# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=48

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**Page:** 49

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## [Trying to play media(video) and a Sound 2D Audio Component at the same time, and video stops audio component](https://forums.unrealengine.com/t/trying-to-play-media-video-and-a-sound-2d-audio-component-at-the-same-time-and-video-stops-audio-component/574940)

<div class="topic-metadata">

**Author:** [@mclark4386](https://forums.unrealengine.com/u/mclark4386)\
**Replies:** 1\
**Last updated:** [June 8, 2022, 3:14am UTC](https://forums.unrealengine.com/t/trying-to-play-media-video-and-a-sound-2d-audio-component-at-the-same-time-and-video-stops-audio-component/574940 "2022-06-08T03:14:46Z")

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So I have a transition UMG widget that is playing a media player video via an image widget set to the video texture generated by the player. That runs just fine, but I’ve added an audio component that’s generated at runt…

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## [How do I decrease the effect of spatialization?](https://forums.unrealengine.com/t/how-do-i-decrease-the-effect-of-spatialization/558411)

<div class="topic-metadata">

**Author:** [@Luckieluuke](https://forums.unrealengine.com/u/Luckieluuke)\
**Replies:** 1\
**Last updated:** [June 6, 2022, 8:40pm UTC](https://forums.unrealengine.com/t/how-do-i-decrease-the-effect-of-spatialization/558411 "2022-06-06T20:40:09Z")

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Im creating some sound effects and I want I them to be in stereo/ spatialized. But when I do it affects 100% so that when the left ear is pointing at the sound origin I hear 0% in the right ear. This does not feel natur…

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## [Sound class mix is empty](https://forums.unrealengine.com/t/sound-class-mix-is-empty/575355)

<div class="topic-metadata">

**Author:** [@amar314](https://forums.unrealengine.com/u/amar314)\
**Replies:** 2\
**Last updated:** [June 6, 2022, 6:50pm UTC](https://forums.unrealengine.com/t/sound-class-mix-is-empty/575355 "2022-06-06T18:50:46Z")

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hey i was watching a video on how to make Master Volume at some point i made sound class but it’s empty there is no details window like in the video this is how it look on video this is how it look on my screen xD …

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## [How to get left vector?](https://forums.unrealengine.com/t/how-to-get-left-vector/451448)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_709a9181](https://forums.unrealengine.com/u/anonymous_user_709a9181)\
**Replies:** 5\
**Last updated:** [June 6, 2022, 12:03pm UTC](https://forums.unrealengine.com/t/how-to-get-left-vector/451448 "2022-06-06T12:03:20Z")

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How can I get the left vector without multiplying by the right vector by minus 1? Multiplying the right vector by minus 1 causes to increase the value. Thank you.

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## [Sounds quality is really bad when playing](https://forums.unrealengine.com/t/sounds-quality-is-really-bad-when-playing/575088)

<div class="topic-metadata">

**Author:** [@ROBY769854](https://forums.unrealengine.com/u/ROBY769854)\
**Replies:** 0\
**Last updated:** [June 6, 2022, 7:15am UTC](https://forums.unrealengine.com/t/sounds-quality-is-really-bad-when-playing/575088 "2022-06-06T07:15:05Z")

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For some reason,when play the game(in the editor) The audio quality is really bad,but if I play the audio in the engine it sounds fine.

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## [Metasound presets not loading correctly after migrate?](https://forums.unrealengine.com/t/metasound-presets-not-loading-correctly-after-migrate/574475)

<div class="topic-metadata">

**Author:** [@night\_on\_mars](https://forums.unrealengine.com/u/night_on_mars)\
**Replies:** 0\
**Last updated:** [June 5, 2022, 9:48am UTC](https://forums.unrealengine.com/t/metasound-presets-not-loading-correctly-after-migrate/574475 "2022-06-05T09:48:45Z")

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The meta presets are in the project and no errors when migrating or loading. When I load the preset again I get no errors (as in the picture). The metasounds come from a project created in UE5 v.1 and I’m using 5.0.2? …

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## [Running Multicast Event (from Server) not triggered on Client in some loop iterations?](https://forums.unrealengine.com/t/running-multicast-event-from-server-not-triggered-on-client-in-some-loop-iterations/411750)

<div class="topic-metadata">

**Author:** [@Heidi](https://forums.unrealengine.com/u/Heidi)\
**Replies:** 6\
**Last updated:** [June 4, 2022, 3:55pm UTC](https://forums.unrealengine.com/t/running-multicast-event-from-server-not-triggered-on-client-in-some-loop-iterations/411750 "2022-06-04T15:55:41Z")

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Hi! I am in my Custom Event which is RunOnServer. It requires an array of StaticMeshes, and for each of those I want to change their Material. I call another Custom Event which is Multicast with inputs being the Mesh (…

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## [\[METASOUND\] Is a bug? the preset missing some settings](https://forums.unrealengine.com/t/metasound-is-a-bug-the-preset-missing-some-settings/572801)

<div class="topic-metadata">

**Author:** [@MilionX](https://forums.unrealengine.com/u/MilionX)\
**Replies:** 0\
**Last updated:** [June 2, 2022, 10:31pm UTC](https://forums.unrealengine.com/t/metasound-is-a-bug-the-preset-missing-some-settings/572801 "2022-06-02T22:31:34Z")

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when i create a metasound preset. some setting is empty. seems preset only with variable, or is a bug?

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## [Audio Stacking on Hit](https://forums.unrealengine.com/t/audio-stacking-on-hit/565596)

<div class="topic-metadata">

**Author:** [@TheSurgeon](https://forums.unrealengine.com/u/TheSurgeon)\
**Replies:** 2\
**Last updated:** [June 1, 2022, 5:43pm UTC](https://forums.unrealengine.com/t/audio-stacking-on-hit/565596 "2022-06-01T17:43:49Z")

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Hey, so I got my shotgun BP finished the other day, the only issue is that when I shoot an enemy it causes 10 hit sounds to play (1 for every line trace that hits the actor) and I am not quite sure how to resolve this. T…

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## [Send to a submix(with reverb on it) from other submix? And Reverb output?](https://forums.unrealengine.com/t/send-to-a-submix-with-reverb-on-it-from-other-submix-and-reverb-output/547438)

<div class="topic-metadata">

**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 3\
**Last updated:** [May 31, 2022, 6:01am UTC](https://forums.unrealengine.com/t/send-to-a-submix-with-reverb-on-it-from-other-submix-and-reverb-output/547438 "2022-05-31T06:01:27Z")

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First of all: Using UE 4.27 Let’s say I have a submix (lets call it “submix Weapons”) with all my weapon sounds going into it. I then want to send from that submix (submix Weapons) to a reverb. To do that I create a ne…

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## [Modulator broken in Metasounds 5.0.2?](https://forums.unrealengine.com/t/modulator-broken-in-metasounds-5-0-2/567718)

<div class="topic-metadata">

**Author:** [@night\_on\_mars](https://forums.unrealengine.com/u/night_on_mars)\
**Replies:** 3\
**Last updated:** [May 28, 2022, 8:00am UTC](https://forums.unrealengine.com/t/modulator-broken-in-metasounds-5-0-2/567718 "2022-05-28T08:00:05Z")

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Hi @lantz.anna\_1 “Get modulator value” crashes if I try to set it up as an array, input or variable? This is on the latest update 5.0.1 and using metasound sources. I’m hoping this doesn’t mean arrays are the only way …

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## [\[SoundWave -\>GetPrecacheState\] fatal crash in build w/Granular synth](https://forums.unrealengine.com/t/soundwave-getprecachestate-fatal-crash-in-build-w-granular-synth/148153)

<div class="topic-metadata">

**Author:** [@robertkhamilton](https://forums.unrealengine.com/u/robertkhamilton)\
**Replies:** 10\
**Last updated:** [May 25, 2022, 3:25pm UTC](https://forums.unrealengine.com/t/soundwave-getprecachestate-fatal-crash-in-build-w-granular-synth/148153 "2022-05-25T15:25:23Z")

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Hi all, I’ve been playing around with the Granular synth and just made a build (4.25.1, Win 64) and am receiving a nasty fatal crash when triggering a sound from my granular synth (Blueprints). Anything in particular on…

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## [Is there a dBfs meter for audio played in editor?](https://forums.unrealengine.com/t/is-there-a-dbfs-meter-for-audio-played-in-editor/564127)

<div class="topic-metadata">

**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 2\
**Last updated:** [May 24, 2022, 12:00pm UTC](https://forums.unrealengine.com/t/is-there-a-dbfs-meter-for-audio-played-in-editor/564127 "2022-05-24T12:00:21Z")

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MetaSound has a dBfs meter, but I wonder if there’s a dBfs meter for all sound being played in the game (basically all sounds through the master submix)? I simply want to monitor how loud the game is! Thanks for the hel…

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## [Has anyone figured out Control Buses (Audio Modulation Plugin)?](https://forums.unrealengine.com/t/has-anyone-figured-out-control-buses-audio-modulation-plugin/143566)

<div class="topic-metadata">

**Author:** [@AudioFactory](https://forums.unrealengine.com/u/AudioFactory)\
**Replies:** 4\
**Last updated:** [May 24, 2022, 8:37am UTC](https://forums.unrealengine.com/t/has-anyone-figured-out-control-buses-audio-modulation-plugin/143566 "2022-05-24T08:37:26Z")

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Greetings. I’m looking for ways to change sound cues volumes from blueprints, and since there is no node for volume multiplier, I was considering control buses, which seemed to do the job. However, for the life of me, …

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## [Time fx](https://forums.unrealengine.com/t/time-fx/560850)

<div class="topic-metadata">

**Author:** [@PintayPablo1](https://forums.unrealengine.com/u/PintayPablo1)\
**Replies:** 2\
**Last updated:** [May 24, 2022, 7:56am UTC](https://forums.unrealengine.com/t/time-fx/560850 "2022-05-24T07:56:47Z")

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Hello I,m strugling with time fx in UE4. The problem is: I am locking the way to add some reverb and delay to a hovered sound in the menu´s botton but all information I find is about time effects with a real spaces asoc…

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## [Set Sound Mix Class Override to a volume of 0 causes sound to permantly mute (?)](https://forums.unrealengine.com/t/set-sound-mix-class-override-to-a-volume-of-0-causes-sound-to-permantly-mute/110546)

<div class="topic-metadata">

**Author:** [@Whammy](https://forums.unrealengine.com/u/Whammy)\
**Replies:** 3\
**Last updated:** [May 24, 2022, 7:31am UTC](https://forums.unrealengine.com/t/set-sound-mix-class-override-to-a-volume-of-0-causes-sound-to-permantly-mute/110546 "2022-05-24T07:31:19Z")

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I have a volume slider set up in the UI which uses the “SetSoundMixClassOverride” node with the slider’s value as the volume’s input. It works until the slider goes to (near) zero and then the sound mutes. Moving the sli…

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## [Engine FPS Drops \[URGENT\]](https://forums.unrealengine.com/t/engine-fps-drops-urgent/401772)

<div class="topic-metadata">

**Author:** [@Tbjbu1](https://forums.unrealengine.com/u/Tbjbu1)\
**Replies:** 9\
**Last updated:** [May 24, 2022, 7:20am UTC](https://forums.unrealengine.com/t/engine-fps-drops-urgent/401772 "2022-05-24T07:20:49Z")

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Never heard of such a problem, but I suggest to open the Task Manager. sounds like something in the background. Also you could try to close all asset windows when this happens, somehow this was causing frame dops on a ko…

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## [Audio Attenuation for 2.5D Sidescroller](https://forums.unrealengine.com/t/audio-attenuation-for-2-5d-sidescroller/564684)

<div class="topic-metadata">

**Author:** [@Annunziata3d](https://forums.unrealengine.com/u/Annunziata3d)\
**Replies:** 5\
**Last updated:** [May 24, 2022, 12:37am UTC](https://forums.unrealengine.com/t/audio-attenuation-for-2-5d-sidescroller/564684 "2022-05-24T00:37:06Z")

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Hey there, I’m working on a project that is a 2.5d Sidescroller. I need to have the camera pretty far from the player character to get the right look and feel for the game, but I’d also like to use audio attenuation for…

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## [Project Acoustic Azure Bake Failing query job status](https://forums.unrealengine.com/t/project-acoustic-azure-bake-failing-query-job-status/562654)

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**Author:** [@mrdahlgren](https://forums.unrealengine.com/u/mrdahlgren)\
**Replies:** 1\
**Last updated:** [May 23, 2022, 7:37pm UTC](https://forums.unrealengine.com/t/project-acoustic-azure-bake-failing-query-job-status/562654 "2022-05-23T19:37:25Z")

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Hi! I cant get the cloud bake working in project acoustic. It submits the project to the cloud where i can see it in the web browser, but then UE freezes, and after a while it says it cant query job status and suggests …

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## [Applying control bus mix while in editor?](https://forums.unrealengine.com/t/applying-control-bus-mix-while-in-editor/564103)

<div class="topic-metadata">

**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 0\
**Last updated:** [May 23, 2022, 10:50am UTC](https://forums.unrealengine.com/t/applying-control-bus-mix-while-in-editor/564103 "2022-05-23T10:50:51Z")

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Hi. I have set up some sounds and made some modulation parameters (volume, filter freq) and hooked up all that via control buses. Should be working fine. My question is: Is there a way to audition your control bus mixes…

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## [Attempting to change the microphone during the game](https://forums.unrealengine.com/t/attempting-to-change-the-microphone-during-the-game/561099)

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**Author:** [@Klakofonix](https://forums.unrealengine.com/u/Klakofonix)\
**Replies:** 0\
**Last updated:** [May 19, 2022, 2:06pm UTC](https://forums.unrealengine.com/t/attempting-to-change-the-microphone-during-the-game/561099 "2022-05-19T14:06:05Z")

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Hello! While creating the voice chat, I ran into a problem when I changed the microphone to a different one. Unreal Engine still uses the one that was selected at the beginning. Is there any way to reload the drivers (or…

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## [How to add microphone to cinematics](https://forums.unrealengine.com/t/how-to-add-microphone-to-cinematics/484689)

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**Author:** [@WeThePeople541](https://forums.unrealengine.com/u/WeThePeople541)\
**Replies:** 0\
**Last updated:** [June 10, 2021, 4:41am UTC](https://forums.unrealengine.com/t/how-to-add-microphone-to-cinematics/484689 "2021-06-10T04:41:30Z")

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Hello family :slight\_smile: Thank you for having me a part of this community wanting to see if you all can get me on the right path. Getting the hang of things and I am trying to find the best way to be able to record …

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## [character talks when game start !](https://forums.unrealengine.com/t/character-talks-when-game-start/559158)

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**Author:** [@dierwolf20](https://forums.unrealengine.com/u/dierwolf20)\
**Replies:** 7\
**Last updated:** [May 17, 2022, 10:53am UTC](https://forums.unrealengine.com/t/character-talks-when-game-start/559158 "2022-05-17T10:53:23Z")

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Guys, I want to make a sound on my character When the game starts and just say a sentence once. How should I make it with blueprints ?

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## [Chaos sound effect](https://forums.unrealengine.com/t/chaos-sound-effect/556287)

<div class="topic-metadata">

**Author:** [@KILL3R916](https://forums.unrealengine.com/u/KILL3R916)\
**Replies:** 1\
**Last updated:** [May 16, 2022, 5:09pm UTC](https://forums.unrealengine.com/t/chaos-sound-effect/556287 "2022-05-16T17:09:05Z")

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hello I would like to know if anyone has managed to play an are during a chaos destruction? If so do you have a tutorial?

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## [How to stop footsteps overlapping when using the random node in a sound cue?](https://forums.unrealengine.com/t/how-to-stop-footsteps-overlapping-when-using-the-random-node-in-a-sound-cue/448651)

<div class="topic-metadata">

**Author:** [@Pirate\_Frosty](https://forums.unrealengine.com/u/Pirate_Frosty)\
**Replies:** 2\
**Last updated:** [May 16, 2022, 7:38am UTC](https://forums.unrealengine.com/t/how-to-stop-footsteps-overlapping-when-using-the-random-node-in-a-sound-cue/448651 "2022-05-16T07:38:54Z")

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Hey, I currently have 8 footstep sounds in a sound cue, which I’m connecting through a random node. When I add a sound notify on an animation, it works perfectly, however once in game I believe the blendspace is causing …

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## [Audio effects on master output?](https://forums.unrealengine.com/t/audio-effects-on-master-output/550568)

<div class="topic-metadata">

**Author:** [@JakobMag](https://forums.unrealengine.com/u/JakobMag)\
**Replies:** 3\
**Last updated:** [May 16, 2022, 6:43am UTC](https://forums.unrealengine.com/t/audio-effects-on-master-output/550568 "2022-05-16T06:43:32Z")

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Hi, I am working on a project where I need the ability to switch between global audio effects that are at the very end of the signal flow, right before the game audio outputs to the player. I understand that this can b…

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## [Footsteps sound delayed a lot](https://forums.unrealengine.com/t/footsteps-sound-delayed-a-lot/557948)

<div class="topic-metadata">

**Author:** [@Megumindesuyo](https://forums.unrealengine.com/u/Megumindesuyo)\
**Replies:** 1\
**Last updated:** [May 16, 2022, 6:15am UTC](https://forums.unrealengine.com/t/footsteps-sound-delayed-a-lot/557948 "2022-05-16T06:15:06Z")

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I have been trying to implement sound to go along with my animations but the sound is out of sync, there’s a huge delay Blueprints Here’s a video that shows the problem

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## [Random time line triger](https://forums.unrealengine.com/t/random-time-line-triger/554561)

<div class="topic-metadata">

**Author:** [@PintayPablo1](https://forums.unrealengine.com/u/PintayPablo1)\
**Replies:** 3\
**Last updated:** [May 11, 2022, 6:37pm UTC](https://forums.unrealengine.com/t/random-time-line-triger/554561 "2022-05-11T18:37:48Z")

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Hello again. Has UE4 any tool to achive that a sound sequence get triggered in diferents momets of the time line every time is triggered?? My purpose is to avoid that repetitive feeling by making the sequence trigger fr…

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## [Most efficient way to trigger a sound loop](https://forums.unrealengine.com/t/most-efficient-way-to-trigger-a-sound-loop/553576)

<div class="topic-metadata">

**Author:** [@PintayPablo1](https://forums.unrealengine.com/u/PintayPablo1)\
**Replies:** 2\
**Last updated:** [May 10, 2022, 2:57pm UTC](https://forums.unrealengine.com/t/most-efficient-way-to-trigger-a-sound-loop/553576 "2022-05-10T14:57:02Z")

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Hello. I am a tottally newe audio implementer in UE4 and I thinck my doubt would be very bassic. I need to trigger a white noise loop in certain moments (when the character is sliding the walls) and I need to stop the s…

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## [Noise generator](https://forums.unrealengine.com/t/noise-generator/543457)

<div class="topic-metadata">

**Author:** [@PintayPablo1](https://forums.unrealengine.com/u/PintayPablo1)\
**Replies:** 2\
**Last updated:** [May 10, 2022, 10:45am UTC](https://forums.unrealengine.com/t/noise-generator/543457 "2022-05-10T10:45:49Z")

</div>

Hello. Has this Unrreal version a noise oscillator or other way to generate white or pink noise??? Thanks

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