# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=33

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**Page:** 34

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## [\[SOLVED\] Unreal Editor doesn't receive mic input in MacOS](https://forums.unrealengine.com/t/solved-unreal-editor-doesnt-receive-mic-input-in-macos/134646)

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**Author:** [@WUOTE](https://forums.unrealengine.com/u/WUOTE)\
**Replies:** 10\
**Last updated:** [November 24, 2022, 12:57am UTC](https://forums.unrealengine.com/t/solved-unreal-editor-doesnt-receive-mic-input-in-macos/134646 "2022-11-24T00:57:52Z")

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I’ve searched extensively, and couldn’t find an answer. I’ve got a project which uses microphone input, and it works perfectly under Windows (win 10), but does not work under MacOS (tested with Catalina and Mojave). The…

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## [Sound cue stops working randomly??](https://forums.unrealengine.com/t/sound-cue-stops-working-randomly/1259901)

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**Author:** [@Slow\_lane](https://forums.unrealengine.com/u/Slow_lane)\
**Replies:** 0\
**Last updated:** [August 13, 2023, 7:10pm UTC](https://forums.unrealengine.com/t/sound-cue-stops-working-randomly/1259901 "2023-08-13T19:10:43Z")

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I have set up some sound cues, with Meta sounds inside for my footsteps. But for some reason. at random times my footstep sounds will just stop working. But if i go into my content folder and go to each individual MS i h…

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## [How to get a good footstep sound effect?](https://forums.unrealengine.com/t/how-to-get-a-good-footstep-sound-effect/1257333)

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**Author:** [@LonelyBox](https://forums.unrealengine.com/u/LonelyBox)\
**Replies:** 3\
**Last updated:** [August 11, 2023, 4:01pm UTC](https://forums.unrealengine.com/t/how-to-get-a-good-footstep-sound-effect/1257333 "2023-08-11T16:01:51Z")

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Hello! I wanted to ask how do game developers get good sound effects, especially for footsteps. Can anyone recommend some good websites or some methods to edit existing sounds to make them “better”?

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## [Free unity asset store pack (compatiable with unreal engine) - quake 2 xp mod](https://forums.unrealengine.com/t/free-unity-asset-store-pack-compatiable-with-unreal-engine-quake-2-xp-mod/594138)

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**Author:** [@le\_bon\_nerd](https://forums.unrealengine.com/u/le_bon_nerd)\
**Replies:** 1\
**Last updated:** [August 9, 2023, 11:35am UTC](https://forums.unrealengine.com/t/free-unity-asset-store-pack-compatiable-with-unreal-engine-quake-2-xp-mod/594138 "2023-08-09T11:35:02Z")

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I made this unreal engine mod: Tiago Morais Morgado - Quake 2 XP Graphics Mod Using Tiago Morais Morgado Unity Sample Pack - YouTube using this asset:

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## [\[4.18\] How to change volume of MediaPlayer playback?](https://forums.unrealengine.com/t/4-18-how-to-change-volume-of-mediaplayer-playback/409104)

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**Author:** [@anonymous\_user\_321bb538](https://forums.unrealengine.com/u/anonymous_user_321bb538)\
**Replies:** 8\
**Last updated:** [August 8, 2023, 1:35am UTC](https://forums.unrealengine.com/t/4-18-how-to-change-volume-of-mediaplayer-playback/409104 "2023-08-08T01:35:50Z")

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I’m trying to implement multiple video playback on my VR application. I don’t know how to change the volume for specific separate MediaPlayer in C++. I’m working in UE 4.18. User can dynamically import certain video fr…

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## [How can I switch 3 songs by one button while other guy joined to the game hears them too ?](https://forums.unrealengine.com/t/how-can-i-switch-3-songs-by-one-button-while-other-guy-joined-to-the-game-hears-them-too/1252595)

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**Author:** [@StarScream2092](https://forums.unrealengine.com/u/StarScream2092)\
**Replies:** 2\
**Last updated:** [August 7, 2023, 9:32pm UTC](https://forums.unrealengine.com/t/how-can-i-switch-3-songs-by-one-button-while-other-guy-joined-to-the-game-hears-them-too/1252595 "2023-08-07T21:32:55Z")

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Hi, I am struggling to create a system where as 2 Devs (Server, Client) in a MP project, joined to one game, can switch music while client and server both can switch music. Imagine sitting in a car with someone and both…

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## [Metasound Componant - Input trigger not working](https://forums.unrealengine.com/t/metasound-componant-input-trigger-not-working/1253629)

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**Author:** [@Fnordcorps](https://forums.unrealengine.com/u/Fnordcorps)\
**Replies:** 1\
**Last updated:** [August 7, 2023, 5:19pm UTC](https://forums.unrealengine.com/t/metasound-componant-input-trigger-not-working/1253629 "2023-08-07T17:19:14Z")

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I have an audio componant inside a BP that I set to different metasounds and trigger during gameplay as shown. For some reason the sound will not trigger on the input trigger parameter when used like this - can anyone s…

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## [Multichannel MetaSound to Multiple Audio Components](https://forums.unrealengine.com/t/multichannel-metasound-to-multiple-audio-components/1252099)

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**Author:** [@mjiggidy](https://forums.unrealengine.com/u/mjiggidy)\
**Replies:** 2\
**Last updated:** [August 6, 2023, 8:17am UTC](https://forums.unrealengine.com/t/multichannel-metasound-to-multiple-audio-components/1252099 "2023-08-06T08:17:29Z")

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I thought this would be possible, but as I’m digging into it, maybe this isn’t how MetaSounds is structured. I have a mechanical sliding door. My idea was that I could create a MetaSound Source that would act as a “con…

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## [Play MetaSound to Multiple Audio Components Simultaneously?](https://forums.unrealengine.com/t/play-metasound-to-multiple-audio-components-simultaneously/1251259)

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**Author:** [@mjiggidy](https://forums.unrealengine.com/u/mjiggidy)\
**Replies:** 5\
**Last updated:** [August 5, 2023, 5:28pm UTC](https://forums.unrealengine.com/t/play-metasound-to-multiple-audio-components-simultaneously/1251259 "2023-08-05T17:28:48Z")

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I need to create a distributed PA system where multiple “speakers” (Audio Components) are rebroadcasting the same audio at the same time. Is there a way to do this? I’ve tried assigning the same MetaSound Source to two…

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## [Critical error: Serial size mismatch](https://forums.unrealengine.com/t/critical-error-serial-size-mismatch/242026)

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**Author:** [@Kaspi](https://forums.unrealengine.com/u/Kaspi)\
**Replies:** 11\
**Last updated:** [August 5, 2023, 9:49am UTC](https://forums.unrealengine.com/t/critical-error-serial-size-mismatch/242026 "2023-08-05T09:49:08Z")

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Hey guys, having trouble with this sound asset when running the shipping dedicated server of the game, which was converted from a UE4 project to UE5. The asset works just fine in the UE5 editor and the builds/cooks/packs…

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## [A new site with royalty free music and soundscapes for your games](https://forums.unrealengine.com/t/a-new-site-with-royalty-free-music-and-soundscapes-for-your-games/3089)

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**Author:** [@EricMatyas](https://forums.unrealengine.com/u/EricMatyas)\
**Replies:** 314\
**Last updated:** [August 5, 2023, 2:23am UTC](https://forums.unrealengine.com/t/a-new-site-with-royalty-free-music-and-soundscapes-for-your-games/3089 "2023-08-05T02:23:10Z")

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Hi everyone, I’ve created over 2000 tracks of music and sound effects that you can freely use in commercial projects, personal ones or anything you like. It’s all original…all my own work. All I ask is to be attributed …

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## [Can't find Anim Notify Event in blueprint](https://forums.unrealengine.com/t/cant-find-anim-notify-event-in-blueprint/325805)

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**Author:** [@mongoose665](https://forums.unrealengine.com/u/mongoose665)\
**Replies:** 9\
**Last updated:** [August 5, 2023, 12:48am UTC](https://forums.unrealengine.com/t/cant-find-anim-notify-event-in-blueprint/325805 "2023-08-05T00:48:42Z")

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So I’m using the default first person blueprint included with Unreal Engine. In the First\_Person\_Run animation I’ve added a new notify event, but when I go into the actual blueprint and right click it can’t seem to find …

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## [Help incorporating the ASIO SDK into RtAudio as a Plugin - Unable to compile ASIO](https://forums.unrealengine.com/t/help-incorporating-the-asio-sdk-into-rtaudio-as-a-plugin-unable-to-compile-asio/142489)

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**Author:** [@tonetechnician](https://forums.unrealengine.com/u/tonetechnician)\
**Replies:** 12\
**Last updated:** [August 4, 2023, 1:15pm UTC](https://forums.unrealengine.com/t/help-incorporating-the-asio-sdk-into-rtaudio-as-a-plugin-unable-to-compile-asio/142489 "2023-08-04T13:15:30Z")

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Hey there community! Hope everyone is keeping well. I’ve been attempting to get ASIO compiled into the engine using RtAudio. I’ve based a lot of my solution off the already implemented AudioCapture plugin. I essentially…

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## [Are MetaSounds "really" still in beta?](https://forums.unrealengine.com/t/are-metasounds-really-still-in-beta/1246644)

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**Author:** [@TabbyCatte](https://forums.unrealengine.com/u/TabbyCatte)\
**Replies:** 2\
**Last updated:** [August 4, 2023, 12:52am UTC](https://forums.unrealengine.com/t/are-metasounds-really-still-in-beta/1246644 "2023-08-04T00:52:18Z")

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This is not intended to be a controversial question (lol), I’m just trying to ascertain if MetaSounds have been deployed in any commercial products, or if it’s still considered a volatile tech. The official status is sti…

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## [Create/Edit MetaSound during runtime?](https://forums.unrealengine.com/t/create-edit-metasound-during-runtime/753198)

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**Author:** [@Shempii](https://forums.unrealengine.com/u/Shempii)\
**Replies:** 1\
**Last updated:** [July 30, 2023, 3:56pm UTC](https://forums.unrealengine.com/t/create-edit-metasound-during-runtime/753198 "2023-07-30T15:56:25Z")

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Hi, I’m digging into MetaSounds and I’m trying to determine how best to implement my use case. Short version is that I want to be able to effectively construct a MetaSound at runtime so that I can not only drive paramet…

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## [Standard sample rate for native UE5 audio engine](https://forums.unrealengine.com/t/standard-sample-rate-for-native-ue5-audio-engine/1216037)

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**Author:** [@TabbyCatte](https://forums.unrealengine.com/u/TabbyCatte)\
**Replies:** 2\
**Last updated:** [July 29, 2023, 9:30pm UTC](https://forums.unrealengine.com/t/standard-sample-rate-for-native-ue5-audio-engine/1216037 "2023-07-29T21:30:51Z")

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Hi all! I’m normally using middleware, but am now on a project that is using the native UE5 engine. The UE docs recommend a sample rate of 44.1 - wondering if this is what you’re all using for new projects in 2023. For c…

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## [How to test Audio in Multiplayer in UE5](https://forums.unrealengine.com/t/how-to-test-audio-in-multiplayer-in-ue5/1242172)

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**Author:** [@masscad](https://forums.unrealengine.com/u/masscad)\
**Replies:** 3\
**Last updated:** [July 29, 2023, 3:56pm UTC](https://forums.unrealengine.com/t/how-to-test-audio-in-multiplayer-in-ue5/1242172 "2023-07-29T15:56:20Z")

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Hi. I want to test audio in multiplayer. E.g. footsteps. So I start two PIEs or Standalone Windows and deactivate audio for the client who produces the footsteps (by IsLocallyControlled). Audio is not played. When Im rea…

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## [Audio Gameplay Volume Proxy](https://forums.unrealengine.com/t/audio-gameplay-volume-proxy/806717)

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**Author:** [@AlexGobbett](https://forums.unrealengine.com/u/AlexGobbett)\
**Replies:** 1\
**Last updated:** [July 26, 2023, 4:27pm UTC](https://forums.unrealengine.com/t/audio-gameplay-volume-proxy/806717 "2023-07-26T16:27:26Z")

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Hi, I’m looking for some help on the new Audio Gameplay Volume system. I am trying to implement an Audio Gameplay Volume Proxy via a Blueprint Actor in a multiplayer game to attenuate volumes based on the players map po…

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## [Audio Error When Packaging Game (audio doesn't play in packaged game)](https://forums.unrealengine.com/t/audio-error-when-packaging-game-audio-doesnt-play-in-packaged-game/112751)

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**Author:** [@anonymous\_user\_49366e1e](https://forums.unrealengine.com/u/anonymous_user_49366e1e)\
**Replies:** 2\
**Last updated:** [July 26, 2023, 2:35pm UTC](https://forums.unrealengine.com/t/audio-error-when-packaging-game-audio-doesnt-play-in-packaged-game/112751 "2023-07-26T14:35:43Z")

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I just finished my first game and packaged it for Windows 64-bit, but when I open the packaged game it doesn’t play any audio. I looked in the output log for any errors/warnings related to the audio and found this: LogA…

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## [MetaSounds not outputting](https://forums.unrealengine.com/t/metasounds-not-outputting/507430)

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**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 8\
**Last updated:** [July 25, 2023, 10:59pm UTC](https://forums.unrealengine.com/t/metasounds-not-outputting/507430 "2023-07-25T22:59:55Z")

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I’m a bit ashamed about this but I am missing something very basic I think. On 5.0 Preview 2, I set up a very simple project to start prototyping a music theme manager using MetaSounds rather than the Cues and Mixes my c…

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## [How to play wusch sound everytime when driving through arch?](https://forums.unrealengine.com/t/how-to-play-wusch-sound-everytime-when-driving-through-arch/1233840)

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**Author:** [@VKleinMP](https://forums.unrealengine.com/u/VKleinMP)\
**Replies:** 1\
**Last updated:** [July 25, 2023, 2:30pm UTC](https://forums.unrealengine.com/t/how-to-play-wusch-sound-everytime-when-driving-through-arch/1233840 "2023-07-25T14:30:11Z")

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I have a train driving through many arch supporters holding it’s overhanging rail and need a wusch sound every time it drives through one. An activate sound when near would be cool without running thousands of blueprints…

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## [How to pause a wav Sound / Sound Cue ?](https://forums.unrealengine.com/t/how-to-pause-a-wav-sound-sound-cue/286778)

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**Author:** [@DrunkCompiler](https://forums.unrealengine.com/u/DrunkCompiler)\
**Replies:** 5\
**Last updated:** [July 24, 2023, 12:58pm UTC](https://forums.unrealengine.com/t/how-to-pause-a-wav-sound-sound-cue/286778 "2023-07-24T12:58:23Z")

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I’m trying to pause a sound and then resume it after a certain time (changes dynamically). How could I do this in Blueprints? I know I can play from a time and stop it, but I want to pause and resume.

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## [Create Control Bus Mix Asset from within BP](https://forums.unrealengine.com/t/create-control-bus-mix-asset-from-within-bp/1233814)

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**Author:** [@Babymaster3000](https://forums.unrealengine.com/u/Babymaster3000)\
**Replies:** 1\
**Last updated:** [July 22, 2023, 3:40pm UTC](https://forums.unrealengine.com/t/create-control-bus-mix-asset-from-within-bp/1233814 "2023-07-22T15:40:51Z")

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Hi everyone, in BP I can call Create Control Bus Mix, how can I turn the resulting object into an asset to be stored on disk? Calling Create Asset asks for an Asset class (which I assume is Sound Control Bus Mix) and a …

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## [Mix modifier won't increase soundclass volume but will decrease it](https://forums.unrealengine.com/t/mix-modifier-wont-increase-soundclass-volume-but-will-decrease-it/1235447)

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**Author:** [@Raylyn](https://forums.unrealengine.com/u/Raylyn)\
**Replies:** 0\
**Last updated:** [July 21, 2023, 3:47am UTC](https://forums.unrealengine.com/t/mix-modifier-wont-increase-soundclass-volume-but-will-decrease-it/1235447 "2023-07-21T03:47:53Z")

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Hi, I’m trying to implement a way of mimicing tunnel / bridge wind noise & early reflections and I’ve ran into an issue where I can get my mix modifier to decrease the volume of the sound class but I can’t get it to incr…

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## [About the new Get Modulator Value function feature on 5.2](https://forums.unrealengine.com/t/about-the-new-get-modulator-value-function-feature-on-5-2/883217)

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**Author:** [@fcorona](https://forums.unrealengine.com/u/fcorona)\
**Replies:** 3\
**Last updated:** [July 20, 2023, 3:53pm UTC](https://forums.unrealengine.com/t/about-the-new-get-modulator-value-function-feature-on-5-2/883217 "2023-07-20T15:53:16Z")

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Added a new Get Modulator Value function to enable Modulation sources to drive other systems Hi everyone. Can anybody shed some light on what this new MetaSounds function is and how it works? I’m wishfully assuming th…

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## [Feature Request: Audio Modulation, get upscaled/unit value in BP](https://forums.unrealengine.com/t/feature-request-audio-modulation-get-upscaled-unit-value-in-bp/1234884)

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**Author:** [@Babymaster3000](https://forums.unrealengine.com/u/Babymaster3000)\
**Replies:** 0\
**Last updated:** [July 20, 2023, 3:50pm UTC](https://forums.unrealengine.com/t/feature-request-audio-modulation-get-upscaled-unit-value-in-bp/1234884 "2023-07-20T15:50:37Z")

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Hi everyone, in BP it is possible to get the normalized value of a Control Bus via Get Modulator Value node. How can I get the actual scaled value, as descripted in the underlying Audio Parameter? I tried to write a ut…

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## [Random node in Audio Cue doesnt work ingame](https://forums.unrealengine.com/t/random-node-in-audio-cue-doesnt-work-ingame/1234713)

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**Author:** [@Fui](https://forums.unrealengine.com/u/Fui)\
**Replies:** 1\
**Last updated:** [July 20, 2023, 1:25pm UTC](https://forums.unrealengine.com/t/random-node-in-audio-cue-doesnt-work-ingame/1234713 "2023-07-20T13:25:53Z")

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I Curently try to make a Radio System in UEFN, but for some reason the Audio Cue doesn’t work ingame. In the Content Browser and the Sound Cue Editor but when I try to play it with a Audio Player Ingame it just repeats t…

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## [MetaSound and Vehicles](https://forums.unrealengine.com/t/metasound-and-vehicles/1210712)

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**Author:** [@johnnyvav](https://forums.unrealengine.com/u/johnnyvav)\
**Replies:** 1\
**Last updated:** [July 16, 2023, 12:22am UTC](https://forums.unrealengine.com/t/metasound-and-vehicles/1210712 "2023-07-16T00:22:04Z")

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I created a very basic system where the third-person character possesses and drives the sportscar. In the car blueprint, if I leave the MetaSound to ‘auto activate’, the sound fires when I hit play, not when I possess t…

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## [Sound occlusion doesn't work properly in my project](https://forums.unrealengine.com/t/sound-occlusion-doesnt-work-properly-in-my-project/1199006)

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**Author:** [@M33TO1H1N](https://forums.unrealengine.com/u/M33TO1H1N)\
**Replies:** 2\
**Last updated:** [July 11, 2023, 10:03pm UTC](https://forums.unrealengine.com/t/sound-occlusion-doesnt-work-properly-in-my-project/1199006 "2023-07-11T22:03:21Z")

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Hey, I opened my project recently and noticed that audio occlusion doesn’t work properly in my project. If I enable it, the sounds are muffled even though there isn’t anything in between. This seems to occur regardless o…

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## [5.1 Main Sounds on 7.1 Sound Card via AudioBus?](https://forums.unrealengine.com/t/5-1-main-sounds-on-7-1-sound-card-via-audiobus/1224851)

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**Author:** [@snapatz](https://forums.unrealengine.com/u/snapatz)\
**Replies:** 0\
**Last updated:** [July 10, 2023, 10:51am UTC](https://forums.unrealengine.com/t/5-1-main-sounds-on-7-1-sound-card-via-audiobus/1224851 "2023-07-10T10:51:19Z")

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Hello All, I have a question about a project I am doing. I have a 7.1 PCIE sound card and the game needs 5.1 surround sound. Can I use the extra 2 channels for something else? I have heard of AudioBus but I don’t know h…

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