# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=53

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 54

---

## [SteamAudio - vertical distance from probes](https://forums.unrealengine.com/t/steamaudio-vertical-distance-from-probes/265705)

<div class="topic-metadata">

**Author:** [@mxnko](https://forums.unrealengine.com/u/mxnko)\
**Replies:** 0\
**Last updated:** [December 12, 2021, 12:01am UTC](https://forums.unrealengine.com/t/steamaudio-vertical-distance-from-probes/265705 "2021-12-12T00:01:00Z")

</div>

I am testing out SteamAudio - and results are good, however when I move vertically away from the probes (currently set to 150 off the floor) - it seems like sound is no longer being reflected correctly and reverb is gone…

---

## [What's the best way to handle projectiles and sound?](https://forums.unrealengine.com/t/whats-the-best-way-to-handle-projectiles-and-sound/491673)

<div class="topic-metadata">

**Author:** [@aaronWeaver781](https://forums.unrealengine.com/u/aaronWeaver781)\
**Replies:** 0\
**Last updated:** [December 6, 2021, 8:01pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-handle-projectiles-and-sound/491673 "2021-12-06T20:01:08Z")

</div>

I’m using the first person template in C++. I used to put the call to play sound in the projectile class, but it would get destroyed before it would play the sound. I put a check for if the sound was playing before the…

---

## [Wwise UE4 issue](https://forums.unrealengine.com/t/wwise-ue4-issue/256610)

<div class="topic-metadata">

**Author:** [@PV.UD](https://forums.unrealengine.com/u/PV.UD)\
**Replies:** 2\
**Last updated:** [December 5, 2021, 10:07pm UTC](https://forums.unrealengine.com/t/wwise-ue4-issue/256610 "2021-12-05T22:07:17Z")

</div>

Hello people I try to generate sound data for the first time after I integrate Wwise to UE4 and I take this error, anyone had that, on the past or know something more? The Wwise project has generated successfully the s…

---

## [How to Properly Change a Folder's Location](https://forums.unrealengine.com/t/how-to-properly-change-a-folders-location/491611)

<div class="topic-metadata">

**Author:** [@Chasetopher](https://forums.unrealengine.com/u/Chasetopher)\
**Replies:** 2\
**Last updated:** [December 4, 2021, 11:23pm UTC](https://forums.unrealengine.com/t/how-to-properly-change-a-folders-location/491611 "2021-12-04T23:23:52Z")

</div>

I recently changed a folder’s location (the folder contained a lot of sound effects) in my project to try and clean things up a bit, and after moving it I made sure to fix up redirectors in folder, and validate assets in…

---

## [GenerateProjectFiles.bat Running error](https://forums.unrealengine.com/t/generateprojectfiles-bat-running-error/264083)

<div class="topic-metadata">

**Author:** [@bengmusic](https://forums.unrealengine.com/u/bengmusic)\
**Replies:** 1\
**Last updated:** [December 4, 2021, 10:25am UTC](https://forums.unrealengine.com/t/generateprojectfiles-bat-running-error/264083 "2021-12-04T10:25:57Z")

</div>

Setting up Unreal Engine 5 project files… Using bundled DotNet SDK Building UnrealBuildTool… ToolChain\\UEToolChain.cs(388,25): error CS0111: 类型“ISPCToolChain”已定义了一个名为“GetISPCObjectFileFormat”的具有相同参数类型的成员 \[G:\\UnrealEng…

---

## [Mac OS microphone permission](https://forums.unrealengine.com/t/mac-os-microphone-permission/238989)

<div class="topic-metadata">

**Author:** [@FletcherAM](https://forums.unrealengine.com/u/FletcherAM)\
**Replies:** 5\
**Last updated:** [December 2, 2021, 4:07pm UTC](https://forums.unrealengine.com/t/mac-os-microphone-permission/238989 "2021-12-02T16:07:42Z")

</div>

Hi, Does anyone know how to enable the microphone permission for Mac? I’m using Take Recorder and need the microphone input as the audio source. The issue seems to be that Unreal doesn’t ask for the microphone permiss…

---

## [Virtual production audio capture from preamp](https://forums.unrealengine.com/t/virtual-production-audio-capture-from-preamp/491504)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0cc8c6da](https://forums.unrealengine.com/u/anonymous_user_0cc8c6da)\
**Replies:** 0\
**Last updated:** [December 1, 2021, 8:59pm UTC](https://forums.unrealengine.com/t/virtual-production-audio-capture-from-preamp/491504 "2021-12-01T20:59:55Z")

</div>

Hey everyone!! I’m getting virtual production setup. I have a preamp to capture audio from 2 lavalier mics. (Below is a link to the product) What I would like to do is have the audio captured in unreal to match any mo…

---

## ["Calculate Frequency Spectrum" to determine the input tone frequency](https://forums.unrealengine.com/t/calculate-frequency-spectrum-to-determine-the-input-tone-frequency/263488)

<div class="topic-metadata">

**Author:** [@Dzeba\_Systems](https://forums.unrealengine.com/u/Dzeba_Systems)\
**Replies:** 0\
**Last updated:** [December 1, 2021, 12:38am UTC](https://forums.unrealengine.com/t/calculate-frequency-spectrum-to-determine-the-input-tone-frequency/263488 "2021-12-01T00:38:04Z")

</div>

There are many tutorials out there on creating frequency visualisations but none seem to address the actual frequency bands being displayed. i.e. What is the central frequency or the frequency band of each part of the an…

---

## [Under what conditions is a question to be reviewed by moderator?](https://forums.unrealengine.com/t/under-what-conditions-is-a-question-to-be-reviewed-by-moderator/383671)

<div class="topic-metadata">

**Author:** [@calembendell](https://forums.unrealengine.com/u/calembendell)\
**Replies:** 7\
**Last updated:** [November 26, 2021, 7:26pm UTC](https://forums.unrealengine.com/t/under-what-conditions-is-a-question-to-be-reviewed-by-moderator/383671 "2021-11-26T19:26:34Z")

</div>

Hullo, I recently tried to post a question about dynamic bindings and it was flagged for review by moderator. I’ve never seen that before and didn’t know it was a thing! Under what conditions would a question be revie…

---

## [Spawn Sound uses wrong speaker at start](https://forums.unrealengine.com/t/spawn-sound-uses-wrong-speaker-at-start/262817)

<div class="topic-metadata">

**Author:** [@Mike9](https://forums.unrealengine.com/u/Mike9)\
**Replies:** 1\
**Last updated:** [November 26, 2021, 9:45am UTC](https://forums.unrealengine.com/t/spawn-sound-uses-wrong-speaker-at-start/262817 "2021-11-26T09:45:42Z")

</div>

I use “spawn sound at location” to play a sound either on the left or right side of the player. But this doesn’t work correctly at the start. Before the player moves the sound always plays from the right speaker even if …

---

## [AudioVolume SetReverbSettings doesn't immedietely apply at runtime?](https://forums.unrealengine.com/t/audiovolume-setreverbsettings-doesnt-immedietely-apply-at-runtime/491295)

<div class="topic-metadata">

**Author:** [@FridgeFace16](https://forums.unrealengine.com/u/FridgeFace16)\
**Replies:** 0\
**Last updated:** [November 25, 2021, 6:23am UTC](https://forums.unrealengine.com/t/audiovolume-setreverbsettings-doesnt-immedietely-apply-at-runtime/491295 "2021-11-25T06:23:15Z")

</div>

Unless I am missing something, setting an AudioVolume’s ReverbSettings at runtime doesn’t actually update the settings until: -You leave then re-enter the volume OR -Disable it using SetEnabled(false) for a frame then…

---

## [Runtime mp3/wav loading support?](https://forums.unrealengine.com/t/runtime-mp3-wav-loading-support/112797)

<div class="topic-metadata">

**Author:** [@theonecalledtom](https://forums.unrealengine.com/u/theonecalledtom)\
**Replies:** 3\
**Last updated:** [November 22, 2021, 1:08pm UTC](https://forums.unrealengine.com/t/runtime-mp3-wav-loading-support/112797 "2021-11-22T13:08:20Z")

</div>

Hi there, a while ago when I looked it was possible to load WAV files on desktop builds but not mobile. It this something that has changed? For context I’d like to record user audio and integrate it (store online, share…

---

## [Disabling Spatialization Breaks Attenuation](https://forums.unrealengine.com/t/disabling-spatialization-breaks-attenuation/262076)

<div class="topic-metadata">

**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 1\
**Last updated:** [November 22, 2021, 6:54am UTC](https://forums.unrealengine.com/t/disabling-spatialization-breaks-attenuation/262076 "2021-11-22T06:54:38Z")

</div>

Hey all, Wondering if I’m doing something wrong. I’ve got some looping ambiance sounds that I placed in my level and I want them to be attenuated so they are limited to playing in a specific area, but I want to disable …

---

## [How to make an AmbientSound at runtime?](https://forums.unrealengine.com/t/how-to-make-an-ambientsound-at-runtime/491135)

<div class="topic-metadata">

**Author:** [@Jon8857](https://forums.unrealengine.com/u/Jon8857)\
**Replies:** 4\
**Last updated:** [November 21, 2021, 7:13pm UTC](https://forums.unrealengine.com/t/how-to-make-an-ambientsound-at-runtime/491135 "2021-11-21T19:13:26Z")

</div>

In my game the player can make buildings, and I want to associate an ambient sound with the buildings. The problem is that there’s no AmbientSound component to attach to an actor. The regular Audio component that you c…

---

## [Need info on how to publish a free game on playstore](https://forums.unrealengine.com/t/need-info-on-how-to-publish-a-free-game-on-playstore/491070)

<div class="topic-metadata">

**Author:** [@SlayerINF](https://forums.unrealengine.com/u/SlayerINF)\
**Replies:** 4\
**Last updated:** [November 19, 2021, 10:02am UTC](https://forums.unrealengine.com/t/need-info-on-how-to-publish-a-free-game-on-playstore/491070 "2021-11-19T10:02:57Z")

</div>

Hi, I have made a small mini game and i am thinking of adding it in playstore. The game is a a kind of stacking block game, and i am releasing it for free, What are the formalities to be taken care of? Do i need to in…

---

## [Animation Blending Causing Double Audio Notify](https://forums.unrealengine.com/t/animation-blending-causing-double-audio-notify/303475)

<div class="topic-metadata">

**Author:** [@JackMenhorn](https://forums.unrealengine.com/u/JackMenhorn)\
**Replies:** 23\
**Last updated:** [November 19, 2021, 9:20am UTC](https://forums.unrealengine.com/t/animation-blending-causing-double-audio-notify/303475 "2021-11-19T09:20:29Z")

</div>

I have set up footstep notifies on some animations that get blended together. But when the animation is blending between two different footstep animations notifies on both animations play at the same time. Is there a wa…

---

## [Can i use content from online learning in my game](https://forums.unrealengine.com/t/can-i-use-content-from-online-learning-in-my-game/490956)

<div class="topic-metadata">

**Author:** [@The\_NL](https://forums.unrealengine.com/u/The_NL)\
**Replies:** 0\
**Last updated:** [November 19, 2021, 7:17am UTC](https://forums.unrealengine.com/t/can-i-use-content-from-online-learning-in-my-game/490956 "2021-11-19T07:17:48Z")

</div>

Can I use content from UE4 Online Learning in my game ? Specifically in this case I would like to take some sound effects, is that okay ? The lesson I found out is this one: Dynamic Audio - Unreal Engine

---

## [How to create a microphone input pitch recognition system within unreal?](https://forums.unrealengine.com/t/how-to-create-a-microphone-input-pitch-recognition-system-within-unreal/261645)

<div class="topic-metadata">

**Author:** [@cupidph1](https://forums.unrealengine.com/u/cupidph1)\
**Replies:** 0\
**Last updated:** [November 19, 2021, 3:41am UTC](https://forums.unrealengine.com/t/how-to-create-a-microphone-input-pitch-recognition-system-within-unreal/261645 "2021-11-19T03:41:43Z")

</div>

Hi guys! I want to create a game that can recognize the pitch of a sound and therefore changes accordingly. So far I have worked with p5js and ml5js, which works out perfectly. Now my problem is that I want to advance …

---

## [Built-in Reverb not working in packaged builds? - 4.26](https://forums.unrealengine.com/t/built-in-reverb-not-working-in-packaged-builds-4-26/483712)

<div class="topic-metadata">

**Author:** [@olliebateson](https://forums.unrealengine.com/u/olliebateson)\
**Replies:** 1\
**Last updated:** [November 16, 2021, 4:26pm UTC](https://forums.unrealengine.com/t/built-in-reverb-not-working-in-packaged-builds-4-26/483712 "2021-11-16T16:26:55Z")

</div>

Hi guys, I am currently having a frustrating issue with Unreals built-in reverb not working in packaged builds (Windows 64bit). I have already tried a handful of fixes, none of which have solved the problem. Reverb is w…

---

## [Can i use content from UE4 online learning in my game](https://forums.unrealengine.com/t/can-i-use-content-from-ue4-online-learning-in-my-game/490957)

<div class="topic-metadata">

**Author:** [@The\_NL](https://forums.unrealengine.com/u/The_NL)\
**Replies:** 0\
**Last updated:** [November 15, 2021, 11:26pm UTC](https://forums.unrealengine.com/t/can-i-use-content-from-ue4-online-learning-in-my-game/490957 "2021-11-15T23:26:24Z")

</div>

Can I use content from UE4 Online Learning in my game ? Specifically in this case I would like to take some sound effects, is that okay ? The lesson I found out is this one: Dynamic Audio - Unreal Engine

---

## [Can i use content from online learning in my game](https://forums.unrealengine.com/t/can-i-use-content-from-online-learning-in-my-game/490955)

<div class="topic-metadata">

**Author:** [@The\_NL](https://forums.unrealengine.com/u/The_NL)\
**Replies:** 0\
**Last updated:** [November 15, 2021, 11:11pm UTC](https://forums.unrealengine.com/t/can-i-use-content-from-online-learning-in-my-game/490955 "2021-11-15T23:11:53Z")

</div>

Can I use content from UE4 Online Learning in my game ? Specifically in this case I would like to take some sound effects, is that okay ? The lesson I found out is this one: Dynamic Audio - Unreal Engine

---

## [I can't change the default value on Sound Base variable.](https://forums.unrealengine.com/t/i-cant-change-the-default-value-on-sound-base-variable/490941)

<div class="topic-metadata">

**Author:** [@klaomon](https://forums.unrealengine.com/u/klaomon)\
**Replies:** 2\
**Last updated:** [November 15, 2021, 5:02pm UTC](https://forums.unrealengine.com/t/i-cant-change-the-default-value-on-sound-base-variable/490941 "2021-11-15T17:02:49Z")

</div>

Hi, the default value should change based on physical materials but it doesn’t. I assume that I did everything right. Can you help me?

---

## [Flip Flop Audio Delay](https://forums.unrealengine.com/t/flip-flop-audio-delay/490919)

<div class="topic-metadata">

**Author:** [@srhrs](https://forums.unrealengine.com/u/srhrs)\
**Replies:** 3\
**Last updated:** [November 14, 2021, 11:28pm UTC](https://forums.unrealengine.com/t/flip-flop-audio-delay/490919 "2021-11-14T23:28:06Z")

</div>

Hello! I’m trying to do this: when my character enters in a trigger box, the door opens with a sound; when it leaves, the door closes with another sound. The problem is that the closing sound plays before the door actua…

---

## [Audio Blueprints Map by Zac Belica](https://forums.unrealengine.com/t/audio-blueprints-map-by-zac-belica/448997)

<div class="topic-metadata">

**Author:** [@Marko\_Pollo](https://forums.unrealengine.com/u/Marko_Pollo)\
**Replies:** 3\
**Last updated:** [November 14, 2021, 10:08pm UTC](https://forums.unrealengine.com/t/audio-blueprints-map-by-zac-belica/448997 "2021-11-14T22:08:30Z")

</div>

Published on Apr 22, 2015 Zak Belica, the Audio Director of Fortnite, shows us how to utilize Blueprints in Unreal Engine in regards to Audio. The above video is really helpful but access to the map would…

---

## [Sounds playing at incoreect time](https://forums.unrealengine.com/t/sounds-playing-at-incoreect-time/260296)

<div class="topic-metadata">

**Author:** [@simoesnm](https://forums.unrealengine.com/u/simoesnm)\
**Replies:** 8\
**Last updated:** [November 12, 2021, 7:25am UTC](https://forums.unrealengine.com/t/sounds-playing-at-incoreect-time/260296 "2021-11-12T07:25:52Z")

</div>

Hey everyone! I’m having a little trouble implementing sounds in Unreal Engine. If you could help me I would appreciate it a lot! What is happening is that I add an fmod event to an object, and they are suppose to be tri…

---

## [How to make packaged Linux game use ALSA instead of PulseAudio?](https://forums.unrealengine.com/t/how-to-make-packaged-linux-game-use-alsa-instead-of-pulseaudio/490817)

<div class="topic-metadata">

**Author:** [@Penzich](https://forums.unrealengine.com/u/Penzich)\
**Replies:** 0\
**Last updated:** [November 11, 2021, 10:44am UTC](https://forums.unrealengine.com/t/how-to-make-packaged-linux-game-use-alsa-instead-of-pulseaudio/490817 "2021-11-11T10:44:27Z")

</div>

I am working on a game for a specific Linux system that is required to use ALSA for interfacing with the sound card. Is there a way to specify ALSA audio interface instead of PulseAudio for a Linux packaged game?

---

## [Newbie Question](https://forums.unrealengine.com/t/newbie-question/260322)

<div class="topic-metadata">

**Author:** [@700halo](https://forums.unrealengine.com/u/700halo)\
**Replies:** 1\
**Last updated:** [November 11, 2021, 8:35am UTC](https://forums.unrealengine.com/t/newbie-question/260322 "2021-11-11T08:35:26Z")

</div>

Hello, is anything that I create in Unreal Engine 4/5 100% mine to profit off of? Like I want to create videos and upload them to YouTube. Can I do that without attribution and claim it as completely mine?

---

## [Max Voices / Max Sources](https://forums.unrealengine.com/t/max-voices-max-sources/260372)

<div class="topic-metadata">

**Author:** [@SteveLane](https://forums.unrealengine.com/u/SteveLane)\
**Replies:** 0\
**Last updated:** [November 11, 2021, 7:58am UTC](https://forums.unrealengine.com/t/max-voices-max-sources/260372 "2021-11-11T07:58:30Z")

</div>

Hi All After setting my max voices to 64, i’m getting the following warning when loading a level (on UE5) LogAudio: Warning: Can’t increase MaxChannels past MaxSources I cant find any documentation or previous discuss…

---

## [A sound just starts playing at a location on my map. Did not put anything there to play.  What can be the problem?](https://forums.unrealengine.com/t/a-sound-just-starts-playing-at-a-location-on-my-map-did-not-put-anything-there-to-play-what-can-be-the-problem/490787)

<div class="topic-metadata">

**Author:** [@Foxy10202](https://forums.unrealengine.com/u/Foxy10202)\
**Replies:** 2\
**Last updated:** [November 10, 2021, 7:13pm UTC](https://forums.unrealengine.com/t/a-sound-just-starts-playing-at-a-location-on-my-map-did-not-put-anything-there-to-play-what-can-be-the-problem/490787 "2021-11-10T19:13:53Z")

</div>

I have elevator sound setup in blueprint with a collision box, when you start the elevator to go up or down it plays a elevator sound. But this sound just start to play at a certain point in the map. Not always at the …

---

## [Playing Audio with a start time on PS4/5 Devkit](https://forums.unrealengine.com/t/playing-audio-with-a-start-time-on-ps4-5-devkit/490777)

<div class="topic-metadata">

**Author:** [@Anonymous\_cca4fc9bcd09684dd4a492cf1ec5b4e5](https://forums.unrealengine.com/u/Anonymous_cca4fc9bcd09684dd4a492cf1ec5b4e5)\
**Replies:** 0\
**Last updated:** [November 10, 2021, 8:46am UTC](https://forums.unrealengine.com/t/playing-audio-with-a-start-time-on-ps4-5-devkit/490777 "2021-11-10T08:46:00Z")

</div>

When trying to play sound with a certain start time on PS4/5 Devkit the audio will always play from the beginning regardless of the entered start time. I am using an Windows to test to develop. The Audio works fine on t…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=52)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=54)
