# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=31

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**Page:** 32

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## [How to Obtain Post-Attenuation Sound Amplitude in Unreal Engine?](https://forums.unrealengine.com/t/how-to-obtain-post-attenuation-sound-amplitude-in-unreal-engine/1329913)

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**Author:** [@rocknswole](https://forums.unrealengine.com/u/rocknswole)\
**Replies:** 0\
**Last updated:** [October 12, 2023, 12:54am UTC](https://forums.unrealengine.com/t/how-to-obtain-post-attenuation-sound-amplitude-in-unreal-engine/1329913 "2023-10-12T00:54:56Z")

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Hello everyone, I’m working on a project in Unreal Engine and have encountered a challenge with the sound system that I hope someone can assist with. Problem: I need to obtain the post-attenuation amplitude (or volume)…

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## [New Audio Engine Audio Capture frequencies and note recognition](https://forums.unrealengine.com/t/new-audio-engine-audio-capture-frequencies-and-note-recognition/116802)

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**Author:** [@anonymous\_user\_1256e9bc](https://forums.unrealengine.com/u/anonymous_user_1256e9bc)\
**Replies:** 3\
**Last updated:** [October 10, 2023, 4:44pm UTC](https://forums.unrealengine.com/t/new-audio-engine-audio-capture-frequencies-and-note-recognition/116802 "2023-10-10T16:44:12Z")

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Hello, we are working on a student VR project which is due in 2 months. The main mechanic of the project is voice manipulation and visualisation. The new Audio Engine seems great but with lack of documentation and zero…

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## [Playing (Meta)Sound from BluePrint, I can't hear anything (](https://forums.unrealengine.com/t/playing-meta-sound-from-blueprint-i-cant-hear-anything/1323338)

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**Author:** [@alf4712](https://forums.unrealengine.com/u/alf4712)\
**Replies:** 1\
**Last updated:** [October 6, 2023, 7:01am UTC](https://forums.unrealengine.com/t/playing-meta-sound-from-blueprint-i-cant-hear-anything/1323338 "2023-10-06T07:01:06Z")

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Hello there, I try to create a realisitc piano with MetaSounds. So I created a PianoKey that represents a single key on the piano. If I press play I can hear a sound. Now I try to make a blueprint to play differen…

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## [Audio isn't playing when I'm outside of attenuation range.](https://forums.unrealengine.com/t/audio-isnt-playing-when-im-outside-of-attenuation-range/479322)

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**Author:** [@remy5623](https://forums.unrealengine.com/u/remy5623)\
**Replies:** 8\
**Last updated:** [October 4, 2023, 10:20am UTC](https://forums.unrealengine.com/t/audio-isnt-playing-when-im-outside-of-attenuation-range/479322 "2023-10-04T10:20:56Z")

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I have a level with 4 different audio components in it, staggered across the level. All are looping the same song, but each one is playing a different instrument’s track. I need all 4 of them to be synced up, but it seem…

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## [I need help](https://forums.unrealengine.com/t/i-need-help/1311233)

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**Author:** [@Croatianplayer10](https://forums.unrealengine.com/u/Croatianplayer10)\
**Replies:** 2\
**Last updated:** [October 4, 2023, 9:59am UTC](https://forums.unrealengine.com/t/i-need-help/1311233 "2023-10-04T09:59:39Z")

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My parental control is glitched on my account, i cant talk even tho everthing is turned on in voice chat settings.

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## [How to change sample rate in FAudioCapture?](https://forums.unrealengine.com/t/how-to-change-sample-rate-in-faudiocapture/488235)

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**Author:** [@anonymous\_user\_a38e9d69](https://forums.unrealengine.com/u/anonymous_user_a38e9d69)\
**Replies:** 3\
**Last updated:** [October 3, 2023, 11:12pm UTC](https://forums.unrealengine.com/t/how-to-change-sample-rate-in-faudiocapture/488235 "2023-10-03T23:12:19Z")

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I’m using FAudioCapture to record from the microphone and get the data in the callback function. However, the sample rate is 48000 and I want to change it to 16000. I looked at all of the FAudioCapture functions and the…

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## [Problem with audio loop](https://forums.unrealengine.com/t/problem-with-audio-loop/1319857)

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**Author:** [@NileNDis](https://forums.unrealengine.com/u/NileNDis)\
**Replies:** 0\
**Last updated:** [October 2, 2023, 1:08pm UTC](https://forums.unrealengine.com/t/problem-with-audio-loop/1319857 "2023-10-02T13:08:44Z")

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problem with the sound loop. On PC everything works fine, but on consoles when the sound ends and starts again there is a delay, as if I were using a loop node

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## [Importing custom audio downloaded from youtube](https://forums.unrealengine.com/t/importing-custom-audio-downloaded-from-youtube/1319833)

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**Author:** [@ETnemo](https://forums.unrealengine.com/u/ETnemo)\
**Replies:** 0\
**Last updated:** [October 2, 2023, 12:35pm UTC](https://forums.unrealengine.com/t/importing-custom-audio-downloaded-from-youtube/1319833 "2023-10-02T12:35:14Z")

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Is there any site, where I can check if the "sounds! are copyrighted free? I downloaded some audio from YouTube, but I dont want to lost my map cause of this. Thanks

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## [Get the sound being played.](https://forums.unrealengine.com/t/get-the-sound-being-played/1318807)

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**Author:** [@H\_r\_t\_1](https://forums.unrealengine.com/u/H_r_t_1)\
**Replies:** 0\
**Last updated:** [October 1, 2023, 2:06pm UTC](https://forums.unrealengine.com/t/get-the-sound-being-played/1318807 "2023-10-01T14:06:58Z")

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I would like to obtain information about the location of the sound currently being played.

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## [Getting float from Metasound to BP UE5.2](https://forums.unrealengine.com/t/getting-float-from-metasound-to-bp-ue5-2/1318803)

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**Author:** [@H\_r\_t\_1](https://forums.unrealengine.com/u/H_r_t_1)\
**Replies:** 0\
**Last updated:** [October 1, 2023, 2:01pm UTC](https://forums.unrealengine.com/t/getting-float-from-metasound-to-bp-ue5-2/1318803 "2023-10-01T14:01:25Z")

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Is it possible?

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## [Loop audio component programmatically](https://forums.unrealengine.com/t/loop-audio-component-programmatically/331589)

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**Author:** [@anon4339443](https://forums.unrealengine.com/u/anon4339443)\
**Replies:** 6\
**Last updated:** [September 29, 2023, 3:08am UTC](https://forums.unrealengine.com/t/loop-audio-component-programmatically/331589 "2023-09-29T03:08:31Z")

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I create a bunch of audio components programmatically and I would like to set the number of times they loop when they play. I haven’t found a way to achieve that in C++ and the only solutions I could find use the bluepri…

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## [Get frequencies only for specific sounds.](https://forums.unrealengine.com/t/get-frequencies-only-for-specific-sounds/1316315)

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**Author:** [@H\_r\_t\_1](https://forums.unrealengine.com/u/H_r_t_1)\
**Replies:** 0\
**Last updated:** [September 29, 2023, 8:00am UTC](https://forums.unrealengine.com/t/get-frequencies-only-for-specific-sounds/1316315 "2023-09-29T08:00:35Z")

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I was able to get frequencies with Get Magnitude for Frequencies, but not only specific tones. Is it possible?

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## [Audio assets License](https://forums.unrealengine.com/t/audio-assets-license/1315182)

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**Author:** [@OGsoundFX](https://forums.unrealengine.com/u/OGsoundFX)\
**Replies:** 0\
**Last updated:** [September 28, 2023, 9:02am UTC](https://forums.unrealengine.com/t/audio-assets-license/1315182 "2023-09-28T09:02:50Z")

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Hi there, I sell sound effect packs here and I was wondering about the license when a customer purchases sounds. Does the license cover any projects/games that the customer will produce in the futur or is it valid for …

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## [Audio Modulation and MetaSounds within MetaSounds?](https://forums.unrealengine.com/t/audio-modulation-and-metasounds-within-metasounds/1308093)

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**Author:** [@BritniRausch](https://forums.unrealengine.com/u/BritniRausch)\
**Replies:** 1\
**Last updated:** [September 26, 2023, 2:58pm UTC](https://forums.unrealengine.com/t/audio-modulation-and-metasounds-within-metasounds/1308093 "2023-09-26T14:58:42Z")

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Having an issue where it seems like Control Busses (via Parameter Patch) are not affecting a MetaSound when the graph is added to another MetaSound. Is this by design or should I still be able to affect the volume, in th…

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## [Does anyone know how to use Audio Synesthesia's Auto Correlation Pitch Detector? How in the world do you do you get an FAlignedFloatBuffer!?](https://forums.unrealengine.com/t/does-anyone-know-how-to-use-audio-synesthesias-auto-correlation-pitch-detector-how-in-the-world-do-you-do-you-get-an-falignedfloatbuffer/1312798)

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**Author:** [@Tulra](https://forums.unrealengine.com/u/Tulra)\
**Replies:** 0\
**Last updated:** [September 26, 2023, 1:11pm UTC](https://forums.unrealengine.com/t/does-anyone-know-how-to-use-audio-synesthesias-auto-correlation-pitch-detector-how-in-the-world-do-you-do-you-get-an-falignedfloatbuffer/1312798 "2023-09-26T13:11:55Z")

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Hey! I’m working on a karaoke-like system for detecting the pitch of vocals that are streamed into the engine using the Runtime Audio Importer plugin. I obviously need some way to detect pitch! I’ve done a bunch of rese…

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## [Audio capture component submix record](https://forums.unrealengine.com/t/audio-capture-component-submix-record/112428)

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**Author:** [@yankijp](https://forums.unrealengine.com/u/yankijp)\
**Replies:** 6\
**Last updated:** [September 24, 2023, 2:58pm UTC](https://forums.unrealengine.com/t/audio-capture-component-submix-record/112428 "2023-09-24T14:58:33Z")

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Heya, So in 4.20 I can record audio capture fine using the start and stop Recording Output. The only thing is I can’t figure out the right combination of having the audio capture component “Output to Bus Only” and still…

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## [What is the difference between spawn sound at location and play sound at location?](https://forums.unrealengine.com/t/what-is-the-difference-between-spawn-sound-at-location-and-play-sound-at-location/581441)

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**Author:** [@eshkor](https://forums.unrealengine.com/u/eshkor)\
**Replies:** 5\
**Last updated:** [September 24, 2023, 2:34am UTC](https://forums.unrealengine.com/t/what-is-the-difference-between-spawn-sound-at-location-and-play-sound-at-location/581441 "2023-09-24T02:34:35Z")

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I have some trouble understanding the difference between them two. Visually I can see that the last parameter on spawn sound has a “auto destroy” bool parameter and the play sound has a “owning actor” parameter. Some …

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## [Bad Cooked Envelope Data?](https://forums.unrealengine.com/t/bad-cooked-envelope-data/1309454)

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**Author:** [@Brad99](https://forums.unrealengine.com/u/Brad99)\
**Replies:** 0\
**Last updated:** [September 23, 2023, 7:07pm UTC](https://forums.unrealengine.com/t/bad-cooked-envelope-data/1309454 "2023-09-23T19:07:30Z")

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Hello, I’m trying to use the “Get Cooked Envelope Data” node to drive the amount my characters jaw is open. I’m building a rudimentary lip sync. However, the values that it returns (used in conjunction with On Audio Play…

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## [Unable to have multiple Envelope Follower Listeners?](https://forums.unrealengine.com/t/unable-to-have-multiple-envelope-follower-listeners/1309287)

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**Author:** [@Brad99](https://forums.unrealengine.com/u/Brad99)\
**Replies:** 0\
**Last updated:** [September 23, 2023, 4:27pm UTC](https://forums.unrealengine.com/t/unable-to-have-multiple-envelope-follower-listeners/1309287 "2023-09-23T16:27:04Z")

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Hello, I am trying to use the Envelope Follower Listener component on my NPCs to drive the jaw movement, however, when I have multiple actors (of a different BP class) try and use the EFL, the only output I get is “0.0” …

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## [Is MetaSound my only choice in UE5 for car engine Acceleration and Deceleration Sound?](https://forums.unrealengine.com/t/is-metasound-my-only-choice-in-ue5-for-car-engine-acceleration-and-deceleration-sound/781074)

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**Author:** [@johnnyvav](https://forums.unrealengine.com/u/johnnyvav)\
**Replies:** 4\
**Last updated:** [September 23, 2023, 5:03am UTC](https://forums.unrealengine.com/t/is-metasound-my-only-choice-in-ue5-for-car-engine-acceleration-and-deceleration-sound/781074 "2023-09-23T05:03:59Z")

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When I read Unreal Engine documentation regarding MetaSound, the term ‘audio designer’ is mentioned a lot. I’ve looked at a few MetaSound Source diagrams for car engine sound and they all have (multiple)dozens of Nodes. …

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## [UE 4.27 -\> UE 5.3: UMG Audio track sounds don't stop at section range end](https://forums.unrealengine.com/t/ue-4-27-ue-5-3-umg-audio-track-sounds-dont-stop-at-section-range-end/1305193)

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**Author:** [@SILVERSURFER](https://forums.unrealengine.com/u/SILVERSURFER)\
**Replies:** 1\
**Last updated:** [September 21, 2023, 2:44pm UTC](https://forums.unrealengine.com/t/ue-4-27-ue-5-3-umg-audio-track-sounds-dont-stop-at-section-range-end/1305193 "2023-09-21T14:44:17Z")

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In UE 4.27 I created a UMG widget animation with an audio track which plays a sound in parts (plays a few seconds and stops. After a while 2 more seconds and stops). I did this by clipping it and it worked fine. I migra…

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## [C++ microphone volume input](https://forums.unrealengine.com/t/c-microphone-volume-input/384745)

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**Author:** [@Jackenstein](https://forums.unrealengine.com/u/Jackenstein)\
**Replies:** 5\
**Last updated:** [September 21, 2023, 10:09am UTC](https://forums.unrealengine.com/t/c-microphone-volume-input/384745 "2023-09-21T10:09:09Z")

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How might I implement a way to detect the user’s microphone input and launch tasks depending on the volume level. I don’t know myself if this feature is available, although any help would be great!

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## [Some sounds are not heard after packaging.](https://forums.unrealengine.com/t/some-sounds-are-not-heard-after-packaging/1270656)

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**Author:** [@TheRise\_1](https://forums.unrealengine.com/u/TheRise_1)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 7:34am UTC](https://forums.unrealengine.com/t/some-sounds-are-not-heard-after-packaging/1270656 "2023-09-20T07:34:51Z")

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Some sounds are not heard after packaging. I am developing a multiplayer game using servers provided by Epic Games. All sounds play fine when playing in the editor. I found out that the sound cue was the problem and p…

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## [\[HELP!\]Anyone know how to use the "Audio meter" on widget (On Unreal Engin 5.3)](https://forums.unrealengine.com/t/help-anyone-know-how-to-use-the-audio-meter-on-widget-on-unreal-engin-5-3/1304231)

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**Author:** [@lin\_123](https://forums.unrealengine.com/u/lin_123)\
**Replies:** 0\
**Last updated:** [September 20, 2023, 2:07am UTC](https://forums.unrealengine.com/t/help-anyone-know-how-to-use-the-audio-meter-on-widget-on-unreal-engin-5-3/1304231 "2023-09-20T02:07:34Z")

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I fond a new function on Unreal Enging 5.3,And i didn’t know how to use it.Can anyone help me to learn or give me a Youtube link? Please~ Thank!!! Please!!!And Thanks!!!

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## [Unable to Setup Quartz in C++?](https://forums.unrealengine.com/t/unable-to-setup-quartz-in-c/631787)

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**Author:** [@Dealman](https://forums.unrealengine.com/u/Dealman)\
**Replies:** 5\
**Last updated:** [September 17, 2023, 10:34pm UTC](https://forums.unrealengine.com/t/unable-to-setup-quartz-in-c/631787 "2023-09-17T22:34:24Z")

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I’m trying to setup Quartz through C++ to use for a rhythm project I’m playing around with. However, while the documentation for BP is fairly decent - it is entirely non-existent for C++. This is how I try and initializ…

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## [Validating UPROPERTY changes in editor (in general)](https://forums.unrealengine.com/t/validating-uproperty-changes-in-editor-in-general/318621)

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**Author:** [@anonymous\_user\_e1690214](https://forums.unrealengine.com/u/anonymous_user_e1690214)\
**Replies:** 2\
**Last updated:** [September 17, 2023, 4:26am UTC](https://forums.unrealengine.com/t/validating-uproperty-changes-in-editor-in-general/318621 "2023-09-17T04:26:00Z")

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In this question, I wondered how to force a particular TSubclassOf\<\> UPROPERTY to be non-None. It turned out there was a particular keyword which specifically selected that behavior, so hooray for that. But more in gene…

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## [Get current output volume of VOIP](https://forums.unrealengine.com/t/get-current-output-volume-of-voip/1296740)

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**Author:** [@DeltaLightGames](https://forums.unrealengine.com/u/DeltaLightGames)\
**Replies:** 0\
**Last updated:** [September 15, 2023, 7:38am UTC](https://forums.unrealengine.com/t/get-current-output-volume-of-voip/1296740 "2023-09-15T07:38:41Z")

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Hey, i am trying to get the audio volume of voip in real-time, but i can’t find a node for that, i already tried the enveloppe listener method and i also tried the Get Voice Level node

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## [Randomize PAN in soundCue/Meta ](https://forums.unrealengine.com/t/randomize-pan-in-soundcue-meta/1293641)

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**Author:** [@Khraamer1](https://forums.unrealengine.com/u/Khraamer1)\
**Replies:** 0\
**Last updated:** [September 13, 2023, 1:09pm UTC](https://forums.unrealengine.com/t/randomize-pan-in-soundcue-meta/1293641 "2023-09-13T13:09:22Z")

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Hello there ! I have a small question which needs big answers : Is there a way to randomize the PAN of a mono sound in a Sound Cue ? For exemple : I want to use some wind while my character is running really fast, go…

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## [Setting Streaming on Audio Files](https://forums.unrealengine.com/t/setting-streaming-on-audio-files/405090)

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**Author:** [@anonymous\_user\_49c6c8dd](https://forums.unrealengine.com/u/anonymous_user_49c6c8dd)\
**Replies:** 6\
**Last updated:** [September 13, 2023, 1:03pm UTC](https://forums.unrealengine.com/t/setting-streaming-on-audio-files/405090 "2023-09-13T13:03:55Z")

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Hi All. I have what I think is a basic question. When implementing Music and 2D Ambiences into UE4 how to I ensure that they will be set to “Streaming” Thanks,

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## [How to create randomised audio subsystems in metasound?](https://forums.unrealengine.com/t/how-to-create-randomised-audio-subsystems-in-metasound/1285190)

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**Author:** [@Ilu83](https://forums.unrealengine.com/u/Ilu83)\
**Replies:** 1\
**Last updated:** [September 12, 2023, 1:03pm UTC](https://forums.unrealengine.com/t/how-to-create-randomised-audio-subsystems-in-metasound/1285190 "2023-09-12T13:03:32Z")

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Hi! How should I build a metasound that randomises and plays one long wave sound (lets say it lasts 1 minute and is called sound A) and starts playing random short sounds from selection on top of that (lets call it soun…

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