# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=40

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**Page:** 41

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## [Modded sounds doesnt work](https://forums.unrealengine.com/t/modded-sounds-doesnt-work/738027)

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**Author:** [@KoooT333](https://forums.unrealengine.com/u/KoooT333)\
**Replies:** 1\
**Last updated:** [December 29, 2022, 5:13am UTC](https://forums.unrealengine.com/t/modded-sounds-doesnt-work/738027 "2022-12-29T05:13:08Z")

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I made basic sound replacement in game but when i try to play it they doesnt work (no sound). On previous versions of game (ue4 version: 4.27) it works but on current (4.27 also) it doesn’t. What issue it can be?

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## [How to find out which sound in an array is playing using the output log](https://forums.unrealengine.com/t/how-to-find-out-which-sound-in-an-array-is-playing-using-the-output-log/736705)

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**Author:** [@CplELK](https://forums.unrealengine.com/u/CplELK)\
**Replies:** 1\
**Last updated:** [December 28, 2022, 2:48pm UTC](https://forums.unrealengine.com/t/how-to-find-out-which-sound-in-an-array-is-playing-using-the-output-log/736705 "2022-12-28T14:48:26Z")

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Hi, I would like to see which sound in my array is playing in the output log, but I can’t for the life of me figure out how to use the print log nodes. Could anyone help? Thank you Begin Object Class=/Script/Metasoun…

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## [Metasounds: how to see which wav in an array is playing in the output log](https://forums.unrealengine.com/t/metasounds-how-to-see-which-wav-in-an-array-is-playing-in-the-output-log/737688)

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**Author:** [@CplELK](https://forums.unrealengine.com/u/CplELK)\
**Replies:** 0\
**Last updated:** [December 28, 2022, 2:46pm UTC](https://forums.unrealengine.com/t/metasounds-how-to-see-which-wav-in-an-array-is-playing-in-the-output-log/737688 "2022-12-28T14:46:59Z")

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Hi, I would like to use the print lognodes to see which sound in an array (connected to a random get) is playing in the output log. Could somebody explain how I need to hook it up? In the example below, I have four soun…

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## [How to use new Audio Capture Component (4.19) to drive game parameters?](https://forums.unrealengine.com/t/how-to-use-new-audio-capture-component-4-19-to-drive-game-parameters/108420)

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**Author:** [@andtheand](https://forums.unrealengine.com/u/andtheand)\
**Replies:** 18\
**Last updated:** [December 27, 2022, 7:07pm UTC](https://forums.unrealengine.com/t/how-to-use-new-audio-capture-component-4-19-to-drive-game-parameters/108420 "2022-12-27T19:07:21Z")

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Hi there! I would like to capture the mic from the oculus rift to spawn “breathe” in a winter scene (like here). So I need to safe the volume of the capured mic in realtime in a float variable. In the release notes of 4.…

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## [音效衰减问题](https://forums.unrealengine.com/t/topic/737008)

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**Author:** [@970014](https://forums.unrealengine.com/u/970014)\
**Replies:** 0\
**Last updated:** [December 27, 2022, 2:10pm UTC](https://forums.unrealengine.com/t/topic/737008 "2022-12-27T14:10:32Z")

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第三人称情况下，为音频设置音效衰减，网格体进入衰减范围无法正常应用衰减，只有摄像机进入衰减范围才会正常应用衰减，这种情况如何设置为网格体进入衰减范围后正常应用衰减

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## [Problem with Override Atenuation](https://forums.unrealengine.com/t/problem-with-override-atenuation/735308)

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**Author:** [@CCelorio](https://forums.unrealengine.com/u/CCelorio)\
**Replies:** 0\
**Last updated:** [December 24, 2022, 11:27pm UTC](https://forums.unrealengine.com/t/problem-with-override-atenuation/735308 "2022-12-24T23:27:05Z")

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I have a problem with the Override Atenuation, when I enable it works perfectly except that when my character / camera points towards that sound the volume is lower than when my character does not look at it or rather th…

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## [Sound beats in timeline.](https://forums.unrealengine.com/t/sound-beats-in-timeline/733410)

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**Author:** [@KorotkinAlexande](https://forums.unrealengine.com/u/KorotkinAlexande)\
**Replies:** 4\
**Last updated:** [December 22, 2022, 4:36pm UTC](https://forums.unrealengine.com/t/sound-beats-in-timeline/733410 "2022-12-22T16:36:58Z")

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Hello. Is it possible in Unreal Engine 5 to generate markers of the necessary audio bits in the timeline audio track ? Just like in the Movavi Video Suite program.

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## [How audio plugins like Project Acoustics will be port on Playstation](https://forums.unrealengine.com/t/how-audio-plugins-like-project-acoustics-will-be-port-on-playstation/734045)

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**Author:** [@Telurik42](https://forums.unrealengine.com/u/Telurik42)\
**Replies:** 0\
**Last updated:** [December 22, 2022, 4:18pm UTC](https://forums.unrealengine.com/t/how-audio-plugins-like-project-acoustics-will-be-port-on-playstation/734045 "2022-12-22T16:18:37Z")

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Hi, I’m developping a game wich will be sell on steam, xbox and playstation. I’m using Dolby Atmos plugin with Project Acoustics. They both are compatible with windows and Xbox and I know Sony uses his own audio engine. …

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## [WebBrowser widget- Audio not playing in client machines via PixelStreaming](https://forums.unrealengine.com/t/webbrowser-widget-audio-not-playing-in-client-machines-via-pixelstreaming/469621)

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**Author:** [@MuSigmaLabs](https://forums.unrealengine.com/u/MuSigmaLabs)\
**Replies:** 4\
**Last updated:** [December 22, 2022, 11:14am UTC](https://forums.unrealengine.com/t/webbrowser-widget-audio-not-playing-in-client-machines-via-pixelstreaming/469621 "2022-12-22T11:14:21Z")

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when we package project ThirdPersoPerspective Game having a browser widget with PixelStreaming and open a video on youtube or something. The audio can be heard only in the server machine not on client. However other soun…

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## [MetaSounds is not receiving the Stop Signal from Previous/Another](https://forums.unrealengine.com/t/metasounds-is-not-receiving-the-stop-signal-from-previous-another/732920)

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**Author:** [@GraczCourier](https://forums.unrealengine.com/u/GraczCourier)\
**Replies:** 1\
**Last updated:** [December 22, 2022, 4:19am UTC](https://forums.unrealengine.com/t/metasounds-is-not-receiving-the-stop-signal-from-previous-another/732920 "2022-12-22T04:19:50Z")

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I was trying to make transitional music system for the main menu, so that when I’m leaving the Title Screen, the music transitions to Loop Start part, which then to Looping Part, once it’s finished. Problem is, the MetaS…

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## [Custom metasound graph node not available in menu](https://forums.unrealengine.com/t/custom-metasound-graph-node-not-available-in-menu/242055)

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**Author:** [@way2muchcaffeine](https://forums.unrealengine.com/u/way2muchcaffeine)\
**Replies:** 4\
**Last updated:** [December 21, 2022, 5:18pm UTC](https://forums.unrealengine.com/t/custom-metasound-graph-node-not-available-in-menu/242055 "2022-12-21T17:18:26Z")

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Created a custom metasounds graph node using the BPM to Seconds node as an example. It does compile, however I do not see it in the avaialable nodes in metasounds. Below is the code for the class. Any help is apprecia…

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## [Should I use soft references with audio assets?](https://forums.unrealengine.com/t/should-i-use-soft-references-with-audio-assets/730449)

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**Author:** [@laggyluk](https://forums.unrealengine.com/u/laggyluk)\
**Replies:** 0\
**Last updated:** [December 17, 2022, 11:13am UTC](https://forums.unrealengine.com/t/should-i-use-soft-references-with-audio-assets/730449 "2022-12-17T11:13:49Z")

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i.e when setting up data table with stuff it’s preferred to use soft references for textures and meshes to avoid all of them being loaded into ram together with table, does it also apply to audio assets or they are strea…

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## [custom IQuartzQuantizedCommand commands for UAudioComponent and other FQuartzTickableObject objects](https://forums.unrealengine.com/t/custom-iquartzquantizedcommand-commands-for-uaudiocomponent-and-other-fquartztickableobject-objects/729235)

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**Author:** [@mattai](https://forums.unrealengine.com/u/mattai)\
**Replies:** 1\
**Last updated:** [December 16, 2022, 12:12am UTC](https://forums.unrealengine.com/t/custom-iquartzquantizedcommand-commands-for-uaudiocomponent-and-other-fquartztickableobject-objects/729235 "2022-12-16T00:12:38Z")

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How does one create/schedule a custom IQuartzQuantizedCommand such as a scheduled AC stop (or any other commands on an FQuartzTickableObject instance?) From what I can tell, there is no way to quartz schedule an AudioCo…

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## [How to access USoundWave PCM data in a packaged build](https://forums.unrealengine.com/t/how-to-access-usoundwave-pcm-data-in-a-packaged-build/729101)

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**Author:** [@JR4815](https://forums.unrealengine.com/u/JR4815)\
**Replies:** 1\
**Last updated:** [December 15, 2022, 10:44pm UTC](https://forums.unrealengine.com/t/how-to-access-usoundwave-pcm-data-in-a-packaged-build/729101 "2022-12-15T22:44:19Z")

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Hey, I cant seem to figure out how to access the PCM data in a packaged build this works in the editor but fails in a packaged build because SoundWave-\>GetCompressedData returns NULL bool InitFromSoundWave(USoundWave\* …

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## [Could someone be able to help me with chaos vehicle?](https://forums.unrealengine.com/t/could-someone-be-able-to-help-me-with-chaos-vehicle/729201)

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**Author:** [@Usui6661](https://forums.unrealengine.com/u/Usui6661)\
**Replies:** 0\
**Last updated:** [December 15, 2022, 7:56pm UTC](https://forums.unrealengine.com/t/could-someone-be-able-to-help-me-with-chaos-vehicle/729201 "2022-12-15T19:56:07Z")

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## [Restarting Quartz Metronome in 4.27 ](https://forums.unrealengine.com/t/restarting-quartz-metronome-in-4-27/725349)

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**Author:** [@C4ptainRedbeard](https://forums.unrealengine.com/u/C4ptainRedbeard)\
**Replies:** 2\
**Last updated:** [December 15, 2022, 10:09am UTC](https://forums.unrealengine.com/t/restarting-quartz-metronome-in-4-27/725349 "2022-12-15T10:09:58Z")

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Hi everyone, This is my first foray into creating a dynamic music system in UE, and I managed to create variations using the Play\_Quantized function. Basically each section of the music has different variations and the …

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## [Panning bug](https://forums.unrealengine.com/t/panning-bug/728141)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 0\
**Last updated:** [December 14, 2022, 12:55pm UTC](https://forums.unrealengine.com/t/panning-bug/728141 "2022-12-14T12:55:17Z")

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In the video you will see a white box playing. First I am facing up and turning my head. Observe that the sound is pivoting from one ear to the other in an unnatural way. Then I turn my head down and down th…

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## [To Staff, Any plan to making tools to direct the audio output from specific viewport to a specific output port?](https://forums.unrealengine.com/t/to-staff-any-plan-to-making-tools-to-direct-the-audio-output-from-specific-viewport-to-a-specific-output-port/727765)

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**Author:** [@MJMS\_Derek](https://forums.unrealengine.com/u/MJMS_Derek)\
**Replies:** 0\
**Last updated:** [December 14, 2022, 12:29am UTC](https://forums.unrealengine.com/t/to-staff-any-plan-to-making-tools-to-direct-the-audio-output-from-specific-viewport-to-a-specific-output-port/727765 "2022-12-14T00:29:41Z")

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To Staff, Any plan to making tools to direct the audio output from specific viewport to a specific output port? I’m in the field of VR, XR… and I tried to make virtual camera in unreal world. Of course I can produce 2 or…

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## [To Staff, Any plan to making tools to direct the audio output from specific viewoirt to a specific output port?](https://forums.unrealengine.com/t/to-staff-any-plan-to-making-tools-to-direct-the-audio-output-from-specific-viewoirt-to-a-specific-output-port/727763)

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**Author:** [@MJMS\_Derek](https://forums.unrealengine.com/u/MJMS_Derek)\
**Replies:** 0\
**Last updated:** [December 14, 2022, 12:24am UTC](https://forums.unrealengine.com/t/to-staff-any-plan-to-making-tools-to-direct-the-audio-output-from-specific-viewoirt-to-a-specific-output-port/727763 "2022-12-14T00:24:43Z")

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To Staff, Any plan to making tools to direct the audio output from specific viewoirt to a specific output port? I’m in the field of VR, XR… and I tried to make virtual camera in unreal world. Of course I can produce 2 or…

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## [Experiments for understanding Quartz, timing and BP delegates](https://forums.unrealengine.com/t/experiments-for-understanding-quartz-timing-and-bp-delegates/727273)

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**Author:** [@ZenMonsterCaula](https://forums.unrealengine.com/u/ZenMonsterCaula)\
**Replies:** 0\
**Last updated:** [December 13, 2022, 11:23am UTC](https://forums.unrealengine.com/t/experiments-for-understanding-quartz-timing-and-bp-delegates/727273 "2022-12-13T11:23:34Z")

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Hey everyone! I have read this thread and curious to get a better understanding of Quartz, I have decided to try something similar. In order to understand what is going on and to learn about the subsystem I have creat…

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## [Trouble getting wav audio to render through the movie render queue](https://forums.unrealengine.com/t/trouble-getting-wav-audio-to-render-through-the-movie-render-queue/592795)

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**Author:** [@trevmorop](https://forums.unrealengine.com/u/trevmorop)\
**Replies:** 1\
**Last updated:** [December 13, 2022, 12:33am UTC](https://forums.unrealengine.com/t/trouble-getting-wav-audio-to-render-through-the-movie-render-queue/592795 "2022-12-13T00:33:36Z")

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I have set up a simple blueprint to handle rendering audio through the movie render queue but do not get a wav file after rendering completes. I can get a wav file when using the movie render queue through the editor but…

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## [How to access USoundWave PCM data](https://forums.unrealengine.com/t/how-to-access-usoundwave-pcm-data/724174)

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**Author:** [@Ben\_Sweeney](https://forums.unrealengine.com/u/Ben_Sweeney)\
**Replies:** 1\
**Last updated:** [December 8, 2022, 5:09pm UTC](https://forums.unrealengine.com/t/how-to-access-usoundwave-pcm-data/724174 "2022-12-08T17:09:26Z")

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Is there any way to access the PCM data of a USoundWave object which will work both in editor and packaged builds? I have looked at how the PCM data is retrieved within the USoundWave::GetImportedSoundWaveData function.…

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## [Is it possible to check similarity of two recorded sounds, "throwing" out a noise and a time offset?](https://forums.unrealengine.com/t/is-it-possible-to-check-similarity-of-two-recorded-sounds-throwing-out-a-noise-and-a-time-offset/696157)

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**Author:** [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Replies:** 6\
**Last updated:** [December 7, 2022, 5:09pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-check-similarity-of-two-recorded-sounds-throwing-out-a-noise-and-a-time-offset/696157 "2022-12-07T17:09:36Z")

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Hello users in this forum section! I have downloaded this plugin for audio analysis, but I don’t know the technical side of the question from the header (I am a programmer, not a sound designer) so I want some set of che…

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## [Changin Quantization boundary dynamically](https://forums.unrealengine.com/t/changin-quantization-boundary-dynamically/723369)

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**Author:** [@Jabbinuz](https://forums.unrealengine.com/u/Jabbinuz)\
**Replies:** 0\
**Last updated:** [December 7, 2022, 2:15pm UTC](https://forums.unrealengine.com/t/changin-quantization-boundary-dynamically/723369 "2022-12-07T14:15:57Z")

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I need to change the speed at which a subscribed event happens. I wanted to get a random quant boundary and set it, but am not able to achieve this follwoing the logic above. Substantially 1 event triggers at bar, eve…

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## [Toll on performance when importing multiple of the same MetaSound(patch) into a single MetaSound?](https://forums.unrealengine.com/t/toll-on-performance-when-importing-multiple-of-the-same-metasound-patch-into-a-single-metasound/722480)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 0\
**Last updated:** [December 6, 2022, 9:53am UTC](https://forums.unrealengine.com/t/toll-on-performance-when-importing-multiple-of-the-same-metasound-patch-into-a-single-metasound/722480 "2022-12-06T09:53:51Z")

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Hi! So sometimes I insert a MetaSound or a MetaSoundPatch into another MetaSound. My question is if it’s more taxing for the system to have imported multiple copies of the same MetaSound into another or if it’s just like…

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## [Plugin Wwise integration missing after updating project](https://forums.unrealengine.com/t/plugin-wwise-integration-missing-after-updating-project/721736)

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**Author:** [@Cazear54](https://forums.unrealengine.com/u/Cazear54)\
**Replies:** 1\
**Last updated:** [December 5, 2022, 10:23am UTC](https://forums.unrealengine.com/t/plugin-wwise-integration-missing-after-updating-project/721736 "2022-12-05T10:23:31Z")

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Hello ! I have an issue with Wwise integration. Since my project has been updated from 5.03 to 5.1, the plugin “Wwise Unreal engine integration” has disapeared so I can’t create any Audiokinetic assets in the editor. E…

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## [How to resolve FPS And TPS Animation Audio?](https://forums.unrealengine.com/t/how-to-resolve-fps-and-tps-animation-audio/721522)

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**Author:** [@Nstalker0829](https://forums.unrealengine.com/u/Nstalker0829)\
**Replies:** 0\
**Last updated:** [December 5, 2022, 2:20am UTC](https://forums.unrealengine.com/t/how-to-resolve-fps-and-tps-animation-audio/721522 "2022-12-05T02:20:11Z")

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I am developing a FPS game.Recently,I’ve been having trouble with animated montage.I want to make fps AnimMontage use fire audio that only owner can hear,And make tps AnimMontage use fire audio that only owner can’t hear…

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## [SampleCity metasound  crash in Shipping Play](https://forums.unrealengine.com/t/samplecity-metasound-crash-in-shipping-play/719501)

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**Author:** [@Anonymous\_ad49e1f1e05a6f8f5a5280951c8f7000](https://forums.unrealengine.com/u/Anonymous_ad49e1f1e05a6f8f5a5280951c8f7000)\
**Replies:** 0\
**Last updated:** [December 1, 2022, 6:58pm UTC](https://forums.unrealengine.com/t/samplecity-metasound-crash-in-shipping-play/719501 "2022-12-01T18:58:54Z")

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use unreal engine 5.1 package shipping,then running 1min crash in a metasoud thread

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## [Can't see my submixes when I click on them - Instead Unreal opens my MasterSubmixDefault](https://forums.unrealengine.com/t/cant-see-my-submixes-when-i-click-on-them-instead-unreal-opens-my-mastersubmixdefault/719310)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 0\
**Last updated:** [December 1, 2022, 1:25pm UTC](https://forums.unrealengine.com/t/cant-see-my-submixes-when-i-click-on-them-instead-unreal-opens-my-mastersubmixdefault/719310 "2022-12-01T13:25:28Z")

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Everytime I click on any submix that I’ve created, Unreal instead opens the MasterSubmixDefault. If I refrence view any of my submixes I can see that it is routed to other submixes just as how I’ve set it up. And some ti…

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## [Soundclass properties empty ](https://forums.unrealengine.com/t/soundclass-properties-empty/718850)

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**Author:** [@Danilasergienko](https://forums.unrealengine.com/u/Danilasergienko)\
**Replies:** 0\
**Last updated:** [November 30, 2022, 7:23pm UTC](https://forums.unrealengine.com/t/soundclass-properties-empty/718850 "2022-11-30T19:23:43Z")

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Hi, I have an issue with soundclasses on mac. Its property is just empty, in both new projects created from template and old projects which already have soundclasses. Tried versions of UE: 4.73 , 5.03, 5.1 Macos recen…

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