# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=43

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**Page:** 44

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## [How to make ambient music slowly more intensive](https://forums.unrealengine.com/t/how-to-make-ambient-music-slowly-more-intensive/665331)

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**Author:** [@Player\_003](https://forums.unrealengine.com/u/Player_003)\
**Replies:** 1\
**Last updated:** [October 9, 2022, 12:48am UTC](https://forums.unrealengine.com/t/how-to-make-ambient-music-slowly-more-intensive/665331 "2022-10-09T00:48:45Z")

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I making horror game and i want to make ambient music more and more intensive while player going trough the map.

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## [Sound moving with mesh](https://forums.unrealengine.com/t/sound-moving-with-mesh/414734)

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**Author:** [@anonymous\_user\_a8729913](https://forums.unrealengine.com/u/anonymous_user_a8729913)\
**Replies:** 12\
**Last updated:** [October 6, 2022, 7:50pm UTC](https://forums.unrealengine.com/t/sound-moving-with-mesh/414734 "2022-10-06T19:50:04Z")

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Hey! So i’m making an airport map, and i want an airplane to flyby. So i created a blueprint class with an airplane and a projectile movement component. Now i want to add a sound to the plane which moves with the plane,…

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## [How to make microphone sounds louder?](https://forums.unrealengine.com/t/how-to-make-microphone-sounds-louder/663773)

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**Author:** [@spacefighting](https://forums.unrealengine.com/u/spacefighting)\
**Replies:** 0\
**Last updated:** [October 6, 2022, 5:40pm UTC](https://forums.unrealengine.com/t/how-to-make-microphone-sounds-louder/663773 "2022-10-06T17:40:40Z")

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Hello, I’m using VOIP for voice chat inside a Meta Quest 2 app session. I can join session and get voice chat working, but the audio is not as loud as I’d like it to be. Tried using the voice.MicInputGain with different…

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## [What is the best option for VOIP cross-platform](https://forums.unrealengine.com/t/what-is-the-best-option-for-voip-cross-platform/662768)

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**Author:** [@dorian.nicolas](https://forums.unrealengine.com/u/dorian.nicolas)\
**Replies:** 0\
**Last updated:** [October 5, 2022, 8:07am UTC](https://forums.unrealengine.com/t/what-is-the-best-option-for-voip-cross-platform/662768 "2022-10-05T08:07:46Z")

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Hi, I would like to get my microphone data but I don’t know what it’s the easier way for VOIP crossplatform. I would like to send my voice on a NodeJS server but Unreal Engine is C++ technology. Should I use a C librar…

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## [URGENT! Help needed with audio scrubbing in level sequencer!](https://forums.unrealengine.com/t/urgent-help-needed-with-audio-scrubbing-in-level-sequencer/624142)

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**Author:** [@GaryHausECS](https://forums.unrealengine.com/u/GaryHausECS)\
**Replies:** 25\
**Last updated:** [October 4, 2022, 6:30pm UTC](https://forums.unrealengine.com/t/urgent-help-needed-with-audio-scrubbing-in-level-sequencer/624142 "2022-10-04T18:30:15Z")

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Hate to be that guy… I have been unable to find a resolution/solution to scrubbing audio in 4.27.2… Performance capture metahumans, but need to refine/cleanup facial capture. We need a way to scrub audio to line up our a…

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## [How I can perform Paulstretch and Gating Audio Effects in Unreal Engine 5?](https://forums.unrealengine.com/t/how-i-can-perform-paulstretch-and-gating-audio-effects-in-unreal-engine-5/661659)

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**Author:** [@GraczCourier](https://forums.unrealengine.com/u/GraczCourier)\
**Replies:** 0\
**Last updated:** [October 3, 2022, 6:20pm UTC](https://forums.unrealengine.com/t/how-i-can-perform-paulstretch-and-gating-audio-effects-in-unreal-engine-5/661659 "2022-10-03T18:20:00Z")

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FYI: Paulstretch effect slows down the audio by extreme amounts without changing the pitch. I’m messing around with MetaSounds and I’m trying to find Oscillator, Gating and Paulstretch effects, yet I can’t seem to find …

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## [UE5 Vehicle template audio rpm parameter not working](https://forums.unrealengine.com/t/ue5-vehicle-template-audio-rpm-parameter-not-working/516097)

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**Author:** [@hard\_code](https://forums.unrealengine.com/u/hard_code)\
**Replies:** 3\
**Last updated:** [October 1, 2022, 12:57pm UTC](https://forums.unrealengine.com/t/ue5-vehicle-template-audio-rpm-parameter-not-working/516097 "2022-10-01T12:57:22Z")

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Anyone notice with the buggy car (not the sports car it doesnt have audio) in the vehicle template that the engine audio always stays at idle sound in ue5. I debugged and the rpm values are being set properly and passed…

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## [Crossfade by parameter issues](https://forums.unrealengine.com/t/crossfade-by-parameter-issues/659930)

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**Author:** [@Lowenfas](https://forums.unrealengine.com/u/Lowenfas)\
**Replies:** 3\
**Last updated:** [October 1, 2022, 11:57am UTC](https://forums.unrealengine.com/t/crossfade-by-parameter-issues/659930 "2022-10-01T11:57:54Z")

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I am trying to switch between day sounds and night sounds with a little fade in-between. Currently my crossfade fades in and immediately stops playing, or sometimes it fades in when it should be fading out and I cannot f…

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## [How do you play an audio in the level blueprint?](https://forums.unrealengine.com/t/how-do-you-play-an-audio-in-the-level-blueprint/659263)

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**Author:** [@EliasWick](https://forums.unrealengine.com/u/EliasWick)\
**Replies:** 1\
**Last updated:** [September 29, 2022, 9:17pm UTC](https://forums.unrealengine.com/t/how-do-you-play-an-audio-in-the-level-blueprint/659263 "2022-09-29T21:17:31Z")

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How can I play an audio file in the level blueprint? What nodes can I use?

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## [Mp3 Sound Que?](https://forums.unrealengine.com/t/mp3-sound-que/656239)

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**Author:** [@anonymous\_user\_59e1dfd2](https://forums.unrealengine.com/u/anonymous_user_59e1dfd2)\
**Replies:** 5\
**Last updated:** [September 29, 2022, 8:48am UTC](https://forums.unrealengine.com/t/mp3-sound-que/656239 "2022-09-29T08:48:51Z")

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How do I add an mp3 file to a Sound Que? I can only see an option to play a .wav file. I have a wav version too, but it fails to import so I gotta use the mp3, but the mp3 cannot be played. This is confusing… why is ther…

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## [Renderinf Audio in Sequencer](https://forums.unrealengine.com/t/renderinf-audio-in-sequencer/139346)

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**Author:** [@wassimbassil](https://forums.unrealengine.com/u/wassimbassil)\
**Replies:** 10\
**Last updated:** [September 28, 2022, 11:28pm UTC](https://forums.unrealengine.com/t/renderinf-audio-in-sequencer/139346 "2022-09-28T23:28:02Z")

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Hello! I recently finished my first environment project set up in Unreal Engine 4.24.3, and I created a sequence video as a trailer (using sequencer). I have added an audio wav to the sequence and whenever I test play …

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## [Audio Occlusion not Working in my Project](https://forums.unrealengine.com/t/audio-occlusion-not-working-in-my-project/460674)

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**Author:** [@Vini\_Cortez](https://forums.unrealengine.com/u/Vini_Cortez)\
**Replies:** 1\
**Last updated:** [January 22, 2020, 9:27pm UTC](https://forums.unrealengine.com/t/audio-occlusion-not-working-in-my-project/460674 "2020-01-22T21:27:15Z")

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Hey guys, so, for some reason my Attenuation Occlusion in my project is not working, I’ve tested some other projects of the same UE4 version (4.24) and it’s working normally, the problem is: when I activate the Attenuati…

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## [Audio Attenuation Occlusion Not Working Properly](https://forums.unrealengine.com/t/audio-attenuation-occlusion-not-working-properly/460203)

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**Author:** [@Vini\_Cortez](https://forums.unrealengine.com/u/Vini_Cortez)\
**Replies:** 1\
**Last updated:** [September 28, 2022, 1:45am UTC](https://forums.unrealengine.com/t/audio-attenuation-occlusion-not-working-properly/460203 "2022-09-28T01:45:08Z")

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Hey guys, so, for some reason my Attenuation Occlusion in my project is not working, I’ve tested some other projects of the same UE4 version (4.24) and it’s working normally, the problem is: when I activate the Attenuat…

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## [Sounds: Changing Tempo and Pitch separately](https://forums.unrealengine.com/t/sounds-changing-tempo-and-pitch-separately/656779)

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**Author:** [@Anti-Wisdom](https://forums.unrealengine.com/u/Anti-Wisdom)\
**Replies:** 2\
**Last updated:** [September 27, 2022, 10:08pm UTC](https://forums.unrealengine.com/t/sounds-changing-tempo-and-pitch-separately/656779 "2022-09-27T22:08:46Z")

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In many typical sound systems, changing the Pitch of a sound will modify the speed at which it plays, but sometimes we want to change the pitch of a sound and keep the duration exactly the same. In programs such as Audac…

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## [When unmount the pak file with m.ubulk on ue4.26.2, it gonna shutdown app](https://forums.unrealengine.com/t/when-unmount-the-pak-file-with-m-ubulk-on-ue4-26-2-it-gonna-shutdown-app/657188)

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**Author:** [@anonymous\_user\_2d306d46](https://forums.unrealengine.com/u/anonymous_user_2d306d46)\
**Replies:** 0\
**Last updated:** [September 27, 2022, 5:28am UTC](https://forums.unrealengine.com/t/when-unmount-the-pak-file-with-m-ubulk-on-ue4-26-2-it-gonna-shutdown-app/657188 "2022-09-27T05:28:26Z")

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Operating System : iOS 15.6 Engine Version : 4.26.2 Paked file : audio file with wav extension Hi~ I have some issue with pak file. The pak file is a cooked audio resource and it is loaded as m.ubulk extension. The f…

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## [No ogg support for audio?](https://forums.unrealengine.com/t/no-ogg-support-for-audio/656643)

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**Author:** [@goofyseeker311](https://forums.unrealengine.com/u/goofyseeker311)\
**Replies:** 0\
**Last updated:** [September 26, 2022, 1:32pm UTC](https://forums.unrealengine.com/t/no-ogg-support-for-audio/656643 "2022-09-26T13:32:06Z")

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whats with the .wav only support, like .ogg for background music edit: ok it loads but why does the uasset store the bloated wav form, 10x larger than the ogg itself. use the provided .ogg file, and just point to it fro…

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## [Adding audio/voiceover to an animation exported from Sequencer](https://forums.unrealengine.com/t/adding-audio-voiceover-to-an-animation-exported-from-sequencer/656322)

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**Author:** [@jmgold07](https://forums.unrealengine.com/u/jmgold07)\
**Replies:** 0\
**Last updated:** [September 26, 2022, 5:11am UTC](https://forums.unrealengine.com/t/adding-audio-voiceover-to-an-animation-exported-from-sequencer/656322 "2022-09-26T05:11:16Z")

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Hi. I’ve got a short animation with Metahumans but don’t have much audio experience or experience with voice over. I usually end up doing some basic post processing ± compositing and use one of the Adobe packages to edi…

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## [French Bulldog Animation Creation369055](https://forums.unrealengine.com/t/french-bulldog-animation-creation369055/644071)

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**Author:** [@anonymous\_user\_1985e215](https://forums.unrealengine.com/u/anonymous_user_1985e215)\
**Replies:** 1\
**Last updated:** [September 26, 2022, 4:00am UTC](https://forums.unrealengine.com/t/french-bulldog-animation-creation369055/644071 "2022-09-26T04:00:38Z")

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I have created French Bulldog Animation now the problem is how i can make dog speak and sing ryhmes? how’s that possible any tutorials or any other sort of information that can help me to make more improvement in my fren…

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## [Name of the Sound Effect?](https://forums.unrealengine.com/t/name-of-the-sound-effect/655099)

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**Author:** [@GraczCourier](https://forums.unrealengine.com/u/GraczCourier)\
**Replies:** 1\
**Last updated:** [September 24, 2022, 8:14am UTC](https://forums.unrealengine.com/t/name-of-the-sound-effect/655099 "2022-09-24T08:14:59Z")

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I’m interested in learning the name and recreation of the sound effects I managed to sample, in Unreal Engine. I know there’s Paulstretch effect in the first audio, but I’m interested in the name of the effects that are…

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## [How to start and stop sound effect until requirement is met?](https://forums.unrealengine.com/t/how-to-start-and-stop-sound-effect-until-requirement-is-met/654463)

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**Author:** [@Mesmoras](https://forums.unrealengine.com/u/Mesmoras)\
**Replies:** 0\
**Last updated:** [September 23, 2022, 1:45am UTC](https://forums.unrealengine.com/t/how-to-start-and-stop-sound-effect-until-requirement-is-met/654463 "2022-09-23T01:45:34Z")

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I am trying to make a flying saucer’s take off sound effect. While the flying saucer is “ascending” upwards I have a sound cue I’d like to play. If the flying saucer stops in mid ascension I want the flying SFX to play. …

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## [audio capture can't get mic input?](https://forums.unrealengine.com/t/audio-capture-cant-get-mic-input/653989)

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**Author:** [@MikaFang](https://forums.unrealengine.com/u/MikaFang)\
**Replies:** 0\
**Last updated:** [September 22, 2022, 9:03am UTC](https://forums.unrealengine.com/t/audio-capture-cant-get-mic-input/653989 "2022-09-22T09:03:55Z")

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the log is and finish audio capture crash

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## [HTML5 Build has no Sound](https://forums.unrealengine.com/t/html5-build-has-no-sound/105157)

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**Author:** [@anonymous\_user\_98b60827](https://forums.unrealengine.com/u/anonymous_user_98b60827)\
**Replies:** 8\
**Last updated:** [September 21, 2022, 1:03am UTC](https://forums.unrealengine.com/t/html5-build-has-no-sound/105157 "2022-09-21T01:03:29Z")

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I have an application which loads WAV-files at request from a specific folder and either set this wave object to an Audio Component to a Character or call “play at location”. This works in preview and on windows/mac na…

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## [Quartz Stop Clock not available in UE4?](https://forums.unrealengine.com/t/quartz-stop-clock-not-available-in-ue4/651721)

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**Author:** [@SVR33](https://forums.unrealengine.com/u/SVR33)\
**Replies:** 1\
**Last updated:** [September 19, 2022, 5:20pm UTC](https://forums.unrealengine.com/t/quartz-stop-clock-not-available-in-ue4/651721 "2022-09-19T17:20:06Z")

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I see a Quartz Stop Clock function exists but it isn’t available to me in 4.26. I guess two questions… is it coming and, if not, how are we supposed to end a quartz clock?

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## [Can't create Audio Submix](https://forums.unrealengine.com/t/cant-create-audio-submix/651933)

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**Author:** [@nataschakurz](https://forums.unrealengine.com/u/nataschakurz)\
**Replies:** 0\
**Last updated:** [September 19, 2022, 4:34pm UTC](https://forums.unrealengine.com/t/cant-create-audio-submix/651933 "2022-09-19T16:34:06Z")

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Hello, I have just created a new version of my Project because of other troubles which now work… but now I hat to discover that I am unable to create a audio submix - which is essential for my project… Any suggestions? …

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## [Using Dialogue Voices without Sound Waves](https://forums.unrealengine.com/t/using-dialogue-voices-without-sound-waves/650160)

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**Author:** [@Canning\_s](https://forums.unrealengine.com/u/Canning_s)\
**Replies:** 2\
**Last updated:** [September 18, 2022, 2:43pm UTC](https://forums.unrealengine.com/t/using-dialogue-voices-without-sound-waves/650160 "2022-09-18T14:43:56Z")

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Hi, Is it possible to speak Dialogue Voices in Unreal Engine 5 without having to record Sound Wave files to say the spoken text?

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## [Record Audio from Actors to audio track](https://forums.unrealengine.com/t/record-audio-from-actors-to-audio-track/650149)

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**Author:** [@WakeGames](https://forums.unrealengine.com/u/WakeGames)\
**Replies:** 0\
**Last updated:** [September 16, 2022, 2:25pm UTC](https://forums.unrealengine.com/t/record-audio-from-actors-to-audio-track/650149 "2022-09-16T14:25:15Z")

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Hi! I am using a level sequencer to record video from Unreal Engine, but the actor sound effects are not recording to the master audio track, how can I add the actor sounds to the level sequencer/master audio track or is…

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## [Using a lambda to capture context in SubMix-\>AddEnvelopeFollowerDelegate in C++](https://forums.unrealengine.com/t/using-a-lambda-to-capture-context-in-submix-addenvelopefollowerdelegate-in-c/650018)

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**Author:** [@mattai](https://forums.unrealengine.com/u/mattai)\
**Replies:** 0\
**Last updated:** [September 16, 2022, 10:51am UTC](https://forums.unrealengine.com/t/using-a-lambda-to-capture-context-in-submix-addenvelopefollowerdelegate-in-c/650018 "2022-09-16T10:51:05Z")

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I have a component that routes audio through various submixes and I’d like to monitor the signal of those submixes via the envelope follower provided on the submix. I’d like to encapsulate this logic in my C++ Actor comp…

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## [Simple Voice Chat](https://forums.unrealengine.com/t/simple-voice-chat/646676)

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**Author:** [@si.graf](https://forums.unrealengine.com/u/si.graf)\
**Replies:** 1\
**Last updated:** [September 12, 2022, 7:32am UTC](https://forums.unrealengine.com/t/simple-voice-chat/646676 "2022-09-12T07:32:46Z")

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Hi, My team is working on a VR multiplayer game for arcades. The multiplayer sessions are player-hosted and are running on a local network using the advanced sessions system. We need simple voice chat functionality: al…

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## [Can't Cook Soundwave Using Start/Stop Recording Output Functions in 4.24](https://forums.unrealengine.com/t/cant-cook-soundwave-using-start-stop-recording-output-functions-in-4-24/136979)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_caac5b5d1](https://forums.unrealengine.com/u/anonymous_user_caac5b5d1)\
**Replies:** 1\
**Last updated:** [September 11, 2022, 6:23pm UTC](https://forums.unrealengine.com/t/cant-cook-soundwave-using-start-stop-recording-output-functions-in-4-24/136979 "2022-09-11T18:23:36Z")

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I have been unable to get the reference to the soundwave when using the start/stop recording output functions in the latest version of Unreal (4.24). I get a warning saying unable to cook soundwave. A soundwave uasset ge…

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## [Make large array of structures from loop](https://forums.unrealengine.com/t/make-large-array-of-structures-from-loop/393509)

<div class="topic-metadata">

**Author:** [@Ethersin](https://forums.unrealengine.com/u/Ethersin)\
**Replies:** 1\
**Last updated:** [September 10, 2022, 3:04pm UTC](https://forums.unrealengine.com/t/make-large-array-of-structures-from-loop/393509 "2022-09-10T15:04:21Z")

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Hi, I’ve followed (and slightly changed) a Tutorial and I want to store each created maze in an array of structures consisting of 3 other structure arrays. It works fine just doing it once, but to try and create even 2 …

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