# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=35

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**Page:** 36

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## [Problem using ISubmixBufferListener and OnNewSubmixBuffer Callback](https://forums.unrealengine.com/t/problem-using-isubmixbufferlistener-and-onnewsubmixbuffer-callback/609971)

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**Author:** [@LQA](https://forums.unrealengine.com/u/LQA)\
**Replies:** 1\
**Last updated:** [June 13, 2023, 7:20am UTC](https://forums.unrealengine.com/t/problem-using-isubmixbufferlistener-and-onnewsubmixbuffer-callback/609971 "2023-06-13T07:20:22Z")

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When using the ISubmixBufferListener, I’m not getting the expected results from the OnNewSubmixBufferCallback. I’ve registered a custom class that implements ISubmixBufferListener to the FMixerDevice. If I pass in a sp…

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## [How to lower engine audio volume?](https://forums.unrealengine.com/t/how-to-lower-engine-audio-volume/1192265)

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**Author:** [@Klausbdl](https://forums.unrealengine.com/u/Klausbdl)\
**Replies:** 1\
**Last updated:** [June 12, 2023, 11:41pm UTC](https://forums.unrealengine.com/t/how-to-lower-engine-audio-volume/1192265 "2023-06-12T23:41:06Z")

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I just installed UE5 and the audio volume is too high. Changing this value (screenshot below) doesn’t do anything, not even muting it. How do I lower the engine audio?

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## [Overdrive/saturate effect in metasound?](https://forums.unrealengine.com/t/overdrive-saturate-effect-in-metasound/1187101)

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**Author:** [@laggyluk](https://forums.unrealengine.com/u/laggyluk)\
**Replies:** 1\
**Last updated:** [June 12, 2023, 11:35pm UTC](https://forums.unrealengine.com/t/overdrive-saturate-effect-in-metasound/1187101 "2023-06-12T23:35:10Z")

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Anybody knows sensible way to “overdrive” signal in metasound? I’m currently using clamp node but it’s rather harsh :wink:

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## [How do I get the sound volume of the environment the player is hearing?](https://forums.unrealengine.com/t/how-do-i-get-the-sound-volume-of-the-environment-the-player-is-hearing/1197012)

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**Author:** [@Speznas\_Graxilo](https://forums.unrealengine.com/u/Speznas_Graxilo)\
**Replies:** 1\
**Last updated:** [June 12, 2023, 8:22pm UTC](https://forums.unrealengine.com/t/how-do-i-get-the-sound-volume-of-the-environment-the-player-is-hearing/1197012 "2023-06-12T20:22:20Z")

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Hello is there any way to get the actual sound the player is hearing? I tried to determine the loudness with submixes, but they only measure the amplitude of the audio file. With the AI Hearing Perception on the player y…

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## [Using Spatial Mapping with HoloLens 2](https://forums.unrealengine.com/t/using-spatial-mapping-with-hololens-2/487987)

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**Author:** [@anonymous\_user\_258b593f](https://forums.unrealengine.com/u/anonymous_user_258b593f)\
**Replies:** 4\
**Last updated:** [June 11, 2023, 1:18pm UTC](https://forums.unrealengine.com/t/using-spatial-mapping-with-hololens-2/487987 "2023-06-11T13:18:24Z")

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Hi, I’m currently trying to use the Spatial Mapping feature for the HoloLens 2. I’ve followed the steps as shown in this tutorial. Sadly, I haven’t been able to receive any event notifications to get a hold of the mesh…

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## [Metasounds - Branch or Switch like implementation from sound cues](https://forums.unrealengine.com/t/metasounds-branch-or-switch-like-implementation-from-sound-cues/774330)

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**Author:** [@RenkyysDev](https://forums.unrealengine.com/u/RenkyysDev)\
**Replies:** 2\
**Last updated:** [June 10, 2023, 3:41pm UTC](https://forums.unrealengine.com/t/metasounds-branch-or-switch-like-implementation-from-sound-cues/774330 "2023-06-10T15:41:02Z")

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Hello, I am just starting to learn about meta sounds but there is one thing that I can not find the answer to anywhere. How would you implement something like “branch” or “switch” nodes from Sound Cues into metasounds? …

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## [Fun VR musical instrument project using 4.26 and native OSC output](https://forums.unrealengine.com/t/fun-vr-musical-instrument-project-using-4-26-and-native-osc-output/255942)

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**Author:** [@robertkhamilton](https://forums.unrealengine.com/u/robertkhamilton)\
**Replies:** 2\
**Last updated:** [June 9, 2023, 4:18pm UTC](https://forums.unrealengine.com/t/fun-vr-musical-instrument-project-using-4-26-and-native-osc-output/255942 "2023-06-09T16:18:35Z")

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Hi all, Thought it would be fun to share this UE 4 Virtual Reality musical instrument demo performance we gave at SIGGRAPH’s Real-Time Live show this year: Coretet is built in Unreal and currently uses a …

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## [Sound not fading out](https://forums.unrealengine.com/t/sound-not-fading-out/453172)

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**Author:** [@anonymous\_user\_70a7fe3a](https://forums.unrealengine.com/u/anonymous_user_70a7fe3a)\
**Replies:** 10\
**Last updated:** [June 9, 2023, 3:27pm UTC](https://forums.unrealengine.com/t/sound-not-fading-out/453172 "2023-06-09T15:27:24Z")

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Hello, I have two audio components in my BP and the following Blueprint nodes when the player chooses ta start a fight in my Xenoblade-like RPG. But the music doesn’t fade out so the fight music can fade in, they’re both…

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## [How to play subtitles set in Sound Wave](https://forums.unrealengine.com/t/how-to-play-subtitles-set-in-sound-wave/368986)

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**Author:** [@SiCzech](https://forums.unrealengine.com/u/SiCzech)\
**Replies:** 3\
**Last updated:** [June 9, 2023, 2:53pm UTC](https://forums.unrealengine.com/t/how-to-play-subtitles-set-in-sound-wave/368986 "2023-06-09T14:53:20Z")

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Hi, Do you know, how can I play the subtitles that I’ve set in Sound Wave Detail panel ? Could you help our team with this problem ? Thank you very much :wink:

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## [Unreal-Oculus Spatialization plug-in crashes on MetaQuest2](https://forums.unrealengine.com/t/unreal-oculus-spatialization-plug-in-crashes-on-metaquest2/732692)

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**Author:** [@Joel-Aime](https://forums.unrealengine.com/u/Joel-Aime)\
**Replies:** 1\
**Last updated:** [June 6, 2023, 2:56pm UTC](https://forums.unrealengine.com/t/unreal-oculus-spatialization-plug-in-crashes-on-metaquest2/732692 "2023-06-06T14:56:53Z")

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Hello, I have been trying to implement and package the Oculus Audio Spatialization Plug-in for MetaQuest2 (UE4.27 Native Audio) without success on our project and on the Oculus-Vr/UnrealEngine git hub project. https://…

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## [4.18 Control volume of Media Sound component?](https://forums.unrealengine.com/t/4-18-control-volume-of-media-sound-component/103571)

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**Author:** [@MillhouseOne](https://forums.unrealengine.com/u/MillhouseOne)\
**Replies:** 22\
**Last updated:** [June 6, 2023, 1:43pm UTC](https://forums.unrealengine.com/t/4-18-control-volume-of-media-sound-component/103571 "2023-06-06T13:43:02Z")

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I have a video setup using the new media framework from 4.18, including a Media Sound component in an actor BP. Everything is working as expected. However, I cannot figure out how to control the volume of the Media Sound…

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## [Dying Sound Bug](https://forums.unrealengine.com/t/dying-sound-bug/1189339)

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**Author:** [@theverybigfish](https://forums.unrealengine.com/u/theverybigfish)\
**Replies:** 3\
**Last updated:** [June 5, 2023, 9:21pm UTC](https://forums.unrealengine.com/t/dying-sound-bug/1189339 "2023-06-05T21:21:01Z")

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Hi i’m making a horror game. In a horror game sound is somewhat important. However if my player dies in game the sound goes mental! It’s like any 3D sound just turns 2D. I have rain outside the main building, you can hea…

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## [Is sound attenuation broken in UE5?](https://forums.unrealengine.com/t/is-sound-attenuation-broken-in-ue5/611747)

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**Author:** [@MrProvolowned](https://forums.unrealengine.com/u/MrProvolowned)\
**Replies:** 2\
**Last updated:** [June 5, 2023, 3:56pm UTC](https://forums.unrealengine.com/t/is-sound-attenuation-broken-in-ue5/611747 "2023-06-05T15:56:43Z")

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No matter what, I cannot get any type of sound to successfully play with attenuation set, either via assigning it to the sound cue or using override directly in component settings. Has anyone else had this issue? Happe…

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## [Creating an audio sidechain compressor with Sound Classes and a Sound Mix](https://forums.unrealengine.com/t/creating-an-audio-sidechain-compressor-with-sound-classes-and-a-sound-mix/137796)

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**Author:** [@AttemptD](https://forums.unrealengine.com/u/AttemptD)\
**Replies:** 1\
**Last updated:** [June 3, 2023, 9:14am UTC](https://forums.unrealengine.com/t/creating-an-audio-sidechain-compressor-with-sound-classes-and-a-sound-mix/137796 "2023-06-03T09:14:28Z")

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I find it diffacult to find audio based tutorials on UE4 regularly and this one was VERY helpful so I’m sharing some love to ANYONE who may need the knowledge. It teaches you quickly how to have backround sounds compres…

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## [Arthurs Audio BPs](https://forums.unrealengine.com/t/arthurs-audio-bps/126100)

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**Author:** [@ArthurBarthur](https://forums.unrealengine.com/u/ArthurBarthur)\
**Replies:** 120\
**Last updated:** [June 2, 2023, 7:42pm UTC](https://forums.unrealengine.com/t/arthurs-audio-bps/126100 "2023-06-02T19:42:38Z")

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A free, downloadable project full of next-gen audio & physics blueprints!!! Made with Unreal Engine 4.26 You can directly support me(and by extension, continued development on this thing) by naming any price for any…

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## [Multichannel Audio Settings in Metasounds](https://forums.unrealengine.com/t/multichannel-audio-settings-in-metasounds/1155836)

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**Author:** [@SAXELECTRO](https://forums.unrealengine.com/u/SAXELECTRO)\
**Replies:** 7\
**Last updated:** [June 2, 2023, 3:15pm UTC](https://forums.unrealengine.com/t/multichannel-audio-settings-in-metasounds/1155836 "2023-06-02T15:15:11Z")

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Hello my friends. I’d like to ask if is there any information about stereo and multichannel settings in metasounds. For example if I want to give to the users to switch between stereo and 5.1 without losing any sound in …

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## [How to change reverb effect in Audio volume with an action/event?](https://forums.unrealengine.com/t/how-to-change-reverb-effect-in-audio-volume-with-an-action-event/1183046)

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**Author:** [@fartbuoy](https://forums.unrealengine.com/u/fartbuoy)\
**Replies:** 5\
**Last updated:** [June 2, 2023, 10:20am UTC](https://forums.unrealengine.com/t/how-to-change-reverb-effect-in-audio-volume-with-an-action-event/1183046 "2023-06-02T10:20:26Z")

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I have a room with switchable materials setup on different surfaces. Is there a way to have the action of switching a material change a reverb effect parameter assigned to my audio volume? For clarity, I’m not looking fo…

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## [Wwise plugins detected as a Trojan](https://forums.unrealengine.com/t/wwise-plugins-detected-as-a-trojan/1185240)

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**Author:** [@Es\_mk17](https://forums.unrealengine.com/u/Es_mk17)\
**Replies:** 1\
**Last updated:** [June 1, 2023, 8:11am UTC](https://forums.unrealengine.com/t/wwise-plugins-detected-as-a-trojan/1185240 "2023-06-01T08:11:00Z")

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Hi, I use the last version of Wwise (2022.1.4.8202.2651) in our project and my anti virus detected one of the plugins (AkSoundSeedAir.dll) as a Trojan. I do not know if this is normal or a big problem. The dll is in Pr…

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## [Audio Problem Source Preset Chain](https://forums.unrealengine.com/t/audio-problem-source-preset-chain/1184186)

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**Author:** [@user\_8f91171658eae3796fec363e414e794e3c9213a74ffd5e16cbc25d](https://forums.unrealengine.com/u/user_8f91171658eae3796fec363e414e794e3c9213a74ffd5e16cbc25d)\
**Replies:** 0\
**Last updated:** [May 31, 2023, 5:33am UTC](https://forums.unrealengine.com/t/audio-problem-source-preset-chain/1184186 "2023-05-31T05:33:30Z")

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I create Sound Cue and add Sound Effect Source Preset Chain. It works on Editor and PIE but not on either StandAlone or Package game. Version 4.27

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## [Audio problems](https://forums.unrealengine.com/t/audio-problems/1183611)

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**Author:** [@Rafaella](https://forums.unrealengine.com/u/Rafaella)\
**Replies:** 2\
**Last updated:** [May 30, 2023, 5:11pm UTC](https://forums.unrealengine.com/t/audio-problems/1183611 "2023-05-30T17:11:02Z")

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I have the rest images down below since it does not let me to put more than 1 Hello guys I’m having a trouble with the footsteps audio. I don’t know what I did wrong since I’m kinda new to unreal. So I made a character…

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## [MetaSound Gunshot Cancelling Itself Out](https://forums.unrealengine.com/t/metasound-gunshot-cancelling-itself-out/1183346)

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**Author:** [@JoakimUnreal](https://forums.unrealengine.com/u/JoakimUnreal)\
**Replies:** 4\
**Last updated:** [May 30, 2023, 2:30pm UTC](https://forums.unrealengine.com/t/metasound-gunshot-cancelling-itself-out/1183346 "2023-05-30T14:30:20Z")

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Hey, hey! I cannot wrap my head around this bug: if I trigger the MS, playing a gunshot, at the same time as the system ends playback (On Finished) then nothing will be played at all. Obviously, the audio engine needs t…

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## [Footstep sounds don't change on carpet](https://forums.unrealengine.com/t/footstep-sounds-dont-change-on-carpet/1164873)

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**Author:** [@Koxae](https://forums.unrealengine.com/u/Koxae)\
**Replies:** 2\
**Last updated:** [May 26, 2023, 7:47pm UTC](https://forums.unrealengine.com/t/footstep-sounds-dont-change-on-carpet/1164873 "2023-05-26T19:47:41Z")

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Hello. I made a change of footstep sounds on different surfaces. It works. But the sound of footsteps does not change if there is an object with a different physical material on the surface, such as a carpet. What am I d…

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## [Metasound output to blueprint.](https://forums.unrealengine.com/t/metasound-output-to-blueprint/1178013)

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**Author:** [@OmarFluge](https://forums.unrealengine.com/u/OmarFluge)\
**Replies:** 0\
**Last updated:** [May 25, 2023, 10:05am UTC](https://forums.unrealengine.com/t/metasound-output-to-blueprint/1178013 "2023-05-25T10:05:26Z")

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HI¡ any update with this? Im brand new, so i’m not sure if i’m doing something incorrectly or is not implemented yet :slight\_smile: thanks¡

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## [Is it possible for a user/player to upload it's own audio files into a game?](https://forums.unrealengine.com/t/is-it-possible-for-a-user-player-to-upload-its-own-audio-files-into-a-game/326349)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_9d8139961](https://forums.unrealengine.com/u/anonymous_user_9d8139961)\
**Replies:** 4\
**Last updated:** [May 24, 2023, 1:27pm UTC](https://forums.unrealengine.com/t/is-it-possible-for-a-user-player-to-upload-its-own-audio-files-into-a-game/326349 "2023-05-24T13:27:53Z")

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I’m creating a VR experience which will have some kind of music visualisation. Is there a way for the user to upload it’s own audio files and play them in the game/app? Maybe by copying the file to a specific folder? N…

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## [Replicated audio disappearing](https://forums.unrealengine.com/t/replicated-audio-disappearing/1176023)

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**Author:** [@JoakimUnreal](https://forums.unrealengine.com/u/JoakimUnreal)\
**Replies:** 6\
**Last updated:** [May 24, 2023, 8:54am UTC](https://forums.unrealengine.com/t/replicated-audio-disappearing/1176023 "2023-05-24T08:54:11Z")

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Hey, gang. In the game my team and I are working on, a very intriguing bug occurs related to audio. Playing as the server, none of the audio is heard when being far away from a client. If you stand next to the client, …

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## [Spawned Sound Destroys when outside of attenuation](https://forums.unrealengine.com/t/spawned-sound-destroys-when-outside-of-attenuation/1175215)

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**Author:** [@WhiteTeapot](https://forums.unrealengine.com/u/WhiteTeapot)\
**Replies:** 0\
**Last updated:** [May 22, 2023, 11:10pm UTC](https://forums.unrealengine.com/t/spawned-sound-destroys-when-outside-of-attenuation/1175215 "2023-05-22T23:10:19Z")

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If your Spawned Sound stops playing when you leave the audible radius you may need to change the Sound Cue Virtualization settings. Open your Sound Cue In Details: Find the Voice Management Tab → Virtualization Mode I…

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## [How can I see the duration of a sound using Blueprints?](https://forums.unrealengine.com/t/how-can-i-see-the-duration-of-a-sound-using-blueprints/285782)

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**Author:** [@Banck\_1](https://forums.unrealengine.com/u/Banck_1)\
**Replies:** 1\
**Last updated:** [June 13, 2014, 6:38pm UTC](https://forums.unrealengine.com/t/how-can-i-see-the-duration-of-a-sound-using-blueprints/285782 "2014-06-13T18:38:09Z")

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How can i see the duration of the sound in blueprint?

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## [My remix of 'Shared Dig' To celebrate Unreal's 25th Anniversary :)](https://forums.unrealengine.com/t/my-remix-of-shared-dig-to-celebrate-unreals-25th-anniversary/1174086)

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**Author:** [@Sonifybeatz](https://forums.unrealengine.com/u/Sonifybeatz)\
**Replies:** 0\
**Last updated:** [May 22, 2023, 12:30am UTC](https://forums.unrealengine.com/t/my-remix-of-shared-dig-to-celebrate-unreals-25th-anniversary/1174086 "2023-05-22T00:30:42Z")

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To celebrate Unreal’s 25th Anniversary I’ve done a remix of ‘Shared Dig’ This is only the ‘Action/Beats’ arrangement part of the song. Because of this I took a Psy Trance approach :loud\_sound::notes: In some parts I tri…

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## [Send audio from mediaplayer through metasound](https://forums.unrealengine.com/t/send-audio-from-mediaplayer-through-metasound/1166159)

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**Author:** [@formula71](https://forums.unrealengine.com/u/formula71)\
**Replies:** 1\
**Last updated:** [May 21, 2023, 10:09am UTC](https://forums.unrealengine.com/t/send-audio-from-mediaplayer-through-metasound/1166159 "2023-05-21T10:09:25Z")

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Hi This may well be a newbie question I am completely new to Sound classes etc. I have a scene with various bits of video I want to send the audio from those to specific speakers. I can do sounds to speakers through meat…

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## [What's the correct method to lerp between EQ settings in real time? (BP)](https://forums.unrealengine.com/t/whats-the-correct-method-to-lerp-between-eq-settings-in-real-time-bp/1171350)

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**Author:** [@SVR33](https://forums.unrealengine.com/u/SVR33)\
**Replies:** 0\
**Last updated:** [May 19, 2023, 2:12pm UTC](https://forums.unrealengine.com/t/whats-the-correct-method-to-lerp-between-eq-settings-in-real-time-bp/1171350 "2023-05-19T14:12:42Z")

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@Minus\_Kelvin I’m using Quartz and looking for the proper way to smoothly Lerp between two sets of EQ parameters in real time. In the past, I’ve used a sound class mix override with a non-zero fade in time and that’s f…

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