# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=38

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**Page:** 39

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## [Is 'Audiolink' plugin without using any middleware(FMOD, Wwise)?](https://forums.unrealengine.com/t/is-audiolink-plugin-without-using-any-middleware-fmod-wwise/781765)

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**Author:** [@GeneusKim](https://forums.unrealengine.com/u/GeneusKim)\
**Replies:** 1\
**Last updated:** [March 9, 2023, 8:25pm UTC](https://forums.unrealengine.com/t/is-audiolink-plugin-without-using-any-middleware-fmod-wwise/781765 "2023-03-09T20:25:36Z")

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I watched UE Fest 2022, last november. There’s a Powerful plugin, ‘Audiolink’, collaborated with Audiokinetic; Wwise. It provides a audio mixer, audio profiler which is very similar to Wwise’s one. I just wodered, can…

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## [AI Footsteps](https://forums.unrealengine.com/t/ai-footsteps/460480)

<div class="topic-metadata">

**Author:** [@LightWeightUE4](https://forums.unrealengine.com/u/LightWeightUE4)\
**Replies:** 2\
**Last updated:** [March 7, 2023, 7:15pm UTC](https://forums.unrealengine.com/t/ai-footsteps/460480 "2023-03-07T19:15:18Z")

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Ok, so i made footstep sounds for my AI, and i assigned it to their animations, but it was a 2d sound, i could hear it everywhere, i wanna make it 3d so when i’m close to the AI the sound is somewhat loud, but when i’m f…

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## [Reverb for things that are not directly in level.](https://forums.unrealengine.com/t/reverb-for-things-that-are-not-directly-in-level/785777)

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**Author:** [@PV.UD](https://forums.unrealengine.com/u/PV.UD)\
**Replies:** 1\
**Last updated:** [March 7, 2023, 5:46pm UTC](https://forums.unrealengine.com/t/reverb-for-things-that-are-not-directly-in-level/785777 "2023-03-07T17:46:20Z")

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Hello, In the fps UE5.1 template, I have set an audio volume with a reverb effect, and for the things that are in the level like props sounds and other stuff is fine. character Footsteps and rifle sounds though, that ar…

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## [Auto camera angle movement](https://forums.unrealengine.com/t/auto-camera-angle-movement/785342)

<div class="topic-metadata">

**Author:** [@sdcfawewrt54y](https://forums.unrealengine.com/u/sdcfawewrt54y)\
**Replies:** 1\
**Last updated:** [March 7, 2023, 3:51am UTC](https://forums.unrealengine.com/t/auto-camera-angle-movement/785342 "2023-03-07T03:51:17Z")

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My camera automatically rotates upwards. Even when I try to move it down, it fights me and as soon as I stop then it fully rotates upwards at the sky. How is this fixed?

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## [Game Music - Specifically Retro/Chip tune](https://forums.unrealengine.com/t/game-music-specifically-retro-chip-tune/782312)

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**Author:** [@High500](https://forums.unrealengine.com/u/High500)\
**Replies:** 0\
**Last updated:** [March 2, 2023, 7:25pm UTC](https://forums.unrealengine.com/t/game-music-specifically-retro-chip-tune/782312 "2023-03-02T19:25:41Z")

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Hey everyone! Now there are many ways to add music and atmosphere to your creations. Custom music you create yourself, purchased marketplace or other sites like epicsound etc. Along with fully paid for unique Music (no…

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## [How do I set a Mic input in Unreal Engine 4 BP (HELP)](https://forums.unrealengine.com/t/how-do-i-set-a-mic-input-in-unreal-engine-4-bp-help/470307)

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**Author:** [@Debbie\_1](https://forums.unrealengine.com/u/Debbie_1)\
**Replies:** 10\
**Last updated:** [March 2, 2023, 4:01pm UTC](https://forums.unrealengine.com/t/how-do-i-set-a-mic-input-in-unreal-engine-4-bp-help/470307 "2023-03-02T16:01:42Z")

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Hey there, First, this is my first time using this Unreal Engine Support thing, so I honestly have no clue on what I am doing, but anyways, to the point! I am currently working on a horror game, and there are going to b…

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## [Explanation of Wwise-Unreal Workflow?](https://forums.unrealengine.com/t/explanation-of-wwise-unreal-workflow/422903)

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**Author:** [@benui](https://forums.unrealengine.com/u/benui)\
**Replies:** 1\
**Last updated:** [March 1, 2023, 5:32pm UTC](https://forums.unrealengine.com/t/explanation-of-wwise-unreal-workflow/422903 "2023-03-01T17:32:51Z")

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I’m new to using Wwise and Unreal, I’ve read all their documentation and as much as I can find and it still doesn’t really make sense to me. I have a few questions regarding the workflow between wwise and Unreal: Do we…

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## [The video no show in Unreal 5 just audio](https://forums.unrealengine.com/t/the-video-no-show-in-unreal-5-just-audio/779872)

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**Author:** [@DOUGLASLPJ](https://forums.unrealengine.com/u/DOUGLASLPJ)\
**Replies:** 0\
**Last updated:** [February 27, 2023, 5:51pm UTC](https://forums.unrealengine.com/t/the-video-no-show-in-unreal-5-just-audio/779872 "2023-02-27T17:51:01Z")

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I play the video and just hear the sound, but in another project I have the same video is working. I even took the video folder from the other project and threw it into it but it didn’t work. Would you help me?

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## [Source effect delay cuts off immediately with the source](https://forums.unrealengine.com/t/source-effect-delay-cuts-off-immediately-with-the-source/779083)

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**Author:** [@turboashi1](https://forums.unrealengine.com/u/turboashi1)\
**Replies:** 0\
**Last updated:** [February 26, 2023, 7:11pm UTC](https://forums.unrealengine.com/t/source-effect-delay-cuts-off-immediately-with-the-source/779083 "2023-02-26T19:11:42Z")

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Hello! For some reason in Unreal the delay effect (that’s the only one I tested) cuts off immediately when the source it was attached to finishes playing. I ticked the “Play Effect Chain Tails” in the effect chain settin…

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## [EQ settings to applying to a sound class](https://forums.unrealengine.com/t/eq-settings-to-applying-to-a-sound-class/691215)

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**Author:** [@jdgfkf](https://forums.unrealengine.com/u/jdgfkf)\
**Replies:** 5\
**Last updated:** [February 25, 2023, 3:13pm UTC](https://forums.unrealengine.com/t/eq-settings-to-applying-to-a-sound-class/691215 "2023-02-25T15:13:14Z")

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UE 5.0.3 VR project Hi, We have a sound playing from a media player. Play is engaged by a first actor blueprint and the video is playing on different actors that each have a media sound component. These media sound c…

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## [Problem with sound](https://forums.unrealengine.com/t/problem-with-sound/778462)

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**Author:** [@Metallic\_emperor](https://forums.unrealengine.com/u/Metallic_emperor)\
**Replies:** 0\
**Last updated:** [February 25, 2023, 3:55pm UTC](https://forums.unrealengine.com/t/problem-with-sound/778462 "2023-02-25T15:55:24Z")

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In the game I have the mechanics of sliding on the wall, and when the character slides on the wall, the sound of sliding should be played, I added a Node for this, but instead of normal sound reproduction, the sound cons…

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## [Sound in the animation](https://forums.unrealengine.com/t/sound-in-the-animation/764119)

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**Author:** [@SSTitanic12](https://forums.unrealengine.com/u/SSTitanic12)\
**Replies:** 2\
**Last updated:** [February 25, 2023, 11:15am UTC](https://forums.unrealengine.com/t/sound-in-the-animation/764119 "2023-02-25T11:15:58Z")

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Hey all! I am making a project and want to add a sound to the animated object. On this object I have 3 different animations, which I want to be played randomly. So, I have created an animation BluePrint and add a Random…

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## [Recover audio mixer after XAUDIO2\_E\_DEVICE\_INVALIDATED error](https://forums.unrealengine.com/t/recover-audio-mixer-after-xaudio2-e-device-invalidated-error/777059)

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**Author:** [@jpeetonn](https://forums.unrealengine.com/u/jpeetonn)\
**Replies:** 0\
**Last updated:** [February 23, 2023, 1:16pm UTC](https://forums.unrealengine.com/t/recover-audio-mixer-after-xaudio2-e-device-invalidated-error/777059 "2023-02-23T13:16:31Z")

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I’m experiencing a random XAUDIO2\_E\_DEVICE\_INVALIDATED error with Scream audio device driver on Windows 10. It does not reproduce 100% but rather happens randomly (though quite often). The LogAudioMixer log excerpts can…

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## [Allow background sounds in a packaged game?](https://forums.unrealengine.com/t/allow-background-sounds-in-a-packaged-game/775668)

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**Author:** [@VeloBas](https://forums.unrealengine.com/u/VeloBas)\
**Replies:** 0\
**Last updated:** [February 21, 2023, 5:11pm UTC](https://forums.unrealengine.com/t/allow-background-sounds-in-a-packaged-game/775668 "2023-02-21T17:11:58Z")

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I have a packaged game consisting of a widget within other packaged vr games can be launched. The packaged game which functions as widget is continuously kept upfront so users can still use the widget interface and will …

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## [UE4 play sounds in order, should I upgrade to UE5?](https://forums.unrealengine.com/t/ue4-play-sounds-in-order-should-i-upgrade-to-ue5/773397)

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**Author:** [@uwuziel](https://forums.unrealengine.com/u/uwuziel)\
**Replies:** 4\
**Last updated:** [February 18, 2023, 10:26am UTC](https://forums.unrealengine.com/t/ue4-play-sounds-in-order-should-i-upgrade-to-ue5/773397 "2023-02-18T10:26:17Z")

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Hey all, Im working in UE4 right now and I have a character with an attached Audio Source. In my game when the player picks up an item, the audio source plays an associated sound. Im having an issue in regards to when th…

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## [Where to begin as general audio / sound specialist?](https://forums.unrealengine.com/t/where-to-begin-as-general-audio-sound-specialist/772711)

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**Author:** [@censor0](https://forums.unrealengine.com/u/censor0)\
**Replies:** 1\
**Last updated:** [February 17, 2023, 8:28am UTC](https://forums.unrealengine.com/t/where-to-begin-as-general-audio-sound-specialist/772711 "2023-02-17T08:28:54Z")

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Hello, I am not sure where to ask and this question is not directly related to UE, but anyway: I want to create sounds (for example different monster sounds or sci-fi gun shots) / ambient and may be music for games or mo…

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## [animation sound notify doesn't play when I put the animations into a random sequence player](https://forums.unrealengine.com/t/animation-sound-notify-doesnt-play-when-i-put-the-animations-into-a-random-sequence-player/772638)

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**Author:** [@blank\_undb](https://forums.unrealengine.com/u/blank_undb)\
**Replies:** 0\
**Last updated:** [February 17, 2023, 4:43am UTC](https://forums.unrealengine.com/t/animation-sound-notify-doesnt-play-when-i-put-the-animations-into-a-random-sequence-player/772638 "2023-02-17T04:43:06Z")

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So I have some sound notifies on my animations which I placed into a random sequence player but after I put them into a random sequence player none of them seem to play, the animation is just completely silent, anyone kn…

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## [unreal keeps crashing when i import my FBX file from maya](https://forums.unrealengine.com/t/unreal-keeps-crashing-when-i-import-my-fbx-file-from-maya/772250)

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**Author:** [@Baarnacle](https://forums.unrealengine.com/u/Baarnacle)\
**Replies:** 1\
**Last updated:** [February 16, 2023, 4:25pm UTC](https://forums.unrealengine.com/t/unreal-keeps-crashing-when-i-import-my-fbx-file-from-maya/772250 "2023-02-16T16:25:28Z")

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HI when I import a model I made in Maya into unreal it just freezes and then crashes I think the fbx is too large but I can’t seem to lower it.

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## [Audio - Attenuation/Spatialization](https://forums.unrealengine.com/t/audio-attenuation-spatialization/772121)

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**Author:** [@Max20192011](https://forums.unrealengine.com/u/Max20192011)\
**Replies:** 0\
**Last updated:** [February 16, 2023, 12:36pm UTC](https://forums.unrealengine.com/t/audio-attenuation-spatialization/772121 "2023-02-16T12:36:47Z")

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When you set an audio to use Attenuation/Spatialization so it plays louder as the player get closer, that all works. However I cannot seem to find the answer to the ? what happens to that audio when the player is so far…

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## [Attenuation Submix? How does it work? What does it do?](https://forums.unrealengine.com/t/attenuation-submix-how-does-it-work-what-does-it-do/770750)

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**Author:** [@Koldmilk](https://forums.unrealengine.com/u/Koldmilk)\
**Replies:** 0\
**Last updated:** [February 14, 2023, 6:38pm UTC](https://forums.unrealengine.com/t/attenuation-submix-how-does-it-work-what-does-it-do/770750 "2023-02-14T18:38:38Z")

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So I am looking at the submix section in a custom attenuation? I guess I need someone to explain how this works? I added a submix but it doesn’t seem to effect anything? Thanks a ton.

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## [Is there a way to route Fmod's audio output to an Unreal submix ?](https://forums.unrealengine.com/t/is-there-a-way-to-route-fmods-audio-output-to-an-unreal-submix/765765)

<div class="topic-metadata">

**Author:** [@Alt0w](https://forums.unrealengine.com/u/Alt0w)\
**Replies:** 1\
**Last updated:** [February 14, 2023, 11:47am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-route-fmods-audio-output-to-an-unreal-submix/765765 "2023-02-14T11:47:19Z")

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Hi everyone, I am developping an indie game with rythm interactions in Unreal 4.27. I am using Fmod for the music and sound design of my game and I would like to implement particles that react to the music. I have devel…

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## [Music looping to specific point](https://forums.unrealengine.com/t/music-looping-to-specific-point/399357)

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**Author:** [@Krayfishkarl](https://forums.unrealengine.com/u/Krayfishkarl)\
**Replies:** 5\
**Last updated:** [February 13, 2023, 2:13am UTC](https://forums.unrealengine.com/t/music-looping-to-specific-point/399357 "2023-02-13T02:13:31Z")

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So my game features music tracks that loop, but not to the very beginning. Instead to a specific point in a song. Like for example, a song that I play might restart back at the 5 second mark at around 120 second mark, j…

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## [UI audio track keeps playing](https://forums.unrealengine.com/t/ui-audio-track-keeps-playing/769380)

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**Author:** [@kfpopeye](https://forums.unrealengine.com/u/kfpopeye)\
**Replies:** 0\
**Last updated:** [February 12, 2023, 11:52pm UTC](https://forums.unrealengine.com/t/ui-audio-track-keeps-playing/769380 "2023-02-12T23:52:03Z")

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I have a hud setup to play a slideshow to the player. It uses several animations to flip between slides and play audio tracks of a narrator. It also has a skip button which should stop the current animation and exit the …

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## [Sound Cue Random Skipping False Branches](https://forums.unrealengine.com/t/sound-cue-random-skipping-false-branches/767727)

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**Author:** [@andern101](https://forums.unrealengine.com/u/andern101)\
**Replies:** 1\
**Last updated:** [February 10, 2023, 8:37am UTC](https://forums.unrealengine.com/t/sound-cue-random-skipping-false-branches/767727 "2023-02-10T08:37:39Z")

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I am new to this and my project requires a bunch of sounds that would be randomly played. But each sound would be put through a branch and if false would ignore and move on to a valid one. Is this possible to be done jus…

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## [Need Help with HUD, Countdown Timer music change when time is almost out](https://forums.unrealengine.com/t/need-help-with-hud-countdown-timer-music-change-when-time-is-almost-out/762519)

<div class="topic-metadata">

**Author:** [@Ciezzz](https://forums.unrealengine.com/u/Ciezzz)\
**Replies:** 3\
**Last updated:** [February 9, 2023, 11:21pm UTC](https://forums.unrealengine.com/t/need-help-with-hud-countdown-timer-music-change-when-time-is-almost-out/762519 "2023-02-09T23:21:41Z")

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Hi everyone, I need help trying to figure out how to speed up my in game background music or change the music in my game when time is running out. I’ve gotten the HUD to countdown and kill the player at 000, I haven’t …

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## [Does anyone know what AudioUpdateTime is?](https://forums.unrealengine.com/t/does-anyone-know-what-audioupdatetime-is/766480)

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**Author:** [@Lazanja](https://forums.unrealengine.com/u/Lazanja)\
**Replies:** 0\
**Last updated:** [February 8, 2023, 2:55pm UTC](https://forums.unrealengine.com/t/does-anyone-know-what-audioupdatetime-is/766480 "2023-02-08T14:55:53Z")

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Heya, I’m pretty much a newbie on sound. Does anyone know what AudioUpdateTime is? No matter the complexity of the sound cue or how many I’m playing at once, I always get a 5-8 ms lag spike every couple of seconds from…

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## [How can I blend two CineCameraActor weight when OnCameraCut?](https://forums.unrealengine.com/t/how-can-i-blend-two-cinecameraactor-weight-when-oncameracut/766219)

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**Author:** [@Pigeon33](https://forums.unrealengine.com/u/Pigeon33)\
**Replies:** 1\
**Last updated:** [February 8, 2023, 7:54am UTC](https://forums.unrealengine.com/t/how-can-i-blend-two-cinecameraactor-weight-when-oncameracut/766219 "2023-02-08T07:54:16Z")

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Hi, I’m using FMOD and UE4.27. I meet a problem when I play sequence. I place some 3DSoundPoint in scene to simulate ambience sound like water or something else and then I make a sequnce like img. When using camera…

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## [Basic Shooting Sound is Too Loud](https://forums.unrealengine.com/t/basic-shooting-sound-is-too-loud/451387)

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**Author:** [@CRY3Modder](https://forums.unrealengine.com/u/CRY3Modder)\
**Replies:** 5\
**Last updated:** [February 8, 2023, 2:31am UTC](https://forums.unrealengine.com/t/basic-shooting-sound-is-too-loud/451387 "2023-02-08T02:31:59Z")

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Hi. This is more like suggestion to Epic Games STAFF. The Basic Sound of Shooting called FirstPersonTemplateWeaponFire02 is TOO Loud. And It was like that for a long period of time. Each Time, when I make some test w…

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## [Reverb using World Settings option](https://forums.unrealengine.com/t/reverb-using-world-settings-option/764918)

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**Author:** [@fletch254](https://forums.unrealengine.com/u/fletch254)\
**Replies:** 0\
**Last updated:** [February 6, 2023, 4:30pm UTC](https://forums.unrealengine.com/t/reverb-using-world-settings-option/764918 "2023-02-06T16:30:15Z")

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Has anyone had any luck getting the Reverb effects that you can apply in the World Settings tab of a level in 5.X? Reverb works as expected when using an audio volume, my problem is that I have a procedurally generated …

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## [How to dynamically change Source Effect Chain in Audio Component](https://forums.unrealengine.com/t/how-to-dynamically-change-source-effect-chain-in-audio-component/454857)

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**Author:** [@miro95](https://forums.unrealengine.com/u/miro95)\
**Replies:** 8\
**Last updated:** [February 3, 2023, 10:22pm UTC](https://forums.unrealengine.com/t/how-to-dynamically-change-source-effect-chain-in-audio-component/454857 "2023-02-03T22:22:25Z")

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Hey!) Can someone please explain me how can i dynamically set Source Effect Chain in AudioComponent? I want to have several source effect chains and switch them dynamically. This logic doesnt work( audio is an Audio…

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