# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=39

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**Page:** 40

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## [Sound is not triggered by walk animation after one cycle](https://forums.unrealengine.com/t/sound-is-not-triggered-by-walk-animation-after-one-cycle/761525)

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**Author:** [@Amatsuuu](https://forums.unrealengine.com/u/Amatsuuu)\
**Replies:** 3\
**Last updated:** [February 2, 2023, 6:17pm UTC](https://forums.unrealengine.com/t/sound-is-not-triggered-by-walk-animation-after-one-cycle/761525 "2023-02-02T18:17:02Z")

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Hi there! so as the title says, I mapped the footsteps (from a metasound blueprint) to sound notifies to a walking animation and apparently everything its okey but when I play, the footsteps sounds stop after six footste…

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## [Can't figure out quantization, tutorials don't work](https://forums.unrealengine.com/t/cant-figure-out-quantization-tutorials-dont-work/759413)

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**Author:** [@SuiteLored](https://forums.unrealengine.com/u/SuiteLored)\
**Replies:** 2\
**Last updated:** [February 2, 2023, 5:34am UTC](https://forums.unrealengine.com/t/cant-figure-out-quantization-tutorials-dont-work/759413 "2023-02-02T05:34:13Z")

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I have attempted to make quartz quantization events for a rhythm game via blueprints in 4.27.2 and can’t make it to work with quantization event, so far all I got is that checking “Use Audio Engine Clock Manager” on Crea…

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## [Steam Audio+UE5+consoles?](https://forums.unrealengine.com/t/steam-audio-ue5-consoles/740325)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 2\
**Last updated:** [February 1, 2023, 12:31pm UTC](https://forums.unrealengine.com/t/steam-audio-ue5-consoles/740325 "2023-02-01T12:31:41Z")

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Any news on this? Would love to use steam audio spatializer in UE5, but only if it will support xbox, playstation etc. Any info on this dear devs? :slight\_smile: @GraceYen @lantz.anna\_1 Thanks :slight\_smile:

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## [Niagara's submix isn't getting any data from sound waves?](https://forums.unrealengine.com/t/niagaras-submix-isnt-getting-any-data-from-sound-waves/761186)

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**Author:** [@AlexanderLeDev](https://forums.unrealengine.com/u/AlexanderLeDev)\
**Replies:** 0\
**Last updated:** [February 1, 2023, 7:59am UTC](https://forums.unrealengine.com/t/niagaras-submix-isnt-getting-any-data-from-sound-waves/761186 "2023-02-01T07:59:06Z")

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I’m getting a strange issue. I have a sound wave asset (.wav) and I set the Base submix to Submix1. Submix1 is just a new submix with no other inputs. It’s going straight to the master. In Niagara’s Scratch Modu…

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## [Assigning audio reactive niagara systems to submixes?](https://forums.unrealengine.com/t/assigning-audio-reactive-niagara-systems-to-submixes/760295)

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**Author:** [@PrometheusGXX](https://forums.unrealengine.com/u/PrometheusGXX)\
**Replies:** 0\
**Last updated:** [January 31, 2023, 5:27am UTC](https://forums.unrealengine.com/t/assigning-audio-reactive-niagara-systems-to-submixes/760295 "2023-01-31T05:27:55Z")

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I’m new to the audio side of UE5 and am struggling to figure this out. I have some audio reactive niagara systems that I want to react to different sound sources. Inside of the AudioSpectrum user parameter I assign a s…

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## [Metasounds suggestion thread](https://forums.unrealengine.com/t/metasounds-suggestion-thread/687920)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 13\
**Last updated:** [January 29, 2023, 9:19pm UTC](https://forums.unrealengine.com/t/metasounds-suggestion-thread/687920 "2023-01-29T21:19:41Z")

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Hi. I thought it would be nice to have a suggestion thread for metasounds. I have been looking into it and so far, this is what I am missing to be able to do work in metasounds (as far as I know): An important one for…

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## [Level Sequence Playing In Reverse Doesn't Trigger Audio](https://forums.unrealengine.com/t/level-sequence-playing-in-reverse-doesnt-trigger-audio/759171)

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**Author:** [@TheBossJoss](https://forums.unrealengine.com/u/TheBossJoss)\
**Replies:** 0\
**Last updated:** [January 29, 2023, 3:32pm UTC](https://forums.unrealengine.com/t/level-sequence-playing-in-reverse-doesnt-trigger-audio/759171 "2023-01-29T15:32:12Z")

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So I have this level sequence has a camera going through a door. When the door opens I have an audio track of a door opening playing in the level sequence. I also have code to trigger this level sequence in reverse (Go t…

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## [Stop character footstep when controlling pawn?](https://forums.unrealengine.com/t/stop-character-footstep-when-controlling-pawn/758865)

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**Author:** [@HKesadilla](https://forums.unrealengine.com/u/HKesadilla)\
**Replies:** 0\
**Last updated:** [January 29, 2023, 12:29am UTC](https://forums.unrealengine.com/t/stop-character-footstep-when-controlling-pawn/758865 "2023-01-29T00:29:22Z")

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Hello there, im having an issue where if im in the middle of a jog/run animation, and enter a vehicle, the footstep audio continues until i exit. Im using 5.1 and Metasound. It should be a simple fix but ive found no sol…

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## [Unreal Crashed when i try use the audio in a Sequence](https://forums.unrealengine.com/t/unreal-crashed-when-i-try-use-the-audio-in-a-sequence/757470)

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**Author:** [@Noirirk](https://forums.unrealengine.com/u/Noirirk)\
**Replies:** 0\
**Last updated:** [January 26, 2023, 4:20pm UTC](https://forums.unrealengine.com/t/unreal-crashed-when-i-try-use-the-audio-in-a-sequence/757470 "2023-01-26T16:20:01Z")

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Hi, thanks in advance. I have a problem when I try to use an audio in the scene sequencer; when I use an audio that has already been imported and saved previously, the editor closes unexpectedly and does not give me inf…

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## [Missing Feature: Importing Impulse Responses](https://forums.unrealengine.com/t/missing-feature-importing-impulse-responses/752417)

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**Author:** [@WinegumsAndPlums](https://forums.unrealengine.com/u/WinegumsAndPlums)\
**Replies:** 1\
**Last updated:** [January 23, 2023, 6:24pm UTC](https://forums.unrealengine.com/t/missing-feature-importing-impulse-responses/752417 "2023-01-23T18:24:09Z")

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I am curious if anyone has a smart way to import ALREADY processed IRs, instead of relying on the “Create Impulse Response” function which is sort of half-baked as it wouldnt account for editing/corrective processes let …

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## [Music loop resets when too much sound effects](https://forums.unrealengine.com/t/music-loop-resets-when-too-much-sound-effects/410023)

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**Author:** [@anonymous\_user\_e42b1699](https://forums.unrealengine.com/u/anonymous_user_e42b1699)\
**Replies:** 4\
**Last updated:** [January 23, 2023, 9:07am UTC](https://forums.unrealengine.com/t/music-loop-resets-when-too-much-sound-effects/410023 "2023-01-23T09:07:18Z")

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Hi, I’m on UT Editor. I made a small .cue to play and loop the music of my level. It works well. However, when too much sound effects are played at the same time (multiple gunsounds, projectiles, link gun, running, any …

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## [How would you add events for progress bars?](https://forums.unrealengine.com/t/how-would-you-add-events-for-progress-bars/754113)

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**Author:** [@Dualshoc1223](https://forums.unrealengine.com/u/Dualshoc1223)\
**Replies:** 1\
**Last updated:** [January 21, 2023, 12:40pm UTC](https://forums.unrealengine.com/t/how-would-you-add-events-for-progress-bars/754113 "2023-01-21T12:40:36Z")

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What i mean by that is, I have a progress bar widget, that is binded to microphone audio. Is there a way to add events to said progress bar, for example, if it reaches 75%, something spawns in, etc…

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## [Make audio cue not hearable trough walls](https://forums.unrealengine.com/t/make-audio-cue-not-hearable-trough-walls/736924)

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**Author:** [@V\_vix](https://forums.unrealengine.com/u/V_vix)\
**Replies:** 2\
**Last updated:** [January 19, 2023, 9:26pm UTC](https://forums.unrealengine.com/t/make-audio-cue-not-hearable-trough-walls/736924 "2023-01-19T21:26:42Z")

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I have an audio cue which I want to play on the entirety of first floor, the problem is, the cue’s falloff range goes trough the ceiling and can be heard on another floor. I tried using box shape and make it flat, but I …

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## [Steam Audio](https://forums.unrealengine.com/t/steam-audio/91306)

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**Author:** [@anonymous\_user\_873d0c81](https://forums.unrealengine.com/u/anonymous_user_873d0c81)\
**Replies:** 141\
**Last updated:** [January 18, 2023, 6:02pm UTC](https://forums.unrealengine.com/t/steam-audio/91306 "2023-01-18T18:02:07Z")

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Hey folks, Feel free to post any Steam Audio related questions or experiments you do here, so we can keep things consolidated and make it easier for people to get help. Be sure to grab the user manual if you’re just ge…

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## [\[4.25\] Sound cue enveloper node does not start when first key at 0.0](https://forums.unrealengine.com/t/4-25-sound-cue-enveloper-node-does-not-start-when-first-key-at-0-0/475886)

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**Author:** [@iUltimateLP](https://forums.unrealengine.com/u/iUltimateLP)\
**Replies:** 2\
**Last updated:** [January 12, 2023, 6:14pm UTC](https://forums.unrealengine.com/t/4-25-sound-cue-enveloper-node-does-not-start-when-first-key-at-0-0/475886 "2023-01-12T18:14:13Z")

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Hey! I found a bug today when working with sound cues. Steps to reproduce: Create a sound cue and add in a wave player for any sound Connect an Enveloper node between the wave player and the output of the sound cue Ma…

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## [Can Ambient Audio be embedded in Blueprint](https://forums.unrealengine.com/t/can-ambient-audio-be-embedded-in-blueprint/747933)

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**Author:** [@Max20192011](https://forums.unrealengine.com/u/Max20192011)\
**Replies:** 0\
**Last updated:** [January 12, 2023, 4:49pm UTC](https://forums.unrealengine.com/t/can-ambient-audio-be-embedded-in-blueprint/747933 "2023-01-12T16:49:08Z")

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Using Ambient Audio with Spacial Attentuation on the main level, the audio plays as the player moves into the sphere of influence fall off area and then fades out as the player moves away, this repeats as the player ente…

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## [How to read arduino input data](https://forums.unrealengine.com/t/how-to-read-arduino-input-data/747909)

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**Author:** [@gongyu](https://forums.unrealengine.com/u/gongyu)\
**Replies:** 0\
**Last updated:** [January 12, 2023, 4:17pm UTC](https://forums.unrealengine.com/t/how-to-read-arduino-input-data/747909 "2023-01-12T16:17:19Z")

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How to read Arduino’s text input data，Make it match to the arrow keys

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## [Help! Error when cast to + Fade Out Audio](https://forums.unrealengine.com/t/help-error-when-cast-to-fade-out-audio/468614)

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**Author:** [@UraniumBonBeurre](https://forums.unrealengine.com/u/UraniumBonBeurre)\
**Replies:** 13\
**Last updated:** [January 11, 2023, 8:56pm UTC](https://forums.unrealengine.com/t/help-error-when-cast-to-fade-out-audio/468614 "2023-01-11T20:56:12Z")

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So I have to get the sound references from my character blueprint. So I realize a “cast to”, and I recover my variables. Then I apply a “fade out” on them, and it seems to work properly. But when I launch the game and th…

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## [Is there a way to debug dB from active sounds in UE 5? au.3dVisualize.ActiveSounds seems deprecated](https://forums.unrealengine.com/t/is-there-a-way-to-debug-db-from-active-sounds-in-ue-5-au-3dvisualize-activesounds-seems-deprecated/746136)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 1\
**Last updated:** [January 11, 2023, 8:10am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-debug-db-from-active-sounds-in-ue-5-au-3dvisualize-activesounds-seems-deprecated/746136 "2023-01-11T08:10:18Z")

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So I’ve been using au.3dVisualize.Enabled and au.Debug.Sounds. Both great, but in this documentation Audio Console Commands in Unreal Engine | Unreal Engine 5.0 Documentation - said to be updated to UE 5 - it claims that…

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## [What do you think of this little piece of heavy music for Anime and Indie Games (more emotional)?](https://forums.unrealengine.com/t/what-do-you-think-of-this-little-piece-of-heavy-music-for-anime-and-indie-games-more-emotional/746703)

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**Author:** [@xLesgoy](https://forums.unrealengine.com/u/xLesgoy)\
**Replies:** 0\
**Last updated:** [January 11, 2023, 2:16am UTC](https://forums.unrealengine.com/t/what-do-you-think-of-this-little-piece-of-heavy-music-for-anime-and-indie-games-more-emotional/746703 "2023-01-11T02:16:58Z")

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Hello guys! I would like a quick opinion from you, what do you think of this little song designed for Anime and Indie Games (those that are more emotional and usually 2D) https://youtu.be/q1dzmhJEl6Q By the way, if yo…

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## [I made an orchestral song for a final boss battle](https://forums.unrealengine.com/t/i-made-an-orchestral-song-for-a-final-boss-battle/743063)

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**Author:** [@xLesgoy](https://forums.unrealengine.com/u/xLesgoy)\
**Replies:** 0\
**Last updated:** [January 5, 2023, 7:20pm UTC](https://forums.unrealengine.com/t/i-made-an-orchestral-song-for-a-final-boss-battle/743063 "2023-01-05T19:20:28Z")

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Hello Developers! I’m a Music Composer and in love with Game Tracks, I decided to make a small piece designed for a final battle against a boss from a game. What did you think of her? Would you use it in any of your pr…

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## [How can I ensure a trigger volume only plays a sound once?](https://forums.unrealengine.com/t/how-can-i-ensure-a-trigger-volume-only-plays-a-sound-once/411739)

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**Author:** [@ChickenGuzan](https://forums.unrealengine.com/u/ChickenGuzan)\
**Replies:** 10\
**Last updated:** [January 5, 2023, 2:17am UTC](https://forums.unrealengine.com/t/how-can-i-ensure-a-trigger-volume-only-plays-a-sound-once/411739 "2023-01-05T02:17:49Z")

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Excuse me, I’m pretty new to UE4, but i’m working on a Games Sound project for University. I have trigger volumes that are playing audio that are located within events in FMOD Studio, however I want the sound to trigger…

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## [Does anybody know how to fix this audio bug I have?](https://forums.unrealengine.com/t/does-anybody-know-how-to-fix-this-audio-bug-i-have/742406)

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**Author:** [@bluealienchick](https://forums.unrealengine.com/u/bluealienchick)\
**Replies:** 1\
**Last updated:** [January 5, 2023, 1:02am UTC](https://forums.unrealengine.com/t/does-anybody-know-how-to-fix-this-audio-bug-i-have/742406 "2023-01-05T01:02:05Z")

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I have this problem in my own game development where when I walk through the automatic door that I programmed, it sounds like there are like a dozen audio clips of the same sound playing at the same time like an echo. Bu…

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## [Custom Dialogue Script & Triggers overlap](https://forums.unrealengine.com/t/custom-dialogue-script-triggers-overlap/742355)

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**Author:** [@GeneralSoundwave](https://forums.unrealengine.com/u/GeneralSoundwave)\
**Replies:** 0\
**Last updated:** [January 4, 2023, 10:35pm UTC](https://forums.unrealengine.com/t/custom-dialogue-script-triggers-overlap/742355 "2023-01-04T22:35:29Z")

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I feel like im 90% there… I am not a programmer… I’m just an artist trying to use logic to fill a need on the team. I wrote this script that when the player enters into a triggerable area, an audio file plays. The Aud…

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## [Midi Timecode](https://forums.unrealengine.com/t/midi-timecode/146890)

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**Author:** [@anonymous\_user\_4deae68f](https://forums.unrealengine.com/u/anonymous_user_4deae68f)\
**Replies:** 1\
**Last updated:** [January 4, 2023, 5:23pm UTC](https://forums.unrealengine.com/t/midi-timecode/146890 "2023-01-04T17:23:50Z")

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hola. Want to start my Audiofile in Unreal via Midi Timecode from Reaper. Can someone help?

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## [Need help with random music playlist in Metasound](https://forums.unrealengine.com/t/need-help-with-random-music-playlist-in-metasound/739829)

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**Author:** [@arcan\_studios](https://forums.unrealengine.com/u/arcan_studios)\
**Replies:** 0\
**Last updated:** [January 1, 2023, 12:07pm UTC](https://forums.unrealengine.com/t/need-help-with-random-music-playlist-in-metasound/739829 "2023-01-01T12:07:03Z")

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Hi, i have lots of tracks with short time,i want to code in metasound a music reproducer that get random track from an array, loop this song 4 times, and when finish pick another random track from the array, and go on, o…

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## [How to play non stop audio when exit the attenuation range?](https://forums.unrealengine.com/t/how-to-play-non-stop-audio-when-exit-the-attenuation-range/739790)

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**Author:** [@cynerboy](https://forums.unrealengine.com/u/cynerboy)\
**Replies:** 2\
**Last updated:** [January 1, 2023, 10:30am UTC](https://forums.unrealengine.com/t/how-to-play-non-stop-audio-when-exit-the-attenuation-range/739790 "2023-01-01T10:30:09Z")

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Hello guys. I create a sound cue with attenuation range. When I exit the attenuation range (Falloff distance). sound stopped. When back to range the sound does not continue. Thanks

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## [Voice chat example error](https://forums.unrealengine.com/t/voice-chat-example-error/738807)

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**Author:** [@Andy\_rst](https://forums.unrealengine.com/u/Andy_rst)\
**Replies:** 0\
**Last updated:** [December 30, 2022, 10:17am UTC](https://forums.unrealengine.com/t/voice-chat-example-error/738807 "2022-12-30T10:17:29Z")

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Hi. Tried to start working Voice chat onclided in EOS-SDK v1.15.4 but have error while trying to loging (green marked on the screenshot). Is anyone can explain what the problem here?

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## [How to use Crossfade](https://forums.unrealengine.com/t/how-to-use-crossfade/727168)

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**Author:** [@Nate1232](https://forums.unrealengine.com/u/Nate1232)\
**Replies:** 21\
**Last updated:** [December 29, 2022, 10:06am UTC](https://forums.unrealengine.com/t/how-to-use-crossfade/727168 "2022-12-29T10:06:39Z")

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Good Morning! i have searched the forums, and youtube and google for days lol and for whatever reason i cant find an answer and im going a little nuts :D. What im tryign to do, is use a crossfade with different types of …

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## [Change general volumens](https://forums.unrealengine.com/t/change-general-volumens/734463)

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**Author:** [@DomusLudus](https://forums.unrealengine.com/u/DomusLudus)\
**Replies:** 2\
**Last updated:** [December 29, 2022, 8:14am UTC](https://forums.unrealengine.com/t/change-general-volumens/734463 "2022-12-29T08:14:42Z")

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I really have been looking for a long time but I can’t find anything, I feel something of an idiot How do you changes volumes with metasounds and submixes? With SoundClass it was SetSoundMixClassOverride, but now?

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