# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=34

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**Page:** 35

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## [Variables in Metasounds](https://forums.unrealengine.com/t/variables-in-metasounds/1182104)

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**Author:** [@Cyber\_punk](https://forums.unrealengine.com/u/Cyber_punk)\
**Replies:** 2\
**Last updated:** [July 10, 2023, 9:35am UTC](https://forums.unrealengine.com/t/variables-in-metasounds/1182104 "2023-07-10T09:35:25Z")

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Hey, I’m new here. I’m sorry if I’m asking in the wrong place. I tried searching the forums, but couldn’t find an answer to my problem. I have trouble understanding the variables in Metasounds. I wanted to make a patch …

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## [Destroy Sound. It is necessary that the sound is reproduced once during the action and destroyed. Repeated actions did not produce sound.](https://forums.unrealengine.com/t/destroy-sound-it-is-necessary-that-the-sound-is-reproduced-once-during-the-action-and-destroyed-repeated-actions-did-not-produce-sound/1224332)

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**Author:** [@kotsamyrae](https://forums.unrealengine.com/u/kotsamyrae)\
**Replies:** 1\
**Last updated:** [July 10, 2023, 5:56am UTC](https://forums.unrealengine.com/t/destroy-sound-it-is-necessary-that-the-sound-is-reproduced-once-during-the-action-and-destroyed-repeated-actions-did-not-produce-sound/1224332 "2023-07-10T05:56:41Z")

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Hi all! I have a “BP\_Door” that I can open and close. I want the sound to play when I first open it, but when I open it again, it doesn’t. I do not know how to destroy the sound separately from the door. It turns out onl…

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## [I have a question about debugging.](https://forums.unrealengine.com/t/i-have-a-question-about-debugging/1215251)

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**Author:** [@orangeboy](https://forums.unrealengine.com/u/orangeboy)\
**Replies:** 2\
**Last updated:** [July 9, 2023, 7:10am UTC](https://forums.unrealengine.com/t/i-have-a-question-about-debugging/1215251 "2023-07-09T07:10:41Z")

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How do I get that red line when debugging in Blueprint? Video Link

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## [I want to make a sound from a certain point.](https://forums.unrealengine.com/t/i-want-to-make-a-sound-from-a-certain-point/1223401)

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**Author:** [@kotsamyrae](https://forums.unrealengine.com/u/kotsamyrae)\
**Replies:** 1\
**Last updated:** [July 8, 2023, 10:33pm UTC](https://forums.unrealengine.com/t/i-want-to-make-a-sound-from-a-certain-point/1223401 "2023-07-08T22:33:11Z")

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Hello everyone I’m new to ue5. An example of what I want to do: “I go into the house and hear that something has fallen in the next room.” I need the sound to be played by a trigger in a specific place. I just get that i…

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## [Unreal Editor is Using the Wrong Audio Output Device](https://forums.unrealengine.com/t/unreal-editor-is-using-the-wrong-audio-output-device/1212759)

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**Author:** [@Azuen5411](https://forums.unrealengine.com/u/Azuen5411)\
**Replies:** 1\
**Last updated:** [July 8, 2023, 2:30pm UTC](https://forums.unrealengine.com/t/unreal-editor-is-using-the-wrong-audio-output-device/1212759 "2023-07-08T14:30:09Z")

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Hello, UE5 has decided to switch what output audio device without warning. Any audio from projects now only comes through my screen speakers despite never using them. This happens for ALL projects including previous vers…

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## [First person footsteps query](https://forums.unrealengine.com/t/first-person-footsteps-query/1223140)

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**Author:** [@Crazyakto](https://forums.unrealengine.com/u/Crazyakto)\
**Replies:** 0\
**Last updated:** [July 8, 2023, 12:34pm UTC](https://forums.unrealengine.com/t/first-person-footsteps-query/1223140 "2023-07-08T12:34:05Z")

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Im having issues with my footstep sounds. When sprint is pressed the footstep sounds should come faster but this only happens if shift is pressed before movement, if the character is moving when shift is pressed the char…

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## [Sound cues, mixes, classes???](https://forums.unrealengine.com/t/sound-cues-mixes-classes/1222579)

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**Author:** [@KristofderGamer](https://forums.unrealengine.com/u/KristofderGamer)\
**Replies:** 0\
**Last updated:** [July 7, 2023, 6:56pm UTC](https://forums.unrealengine.com/t/sound-cues-mixes-classes/1222579 "2023-07-07T18:56:48Z")

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Hello, i am trying to set up the audio for my gamein unreal engine 5.2 i have a blueprint with ambient sound cues troughout my scene. when i am underwater i want the sound to be muffled… i tried to implement a sound c…

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## [Can i play the sound only on exact mesh?](https://forums.unrealengine.com/t/can-i-play-the-sound-only-on-exact-mesh/1221947)

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**Author:** [@Jacket1](https://forums.unrealengine.com/u/Jacket1)\
**Replies:** 0\
**Last updated:** [July 7, 2023, 4:50am UTC](https://forums.unrealengine.com/t/can-i-play-the-sound-only-on-exact-mesh/1221947 "2023-07-07T04:50:52Z")

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So im creating a multiplayer game. I have 2 different meshes in my player blueprint, one for owner, which uses IK, so i had to make another one for mutliplayer. Both of these meshes use the same animations, and these ani…

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## [How to Reverb a Submix? (reverbing own voice)](https://forums.unrealengine.com/t/how-to-reverb-a-submix-reverbing-own-voice/1221008)

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**Author:** [@STobiasS](https://forums.unrealengine.com/u/STobiasS)\
**Replies:** 0\
**Last updated:** [July 6, 2023, 7:23am UTC](https://forums.unrealengine.com/t/how-to-reverb-a-submix-reverbing-own-voice/1221008 "2023-07-06T07:23:29Z")

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Hello together, for an important final project of my studies I need to make my own voice echo adapted to the virtual space, but unfortunately I do not succeed. I am working with an AudioCapture object, which records th…

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## [Profiler in Unreal? Learning resources?](https://forums.unrealengine.com/t/profiler-in-unreal-learning-resources/1196983)

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**Author:** [@derelicte7](https://forums.unrealengine.com/u/derelicte7)\
**Replies:** 8\
**Last updated:** [July 6, 2023, 2:03am UTC](https://forums.unrealengine.com/t/profiler-in-unreal-learning-resources/1196983 "2023-07-06T02:03:50Z")

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Hi, all! I’m a producer/composer/arranger trying to learn Wwise-Unreal integration, but unlike Unity, Wwise doesn’t have any tutorials for learning so my first question would be if anyone has recommendations for those re…

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## [Bar Audio visualization in UE5 ](https://forums.unrealengine.com/t/bar-audio-visualization-in-ue5/1220261)

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**Author:** [@Dat\_boiee](https://forums.unrealengine.com/u/Dat_boiee)\
**Replies:** 0\
**Last updated:** [July 5, 2023, 3:14pm UTC](https://forums.unrealengine.com/t/bar-audio-visualization-in-ue5/1220261 "2023-07-05T15:14:53Z")

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Hey! I am trying to create an Audio visualization in UE5, i followed this tutorial, which was done in niagara particle system. But i am trying to make bars instead Something like this

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## [No prompt for mic permissions after asking. Oculus Quest](https://forums.unrealengine.com/t/no-prompt-for-mic-permissions-after-asking-oculus-quest/491286)

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**Author:** [@Adam.Morrell](https://forums.unrealengine.com/u/Adam.Morrell)\
**Replies:** 2\
**Last updated:** [July 5, 2023, 10:53am UTC](https://forums.unrealengine.com/t/no-prompt-for-mic-permissions-after-asking-oculus-quest/491286 "2023-07-05T10:53:52Z")

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I’m having a lot of trouble getting oculus to prompt me for permissions. I can see the permissions in my manifest file, and I also ask for permissions during run time, but I don’t see any result. I know my mic works, bec…

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## [voice chat not working](https://forums.unrealengine.com/t/voice-chat-not-working/1217399)

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**Author:** [@Mr.brum1](https://forums.unrealengine.com/u/Mr.brum1)\
**Replies:** 0\
**Last updated:** [July 2, 2023, 6:08pm UTC](https://forums.unrealengine.com/t/voice-chat-not-working/1217399 "2023-07-02T18:08:23Z")

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i have turned voice chat to all in island settings but it says that i can not enter voice chat when in a game

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## [UE 4.27 Sound Cue envelopers not working correctly in-game \[modified title\] - How to fix it?](https://forums.unrealengine.com/t/ue-4-27-sound-cue-envelopers-not-working-correctly-in-game-modified-title-how-to-fix-it/1215205)

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**Author:** [@Metaside](https://forums.unrealengine.com/u/Metaside)\
**Replies:** 2\
**Last updated:** [June 30, 2023, 1:35pm UTC](https://forums.unrealengine.com/t/ue-4-27-sound-cue-envelopers-not-working-correctly-in-game-modified-title-how-to-fix-it/1215205 "2023-06-30T13:35:59Z")

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Hi, I have an old project in UE 4.27 in which I can access the Options menu from either the Main Menu (which has it’s own map with the menu widget) or the Pause Menu (which is a widget being called in any level). The Op…

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## [unreal engine game with pixel streaming contain some videos with audio but videos with audio is not playing from end users laptop browser](https://forums.unrealengine.com/t/unreal-engine-game-with-pixel-streaming-contain-some-videos-with-audio-but-videos-with-audio-is-not-playing-from-end-users-laptop-browser/1213505)

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**Author:** [@asibece](https://forums.unrealengine.com/u/asibece)\
**Replies:** 0\
**Last updated:** [June 28, 2023, 3:41pm UTC](https://forums.unrealengine.com/t/unreal-engine-game-with-pixel-streaming-contain-some-videos-with-audio-but-videos-with-audio-is-not-playing-from-end-users-laptop-browser/1213505 "2023-06-28T15:41:46Z")

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We have unrealengine 5.2 game with pixel streaming code hosted in aws EC2 server and the games contains some videos with audio but videos with audio is not playing from end users laptop browser wherease video with audio …

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## [How to randomise where to start playing ambient sounds?](https://forums.unrealengine.com/t/how-to-randomise-where-to-start-playing-ambient-sounds/1206029)

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**Author:** [@orangeboy](https://forums.unrealengine.com/u/orangeboy)\
**Replies:** 10\
**Last updated:** [June 28, 2023, 4:05am UTC](https://forums.unrealengine.com/t/how-to-randomise-where-to-start-playing-ambient-sounds/1206029 "2023-06-28T04:05:44Z")

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I tried the method below, but but the start point is not randomised. Do you know how to fix it?

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## [Locked Inputs & Outputs in Metasound](https://forums.unrealengine.com/t/locked-inputs-outputs-in-metasound/1206405)

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**Author:** [@Ametowave1](https://forums.unrealengine.com/u/Ametowave1)\
**Replies:** 1\
**Last updated:** [June 27, 2023, 12:09pm UTC](https://forums.unrealengine.com/t/locked-inputs-outputs-in-metasound/1206405 "2023-06-27T12:09:49Z")

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I was watching Matt Spendlove’s tutorial on Metasounds and I noticed that in the subpatches that he uses there are no locked inputs and outputs. (On play, On finished and Out Mono for instance). Whenever I create a metas…

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## [ADM BWF audio file compatibility Unreal 5](https://forums.unrealengine.com/t/adm-bwf-audio-file-compatibility-unreal-5/505094)

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**Author:** [@anon70371387](https://forums.unrealengine.com/u/anon70371387)\
**Replies:** 1\
**Last updated:** [June 27, 2023, 10:05am UTC](https://forums.unrealengine.com/t/adm-bwf-audio-file-compatibility-unreal-5/505094 "2023-06-27T10:05:30Z")

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Hello - I’m curious if Unreal Engine 5 supports ADM (Audio Definition model) BWF (Broadcast Wave Format) files. I’m hoping to upload a song that is built for Dolby Atmos . I’m fairly certain that an ADM BWF is technicall…

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## [A 2d sound interrupt another sound?](https://forums.unrealengine.com/t/a-2d-sound-interrupt-another-sound/1210927)

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**Author:** [@TraneWon0451](https://forums.unrealengine.com/u/TraneWon0451)\
**Replies:** 2\
**Last updated:** [June 26, 2023, 11:12am UTC](https://forums.unrealengine.com/t/a-2d-sound-interrupt-another-sound/1210927 "2023-06-26T11:12:49Z")

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I’m making a FPS. I have two play sound notify on my walking animation, and I have a play 2d sound node attach to my reload event. SFX was fine when walking but the walking sound stopped when I reloading, seems like re…

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## [Vivox Voice Chat Crash on IOS](https://forums.unrealengine.com/t/vivox-voice-chat-crash-on-ios/1210904)

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**Author:** [@ABHI86SHEK](https://forums.unrealengine.com/u/ABHI86SHEK)\
**Replies:** 0\
**Last updated:** [June 26, 2023, 8:57am UTC](https://forums.unrealengine.com/t/vivox-voice-chat-crash-on-ios/1210904 "2023-06-26T08:57:23Z")

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Crashed: VxReachability-CheckInterface 0 ??? 0x122450000 (Missing) 1 PhotonDemoParticle 0x74e2c0 VivoxSystem::Apartment::RunTimers() + 1122 (\_\_tree:1122) 2 PhotonDemoParticle …

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## [Ultimate Battle Skill SFX in Sound Effects - UE Marketplace](https://forums.unrealengine.com/t/ultimate-battle-skill-sfx-in-sound-effects-ue-marketplace/1206883)

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**Author:** [@TazoTazo](https://forums.unrealengine.com/u/TazoTazo)\
**Replies:** 0\
**Last updated:** [June 22, 2023, 2:29am UTC](https://forums.unrealengine.com/t/ultimate-battle-skill-sfx-in-sound-effects-ue-marketplace/1206883 "2023-06-22T02:29:03Z")

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## [Resetting loop toggle in MetaSound on startup](https://forums.unrealengine.com/t/resetting-loop-toggle-in-metasound-on-startup/1206299)

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**Author:** [@Muddiewater](https://forums.unrealengine.com/u/Muddiewater)\
**Replies:** 0\
**Last updated:** [June 21, 2023, 1:57pm UTC](https://forums.unrealengine.com/t/resetting-loop-toggle-in-metasound-on-startup/1206299 "2023-06-21T13:57:25Z")

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Hi all I have a project triggering lots MetaSounds using Sound Cues. These MS cues work perfectly - but when I restart the computer they break/mute. Turning the loop toggle of each MetaSounds WavPlayer off and back on …

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## [Random pitch Meta Sound with fixed values](https://forums.unrealengine.com/t/random-pitch-meta-sound-with-fixed-values/1198094)

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**Author:** [@Muddiewater](https://forums.unrealengine.com/u/Muddiewater)\
**Replies:** 2\
**Last updated:** [June 21, 2023, 1:23pm UTC](https://forums.unrealengine.com/t/random-pitch-meta-sound-with-fixed-values/1198094 "2023-06-21T13:23:55Z")

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Hi all. Sorry if this has been answered but I can’t find it in this forum. I’m trying to randomly pitch a MetaSound between two fixed values (of -7 and +1) Is there a way to use a random float but round up/down the val…

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## [Getting "LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected." error upon opening Unreal editor](https://forums.unrealengine.com/t/getting-logaudiomixer-display-audio-buffer-underrun-starvation-detected-error-upon-opening-unreal-editor/602523)

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**Author:** [@Buckevans90](https://forums.unrealengine.com/u/Buckevans90)\
**Replies:** 3\
**Last updated:** [June 20, 2023, 4:37pm UTC](https://forums.unrealengine.com/t/getting-logaudiomixer-display-audio-buffer-underrun-starvation-detected-error-upon-opening-unreal-editor/602523 "2023-06-20T16:37:25Z")

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The error “LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.” is coming up every few seconds in the output log upon opening the editor in 4.27.2. Additionally, all sounds are distorted both while playi…

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## [Bug were MetaSounds sounds like a sawtooth synth, probably because they get retriggered constantly.](https://forums.unrealengine.com/t/bug-were-metasounds-sounds-like-a-sawtooth-synth-probably-because-they-get-retriggered-constantly/1205190)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 0\
**Last updated:** [June 20, 2023, 1:30pm UTC](https://forums.unrealengine.com/t/bug-were-metasounds-sounds-like-a-sawtooth-synth-probably-because-they-get-retriggered-constantly/1205190 "2023-06-20T13:30:46Z")

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So, I have to MetaSounds where this problem occurs. Both of them doesn’t get triggered on the On Play-trigger. Instead they get triggered from code. So I spawn on of these Metasounds and they are silent until they get tr…

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## [Game audio crash and memory question](https://forums.unrealengine.com/t/game-audio-crash-and-memory-question/1205038)

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**Author:** [@MarcinAstaroth](https://forums.unrealengine.com/u/MarcinAstaroth)\
**Replies:** 0\
**Last updated:** [June 20, 2023, 10:12am UTC](https://forums.unrealengine.com/t/game-audio-crash-and-memory-question/1205038 "2023-06-20T10:12:45Z")

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Hi, I’m experiencing a strange bug related to audio memory. After a certain period of time, the sounds in my game start to have random delays and eventually stop playing, leading to a severe game crash. It appears to be …

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## [UE5 Sequencer Audio DE-SYNC issue with clock set to Tick & cracking / popping when clock set to Audio](https://forums.unrealengine.com/t/ue5-sequencer-audio-de-sync-issue-with-clock-set-to-tick-cracking-popping-when-clock-set-to-audio/548281)

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**Author:** [@Lord\_Grym](https://forums.unrealengine.com/u/Lord_Grym)\
**Replies:** 4\
**Last updated:** [June 20, 2023, 7:05am UTC](https://forums.unrealengine.com/t/ue5-sequencer-audio-de-sync-issue-with-clock-set-to-tick-cracking-popping-when-clock-set-to-audio/548281 "2023-06-20T07:05:56Z")

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Hello. I am running into an issue with audio in the UE5 sequencer. I have my .wav file set to PCM for seeking, that’s all good. But I can see the audio is lagging. For instance when you hit play, it plays in time for a …

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## [Why I can't find "send time"transimission in metasound?????](https://forums.unrealengine.com/t/why-i-cant-find-send-time-transimission-in-metasound/1204287)

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**Author:** [@qazwsxedc807](https://forums.unrealengine.com/u/qazwsxedc807)\
**Replies:** 0\
**Last updated:** [June 19, 2023, 3:44pm UTC](https://forums.unrealengine.com/t/why-i-cant-find-send-time-transimission-in-metasound/1204287 "2023-06-19T15:44:59Z")

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When I’m learning the tutorial of metasound in link——MetaSounds in UE5: From Miniguns to Music | Unreal Engine - YouTube, at 18：43, I find he can connect “send time” with “second” but…i can’t…besides…why I don’t have …

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## [How not to stop the music when game is paused?](https://forums.unrealengine.com/t/how-not-to-stop-the-music-when-game-is-paused/461102)

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**Author:** [@Tigro](https://forums.unrealengine.com/u/Tigro)\
**Replies:** 9\
**Last updated:** [June 16, 2023, 9:38am UTC](https://forums.unrealengine.com/t/how-not-to-stop-the-music-when-game-is-paused/461102 "2023-06-16T09:38:32Z")

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In my game, when the player character dies, I handle the game over screen with the Set Game Paused node so as to stop all the things from happening and show them the endgame blueprint. I now know of all the limitations t…

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## [Input latency / lag: where is it coming from? how to reduce it?](https://forums.unrealengine.com/t/input-latency-lag-where-is-it-coming-from-how-to-reduce-it/531089)

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**Author:** [@BitShapeSoft](https://forums.unrealengine.com/u/BitShapeSoft)\
**Replies:** 9\
**Last updated:** [June 14, 2023, 6:29pm UTC](https://forums.unrealengine.com/t/input-latency-lag-where-is-it-coming-from-how-to-reduce-it/531089 "2023-06-14T18:29:14Z")

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I would like to understand where input latency comes from in UE. I’ve see a big input lag in my initial testing, and I don’t know why that is. I have a basic project that takes either keyboard, mouse, or gamepad input a…

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