# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=41

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**Page:** 42

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## [No Sound in Editor and in Game](https://forums.unrealengine.com/t/no-sound-in-editor-and-in-game/488282)

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**Author:** [@asupeduer](https://forums.unrealengine.com/u/asupeduer)\
**Replies:** 1\
**Last updated:** [November 30, 2022, 12:06pm UTC](https://forums.unrealengine.com/t/no-sound-in-editor-and-in-game/488282 "2022-11-30T12:06:54Z")

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Hello, everyone: I am developing in Unreal Engine 4.26 version, but today after packing work, the packing fails and than the sound cannot be played in the project. I also suspect that it was changed to something. I can’…

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## [Roomtone sounds different when played in unreal engine 4](https://forums.unrealengine.com/t/roomtone-sounds-different-when-played-in-unreal-engine-4/692235)

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**Author:** [@MrSpananii](https://forums.unrealengine.com/u/MrSpananii)\
**Replies:** 6\
**Last updated:** [November 28, 2022, 10:39pm UTC](https://forums.unrealengine.com/t/roomtone-sounds-different-when-played-in-unreal-engine-4/692235 "2022-11-28T22:39:55Z")

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Hey there! I would like to add a roomtone to my background audio. As soon as i add the sound into unreal engine it sounds weird (Like unterwater). I have tried different unedited roomtones, but all of them sound differe…

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## [Why BlackBoardValue Says Invalid And False?](https://forums.unrealengine.com/t/why-blackboardvalue-says-invalid-and-false/337740)

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**Author:** [@anonymous\_user\_bfa75279](https://forums.unrealengine.com/u/anonymous_user_bfa75279)\
**Replies:** 1\
**Last updated:** [November 28, 2022, 9:45am UTC](https://forums.unrealengine.com/t/why-blackboardvalue-says-invalid-and-false/337740 "2022-11-28T09:45:36Z")

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I think my ai do not move towards the sound because the blackboard keys , one says invalid and another says false , i think that is the reason… it should move to the location where sound is heared , here is the photo …

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## [5.1 : no more mixed reality, how to speech mapping?](https://forums.unrealengine.com/t/5-1-no-more-mixed-reality-how-to-speech-mapping/716409)

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**Author:** [@Oshievince](https://forums.unrealengine.com/u/Oshievince)\
**Replies:** 0\
**Last updated:** [November 27, 2022, 6:01pm UTC](https://forums.unrealengine.com/t/5-1-no-more-mixed-reality-how-to-speech-mapping/716409 "2022-11-27T18:01:05Z")

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So no more microsoft mixed reality, on the source page of microsoft mixed reality they say to use the openXR plugin instead. But i’ve tried this technique and it doesn’t work. Do i really need to have a hollosens to make…

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## [Ducker (compressor) & volume measurement](https://forums.unrealengine.com/t/ducker-compressor-volume-measurement/122509)

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**Author:** [@MXADD](https://forums.unrealengine.com/u/MXADD)\
**Replies:** 6\
**Last updated:** [November 26, 2022, 7:45pm UTC](https://forums.unrealengine.com/t/ducker-compressor-volume-measurement/122509 "2022-11-26T19:45:49Z")

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Hi Does the standard UE4 audio system (I mean AudioMixer) have any ducker (compressor) built in ? (to prevent clipping artifact when there are many (loud) voices playing simultanously). Is there any built-in way to mea…

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## [PS5 Dualsense Audio - 4 channel audio](https://forums.unrealengine.com/t/ps5-dualsense-audio-4-channel-audio/696611)

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**Author:** [@woj\_kiel](https://forums.unrealengine.com/u/woj_kiel)\
**Replies:** 0\
**Last updated:** [November 22, 2022, 9:56am UTC](https://forums.unrealengine.com/t/ps5-dualsense-audio-4-channel-audio/696611 "2022-11-22T09:56:43Z")

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I’m trying to find a way to make the dualsense controller appear in the engine as a 2 channel audio output. At this point, after connecting the controller with plugged in headphones, sound in the engine is spatialized b…

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## [\[UE4.25\] How Do You Add Sound To Your Movie?](https://forums.unrealengine.com/t/ue4-25-how-do-you-add-sound-to-your-movie/695726)

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**Author:** [@Shino888](https://forums.unrealengine.com/u/Shino888)\
**Replies:** 0\
**Last updated:** [November 21, 2022, 9:50am UTC](https://forums.unrealengine.com/t/ue4-25-how-do-you-add-sound-to-your-movie/695726 "2022-11-21T09:50:18Z")

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Is there a way to capture the sound heard when capturing a movie? Also, The Movie Render Queue will export audio that you drag into your Level Sequence, but will not capture sounds made by the Actors you are capturing. …

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## [Ambient sound restarts when I exit it.](https://forums.unrealengine.com/t/ambient-sound-restarts-when-i-exit-it/693327)

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**Author:** [@Fallerrr](https://forums.unrealengine.com/u/Fallerrr)\
**Replies:** 2\
**Last updated:** [November 18, 2022, 9:53pm UTC](https://forums.unrealengine.com/t/ambient-sound-restarts-when-i-exit-it/693327 "2022-11-18T21:53:04Z")

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Quick question, is there any way I can make it so that if I leave the ambient sound actor it continues playing, and when I enter it again it would make it so that it would play at the time as if I was still in it?

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## [How to bind an event to Audio Finished](https://forums.unrealengine.com/t/how-to-bind-an-event-to-audio-finished/474085)

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**Author:** [@LiftPizzas](https://forums.unrealengine.com/u/LiftPizzas)\
**Replies:** 8\
**Last updated:** [November 18, 2022, 7:45pm UTC](https://forums.unrealengine.com/t/how-to-bind-an-event-to-audio-finished/474085 "2022-11-18T19:45:52Z")

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I’ve tried several different things and none of them seem to want to work for me.

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## [Playing a 360 video with directional audio as skysphere](https://forums.unrealengine.com/t/playing-a-360-video-with-directional-audio-as-skysphere/450623)

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**Author:** [@Flossiemay8](https://forums.unrealengine.com/u/Flossiemay8)\
**Replies:** 1\
**Last updated:** [November 18, 2022, 4:46pm UTC](https://forums.unrealengine.com/t/playing-a-360-video-with-directional-audio-as-skysphere/450623 "2022-11-18T16:46:03Z")

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Hi! I have used Adobe Premiere Pro to combine a 360 video and ambisonic audio together, resulting in a video that has directional audio. The plan was to put this video on a skysphere and hope that ue4 would be smart eno…

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## [\[Blueprints\] On dedicated server, sounds are only heard on client even when multicasting to all clients](https://forums.unrealengine.com/t/blueprints-on-dedicated-server-sounds-are-only-heard-on-client-even-when-multicasting-to-all-clients/689307)

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**Author:** [@Jackrifleman](https://forums.unrealengine.com/u/Jackrifleman)\
**Replies:** 1\
**Last updated:** [November 16, 2022, 12:29am UTC](https://forums.unrealengine.com/t/blueprints-on-dedicated-server-sounds-are-only-heard-on-client-even-when-multicasting-to-all-clients/689307 "2022-11-16T00:29:04Z")

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Hello all, I’ve been trying to wrap my head around this issue I’ve been having recently, trying to get sounds to carry from one client to all others, through a “Run on Server” event that calls a “Multicast” event. My bl…

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## [Real time Variables with metasound](https://forums.unrealengine.com/t/real-time-variables-with-metasound/690990)

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**Author:** [@tho1004\_87](https://forums.unrealengine.com/u/tho1004_87)\
**Replies:** 1\
**Last updated:** [November 15, 2022, 7:18pm UTC](https://forums.unrealengine.com/t/real-time-variables-with-metasound/690990 "2022-11-15T19:18:45Z")

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Does anybody have an idea how I could use variable like “intensity of breath” with metasound and switch audio files between “Heavy breath” and “Soft breath” as its intensity chagnes? If you can show me a demo of how meta…

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## [streaming audio from DAW into unreal engine](https://forums.unrealengine.com/t/streaming-audio-from-daw-into-unreal-engine/690803)

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**Author:** [@Beazle](https://forums.unrealengine.com/u/Beazle)\
**Replies:** 1\
**Last updated:** [November 15, 2022, 7:02pm UTC](https://forums.unrealengine.com/t/streaming-audio-from-daw-into-unreal-engine/690803 "2022-11-15T19:02:04Z")

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Im new to Unreal Engine, Is it possible to stream the stereo mix output from a DAW like Ableton into Unreal Engine as an Input using the AudioCapture function. I know you can send MIDI and OSC messages but was wondering …

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## [Any way to get a list of inputs to a metasound?](https://forums.unrealengine.com/t/any-way-to-get-a-list-of-inputs-to-a-metasound/691334)

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**Author:** [@lucasparis](https://forums.unrealengine.com/u/lucasparis)\
**Replies:** 0\
**Last updated:** [November 15, 2022, 5:41pm UTC](https://forums.unrealengine.com/t/any-way-to-get-a-list-of-inputs-to-a-metasound/691334 "2022-11-15T17:41:37Z")

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I’m trying to get a list of the inputs I’ve created for metasound instruments (with the goal to autopopulate a UMG UI from that list) in blueprints. There doesn’t seem to be a list of those inputs available. But I’ve n…

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## [audio component bind on audio finish event,when sound play ,the audio finish event has call](https://forums.unrealengine.com/t/audio-component-bind-on-audio-finish-event-when-sound-play-the-audio-finish-event-has-call/690860)

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**Author:** [@Online\_Learner\_DFriq](https://forums.unrealengine.com/u/Online_Learner_DFriq)\
**Replies:** 1\
**Last updated:** [November 15, 2022, 6:15am UTC](https://forums.unrealengine.com/t/audio-component-bind-on-audio-finish-event-when-sound-play-the-audio-finish-event-has-call/690860 "2022-11-15T06:15:25Z")

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1.i set sound in audio component 2.and bind event to on audio finished 3. play sound This event is called immediately, and sound is not played What is the problem？please help me!

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## [Can I change a morph target with the amplitude of a streamed audio file (from a URL)?](https://forums.unrealengine.com/t/can-i-change-a-morph-target-with-the-amplitude-of-a-streamed-audio-file-from-a-url/580043)

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**Author:** [@oscar\_jacques](https://forums.unrealengine.com/u/oscar_jacques)\
**Replies:** 2\
**Last updated:** [November 15, 2022, 3:59am UTC](https://forums.unrealengine.com/t/can-i-change-a-morph-target-with-the-amplitude-of-a-streamed-audio-file-from-a-url/580043 "2022-11-15T03:59:13Z")

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I’m a complete noob in Unreal (using UE5 on a Macbook Pro), and am trying to build a project that requires a morph target of a character to change with the amplitude of audio. The audio needs to be streamed from a URL. I…

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## [I can't find the direction of a sound in my game](https://forums.unrealengine.com/t/i-cant-find-the-direction-of-a-sound-in-my-game/655905)

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**Author:** [@onemoredev](https://forums.unrealengine.com/u/onemoredev)\
**Replies:** 1\
**Last updated:** [November 14, 2022, 9:23pm UTC](https://forums.unrealengine.com/t/i-cant-find-the-direction-of-a-sound-in-my-game/655905 "2022-11-14T21:23:47Z")

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Hello, excuse me for my bad english. I need some help. I’m working on a first person game and I want to add 3D audio so the player can understand where the sound comes from. Although left and right audio is okay, I can’t…

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## [Metasound:Controlling length of ducking and distance](https://forums.unrealengine.com/t/metasound-controlling-length-of-ducking-and-distance/687897)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 3\
**Last updated:** [November 14, 2022, 9:03pm UTC](https://forums.unrealengine.com/t/metasound-controlling-length-of-ducking-and-distance/687897 "2022-11-14T21:03:23Z")

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Hi. Lets say I have a weapon that is firing. I also have someone speaking at the same time. The weapon has a long tail. The weapon is firing every 4 seconds. I want to duck the speak each time the weapon is firing, b…

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## [Audio Bugs Sequencer](https://forums.unrealengine.com/t/audio-bugs-sequencer/469523)

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**Author:** [@SomeRandomDoggo](https://forums.unrealengine.com/u/SomeRandomDoggo)\
**Replies:** 4\
**Last updated:** [November 14, 2022, 8:20pm UTC](https://forums.unrealengine.com/t/audio-bugs-sequencer/469523 "2022-11-14T20:20:15Z")

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When I use a Time Dilation Track in sequencer it will glitch any audio. How to fix

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## [Possible to link sound pitch to player velocity? ](https://forums.unrealengine.com/t/possible-to-link-sound-pitch-to-player-velocity/688426)

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**Author:** [@JamesHelliwell](https://forums.unrealengine.com/u/JamesHelliwell)\
**Replies:** 2\
**Last updated:** [November 11, 2022, 11:40pm UTC](https://forums.unrealengine.com/t/possible-to-link-sound-pitch-to-player-velocity/688426 "2022-11-11T23:40:12Z")

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Hey guys, so I’m wondering if there is a way to create a variable of an audio files pitch and connect that to player velocity. The context is a looping wind sound which I want to increase in pitch as the player runs fas…

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## [Distance (UE.Attenuation) randomly resets to default value when triggered by Event Key Pressed ](https://forums.unrealengine.com/t/distance-ue-attenuation-randomly-resets-to-default-value-when-triggered-by-event-key-pressed/689004)

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**Author:** [@Jakey909](https://forums.unrealengine.com/u/Jakey909)\
**Replies:** 0\
**Last updated:** [November 11, 2022, 11:01pm UTC](https://forums.unrealengine.com/t/distance-ue-attenuation-randomly-resets-to-default-value-when-triggered-by-event-key-pressed/689004 "2022-11-11T23:01:55Z")

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Hi, so I am triggering a metasound through a event key press. The frequency pitch of the sound is mapped to the Distance(UE.Attenuation). The issue is that every now and then the distance resets it self to default value…

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## [I can only play a specific MetaSound once, any ideas why?](https://forums.unrealengine.com/t/i-can-only-play-a-specific-metasound-once-any-ideas-why/688958)

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**Author:** [@Wahooney](https://forums.unrealengine.com/u/Wahooney)\
**Replies:** 0\
**Last updated:** [November 11, 2022, 9:02pm UTC](https://forums.unrealengine.com/t/i-can-only-play-a-specific-metasound-once-any-ideas-why/688958 "2022-11-11T21:02:51Z")

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This is the graph: I’m playing it with a Spawn Sound Attached, I’ve tried auto and manual cleanup. I call that Stop trigger. Nothing works. I only get a single play.

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## [I am trying to create an audio occlusion system, it kind of works however when i try to set the LPF frequency, it doesn't change](https://forums.unrealengine.com/t/i-am-trying-to-create-an-audio-occlusion-system-it-kind-of-works-however-when-i-try-to-set-the-lpf-frequency-it-doesnt-change/688671)

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**Author:** [@anonymous\_user\_a5dd9692](https://forums.unrealengine.com/u/anonymous_user_a5dd9692)\
**Replies:** 0\
**Last updated:** [November 11, 2022, 12:03pm UTC](https://forums.unrealengine.com/t/i-am-trying-to-create-an-audio-occlusion-system-it-kind-of-works-however-when-i-try-to-set-the-lpf-frequency-it-doesnt-change/688671 "2022-11-11T12:03:33Z")

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I have attached a bunch of pictures to show what I mean and have attached a link to my code. Any suggestions would be greatly appreciated! code: occlusion component not applying the LPF posted by anonymous | blueprintUE…

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## [How to change Media Sound Component attenuation settings at runtime](https://forums.unrealengine.com/t/how-to-change-media-sound-component-attenuation-settings-at-runtime/688650)

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**Author:** [@jdgfkf](https://forums.unrealengine.com/u/jdgfkf)\
**Replies:** 0\
**Last updated:** [November 11, 2022, 11:39am UTC](https://forums.unrealengine.com/t/how-to-change-media-sound-component-attenuation-settings-at-runtime/688650 "2022-11-11T11:39:21Z")

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UE 5.0.3 VR Project Hi, I have a video play with a media player and I have added a media sound component once the source is open. I want to change the attenuation settings at runtime, I set the override attenuation t…

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## [Spawning a sound with min/max delay](https://forums.unrealengine.com/t/spawning-a-sound-with-min-max-delay/683916)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 9\
**Last updated:** [November 11, 2022, 9:38am UTC](https://forums.unrealengine.com/t/spawning-a-sound-with-min-max-delay/683916 "2022-11-11T09:38:41Z")

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Hi. I would like to build a “thing” in metasounds, that spawns a sound at a given random interval. I would like to be able to set a minimum delay and maximum delay, and within that delay range, the sound would be random…

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## [\[Metasounds\] Wave Player Start Time Latency / Non seamless transitions](https://forums.unrealengine.com/t/metasounds-wave-player-start-time-latency-non-seamless-transitions/687927)

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**Author:** [@theFairPlayR](https://forums.unrealengine.com/u/theFairPlayR)\
**Replies:** 3\
**Last updated:** [November 11, 2022, 9:27am UTC](https://forums.unrealengine.com/t/metasounds-wave-player-start-time-latency-non-seamless-transitions/687927 "2022-11-11T09:27:56Z")

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Hi, I’ve been doing some tests in MetaSounds to build a system which plays and “Intro stinger” then transitions to a loop, or to an specific “Start Time” of that loop. If “Start Time” is = 0 (default) it works perfectl…

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## [Value Table Data - into Quartz](https://forums.unrealengine.com/t/value-table-data-into-quartz/685895)

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**Author:** [@NateDawg3839](https://forums.unrealengine.com/u/NateDawg3839)\
**Replies:** 5\
**Last updated:** [November 10, 2022, 4:49pm UTC](https://forums.unrealengine.com/t/value-table-data-into-quartz/685895 "2022-11-10T16:49:52Z")

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Hi there, I’m still somewhat new to UE. I’m trying to get a value from a data table and use that to trigger music layers in Quartz. I have verified the data working but I’ve not figured out how to take that value and sa…

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## [Ensure Condition Failed: IsInAudioThread() Error From Blueprints](https://forums.unrealengine.com/t/ensure-condition-failed-isinaudiothread-error-from-blueprints/674416)

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**Author:** [@gather\_ianthony](https://forums.unrealengine.com/u/gather_ianthony)\
**Replies:** 3\
**Last updated:** [November 7, 2022, 7:34pm UTC](https://forums.unrealengine.com/t/ensure-condition-failed-isinaudiothread-error-from-blueprints/674416 "2022-11-07T19:34:40Z")

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Hey guys I’m currently experiencing some issues with audio in my packaged project. I have a widget blueprint set up that contains all of my application’s main settings. One of the widgets inside of it is a section for ad…

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## [PS5 Tempest Audio & Unreal Support](https://forums.unrealengine.com/t/ps5-tempest-audio-unreal-support/685737)

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**Author:** [@MatthewSugden](https://forums.unrealengine.com/u/MatthewSugden)\
**Replies:** 0\
**Last updated:** [November 7, 2022, 11:53am UTC](https://forums.unrealengine.com/t/ps5-tempest-audio-unreal-support/685737 "2022-11-07T11:53:47Z")

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Hi, I’m trying to discover what (if any) support there is in Unreal Engine 4.27 for the proprietary PS5 Tempest 3D Audio engine. Are there any specific settings related to this? I can’t find any mention in the Unreal su…

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## [Imported audio not playing](https://forums.unrealengine.com/t/imported-audio-not-playing/685162)

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**Author:** [@AdamElJefe87](https://forums.unrealengine.com/u/AdamElJefe87)\
**Replies:** 0\
**Last updated:** [November 6, 2022, 2:40pm UTC](https://forums.unrealengine.com/t/imported-audio-not-playing/685162 "2022-11-06T14:40:56Z")

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So, I’ve imported audio into UE5, converted it to 16-bit PCM in Audacity, tried just about everything I’ve read on the forums and elsewhere, but the imported audio still won’t play. It imports it into the project just fi…

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