# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=36

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**Page:** 37

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## [How to set EQ Settings in Blueprint ?](https://forums.unrealengine.com/t/how-to-set-eq-settings-in-blueprint/1169571)

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**Author:** [@StuntmanM](https://forums.unrealengine.com/u/StuntmanM)\
**Replies:** 0\
**Last updated:** [May 18, 2023, 8:35am UTC](https://forums.unrealengine.com/t/how-to-set-eq-settings-in-blueprint/1169571 "2023-05-18T08:35:02Z")

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Hello ! For a project, I need to create a 3 bands EQ for users. So I have to set EQ settings of a SoundMix class in Blueprint. Anyone know how to do that ? Thanks a lot !

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## [Metasound LFO to control parameters / recorded to sequencer](https://forums.unrealengine.com/t/metasound-lfo-to-control-parameters-recorded-to-sequencer/1166125)

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**Author:** [@toketronic11](https://forums.unrealengine.com/u/toketronic11)\
**Replies:** 0\
**Last updated:** [May 15, 2023, 6:41am UTC](https://forums.unrealengine.com/t/metasound-lfo-to-control-parameters-recorded-to-sequencer/1166125 "2023-05-15T06:41:50Z")

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Hey Is it possible to use Metasound LFO to control parameters / get recorded in sequencer Could be a size of a cube or switching cameras etc Thanks

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## [How to retrieve sound mix override?](https://forums.unrealengine.com/t/how-to-retrieve-sound-mix-override/589872)

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**Author:** [@gh0stfase1](https://forums.unrealengine.com/u/gh0stfase1)\
**Replies:** 1\
**Last updated:** [May 13, 2023, 2:29pm UTC](https://forums.unrealengine.com/t/how-to-retrieve-sound-mix-override/589872 "2023-05-13T14:29:54Z")

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This is something that seems straightforward on the surface but I seem to be missing it. I’m adjusting the volume of my sound class with a call to SetSoundMixOverride in blueprint. All of that is working just fine. What …

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## [How to Get a Mic Input (AudioCapture) to Audio Data (Array of Bytes)](https://forums.unrealengine.com/t/how-to-get-a-mic-input-audiocapture-to-audio-data-array-of-bytes/1159521)

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**Author:** [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Replies:** 0\
**Last updated:** [May 8, 2023, 11:28pm UTC](https://forums.unrealengine.com/t/how-to-get-a-mic-input-audiocapture-to-audio-data-array-of-bytes/1159521 "2023-05-08T23:28:51Z")

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I’m trying to get the Raw Data from my Microphone to input into an Array of Bytes. I can find a way to get that data out of the AudioCapture Component. A Is there a secret to this Black Magic? I need that data in r…

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## [Multiplayer replicated audio](https://forums.unrealengine.com/t/multiplayer-replicated-audio/826794)

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**Author:** [@Bho2412](https://forums.unrealengine.com/u/Bho2412)\
**Replies:** 7\
**Last updated:** [May 8, 2023, 3:21pm UTC](https://forums.unrealengine.com/t/multiplayer-replicated-audio/826794 "2023-05-08T15:21:57Z")

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Hey, I have been trying to have working replicated sounds in multiplayer but nothing has worked so far. Neither multicasting the activation of an audio component works or multicasting of a “play sound at location”. Even …

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## [Infinite Loop on Epic Games Luncher (iMac)](https://forums.unrealengine.com/t/infinite-loop-on-epic-games-luncher-imac/425033)

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**Author:** [@WorldCast](https://forums.unrealengine.com/u/WorldCast)\
**Replies:** 2\
**Last updated:** [May 8, 2023, 7:19am UTC](https://forums.unrealengine.com/t/infinite-loop-on-epic-games-luncher-imac/425033 "2023-05-08T07:19:47Z")

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The client I am using: iMac, at the latest update (macOS High Sierra Version 10.13.4) My issue: Greetings, I factory reset my Mac to grant more access and space from my hard drive and to delete any corrupted files. I …

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## [Switching music tracks with press of a button](https://forums.unrealengine.com/t/switching-music-tracks-with-press-of-a-button/138444)

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**Author:** [@RogueScholar1](https://forums.unrealengine.com/u/RogueScholar1)\
**Replies:** 4\
**Last updated:** [May 8, 2023, 7:13am UTC](https://forums.unrealengine.com/t/switching-music-tracks-with-press-of-a-button/138444 "2023-05-08T07:13:25Z")

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Hi, I’m very new to using Unreal. I’m trying to create a radio/stereo/bluetooth speaker that allows me to change what song is playing from it when I press a button on a controller (this will be used on the Oculus Quest)…

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## [How to fade the pitch of a sound?](https://forums.unrealengine.com/t/how-to-fade-the-pitch-of-a-sound/1150266)

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**Author:** [@MaxPlayer2011](https://forums.unrealengine.com/u/MaxPlayer2011)\
**Replies:** 5\
**Last updated:** [May 5, 2023, 10:57pm UTC](https://forums.unrealengine.com/t/how-to-fade-the-pitch-of-a-sound/1150266 "2023-05-05T22:57:36Z")

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The title says it. I want to fade a pitch of a sound just like you can do with the volume using the Fade In and Fade Out node of an audio component.

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## [how to correctly use the crossfade by distance to differentiate shots from near and far](https://forums.unrealengine.com/t/how-to-correctly-use-the-crossfade-by-distance-to-differentiate-shots-from-near-and-far/1155865)

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**Author:** [@DjSure](https://forums.unrealengine.com/u/DjSure)\
**Replies:** 0\
**Last updated:** [May 5, 2023, 9:11pm UTC](https://forums.unrealengine.com/t/how-to-correctly-use-the-crossfade-by-distance-to-differentiate-shots-from-near-and-far/1155865 "2023-05-05T21:11:17Z")

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hello! I wanted to know if anyone knows how to correctly use the crossfade by distance to differentiate shots from near and far, if you use any plugin outside of unreal to give it that effect, please

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## [New Audio Engine: Quick-Start Guide](https://forums.unrealengine.com/t/new-audio-engine-quick-start-guide/91322)

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**Author:** [@dan.reynolds](https://forums.unrealengine.com/u/dan.reynolds)\
**Replies:** 204\
**Last updated:** [May 5, 2023, 8:40pm UTC](https://forums.unrealengine.com/t/new-audio-engine-quick-start-guide/91322 "2023-05-05T20:40:58Z")

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4.24 New Unreal Audio Engine: Now Defaulted On Please be advised that as of 4.24, the New Unreal Audio Engine is now on by default, you can disregard activation instructions contained herein. Please check out the Onlin…

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## [Video Recording & Exporting Animations](https://forums.unrealengine.com/t/video-recording-exporting-animations/1155637)

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**Author:** [@CarlosDesignsSFX](https://forums.unrealengine.com/u/CarlosDesignsSFX)\
**Replies:** 0\
**Last updated:** [May 5, 2023, 5:07pm UTC](https://forums.unrealengine.com/t/video-recording-exporting-animations/1155637 "2023-05-05T17:07:52Z")

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Apologies in advanced if this question has already been answered, forums really aren’t my thing, and I’m still very new to Unreal. I’d in the middle of design sounds for a sample project (specifically the Unreal Action …

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## [Audio Gameplay Volume - SubmixSendVolume Component Problem](https://forums.unrealengine.com/t/audio-gameplay-volume-submixsendvolume-component-problem/1146189)

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**Author:** [@woj\_kiel](https://forums.unrealengine.com/u/woj_kiel)\
**Replies:** 1\
**Last updated:** [May 5, 2023, 7:51am UTC](https://forums.unrealengine.com/t/audio-gameplay-volume-submixsendvolume-component-problem/1146189 "2023-05-05T07:51:57Z")

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Hi, I’ve encountered a problem with Audio Gameplay Volumes - When I play AmbientSound (Looping metasound source without one shot interface) inside the audio gameplay volume and I move out of its Attenuation range - and t…

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## [Start and stop sound linked to bone rotation?](https://forums.unrealengine.com/t/start-and-stop-sound-linked-to-bone-rotation/1153969)

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**Author:** [@Agile\_Aardvark](https://forums.unrealengine.com/u/Agile_Aardvark)\
**Replies:** 7\
**Last updated:** [May 4, 2023, 1:54pm UTC](https://forums.unrealengine.com/t/start-and-stop-sound-linked-to-bone-rotation/1153969 "2023-05-04T13:54:38Z")

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Hey there! I have a probably stupid question regarding sound and skeletal animation… I have a robot arm skeletal mesh with animation, and a rather long one at 8+ minutes… and would like to add sound to it to make it a b…

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## [Switching between AudioVolumes kills sound in world](https://forums.unrealengine.com/t/switching-between-audiovolumes-kills-sound-in-world/1154044)

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**Author:** [@a\_burns\_pitstop](https://forums.unrealengine.com/u/a_burns_pitstop)\
**Replies:** 2\
**Last updated:** [May 4, 2023, 1:24pm UTC](https://forums.unrealengine.com/t/switching-between-audiovolumes-kills-sound-in-world/1154044 "2023-05-04T13:24:03Z")

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Hi all, When I move from one AudioVolume to another, sounds in the world are killed instantly. I’ve got the Int and Ext volumes set to 0, with both fading over 3s. I’d expect any sounds in the world to fade across these…

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## [Adding sfx when the cursor hovering on the menu](https://forums.unrealengine.com/t/adding-sfx-when-the-cursor-hovering-on-the-menu/1151575)

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**Author:** [@Shortnutget](https://forums.unrealengine.com/u/Shortnutget)\
**Replies:** 2\
**Last updated:** [May 2, 2023, 2:41pm UTC](https://forums.unrealengine.com/t/adding-sfx-when-the-cursor-hovering-on-the-menu/1151575 "2023-05-02T14:41:03Z")

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I’m currently using the stack o bot and try to add some sfx into it. Right now I’m stuck on the menu part since from the widget bp it looks like it only has the option to play sound after you click only. The event from t…

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## [Is there any way to “Bypass Volume Scale for Priority” in UEFN?](https://forums.unrealengine.com/t/is-there-any-way-to-bypass-volume-scale-for-priority-in-uefn/1151135)

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**Author:** [@papunglian](https://forums.unrealengine.com/u/papunglian)\
**Replies:** 0\
**Last updated:** [May 1, 2023, 8:50pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-bypass-volume-scale-for-priority-in-uefn/1151135 "2023-05-01T20:50:56Z")

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Is there any way to “Bypass Volume Scale for Priority” in UEFN? If not, is there a way to recommend this feature for UEFN?

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## [How to get input stream from microphone](https://forums.unrealengine.com/t/how-to-get-input-stream-from-microphone/1145755)

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**Author:** [@iceraven\_alex](https://forums.unrealengine.com/u/iceraven_alex)\
**Replies:** 1\
**Last updated:** [May 1, 2023, 5:56pm UTC](https://forums.unrealengine.com/t/how-to-get-input-stream-from-microphone/1145755 "2023-05-01T17:56:31Z")

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Hi guys, I need to perform very granular modulation of the voice coming from the microphone, which involves FFT transform on a basis of 2048 samples, applying EQ logic to the buckets of frequencies, applying pitch shift…

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## [Live radio/audio/DJ mix streaming in Unreal Engine.](https://forums.unrealengine.com/t/live-radio-audio-dj-mix-streaming-in-unreal-engine/1147185)

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**Author:** [@Engineering\_Visions](https://forums.unrealengine.com/u/Engineering_Visions)\
**Replies:** 0\
**Last updated:** [April 28, 2023, 9:27am UTC](https://forums.unrealengine.com/t/live-radio-audio-dj-mix-streaming-in-unreal-engine/1147185 "2023-04-28T09:27:36Z")

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Just managed getting a radio url playing in a packaged single player project successfully! Very passionate about this, as my background is music. Imagine a multiplayer “game” where the players enter a club to listen to…

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## [trigger WaveAsset Index from BLUEPRINT](https://forums.unrealengine.com/t/trigger-waveasset-index-from-blueprint/1140465)

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**Author:** [@fl0wf1r31](https://forums.unrealengine.com/u/fl0wf1r31)\
**Replies:** 3\
**Last updated:** [April 27, 2023, 8:00am UTC](https://forums.unrealengine.com/t/trigger-waveasset-index-from-blueprint/1140465 "2023-04-27T08:00:41Z")

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Hello, I’m trying to play certain indexes from a array inside my MetaSound Source. I set up a simple MS Source and created a keyboard input inside my BP\_FirstPersonCharacter. When pressing X it plays a sound. The MS has …

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## [Clicks and pops Trigger delay + ADSR in Metasound](https://forums.unrealengine.com/t/clicks-and-pops-trigger-delay-adsr-in-metasound/1135563)

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**Author:** [@Jabbinuz](https://forums.unrealengine.com/u/Jabbinuz)\
**Replies:** 2\
**Last updated:** [April 24, 2023, 10:19am UTC](https://forums.unrealengine.com/t/clicks-and-pops-trigger-delay-adsr-in-metasound/1135563 "2023-04-24T10:19:32Z")

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Building a generative synth in Metasound, and want to have random timings for note duration. I have come up with a working system for handling polyphony and taking advantage of ADSR curve. I am generating random time val…

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## [Sound Pitch Limited?](https://forums.unrealengine.com/t/sound-pitch-limited/463235)

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**Author:** [@James\_Wirick](https://forums.unrealengine.com/u/James_Wirick)\
**Replies:** 1\
**Last updated:** [April 23, 2023, 11:51pm UTC](https://forums.unrealengine.com/t/sound-pitch-limited/463235 "2023-04-23T23:51:40Z")

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Hi AnswerHub, I have started playing with audio in my project, and I am running into an issue with the continuous modulator. I have a Blueprint set up to modulate a vehicle’s engine pitch as its velocity increases, but …

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## [How to modify the Audio Capture Ouput?](https://forums.unrealengine.com/t/how-to-modify-the-audio-capture-ouput/1066279)

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**Author:** [@Liptoc97](https://forums.unrealengine.com/u/Liptoc97)\
**Replies:** 1\
**Last updated:** [April 22, 2023, 9:51am UTC](https://forums.unrealengine.com/t/how-to-modify-the-audio-capture-ouput/1066279 "2023-04-22T09:51:02Z")

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I’m getting started with the audio capture component and I’ve noticed that when I start the audio capture, it playbacks the input sound instantly. What I want is to give a filter effect on the audio playback.(Something …

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## [Audio Problem with Pixel Streaming](https://forums.unrealengine.com/t/audio-problem-with-pixel-streaming/131518)

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**Author:** [@Sharkster-NXR](https://forums.unrealengine.com/u/Sharkster-NXR)\
**Replies:** 8\
**Last updated:** [April 21, 2023, 5:55pm UTC](https://forums.unrealengine.com/t/audio-problem-with-pixel-streaming/131518 "2023-04-21T17:55:09Z")

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We’ve encountered a problem with the soud when using pixel streaming. Here’s what’s happening: A) We log into a remote machine (where UE is installed) via RDP (remote desktop) and launch UE with the -AudioMix and the -R…

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## [Drive Metasound via Control Rig](https://forums.unrealengine.com/t/drive-metasound-via-control-rig/1088949)

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**Author:** [@Rhackam](https://forums.unrealengine.com/u/Rhackam)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 8:32pm UTC](https://forums.unrealengine.com/t/drive-metasound-via-control-rig/1088949 "2023-04-20T20:32:20Z")

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Hello everyone We’re a small team of students (~12 Graphics Designers) working on our first VR game and I’m currently trying to figure out a way to drive a Metasound (I think this would be the best approach to it, thoug…

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## [Question about Audio Gameplay Volumes and how to use in Blueprints](https://forums.unrealengine.com/t/question-about-audio-gameplay-volumes-and-how-to-use-in-blueprints/1134825)

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**Author:** [@miakata](https://forums.unrealengine.com/u/miakata)\
**Replies:** 0\
**Last updated:** [April 20, 2023, 4:42pm UTC](https://forums.unrealengine.com/t/question-about-audio-gameplay-volumes-and-how-to-use-in-blueprints/1134825 "2023-04-20T16:42:59Z")

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Hi everyone! Looking for some help regarding using Audio Gameplay Volumes through Blueprints. I am currently working on a game where there is a level with a lot of houses you as a player can enter. I need to make sure …

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## [Attach audio to multiple StaticMeshActors at once](https://forums.unrealengine.com/t/attach-audio-to-multiple-staticmeshactors-at-once/1134732)

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**Author:** [@a\_burns\_pitstop](https://forums.unrealengine.com/u/a_burns_pitstop)\
**Replies:** 0\
**Last updated:** [April 20, 2023, 3:23pm UTC](https://forums.unrealengine.com/t/attach-audio-to-multiple-staticmeshactors-at-once/1134732 "2023-04-20T15:23:30Z")

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Does anyone know why I can’t add a component when I have multiple (of the same) actors selected? Seems like it should be a simple task, no? Single actor Multiple actors TiA

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## [How to make a video game Trailer?](https://forums.unrealengine.com/t/how-to-make-a-video-game-trailer/311099)

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**Author:** [@anonymous\_user\_b9739875](https://forums.unrealengine.com/u/anonymous_user_b9739875)\
**Replies:** 1\
**Last updated:** [March 16, 2015, 4:29am UTC](https://forums.unrealengine.com/t/how-to-make-a-video-game-trailer/311099 "2015-03-16T04:29:28Z")

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I want to make a trailer for my upcoming game. I have made a sequence that I was planning on recording with screen capture software. Is there a way to directly export as a video? If not, how do I make a start automati…

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## [Crossfade by distance Sync](https://forums.unrealengine.com/t/crossfade-by-distance-sync/287993)

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**Author:** [@Fortran](https://forums.unrealengine.com/u/Fortran)\
**Replies:** 2\
**Last updated:** [July 17, 2014, 2:04pm UTC](https://forums.unrealengine.com/t/crossfade-by-distance-sync/287993 "2014-07-17T14:04:21Z")

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Am having some issues with the crossfade by distance node in the soundcue editor. For example, a light machine gun looping sound asset. 3 separate versions: close up, medium, distant, all three assets the same length, al…

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## [Sound Cues Randomly not working](https://forums.unrealengine.com/t/sound-cues-randomly-not-working/354130)

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**Author:** [@anonymous\_user\_d15e4d64](https://forums.unrealengine.com/u/anonymous_user_d15e4d64)\
**Replies:** 6\
**Last updated:** [April 18, 2023, 1:12am UTC](https://forums.unrealengine.com/t/sound-cues-randomly-not-working/354130 "2023-04-18T01:12:08Z")

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We’re having a consistent issue with soundcues not working. It appears to be completely random. Sometimes the full soundcue shows a flow through the nodes, but no sound is playing. Sometimes you can play individual no…

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## [Panning Attenuation - is a Min and Max radius possible?](https://forums.unrealengine.com/t/panning-attenuation-is-a-min-and-max-radius-possible/1091694)

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**Author:** [@KKSieg](https://forums.unrealengine.com/u/KKSieg)\
**Replies:** 0\
**Last updated:** [April 17, 2023, 6:04pm UTC](https://forums.unrealengine.com/t/panning-attenuation-is-a-min-and-max-radius-possible/1091694 "2023-04-17T18:04:45Z")

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Hey there, I’m working in Unreal Audio for the first (extensive) time and I’ve got a question about panning. From my understanding of the documentation, it seems that the “Non-spatialized Radius” is the distance at which…

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