# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=46

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**Page:** 47

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## [Migrating Audio 'options' - MetaSound/Audio Modulation](https://forums.unrealengine.com/t/migrating-audio-options-metasound-audio-modulation/605360)

<div class="topic-metadata">

**Author:** [@SolidSk](https://forums.unrealengine.com/u/SolidSk)\
**Replies:** 0\
**Last updated:** [July 15, 2022, 7:17am UTC](https://forums.unrealengine.com/t/migrating-audio-options-metasound-audio-modulation/605360 "2022-07-15T07:17:10Z")

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Hi! How could I create audio options ( change audio volume ) using MetaSound/Audio Modulation plugins? Before: Sound/Sound Cue → Class ( Sound Class ) Sound Class Sound Class Mix → Sound Class Effect ( Sound Clas…

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## [Change Audio Device of Engine (UE4.26 plays no sounds)](https://forums.unrealengine.com/t/change-audio-device-of-engine-ue4-26-plays-no-sounds/604734)

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**Author:** [@Otthercreek](https://forums.unrealengine.com/u/Otthercreek)\
**Replies:** 0\
**Last updated:** [July 14, 2022, 12:07pm UTC](https://forums.unrealengine.com/t/change-audio-device-of-engine-ue4-26-plays-no-sounds/604734 "2022-07-14T12:07:17Z")

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Hi, my Unreal Engine 4.26 doesn’t play any sounds. I only use .wav sounds or the built-in engine sounds I tried the same sounds in UE4.27 and they work. I can’t play the sounds in the content browser nor in the “Simu…

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## [Can't import WAV created by Wave Writer](https://forums.unrealengine.com/t/cant-import-wav-created-by-wave-writer/599984)

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**Author:** [@anonymous\_user\_e2e338f61](https://forums.unrealengine.com/u/anonymous_user_e2e338f61)\
**Replies:** 4\
**Last updated:** [July 14, 2022, 11:34am UTC](https://forums.unrealengine.com/t/cant-import-wav-created-by-wave-writer/599984 "2022-07-14T11:34:51Z")

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When I record WAV in MetaSound and then try to import it back to UE5 the engine throws the following error: Error: Unable to read wave file 'piano\_8' - "Unsupported wave file format. Only PCM, ADPCM, and DVI ADPCM can …

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## [How to talk the other players in PixelStreaming](https://forums.unrealengine.com/t/how-to-talk-the-other-players-in-pixelstreaming/604035)

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**Author:** [@anonymous\_user\_68febedf](https://forums.unrealengine.com/u/anonymous_user_68febedf)\
**Replies:** 0\
**Last updated:** [July 13, 2022, 3:05pm UTC](https://forums.unrealengine.com/t/how-to-talk-the-other-players-in-pixelstreaming/604035 "2022-07-13T15:05:37Z")

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It seems cann’t listen to the other players’ voice in PixelStreaming

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## [Multichannel audio output from Sequencer playback](https://forums.unrealengine.com/t/multichannel-audio-output-from-sequencer-playback/602643)

<div class="topic-metadata">

**Author:** [@JollyTarkaVFX](https://forums.unrealengine.com/u/JollyTarkaVFX)\
**Replies:** 1\
**Last updated:** [July 12, 2022, 4:50pm UTC](https://forums.unrealengine.com/t/multichannel-audio-output-from-sequencer-playback/602643 "2022-07-12T16:50:34Z")

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Hi there, I’m looking to output audio tracks into separate channels on one audio device from sequencer. Currently, we have one audio track in the “cut” Master level sequence and a 2nd track in each “shot” level sequenc…

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## [How to get direction and volume of sound that player character hears](https://forums.unrealengine.com/t/how-to-get-direction-and-volume-of-sound-that-player-character-hears/601824)

<div class="topic-metadata">

**Author:** [@Lowenfas](https://forums.unrealengine.com/u/Lowenfas)\
**Replies:** 7\
**Last updated:** [July 11, 2022, 9:50pm UTC](https://forums.unrealengine.com/t/how-to-get-direction-and-volume-of-sound-that-player-character-hears/601824 "2022-07-11T21:50:51Z")

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I want to make a widget that displays a little image that shows up when there is a nearby sound, I want the image to show the direction of the sound from the player and also how loud the sound is. I can figure out the w…

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## [Sound effects missing](https://forums.unrealengine.com/t/sound-effects-missing/595896)

<div class="topic-metadata">

**Author:** [@KetherGame](https://forums.unrealengine.com/u/KetherGame)\
**Replies:** 4\
**Last updated:** [July 11, 2022, 4:30pm UTC](https://forums.unrealengine.com/t/sound-effects-missing/595896 "2022-07-11T16:30:23Z")

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There is a lot of small sound effects in my game. After hundreds of sound played in one second, sounds play no more, just like some one mute sound volume, any know how to fix?

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## [Play SoundCue in Editor code from a FAdvancedPreviewScene](https://forums.unrealengine.com/t/play-soundcue-in-editor-code-from-a-fadvancedpreviewscene/481496)

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**Author:** [@AlexandrZhigalin](https://forums.unrealengine.com/u/AlexandrZhigalin)\
**Replies:** 2\
**Last updated:** [July 11, 2022, 6:38am UTC](https://forums.unrealengine.com/t/play-soundcue-in-editor-code-from-a-fadvancedpreviewscene/481496 "2022-07-11T06:38:31Z")

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I faced this problem a couple of months ago for the first time but i decided to skip it and develop other features of my plugin. One of these features exposes, to the editor, a custom scene derived from FAdvancedPreviewS…

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## [MetaSound Array Doesn't Shrink?](https://forums.unrealengine.com/t/metasound-array-doesnt-shrink/601807)

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**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 2\
**Last updated:** [July 10, 2022, 10:20pm UTC](https://forums.unrealengine.com/t/metasound-array-doesnt-shrink/601807 "2022-07-10T22:20:46Z")

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I have an MS that I would like to feed different array values in at different times depending on game events. In other words stop the currently playing theme, reload the array, then start the new theme. The themes are a …

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## [MetaSound Crash?](https://forums.unrealengine.com/t/metasound-crash/601748)

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**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 0\
**Last updated:** [July 10, 2022, 5:26pm UTC](https://forums.unrealengine.com/t/metasound-crash/601748 "2022-07-10T17:26:05Z")

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Hello. I’m wondering if this is unique to my configuration (macOS, MetaSoundSource, and UE 5.0.2). When I right click in a MS Source, select Mix Modulator function, the pull off the first pin (of type Modulation I think…

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## [Values for midi note quantiser node with Metasounds](https://forums.unrealengine.com/t/values-for-midi-note-quantiser-node-with-metasounds/593292)

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**Author:** [@Godwhacker](https://forums.unrealengine.com/u/Godwhacker)\
**Replies:** 4\
**Last updated:** [July 10, 2022, 12:08pm UTC](https://forums.unrealengine.com/t/values-for-midi-note-quantiser-node-with-metasounds/593292 "2022-07-10T12:08:15Z")

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I’m trying to set up something that plays notes in a scale, or a particular chord. For example: I would like to play the first, third, and fifth degree of a major scale, which would result in a major chord. Midi notes, …

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## [Unable to create audio submix](https://forums.unrealengine.com/t/unable-to-create-audio-submix/584529)

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**Author:** [@GXTROY](https://forums.unrealengine.com/u/GXTROY)\
**Replies:** 7\
**Last updated:** [July 8, 2022, 6:56pm UTC](https://forums.unrealengine.com/t/unable-to-create-audio-submix/584529 "2022-07-08T18:56:33Z")

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Unable to create audio submix，Mix not found

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## [Phase offset does not appear to affect sine waves](https://forums.unrealengine.com/t/phase-offset-does-not-appear-to-affect-sine-waves/242832)

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**Author:** [@way2muchcaffeine](https://forums.unrealengine.com/u/way2muchcaffeine)\
**Replies:** 1\
**Last updated:** [July 8, 2022, 8:31am UTC](https://forums.unrealengine.com/t/phase-offset-does-not-appear-to-affect-sine-waves/242832 "2022-07-08T08:31:54Z")

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I am probably confused with the values for pahse offset. From what I understand, based on the docs, it looks like it should be the offset of the sine wave in degress. So the expectation is that 180 degree offset sine s…

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## [UE4 won't let me package/cook my game?](https://forums.unrealengine.com/t/ue4-wont-let-me-package-cook-my-game/484356)

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**Author:** [@Vox-Whitey](https://forums.unrealengine.com/u/Vox-Whitey)\
**Replies:** 1\
**Last updated:** [July 7, 2022, 4:13pm UTC](https://forums.unrealengine.com/t/ue4-wont-let-me-package-cook-my-game/484356 "2022-07-07T16:13:58Z")

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Hi all, Firstly, I am still a rookie when it comes to game development so please excuse my terminologies. I have just recently finished my University degree where I attempted to created a game solely based on Binaural …

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## [Convolution Reverb seems to render sound before the dry sound](https://forums.unrealengine.com/t/convolution-reverb-seems-to-render-sound-before-the-dry-sound/599285)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 0\
**Last updated:** [July 7, 2022, 2:54pm UTC](https://forums.unrealengine.com/t/convolution-reverb-seems-to-render-sound-before-the-dry-sound/599285 "2022-07-07T14:54:23Z")

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Hi! I’m firing some sounds inside an audio volume and sending that to a submix that has convolution reverb on it. But a weird thing happens, I can hear the convolution reverb sound a few milliseconds before the dry sound…

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## [MS array not randomized](https://forums.unrealengine.com/t/ms-array-not-randomized/599014)

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**Author:** [@JoakimUnreal](https://forums.unrealengine.com/u/JoakimUnreal)\
**Replies:** 0\
**Last updated:** [July 7, 2022, 8:03am UTC](https://forums.unrealengine.com/t/ms-array-not-randomized/599014 "2022-07-07T08:03:26Z")

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Hey, guys. My main issue with metasounds is that the array won’t randomize. I.e: the chosen soundfile often repeats. Would you know the cause? Thanks.

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## [Audio capture bug? or am I missing something](https://forums.unrealengine.com/t/audio-capture-bug-or-am-i-missing-something/598558)

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**Author:** [@pitpeaches](https://forums.unrealengine.com/u/pitpeaches)\
**Replies:** 1\
**Last updated:** [July 7, 2022, 1:23am UTC](https://forums.unrealengine.com/t/audio-capture-bug-or-am-i-missing-something/598558 "2022-07-07T01:23:07Z")

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The Audio Capture Component Object Regerence is not compatible with itself?

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## [Audio Pop on Cue'd WAV](https://forums.unrealengine.com/t/audio-pop-on-cued-wav/597658)

<div class="topic-metadata">

**Author:** [@RA3ID](https://forums.unrealengine.com/u/RA3ID)\
**Replies:** 0\
**Last updated:** [July 5, 2022, 3:19pm UTC](https://forums.unrealengine.com/t/audio-pop-on-cued-wav/597658 "2022-07-05T15:19:19Z")

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UE Version: 5.0.2-20280985+++UE5+Release-5.0 Hey ya’ll! We are having issues with audio pop. I’ve got a simple WAV that loops attached to a cue with overridden attenuation. When I simulate/play the level, I can hear a t…

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## [The metasound of the rifle in Lyra](https://forums.unrealengine.com/t/the-metasound-of-the-rifle-in-lyra/594947)

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**Author:** [@JoakimUnreal](https://forums.unrealengine.com/u/JoakimUnreal)\
**Replies:** 3\
**Last updated:** [July 5, 2022, 9:40am UTC](https://forums.unrealengine.com/t/the-metasound-of-the-rifle-in-lyra/594947 "2022-07-05T09:40:20Z")

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Hello y’all! So I am experiencing a buggy thing when running out of ammunition going full automatic. Sometimes, the audio is killed perfectly timed with the last shot but more often than not, the audio keeps playing for…

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## [Any way to change Audio Sample Rate (Hz) in audio settings?](https://forums.unrealengine.com/t/any-way-to-change-audio-sample-rate-hz-in-audio-settings/455091)

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**Author:** [@anonymous\_user\_f1aa296f](https://forums.unrealengine.com/u/anonymous_user_f1aa296f)\
**Replies:** 8\
**Last updated:** [July 4, 2022, 4:16pm UTC](https://forums.unrealengine.com/t/any-way-to-change-audio-sample-rate-hz-in-audio-settings/455091 "2022-07-04T16:16:44Z")

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Hey all, Unreal has a bunch of non-destructive features when it comes to lowering quality of assets for smaller packages. For example, I can force a mip of a texture and have it package at that size, but I can always co…

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## [I do a 360 video on UE5, but tell me how to be with surround sound?](https://forums.unrealengine.com/t/i-do-a-360-video-on-ue5-but-tell-me-how-to-be-with-surround-sound/596114)

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**Author:** [@DarkKaas](https://forums.unrealengine.com/u/DarkKaas)\
**Replies:** 0\
**Last updated:** [July 3, 2022, 1:30pm UTC](https://forums.unrealengine.com/t/i-do-a-360-video-on-ue5-but-tell-me-how-to-be-with-surround-sound/596114 "2022-07-03T13:30:00Z")

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I do in 360 through the Panoramic Capture plugin, but what about sound? How to render surround sound or how to simply extract it, maybe?

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## [Audio trigger](https://forums.unrealengine.com/t/audio-trigger/591422)

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**Author:** [@Haanswors](https://forums.unrealengine.com/u/Haanswors)\
**Replies:** 19\
**Last updated:** [July 1, 2022, 11:15pm UTC](https://forums.unrealengine.com/t/audio-trigger/591422 "2022-07-01T23:15:09Z")

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So I placed a Trigger around a piano, and when I walk up to the piano I trigger the audio, how do I let the audio play through till the end without it playing again over the first one when re triggered? Every time I walk…

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## [Unreal 4.25.3 audio bug=Air absorption not working correctly?](https://forums.unrealengine.com/t/unreal-4-25-3-audio-bug-air-absorption-not-working-correctly/229688)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 4\
**Last updated:** [July 1, 2022, 1:54pm UTC](https://forums.unrealengine.com/t/unreal-4-25-3-audio-bug-air-absorption-not-working-correctly/229688 "2022-07-01T13:54:35Z")

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It seems the air absorption min/max distance is somehow modulated by the “normal” spatializers min/max distance? It seems like the absorption min distance starts when the “normal” spatializer mix distance ends? or somet…

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## [Save Audio Record From Mic](https://forums.unrealengine.com/t/save-audio-record-from-mic/390114)

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**Author:** [@anonymous\_user\_9096b8cd](https://forums.unrealengine.com/u/anonymous_user_9096b8cd)\
**Replies:** 1\
**Last updated:** [June 29, 2022, 3:31pm UTC](https://forums.unrealengine.com/t/save-audio-record-from-mic/390114 "2022-06-29T15:31:25Z")

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Hi All- I am having trouble with saving the audio record from mic in unreal The raw data i get is from IVoiceCapture-\>GetVoiceData So, how can i save the data as pcm or wav ? As it is uint8\* Or, Can I just use it as…

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## [Where is the metasounds documentation?](https://forums.unrealengine.com/t/where-is-the-metasounds-documentation/593177)

<div class="topic-metadata">

**Author:** [@Godwhacker](https://forums.unrealengine.com/u/Godwhacker)\
**Replies:** 3\
**Last updated:** [June 29, 2022, 1:57pm UTC](https://forums.unrealengine.com/t/where-is-the-metasounds-documentation/593177 "2022-06-29T13:57:34Z")

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I can’t seem to find any detailed documentation on Metasounds. Does it exist yet? Some of the nodes are interesting but don’t seem to do quite what I expect. So far I’ve only been able to get things working by watching v…

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## [Close thirdpersoncharacter preview?](https://forums.unrealengine.com/t/close-thirdpersoncharacter-preview/433293)

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**Author:** [@anonymous\_user\_f3f1cac3](https://forums.unrealengine.com/u/anonymous_user_f3f1cac3)\
**Replies:** 4\
**Last updated:** [June 29, 2022, 11:04am UTC](https://forums.unrealengine.com/t/close-thirdpersoncharacter-preview/433293 "2022-06-29T11:04:08Z")

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I created a third person project from the template. When I click on the character a popup window appears covering about 1/4 of the display area in the editor panel where you do all your work. It displays the exact same t…

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## [How to use ForEachLoop to remove items from array?](https://forums.unrealengine.com/t/how-to-use-foreachloop-to-remove-items-from-array/330106)

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**Author:** [@TVinforest](https://forums.unrealengine.com/u/TVinforest)\
**Replies:** 6\
**Last updated:** [June 28, 2022, 9:54pm UTC](https://forums.unrealengine.com/t/how-to-use-foreachloop-to-remove-items-from-array/330106 "2022-06-28T21:54:01Z")

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Hello! For example of problem I created a simple Blueprint - I’m adding some elements to empty Cell\_Array and then try to remove them all. But 1/2 of elements are still in Cell\_Array after all. How to remove elements …

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## [Multichannel Audio input](https://forums.unrealengine.com/t/multichannel-audio-input/591551)

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**Author:** [@DeadFlami](https://forums.unrealengine.com/u/DeadFlami)\
**Replies:** 0\
**Last updated:** [June 27, 2022, 10:55am UTC](https://forums.unrealengine.com/t/multichannel-audio-input/591551 "2022-06-27T10:55:44Z")

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Hi everyone! I have such a question. I need to get from DAW (reaper 1st comp) in unreal engine (2nd comp) realtime audio stereo multitrack of three tracks (bass, guitar, roli) is it possible to do so and if so how? I nee…

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## [\[UE 5\] Media Player Get Time issue](https://forums.unrealengine.com/t/ue-5-media-player-get-time-issue/586450)

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**Author:** [@orkblutt](https://forums.unrealengine.com/u/orkblutt)\
**Replies:** 3\
**Last updated:** [June 27, 2022, 9:42am UTC](https://forums.unrealengine.com/t/ue-5-media-player-get-time-issue/586450 "2022-06-27T09:42:16Z")

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Hello all, I’m building a music player interfacing with the online service Audius inside my game. Everything works well except when I want to get the elapsed time while playing a title. I call the Media Player “Get Tim…

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## [Ambisonics file decoding to two channels (binaural or normal stereo) not working](https://forums.unrealengine.com/t/ambisonics-file-decoding-to-two-channels-binaural-or-normal-stereo-not-working/586867)

<div class="topic-metadata">

**Author:** [@Miguel\_Negrao](https://forums.unrealengine.com/u/Miguel_Negrao)\
**Replies:** 5\
**Last updated:** [June 27, 2022, 9:41am UTC](https://forums.unrealengine.com/t/ambisonics-file-decoding-to-two-channels-binaural-or-normal-stereo-not-working/586867 "2022-06-27T09:41:23Z")

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Hi everyone, I’ve been trying to test ambisonics file decoding to binaural (or simple stereo) in Unreal Engine without any sucess :frowning: . For the test I have created an ambisonics file in the ambix format with a s…

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