# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=30

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**Page:** 31

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## [Cannot get attenuation to work at all](https://forums.unrealengine.com/t/cannot-get-attenuation-to-work-at-all/1375333)

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**Author:** [@wildyarrow](https://forums.unrealengine.com/u/wildyarrow)\
**Replies:** 0\
**Last updated:** [November 9, 2023, 7:23am UTC](https://forums.unrealengine.com/t/cannot-get-attenuation-to-work-at-all/1375333 "2023-11-09T07:23:10Z")

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I’m using UE 5.03, created metasound attached to a spawned object that triggers the sound when you fly through it. I’ve added the attenuation and spatialization interfaces in the sound, but no matter what I do no attenu…

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## [Sequencer Audio repeats/stops when pitch is modified.](https://forums.unrealengine.com/t/sequencer-audio-repeats-stops-when-pitch-is-modified/480459)

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**Author:** [@Shadow\_Knights](https://forums.unrealengine.com/u/Shadow_Knights)\
**Replies:** 2\
**Last updated:** [November 7, 2023, 11:56am UTC](https://forums.unrealengine.com/t/sequencer-audio-repeats-stops-when-pitch-is-modified/480459 "2023-11-07T11:56:51Z")

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Hi all, I’m having a problem understanding how to adjust Audio Pitch in Sequencer without it looping or cutting off prematurely. It used to work correctly as expected in 4.24. But 4.25 and 4.26 have been changed and d…

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## [Getting a .fbx Asset to play a sound through WWise when wanting to interact with it](https://forums.unrealengine.com/t/getting-a-fbx-asset-to-play-a-sound-through-wwise-when-wanting-to-interact-with-it/1368417)

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**Author:** [@TheGuy](https://forums.unrealengine.com/u/TheGuy)\
**Replies:** 0\
**Last updated:** [November 6, 2023, 3:47pm UTC](https://forums.unrealengine.com/t/getting-a-fbx-asset-to-play-a-sound-through-wwise-when-wanting-to-interact-with-it/1368417 "2023-11-06T15:47:01Z")

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Hey There! I have a .fbx Asset and wanted to apply all the things listed in this tutorial: https://youtu.be/mZCP7xexdtw I encountered 2 Problems with this, first problem is, when creating the actor Blueprint for the ch…

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## [Sound Mixer node stops sounds with 0 volume](https://forums.unrealengine.com/t/sound-mixer-node-stops-sounds-with-0-volume/378078)

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**Author:** [@Porky\_Grout](https://forums.unrealengine.com/u/Porky_Grout)\
**Replies:** 13\
**Last updated:** [November 5, 2023, 2:43am UTC](https://forums.unrealengine.com/t/sound-mixer-node-stops-sounds-with-0-volume/378078 "2023-11-05T02:43:33Z")

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For creating dynamic music / sound mixing, we would like to smoothly go between tracks aligned at the same time. You can set the time of a cue at playback so that could work but I can’t read where the current track is a…

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## [Audiotrack interrupted and replayed from start by itself](https://forums.unrealengine.com/t/audiotrack-interrupted-and-replayed-from-start-by-itself/1362680)

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**Author:** [@Guesscui2018](https://forums.unrealengine.com/u/Guesscui2018)\
**Replies:** 1\
**Last updated:** [November 5, 2023, 2:11am UTC](https://forums.unrealengine.com/t/audiotrack-interrupted-and-replayed-from-start-by-itself/1362680 "2023-11-05T02:11:10Z")

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I’m trying to add a soundtrack audio to the combat section of my game, the track plays fine, but sometimes it just gets interrupted in the middle and it starts replaying from the start by itself. I wonder what could cau…

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## [Prevent UE4 iOS apps from stopping other app's audio playback on launch](https://forums.unrealengine.com/t/prevent-ue4-ios-apps-from-stopping-other-apps-audio-playback-on-launch/454012)

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**Author:** [@LoneScrapbot](https://forums.unrealengine.com/u/LoneScrapbot)\
**Replies:** 3\
**Last updated:** [November 3, 2023, 10:01pm UTC](https://forums.unrealengine.com/t/prevent-ue4-ios-apps-from-stopping-other-apps-audio-playback-on-launch/454012 "2023-11-03T22:01:24Z")

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Hi all, I’ve been having trouble getting anywhere with this. Maybe someone can help me out? What I Want To do: Let any existing audio playback continue when my UE4 iOS app is launched on an iOS device Allow podcast, …

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## [Mac/iOS no sounds from version 5.2 and up](https://forums.unrealengine.com/t/mac-ios-no-sounds-from-version-5-2-and-up/1359874)

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**Author:** [@Dinoclaud](https://forums.unrealengine.com/u/Dinoclaud)\
**Replies:** 0\
**Last updated:** [November 3, 2023, 2:58pm UTC](https://forums.unrealengine.com/t/mac-ios-no-sounds-from-version-5-2-and-up/1359874 "2023-11-03T14:58:20Z")

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Hi, Anyone else is having issues with sound on Mac ? In 5.1 wav files are still playing fine only new imported ones aren’t working. From 5.2 en up no sound at all. The started content .wav files are not playing and the …

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## [Best Design pattern for dynamic audio](https://forums.unrealengine.com/t/best-design-pattern-for-dynamic-audio/1359689)

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**Author:** [@jrhager84](https://forums.unrealengine.com/u/jrhager84)\
**Replies:** 1\
**Last updated:** [November 3, 2023, 2:36pm UTC](https://forums.unrealengine.com/t/best-design-pattern-for-dynamic-audio/1359689 "2023-11-03T14:36:32Z")

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I have a Metasounds file that does everything I want from an audio perspective. I have a looping rain sound that randomly triggers thunderclaps, and there are parameters that are random as well (gain/LPF/etc). I decided …

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## [How to choose recorder sound compression type?](https://forums.unrealengine.com/t/how-to-choose-recorder-sound-compression-type/1358020)

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**Author:** [@lucasparis](https://forums.unrealengine.com/u/lucasparis)\
**Replies:** 0\
**Last updated:** [November 2, 2023, 5:40pm UTC](https://forums.unrealengine.com/t/how-to-choose-recorder-sound-compression-type/1358020 "2023-11-02T17:40:37Z")

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Is there a way to change the default bink compression for audio recording with the recorder? I’d like to record to PCM lossless audio. Also is there a way to record in stereo? A workaround is to create two audio recorde…

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## [Collision Settings Reverting to Previous Version on Packaged Actors](https://forums.unrealengine.com/t/collision-settings-reverting-to-previous-version-on-packaged-actors/1355062)

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**Author:** [@mikeathal](https://forums.unrealengine.com/u/mikeathal)\
**Replies:** 0\
**Last updated:** [November 1, 2023, 1:07am UTC](https://forums.unrealengine.com/t/collision-settings-reverting-to-previous-version-on-packaged-actors/1355062 "2023-11-01T01:07:27Z")

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Has anyone run into an issue with collision settings reverting to a previous version on packaged level actors? My team is using packaged level actors for some buildings, so I’m setting the collision settings on those fo…

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## [My remix \[Part II\] of Shared Dig](https://forums.unrealengine.com/t/my-remix-part-ii-of-shared-dig/1353818)

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**Author:** [@Sonifybeatz](https://forums.unrealengine.com/u/Sonifybeatz)\
**Replies:** 0\
**Last updated:** [October 31, 2023, 8:21am UTC](https://forums.unrealengine.com/t/my-remix-part-ii-of-shared-dig/1353818 "2023-10-31T08:21:07Z")

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Hello everyone :slight\_smile: I’ve done another remix for ‘shared dig’ if anyone’s interested. This is the intro to the original track. Have a great Halloween :jack\_o\_lantern: :slightly\_smiling\_face: Shared Dig \[Part I…

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## [Unmute Android or windows devices](https://forums.unrealengine.com/t/unmute-android-or-windows-devices/1353808)

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**Author:** [@SolidHD](https://forums.unrealengine.com/u/SolidHD)\
**Replies:** 0\
**Last updated:** [October 31, 2023, 8:10am UTC](https://forums.unrealengine.com/t/unmute-android-or-windows-devices/1353808 "2023-10-31T08:10:09Z")

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Hello, It’s possible to unmute a device (android, for example) in runtime? I can manage the audio components volume using blueprints but if the device is mute, change audio volume don’t do nothing… Thanks!

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## [Oculus Audio Geometry causing Unreal Engine 5.0.3 crash](https://forums.unrealengine.com/t/oculus-audio-geometry-causing-unreal-engine-5-0-3-crash/785816)

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**Author:** [@iasonsk98](https://forums.unrealengine.com/u/iasonsk98)\
**Replies:** 2\
**Last updated:** [October 29, 2023, 8:28pm UTC](https://forums.unrealengine.com/t/oculus-audio-geometry-causing-unreal-engine-5-0-3-crash/785816 "2023-10-29T20:28:18Z")

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I have managed to get the oculus spatialisation, and it is brilliant. However, I am struggling with setting up propagation. I am experiencing a crash in my Unreal Engine 5 project whenever I add Oculus Audio Geometry to…

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## [Ticking sound for clock.](https://forums.unrealengine.com/t/ticking-sound-for-clock/1349002)

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**Author:** [@Elantrauma](https://forums.unrealengine.com/u/Elantrauma)\
**Replies:** 6\
**Last updated:** [October 29, 2023, 8:51am UTC](https://forums.unrealengine.com/t/ticking-sound-for-clock/1349002 "2023-10-29T08:51:25Z")

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I’m having a serious brain fart here. I made a grandfather clock with minute and hour hands that move based on PC system time. For the life of me, I can’t figure out how to get the ticking sound to work properly. If I pu…

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## [Can't save sound assets](https://forums.unrealengine.com/t/cant-save-sound-assets/731283)

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**Author:** [@MatX10\_1](https://forums.unrealengine.com/u/MatX10_1)\
**Replies:** 3\
**Last updated:** [October 24, 2023, 1:33pm UTC](https://forums.unrealengine.com/t/cant-save-sound-assets/731283 "2023-10-24T13:33:09Z")

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Hi, I’m having trouble with implementing ambiental sounds to my project, it occures when I try to save the imported .wav file. I read that this error can be caused by multiple instances of unreal engine open but this is …

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## [Is there a transcript for Paragon audio?](https://forums.unrealengine.com/t/is-there-a-transcript-for-paragon-audio/1341836)

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**Author:** [@VanDragon\_Studio](https://forums.unrealengine.com/u/VanDragon_Studio)\
**Replies:** 0\
**Last updated:** [October 23, 2023, 1:56pm UTC](https://forums.unrealengine.com/t/is-there-a-transcript-for-paragon-audio/1341836 "2023-10-23T13:56:00Z")

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Is there any database out there with a transcript of the audio files from the Paragon assets? It would be so much easier to find what you’re looking for if there were more to go on than emote 10 or lore . Nothing fancy j…

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## [2 random nodes+Mixer node delay problem ](https://forums.unrealengine.com/t/2-random-nodes-mixer-node-delay-problem/1338782)

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**Author:** [@westroad](https://forums.unrealengine.com/u/westroad)\
**Replies:** 3\
**Last updated:** [October 23, 2023, 7:14am UTC](https://forums.unrealengine.com/t/2-random-nodes-mixer-node-delay-problem/1338782 "2023-10-23T07:14:21Z")

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Hi, I have a problem with 2 random nodes combine mixer node. It’s simple sound cue for footsteps. As you see, simple footsteps with surfaces through mixer node. I want these two sounds play on just same time, but t…

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## [Interesting audio problem - music interrupted by hover sounds?](https://forums.unrealengine.com/t/interesting-audio-problem-music-interrupted-by-hover-sounds/1340314)

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**Author:** [@isikdev](https://forums.unrealengine.com/u/isikdev)\
**Replies:** 2\
**Last updated:** [October 22, 2023, 2:26pm UTC](https://forums.unrealengine.com/t/interesting-audio-problem-music-interrupted-by-hover-sounds/1340314 "2023-10-22T14:26:48Z")

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Hi there! I just noticed an interesting bug in my project. If I hover over my buttons, a simple button sound plays. However, if I hover over them in a fast manner, they seem to stop the music all together. This causes t…

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## [How to set effects for Dialogue Waves](https://forums.unrealengine.com/t/how-to-set-effects-for-dialogue-waves/363416)

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**Author:** [@Dedmen](https://forums.unrealengine.com/u/Dedmen)\
**Replies:** 1\
**Last updated:** [October 22, 2023, 8:15am UTC](https://forums.unrealengine.com/t/how-to-set-effects-for-dialogue-waves/363416 "2023-10-22T08:15:30Z")

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I need to set the Volume and Attenuation for my Dialog Waves. They are generally the same over the different contexts but different between Waves. My first idea was to set my effects per soundfile but i cant use soundcue…

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## [Metasound is not valid(pending garbage or kill)](https://forums.unrealengine.com/t/metasound-is-not-valid-pending-garbage-or-kill/1339258)

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**Author:** [@RCarpenter99](https://forums.unrealengine.com/u/RCarpenter99)\
**Replies:** 0\
**Last updated:** [October 20, 2023, 11:06pm UTC](https://forums.unrealengine.com/t/metasound-is-not-valid-pending-garbage-or-kill/1339258 "2023-10-20T23:06:34Z")

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Hey there, I’m a sound designer trying to stitch together an Unreal Engine implementation demo. I can’t seem to get my audio for a spell sound working properly. It doesnt seem to want to trigger the impact trigger to sto…

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## [Trigger set a variable in MetaSounds?](https://forums.unrealengine.com/t/trigger-set-a-variable-in-metasounds/1338022)

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**Author:** [@RhythmScript](https://forums.unrealengine.com/u/RhythmScript)\
**Replies:** 0\
**Last updated:** [October 19, 2023, 6:52pm UTC](https://forums.unrealengine.com/t/trigger-set-a-variable-in-metasounds/1338022 "2023-10-19T18:52:24Z")

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I’m trying to construct a simple system for dynamic audio layering that takes as a real-time argument an integer input (“intensity”) and uses it to control the relevant mix level of several simultaneous wave players. Cur…

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## [Getting audio from media track](https://forums.unrealengine.com/t/getting-audio-from-media-track/453865)

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**Author:** [@dg-ani](https://forums.unrealengine.com/u/dg-ani)\
**Replies:** 2\
**Last updated:** [October 19, 2023, 12:01pm UTC](https://forums.unrealengine.com/t/getting-audio-from-media-track/453865 "2023-10-19T12:01:38Z")

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I’m trying to switch my playback setup to sequencer from blueprint. I’m playing an mp4 with included audio, but I’m not hearing anything in the editor. I can’t find any documentation either. What’s the right way to do it…

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## [How would I make the waves more turbulent by syncing them to audio?](https://forums.unrealengine.com/t/how-would-i-make-the-waves-more-turbulent-by-syncing-them-to-audio/1337075)

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**Author:** [@acarcrash2](https://forums.unrealengine.com/u/acarcrash2)\
**Replies:** 0\
**Last updated:** [October 18, 2023, 8:33pm UTC](https://forums.unrealengine.com/t/how-would-i-make-the-waves-more-turbulent-by-syncing-them-to-audio/1337075 "2023-10-18T20:33:40Z")

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I have looked into synesthesia. Is that the only way to sync the waves to audio? is there nothing like the Niagara audio spectrum, wherein I can get a waveform and map my water body to that?

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## [Soundclass vs submix](https://forums.unrealengine.com/t/soundclass-vs-submix/493742)

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**Author:** [@TRJ\_Audio](https://forums.unrealengine.com/u/TRJ_Audio)\
**Replies:** 21\
**Last updated:** [October 18, 2023, 1:43pm UTC](https://forums.unrealengine.com/t/soundclass-vs-submix/493742 "2023-10-18T13:43:39Z")

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Hi. Recently the team switched from an earlier version of Unreal to 4.27. I’m a bit confused about soundclasses vs submixes. I can see many cool aspects to the new submix system (DSP stuff), but then again , there is n…

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## [FREE PACK of ELECTRONIC Songs to help you in your Indie Games!](https://forums.unrealengine.com/t/free-pack-of-electronic-songs-to-help-you-in-your-indie-games/1335958)

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**Author:** [@xLesgoy](https://forums.unrealengine.com/u/xLesgoy)\
**Replies:** 0\
**Last updated:** [October 17, 2023, 7:41pm UTC](https://forums.unrealengine.com/t/free-pack-of-electronic-songs-to-help-you-in-your-indie-games/1335958 "2023-10-17T19:41:15Z")

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Hello! As I know it can be a difficult task to find good (and loopable) music for our games, (at least it was for me when I wasn’t yet a composer lol), I came to leave you this gift: A Pack of Electronic Music! T…

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## [Adding Voice Acting (Without AI, Replica, MetaHuman)](https://forums.unrealengine.com/t/adding-voice-acting-without-ai-replica-metahuman/1330659)

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**Author:** [@RaidenYoFridge](https://forums.unrealengine.com/u/RaidenYoFridge)\
**Replies:** 2\
**Last updated:** [October 14, 2023, 3:39pm UTC](https://forums.unrealengine.com/t/adding-voice-acting-without-ai-replica-metahuman/1330659 "2023-10-14T15:39:03Z")

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Hello everybody, first time poster here and I’m trying to find a video tutorial for how to add voice acting to my NPCs without using AI, replica, MetaHuman, etc. I managed to create a text dialogue tree but after searchi…

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## [Mix modifiers not pushing correctly on audio scheduled with quartz](https://forums.unrealengine.com/t/mix-modifiers-not-pushing-correctly-on-audio-scheduled-with-quartz/1332010)

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**Author:** [@levtyrnov](https://forums.unrealengine.com/u/levtyrnov)\
**Replies:** 1\
**Last updated:** [October 14, 2023, 9:53am UTC](https://forums.unrealengine.com/t/mix-modifiers-not-pushing-correctly-on-audio-scheduled-with-quartz/1332010 "2023-10-14T09:53:05Z")

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I’m trying to build an interactive music system in UE5.3 using Quartz to sync up my audio loops and I’ve found that passive mix modifiers get pushed the moment I create the audio component, not when it actually begins pl…

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## [How can I locate the 'virtual' microphone to receive ambiend sound actor?](https://forums.unrealengine.com/t/how-can-i-locate-the-virtual-microphone-to-receive-ambiend-sound-actor/721665)

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**Author:** [@MJMS\_Derek](https://forums.unrealengine.com/u/MJMS_Derek)\
**Replies:** 1\
**Last updated:** [October 12, 2023, 2:53pm UTC](https://forums.unrealengine.com/t/how-can-i-locate-the-virtual-microphone-to-receive-ambiend-sound-actor/721665 "2023-10-12T14:53:05Z")

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well…It maybe a simple question but I can’t find the way. If I put some ambient sound actor, I can listen that sound of course. How can I locate&move&rotate the ‘virtual microphone’ in map? I want the virtual mic attache…

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## [Metasounds ADSR Release not triggered properly](https://forums.unrealengine.com/t/metasounds-adsr-release-not-triggered-properly/1330171)

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**Author:** [@joachimnyholm](https://forums.unrealengine.com/u/joachimnyholm)\
**Replies:** 0\
**Last updated:** [October 12, 2023, 8:52am UTC](https://forums.unrealengine.com/t/metasounds-adsr-release-not-triggered-properly/1330171 "2023-10-12T08:52:05Z")

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Hey! Can anybody help shed light on on this issue: I have an ON/OFF system that work with an initial On sound followed by an Idle Sound and then an Off sound that kills the On and Idle Sound. I’m triggering Attack and …

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## [Audio Volume In A Blueprint](https://forums.unrealengine.com/t/audio-volume-in-a-blueprint/1327595)

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**Author:** [@Sound\_Guy\_Roy](https://forums.unrealengine.com/u/Sound_Guy_Roy)\
**Replies:** 1\
**Last updated:** [October 12, 2023, 3:20am UTC](https://forums.unrealengine.com/t/audio-volume-in-a-blueprint/1327595 "2023-10-12T03:20:45Z")

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Hello, I have a situation(s) where I need to have an audio volume in a blueprint. I’ve read over as many posts on this and I still can’t find a clear solution. I’m able to child my audio volume in a blueprint and cast t…

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