# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=37

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**Page:** 38

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## [Inverting Float value for MetaSound synth frequency](https://forums.unrealengine.com/t/inverting-float-value-for-metasound-synth-frequency/903930)

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**Author:** [@sapukisakeraton1](https://forums.unrealengine.com/u/sapukisakeraton1)\
**Replies:** 2\
**Last updated:** [April 13, 2023, 1:41pm UTC](https://forums.unrealengine.com/t/inverting-float-value-for-metasound-synth-frequency/903930 "2023-04-13T13:41:28Z")

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Hello, I’m still pretty new to unreal and am trying to work out how to invert the float values on a blueprint. I am basically trying to control the frequency of a filter when the player moves closer to it. Ideally I wou…

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## [Volume changes not applying in game](https://forums.unrealengine.com/t/volume-changes-not-applying-in-game/902030)

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**Author:** [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Replies:** 0\
**Last updated:** [April 12, 2023, 11:49pm UTC](https://forums.unrealengine.com/t/volume-changes-not-applying-in-game/902030 "2023-04-12T23:49:11Z")

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I’ve been tweaking Wave file volumes (playback volume) to identify a base line for specific set of character sounds. I have 50 waves that I’m working with. 12 of those 50 aren’t reflecting the volume changes that have b…

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## [UE4 Subtitle reference in blueprint](https://forums.unrealengine.com/t/ue4-subtitle-reference-in-blueprint/221597)

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**Author:** [@TheMicahSmith](https://forums.unrealengine.com/u/TheMicahSmith)\
**Replies:** 1\
**Last updated:** [April 11, 2023, 9:57pm UTC](https://forums.unrealengine.com/t/ue4-subtitle-reference-in-blueprint/221597 "2023-04-11T21:57:56Z")

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Hey all! I can’t seem to find much information about this so I’m asking here. Do you know if I am able to get a reference to the subtitles of a currently playing sound cue within blueprints? I want to set a text render…

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## [Soundfield Submix Endpoint: What is the clock basis for the incoming data streams?](https://forums.unrealengine.com/t/soundfield-submix-endpoint-what-is-the-clock-basis-for-the-incoming-data-streams/157917)

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**Author:** [@hkhauke](https://forums.unrealengine.com/u/hkhauke)\
**Replies:** 13\
**Last updated:** [September 28, 2022, 9:44am UTC](https://forums.unrealengine.com/t/soundfield-submix-endpoint-what-is-the-clock-basis-for-the-incoming-data-streams/157917 "2022-09-28T09:44:09Z")

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Hi everyone, I am working on a soundfield submix endpoint which allows to play higher order (N=4) ambisonics via ASIO soundcards. I think that I have understood most of the involved functionalities. However, one aspect…

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## [Wwise and 4.23 on Mac - no sound when packaged](https://forums.unrealengine.com/t/wwise-and-4-23-on-mac-no-sound-when-packaged/138489)

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**Author:** [@anonymous\_user\_f942fc9b](https://forums.unrealengine.com/u/anonymous_user_f942fc9b)\
**Replies:** 1\
**Last updated:** [April 7, 2023, 3:28am UTC](https://forums.unrealengine.com/t/wwise-and-4-23-on-mac-no-sound-when-packaged/138489 "2023-04-07T03:28:56Z")

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The Wwise forums are completely useless so I thought I’d try here… I went back to UE 4.23 because later Wwise versions and 4.24 were not working well together at all. At first, all seemed to work fine, (Wwise: 2019.1.4.…

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## [How to apply sound data to simple parameters such as emission intensity ](https://forums.unrealengine.com/t/how-to-apply-sound-data-to-simple-parameters-such-as-emission-intensity/844658)

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**Author:** [@ausi\_d](https://forums.unrealengine.com/u/ausi_d)\
**Replies:** 1\
**Last updated:** [April 4, 2023, 7:51pm UTC](https://forums.unrealengine.com/t/how-to-apply-sound-data-to-simple-parameters-such-as-emission-intensity/844658 "2023-04-04T19:51:54Z")

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Hi everyone, I’m new to UE and have been looking into how I can use sound and apply it to certain parameters, particularly I’m looking to control emission intensity from multiple mesh’s. I’m looking for some advice on …

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## [Than to open .bin with WINF and CONV signature?](https://forums.unrealengine.com/t/than-to-open-bin-with-winf-and-conv-signature/789710)

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**Author:** [@Wintreist](https://forums.unrealengine.com/u/Wintreist)\
**Replies:** 3\
**Last updated:** [April 3, 2023, 5:54pm UTC](https://forums.unrealengine.com/t/than-to-open-bin-with-winf-and-conv-signature/789710 "2023-04-03T17:54:42Z")

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Ковыряюсь в файлах одной игры созданной в UE4, а там файл waveinfo.bin в папке с озвучкой. Первые символы WINF, но в интернете нет об этом ничего. Так же есть второй файл, Relationship\_Scripts.bin, у которого первые симв…

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## [Listener position not overriding](https://forums.unrealengine.com/t/listener-position-not-overriding/272229)

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**Author:** [@VideogamePlayer](https://forums.unrealengine.com/u/VideogamePlayer)\
**Replies:** 2\
**Last updated:** [April 3, 2023, 7:49am UTC](https://forums.unrealengine.com/t/listener-position-not-overriding/272229 "2023-04-03T07:49:31Z")

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Hello Community! I am working on a American football game where i want to set audio listener position to the character which currently has the ball and get the rotation from camera angle. Problem is that the listening p…

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## [Unreal 5 C++ gets a wav file from text-to-speech. This file is generated dynamically, so it is not a UE asset, but I want to play the sound file after it is generated.](https://forums.unrealengine.com/t/unreal-5-c-gets-a-wav-file-from-text-to-speech-this-file-is-generated-dynamically-so-it-is-not-a-ue-asset-but-i-want-to-play-the-sound-file-after-it-is-generated/794209)

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**Author:** [@111163](https://forums.unrealengine.com/u/111163)\
**Replies:** 2\
**Last updated:** [April 3, 2023, 3:43am UTC](https://forums.unrealengine.com/t/unreal-5-c-gets-a-wav-file-from-text-to-speech-this-file-is-generated-dynamically-so-it-is-not-a-ue-asset-but-i-want-to-play-the-sound-file-after-it-is-generated/794209 "2023-04-03T03:43:24Z")

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I don’t know how to operate, because the wav file is generated after receiving, how do I get it, or play it? I already have the FILE class for this generated WAV file.

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## [Audio Ears on the Character, not the Camera?](https://forums.unrealengine.com/t/audio-ears-on-the-character-not-the-camera/94924)

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**Author:** [@Motus\_Digital](https://forums.unrealengine.com/u/Motus_Digital)\
**Replies:** 15\
**Last updated:** [April 2, 2023, 3:24pm UTC](https://forums.unrealengine.com/t/audio-ears-on-the-character-not-the-camera/94924 "2023-04-02T15:24:06Z")

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We are working on a third person shooter project and the camera is a few feet behind the character so he is well in view. When dialing in audio attenuation I noticed that the “ears” of the player are on the camera and n…

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## [TimeSynth and clock sync in UE5](https://forums.unrealengine.com/t/timesynth-and-clock-sync-in-ue5/832466)

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**Author:** [@Saturata](https://forums.unrealengine.com/u/Saturata)\
**Replies:** 0\
**Last updated:** [March 29, 2023, 4:50pm UTC](https://forums.unrealengine.com/t/timesynth-and-clock-sync-in-ue5/832466 "2023-03-29T16:50:51Z")

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Hi folks! Looking into which engine to use for developing a rhythm game. Graphically very simple, no major 3d or complex gameplay stuff happening, very simple graphics and creative yet not-overly-complex gameplay. Was w…

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## [Sound just doesn't play sometimes, not concurrency problem](https://forums.unrealengine.com/t/sound-just-doesnt-play-sometimes-not-concurrency-problem/829018)

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**Author:** [@Mipmap\_Games](https://forums.unrealengine.com/u/Mipmap_Games)\
**Replies:** 3\
**Last updated:** [March 29, 2023, 7:23am UTC](https://forums.unrealengine.com/t/sound-just-doesnt-play-sometimes-not-concurrency-problem/829018 "2023-03-29T07:23:45Z")

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I have a short sound that plays whenever the user picks up an item. Most of the time it plays. About 1 in every 5 times it doesn’t. I don’t have anything special going on with it, it’s not a sound cue, the volume is alwa…

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## [How to stop the AudioComponent once it's played through all data in a USoundWaveProcedural?](https://forums.unrealengine.com/t/how-to-stop-the-audiocomponent-once-its-played-through-all-data-in-a-usoundwaveprocedural/830623)

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**Author:** [@22vortex22](https://forums.unrealengine.com/u/22vortex22)\
**Replies:** 1\
**Last updated:** [March 28, 2023, 11:50pm UTC](https://forums.unrealengine.com/t/how-to-stop-the-audiocomponent-once-its-played-through-all-data-in-a-usoundwaveprocedural/830623 "2023-03-28T23:50:06Z")

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Hi everyone, Context: I have audio being streamed to my Unreal Engine 5 client via WebSocket server. To play the received audio, I use USoundWaveProcedural and queue it via the QueueAudio() function. The audio success…

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## [Media sound client issues.](https://forums.unrealengine.com/t/media-sound-client-issues/827678)

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**Author:** [@Bho2412](https://forums.unrealengine.com/u/Bho2412)\
**Replies:** 0\
**Last updated:** [March 27, 2023, 3:10pm UTC](https://forums.unrealengine.com/t/media-sound-client-issues/827678 "2023-03-27T15:10:55Z")

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Hey, I’ll make it concise. I have a listen server and a number of clients. An actor has a media sound component which plays on the listen server but not on clients. The thing is that the video itself plays on clients. An…

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## [Custom audio not looping with the Radio Device](https://forums.unrealengine.com/t/custom-audio-not-looping-with-the-radio-device/819916)

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**Author:** [@rexxcreations](https://forums.unrealengine.com/u/rexxcreations)\
**Replies:** 0\
**Last updated:** [March 25, 2023, 5:38am UTC](https://forums.unrealengine.com/t/custom-audio-not-looping-with-the-radio-device/819916 "2023-03-25T05:38:45Z")

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Hello everyone, I am having an issue regarding custom audio files used with the Radio Device in Unreal for Fortnite. The cue file works fine, can also be seen in-game when running live with Unreal, however the audio file…

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## [Cant change SoundClassAdjuster in Actor BP Event graph](https://forums.unrealengine.com/t/cant-change-soundclassadjuster-in-actor-bp-event-graph/817106)

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**Author:** [@Kehel18](https://forums.unrealengine.com/u/Kehel18)\
**Replies:** 0\
**Last updated:** [March 24, 2023, 4:18pm UTC](https://forums.unrealengine.com/t/cant-change-soundclassadjuster-in-actor-bp-event-graph/817106 "2023-03-24T16:18:00Z")

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Hi everybody! Recently was trying to build simple audio settings UI and suddenly have faced problem - when I try to use Make or Set members in struct nodes for SoundClassAdjuster it seems it can not change anything in th…

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## [Pixel Streaming Microphone not working](https://forums.unrealengine.com/t/pixel-streaming-microphone-not-working/739246)

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**Author:** [@LBredpillVR](https://forums.unrealengine.com/u/LBredpillVR)\
**Replies:** 2\
**Last updated:** [March 23, 2023, 11:20am UTC](https://forums.unrealengine.com/t/pixel-streaming-microphone-not-working/739246 "2023-03-23T11:20:19Z")

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Browser is connected, properly displaying graphics and allowing mic access, I turned the “Use microphone” setting on, I added the PixelStreamingAudio component in BP to the scene, I’m getting proper calls to FWebRTCSound…

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## [Seamless Video looping](https://forums.unrealengine.com/t/seamless-video-looping/416649)

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**Author:** [@GeneticOne](https://forums.unrealengine.com/u/GeneticOne)\
**Replies:** 14\
**Last updated:** [March 22, 2023, 3:16pm UTC](https://forums.unrealengine.com/t/seamless-video-looping/416649 "2023-03-22T15:16:23Z")

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Hi all, I know that this question was already asked but nothing helped for me. I can’t even get a media texture to loop without the frequent black frames at the end of the loop. Is there any possibility to get the vid…

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## [Can you make new wavs using the sounds from Paragon files ?](https://forums.unrealengine.com/t/can-you-make-new-wavs-using-the-sounds-from-paragon-files/793760)

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**Author:** [@BestWarrior](https://forums.unrealengine.com/u/BestWarrior)\
**Replies:** 2\
**Last updated:** [March 20, 2023, 5:09pm UTC](https://forums.unrealengine.com/t/can-you-make-new-wavs-using-the-sounds-from-paragon-files/793760 "2023-03-20T17:09:19Z")

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I would like to know if I can edit the wavs from the Paragon files to create new sounds, regarding the copyright. Is this ok based on the terms of use ? Thankyou!

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## [How can i fuse 2 sounds togheter so i can then loop them in sequence as 1 sound ?](https://forums.unrealengine.com/t/how-can-i-fuse-2-sounds-togheter-so-i-can-then-loop-them-in-sequence-as-1-sound/791695)

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**Author:** [@catz111](https://forums.unrealengine.com/u/catz111)\
**Replies:** 4\
**Last updated:** [March 16, 2023, 3:30pm UTC](https://forums.unrealengine.com/t/how-can-i-fuse-2-sounds-togheter-so-i-can-then-loop-them-in-sequence-as-1-sound/791695 "2023-03-16T15:30:29Z")

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Noob question here but i wonder how i can make this happen as the title suggest to fuse 2 sound so i can then loop them as a single sound. I wanted originaly just to take those and use an external program for that but i…

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## [How to scrub through audio in sequencer?](https://forums.unrealengine.com/t/how-to-scrub-through-audio-in-sequencer/484186)

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**Author:** [@BarrackOLlama\_96](https://forums.unrealengine.com/u/BarrackOLlama_96)\
**Replies:** 7\
**Last updated:** [March 17, 2023, 4:51am UTC](https://forums.unrealengine.com/t/how-to-scrub-through-audio-in-sequencer/484186 "2023-03-17T04:51:22Z")

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Hello I’m working on a Lip-sync with metahumans, I was wondering if there is a way to enable Scrubbing on the sequencer timeline for the audio? also when hit play, regardless of where the play head is, it plays at the b…

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## [Metasounds all start playing the same sound after a few minutes of play](https://forums.unrealengine.com/t/metasounds-all-start-playing-the-same-sound-after-a-few-minutes-of-play/792192)

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**Author:** [@m0zrat](https://forums.unrealengine.com/u/m0zrat)\
**Replies:** 1\
**Last updated:** [March 16, 2023, 7:42pm UTC](https://forums.unrealengine.com/t/metasounds-all-start-playing-the-same-sound-after-a-few-minutes-of-play/792192 "2023-03-16T19:42:23Z")

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Hey all. I’m working on a game that uses a bunch of metasounds, some being played continuously using audio components and some with “Play Sound at Location.” During the first few minutes of play, everything sounds as it…

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## [Audio Console Commands](https://forums.unrealengine.com/t/audio-console-commands/791590)

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**Author:** [@ariein](https://forums.unrealengine.com/u/ariein)\
**Replies:** 0\
**Last updated:** [March 15, 2023, 7:48pm UTC](https://forums.unrealengine.com/t/audio-console-commands/791590 "2023-03-15T19:48:38Z")

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Running UE5.1 . I’m having problems getting au.Debug.AudioSoloSoundClass to work and can’t find any solid documentation on usage. When using the command followed by the soundClass name It seems to be muting all sounds. …

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## [How to apply ADSR to looped Metasound](https://forums.unrealengine.com/t/how-to-apply-adsr-to-looped-metasound/788586)

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**Author:** [@Babbidibubbi](https://forums.unrealengine.com/u/Babbidibubbi)\
**Replies:** 1\
**Last updated:** [March 15, 2023, 3:38pm UTC](https://forums.unrealengine.com/t/how-to-apply-adsr-to-looped-metasound/788586 "2023-03-15T15:38:28Z")

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Hello! I’m trying to get a looped sound to fade out on “stop”. The looping is smooth but when the ability is stopped the audio goes out immediately. I thought i could fix this using an ADSR and having some release time …

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## [How to have a sound cue follow a PlayerController along a spline?](https://forums.unrealengine.com/t/how-to-have-a-sound-cue-follow-a-playercontroller-along-a-spline/786593)

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**Author:** [@Remed1os1](https://forums.unrealengine.com/u/Remed1os1)\
**Replies:** 10\
**Last updated:** [March 14, 2023, 5:28pm UTC](https://forums.unrealengine.com/t/how-to-have-a-sound-cue-follow-a-playercontroller-along-a-spline/786593 "2023-03-14T17:28:18Z")

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Using UE 5.1

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## [Unable to close AudioCapture stream on Android](https://forums.unrealengine.com/t/unable-to-close-audiocapture-stream-on-android/572900)

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**Author:** [@baker.james002](https://forums.unrealengine.com/u/baker.james002)\
**Replies:** 1\
**Last updated:** [March 14, 2023, 12:03pm UTC](https://forums.unrealengine.com/t/unable-to-close-audiocapture-stream-on-android/572900 "2023-03-14T12:03:13Z")

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I am working on a language game that involves an AudioCapture component to record and analyze audio. I have the system working on Windows and even on Android to a point, but when you try to leave the level with the Audio…

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## [Music with intro and loop](https://forums.unrealengine.com/t/music-with-intro-and-loop/212894)

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**Author:** [@anonymous\_user\_50b21522](https://forums.unrealengine.com/u/anonymous_user_50b21522)\
**Replies:** 15\
**Last updated:** [March 4, 2023, 5:51am UTC](https://forums.unrealengine.com/t/music-with-intro-and-loop/212894 "2023-03-04T05:51:08Z")

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Hi everyone, I’m a music composer, new to UE4. Though I’m experienced with FMOD for creating adaptive music, for an upcoming project we thought of using UE4 native audio capabilities, since it’s a simple retro game with…

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## [IOS support for Audio Capture Component](https://forums.unrealengine.com/t/ios-support-for-audio-capture-component/762110)

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**Author:** [@DisplayNameQWERT1](https://forums.unrealengine.com/u/DisplayNameQWERT1)\
**Replies:** 1\
**Last updated:** [February 2, 2023, 2:37pm UTC](https://forums.unrealengine.com/t/ios-support-for-audio-capture-component/762110 "2023-02-02T14:37:59Z")

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I take it the Audio Capture Component still doesn’t support IOS devices? if so, maybe someone knows a similar plugin for outputting sound from a microphone to an IOS application?

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## [Literally no sound coming out of the editor (4.27)](https://forums.unrealengine.com/t/literally-no-sound-coming-out-of-the-editor-4-27/785776)

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**Author:** [@latrus93](https://forums.unrealengine.com/u/latrus93)\
**Replies:** 2\
**Last updated:** [March 10, 2023, 3:39pm UTC](https://forums.unrealengine.com/t/literally-no-sound-coming-out-of-the-editor-4-27/785776 "2023-03-10T15:39:16Z")

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Hello, I’m using 4.27. I have an issue with the editor: it’s basically outputting zero sounds. Even when you click the little play icon over an audio asset. The issue is present in every project so I’m guessing it’s an e…

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## [Sound not playing when outside attenuation range -- bug?](https://forums.unrealengine.com/t/sound-not-playing-when-outside-attenuation-range-bug/673020)

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**Author:** [@BritniRausch](https://forums.unrealengine.com/u/BritniRausch)\
**Replies:** 7\
**Last updated:** [March 9, 2023, 11:59pm UTC](https://forums.unrealengine.com/t/sound-not-playing-when-outside-attenuation-range-bug/673020 "2023-03-09T23:59:05Z")

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I have a Metasound with a looping sound, and tried to add attenuation since it’s a sound that’s not always going to be near the player. If I’m inside the attenuation range, it plays fine; I can exit the range, re-enter, …

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