TheoNogueira)\
**Replies:** 2\
**Last updated:** [June 26, 2021, 12:21pm UTC](https://forums.unrealengine.com/t/live-audio-playback-record/235898 "2021-06-26T12:21:28Z")

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Is there in UE4 or coming on UE5 a feature to bring in real-time live audio from a Microphone or Audio Interface into a game as you play it? I know Live-link can use the FaceAR tech and animations and all that can follow…

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## [Set Paused Not Working after Audio Component Variable Change](https://forums.unrealengine.com/t/set-paused-not-working-after-audio-component-variable-change/485309)

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**Author:** [@pheeeeno](https://forums.unrealengine.com/u/pheeeeno)\
**Replies:** 0\
**Last updated:** [June 24, 2021, 1:37pm UTC](https://forums.unrealengine.com/t/set-paused-not-working-after-audio-component-variable-change/485309 "2021-06-24T13:37:06Z")

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I have a CD player system where a play/pause button will stop and start an audio component through the Set Paused node. The system works fine until I update the audio component variable. I can successfully print string t…

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## [Accessed None/Attempted to Read Property Error when stopping sound](https://forums.unrealengine.com/t/accessed-none-attempted-to-read-property-error-when-stopping-sound/485241)

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**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 5\
**Last updated:** [June 24, 2021, 6:42am UTC](https://forums.unrealengine.com/t/accessed-none-attempted-to-read-property-error-when-stopping-sound/485241 "2021-06-24T06:42:30Z")

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I’m attempting to stop the playing music when a level is over, so I can then play a little victory sound effect. When I try to stop the sound before I play the victory sound, I get either an Accessed None or Attempted to…

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## [Seamless video loops in media player?](https://forums.unrealengine.com/t/seamless-video-loops-in-media-player/360826)

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**Author:** [@anonymous\_user\_00edb591](https://forums.unrealengine.com/u/anonymous_user_00edb591)\
**Replies:** 7\
**Last updated:** [June 23, 2021, 6:43pm UTC](https://forums.unrealengine.com/t/seamless-video-loops-in-media-player/360826 "2021-06-23T18:43:09Z")

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Is it possible to loop a media texture of a video so that it loops seamlessly, or so I can trigger a new clip immediately after with no delay between them? I’m doing some experiments with interactive video, but I can’t …

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## [When looping media player, there is a pause at the end](https://forums.unrealengine.com/t/when-looping-media-player-there-is-a-pause-at-the-end/469103)

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**Author:** [@anonymous\_user\_42d59f78](https://forums.unrealengine.com/u/anonymous_user_42d59f78)\
**Replies:** 1\
**Last updated:** [June 23, 2021, 6:42pm UTC](https://forums.unrealengine.com/t/when-looping-media-player-there-is-a-pause-at-the-end/469103 "2021-06-23T18:42:14Z")

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Media Player seems to pause briefly for about half a second, and then loops. How do I get rid of this pause? (BTW I am using the media player in a widget blueprint.)

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## [How do I add audio to the Level Sequencer?](https://forums.unrealengine.com/t/how-do-i-add-audio-to-the-level-sequencer/236932)

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**Author:** [@MiraCore.CR](https://forums.unrealengine.com/u/MiraCore.CR)\
**Replies:** 2\
**Last updated:** [June 23, 2021, 2:01pm UTC](https://forums.unrealengine.com/t/how-do-i-add-audio-to-the-level-sequencer/236932 "2021-06-23T14:01:30Z")

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English: Good day to all. I am creating my first project on Unreal Engine 4.26.2 (Cinematic). I want to add sound to the final video clip. I tried just adding the sounds I needed to the Level Sequencer, but the result d…

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## [Check if Audio Device is changed (4.22)](https://forums.unrealengine.com/t/check-if-audio-device-is-changed-4-22/236984)

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**Author:** [@ALMAN\_01](https://forums.unrealengine.com/u/ALMAN_01)\
**Replies:** 0\
**Last updated:** [June 23, 2021, 11:38am UTC](https://forums.unrealengine.com/t/check-if-audio-device-is-changed-4-22/236984 "2021-06-23T11:38:23Z")

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Hello, I am looking for a solution to check if the audio device has been changed in runtime so I can update my music that is playing in the background

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## [How do I add audio to the Level Sequencer?](https://forums.unrealengine.com/t/how-do-i-add-audio-to-the-level-sequencer/485228)

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**Author:** [@MiraCore.CR](https://forums.unrealengine.com/u/MiraCore.CR)\
**Replies:** 0\
**Last updated:** [June 22, 2021, 9:23pm UTC](https://forums.unrealengine.com/t/how-do-i-add-audio-to-the-level-sequencer/485228 "2021-06-22T21:23:43Z")

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English: Good day to all. I am creating my first project on Unreal Engine 4.26.2 (Cinematic). I want to add sound to the final video clip. I tried just adding the sounds I needed to the Level Sequencer, but the result d…

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## [This music for short film score,cartoon free no copyright](https://forums.unrealengine.com/t/this-music-for-short-film-score-cartoon-free-no-copyright/236790)

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**Author:** [@T-REX-Z99](https://forums.unrealengine.com/u/T-REX-Z99)\
**Replies:** 0\
**Last updated:** [June 22, 2021, 11:01am UTC](https://forums.unrealengine.com/t/this-music-for-short-film-score-cartoon-free-no-copyright/236790 "2021-06-22T11:01:17Z")

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hi everyone i created this music for free for who need a free music for his project i made this quick music for a film,cartoon i used this film to made this music like a film score i used sound font called FluidR3\_GM …

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