# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=44

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**Page:** 45

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## [Minor UI Feature Request for Metasounds](https://forums.unrealengine.com/t/minor-ui-feature-request-for-metasounds/573631)

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**Author:** [@QuicKTricKz](https://forums.unrealengine.com/u/QuicKTricKz)\
**Replies:** 1\
**Last updated:** [September 9, 2022, 12:18am UTC](https://forums.unrealengine.com/t/minor-ui-feature-request-for-metasounds/573631 "2022-09-09T00:18:59Z")

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I find that while I’m creating new nodes with Metasounds quite often I drag off of a pin and promote it to a Graph Input. This allows me to play the metasound and make adjustments on the fly to hear how the different val…

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## [Cue Fmod Event to play on next bar / beat](https://forums.unrealengine.com/t/cue-fmod-event-to-play-on-next-bar-beat/643863)

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**Author:** [@ACACHIA\_KRIME\_SEEN](https://forums.unrealengine.com/u/ACACHIA_KRIME_SEEN)\
**Replies:** 0\
**Last updated:** [September 7, 2022, 7:54pm UTC](https://forums.unrealengine.com/t/cue-fmod-event-to-play-on-next-bar-beat/643863 "2022-09-07T19:54:10Z")

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Hi there, Within blueprints, I want to cue an fmod event with a key press input and then have it wait to play on the next beat or bar. I’m using ‘On Timeline Beat’ to extract beat and bar events. I just need to make su…

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## [After implementation the Wwise project into UE5.0.3 I can't use generated events and soundbanks](https://forums.unrealengine.com/t/after-implementation-the-wwise-project-into-ue5-0-3-i-cant-use-generated-events-and-soundbanks/643482)

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**Author:** [@SeySosnovsky](https://forums.unrealengine.com/u/SeySosnovsky)\
**Replies:** 1\
**Last updated:** [September 7, 2022, 7:24pm UTC](https://forums.unrealengine.com/t/after-implementation-the-wwise-project-into-ue5-0-3-i-cant-use-generated-events-and-soundbanks/643482 "2022-09-07T19:24:10Z")

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I created Wwise project for UE5 and implemented him into the engine. But I have some problem what I can’t resolve WwisePicker and WAAPIPicker generated .uasset files for events, but they doesn’t do same for soundbanks…

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## [No more sound in my UE C++ project : in project settings mix icons are grey , why?](https://forums.unrealengine.com/t/no-more-sound-in-my-ue-c-project-in-project-settings-mix-icons-are-grey-why/642811)

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**Author:** [@PhilippeC](https://forums.unrealengine.com/u/PhilippeC)\
**Replies:** 1\
**Last updated:** [September 6, 2022, 8:22pm UTC](https://forums.unrealengine.com/t/no-more-sound-in-my-ue-c-project-in-project-settings-mix-icons-are-grey-why/642811 "2022-09-06T20:22:37Z")

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Hello I work on my UE C++ project since few weeks and suddenly I can not heard sound ( voice , music , sound , …) when I click on the sound in the content browser . If I create a new UE project the sound is working. Ha…

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## [Dynamic Footstep Sound System In First Person doesn't work in Unreal Engine 5](https://forums.unrealengine.com/t/dynamic-footstep-sound-system-in-first-person-doesnt-work-in-unreal-engine-5/640523)

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**Author:** [@BelNuts](https://forums.unrealengine.com/u/BelNuts)\
**Replies:** 2\
**Last updated:** [September 4, 2022, 8:41am UTC](https://forums.unrealengine.com/t/dynamic-footstep-sound-system-in-first-person-doesnt-work-in-unreal-engine-5/640523 "2022-09-04T08:41:40Z")

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Hey there! I try to make Footstep Sound System in UE5 that depends on which material FPS character is moved. First of all I made simple default footstep sound like here: First Person Footsteps | No Mesh Or Animations - U…

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## [Ambisonics](https://forums.unrealengine.com/t/ambisonics/639660)

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**Author:** [@sandermann](https://forums.unrealengine.com/u/sandermann)\
**Replies:** 0\
**Last updated:** [September 2, 2022, 8:12am UTC](https://forums.unrealengine.com/t/ambisonics/639660 "2022-09-02T08:12:09Z")

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Hi can someone tell why unreal engine only support ambisonics first order? Has this a technical background, or has this to do with licensing? Would be great if someone could answer this question.

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## [Microphone and Sync images at the bottom right of every window/panel](https://forums.unrealengine.com/t/microphone-and-sync-images-at-the-bottom-right-of-every-window-panel/369791)

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**Author:** [@RemiRigal](https://forums.unrealengine.com/u/RemiRigal)\
**Replies:** 8\
**Last updated:** [September 2, 2022, 8:01am UTC](https://forums.unrealengine.com/t/microphone-and-sync-images-at-the-bottom-right-of-every-window-panel/369791 "2022-09-02T08:01:23Z")

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Hello ! I’ve just install Unreal Engine 4 on my new PC and I’m experiencing a strange behaviour that I didn’t have before. There are two little images (one of a microphone and one of a sync/refresh icon) at the bottom r…

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## [UE 5.0.3  Metasounds question](https://forums.unrealengine.com/t/ue-5-0-3-metasounds-question/638437)

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**Author:** [@Aich\_Vee](https://forums.unrealengine.com/u/Aich_Vee)\
**Replies:** 1\
**Last updated:** [September 1, 2022, 3:50am UTC](https://forums.unrealengine.com/t/ue-5-0-3-metasounds-question/638437 "2022-09-01T03:50:27Z")

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Hello! I’m having an issue with creating MetaSounds blueprints. The “Inspector” window that I see in all the tutorials is non existent. I’ve already looked in the Window drop down menu and it’s not displayed there either…

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## [Wav Audio in Sequencer restarts regardless of playhead position - \[UE5\]](https://forums.unrealengine.com/t/wav-audio-in-sequencer-restarts-regardless-of-playhead-position-ue5/536509)

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**Author:** [@Hannesdoll1](https://forums.unrealengine.com/u/Hannesdoll1)\
**Replies:** 6\
**Last updated:** [August 31, 2022, 10:35am UTC](https://forums.unrealengine.com/t/wav-audio-in-sequencer-restarts-regardless-of-playhead-position-ue5/536509 "2022-08-31T10:35:40Z")

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When I add a .wav to my sequencer it plays the audio from the beginning, no matter where I start the play head. If I scrub to the middle of the clip, the audio starts from the beginning. If i trim the audio, it plays t…

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## [How to make a sound audible inside one location but not outside it?](https://forums.unrealengine.com/t/how-to-make-a-sound-audible-inside-one-location-but-not-outside-it/636711)

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**Author:** [@TheWeeky](https://forums.unrealengine.com/u/TheWeeky)\
**Replies:** 1\
**Last updated:** [August 31, 2022, 10:32am UTC](https://forums.unrealengine.com/t/how-to-make-a-sound-audible-inside-one-location-but-not-outside-it/636711 "2022-08-31T10:32:50Z")

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I was following this tutorial : Spline Based Audio For Unique Shapes | How To Add SFX To A River - Unreal Engine Tutorial - YouTube and managed to make it so the audio basically follows me (the audio itself moves on a…

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## [UE4 causes static over speakers](https://forums.unrealengine.com/t/ue4-causes-static-over-speakers/364043)

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**Author:** [@Luos](https://forums.unrealengine.com/u/Luos)\
**Replies:** 3\
**Last updated:** [August 29, 2022, 2:36am UTC](https://forums.unrealengine.com/t/ue4-causes-static-over-speakers/364043 "2022-08-29T02:36:57Z")

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Asked others to verify this, and they did. If you have rather decent speakers (5.1 seems to catch it easier) or really good crisp headsets, you’ll hear a low static noise whenever ue4 is open. if you minimize it its gon…

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## [Trigger metasoundsound with a button widget](https://forums.unrealengine.com/t/trigger-metasoundsound-with-a-button-widget/635087)

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**Author:** [@chagas125](https://forums.unrealengine.com/u/chagas125)\
**Replies:** 2\
**Last updated:** [August 28, 2022, 3:07am UTC](https://forums.unrealengine.com/t/trigger-metasoundsound-with-a-button-widget/635087 "2022-08-28T03:07:40Z")

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Hi! I’m trying to create an widget instrument with MetaSound for a project, I already know how to control the float parameters thanks to the Sound FX Guy on youtube but I can’t do the approach to buttons Basically the …

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## [Is there any tool to create a zone quickly for spatial audio](https://forums.unrealengine.com/t/is-there-any-tool-to-create-a-zone-quickly-for-spatial-audio/608333)

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**Author:** [@MoonClawAudio](https://forums.unrealengine.com/u/MoonClawAudio)\
**Replies:** 1\
**Last updated:** [August 24, 2022, 8:55pm UTC](https://forums.unrealengine.com/t/is-there-any-tool-to-create-a-zone-quickly-for-spatial-audio/608333 "2022-08-24T20:55:53Z")

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Say there is a scene which contains a little bit complex landscape such as valleys and caves. If I want to implement spatial audio into these zones, is there any tool to help create a cube or something which can scan or …

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## [All imported sounds defaults to Bink Audio. Can one change this?](https://forums.unrealengine.com/t/all-imported-sounds-defaults-to-bink-audio-can-one-change-this/626066)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 4\
**Last updated:** [August 24, 2022, 6:13pm UTC](https://forums.unrealengine.com/t/all-imported-sounds-defaults-to-bink-audio-can-one-change-this/626066 "2022-08-24T18:13:19Z")

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I think it used to be “Platform Specific” that was the default compression format, and I liked that one. Now I have to manually change every sound I import from Bink to Platform Specific. Is there a way to change this? …

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## [HOW TO: Quartz+Metasound "replacing" Wwise?](https://forums.unrealengine.com/t/how-to-quartz-metasound-replacing-wwise/242138)

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**Author:** [@Hempel\_Firmont](https://forums.unrealengine.com/u/Hempel_Firmont)\
**Replies:** 2\
**Last updated:** [August 23, 2022, 4:54pm UTC](https://forums.unrealengine.com/t/how-to-quartz-metasound-replacing-wwise/242138 "2022-08-23T16:54:49Z")

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Hello everybody! :slight\_smile: First of all, I am aware of my exaggeration of Q&M “replacing” Wwise. But I would love to know, if the following features are possible with the features included in UE5: In Wwise, a tr…

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## [Failing to defer start of play in Quartz](https://forums.unrealengine.com/t/failing-to-defer-start-of-play-in-quartz/609493)

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**Author:** [@madjyc](https://forums.unrealengine.com/u/madjyc)\
**Replies:** 3\
**Last updated:** [August 23, 2022, 4:48pm UTC](https://forums.unrealengine.com/t/failing-to-defer-start-of-play-in-quartz/609493 "2022-08-23T16:48:21Z")

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Hello all, I’ve been struggling for days on this with both UE4.27 and UE5. Basically, I’m trying to reproduce the lesson “Looping Background Music” from “Introduction to Music with Quartz” on the learning portal, where …

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## [Metasound can't Browse](https://forums.unrealengine.com/t/metasound-cant-browse/632614)

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**Author:** [@jiutiao1001](https://forums.unrealengine.com/u/jiutiao1001)\
**Replies:** 1\
**Last updated:** [August 23, 2022, 10:10am UTC](https://forums.unrealengine.com/t/metasound-cant-browse/632614 "2022-08-23T10:10:31Z")

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I can browse the wave asset when i frist creat Wave Player.But now when i click Browse.It can’t tell me where is my Asset.

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## [Render Audio with Video](https://forums.unrealengine.com/t/render-audio-with-video/632576)

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**Author:** [@D0rk80](https://forums.unrealengine.com/u/D0rk80)\
**Replies:** 0\
**Last updated:** [August 23, 2022, 6:29am UTC](https://forums.unrealengine.com/t/render-audio-with-video/632576 "2022-08-23T06:29:45Z")

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Just trying to render my video with audio. Have a audio visualizer and want to render the audio. Typically just add a level sequence dump the camera to it then add the track for audio. For Audio Output Format I h…

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## [Poor Audio Quality due to compression. How to prevent it?](https://forums.unrealengine.com/t/poor-audio-quality-due-to-compression-how-to-prevent-it/632436)

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**Author:** [@IceSpider](https://forums.unrealengine.com/u/IceSpider)\
**Replies:** 4\
**Last updated:** [August 22, 2022, 5:58pm UTC](https://forums.unrealengine.com/t/poor-audio-quality-due-to-compression-how-to-prevent-it/632436 "2022-08-22T17:58:17Z")

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Every time I try to import a wav sound effect I’m facing the quality loss. The audio quality is noticeably worse than the reference. I think it’s because of compression. I don’t know how to fix that. REFERENCE : In U…

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## [Set float parameter vs set float parameter (message)](https://forums.unrealengine.com/t/set-float-parameter-vs-set-float-parameter-message/632107)

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**Author:** [@Jabbinuz](https://forums.unrealengine.com/u/Jabbinuz)\
**Replies:** 4\
**Last updated:** [August 22, 2022, 7:26am UTC](https://forums.unrealengine.com/t/set-float-parameter-vs-set-float-parameter-message/632107 "2022-08-22T07:26:55Z")

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Can anyone shed some ligth on the difference between these 2 ways ?

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## [Best practices: Should I use a different Control Bus for each instance of a single MetaSound or a new MetaSound for every Control Bus?](https://forums.unrealengine.com/t/best-practices-should-i-use-a-different-control-bus-for-each-instance-of-a-single-metasound-or-a-new-metasound-for-every-control-bus/631888)

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**Author:** [@michaelgarydean](https://forums.unrealengine.com/u/michaelgarydean)\
**Replies:** 1\
**Last updated:** [August 21, 2022, 7:12pm UTC](https://forums.unrealengine.com/t/best-practices-should-i-use-a-different-control-bus-for-each-instance-of-a-single-metasound-or-a-new-metasound-for-every-control-bus/631888 "2022-08-21T19:12:57Z")

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Hi everyone, Trying to wrap my head around best practices for MetaSound + the new Audio Modulation system. Question: Is it possible to dynamically set Control Buses at runtime for individual MetaSound instances? Step …

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## [Making light intensity or emission react to the music](https://forums.unrealengine.com/t/making-light-intensity-or-emission-react-to-the-music/631067)

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**Author:** [@Dylanv000](https://forums.unrealengine.com/u/Dylanv000)\
**Replies:** 1\
**Last updated:** [August 20, 2022, 10:51pm UTC](https://forums.unrealengine.com/t/making-light-intensity-or-emission-react-to-the-music/631067 "2022-08-20T22:51:17Z")

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Hi, i’m looking for a material (emission intensity) or sky/spot light audio reaction. That when the music becomes more intense (or at certain frequencies) the intensity increases. I’m new at UE and BPing but i’m not rea…

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## [Metasounds don't seem to take wave file info into account?](https://forums.unrealengine.com/t/metasounds-dont-seem-to-take-wave-file-info-into-account/631896)

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**Author:** [@ArmchairAudio](https://forums.unrealengine.com/u/ArmchairAudio)\
**Replies:** 0\
**Last updated:** [August 19, 2022, 9:54pm UTC](https://forums.unrealengine.com/t/metasounds-dont-seem-to-take-wave-file-info-into-account/631896 "2022-08-19T21:54:52Z")

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After changing After changing the pitch of my wave file to 2x I went to play it in my metasound source but it still played at 1x pitch. I then tried simply playing it in a blueprint with “Play Sound 2D” and that play…

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## [Anyone have experience setting up & changing audio samples for drum pads (using widget buttons)?](https://forums.unrealengine.com/t/anyone-have-experience-setting-up-changing-audio-samples-for-drum-pads-using-widget-buttons/630548)

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**Author:** [@nan0\_0nan](https://forums.unrealengine.com/u/nan0_0nan)\
**Replies:** 0\
**Last updated:** [August 17, 2022, 8:24pm UTC](https://forums.unrealengine.com/t/anyone-have-experience-setting-up-changing-audio-samples-for-drum-pads-using-widget-buttons/630548 "2022-08-17T20:24:58Z")

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I’m working on a project where I need to swap samples between drum pads that are set up using widget buttons. I can load the single audio sample in the details panel and/or the widget graph to trigger and play when the d…

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## [Play quantized - 3D Sound Attached](https://forums.unrealengine.com/t/play-quantized-3d-sound-attached/617973)

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**Author:** [@woj\_kiel](https://forums.unrealengine.com/u/woj_kiel)\
**Replies:** 2\
**Last updated:** [August 16, 2022, 9:46pm UTC](https://forums.unrealengine.com/t/play-quantized-3d-sound-attached/617973 "2022-08-16T21:46:25Z")

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Hi, Does anyone know if there is a way to play quantized sounds, that are attached to specific actors?

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## [Write own DSP sound effect](https://forums.unrealengine.com/t/write-own-dsp-sound-effect/472366)

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**Author:** [@Bas3008](https://forums.unrealengine.com/u/Bas3008)\
**Replies:** 2\
**Last updated:** [August 16, 2022, 9:35pm UTC](https://forums.unrealengine.com/t/write-own-dsp-sound-effect/472366 "2022-08-16T21:35:35Z")

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I’d like to write my own DSP sound effect in UE4, a vocoder to be exact. My first idea is to add a Source Effect like the existing Source Effects from the Synthesis plugin that come with the engine. Is this the way to go…

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## [Most Reverb settings don't have any effect](https://forums.unrealengine.com/t/most-reverb-settings-dont-have-any-effect/629734)

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**Author:** [@Lowenfas](https://forums.unrealengine.com/u/Lowenfas)\
**Replies:** 0\
**Last updated:** [August 16, 2022, 6:58pm UTC](https://forums.unrealengine.com/t/most-reverb-settings-dont-have-any-effect/629734 "2022-08-16T18:58:52Z")

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I’m trying to setup different reverb settings for different areas of my map but even though there are 13 different settings I can change in reverb the only ones that make any difference at all are Gain and Decay Time. N…

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## [MetaSounds: Communication Back to Blueprint or C++?](https://forums.unrealengine.com/t/metasounds-communication-back-to-blueprint-or-c/627731)

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**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 10\
**Last updated:** [August 16, 2022, 4:33pm UTC](https://forums.unrealengine.com/t/metasounds-communication-back-to-blueprint-or-c/627731 "2022-08-16T16:33:06Z")

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How would one write, if possible, a C++ MetaSound node that, from the audio thread, could send events back to a Blueprint in the game thread? This would be so massively useful. Background: I was starting to look at Dia…

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## [Gas Mask SFX](https://forums.unrealengine.com/t/gas-mask-sfx/629074)

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**Author:** [@iNeptuno](https://forums.unrealengine.com/u/iNeptuno)\
**Replies:** 1\
**Last updated:** [August 16, 2022, 4:55am UTC](https://forums.unrealengine.com/t/gas-mask-sfx/629074 "2022-08-16T04:55:21Z")

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Hey folks, So basically, I built a Gas Mask system. It has a sound effect for breathing, and a great HUD to let you know when you have your gas mask on. The only think I’d like to add is to “feel” that you are wearing …

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## [Getting audio file duration 4.2](https://forums.unrealengine.com/t/getting-audio-file-duration-4-2/628477)

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**Author:** [@NateDawg3839](https://forums.unrealengine.com/u/NateDawg3839)\
**Replies:** 1\
**Last updated:** [August 15, 2022, 6:02pm UTC](https://forums.unrealengine.com/t/getting-audio-file-duration-4-2/628477 "2022-08-15T18:02:48Z")

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Hello! I’m trying to randomize the starting point of an audio loop. I’ve been able to do it successfully when I put the min and max range in manually (see the Manual Duration Value Entry screenshot) . But when I’m attem…

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