# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=42

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**Page:** 43

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## [Reverb on Sound Cue (Footsteps) UE5](https://forums.unrealengine.com/t/reverb-on-sound-cue-footsteps-ue5/684258)

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**Author:** [@Heaven-Jesus](https://forums.unrealengine.com/u/Heaven-Jesus)\
**Replies:** 0\
**Last updated:** [November 4, 2022, 9:04pm UTC](https://forums.unrealengine.com/t/reverb-on-sound-cue-footsteps-ue5/684258 "2022-11-04T21:04:25Z")

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Hey guys, I made a dynamic footstep system but with sound cue and not with metasound…The question is how can I add a reverb effect so that my footsteps have an echo effect??

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## [UE 5 Metasound, getting sliders on a metasound](https://forums.unrealengine.com/t/ue-5-metasound-getting-sliders-on-a-metasound/683295)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 2\
**Last updated:** [November 4, 2022, 9:01am UTC](https://forums.unrealengine.com/t/ue-5-metasound-getting-sliders-on-a-metasound/683295 "2022-11-04T09:01:45Z")

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I have a meta sound source and inside that, I have placed another meta sound source (which has some logic in it). Lets called them parent meta sound source and child meta sound source, just for clarifications sake. Ins…

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## [Sending variables between metasounds](https://forums.unrealengine.com/t/sending-variables-between-metasounds/681073)

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**Author:** [@aburns89](https://forums.unrealengine.com/u/aburns89)\
**Replies:** 1\
**Last updated:** [November 3, 2022, 6:53pm UTC](https://forums.unrealengine.com/t/sending-variables-between-metasounds/681073 "2022-11-03T18:53:46Z")

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Hi all, I’m trying to send Int variables between MetaSound patches so that they both play the same track selected from an array. I’ve got each of the Int variable values set to Output Nodes on one of the MetaSound patch…

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## [Loop track until two Int are the same then move onto the next](https://forums.unrealengine.com/t/loop-track-until-two-int-are-the-same-then-move-onto-the-next/680738)

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**Author:** [@aburns89](https://forums.unrealengine.com/u/aburns89)\
**Replies:** 1\
**Last updated:** [November 3, 2022, 6:37pm UTC](https://forums.unrealengine.com/t/loop-track-until-two-int-are-the-same-then-move-onto-the-next/680738 "2022-11-03T18:37:56Z")

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Hi all, I’m trying to create a randomised piece of music whereby a piece loops until it’s loop count is the same as a variable set upon the piece playing. Once the track has looped said amount of times it moves onto the …

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## [Audio output from sequencer](https://forums.unrealengine.com/t/audio-output-from-sequencer/455043)

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**Author:** [@MattDrummond](https://forums.unrealengine.com/u/MattDrummond)\
**Replies:** 7\
**Last updated:** [November 1, 2022, 3:02pm UTC](https://forums.unrealengine.com/t/audio-output-from-sequencer/455043 "2022-11-01T15:02:09Z")

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I cant get an audio file out of sequencer. I can hear it during render and it does the additional playback with a black screen but there is no file to be found

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## [Case # 00489679: AudioCapture component is not working for Linux based OS, any Mic is not recognized.](https://forums.unrealengine.com/t/case-00489679-audiocapture-component-is-not-working-for-linux-based-os-any-mic-is-not-recognized/681122)

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**Author:** [@Conto](https://forums.unrealengine.com/u/Conto)\
**Replies:** 0\
**Last updated:** [October 31, 2022, 8:04pm UTC](https://forums.unrealengine.com/t/case-00489679-audiocapture-component-is-not-working-for-linux-based-os-any-mic-is-not-recognized/681122 "2022-10-31T20:04:49Z")

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Context: I cannot access any information on my ticket about Audio Capture component… When i try to search for it at https://issues.unrealengine.com/, no hit there. When i try to login at same domain i get 500 server…

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## [My remix of 'All Hallows Sunset' by Alexander Brandon](https://forums.unrealengine.com/t/my-remix-of-all-hallows-sunset-by-alexander-brandon/680674)

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**Author:** [@anonymous\_user\_c8ca1267](https://forums.unrealengine.com/u/anonymous_user_c8ca1267)\
**Replies:** 0\
**Last updated:** [October 31, 2022, 8:15am UTC](https://forums.unrealengine.com/t/my-remix-of-all-hallows-sunset-by-alexander-brandon/680674 "2022-10-31T08:15:41Z")

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Hey all and Happy Halloween! I’ve been posting some of my unreal gold remixes from the original soundtrack on another forum and thought it might be of interested here, especially for some oldschool gamers. All credits a…

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## [Explore/Battle Music Swap](https://forums.unrealengine.com/t/explore-battle-music-swap/678645)

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**Author:** [@Nate1232](https://forums.unrealengine.com/u/Nate1232)\
**Replies:** 4\
**Last updated:** [October 29, 2022, 7:23am UTC](https://forums.unrealengine.com/t/explore-battle-music-swap/678645 "2022-10-29T07:23:32Z")

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Good Morning! hopefully someone can help :slight\_smile: i have just tried to make a simple code, that plays a sound at my characters location, I have set the sound as a variable so i can call it in another blueprint. In …

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## [Does the "get duration" node work on sound cues with multiple inputs of varying length?](https://forums.unrealengine.com/t/does-the-get-duration-node-work-on-sound-cues-with-multiple-inputs-of-varying-length/676333)

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**Author:** [@ShaunOfTheN00bs](https://forums.unrealengine.com/u/ShaunOfTheN00bs)\
**Replies:** 6\
**Last updated:** [October 29, 2022, 2:04am UTC](https://forums.unrealengine.com/t/does-the-get-duration-node-work-on-sound-cues-with-multiple-inputs-of-varying-length/676333 "2022-10-29T02:04:54Z")

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So I’ve been trying various methods setting up a non text-based dialogue system with a voiced player character. I’ve got the base interaction between PC and NPC worked out, but I’m having an issue working out the timing …

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## [How To Stop All Sounds?](https://forums.unrealengine.com/t/how-to-stop-all-sounds/393274)

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**Author:** [@Kyle\_Carpio](https://forums.unrealengine.com/u/Kyle_Carpio)\
**Replies:** 25\
**Last updated:** [October 28, 2022, 8:30pm UTC](https://forums.unrealengine.com/t/how-to-stop-all-sounds/393274 "2022-10-28T20:30:50Z")

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Hello everyone, I am trying to find a way to stop every sound in my game when the Player dies, so that I can play the Game Over Music. I got the Game Over Menu setup, just want to find a way for the rest of the sounds t…

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## [How to disable audio in Shooter Game?](https://forums.unrealengine.com/t/how-to-disable-audio-in-shooter-game/678322)

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**Author:** [@topdeckbgh](https://forums.unrealengine.com/u/topdeckbgh)\
**Replies:** 3\
**Last updated:** [October 27, 2022, 6:36pm UTC](https://forums.unrealengine.com/t/how-to-disable-audio-in-shooter-game/678322 "2022-10-27T18:36:47Z")

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Hello everyone. I’m a sound designer working on mobile games & unity and I’d like to transition into AAA and I’m working towards creating a sound design & implementation reel using Wwise and Unreal Engine. The problem …

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## [Grabbing audio from another app](https://forums.unrealengine.com/t/grabbing-audio-from-another-app/677433)

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**Author:** [@bartex\_music](https://forums.unrealengine.com/u/bartex_music)\
**Replies:** 0\
**Last updated:** [October 26, 2022, 11:41am UTC](https://forums.unrealengine.com/t/grabbing-audio-from-another-app/677433 "2022-10-26T11:41:56Z")

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I was wondering how to grap audio which is being output by an app and send it over to UE5 so that I can use it in my Niagara visualiser. C++ answers accepted. Any help would be appreciated. Thank you! P.S. I already ha…

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## [MIDI Out questions](https://forums.unrealengine.com/t/midi-out-questions/677019)

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**Author:** [@fcorona](https://forums.unrealengine.com/u/fcorona)\
**Replies:** 0\
**Last updated:** [October 25, 2022, 8:41pm UTC](https://forums.unrealengine.com/t/midi-out-questions/677019 "2022-10-25T20:41:23Z")

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Hi everyone, first timer here. Looking for some help in setting up MIDI out so I can send mainly note on/off and CCs messages from Metasounds to my laptop running Ableton Live. I’ve got my MIDI output device id set up a…

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## [Why is Metasounds so "awkward", when compared to Blueprint?](https://forums.unrealengine.com/t/why-is-metasounds-so-awkward-when-compared-to-blueprint/675246)

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**Author:** [@Yaeko](https://forums.unrealengine.com/u/Yaeko)\
**Replies:** 2\
**Last updated:** [October 23, 2022, 7:26pm UTC](https://forums.unrealengine.com/t/why-is-metasounds-so-awkward-when-compared-to-blueprint/675246 "2022-10-23T19:26:10Z")

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Hello, So, I tried to do some very simple things with Metasound, but I can not get it to work like I am used to when doing the same logic with Blueprint. I simply do not understand why everything has a different name, …

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## [class IMetasoundEditor has all its methods private](https://forums.unrealengine.com/t/class-imetasoundeditor-has-all-its-methods-private/668416)

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**Author:** [@alexirae](https://forums.unrealengine.com/u/alexirae)\
**Replies:** 1\
**Last updated:** [October 22, 2022, 3:14pm UTC](https://forums.unrealengine.com/t/class-imetasoundeditor-has-all-its-methods-private/668416 "2022-10-22T15:14:09Z")

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Hi audio team! I’m wondering if some (or all) of the methods declared in IMetasoundEditor will be public at some point in the future, right now all of them are set to private :frowning:. Setting them to public would en…

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## [UE5 Audio Latency for Live Playback using AudioCapture Component](https://forums.unrealengine.com/t/ue5-audio-latency-for-live-playback-using-audiocapture-component/673101)

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**Author:** [@lightinthehead](https://forums.unrealengine.com/u/lightinthehead)\
**Replies:** 0\
**Last updated:** [October 19, 2022, 10:43pm UTC](https://forums.unrealengine.com/t/ue5-audio-latency-for-live-playback-using-audiocapture-component/673101 "2022-10-19T22:43:43Z")

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I am using UE5 to drive live visuals in a theater performance. Trying to have voices of actors come through Unreal by snagging a microphone input using a audiocontroller component. I’ve got a solid setup with a Sony lava…

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## [Sound Attenuation for Sibling and Children Using Same Animation Blueprint](https://forums.unrealengine.com/t/sound-attenuation-for-sibling-and-children-using-same-animation-blueprint/670880)

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**Author:** [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Replies:** 1\
**Last updated:** [October 19, 2022, 5:30pm UTC](https://forums.unrealengine.com/t/sound-attenuation-for-sibling-and-children-using-same-animation-blueprint/670880 "2022-10-19T17:30:40Z")

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Greetings! How do I create individual sound attenuation for characters using the same animation blueprint? I have no problem with actors that use different animation blueprints, but I can hear a classmate moving no mat…

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## [VOIP Talker - Change setting at runtime](https://forums.unrealengine.com/t/voip-talker-change-setting-at-runtime/650593)

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**Author:** [@Drommedhar](https://forums.unrealengine.com/u/Drommedhar)\
**Replies:** 3\
**Last updated:** [October 18, 2022, 5:28pm UTC](https://forums.unrealengine.com/t/voip-talker-change-setting-at-runtime/650593 "2022-10-18T17:28:52Z")

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Hi, I’m running into a little issue. I can correctly run the VOIP Talker with custom attenuation settings (and occlusion etc). But we need to change the distance of the attenuation and other settings at runtime. For th…

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## [NaN output from low-pass filter on low sample rate devices](https://forums.unrealengine.com/t/nan-output-from-low-pass-filter-on-low-sample-rate-devices/671831)

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**Author:** [@ia\_dbuckingham](https://forums.unrealengine.com/u/ia_dbuckingham)\
**Replies:** 0\
**Last updated:** [October 18, 2022, 9:57am UTC](https://forums.unrealengine.com/t/nan-output-from-low-pass-filter-on-low-sample-rate-devices/671831 "2022-10-18T09:57:48Z")

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I have been working on a bug on Switch whereby audio would cut out using the new audio mixer on UE4.25. I tracked it down to NaNs getting into the audio stream from a low-pass filter. The filter itself was a one-pole, bu…

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## [MetaSounds: Wave Player Looping is off by a small amount?](https://forums.unrealengine.com/t/metasounds-wave-player-looping-is-off-by-a-small-amount/623702)

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**Author:** [@Jaoreir](https://forums.unrealengine.com/u/Jaoreir)\
**Replies:** 3\
**Last updated:** [October 18, 2022, 4:54am UTC](https://forums.unrealengine.com/t/metasounds-wave-player-looping-is-off-by-a-small-amount/623702 "2022-10-18T04:54:37Z")

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Hello everyone. I ran into this problem when building a dynamic music system using the new MetaSound system in Unreal Engine 5.0.3. I found out that when you enable the “Loop” option in the Wave Player node, the timing i…

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## [SourceEffectFilter in Source Effect Preset Chain does not load correctly when starting Unreal 5.0.3](https://forums.unrealengine.com/t/sourceeffectfilter-in-source-effect-preset-chain-does-not-load-correctly-when-starting-unreal-5-0-3/671252)

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**Author:** [@devlOf](https://forums.unrealengine.com/u/devlOf)\
**Replies:** 0\
**Last updated:** [October 17, 2022, 3:03pm UTC](https://forums.unrealengine.com/t/sourceeffectfilter-in-source-effect-preset-chain-does-not-load-correctly-when-starting-unreal-5-0-3/671252 "2022-10-17T15:03:00Z")

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Adding a Source Effect Preset Chain to a Sound Cue will cause the source effects (such as a SourceEffectFilter or SourceEffectBitCrusher) to fail loading when starting Unreal 5.0.3. The following warning message is outp…

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## [How Can I Get MicAudio Input PerFrameData?](https://forums.unrealengine.com/t/how-can-i-get-micaudio-input-perframedata/671100)

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**Author:** [@CN4nt](https://forums.unrealengine.com/u/CN4nt)\
**Replies:** 0\
**Last updated:** [October 17, 2022, 10:38am UTC](https://forums.unrealengine.com/t/how-can-i-get-micaudio-input-perframedata/671100 "2022-10-17T10:38:18Z")

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I want Send Mic-Input source to Service by websocket,So I want Get PerFrameData and Put it in Stream. I have test AudioCapture,but I can\`t find nothing about Per-frameData.Only something about Recording.

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## [How to trigger a specific outro array based on currently playing audio from random array?](https://forums.unrealengine.com/t/how-to-trigger-a-specific-outro-array-based-on-currently-playing-audio-from-random-array/552935)

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**Author:** [@BritniRausch](https://forums.unrealengine.com/u/BritniRausch)\
**Replies:** 7\
**Last updated:** [October 14, 2022, 3:07pm UTC](https://forums.unrealengine.com/t/how-to-trigger-a-specific-outro-array-based-on-currently-playing-audio-from-random-array/552935 "2022-10-14T15:07:31Z")

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I’ve been experimenting in Metasounds lately, trying to get a nice exploration music system going. I followed Dan Reynolds’ video regarding cue points and compostion, since it’s pretty much what I want to accomplish, exc…

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## [Keep the sound playing even when the player is not in the defined zone](https://forums.unrealengine.com/t/keep-the-sound-playing-even-when-the-player-is-not-in-the-defined-zone/668422)

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**Author:** [@Belli\_Finem](https://forums.unrealengine.com/u/Belli_Finem)\
**Replies:** 3\
**Last updated:** [October 13, 2022, 6:52am UTC](https://forums.unrealengine.com/t/keep-the-sound-playing-even-when-the-player-is-not-in-the-defined-zone/668422 "2022-10-13T06:52:29Z")

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Good evening, I have a problem. I have created a walkie talkie sound cue that plays when you pass in a certain area, I have activated the attenuation but when I leave the area the sound resets and it is not what I want. …

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## [How to "Get Cooked Envelope Data"?](https://forums.unrealengine.com/t/how-to-get-cooked-envelope-data/541958)

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**Author:** [@SteviPevi\_TheOne](https://forums.unrealengine.com/u/SteviPevi_TheOne)\
**Replies:** 2\
**Last updated:** [October 12, 2022, 11:42am UTC](https://forums.unrealengine.com/t/how-to-get-cooked-envelope-data/541958 "2022-10-12T11:42:54Z")

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Hey, I don’t get how this node works. I want the envelope Date of my Audio Component. Unfortunatly, if the Volume of the Audio Component is turned low, the Envelope Data goes also down, so I thought getting the cooked D…

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## [Mulit-Audio Outputs(Endpoints)](https://forums.unrealengine.com/t/mulit-audio-outputs-endpoints/667822)

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**Author:** [@Kog](https://forums.unrealengine.com/u/Kog)\
**Replies:** 0\
**Last updated:** [October 12, 2022, 9:08am UTC](https://forums.unrealengine.com/t/mulit-audio-outputs-endpoints/667822 "2022-10-12T09:08:07Z")

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Hi, I am currently trying to build a system for a local voice chat, that allows a VR Player(Tethered) and a PC player to talk to each other using a walkie talkie effect. I am currently using 4.27 and have seen some pote…

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## [The sound disappears by unplugging the earphones and then plugging them in](https://forums.unrealengine.com/t/the-sound-disappears-by-unplugging-the-earphones-and-then-plugging-them-in/667061)

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**Author:** [@rctstudio](https://forums.unrealengine.com/u/rctstudio)\
**Replies:** 0\
**Last updated:** [October 11, 2022, 10:24am UTC](https://forums.unrealengine.com/t/the-sound-disappears-by-unplugging-the-earphones-and-then-plugging-them-in/667061 "2022-10-11T10:24:37Z")

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In package window(shipping window env: win10 dx11 realtek HD) , the game runs, the loop sound (AudioComponent) in the scene is playing. At this point, by unplugging and plugging in the headphones, the sound played in the…

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## [How to fade out an audio component that is playing in a level blueprint through UI](https://forums.unrealengine.com/t/how-to-fade-out-an-audio-component-that-is-playing-in-a-level-blueprint-through-ui/666573)

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**Author:** [@bartex\_music](https://forums.unrealengine.com/u/bartex_music)\
**Replies:** 0\
**Last updated:** [October 10, 2022, 5:51pm UTC](https://forums.unrealengine.com/t/how-to-fade-out-an-audio-component-that-is-playing-in-a-level-blueprint-through-ui/666573 "2022-10-10T17:51:35Z")

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I have a level that builds a main menu UI on EventBeginPlay, and also on begin play, it adds an audio component (a looping 1:20 music piece) and then plays it right after. On my main menu UI, there is a Credits button, …

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## [Subtitles](https://forums.unrealengine.com/t/subtitles/665786)

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**Author:** [@NatiBatatty](https://forums.unrealengine.com/u/NatiBatatty)\
**Replies:** 1\
**Last updated:** [October 9, 2022, 5:49pm UTC](https://forums.unrealengine.com/t/subtitles/665786 "2022-10-09T17:49:17Z")

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Hi, I want to create a subtitles (using text widget) and when creating the text widget I can’t access it through a function to set text and turn it on for a few seconds using a timer… doo you know what’s the problem? tha…

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## [Reverb Effect not working](https://forums.unrealengine.com/t/reverb-effect-not-working/665776)

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**Author:** [@Virgil\_Sisoe](https://forums.unrealengine.com/u/Virgil_Sisoe)\
**Replies:** 0\
**Last updated:** [October 9, 2022, 5:05pm UTC](https://forums.unrealengine.com/t/reverb-effect-not-working/665776 "2022-10-09T17:05:33Z")

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Hello to all! I cannot apply a reverb effect to any scene in UE 4.27.2 . Those are the steps I am taking: Import a sound wave file into UE. Place the sound wave into the scene. Be sure that Allow Spatialization is en…

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