# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=45

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**Page:** 46

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## [Is there a way i can import audio files in play mode](https://forums.unrealengine.com/t/is-there-a-way-i-can-import-audio-files-in-play-mode/399407)

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**Author:** [@ViceVersa](https://forums.unrealengine.com/u/ViceVersa)\
**Replies:** 6\
**Last updated:** [August 11, 2022, 12:26am UTC](https://forums.unrealengine.com/t/is-there-a-way-i-can-import-audio-files-in-play-mode/399407 "2022-08-11T00:26:26Z")

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Im working on something similar to the game audio surf. Is there a way i can open a window to choose a file and upload it to the game whilebits running?

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## [4.26 Multichannel wav not create surround](https://forums.unrealengine.com/t/4-26-multichannel-wav-not-create-surround/266001)

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**Author:** [@rievez](https://forums.unrealengine.com/u/rievez)\
**Replies:** 3\
**Last updated:** [August 9, 2022, 10:55pm UTC](https://forums.unrealengine.com/t/4-26-multichannel-wav-not-create-surround/266001 "2022-08-09T22:55:06Z")

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Following the instruction here Import Audio, I imported files (mono track wav format) with extension to UE, but they only imported as 8 separated files, the “surround” channel asset is not generated as described in the d…

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## [Create Sound Attenuation Object Variable using Sound Attenuation Settings Structure as input in BP](https://forums.unrealengine.com/t/create-sound-attenuation-object-variable-using-sound-attenuation-settings-structure-as-input-in-bp/103625)

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**Author:** [@anonymous\_user\_94c7061c](https://forums.unrealengine.com/u/anonymous_user_94c7061c)\
**Replies:** 2\
**Last updated:** [August 8, 2022, 7:05am UTC](https://forums.unrealengine.com/t/create-sound-attenuation-object-variable-using-sound-attenuation-settings-structure-as-input-in-bp/103625 "2022-08-08T07:05:19Z")

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Howdy ! I’m trying to create a dynamic sound attenuation object in BP that gets its properties from a Sound Attenuation Setting Structure variable - is this possible to do w/o getting into code ? Any suggestions are muc…

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## [Microphone always turned off on resume from background](https://forums.unrealengine.com/t/microphone-always-turned-off-on-resume-from-background/622002)

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**Author:** [@anonymous\_user\_2d306d46](https://forums.unrealengine.com/u/anonymous_user_2d306d46)\
**Replies:** 1\
**Last updated:** [August 8, 2022, 6:38am UTC](https://forums.unrealengine.com/t/microphone-always-turned-off-on-resume-from-background/622002 "2022-08-08T06:38:03Z")

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Engine Version : 4.26.2 Build Platfrom : Mac OS X 12.3.1, XCode 13.2.1 Target Platform : iOS 15 later Hi, There ~ I have some problem. since upgrading iOS to version 15, there has been a problem with the app microph…

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## [Music Audio Lowering Itself When Game Reboots](https://forums.unrealengine.com/t/music-audio-lowering-itself-when-game-reboots/621015)

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**Author:** [@TheFrostHound](https://forums.unrealengine.com/u/TheFrostHound)\
**Replies:** 0\
**Last updated:** [August 4, 2022, 4:45am UTC](https://forums.unrealengine.com/t/music-audio-lowering-itself-when-game-reboots/621015 "2022-08-04T04:45:22Z")

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Hey all, I’ve been running into an issue lately with audio lowering itself when you reboot the game and try to adjust the volume from my options widget. I’m using my game instance to store the volume in a float, and usi…

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## [Any way to get audio out of Sequencer (even separate from the image sequence / video)?](https://forums.unrealengine.com/t/any-way-to-get-audio-out-of-sequencer-even-separate-from-the-image-sequence-video/108392)

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**Author:** [@johnb4467](https://forums.unrealengine.com/u/johnb4467)\
**Replies:** 7\
**Last updated:** [August 2, 2022, 4:42pm UTC](https://forums.unrealengine.com/t/any-way-to-get-audio-out-of-sequencer-even-separate-from-the-image-sequence-video/108392 "2022-08-02T16:42:20Z")

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Hi everyone, I’ve seen for a while now that Epic is continuing to try and come to a solution for rendering the audio out of Sequencer with the video. I’m perfectly fine with that, but was curious if there is ANY way to …

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## [Same Song - Multiple Speakers](https://forums.unrealengine.com/t/same-song-multiple-speakers/471852)

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**Author:** [@seanpholland](https://forums.unrealengine.com/u/seanpholland)\
**Replies:** 9\
**Last updated:** [August 1, 2022, 3:58pm UTC](https://forums.unrealengine.com/t/same-song-multiple-speakers/471852 "2022-08-01T15:58:31Z")

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Hi folks- I have a location that has atmospheric audio in the background. Only, the same audio track is being played across multiple speakers. As the player proceeds along the path, the previous speaker will fade out (f…

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## [Submix effect presets and audio volumes](https://forums.unrealengine.com/t/submix-effect-presets-and-audio-volumes/594781)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 3\
**Last updated:** [August 1, 2022, 7:27am UTC](https://forums.unrealengine.com/t/submix-effect-presets-and-audio-volumes/594781 "2022-08-01T07:27:55Z")

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@lantz.anna\_1 Hi. Using 4.27 If I have a test level and make an audio volume, and insert one of the old types of reverb (non submix effect preset), I get reverb. If i set a submix effect preset, either the new algo re…

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## [Double Jump sound plays only for the first jump](https://forums.unrealengine.com/t/double-jump-sound-plays-only-for-the-first-jump/618310)

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**Author:** [@Tropsele](https://forums.unrealengine.com/u/Tropsele)\
**Replies:** 2\
**Last updated:** [July 31, 2022, 1:58pm UTC](https://forums.unrealengine.com/t/double-jump-sound-plays-only-for-the-first-jump/618310 "2022-07-31T13:58:33Z")

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I have this node setup, that prevents the player from spamming the jump key midair for the jump sound. It would work perfectly if I hadn’t have a character with the ability to jump twice. The second jump has no sound of …

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## [Multichannel audio out of MetaSounds / UE5](https://forums.unrealengine.com/t/multichannel-audio-out-of-metasounds-ue5/612350)

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**Author:** [@anonymous\_user\_fb6c30bf1](https://forums.unrealengine.com/u/anonymous_user_fb6c30bf1)\
**Replies:** 2\
**Last updated:** [July 31, 2022, 11:48am UTC](https://forums.unrealengine.com/t/multichannel-audio-out-of-metasounds-ue5/612350 "2022-07-31T11:48:36Z")

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Hi there! Can anyone advise on how I might get multiple discrete channels of audio out of MetaSounds / UE5 to an external or virtual Soundcard, to send out for external processing? I’m aware that MetaSounds can output …

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## [Granular Synthesis - Not working](https://forums.unrealengine.com/t/granular-synthesis-not-working/249126)

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**Author:** [@10dreyhani](https://forums.unrealengine.com/u/10dreyhani)\
**Replies:** 3\
**Last updated:** [July 31, 2022, 6:32am UTC](https://forums.unrealengine.com/t/granular-synthesis-not-working/249126 "2022-07-31T06:32:10Z")

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Hey, Sorry if my question is very basic, this is the first time I’ve experimented with audio in unreal engine and I have barely been able to find any tutorials regarding granular synthesis. The issue is that my sound is…

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## [Is dynamic openings from Project Acoustics in the new Plug-in version?](https://forums.unrealengine.com/t/is-dynamic-openings-from-project-acoustics-in-the-new-plug-in-version/617401)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 0\
**Last updated:** [July 29, 2022, 8:57pm UTC](https://forums.unrealengine.com/t/is-dynamic-openings-from-project-acoustics-in-the-new-plug-in-version/617401 "2022-07-29T20:57:07Z")

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I saw the list of the new features from Project Acoustics 2.0 but I wasn’t sure if those are only for the Wwise version or for the new released Plug-in of Project Acoustics with UE5. Because features like dynamic opening…

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## [Anyone use runtime audio importer?](https://forums.unrealengine.com/t/anyone-use-runtime-audio-importer/617391)

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**Author:** [@christuusgnosis](https://forums.unrealengine.com/u/christuusgnosis)\
**Replies:** 0\
**Last updated:** [July 29, 2022, 8:42pm UTC](https://forums.unrealengine.com/t/anyone-use-runtime-audio-importer/617391 "2022-07-29T20:42:33Z")

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I am working on a very simple climbing style game for my own hobby interests I have the runtime audio importer I was wondering if anyone knows of a good template for playing a user’s own songs I would like to be able…

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## [How to i start and stop AmbientSound Actors with Sequencer?](https://forums.unrealengine.com/t/how-to-i-start-and-stop-ambientsound-actors-with-sequencer/362894)

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**Author:** [@anonymous\_user\_6dd044d41](https://forums.unrealengine.com/u/anonymous_user_6dd044d41)\
**Replies:** 3\
**Last updated:** [September 7, 2017, 4:38pm UTC](https://forums.unrealengine.com/t/how-to-i-start-and-stop-ambientsound-actors-with-sequencer/362894 "2017-09-07T16:38:44Z")

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For my project i make use of HRTF positional audio, So in order to get the positional audio playing from a specific direction i have to make use of “AmbientSound” actors. As the built in audio tracks dont seem to offer …

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## [Volume slider value resetting when game is restarted](https://forums.unrealengine.com/t/volume-slider-value-resetting-when-game-is-restarted/452893)

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**Author:** [@theROFLpacman](https://forums.unrealengine.com/u/theROFLpacman)\
**Replies:** 8\
**Last updated:** [July 25, 2022, 3:42pm UTC](https://forums.unrealengine.com/t/volume-slider-value-resetting-when-game-is-restarted/452893 "2022-07-25T15:42:08Z")

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Hey guys, I have a volume slider set up that adjusts the master volume through all of my levels, and it has a binding being controlled by a volume float variable so that it saves in whatever position it was last left at.…

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## [How to use soundfield submix to implement ambisonic?](https://forums.unrealengine.com/t/how-to-use-soundfield-submix-to-implement-ambisonic/480024)

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**Author:** [@anonymous\_user\_e577384b](https://forums.unrealengine.com/u/anonymous_user_e577384b)\
**Replies:** 1\
**Last updated:** [July 23, 2022, 5:58pm UTC](https://forums.unrealengine.com/t/how-to-use-soundfield-submix-to-implement-ambisonic/480024 "2022-07-23T17:58:19Z")

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Hi all, I have a question about use soundfield submix. Does soundfield submix is imported in sound wave details(submix-\>submix)? After I create a soundfield submix, How to use soundfield submix to implement ambisonic…

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## [Outputting Ambisonics from Unreal Engine 4](https://forums.unrealengine.com/t/outputting-ambisonics-from-unreal-engine-4/112183)

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**Author:** [@anonymous\_user\_fcab524a](https://forums.unrealengine.com/u/anonymous_user_fcab524a)\
**Replies:** 4\
**Last updated:** [July 23, 2022, 5:52pm UTC](https://forums.unrealengine.com/t/outputting-ambisonics-from-unreal-engine-4/112183 "2022-07-23T17:52:08Z")

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Hey Guys, I’m part of a team working on an immersive installation using Unreal 4.19. The visuals will be projected onto walls in a gallery space, and we are hoping to use a surround speaker setup. We are trying to figur…

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## [Cueing sounds in a non-quantized way with Quartz](https://forums.unrealengine.com/t/cueing-sounds-in-a-non-quantized-way-with-quartz/609667)

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**Author:** [@madjyc](https://forums.unrealengine.com/u/madjyc)\
**Replies:** 5\
**Last updated:** [July 22, 2022, 8:28pm UTC](https://forums.unrealengine.com/t/cueing-sounds-in-a-non-quantized-way-with-quartz/609667 "2022-07-22T20:28:43Z")

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Hello all, in the Quartz docs (Quartz Overview | Unreal Engine Documentation), you can read: “Instead of rendering a sound at the beginning of an audio buffer, Quartz cues the sound to play on the desired musical value …

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## [Sound and MetaSound](https://forums.unrealengine.com/t/sound-and-metasound/609842)

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**Author:** [@MisterAlphaWol](https://forums.unrealengine.com/u/MisterAlphaWol)\
**Replies:** 4\
**Last updated:** [July 22, 2022, 12:48pm UTC](https://forums.unrealengine.com/t/sound-and-metasound/609842 "2022-07-22T12:48:12Z")

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Hello I have a problem on my sounds, when I play them they overlap and I don’t know how to avoid this problem… I don’t know if the Meta-sound will be useful to me or not… someone will be how I can I do so that it no long…

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## [I'm in need of some direction on making a NPC give a demonsration](https://forums.unrealengine.com/t/im-in-need-of-some-direction-on-making-a-npc-give-a-demonsration/607050)

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**Author:** [@Lord\_Caine](https://forums.unrealengine.com/u/Lord_Caine)\
**Replies:** 4\
**Last updated:** [July 21, 2022, 8:18pm UTC](https://forums.unrealengine.com/t/im-in-need-of-some-direction-on-making-a-npc-give-a-demonsration/607050 "2022-07-21T20:18:50Z")

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Hello, I was developing a game in Unreal engine 4 several years ago, but time and circumstance got in my way and I’ve lost most of my Unreal BP skills. I’m trying to make a simple VR Demo program. My goal is to have a…

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## [Beginner's Guide to Sound Attenuation & Occlusion](https://forums.unrealengine.com/t/beginners-guide-to-sound-attenuation-occlusion/610149)

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**Author:** [@Gauthier\_WMG](https://forums.unrealengine.com/u/Gauthier_WMG)\
**Replies:** 0\
**Last updated:** [July 21, 2022, 11:07am UTC](https://forums.unrealengine.com/t/beginners-guide-to-sound-attenuation-occlusion/610149 "2022-07-21T11:07:32Z")

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Hi there! I have made an introduction video about Sound Attenuation. https://youtu.be/HbsES3VNNQY Enjoy and have fun making games!

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## [Sound in 4.26 and 4.27](https://forums.unrealengine.com/t/sound-in-4-26-and-4-27/609711)

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**Author:** [@suvorov](https://forums.unrealengine.com/u/suvorov)\
**Replies:** 1\
**Last updated:** [July 20, 2022, 9:26pm UTC](https://forums.unrealengine.com/t/sound-in-4-26-and-4-27/609711 "2022-07-20T21:26:02Z")

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Hello. I had a project on 4.26. I downloaded ue4.27. And I decided to change the version of the project to 4.27. I changed it. But when I throw sounds there, they are not there. That is, I click on the sound, but they ar…

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## [Why is there a delay before hearing sound from the Note On node from the Modular Synth Component using a Quest 2?](https://forums.unrealengine.com/t/why-is-there-a-delay-before-hearing-sound-from-the-note-on-node-from-the-modular-synth-component-using-a-quest-2/606478)

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**Author:** [@Decca](https://forums.unrealengine.com/u/Decca)\
**Replies:** 1\
**Last updated:** [July 20, 2022, 1:56am UTC](https://forums.unrealengine.com/t/why-is-there-a-delay-before-hearing-sound-from-the-note-on-node-from-the-modular-synth-component-using-a-quest-2/606478 "2022-07-20T01:56:09Z")

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Hello! I found that there is about a half-second delay after the Note On node is called before hearing any sound from the Modular Synth Component while using the Quest 2 on stand-alone. I tested this with a blank project…

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## [Audio Record from mic in Unreal Package](https://forums.unrealengine.com/t/audio-record-from-mic-in-unreal-package/114347)

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**Author:** [@anonymous\_user\_1b17951d](https://forums.unrealengine.com/u/anonymous_user_1b17951d)\
**Replies:** 11\
**Last updated:** [July 19, 2022, 3:42pm UTC](https://forums.unrealengine.com/t/audio-record-from-mic-in-unreal-package/114347 "2022-07-19T15:42:20Z")

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Hi everyone! I just to know the best way from which i can record my voice through mic and can save it to the unreal package while playing the game. Game Designer

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## [Audio class values don't load on event begin play](https://forums.unrealengine.com/t/audio-class-values-dont-load-on-event-begin-play/490464)

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**Author:** [@\_e\_92](https://forums.unrealengine.com/u/_e_92)\
**Replies:** 1\
**Last updated:** [July 19, 2022, 2:38pm UTC](https://forums.unrealengine.com/t/audio-class-values-dont-load-on-event-begin-play/490464 "2022-07-19T14:38:34Z")

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I’m trying to have it so all of the audio values (that are stored in an array in a savegame) load on event begin play in my first-person character blueprint but it doesn’t load. It already works as intended on event cons…

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## [MetaSounds: reducing the number channels used?](https://forums.unrealengine.com/t/metasounds-reducing-the-number-channels-used/606012)

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**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 6\
**Last updated:** [July 19, 2022, 1:40pm UTC](https://forums.unrealengine.com/t/metasounds-reducing-the-number-channels-used/606012 "2022-07-19T13:40:47Z")

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Hi. I now have a music manager, weather manager and player 2d sound manager, all in MetaSoundSources. If these are merged in one MetaSoundSource and run through a single Stereo Mixer(3), will this count as 2 channels ag…

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## [is it possibile to reverse sound in realtime?](https://forums.unrealengine.com/t/is-it-possibile-to-reverse-sound-in-realtime/388222)

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**Author:** [@Gabriele\_S](https://forums.unrealengine.com/u/Gabriele_S)\
**Replies:** 1\
**Last updated:** [July 18, 2022, 8:52pm UTC](https://forums.unrealengine.com/t/is-it-possibile-to-reverse-sound-in-realtime/388222 "2022-07-18T20:52:41Z")

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Hi guys! I’m implementing the sound in a vr experience. Visually, the user will have the chance to see a scene (animated in the sequencer)and stop it, go back and forth. I need that even the sound of this sequence behav…

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## [Sound Mix Modulator Filters Not Working](https://forums.unrealengine.com/t/sound-mix-modulator-filters-not-working/602313)

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**Author:** [@Calliebonker](https://forums.unrealengine.com/u/Calliebonker)\
**Replies:** 3\
**Last updated:** [July 18, 2022, 5:03pm UTC](https://forums.unrealengine.com/t/sound-mix-modulator-filters-not-working/602313 "2022-07-18T17:03:39Z")

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I successfully set up a way to control the volume of all the separate sound waves playing in my game using sound a control bus mix populated with a seperate control bus for each sound wave, each control bus being linked …

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## [Activate several FMOD-Events at once with one trigger](https://forums.unrealengine.com/t/activate-several-fmod-events-at-once-with-one-trigger/607723)

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**Author:** [@Tritonus.1](https://forums.unrealengine.com/u/Tritonus.1)\
**Replies:** 0\
**Last updated:** [July 18, 2022, 3:34pm UTC](https://forums.unrealengine.com/t/activate-several-fmod-events-at-once-with-one-trigger/607723 "2022-07-18T15:34:29Z")

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I’m working on a project with FMOD and Unreal Engine 5 for my bachelor but I’m a absolute greenhorn in programming. In the final area, the player goes to a point where seven or eight sound objects / FMOD-Events are plac…

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## [Hey, just recorded this, sound quality is Shee but another vision of mine](https://forums.unrealengine.com/t/hey-just-recorded-this-sound-quality-is-shee-but-another-vision-of-mine/605841)

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**Author:** [@PsiArc](https://forums.unrealengine.com/u/PsiArc)\
**Replies:** 0\
**Last updated:** [July 15, 2022, 8:03pm UTC](https://forums.unrealengine.com/t/hey-just-recorded-this-sound-quality-is-shee-but-another-vision-of-mine/605841 "2022-07-15T20:03:55Z")

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Cyber Family, PSI ARC with another reqest Got this ■■■■■■ freestyle recorded with obs vid for another one of my visions of Cyber Space would be greatfull for feeedback, how to, tutorial, price, willing souls, for fut…

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