# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=50

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**Page:** 51

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## [Sample MetaSound to musically merge interrupted waves of different bar lengths](https://forums.unrealengine.com/t/sample-metasound-to-musically-merge-interrupted-waves-of-different-bar-lengths/527266)

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**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 0\
**Last updated:** [April 13, 2022, 3:36pm UTC](https://forums.unrealengine.com/t/sample-metasound-to-musically-merge-interrupted-waves-of-different-bar-lengths/527266 "2022-04-13T15:36:52Z")

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Here is a MetaSound for this use case: Two wav files alternately play that are the same meter but different length, either may be interrupted by the other at any time. When interrupted (i.e., toggling the InCombat boole…

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## [How to play sound when an image is detected?](https://forums.unrealengine.com/t/how-to-play-sound-when-an-image-is-detected/523566)

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**Author:** [@thchan384](https://forums.unrealengine.com/u/thchan384)\
**Replies:** 0\
**Last updated:** [April 10, 2022, 8:52pm UTC](https://forums.unrealengine.com/t/how-to-play-sound-when-an-image-is-detected/523566 "2022-04-10T20:52:07Z")

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I have an array of images and when 016 is detected by ARcore, I would like the programme to play my wav file, but I can’t find the correct way to do it and it’s been very frustrating. Which part am I wrong about?

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## [UE5 Float Parameter](https://forums.unrealengine.com/t/ue5-float-parameter/522076)

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**Author:** [@SaphiGoat](https://forums.unrealengine.com/u/SaphiGoat)\
**Replies:** 2\
**Last updated:** [April 9, 2022, 7:44pm UTC](https://forums.unrealengine.com/t/ue5-float-parameter/522076 "2022-04-09T19:44:01Z")

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Hello, I’m using a AmbientSound source with an custom SoundCue with parameters to control which soundwave is played. But the parameter somehow not handled over to the SoundCue. For Example. If I toggle the rain (float…

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## [How many Sound Class Mix refs or pushes is too much?](https://forums.unrealengine.com/t/how-many-sound-class-mix-refs-or-pushes-is-too-much/521208)

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**Author:** [@StellerBap](https://forums.unrealengine.com/u/StellerBap)\
**Replies:** 0\
**Last updated:** [April 9, 2022, 3:11am UTC](https://forums.unrealengine.com/t/how-many-sound-class-mix-refs-or-pushes-is-too-much/521208 "2022-04-09T03:11:55Z")

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Hello, Main question: How many Sound Mix refs is too much when using the au.soundmixes.debug command? Or, is it okay to continually push the same sound mixes over and over again? Is tens of thousands of refs to the same…

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## [Noticable fade-in when using 'Value (Float)' to trigger a sound](https://forums.unrealengine.com/t/noticable-fade-in-when-using-value-float-to-trigger-a-sound/520416)

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**Author:** [@Bas3008](https://forums.unrealengine.com/u/Bas3008)\
**Replies:** 1\
**Last updated:** [April 8, 2022, 5:27pm UTC](https://forums.unrealengine.com/t/noticable-fade-in-when-using-value-float-to-trigger-a-sound/520416 "2022-04-08T17:27:57Z")

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I noticed when triggering a sound (e.g. noise) with the Value (Float) function, there seems to be a noticable fade-in / attack of about 10 milliseconds. This does also happen when using the AD Envelope with 0 seconds att…

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## [How to debug SoundCue Parameter values & why my car engine audio doesn't change on the parameter?](https://forums.unrealengine.com/t/how-to-debug-soundcue-parameter-values-why-my-car-engine-audio-doesnt-change-on-the-parameter/520437)

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**Author:** [@RmaNCreaTechs](https://forums.unrealengine.com/u/RmaNCreaTechs)\
**Replies:** 0\
**Last updated:** [April 8, 2022, 2:58pm UTC](https://forums.unrealengine.com/t/how-to-debug-soundcue-parameter-values-why-my-car-engine-audio-doesnt-change-on-the-parameter/520437 "2022-04-08T14:58:40Z")

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I have a floating vehicle (floatingPawnMovement), and I want to add engine sounds to it. Like EVERY TUTORIAL ONLINE I’ve made a soundcue that uses a " continuous modulator" with an “RPM” parameter to modulate the pitch,…

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## [\[AUDIO\] Sidechain compression issue after packaging  ](https://forums.unrealengine.com/t/audio-sidechain-compression-issue-after-packaging/520106)

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**Author:** [@Monseigneur11](https://forums.unrealengine.com/u/Monseigneur11)\
**Replies:** 0\
**Last updated:** [April 8, 2022, 10:38am UTC](https://forums.unrealengine.com/t/audio-sidechain-compression-issue-after-packaging/520106 "2022-04-08T10:38:15Z")

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Hi there, I’m having a massive issue with the sidechain compression and submixes . I have setup two submixes linked to different soundclasses, a key and a target and I apply a dynamic processor effect on the target with…

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## [Displaying sonar "ping" in world space](https://forums.unrealengine.com/t/displaying-sonar-ping-in-world-space/44459)

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**Author:** [@HInoue](https://forums.unrealengine.com/u/HInoue)\
**Replies:** 3\
**Last updated:** [April 7, 2022, 7:03pm UTC](https://forums.unrealengine.com/t/displaying-sonar-ping-in-world-space/44459 "2022-04-07T19:03:17Z")

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I have a mechanic where the player can spend stamina to make every hidden item in a certain radius around them appear. The ACharacter curates a running list of the objects within their sensory range by using the OnOverla…

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## [Audio track visual in Sequencer doesn't match the actual sound wave pattern](https://forums.unrealengine.com/t/audio-track-visual-in-sequencer-doesnt-match-the-actual-sound-wave-pattern/217784)

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**Author:** [@Taigha](https://forums.unrealengine.com/u/Taigha)\
**Replies:** 1\
**Last updated:** [April 6, 2022, 12:36am UTC](https://forums.unrealengine.com/t/audio-track-visual-in-sequencer-doesnt-match-the-actual-sound-wave-pattern/217784 "2022-04-06T00:36:16Z")

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Hi All, I am trying to sync up some shot transitions in Sequencer with sounds from an audio track (see screen shot attached), but the sound wave shown in the track doesn’t match with the actual sound being played. Anyo…

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## [Audio feedback on any project opened or created in 5.0](https://forums.unrealengine.com/t/audio-feedback-on-any-project-opened-or-created-in-5-0/513228)

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**Author:** [@Oasis\_VR\_Life](https://forums.unrealengine.com/u/Oasis_VR_Life)\
**Replies:** 0\
**Last updated:** [April 5, 2022, 4:54pm UTC](https://forums.unrealengine.com/t/audio-feedback-on-any-project-opened-or-created-in-5-0/513228 "2022-04-05T16:54:35Z")

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For some reason any project opened in unreal engine 5.0 is getting audio feedback the moment the project opens. Just to make sure it was not an issue with 1 audio output I have tried direct to me speakers, through my m-…

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## [Quantized MetaSoundSource starts with volume dropout](https://forums.unrealengine.com/t/quantized-metasoundsource-starts-with-volume-dropout/511968)

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**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 7\
**Last updated:** [April 4, 2022, 5:10pm UTC](https://forums.unrealengine.com/t/quantized-metasoundsource-starts-with-volume-dropout/511968 "2022-04-04T17:10:06Z")

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In my continuing quest to convert my music theme manager over to MetaSounds, I’ve had an unusual glitch when using a Quartz quantized MetaSoundSource, meter is perfect, but there is a brief dropout of audio at the start …

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## [Any tips for low latency audio on Android (Quest 2)?](https://forums.unrealengine.com/t/any-tips-for-low-latency-audio-on-android-quest-2/512446)

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**Author:** [@anonymous\_user\_7b3605871](https://forums.unrealengine.com/u/anonymous_user_7b3605871)\
**Replies:** 0\
**Last updated:** [April 4, 2022, 4:22pm UTC](https://forums.unrealengine.com/t/any-tips-for-low-latency-audio-on-android-quest-2/512446 "2022-04-04T16:22:25Z")

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I’m working on collision sounds for a Quest 2 game, but I noticed a long (~200ms) delay in the audio. I managed to reduce it quite a bit by reducing the audio buffer size and count, but it’s still a little noticeable th…

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## [\[UE4-27\] Unable to capture audio to a file. i need to record microphone input to a file. but not able to do it](https://forums.unrealengine.com/t/ue4-27-unable-to-capture-audio-to-a-file-i-need-to-record-microphone-input-to-a-file-but-not-able-to-do-it/512380)

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**Author:** [@shammi.seth](https://forums.unrealengine.com/u/shammi.seth)\
**Replies:** 0\
**Last updated:** [April 4, 2022, 11:42am UTC](https://forums.unrealengine.com/t/ue4-27-unable-to-capture-audio-to-a-file-i-need-to-record-microphone-input-to-a-file-but-not-able-to-do-it/512380 "2022-04-04T11:42:04Z")

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This is my blueprint when I add debug it does not start recording.

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## [How to spawn objects using Audio Synthesizer!](https://forums.unrealengine.com/t/how-to-spawn-objects-using-audio-synthesizer/486929)

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**Author:** [@DaddysBestSwimr](https://forums.unrealengine.com/u/DaddysBestSwimr)\
**Replies:** 1\
**Last updated:** [April 2, 2022, 1:34am UTC](https://forums.unrealengine.com/t/how-to-spawn-objects-using-audio-synthesizer/486929 "2022-04-02T01:34:23Z")

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Currently working on a rhythm game and I want to spawn objects based on beat waves. I currently have them spawning based on loudness of the sound, except instead of spawning one object, its spawns multiple within that so…

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## [Route Real time Audio input to an object location in 3D world coordinates](https://forums.unrealengine.com/t/route-real-time-audio-input-to-an-object-location-in-3d-world-coordinates/273563)

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**Author:** [@michailmarkou1995](https://forums.unrealengine.com/u/michailmarkou1995)\
**Replies:** 3\
**Last updated:** [March 30, 2022, 12:20am UTC](https://forums.unrealengine.com/t/route-real-time-audio-input-to-an-object-location-in-3d-world-coordinates/273563 "2022-03-30T00:20:31Z")

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Question how to make the “singer effect” by that i mean to talk as Input (mic) in a submix probably or VOIP talker then sent this submix to a an object like a speaker 3D asset around the 3D world and hear my voice genera…

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## [Different audio when leaving a audio spline](https://forums.unrealengine.com/t/different-audio-when-leaving-a-audio-spline/510718)

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**Author:** [@dylanv0](https://forums.unrealengine.com/u/dylanv0)\
**Replies:** 0\
**Last updated:** [March 29, 2022, 6:39pm UTC](https://forums.unrealengine.com/t/different-audio-when-leaving-a-audio-spline/510718 "2022-03-29T18:39:04Z")

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Hello, I’m working on my master project and i figured out how to create a audio spline but i also want to start a new audio when going further away from the spline if that’s possible? It might be easy but i just started…

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## [\[UE5-EA\] Can I call audio play functions from my custom thread?](https://forums.unrealengine.com/t/ue5-ea-can-i-call-audio-play-functions-from-my-custom-thread/510473)

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**Author:** [@alev\_kizilok](https://forums.unrealengine.com/u/alev_kizilok)\
**Replies:** 1\
**Last updated:** [March 29, 2022, 6:18am UTC](https://forums.unrealengine.com/t/ue5-ea-can-i-call-audio-play-functions-from-my-custom-thread/510473 "2022-03-29T06:18:56Z")

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Hi guys, I am working on a music game project and I need to have a metronome that constantly keeps track of time. I had to implement my own metronome because I need high resolution and I could not implement anything that…

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## [Sound clicking and stopping randomly](https://forums.unrealengine.com/t/sound-clicking-and-stopping-randomly/510143)

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**Author:** [@lemail](https://forums.unrealengine.com/u/lemail)\
**Replies:** 4\
**Last updated:** [March 28, 2022, 11:10am UTC](https://forums.unrealengine.com/t/sound-clicking-and-stopping-randomly/510143 "2022-03-28T11:10:21Z")

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Hello. For some reason sounds randomly cut off and produce clicking. Here’s a video of it happening (sorry for the low volume, and I don’t mean the glitching sound at the end, that was working fine in this video, but it…

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## [Sequencer: Audio files](https://forums.unrealengine.com/t/sequencer-audio-files/509347)

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**Author:** [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Replies:** 1\
**Last updated:** [March 27, 2022, 5:12am UTC](https://forums.unrealengine.com/t/sequencer-audio-files/509347 "2022-03-27T05:12:25Z")

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Create a Level Sequence Add an Audio file to track Edit the Audio file, but moving the starting point, or trimming the left or right It has no effect. The Audio file always starts playing from the beginning. Am I mis…

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## [Changing the volume of a media sound component?](https://forums.unrealengine.com/t/changing-the-volume-of-a-media-sound-component/222057)

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**Author:** [@Strange.love](https://forums.unrealengine.com/u/Strange.love)\
**Replies:** 1\
**Last updated:** [March 27, 2022, 1:38am UTC](https://forums.unrealengine.com/t/changing-the-volume-of-a-media-sound-component/222057 "2022-03-27T01:38:15Z")

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So I figured that you need a media sound component in order to actually have the sound from the video playing in the scene, but the media sound component doesn’t appear to have the same sound/volume multiplier parameters…

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## [Stop video and audio from media player with a key](https://forums.unrealengine.com/t/stop-video-and-audio-from-media-player-with-a-key/487914)

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**Author:** [@daferflrs](https://forums.unrealengine.com/u/daferflrs)\
**Replies:** 1\
**Last updated:** [March 26, 2022, 7:54am UTC](https://forums.unrealengine.com/t/stop-video-and-audio-from-media-player-with-a-key/487914 "2022-03-26T07:54:28Z")

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Hi I have a level with several Media Players (each different videos) activated with Widget BluePrint. When clicking on the widget blueprint, the media player loads, but I cannot exit it. When the video ends it returns…

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## [How to sync audio with video while rendering?](https://forums.unrealengine.com/t/how-to-sync-audio-with-video-while-rendering/213404)

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**Author:** [@ruigol](https://forums.unrealengine.com/u/ruigol)\
**Replies:** 16\
**Last updated:** [March 26, 2022, 6:47am UTC](https://forums.unrealengine.com/t/how-to-sync-audio-with-video-while-rendering/213404 "2022-03-26T06:47:58Z")

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Hi, this is my first topic so apologies if i am doing it wrong… I have a Niagara effect that reacts to an ambient sound placed in the level via a Niagara Module Script (screenshot attached). I want to render the scen…

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## [Limit soundeffect palying multiple times](https://forums.unrealengine.com/t/limit-soundeffect-palying-multiple-times/509292)

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**Author:** [@Maffinius](https://forums.unrealengine.com/u/Maffinius)\
**Replies:** 2\
**Last updated:** [March 24, 2022, 10:26am UTC](https://forums.unrealengine.com/t/limit-soundeffect-palying-multiple-times/509292 "2022-03-24T10:26:43Z")

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Hey all, iam currently playing a death sound at a location of the unit that dies. However when multiple units die at the same time the soundeffect plays so loud it blows my ear off… Is there any way to limit the maximu…

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## [Using FMOD and unreal internal audio engine at the same time?](https://forums.unrealengine.com/t/using-fmod-and-unreal-internal-audio-engine-at-the-same-time/509169)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 0\
**Last updated:** [March 23, 2022, 1:19pm UTC](https://forums.unrealengine.com/t/using-fmod-and-unreal-internal-audio-engine-at-the-same-time/509169 "2022-03-23T13:19:33Z")

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I might have a situation where I would like to have the ability to use FMOD and the internal unreal audio engine at the same time. Is that possible? The scenario would be that programmers can implement dummy sounds in u…

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## [Adding sound from outside a complete project](https://forums.unrealengine.com/t/adding-sound-from-outside-a-complete-project/508443)

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**Author:** [@BlazinHayes1978](https://forums.unrealengine.com/u/BlazinHayes1978)\
**Replies:** 1\
**Last updated:** [March 21, 2022, 12:12am UTC](https://forums.unrealengine.com/t/adding-sound-from-outside-a-complete-project/508443 "2022-03-21T00:12:05Z")

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I am interested in creating a Project that when complete will be able to play music added later. Think back to listening to your music while playing race games on PlayStation 3 and or Xbox. Does anyone know of a way to d…

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## [Play Specific Audio While Sliding in Surface](https://forums.unrealengine.com/t/play-specific-audio-while-sliding-in-surface/507594)

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**Author:** [@FBthe73](https://forums.unrealengine.com/u/FBthe73)\
**Replies:** 4\
**Last updated:** [March 18, 2022, 10:41pm UTC](https://forums.unrealengine.com/t/play-specific-audio-while-sliding-in-surface/507594 "2022-03-18T22:41:41Z")

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Hello, Geniuses! I’m having a terrible time trying to play the audios I’ve created for one of the pawns. I’ve created a CUE and when I try Spawn Sound at Location everything works fine, it recognizes the surface it’s on…

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## [UMediaPlayer no sound on window.](https://forums.unrealengine.com/t/umediaplayer-no-sound-on-window/507828)

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**Author:** [@LHJLKQ](https://forums.unrealengine.com/u/LHJLKQ)\
**Replies:** 0\
**Last updated:** [March 18, 2022, 3:48am UTC](https://forums.unrealengine.com/t/umediaplayer-no-sound-on-window/507828 "2022-03-18T03:48:42Z")

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when i play video with UMediaPlayer. There is video but no sound on window. Does anyone know the reason?

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## [Wwise integration to UE5 not working (Compile error)](https://forums.unrealengine.com/t/wwise-integration-to-ue5-not-working-compile-error/506775)

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**Author:** [@Frajamang](https://forums.unrealengine.com/u/Frajamang)\
**Replies:** 0\
**Last updated:** [March 14, 2022, 6:16pm UTC](https://forums.unrealengine.com/t/wwise-integration-to-ue5-not-working-compile-error/506775 "2022-03-14T18:16:33Z")

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Hello, I have followed Wwise’s advice on downloading an integration file to use as an engine plug in. I followed everything right but when I go to open the game it asks me to rebuild the game which I expected but it then…

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## [Music Syncing: Please help!](https://forums.unrealengine.com/t/music-syncing-please-help/114883)

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**Author:** [@diregoldfish](https://forums.unrealengine.com/u/diregoldfish)\
**Replies:** 21\
**Last updated:** [March 12, 2022, 7:55pm UTC](https://forums.unrealengine.com/t/music-syncing-please-help/114883 "2022-03-12T19:55:03Z")

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I’m making a 3D puzzle game about 3 machines that dream of being musicians. Music is important to the theme. Each character has their own theme song and as you progress through the game I add more tracks to their theme …

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## [End Ambience Sound when Playing Media](https://forums.unrealengine.com/t/end-ambience-sound-when-playing-media/506146)

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**Author:** [@holoruss](https://forums.unrealengine.com/u/holoruss)\
**Replies:** 0\
**Last updated:** [March 11, 2022, 10:30pm UTC](https://forums.unrealengine.com/t/end-ambience-sound-when-playing-media/506146 "2022-03-11T22:30:23Z")

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I have a video that plays in a level only when the player choose for playback. But I also have ambient sound playing in the background before the video plays. I am trying to figure out a way to stop the ambient sounds fr…

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