# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=49

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**Page:** 50

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## [\[Feature Request\] Speed Of Sound](https://forums.unrealengine.com/t/feature-request-speed-of-sound/402784)

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**Author:** [@Krilium](https://forums.unrealengine.com/u/Krilium)\
**Replies:** 3\
**Last updated:** [May 10, 2022, 10:42am UTC](https://forums.unrealengine.com/t/feature-request-speed-of-sound/402784 "2022-05-10T10:42:38Z")

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You know how sound is slower than light? For example, you may see an explosion in the distance before you hear it? Another example would be thunder and lightning. Well I’d think an awesome feature/plugin to have in UE4 …

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## [How to make "Speed of Sound"/Distance delay?](https://forums.unrealengine.com/t/how-to-make-speed-of-sound-distance-delay/421555)

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**Author:** [@MrBigzer](https://forums.unrealengine.com/u/MrBigzer)\
**Replies:** 13\
**Last updated:** [May 10, 2022, 10:40am UTC](https://forums.unrealengine.com/t/how-to-make-speed-of-sound-distance-delay/421555 "2022-05-10T10:40:56Z")

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Hi Guys How do I make “Speed of Sound” so that there is a delay on let’s say an explosion from when you see it till you hear it? I wanna place a sound file in the level and then have that delay to it according to how fa…

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## [Speed of sound](https://forums.unrealengine.com/t/speed-of-sound/421573)

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**Author:** [@anonymous\_user\_98b1c8631](https://forums.unrealengine.com/u/anonymous_user_98b1c8631)\
**Replies:** 5\
**Last updated:** [May 10, 2022, 10:39am UTC](https://forums.unrealengine.com/t/speed-of-sound/421573 "2022-05-10T10:39:09Z")

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Ya know how in arma 3, you see an explosion in the distance before you hear it? How would i accomplish that without much knowledge in c++ or blueprints?

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## [Quartz Music System Demos](https://forums.unrealengine.com/t/quartz-music-system-demos/553173)

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**Author:** [@Eric\_Heberling](https://forums.unrealengine.com/u/Eric_Heberling)\
**Replies:** 0\
**Last updated:** [May 9, 2022, 11:33pm UTC](https://forums.unrealengine.com/t/quartz-music-system-demos/553173 "2022-05-09T23:33:28Z")

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Following along the Quartz Music System course, I’m trying to create public variables for some of the things like tempo, beats, etc. but they don’t show up in the Details Panel. Why? How do I make them appear?

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## [Audio Gameplay Volumes](https://forums.unrealengine.com/t/audio-gameplay-volumes/550196)

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**Author:** [@Xiaozo](https://forums.unrealengine.com/u/Xiaozo)\
**Replies:** 1\
**Last updated:** [May 6, 2022, 9:03pm UTC](https://forums.unrealengine.com/t/audio-gameplay-volumes/550196 "2022-05-06T21:03:47Z")

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I noticed with UE5 there is a plugin called audio gameplay volumes. I read the documentation, which says it’s more modular than the old system and you can add them to blueprints actors and then add the features you want …

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## [Sound Cue UI with Delay in Blueprint not play the sound](https://forums.unrealengine.com/t/sound-cue-ui-with-delay-in-blueprint-not-play-the-sound/105238)

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**Author:** [@Chocospleen](https://forums.unrealengine.com/u/Chocospleen)\
**Replies:** 1\
**Last updated:** [May 6, 2022, 8:23pm UTC](https://forums.unrealengine.com/t/sound-cue-ui-with-delay-in-blueprint-not-play-the-sound/105238 "2022-05-06T20:23:07Z")

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Hello, When I make a Sound Cue with a Delay, for example : Wave player “my sound” -\> Delay “1 second” -\> Output And I want to play it in UMG with setting the Audio Component to UISound, the Wave Player concerning by th…

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## [Oculus Quest 2- In the ue4 sequencer, the end of the audio track is skipped](https://forums.unrealengine.com/t/oculus-quest-2-in-the-ue4-sequencer-the-end-of-the-audio-track-is-skipped/548707)

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**Author:** [@toyxyz](https://forums.unrealengine.com/u/toyxyz)\
**Replies:** 0\
**Last updated:** [May 4, 2022, 3:01pm UTC](https://forums.unrealengine.com/t/oculus-quest-2-in-the-ue4-sequencer-the-end-of-the-audio-track-is-skipped/548707 "2022-05-04T15:01:01Z")

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I’m making real-time VR animations for quest 2 using ue4 sequencer. When previewed on PC, the audio plays normally, but when playing in Quest 2, the last 2 seconds of the audio track are skipped. Audio tracks are about 3…

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## [Sequencer Issues:  Audio Syncing with Video](https://forums.unrealengine.com/t/sequencer-issues-audio-syncing-with-video/99359)

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**Author:** [@Graeme\_VR](https://forums.unrealengine.com/u/Graeme_VR)\
**Replies:** 2\
**Last updated:** [May 1, 2022, 8:21am UTC](https://forums.unrealengine.com/t/sequencer-issues-audio-syncing-with-video/99359 "2022-05-01T08:21:29Z")

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Hi, I am new to Sequencer and trying to put together an Archviz fly through of an interior house with many different shots. I have laid down a long song over the scene and cut between shots, syncing with the song. (Ie o…

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## [(Wwise) Changing Event State in Unreal Engine 4.26.2](https://forums.unrealengine.com/t/wwise-changing-event-state-in-unreal-engine-4-26-2/545202)

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**Author:** [@Snouter231](https://forums.unrealengine.com/u/Snouter231)\
**Replies:** 0\
**Last updated:** [April 30, 2022, 10:15pm UTC](https://forums.unrealengine.com/t/wwise-changing-event-state-in-unreal-engine-4-26-2/545202 "2022-04-30T22:15:53Z")

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For anyone with WWise-Unreal Engine 4 knowledge: So I’m trying to create an event in a UE4 project that switches a Wwise state group based on an already created blueprint in the project. This blueprint is working as it …

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## [Sound filter or eq](https://forums.unrealengine.com/t/sound-filter-or-eq/541814)

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**Author:** [@PintayPablo1](https://forums.unrealengine.com/u/PintayPablo1)\
**Replies:** 0\
**Last updated:** [April 28, 2022, 9:13am UTC](https://forums.unrealengine.com/t/sound-filter-or-eq/541814 "2022-04-28T09:13:17Z")

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Hello. Which is the tool in U4 for filter or eq sound??? THANKS

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## [Submix Filter Effect Asset Failing To Load After Re-opening Project](https://forums.unrealengine.com/t/submix-filter-effect-asset-failing-to-load-after-re-opening-project/246751)

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**Author:** [@Slaleky](https://forums.unrealengine.com/u/Slaleky)\
**Replies:** 1\
**Last updated:** [April 27, 2022, 3:10pm UTC](https://forums.unrealengine.com/t/submix-filter-effect-asset-failing-to-load-after-re-opening-project/246751 "2022-04-27T15:10:26Z")

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So not sure if this is actually an audio problem, but I’m using a LPF Submix Effect to apply a LPF during some gameplay moments. However, sometimes when when closing the project, pushing to source control, then later reo…

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## [Sound Cue/Random/Weights](https://forums.unrealengine.com/t/sound-cue-random-weights/539966)

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**Author:** [@PintayPablo1](https://forums.unrealengine.com/u/PintayPablo1)\
**Replies:** 7\
**Last updated:** [April 27, 2022, 8:05am UTC](https://forums.unrealengine.com/t/sound-cue-random-weights/539966 "2022-04-27T08:05:51Z")

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Hello. I am trying to set the probabaility of a sound trigger by adjusting the random weigts but I only note the diference when I set the weights in 0 or below when sounds stop. Does anybody find same problem ever? Tha…

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## [Send and Receive deprecated in UE5.0 Preview, Alternative?](https://forums.unrealengine.com/t/send-and-receive-deprecated-in-ue5-0-preview-alternative/507029)

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**Author:** [@Cpt\_Atoom](https://forums.unrealengine.com/u/Cpt_Atoom)\
**Replies:** 12\
**Last updated:** [April 25, 2022, 11:50am UTC](https://forums.unrealengine.com/t/send-and-receive-deprecated-in-ue5-0-preview-alternative/507029 "2022-04-25T11:50:08Z")

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I was using metasound classes with send and receive trigger like Chris Murphy in this MetaSounds in UE5: From Miniguns to Music | Unreal Engine - YouTube . However, in UE5 Preview they doesn’t appear anymore on the metas…

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## [Cue Points not being imported/read in UE5?](https://forums.unrealengine.com/t/cue-points-not-being-imported-read-in-ue5/529780)

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**Author:** [@JynxAudio](https://forums.unrealengine.com/u/JynxAudio)\
**Replies:** 7\
**Last updated:** [April 25, 2022, 11:43am UTC](https://forums.unrealengine.com/t/cue-points-not-being-imported-read-in-ue5/529780 "2022-04-25T11:43:56Z")

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Tried exporting multiple wav files with Cue points from multiple DAWs, but UE5 isn’t reading the cue points, any ideas?

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## [SAME BASSLINE WITH COMPATIBLE MELODIES TRIGGERED RANDOMLY](https://forums.unrealengine.com/t/same-bassline-with-compatible-melodies-triggered-randomly/535534)

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**Author:** [@PintayPablo1](https://forums.unrealengine.com/u/PintayPablo1)\
**Replies:** 3\
**Last updated:** [April 25, 2022, 8:20am UTC](https://forums.unrealengine.com/t/same-bassline-with-compatible-melodies-triggered-randomly/535534 "2022-04-25T08:20:35Z")

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Hello to all I am proyecting the musical design of a game level. I already compose some loops for the menús but now I am thinking in a more dinamic piece for the level. I am thinking in a static bassline with an inter…

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## [Referencing meta sounds in C++ or BP breaks the plugin](https://forums.unrealengine.com/t/referencing-meta-sounds-in-c-or-bp-breaks-the-plugin/538573)

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**Author:** [@lowpoly\_nomad](https://forums.unrealengine.com/u/lowpoly_nomad)\
**Replies:** 2\
**Last updated:** [April 25, 2022, 3:03am UTC](https://forums.unrealengine.com/t/referencing-meta-sounds-in-c-or-bp-breaks-the-plugin/538573 "2022-04-25T03:03:31Z")

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Meta sounds are awesome so far, but referencing a sound cue that uses a meta sound from BP or C++ only works until I restart the editor. Then the plugin fails to load and trying to open a meta sound asset crashes the edi…

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## [ALS footsteps sounds stopped playing in Unreal 5](https://forums.unrealengine.com/t/als-footsteps-sounds-stopped-playing-in-unreal-5/537861)

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**Author:** [@Martin\_Cmar](https://forums.unrealengine.com/u/Martin_Cmar)\
**Replies:** 1\
**Last updated:** [April 23, 2022, 8:38pm UTC](https://forums.unrealengine.com/t/als-footsteps-sounds-stopped-playing-in-unreal-5/537861 "2022-04-23T20:38:18Z")

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Hello, I have just tested importing project from UE4.27 to UE5.0 and it all went smooth but the only issue I have is that footsteps sounds stopped playing. I am using the well known ALS for my player, so I would like to …

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## [Is Reverb broken in 4.23 and 4.24?](https://forums.unrealengine.com/t/is-reverb-broken-in-4-23-and-4-24/460182)

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**Author:** [@pdenton](https://forums.unrealengine.com/u/pdenton)\
**Replies:** 4\
**Last updated:** [April 22, 2022, 3:19pm UTC](https://forums.unrealengine.com/t/is-reverb-broken-in-4-23-and-4-24/460182 "2022-04-22T15:19:43Z")

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Hello, I’ve just noticed that all reverbs that worked properly in 4.22 stopped working after updating to 4.23. Update to 4.24 didn’t help. I found this issue report: Unreal Engine Issues and Bug Tracker (UE-82641) , mar…

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## [Changing the background music?](https://forums.unrealengine.com/t/changing-the-background-music/485497)

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**Author:** [@HungryMoogle](https://forums.unrealengine.com/u/HungryMoogle)\
**Replies:** 17\
**Last updated:** [April 21, 2022, 3:43pm UTC](https://forums.unrealengine.com/t/changing-the-background-music/485497 "2022-04-21T15:43:46Z")

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I was wondering, how does one go about changing the background music to something else via blueprint? Specifically, I’ve been working on adding a death animation to my player character and I want to play a short tune wh…

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## [How to implement Wwise's switch/rtpc effect by UE's Audio system](https://forums.unrealengine.com/t/how-to-implement-wwises-switch-rtpc-effect-by-ues-audio-system/535511)

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**Author:** [@ohunry](https://forums.unrealengine.com/u/ohunry)\
**Replies:** 0\
**Last updated:** [April 21, 2022, 9:56am UTC](https://forums.unrealengine.com/t/how-to-implement-wwises-switch-rtpc-effect-by-ues-audio-system/535511 "2022-04-21T09:56:01Z")

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I’m not familiar with UE’s Audio system, I want to implement the same effect of Wwise’s switch/rtpc, anyone can help?

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## [Spectral Analysis from MediaPlayer on Android](https://forums.unrealengine.com/t/spectral-analysis-from-mediaplayer-on-android/535080)

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**Author:** [@joon\_off2](https://forums.unrealengine.com/u/joon_off2)\
**Replies:** 0\
**Last updated:** [April 20, 2022, 10:38pm UTC](https://forums.unrealengine.com/t/spectral-analysis-from-mediaplayer-on-android/535080 "2022-04-20T22:38:07Z")

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Spectral analysis works fine in Windows and Editor but does not seem to work in Android. I tried doing it from MediaSoundComponent and also from Submix but both are giving outputs of 0 in the magnitude. I want to do spe…

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## [How do I make my Wave Asset Seekable?](https://forums.unrealengine.com/t/how-do-i-make-my-wave-asset-seekable/532654)

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**Author:** [@Midisport\_8x8s](https://forums.unrealengine.com/u/Midisport_8x8s)\
**Replies:** 4\
**Last updated:** [April 20, 2022, 10:10am UTC](https://forums.unrealengine.com/t/how-do-i-make-my-wave-asset-seekable/532654 "2022-04-20T10:10:09Z")

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MetaSounds Wave player tells me to do this for Realtime Decoding if I want to use a Start Time. Start time is not working without it and starts from the beginning regardless of value it seems, Where is this Seekable set…

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## [Can you pan sound from a Submix?](https://forums.unrealengine.com/t/can-you-pan-sound-from-a-submix/534360)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 0\
**Last updated:** [April 20, 2022, 8:19am UTC](https://forums.unrealengine.com/t/can-you-pan-sound-from-a-submix/534360 "2022-04-20T08:19:02Z")

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Hi! I wonder if one can pan the output sound from a submix? Just like I’d do it in a regular daw. I’m sending sounds to a reverb-submix and in some situations I want to pan the reverb more to the left or more to the ri…

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## [Differencer between MetaSound Source and MetaSound (UE5)](https://forums.unrealengine.com/t/differencer-between-metasound-source-and-metasound-ue5/511132)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 2\
**Last updated:** [April 20, 2022, 8:13am UTC](https://forums.unrealengine.com/t/differencer-between-metasound-source-and-metasound-ue5/511132 "2022-04-20T08:13:28Z")

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To me, it seems like the MetaSound Source is what you’re supposed to use to play sounds. The asset that is just called MetaSound is supposed to be a set of functions, as I understand it, that you put into other MetaSound…

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## [MetaSounds Send \<type\>/Receive \<type\>](https://forums.unrealengine.com/t/metasounds-send-type-receive-type/531009)

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**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 2\
**Last updated:** [April 17, 2022, 2:56pm UTC](https://forums.unrealengine.com/t/metasounds-send-type-receive-type/531009 "2022-04-17T14:56:34Z")

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This is actually two questions that might be related. The Metasounds documentation shows there are various Send and Receive nodes, yet none exist. I was guessing this was a concept that was dropped possibly because the …

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## [Metasounds wave player not always triggering](https://forums.unrealengine.com/t/metasounds-wave-player-not-always-triggering/521763)

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**Author:** [@BitShapeSoft](https://forums.unrealengine.com/u/BitShapeSoft)\
**Replies:** 7\
**Last updated:** [April 16, 2022, 2:14am UTC](https://forums.unrealengine.com/t/metasounds-wave-player-not-always-triggering/521763 "2022-04-16T02:14:35Z")

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I have a simple setup where I want an actor to trigger an explosion sound when it is destroyed. So I added an Audio component to my BP\_Enemy, and set it to my MetaSounds Source. However, executing the destroy event does…

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## [Let's talk about some proper audio](https://forums.unrealengine.com/t/lets-talk-about-some-proper-audio/529937)

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**Author:** [@Jomeady](https://forums.unrealengine.com/u/Jomeady)\
**Replies:** 0\
**Last updated:** [April 15, 2022, 9:40pm UTC](https://forums.unrealengine.com/t/lets-talk-about-some-proper-audio/529937 "2022-04-15T21:40:43Z")

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So I’m a huge sucker for HRTF, and all the other realistic sound related stuff. Back in the UE4 days, I used the Steam Audio and Resonance Audio plugins for HRTF, reverb, occlusion, all that good stuff. Sadly, neither of…

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## [I can play only built in sounds, mine are just silent UE5](https://forums.unrealengine.com/t/i-can-play-only-built-in-sounds-mine-are-just-silent-ue5/528543)

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**Author:** [@Wavelumen](https://forums.unrealengine.com/u/Wavelumen)\
**Replies:** 0\
**Last updated:** [April 14, 2022, 5:18pm UTC](https://forums.unrealengine.com/t/i-can-play-only-built-in-sounds-mine-are-just-silent-ue5/528543 "2022-04-14T17:18:27Z")

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Hi there! A few days ago I wanted to free some space on my system disk. So I found instruction that says to delete DDC folder in appdata/etc… and set other folder in settings for that. I made that. And I have got problem…

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## [how to play sound when i focus a button by keyboard(not by mouse)](https://forums.unrealengine.com/t/how-to-play-sound-when-i-focus-a-button-by-keyboard-not-by-mouse/460796)

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**Author:** [@madeesse](https://forums.unrealengine.com/u/madeesse)\
**Replies:** 5\
**Last updated:** [April 14, 2022, 4:26pm UTC](https://forums.unrealengine.com/t/how-to-play-sound-when-i-focus-a-button-by-keyboard-not-by-mouse/460796 "2022-04-14T16:26:01Z")

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hello, thanks for your attetion. in the widget blueprint, for the button , it just has hovered sound for the mouse. it doesn’t have focus sound by keyboard so i tried to do with play sound 2d it has sound but It…

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## [Where can I find the sounds to add to the car?](https://forums.unrealengine.com/t/where-can-i-find-the-sounds-to-add-to-the-car/527252)

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**Author:** [@saitexe](https://forums.unrealengine.com/u/saitexe)\
**Replies:** 1\
**Last updated:** [April 14, 2022, 3:04pm UTC](https://forums.unrealengine.com/t/where-can-i-find-the-sounds-to-add-to-the-car/527252 "2022-04-14T15:04:45Z")

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I want to add an engine sound to the car, but how can I find the sounds of slow and fast starting sound for free?

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