# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=56

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**Page:** 57

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## [UE4.26 Sounds terrible, why?](https://forums.unrealengine.com/t/ue4-26-sounds-terrible-why/250558)

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**Author:** [@DraxFX](https://forums.unrealengine.com/u/DraxFX)\
**Replies:** 0\
**Last updated:** [September 13, 2021, 7:24pm UTC](https://forums.unrealengine.com/t/ue4-26-sounds-terrible-why/250558 "2021-09-13T19:24:56Z")

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Hi, I got several music marketplace assets, now I installed them to UE4.26 and they all sound bad, low tones sound extremely noisy, and I´m talking about any type of sound, If I use older versions of UE, I don’t have thi…

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## [ Game Audio Sound Design / SFX Contract Template ](https://forums.unrealengine.com/t/game-audio-sound-design-sfx-contract-template/250431)

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**Author:** [@balthazriogames](https://forums.unrealengine.com/u/balthazriogames)\
**Replies:** 0\
**Last updated:** [September 13, 2021, 4:01am UTC](https://forums.unrealengine.com/t/game-audio-sound-design-sfx-contract-template/250431 "2021-09-13T04:01:35Z")

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I’m looking for a template of a sound design/sound effects contract that I can modify and use for my purposes. I am trying to avoid the costs of having a lawyer draft this, so I thought to ask the community. It is for …

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## [How to make sure 2 sounds aren't playing at the same time?](https://forums.unrealengine.com/t/how-to-make-sure-2-sounds-arent-playing-at-the-same-time/488636)

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**Author:** [@PartydoosPDM](https://forums.unrealengine.com/u/PartydoosPDM)\
**Replies:** 8\
**Last updated:** [September 11, 2021, 6:19pm UTC](https://forums.unrealengine.com/t/how-to-make-sure-2-sounds-arent-playing-at-the-same-time/488636 "2021-09-11T18:19:59Z")

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Hey there! My game has several Trigger Boxes which start a specific audio, however, when moving into two triggerboxes (for example at the same time or just at a time very close to each other) the new and already playing…

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## [How to play a sound when my AI is near the Player](https://forums.unrealengine.com/t/how-to-play-a-sound-when-my-ai-is-near-the-player/488647)

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**Author:** [@LikeABoski](https://forums.unrealengine.com/u/LikeABoski)\
**Replies:** 4\
**Last updated:** [September 11, 2021, 8:39am UTC](https://forums.unrealengine.com/t/how-to-play-a-sound-when-my-ai-is-near-the-player/488647 "2021-09-11T08:39:12Z")

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Something like this ( untested ): I’m assuming there’s only one enemy, at the moment ( and the heart sound is looping ).

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## [Reverb from own Voice](https://forums.unrealengine.com/t/reverb-from-own-voice/248094)

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**Author:** [@ghost\_niner\_ch](https://forums.unrealengine.com/u/ghost_niner_ch)\
**Replies:** 7\
**Last updated:** [September 9, 2021, 8:24pm UTC](https://forums.unrealengine.com/t/reverb-from-own-voice/248094 "2021-09-09T20:24:48Z")

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Hi Guys, I wanted to create a reverb effect from my recorded voice from mic without having a distracting direct loop back. I’m searching now for over two hours and can’t find something. The closest I got was to add an …

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## [Best practices (or any practices) for stopping an Anim Notify Sound early?](https://forums.unrealengine.com/t/best-practices-or-any-practices-for-stopping-an-anim-notify-sound-early/249502)

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**Author:** [@Rhadley](https://forums.unrealengine.com/u/Rhadley)\
**Replies:** 2\
**Last updated:** [September 9, 2021, 2:16pm UTC](https://forums.unrealengine.com/t/best-practices-or-any-practices-for-stopping-an-anim-notify-sound-early/249502 "2021-09-09T14:16:14Z")

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I am calling a hoverjet sound in while the blendspace is working, when I boost or turn off the hoverjet the sounds keeps playing until it ends. I’m not sure of to end a sound generated from an Anim Notify early?

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## [UE5 | World Position Offset and Tessellation](https://forums.unrealengine.com/t/ue5-world-position-offset-and-tessellation/231979)

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**Author:** [@CharlestonS](https://forums.unrealengine.com/u/CharlestonS)\
**Replies:** 3\
**Last updated:** [September 8, 2021, 7:49am UTC](https://forums.unrealengine.com/t/ue5-world-position-offset-and-tessellation/231979 "2021-09-08T07:49:15Z")

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So from what I’ve read Material based GPU tessellation has been removed from in UE5 and the best recommendation I’ve seen is to use KitBash or subdivide your meshes and use World Position Offset. But from my testing Wor…

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## [UE4 sequencer animation and FMOD audio event sync](https://forums.unrealengine.com/t/ue4-sequencer-animation-and-fmod-audio-event-sync/249713)

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**Author:** [@KuglarzWatykan](https://forums.unrealengine.com/u/KuglarzWatykan)\
**Replies:** 0\
**Last updated:** [September 9, 2021, 3:52am UTC](https://forums.unrealengine.com/t/ue4-sequencer-animation-and-fmod-audio-event-sync/249713 "2021-09-09T03:52:10Z")

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Hello, so I have this sequencer animation and I’m thinking of VO implementation through FMOD. I know there are audio tables and I use those, but there’s a lot of dialogue and triggering it through Data Tables in Unreal …

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## [Locked Door Sound System?](https://forums.unrealengine.com/t/locked-door-sound-system/249258)

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**Author:** [@Patrick\_000](https://forums.unrealengine.com/u/Patrick_000)\
**Replies:** 2\
**Last updated:** [September 8, 2021, 9:41pm UTC](https://forums.unrealengine.com/t/locked-door-sound-system/249258 "2021-09-08T21:41:53Z")

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I have lots of doors in my map and want to have a locked door sound for all of the doors that aren’t available to go in, but I’m trying to figure out the best way to set this up. I could do a box trigger on every door ha…

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## [\[Audio\] Wwise Listener in Editor is missing](https://forums.unrealengine.com/t/audio-wwise-listener-in-editor-is-missing/488551)

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**Author:** [@Adrianensis](https://forums.unrealengine.com/u/Adrianensis)\
**Replies:** 0\
**Last updated:** [September 8, 2021, 5:35pm UTC](https://forums.unrealengine.com/t/audio-wwise-listener-in-editor-is-missing/488551 "2021-09-08T17:35:20Z")

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Hi! I’m have an issue with wwise sounds in Animations Editor (you know, that window where you can play the animation and place notifies in a timeline). The issue is, if I open this Anim. Editor without previously opening…

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## [is it possible to buy or selling some commercial bgm/music on this website?](https://forums.unrealengine.com/t/is-it-possible-to-buy-or-selling-some-commercial-bgm-music-on-this-website/488532)

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**Author:** [@veramyr](https://forums.unrealengine.com/u/veramyr)\
**Replies:** 2\
**Last updated:** [September 8, 2021, 11:36am UTC](https://forums.unrealengine.com/t/is-it-possible-to-buy-or-selling-some-commercial-bgm-music-on-this-website/488532 "2021-09-08T11:36:14Z")

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is it possible to buy or selling some commercial bgm/music on this website?

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## [Testing Audio In Multiplayer](https://forums.unrealengine.com/t/testing-audio-in-multiplayer/143510)

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**Author:** [@GameAudioGuru](https://forums.unrealengine.com/u/GameAudioGuru)\
**Replies:** 6\
**Last updated:** [September 6, 2021, 1:50pm UTC](https://forums.unrealengine.com/t/testing-audio-in-multiplayer/143510 "2021-09-06T13:50:42Z")

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My project: UE4 C++ project in editor version 4.24.3 Using Wwise Integration - Wwise version 2019.2.0 Using Windows 10 My question has to do with testing audio in more than one client in a PIE session. Namely, it is …

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## [How can I play music with DAW in UE4?](https://forums.unrealengine.com/t/how-can-i-play-music-with-daw-in-ue4/488228)

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**Author:** [@Takeshi\_Faith](https://forums.unrealengine.com/u/Takeshi_Faith)\
**Replies:** 0\
**Last updated:** [September 4, 2021, 2:23am UTC](https://forums.unrealengine.com/t/how-can-i-play-music-with-daw-in-ue4/488228 "2021-09-04T02:23:12Z")

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I just started using UE4. I have a basic question about audio. I would like to know how to play music directly from my DAW (Audio IF) in UE4 instead of a wav file. I would like to play music in real time in UE4. Pleas…

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## [Thank you so much for Lumen](https://forums.unrealengine.com/t/thank-you-so-much-for-lumen/248324)

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**Author:** [@NavJack27](https://forums.unrealengine.com/u/NavJack27)\
**Replies:** 0\
**Last updated:** [August 31, 2021, 8:33pm UTC](https://forums.unrealengine.com/t/thank-you-so-much-for-lumen/248324 "2021-08-31T20:33:53Z")

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I just got done testing out the new nvrtx dlss 4.27 and basically the whole Unreal Engine 5 team you need to be thanked. I have no words. You are so far ahead in the global illumination game… I’m sure nanite is ahead too…

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## [Reverb from own Voice](https://forums.unrealengine.com/t/reverb-from-own-voice/488209)

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**Author:** [@ghost\_niner\_ch](https://forums.unrealengine.com/u/ghost_niner_ch)\
**Replies:** 0\
**Last updated:** [August 30, 2021, 8:28pm UTC](https://forums.unrealengine.com/t/reverb-from-own-voice/488209 "2021-08-30T20:28:51Z")

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Hi Guys, I wanted to create a reverb effect from my recorded voice from mic without having a distracting direct loop back. I’m searching now for over two hours and can’t find something. \` The closest I got was to add a…

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## [Simple tone generator?](https://forums.unrealengine.com/t/simple-tone-generator/102179)

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**Author:** [@MillhouseOne](https://forums.unrealengine.com/u/MillhouseOne)\
**Replies:** 22\
**Last updated:** [August 27, 2021, 7:56am UTC](https://forums.unrealengine.com/t/simple-tone-generator/102179 "2021-08-27T07:56:18Z")

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My use case is fairly simple: I’d like to use the latest audio engine tools to generate a tone (sine wave) at a specific frequency and be able to change the frequency on the fly. I’m comfortable in both BP and UMG, so w…

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## [Laugh recognition ](https://forums.unrealengine.com/t/laugh-recognition/247570)

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**Author:** [@anonymous\_user\_cc8100c01](https://forums.unrealengine.com/u/anonymous_user_cc8100c01)\
**Replies:** 0\
**Last updated:** [August 27, 2021, 4:41am UTC](https://forums.unrealengine.com/t/laugh-recognition/247570 "2021-08-27T04:41:04Z")

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Hey! It may sound silly, but is there a way to set any speech recognition plugin the way so it will recognise everything BUT speech and constant noizes? I want to make player laugh in particular moments to continue the…

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## [Reading external file and metadata](https://forums.unrealengine.com/t/reading-external-file-and-metadata/488025)

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**Author:** [@Bennick323](https://forums.unrealengine.com/u/Bennick323)\
**Replies:** 0\
**Last updated:** [August 26, 2021, 6:27am UTC](https://forums.unrealengine.com/t/reading-external-file-and-metadata/488025 "2021-08-26T06:27:18Z")

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Hello. I’m trying to load music audio files that are external to my game project. Eventually, the idea would be that this would be a game you can point to a local folder filled with music that it could load the info from…

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## [Playing music from player's personal music library](https://forums.unrealengine.com/t/playing-music-from-players-personal-music-library/247380)

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**Author:** [@anonymous\_user\_4e7a98b8](https://forums.unrealengine.com/u/anonymous_user_4e7a98b8)\
**Replies:** 0\
**Last updated:** [August 26, 2021, 2:58am UTC](https://forums.unrealengine.com/t/playing-music-from-players-personal-music-library/247380 "2021-08-26T02:58:07Z")

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Bad music can get quite annoying in a game and I was thinking if it was possible to program something so that a player can listen to their own music library? Very old games did this sometimes, but I haven’t seen it for d…

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## [Play sound while](https://forums.unrealengine.com/t/play-sound-while/246787)

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**Author:** [@Hdubs37](https://forums.unrealengine.com/u/Hdubs37)\
**Replies:** 2\
**Last updated:** [August 25, 2021, 7:19pm UTC](https://forums.unrealengine.com/t/play-sound-while/246787 "2021-08-25T19:19:58Z")

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Hello guys ! I am new to UE and I didn’t find answer to my question yet. I would like to play a sound WHILE my condition is true. I mean, let’s say my sound is 30 sec long. If my IF condition is true for like 10 sec,…

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## [Licensing for university research projects](https://forums.unrealengine.com/t/licensing-for-university-research-projects/368945)

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**Author:** [@anonymous\_user\_b294f4dd](https://forums.unrealengine.com/u/anonymous_user_b294f4dd)\
**Replies:** 3\
**Last updated:** [August 25, 2021, 8:20am UTC](https://forums.unrealengine.com/t/licensing-for-university-research-projects/368945 "2021-08-25T08:20:18Z")

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Hello, we are from a local University in Hong Kong. We are planning to launch a new research project which utilize VR environment to investigate the attitudes of people towards some urban and architectural design feature…

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## [how do i play a sound at location in animation?](https://forums.unrealengine.com/t/how-do-i-play-a-sound-at-location-in-animation/487912)

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**Author:** [@bgreene288](https://forums.unrealengine.com/u/bgreene288)\
**Replies:** 1\
**Last updated:** [August 24, 2021, 10:08pm UTC](https://forums.unrealengine.com/t/how-do-i-play-a-sound-at-location-in-animation/487912 "2021-08-24T22:08:01Z")

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basically i am making a game and i tried everything to make a footstep sound that the enemy makes, i tried animnotifs, i tried playing it by blueprint, i just want to play a footstep sound for the enemy without it being …

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## [UE 4.23 Speech Mapping](https://forums.unrealengine.com/t/ue-4-23-speech-mapping/221713)

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**Author:** [@HashemShepard](https://forums.unrealengine.com/u/HashemShepard)\
**Replies:** 1\
**Last updated:** [August 24, 2021, 2:36am UTC](https://forums.unrealengine.com/t/ue-4-23-speech-mapping/221713 "2021-08-24T02:36:24Z")

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Hey there everyone, i found this speech mapping section in input in project settings i was wondering if someone know what it does or how to use it i didnt find any documentation related to it thanks

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## [Stream Audio Via TCP](https://forums.unrealengine.com/t/stream-audio-via-tcp/463715)

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**Author:** [@anonymous\_user\_29a8b087](https://forums.unrealengine.com/u/anonymous_user_29a8b087)\
**Replies:** 2\
**Last updated:** [August 23, 2021, 9:38pm UTC](https://forums.unrealengine.com/t/stream-audio-via-tcp/463715 "2021-08-23T21:38:08Z")

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Hello all, I am trying to build a Virtual Assistant in UE4. I need to somehow send my response from DialogFlow to UE4 for use in the Oculus Lipsync Plugin. Basically, I have 3 media options for the response: -16-Bit L…

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## [I did a music video, let me know what you think?](https://forums.unrealengine.com/t/i-did-a-music-video-let-me-know-what-you-think/487871)

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**Author:** [@EXHIBITAGALLERY](https://forums.unrealengine.com/u/EXHIBITAGALLERY)\
**Replies:** 1\
**Last updated:** [August 23, 2021, 2:06pm UTC](https://forums.unrealengine.com/t/i-did-a-music-video-let-me-know-what-you-think/487871 "2021-08-23T14:06:20Z")

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I used unreal engine for the animation along with some free assets from the Epic store. everything else including the characters are all custom. Please give your honest opinion. Thanks

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## [Recommended Starter Sounds Pack](https://forums.unrealengine.com/t/recommended-starter-sounds-pack/487724)

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**Author:** [@Gizmobox1](https://forums.unrealengine.com/u/Gizmobox1)\
**Replies:** 2\
**Last updated:** [August 23, 2021, 2:03am UTC](https://forums.unrealengine.com/t/recommended-starter-sounds-pack/487724 "2021-08-23T02:03:18Z")

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Hi Everyone, I’m just getting started with Unreal Engine and really loving it so far! I’ve been working through tutorials on blueprints, materials, UI, and most recently AI! The one area that seems to have a bit of a g…

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## [Grouping MetaSounds together?](https://forums.unrealengine.com/t/grouping-metasounds-together/246851)

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**Author:** [@hdale94](https://forums.unrealengine.com/u/hdale94)\
**Replies:** 0\
**Last updated:** [August 23, 2021, 1:30am UTC](https://forums.unrealengine.com/t/grouping-metasounds-together/246851 "2021-08-23T01:30:50Z")

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Hello, I’m a Unreal noob, and I just started messing around with MetaSound in UE5. Great stuff, very flexible. I was wondering if it’s possible to group several individual MetaSound objects together for mixing and for a…

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## [再生中の音楽を止めて、別のbgmを流してから、元に戻すには](https://forums.unrealengine.com/t/bgm/487805)

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**Author:** [@helomiux1883](https://forums.unrealengine.com/u/helomiux1883)\
**Replies:** 3\
**Last updated:** [August 22, 2021, 8:53am UTC](https://forums.unrealengine.com/t/bgm/487805 "2021-08-22T08:53:48Z")

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今ながれているBGM は音楽Aです。 イベントが発生したら、いま再生中の音楽Aの位置を覚えておいて、音楽のBPMが160なので、一拍分である375ミリ秒かけて音楽Aをフェードアウトさせながら、音楽Bをフェードインする。（クロスフェードさせる） イベントが終わったら、先ほどの音楽Aを最初からプレイするのではなく、先ほど覚えておいた位置から（止めたところから）再生させたいと思います。 ・サウンドを途中から再生させる方法、 サウンドキ…

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## [Blueprint loop/for/while node with custom c++ blueprint function library](https://forums.unrealengine.com/t/blueprint-loop-for-while-node-with-custom-c-blueprint-function-library/458043)

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**Author:** [@AaroTT](https://forums.unrealengine.com/u/AaroTT)\
**Replies:** 2\
**Last updated:** [August 21, 2021, 8:23pm UTC](https://forums.unrealengine.com/t/blueprint-loop-for-while-node-with-custom-c-blueprint-function-library/458043 "2021-08-21T20:23:35Z")

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Hi, I need to create a custom blueprint node. I am using the blueprint function library. The node will look like this: Input: int timedelayforeachloop int numberofloops output exc loop exc completed loop1.h // …

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## [Nemisindo - New online platform for Sound Effect assets (free)](https://forums.unrealengine.com/t/nemisindo-new-online-platform-for-sound-effect-assets-free/246157)

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**Author:** [@Nemisindo](https://forums.unrealengine.com/u/Nemisindo)\
**Replies:** 1\
**Last updated:** [August 20, 2021, 4:27pm UTC](https://forums.unrealengine.com/t/nemisindo-new-online-platform-for-sound-effect-assets-free/246157 "2021-08-20T16:27:33Z")

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Hi all, We are Nemisindo, a London startup who specialises in procedural sound effect generation. We are an Epic Megagrant recipient, developing procedural audio plugins for Unreal Engine. While our plugins are still a …

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