# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=55

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**Page:** 56

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## [Bouncing Ball Sound](https://forums.unrealengine.com/t/bouncing-ball-sound/60795)

<div class="topic-metadata">

**Author:** [@tcla75](https://forums.unrealengine.com/u/tcla75)\
**Replies:** 1\
**Last updated:** [October 14, 2021, 9:06pm UTC](https://forums.unrealengine.com/t/bouncing-ball-sound/60795 "2021-10-14T21:06:18Z")

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I was having a problem with a bouncing ball effect in my game and was surprised to find very little advanced sound tutorial’s on the subject. One’s that I cound understand anyway. The main problem I was having was when t…

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## [Standalone Game Mode](https://forums.unrealengine.com/t/standalone-game-mode/489804)

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**Author:** [@Faisal.ro](https://forums.unrealengine.com/u/Faisal.ro)\
**Replies:** 2\
**Last updated:** [October 13, 2021, 1:42pm UTC](https://forums.unrealengine.com/t/standalone-game-mode/489804 "2021-10-13T13:42:00Z")

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Hi, I would like to know if there is a way where I can set the UE4 editor to close when I run a map in standalone game mode. Right now when I press the standalone game mode option from the toolbar, it works fine but the…

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## [Getting around the limitations of switching footsteps by material.](https://forums.unrealengine.com/t/getting-around-the-limitations-of-switching-footsteps-by-material/469697)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a32d6a8b](https://forums.unrealengine.com/u/anonymous_user_a32d6a8b)\
**Replies:** 5\
**Last updated:** [October 13, 2021, 5:13am UTC](https://forums.unrealengine.com/t/getting-around-the-limitations-of-switching-footsteps-by-material/469697 "2021-10-13T05:13:33Z")

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Hi Everyone, Hoping someone can help me. Currently implementing audio for a 3rd person game - using physical materials assigned to materials to trigger footsteps (pretty much the standard way I guess). However, I’m run…

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## [Quickest way to add many sounds into MetaSounds input array?](https://forums.unrealengine.com/t/quickest-way-to-add-many-sounds-into-metasounds-input-array/255595)

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**Author:** [@Astaraa](https://forums.unrealengine.com/u/Astaraa)\
**Replies:** 0\
**Last updated:** [October 13, 2021, 3:05am UTC](https://forums.unrealengine.com/t/quickest-way-to-add-many-sounds-into-metasounds-input-array/255595 "2021-10-13T03:05:35Z")

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The biggest time saver for me with SoundCues is being able to drop many sounds in all at once, but I don’t see a place to drop multiple sounds into MetaSounds. Switching over, there will be so many :sob: :sob: Is there …

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## [Sound Mix override and push not working](https://forums.unrealengine.com/t/sound-mix-override-and-push-not-working/468243)

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**Author:** [@NedimH](https://forums.unrealengine.com/u/NedimH)\
**Replies:** 1\
**Last updated:** [October 12, 2021, 1:03am UTC](https://forums.unrealengine.com/t/sound-mix-override-and-push-not-working/468243 "2021-10-12T01:03:13Z")

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I have a couple of audio tracks whose volume I want to dynamically increase and decrease, depending on the situation of the game. I have arranged it so that the starting volume in my project’s used Sound Mix of these sou…

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## [Sound design?](https://forums.unrealengine.com/t/sound-design/254655)

<div class="topic-metadata">

**Author:** [@Smasher6190](https://forums.unrealengine.com/u/Smasher6190)\
**Replies:** 2\
**Last updated:** [October 9, 2021, 6:14pm UTC](https://forums.unrealengine.com/t/sound-design/254655 "2021-10-09T18:14:37Z")

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whats the general workflow of sound design for a video game? Would i have to record my own sounds or would stock sounds be alright? Is there a specific software i should use when mixing to make it a better fit for unreal…

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## [WMF Doesn't Support .OGG Streaming](https://forums.unrealengine.com/t/wmf-doesnt-support-ogg-streaming/489691)

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**Author:** [@Kabassmusic](https://forums.unrealengine.com/u/Kabassmusic)\
**Replies:** 0\
**Last updated:** [October 9, 2021, 5:09pm UTC](https://forums.unrealengine.com/t/wmf-doesnt-support-ogg-streaming/489691 "2021-10-09T17:09:41Z")

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Does anybody have a solution to make WMF support .ogg streams from the internet? With Windows 10 it should support .ogg just by installing a simple codec but Unreal doesn’t respond well and still says it’s unsupported.

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## [Sound software](https://forums.unrealengine.com/t/sound-software/254892)

<div class="topic-metadata">

**Author:** [@Smasher6190](https://forums.unrealengine.com/u/Smasher6190)\
**Replies:** 2\
**Last updated:** [October 9, 2021, 1:05pm UTC](https://forums.unrealengine.com/t/sound-software/254892 "2021-10-09T13:05:26Z")

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Is there any free sound software that will work with unreal? Thanks in advance :slight\_smile:

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## [Audio Volumes - Demystify this PLEASE!](https://forums.unrealengine.com/t/audio-volumes-demystify-this-please/253656)

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**Author:** [@VagrantProfile](https://forums.unrealengine.com/u/VagrantProfile)\
**Replies:** 3\
**Last updated:** [October 7, 2021, 7:07pm UTC](https://forums.unrealengine.com/t/audio-volumes-demystify-this-please/253656 "2021-10-07T19:07:26Z")

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I CANNOT for the life of me get an Audio Volume to do anything. Here’s my setup… I’ve placed a large Audio Volume in my level In the Details Panel (with the Audio Volume selected) I have set “Apply Reverb” = TRUE,…

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## [No Audio Debug?!](https://forums.unrealengine.com/t/no-audio-debug/254407)

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**Author:** [@KoileYo](https://forums.unrealengine.com/u/KoileYo)\
**Replies:** 7\
**Last updated:** [October 7, 2021, 3:11pm UTC](https://forums.unrealengine.com/t/no-audio-debug/254407 "2021-10-07T15:11:02Z")

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Hey, no matter what I try, I cant seem to get Audio Debugging going. Nothing happens no matter the command I type in (au.Debug.SoundMixes 1 etc.).

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## [Direct the audio output of a Web Browser](https://forums.unrealengine.com/t/direct-the-audio-output-of-a-web-browser/385043)

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**Author:** [@JSaueressig](https://forums.unrealengine.com/u/JSaueressig)\
**Replies:** 5\
**Last updated:** [October 4, 2021, 6:27pm UTC](https://forums.unrealengine.com/t/direct-the-audio-output-of-a-web-browser/385043 "2021-10-04T18:27:05Z")

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In 4.13.1, 4.14.1, and 4.15 (preview 4), I generated a Web Browser Widget and put this on a blueprint actor. I am aware that both the Web browser and use of a 3D widget are experimental features, but I would really like …

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## [Modular Synth on a non-actor blueprint](https://forums.unrealengine.com/t/modular-synth-on-a-non-actor-blueprint/253964)

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**Author:** [@CallAndGrant](https://forums.unrealengine.com/u/CallAndGrant)\
**Replies:** 0\
**Last updated:** [October 4, 2021, 3:50am UTC](https://forums.unrealengine.com/t/modular-synth-on-a-non-actor-blueprint/253964 "2021-10-04T03:50:23Z")

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Hello! So i’ve been playing around with the Modular and Granular synthesizers in the ActionRPG example and i’m stuck i’ve been attempting to see if I could use them witthin an Anim Notif Blueprint. I know usually i’d …

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## [No audio from Media Player via Pixel Streaming](https://forums.unrealengine.com/t/no-audio-from-media-player-via-pixel-streaming/464735)

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**Author:** [@it.tsb](https://forums.unrealengine.com/u/it.tsb)\
**Replies:** 7\
**Last updated:** [October 3, 2021, 2:13am UTC](https://forums.unrealengine.com/t/no-audio-from-media-player-via-pixel-streaming/464735 "2021-10-03T02:13:48Z")

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I have a project that includes video playback using a Media Player and a Media Sound Component for audio. It works fine when running as a stand-alone packaged game, but when I run the exact same packaged game and view it…

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## [How to sync sound when framerate drops](https://forums.unrealengine.com/t/how-to-sync-sound-when-framerate-drops/253624)

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**Author:** [@VirtualSurrealism](https://forums.unrealengine.com/u/VirtualSurrealism)\
**Replies:** 2\
**Last updated:** [October 1, 2021, 11:50am UTC](https://forums.unrealengine.com/t/how-to-sync-sound-when-framerate-drops/253624 "2021-10-01T11:50:28Z")

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I have an animation playing in the level, few characters moving and doing some stuff. and there is a sound file that is synced to the animation at 30fps. the problem is when the framerate drops the animation slows down b…

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## [Reverse For Each Loop Macro with Wildcard Code](https://forums.unrealengine.com/t/reverse-for-each-loop-macro-with-wildcard-code/308434)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8f043ea0](https://forums.unrealengine.com/u/anonymous_user_8f043ea0)\
**Replies:** 2\
**Last updated:** [September 30, 2021, 1:37am UTC](https://forums.unrealengine.com/t/reverse-for-each-loop-macro-with-wildcard-code/308434 "2021-09-30T01:37:47Z")

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I wanted an easy way to reverse-iterate through a list of objects such that I could safely remove them by index as I went if needed. So I created a Blueprint Macro Library and now have it working. I attach an image of …

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## [Which software links audio into the game?](https://forums.unrealengine.com/t/which-software-links-audio-into-the-game/253029)

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**Author:** [@RonaldBarrett](https://forums.unrealengine.com/u/RonaldBarrett)\
**Replies:** 2\
**Last updated:** [September 28, 2021, 8:02am UTC](https://forums.unrealengine.com/t/which-software-links-audio-into-the-game/253029 "2021-09-28T08:02:00Z")

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I’m designing an off-road racing game. I also designed the sounds of racing cars, wind blowing. But I don’t know how to link them. Do you know the software that links audio into the game?

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## [Can an audio source create a reverb without sending the sound to the speaker](https://forums.unrealengine.com/t/can-an-audio-source-create-a-reverb-without-sending-the-sound-to-the-speaker/252724)

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**Author:** [@tinu.io](https://forums.unrealengine.com/u/tinu.io)\
**Replies:** 3\
**Last updated:** [September 27, 2021, 3:37pm UTC](https://forums.unrealengine.com/t/can-an-audio-source-create-a-reverb-without-sending-the-sound-to-the-speaker/252724 "2021-09-27T15:37:49Z")

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Hi, I’m new to the audio system in UE4 and I was wondering if it is possible to hear a reverb of an audio source without hearing the original audio playing. I was tinkering with the AudioCapture which captures the playe…

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## [PS1 esque sounds Audacity help](https://forums.unrealengine.com/t/ps1-esque-sounds-audacity-help/489201)

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**Author:** [@Ryangames00](https://forums.unrealengine.com/u/Ryangames00)\
**Replies:** 0\
**Last updated:** [September 26, 2021, 3:59pm UTC](https://forums.unrealengine.com/t/ps1-esque-sounds-audacity-help/489201 "2021-09-26T15:59:16Z")

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hello everyone, I am making a ps1 inspired horror survival game and it has come to that part of the project where i have to make sounds for it. i was wondering if anyone uses audacity to make sounds and if so, how would …

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## [UE-62389 - Mic stop capturing audio at 2nd load of app](https://forums.unrealengine.com/t/ue-62389-mic-stop-capturing-audio-at-2nd-load-of-app/430528)

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**Author:** [@Omar\_Vector](https://forums.unrealengine.com/u/Omar_Vector)\
**Replies:** 9\
**Last updated:** [September 25, 2021, 4:10am UTC](https://forums.unrealengine.com/t/ue-62389-mic-stop-capturing-audio-at-2nd-load-of-app/430528 "2021-09-25T04:10:24Z")

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I made simple class that capture voice input from mic and I build it for android . when the app run for first time, the capturing working fine after passing record permission and I can see data voice data output, howeve…

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## [What's the best way to implement dynamic background music?](https://forums.unrealengine.com/t/whats-the-best-way-to-implement-dynamic-background-music/489126)

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**Author:** [@AleMarcati](https://forums.unrealengine.com/u/AleMarcati)\
**Replies:** 1\
**Last updated:** [September 23, 2021, 6:48pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-implement-dynamic-background-music/489126 "2021-09-23T18:48:54Z")

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There is no ‘best way’, but one way that would make a lot of sense would be to have a ‘music controller’. It could be just an actor in the level, or in the game instance, and can receive messages about what kind of musi…

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## [Web Browser Experimental Audio Sound Class Used?](https://forums.unrealengine.com/t/web-browser-experimental-audio-sound-class-used/252151)

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**Author:** [@anonymous\_user\_1055a557](https://forums.unrealengine.com/u/anonymous_user_1055a557)\
**Replies:** 0\
**Last updated:** [September 22, 2021, 5:42pm UTC](https://forums.unrealengine.com/t/web-browser-experimental-audio-sound-class-used/252151 "2021-09-22T17:42:59Z")

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I have code that currently controls the various Sound Classes that I have deployed into a map. I have begun using the Experimental Web Browser in my level for streaming in content. I don’t know which sound class to try…

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## [How to change microphone gain?](https://forums.unrealengine.com/t/how-to-change-microphone-gain/446685)

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**Author:** [@Two-faced](https://forums.unrealengine.com/u/Two-faced)\
**Replies:** 1\
**Last updated:** [September 22, 2021, 6:13am UTC](https://forums.unrealengine.com/t/how-to-change-microphone-gain/446685 "2021-09-22T06:13:10Z")

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I’m using VoiceEngineSteam and VOIPTalkers. What’s the way to set set the gain for microphone? There is a AudioCaptureComponent where you can call SetVolumeMultiplier() but does it use the same Audio Device?

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## [A beautiful music free download no copyright](https://forums.unrealengine.com/t/a-beautiful-music-free-download-no-copyright/251963)

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**Author:** [@T-REX-Z99](https://forums.unrealengine.com/u/T-REX-Z99)\
**Replies:** 0\
**Last updated:** [September 21, 2021, 6:58pm UTC](https://forums.unrealengine.com/t/a-beautiful-music-free-download-no-copyright/251963 "2021-09-21T18:58:12Z")

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hi everyone i composed this music for free for who need a free music for his project i used sound font called FluidR3\_GM I read the license and found that the license allows me to distribute music which I created from…

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## [Ghost of arab arabic orchestra no copyright free download](https://forums.unrealengine.com/t/ghost-of-arab-arabic-orchestra-no-copyright-free-download/251818)

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**Author:** [@T-REX-Z99](https://forums.unrealengine.com/u/T-REX-Z99)\
**Replies:** 0\
**Last updated:** [September 21, 2021, 12:17am UTC](https://forums.unrealengine.com/t/ghost-of-arab-arabic-orchestra-no-copyright-free-download/251818 "2021-09-21T00:17:00Z")

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hi everyone i composed this arabic orhestra free for who need a free music for his project i used sound font called FluidR3\_GM I read the license and found that the license allows me to distribute music which I creat…

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## [Mute an actor without AudioComponent](https://forums.unrealengine.com/t/mute-an-actor-without-audiocomponent/488989)

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**Author:** [@german129873](https://forums.unrealengine.com/u/german129873)\
**Replies:** 0\
**Last updated:** [September 20, 2021, 9:06am UTC](https://forums.unrealengine.com/t/mute-an-actor-without-audiocomponent/488989 "2021-09-20T09:06:56Z")

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Hi everyone! Do you know how to mute or unmute one actor, that makes sounds through Anim Notify in animation in SkeletalMeshComponent, without AudioComponent? Thank you.

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## [Playing game music through the built-in player - legal?](https://forums.unrealengine.com/t/playing-game-music-through-the-built-in-player-legal/488987)

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**Author:** [@Andrey\_t](https://forums.unrealengine.com/u/Andrey_t)\
**Replies:** 0\
**Last updated:** [September 20, 2021, 5:51am UTC](https://forums.unrealengine.com/t/playing-game-music-through-the-built-in-player-legal/488987 "2021-09-20T05:51:00Z")

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Hello. I developed a game in which I used music tracks purchased from the Unreal Marketplace. Casual sites there is such a thing as a “collector’s edition” of the game - this is game with additional materials added righ…

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## [Listen Audio From Buffer](https://forums.unrealengine.com/t/listen-audio-from-buffer/251638)

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**Author:** [@JeremyAncy](https://forums.unrealengine.com/u/JeremyAncy)\
**Replies:** 0\
**Last updated:** [September 20, 2021, 12:22am UTC](https://forums.unrealengine.com/t/listen-audio-from-buffer/251638 "2021-09-20T00:22:36Z")

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Hello, I’m working on project to communicate with a Socket server. From my server, I send an audio to the server with the following type (JSON): { "type":"Buffer", "data":\[26,69,223,163,159,66,134,129,1,66,247,1…

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## [Ambient and procedural sound design - show effects shortcut](https://forums.unrealengine.com/t/ambient-and-procedural-sound-design-show-effects-shortcut/251213)

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**Author:** [@anonymous\_user\_83d2a004](https://forums.unrealengine.com/u/anonymous_user_83d2a004)\
**Replies:** 0\
**Last updated:** [September 17, 2021, 3:35am UTC](https://forums.unrealengine.com/t/ambient-and-procedural-sound-design-show-effects-shortcut/251213 "2021-09-17T03:35:31Z")

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Hi, I’m watching that tutorial and at some points they say to press G or C to show and hide effects, such as the waterfall or the fire torches. I tried that and it won’t work. Did they change the shortcut? Using Big Su…

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## ["Crackling Sound" bug using bluetooth earbuds](https://forums.unrealengine.com/t/crackling-sound-bug-using-bluetooth-earbuds/488853)

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**Author:** [@DieggoMasamune](https://forums.unrealengine.com/u/DieggoMasamune)\
**Replies:** 1\
**Last updated:** [September 16, 2021, 2:34am UTC](https://forums.unrealengine.com/t/crackling-sound-bug-using-bluetooth-earbuds/488853 "2021-09-16T02:34:52Z")

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Hi guys! I’m having a strange problem on the android game i’m working: I have a bluetooth earbud, when i use it to hear the game’s music, the music on it starts to “cutting” or “crackling”, like the game was “loading” …

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## [Licensing costs for b2b web project](https://forums.unrealengine.com/t/licensing-costs-for-b2b-web-project/349050)

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**Author:** [@bbroe](https://forums.unrealengine.com/u/bbroe)\
**Replies:** 2\
**Last updated:** [September 15, 2021, 9:53pm UTC](https://forums.unrealengine.com/t/licensing-costs-for-b2b-web-project/349050 "2021-09-15T21:53:20Z")

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Hello, i have some questions about licensing the unreal-engine for our business. We want to use the engine on a server system (multiple instances) and stream the visualisation results to a web application, not using th…

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