# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=32

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**Page:** 33

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## [Getting Audio Pitch Native UE5 Functionality](https://forums.unrealengine.com/t/getting-audio-pitch-native-ue5-functionality/1190306)

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**Author:** [@KoyFoster](https://forums.unrealengine.com/u/KoyFoster)\
**Replies:** 5\
**Last updated:** [September 10, 2023, 6:15pm UTC](https://forums.unrealengine.com/t/getting-audio-pitch-native-ue5-functionality/1190306 "2023-09-10T18:15:24Z")

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Is there any sort of native method to get the current pitch of sounds being played or captured. I don’t want to accidentally reinvent the wheel if it’s already done.

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## [Surround 4.1 Audio from UE 5.1 to AudioInterface](https://forums.unrealengine.com/t/surround-4-1-audio-from-ue-5-1-to-audiointerface/1287999)

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**Author:** [@brutus3017](https://forums.unrealengine.com/u/brutus3017)\
**Replies:** 0\
**Last updated:** [September 8, 2023, 2:19pm UTC](https://forums.unrealengine.com/t/surround-4-1-audio-from-ue-5-1-to-audiointerface/1287999 "2023-09-08T14:19:34Z")

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hi there, i’m currently working on a large-scale installation involving a 4.1 surround audio system. the tech-team asked for 5 audio-outputs serving the signal for each speaker. couldn’t find anything related to that top…

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## [Audio played thorugh media sound has very poor quality.](https://forums.unrealengine.com/t/audio-played-thorugh-media-sound-has-very-poor-quality/1287679)

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**Author:** [@ImGreenWolf](https://forums.unrealengine.com/u/ImGreenWolf)\
**Replies:** 0\
**Last updated:** [September 8, 2023, 7:16am UTC](https://forums.unrealengine.com/t/audio-played-thorugh-media-sound-has-very-poor-quality/1287679 "2023-09-08T07:16:55Z")

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Hi! I use a media player to stream audio over the internet, but the audio is very poor quality. But when I enable native sound out in the WMF’s plugin settings, it sounds great! Anybody has any idea why this might be? Ch…

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## [Capture Microphone Raw Byte Audio Samples](https://forums.unrealengine.com/t/capture-microphone-raw-byte-audio-samples/1287439)

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**Author:** [@MrXyron](https://forums.unrealengine.com/u/MrXyron)\
**Replies:** 0\
**Last updated:** [September 8, 2023, 12:53am UTC](https://forums.unrealengine.com/t/capture-microphone-raw-byte-audio-samples/1287439 "2023-09-08T00:53:28Z")

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How do get raw byte and sampling data from a users microphone ? I have a script here which I intend to use to capture raw audio data and transport it to an rtcWeb socket. Is there a better way to capture and sample aud…

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## [Audio Volumes & Ambient Sounds not working if volume multiplier set to 0](https://forums.unrealengine.com/t/audio-volumes-ambient-sounds-not-working-if-volume-multiplier-set-to-0/1284702)

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**Author:** [@hzFishy](https://forums.unrealengine.com/u/hzFishy)\
**Replies:** 1\
**Last updated:** [September 6, 2023, 11:59am UTC](https://forums.unrealengine.com/t/audio-volumes-ambient-sounds-not-working-if-volume-multiplier-set-to-0/1284702 "2023-09-06T11:59:27Z")

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When i am using anything but 0 the sounds are handled as told in the UE DOCS and many youtube videos. But when using 0 (for inside volume and/or outside volume (inside audio volume settings)) nothing plays or it starts …

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## [Bink Media Player Audio for VR](https://forums.unrealengine.com/t/bink-media-player-audio-for-vr/1150092)

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**Author:** [@ilbeyataberkcan](https://forums.unrealengine.com/u/ilbeyataberkcan)\
**Replies:** 2\
**Last updated:** [September 5, 2023, 3:10pm UTC](https://forums.unrealengine.com/t/bink-media-player-audio-for-vr/1150092 "2023-09-05T15:10:15Z")

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Hey everyone, Does anyone dealt with Bink Media and VR? I want to use it for my VR App since it’s efficient and can play 3D Stereoscopic videos more efficiently. At least that’s what I’ve understood. However, the Audio …

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## [Non-spatialized sounds seem to reproduce mono effect with True Stereo-toggled off inside an Impulse Response.](https://forums.unrealengine.com/t/non-spatialized-sounds-seem-to-reproduce-mono-effect-with-true-stereo-toggled-off-inside-an-impulse-response/1283538)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 0\
**Last updated:** [September 5, 2023, 7:02am UTC](https://forums.unrealengine.com/t/non-spatialized-sounds-seem-to-reproduce-mono-effect-with-true-stereo-toggled-off-inside-an-impulse-response/1283538 "2023-09-05T07:02:14Z")

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I’m using convolution reverbs on a project which sounds great for all my sounds. But I’ve set the players gun-shots to have a attenuation setting with spatialization off. That causes the reverb from those sounds to be m…

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## [Legacy Audio Formats implementation?](https://forums.unrealengine.com/t/legacy-audio-formats-implementation/27342)

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**Author:** [@Aryzen](https://forums.unrealengine.com/u/Aryzen)\
**Replies:** 10\
**Last updated:** [September 5, 2023, 4:53am UTC](https://forums.unrealengine.com/t/legacy-audio-formats-implementation/27342 "2023-09-05T04:53:37Z")

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Well, I’ve been working on an RPG that is supposed to emulate the style of older 16 and 32-bit consoles… And I want it to have full authenticity. Before I realized how much better Unreal was, I used Unity 3D, which had s…

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## [Side-chain compression is only active for a few seconds then it stops working.](https://forums.unrealengine.com/t/side-chain-compression-is-only-active-for-a-few-seconds-then-it-stops-working/1278737)

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**Author:** [@nordiskapa](https://forums.unrealengine.com/u/nordiskapa)\
**Replies:** 0\
**Last updated:** [August 31, 2023, 1:01pm UTC](https://forums.unrealengine.com/t/side-chain-compression-is-only-active-for-a-few-seconds-then-it-stops-working/1278737 "2023-08-31T13:01:13Z")

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I’m using the audio bus to send from a “Dialogue-MetaSound” to a side-chain compressor. The compressor ducks ambience when characters speak. It works - but only for a few seconds. Then the ambience fades in again, even …

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## [Realtime MetaSound profiling.](https://forums.unrealengine.com/t/realtime-metasound-profiling/1278556)

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**Author:** [@aburns89](https://forums.unrealengine.com/u/aburns89)\
**Replies:** 0\
**Last updated:** [August 31, 2023, 8:58am UTC](https://forums.unrealengine.com/t/realtime-metasound-profiling/1278556 "2023-08-31T08:58:02Z")

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Hey all, is it possible to see in-play levels of MetaSound outputs? I’m currently using a quad output and changing the volume of outputs in game but want to see this on the MetaSound volume bar on the right. TiA.

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## [UE4 -\> UE5 upgrade: Cooked sound WAVs are 2-3x bigger now](https://forums.unrealengine.com/t/ue4-ue5-upgrade-cooked-sound-wavs-are-2-3x-bigger-now/1278228)

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**Author:** [@SteveRock](https://forums.unrealengine.com/u/SteveRock)\
**Replies:** 0\
**Last updated:** [August 31, 2023, 12:01am UTC](https://forums.unrealengine.com/t/ue4-ue5-upgrade-cooked-sound-wavs-are-2-3x-bigger-now/1278228 "2023-08-31T00:01:07Z")

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We’re upgrading our project, and I noticed that our cooked audio assets, the UBULK files, are 2-3x bigger now. I played around with “Compression Quality Modifier”, and even setting it to 0.1 still kept the files a bit la…

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## [Sound Wave Random Start Time](https://forums.unrealengine.com/t/sound-wave-random-start-time/217029)

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**Author:** [@anonymous\_user\_3fb692fa1](https://forums.unrealengine.com/u/anonymous_user_3fb692fa1)\
**Replies:** 1\
**Last updated:** [August 30, 2023, 12:20pm UTC](https://forums.unrealengine.com/t/sound-wave-random-start-time/217029 "2023-08-30T12:20:23Z")

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How can you change the startime of a sound wave in a sound cue? Is it possible to give it a random starting point? I wanted to do this since I noticed that the ambience sounds when going into a room always started at t…

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## [Audio only works for the first 2 Pickups](https://forums.unrealengine.com/t/audio-only-works-for-the-first-2-pickups/1259999)

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**Author:** [@Tamarar357](https://forums.unrealengine.com/u/Tamarar357)\
**Replies:** 4\
**Last updated:** [August 27, 2023, 1:10am UTC](https://forums.unrealengine.com/t/audio-only-works-for-the-first-2-pickups/1259999 "2023-08-27T01:10:21Z")

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Hi having trouble, when I collect 2 pickups it plays the sound, then after the 3rd one it stops playing sound? I AM destroying the actor at the end, is that the issue maybe? I am playing sound 2d then a Destroy Actor, bu…

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## [UE4 - Different Audio Formats For Early Versions?](https://forums.unrealengine.com/t/ue4-different-audio-formats-for-early-versions/1272445)

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**Author:** [@FiftyTiftyModder](https://forums.unrealengine.com/u/FiftyTiftyModder)\
**Replies:** 0\
**Last updated:** [August 25, 2023, 5:31pm UTC](https://forums.unrealengine.com/t/ue4-different-audio-formats-for-early-versions/1272445 "2023-08-25T17:31:32Z")

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Which earlier UE4 versions have different audio formats? I’m working on porting these .wav files to different Unreal Engine versions, and for UE5 it uses .WAVE and .CUE. But on the earliest 4.0.2 version, Unreal imports…

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## [How to change the audio rendering interval](https://forums.unrealengine.com/t/how-to-change-the-audio-rendering-interval/1271597)

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**Author:** [@matsuzaki\_fora](https://forums.unrealengine.com/u/matsuzaki_fora)\
**Replies:** 0\
**Last updated:** [August 24, 2023, 11:59pm UTC](https://forums.unrealengine.com/t/how-to-change-the-audio-rendering-interval/1271597 "2023-08-24T23:59:09Z")

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How to change the audio rendering interval Hello! Question Is there a way to change the Audio rendering interval? Example OnNewSubmixBuffer() called with 1024 samples every 20ms. I want to change this to 0-10ms. R…

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## [サウンド（SoundWave）のDiskSizeが圧縮前と変わらない（Sound (SoundWave) DiskSize is the same as before compression）](https://forums.unrealengine.com/t/soundwave-disksize-sound-soundwave-disksize-is-the-same-as-before-compression/1271079)

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**Author:** [@YumehoSakai](https://forums.unrealengine.com/u/YumehoSakai)\
**Replies:** 0\
**Last updated:** [August 24, 2023, 3:48pm UTC](https://forums.unrealengine.com/t/soundwave-disksize-sound-soundwave-disksize-is-the-same-as-before-compression/1271079 "2023-08-24T15:48:38Z")

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ゲーム内で使用するためにサウンドをインポートしたのですが、DiskSizeが元ファイルとインポート後のSoundWaveファイルでほとんど変わりません。 Compressionの設定や圧縮品質等を変更し、再インポートなど行ったのですが全く変化が無い状態です。 こちらは何か特別な設定など必要になりますでしょうか？ I imported a sound for use in-game, but the DiskSize is almo…

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## [Some sounds are not heard after packaging.](https://forums.unrealengine.com/t/some-sounds-are-not-heard-after-packaging/1270514)

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**Author:** [@EunTeacher](https://forums.unrealengine.com/u/EunTeacher)\
**Replies:** 0\
**Last updated:** [August 24, 2023, 2:15am UTC](https://forums.unrealengine.com/t/some-sounds-are-not-heard-after-packaging/1270514 "2023-08-24T02:15:15Z")

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Some sounds are not heard after packaging. I am developing a multiplayer game using servers provided by Epic Games. Packaging was done with Development. All sounds to play in the editor play just fine. I found out th…

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## [How can I add a landing sound after jump?](https://forums.unrealengine.com/t/how-can-i-add-a-landing-sound-after-jump/472035)

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**Author:** [@anonymous\_user\_a372ce32](https://forums.unrealengine.com/u/anonymous_user_a372ce32)\
**Replies:** 2\
**Last updated:** [August 22, 2023, 4:22pm UTC](https://forums.unrealengine.com/t/how-can-i-add-a-landing-sound-after-jump/472035 "2023-08-22T16:22:48Z")

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Event on Landed is the best and most logical approach that I’ve been able to come up with. You want to trigger the sound when the players state is no longer falling. You can’t do that afaik in an anim seq. If you have a…

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## [Metasound Pitch change mode(Resample & Stretch)](https://forums.unrealengine.com/t/metasound-pitch-change-mode-resample-stretch/1268398)

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**Author:** [@qazwsxedc807](https://forums.unrealengine.com/u/qazwsxedc807)\
**Replies:** 0\
**Last updated:** [August 22, 2023, 2:32am UTC](https://forums.unrealengine.com/t/metasound-pitch-change-mode-resample-stretch/1268398 "2023-08-22T02:32:57Z")

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Finished some test, I found that pitch change in Metasound and Soundwave are Resample mode, it’s mean this mode will change the audio’s length(besides it’s very lossy), but stretch mode don’t In DAW it’s easy to fin…

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## [How to make a Play Sound At location but make the location like a Box?](https://forums.unrealengine.com/t/how-to-make-a-play-sound-at-location-but-make-the-location-like-a-box/1267365)

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**Author:** [@ColeFreeman72](https://forums.unrealengine.com/u/ColeFreeman72)\
**Replies:** 11\
**Last updated:** [August 21, 2023, 10:38pm UTC](https://forums.unrealengine.com/t/how-to-make-a-play-sound-at-location-but-make-the-location-like-a-box/1267365 "2023-08-21T22:38:56Z")

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So the idea of this audio is every time you get to close to the wall it make a specific Sound on the whole wall so if you keep hugging the wall it will keep hearing the sound but if you move away or get far away enogh th…

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## [Feature Request - Metasounds as Source/Submix effect](https://forums.unrealengine.com/t/feature-request-metasounds-as-source-submix-effect/1244910)

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**Author:** [@Babymaster3000](https://forums.unrealengine.com/u/Babymaster3000)\
**Replies:** 1\
**Last updated:** [August 20, 2023, 8:27am UTC](https://forums.unrealengine.com/t/feature-request-metasounds-as-source-submix-effect/1244910 "2023-08-20T08:27:14Z")

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Hello everyone, for a polyphonic synth sound I do voice management in BP with multiple AudioComponents all running the same Metasound. Currently there is no way to funnel these signals into the same FX chain via the Sou…

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## [Using a meta sound within meta sound preset, sound class doesn't work](https://forums.unrealengine.com/t/using-a-meta-sound-within-meta-sound-preset-sound-class-doesnt-work/1226529)

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**Author:** [@thisisyohan](https://forums.unrealengine.com/u/thisisyohan)\
**Replies:** 1\
**Last updated:** [August 18, 2023, 8:14pm UTC](https://forums.unrealengine.com/t/using-a-meta-sound-within-meta-sound-preset-sound-class-doesnt-work/1226529 "2023-08-18T20:14:18Z")

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When creating and using a meta sound as a preset within a meta sound, the sound class of the meta sound used as a preset is not applied. Pleas how can i set a sound class in a meta sound. A = Create and attach Sound C…

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## [Copyright Music](https://forums.unrealengine.com/t/copyright-music/1228068)

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**Author:** [@GakoGoka](https://forums.unrealengine.com/u/GakoGoka)\
**Replies:** 1\
**Last updated:** [August 18, 2023, 8:10pm UTC](https://forums.unrealengine.com/t/copyright-music/1228068 "2023-08-18T20:10:30Z")

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Good morning ! I would like to put this music which is not natively available in UEFN. Given which belongs to Fortnite, can I include it in my map via this link?

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## [Best practices for implementing an audio system](https://forums.unrealengine.com/t/best-practices-for-implementing-an-audio-system/1230088)

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**Author:** [@yetmax](https://forums.unrealengine.com/u/yetmax)\
**Replies:** 1\
**Last updated:** [August 18, 2023, 8:07pm UTC](https://forums.unrealengine.com/t/best-practices-for-implementing-an-audio-system/1230088 "2023-08-18T20:07:03Z")

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Hi there, I started looking into integrating an audio system into my game. I have zero experience with this, so I would like to ask a few questions so that I can get the basics straight before jumping into it. What is…

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## [Audio Bugs](https://forums.unrealengine.com/t/audio-bugs/1238690)

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**Author:** [@user\_3eb33268c50d203bcdf721626e7cb66cc59ee1f2497d3a03099e37](https://forums.unrealengine.com/u/user_3eb33268c50d203bcdf721626e7cb66cc59ee1f2497d3a03099e37)\
**Replies:** 1\
**Last updated:** [August 18, 2023, 7:58pm UTC](https://forums.unrealengine.com/t/audio-bugs/1238690 "2023-08-18T19:58:28Z")

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Good afternoon, I familiarized myself with my laptop on the Asus B 550 Ryzen 9 5900x, recognized the problem using 5.2.1. when a large project is detected, and in the 3D view window recognizes the sound, Perhaps, as well…

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## [No player collision sphere](https://forums.unrealengine.com/t/no-player-collision-sphere/1241852)

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**Author:** [@BrownLabStudio](https://forums.unrealengine.com/u/BrownLabStudio)\
**Replies:** 1\
**Last updated:** [August 18, 2023, 7:56pm UTC](https://forums.unrealengine.com/t/no-player-collision-sphere/1241852 "2023-08-18T19:56:09Z")

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Hello UE World. I am having trouble playing a Sequence that I dropped in my Level (working in UE 5.2) of a game I downloaded from EPic GAmes. There’s a sequence of a magical bridge (with a collision sphere on both side…

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## [How to play spatial audio for only one controller/pawn?](https://forums.unrealengine.com/t/how-to-play-spatial-audio-for-only-one-controller-pawn/1254842)

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**Author:** [@Nuxar](https://forums.unrealengine.com/u/Nuxar)\
**Replies:** 1\
**Last updated:** [August 18, 2023, 7:41pm UTC](https://forums.unrealengine.com/t/how-to-play-spatial-audio-for-only-one-controller-pawn/1254842 "2023-08-18T19:41:46Z")

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Hi, I want to figure out how to have a spatial audio play for only one player (in a multiplayer). Basically, one player cannot hear the certain sound, and the other player can. I guess another way of framing the questio…

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## [Aditive Synthesis With Metasounds - Procedural Aditive, FM, and AM synthesis](https://forums.unrealengine.com/t/aditive-synthesis-with-metasounds-procedural-aditive-fm-and-am-synthesis/1255588)

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**Author:** [@le\_bon\_nerd](https://forums.unrealengine.com/u/le_bon_nerd)\
**Replies:** 1\
**Last updated:** [August 18, 2023, 7:39pm UTC](https://forums.unrealengine.com/t/aditive-synthesis-with-metasounds-procedural-aditive-fm-and-am-synthesis/1255588 "2023-08-18T19:39:55Z")

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hereby i would love to showcase a complex aditive synthessis patch using fm and am, comprising metasounds in unreal engine 5. this is my first serious experiment with metasounds. I would like to get some feedback cheer…

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## [Playing background music based on time of day](https://forums.unrealengine.com/t/playing-background-music-based-on-time-of-day/466597)

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**Author:** [@ChunkyCat](https://forums.unrealengine.com/u/ChunkyCat)\
**Replies:** 33\
**Last updated:** [August 17, 2023, 6:55am UTC](https://forums.unrealengine.com/t/playing-background-music-based-on-time-of-day/466597 "2023-08-17T06:55:33Z")

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Hi everyone, I have been trying to implement a background music system in which changes the type of music based on the time of day (day and night versions of the music). Here’s a sample of what I have done however, it do…

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## [Media player mp3, can't change volume](https://forums.unrealengine.com/t/media-player-mp3-cant-change-volume/654259)

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**Author:** [@Oshievince](https://forums.unrealengine.com/u/Oshievince)\
**Replies:** 2\
**Last updated:** [August 15, 2023, 6:32pm UTC](https://forums.unrealengine.com/t/media-player-mp3-cant-change-volume/654259 "2023-08-15T18:32:14Z")

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Hey there, so i’m loosing my mind since 3hours now, because i can’t change the volume of a media player mp3 (a radio) like i use to do in 4.27. The engine has the good soundmix, the soundclass is fine, but the “set soun…

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