# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=28

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**Page:** 29

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## [How to turn on sound when previewing animation?](https://forums.unrealengine.com/t/how-to-turn-on-sound-when-previewing-animation/1614442)

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**Author:** [@MACUkill](https://forums.unrealengine.com/u/MACUkill)\
**Replies:** 1\
**Last updated:** [January 15, 2024, 6:26pm UTC](https://forums.unrealengine.com/t/how-to-turn-on-sound-when-previewing-animation/1614442 "2024-01-15T18:26:13Z")

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Hi, I’m pretty new in UE. I learn to implement sounds with the Wwise to UE project. I was wondering if theres any option to hear and test all your sounds implemented with anim notifies in the animation preview? I stuck…

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## [OnAudioEnvelopeValue seems to be running slow in compiled game](https://forums.unrealengine.com/t/onaudioenvelopevalue-seems-to-be-running-slow-in-compiled-game/1616486)

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**Author:** [@Galasdaer](https://forums.unrealengine.com/u/Galasdaer)\
**Replies:** 0\
**Last updated:** [January 15, 2024, 1:05pm UTC](https://forums.unrealengine.com/t/onaudioenvelopevalue-seems-to-be-running-slow-in-compiled-game/1616486 "2024-01-15T13:05:08Z")

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Hello, i am using OnAudioEnvelopeValue for some microphone activity detection. On editor there is no problem but when i compiled game, it seems like depends on framerate or something. It works laggy. There is some settin…

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## [How to make vehicle sounds with Metasound](https://forums.unrealengine.com/t/how-to-make-vehicle-sounds-with-metasound/1608900)

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**Author:** [@syntx](https://forums.unrealengine.com/u/syntx)\
**Replies:** 1\
**Last updated:** [January 13, 2024, 2:56pm UTC](https://forums.unrealengine.com/t/how-to-make-vehicle-sounds-with-metasound/1608900 "2024-01-13T14:56:31Z")

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The videos on youtube are very complex. I couldnt figure out how to make a deceleration sound. Or how do I adjust the engine sounds to rpm? Can you share an example?

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## [Microphone not working on Quest 2](https://forums.unrealengine.com/t/microphone-not-working-on-quest-2/743564)

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**Author:** [@Gil](https://forums.unrealengine.com/u/Gil)\
**Replies:** 4\
**Last updated:** [January 10, 2024, 8:44am UTC](https://forums.unrealengine.com/t/microphone-not-working-on-quest-2/743564 "2024-01-10T08:44:09Z")

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Hi everyone, I’m having a hard time making the microphone of the Quest 2 work on our game. I have ticked the box to add permissions to support voice chat (Record\_audio) I also added the permission manually, it didn…

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## [Failed to import .wav. Failed to create asset. (SOLVED)](https://forums.unrealengine.com/t/failed-to-import-wav-failed-to-create-asset-solved/353416)

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**Author:** [@SoundTek\_Studio](https://forums.unrealengine.com/u/SoundTek_Studio)\
**Replies:** 6\
**Last updated:** [January 8, 2024, 4:04pm UTC](https://forums.unrealengine.com/t/failed-to-import-wav-failed-to-create-asset-solved/353416 "2024-01-08T16:04:11Z")

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Failed to import .wav. Failed to create asset And yes: The WAV is 16-bit PCM WAV and the Timestamp is ok - “modified” time and “created” are identical. I don’t know what I have to do!

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## [Can't get microphone sound in Android system](https://forums.unrealengine.com/t/cant-get-microphone-sound-in-android-system/1576202)

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**Author:** [@NOVA\_zhangwei](https://forums.unrealengine.com/u/NOVA_zhangwei)\
**Replies:** 2\
**Last updated:** [January 7, 2024, 10:22am UTC](https://forums.unrealengine.com/t/cant-get-microphone-sound-in-android-system/1576202 "2024-01-07T10:22:19Z")

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I am currently working on developing voice recognition functionality using Unreal Engine for both Windows and Android platforms. I have implemented the related functionality in C++. Since the target Android version is 7.…

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## [Preferred Music Design Platform](https://forums.unrealengine.com/t/preferred-music-design-platform/1594297)

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**Author:** [@MiscellaneousMyth](https://forums.unrealengine.com/u/MiscellaneousMyth)\
**Replies:** 7\
**Last updated:** [January 7, 2024, 12:31am UTC](https://forums.unrealengine.com/t/preferred-music-design-platform/1594297 "2024-01-07T00:31:47Z")

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What software do you all prefer for cheap or free music design. I’m just trying to find a software for this stuff since my games are feeling kind of lonely and I feel music is the answer. And I’d also just love to hear w…

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## [Getting Wwise Errors Trying to Build](https://forums.unrealengine.com/t/getting-wwise-errors-trying-to-build/1455114)

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**Author:** [@AugmentedSmurf](https://forums.unrealengine.com/u/AugmentedSmurf)\
**Replies:** 2\
**Last updated:** [January 6, 2024, 11:56am UTC](https://forums.unrealengine.com/t/getting-wwise-errors-trying-to-build/1455114 "2024-01-06T11:56:36Z")

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Every time I try to build, I get this error: “Error: Ensure condition failed: Factory \[File:C:\\Jenkins\\ws\\wwise\_v2022.1\\UE4Plugin\\WwiseDemoGame\\Plugins\\Wwise\\Source\\WwiseAudioLinkRuntime\\Private\\Wwise\\AudioLink\\WwiseAu…

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## [Trouble getting occlusion to work when triggering from an animation (using metasounds)](https://forums.unrealengine.com/t/trouble-getting-occlusion-to-work-when-triggering-from-an-animation-using-metasounds/1592443)

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**Author:** [@pnaser74](https://forums.unrealengine.com/u/pnaser74)\
**Replies:** 0\
**Last updated:** [January 6, 2024, 6:52am UTC](https://forums.unrealengine.com/t/trouble-getting-occlusion-to-work-when-triggering-from-an-animation-using-metasounds/1592443 "2024-01-06T06:52:39Z")

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Hi there! I’m using UE 5.3.1 on a 2020 iMac (Monterey 12.6) and am running into an issue getting occlusion to behave as expected in my project. I’m triggering a metasound using a notify in an animation. The animated ga…

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## [Attenuation Inner Radius and Falloff Distance behave different in levels](https://forums.unrealengine.com/t/attenuation-inner-radius-and-falloff-distance-behave-different-in-levels/1587746)

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**Author:** [@OvidiuChihaia](https://forums.unrealengine.com/u/OvidiuChihaia)\
**Replies:** 0\
**Last updated:** [January 4, 2024, 4:01pm UTC](https://forums.unrealengine.com/t/attenuation-inner-radius-and-falloff-distance-behave-different-in-levels/1587746 "2024-01-04T16:01:25Z")

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Hello Unreal Engine community, I’ve been working with Unreal Engine 5 and have noticed that sound attenuation settings seem to work differently across various levels. I’m hoping to gain a deeper understanding of why thi…

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## [\[Feature Request\] Wave Table Bank, Curve Names](https://forums.unrealengine.com/t/feature-request-wave-table-bank-curve-names/1582346)

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**Author:** [@ClaraSmithSound](https://forums.unrealengine.com/u/ClaraSmithSound)\
**Replies:** 0\
**Last updated:** [January 2, 2024, 5:36pm UTC](https://forums.unrealengine.com/t/feature-request-wave-table-bank-curve-names/1582346 "2024-01-02T17:36:29Z")

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It would be great if we could name the different array items for custom curves in a wave table. I don’t even need to access them by name, just a way to label the different curves within the wavetable bank.

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## [stop music how hit person unreal engine 4](https://forums.unrealengine.com/t/stop-music-how-hit-person-unreal-engine-4/1580214)

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**Author:** [@wallace\_amorim12](https://forums.unrealengine.com/u/wallace_amorim12)\
**Replies:** 0\
**Last updated:** [January 1, 2024, 10:36pm UTC](https://forums.unrealengine.com/t/stop-music-how-hit-person-unreal-engine-4/1580214 "2024-01-01T22:36:24Z")

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I have an Infinite Runner game where as soon as the character is spawned, music plays. So far so good, the problem is when he dies, I like what the music sounds like. I have a hit song along with the HUD, everything is w…

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## [Sound Attenuation for Web Browser](https://forums.unrealengine.com/t/sound-attenuation-for-web-browser/454762)

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**Author:** [@umorgenstern](https://forums.unrealengine.com/u/umorgenstern)\
**Replies:** 1\
**Last updated:** [January 1, 2024, 2:02pm UTC](https://forums.unrealengine.com/t/sound-attenuation-for-web-browser/454762 "2024-01-01T14:02:30Z")

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Hey guys i have built a web browser in my project and put it on a wall. So the thing that i wanted to do is when i play a video on Youtube then i walk away from that wall i want that sound of that video to decrease depen…

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## [Can't import .wav files into the UE4](https://forums.unrealengine.com/t/cant-import-wav-files-into-the-ue4/92939)

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**Author:** [@anonymous\_user\_04faca76](https://forums.unrealengine.com/u/anonymous_user_04faca76)\
**Replies:** 6\
**Last updated:** [December 31, 2023, 9:27pm UTC](https://forums.unrealengine.com/t/cant-import-wav-files-into-the-ue4/92939 "2023-12-31T21:27:25Z")

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Good afternoon! I can not import into UE4 .wav files. I read the documentation, all sound settings fit the requirements of Unreal Engine 4, but when importing to the engine, an error is output that refers to the Output l…

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## [How to keep capturing mic input even when game window is not focused?](https://forums.unrealengine.com/t/how-to-keep-capturing-mic-input-even-when-game-window-is-not-focused/1553274)

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**Author:** [@MARKKUSROVER](https://forums.unrealengine.com/u/MARKKUSROVER)\
**Replies:** 1\
**Last updated:** [December 30, 2023, 12:44pm UTC](https://forums.unrealengine.com/t/how-to-keep-capturing-mic-input-even-when-game-window-is-not-focused/1553274 "2023-12-30T12:44:24Z")

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Hello everyone! I’m trying to make a VTuber Avatar app for personal use, I have all the other stuff working except when I change window, the app stops capturing the microphone. Or it sets the Audio Envelope Value of the …

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## [Can not deactivate World Audio Data Subsystem](https://forums.unrealengine.com/t/can-not-deactivate-world-audio-data-subsystem/1570274)

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**Author:** [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Replies:** 1\
**Last updated:** [December 30, 2023, 3:41am UTC](https://forums.unrealengine.com/t/can-not-deactivate-world-audio-data-subsystem/1570274 "2023-12-30T03:41:17Z")

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Does anyone know how to deactivate the World Audio Data Subsystem? I made a simple blueprint to run the ambient sounds in the City Sample. The sounds play with the activate functions but keep playing when I try to deact…

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## [I keep getting the error “Oops! Something went wrong Spotify” when I try opening Spotify](https://forums.unrealengine.com/t/i-keep-getting-the-error-oops-something-went-wrong-spotify-when-i-try-opening-spotify/156861)

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**Author:** [@Douglasbelgrave](https://forums.unrealengine.com/u/Douglasbelgrave)\
**Replies:** 3\
**Last updated:** [December 28, 2023, 3:49pm UTC](https://forums.unrealengine.com/t/i-keep-getting-the-error-oops-something-went-wrong-spotify-when-i-try-opening-spotify/156861 "2023-12-28T15:49:54Z")

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After installing Spotify from the Epic Games launcher I am unable to use it. Every time I try Opening Spotify, the error “Oops! Something went wrong Spotify” appears. I don’t know why this happens and I have already trie…

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## [Rendering Sound Waves...](https://forums.unrealengine.com/t/rendering-sound-waves/140550)

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**Author:** [@cannabis.cod3r](https://forums.unrealengine.com/u/cannabis.cod3r)\
**Replies:** 7\
**Last updated:** [December 24, 2023, 10:38pm UTC](https://forums.unrealengine.com/t/rendering-sound-waves/140550 "2023-12-24T22:38:45Z")

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UE4 Editor has a class for rendering sound waves called USoundWaveThumbnailRenderer. As a test, I used this to render a sound wave to the player’s HUD. Why the HUD? Because the implementation uses UCanvas. I would like…

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## [How to play Sound Cue in sequencer (for VR)?](https://forums.unrealengine.com/t/how-to-play-sound-cue-in-sequencer-for-vr/1543566)

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**Author:** [@TJ\_Holowaychuk](https://forums.unrealengine.com/u/TJ_Holowaychuk)\
**Replies:** 2\
**Last updated:** [December 24, 2023, 9:21am UTC](https://forums.unrealengine.com/t/how-to-play-sound-cue-in-sequencer-for-vr/1543566 "2023-12-24T09:21:00Z")

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Hello, is there a way to play a spatialized (in the scene) sound cue in sequencer? It’s for a VR project, so I need it to actually sound like it’s in the location. From what I see the audio track isn’t useful for that, a…

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## [Background Music permanently ducking after first sound effect plays](https://forums.unrealengine.com/t/background-music-permanently-ducking-after-first-sound-effect-plays/1539767)

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**Author:** [@adazad961](https://forums.unrealengine.com/u/adazad961)\
**Replies:** 1\
**Last updated:** [December 24, 2023, 3:26am UTC](https://forums.unrealengine.com/t/background-music-permanently-ducking-after-first-sound-effect-plays/1539767 "2023-12-24T03:26:41Z")

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We have recently implemented our background music and we are currently encountering an issue where the first sound effect to play will duck the music by a noticeable amount (15-20%) and the music will not recover. I hav…

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## [Sequencer - Can't Play Sound Cue](https://forums.unrealengine.com/t/sequencer-cant-play-sound-cue/435426)

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**Author:** [@Shadow\_Knights](https://forums.unrealengine.com/u/Shadow_Knights)\
**Replies:** 7\
**Last updated:** [December 21, 2023, 5:33pm UTC](https://forums.unrealengine.com/t/sequencer-cant-play-sound-cue/435426 "2023-12-21T17:33:32Z")

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Expected Behavior: Add a Sound Cue Actor from a Scene to Sequencer and “Play” the sound. Current Behavior \[4.20.3\]: No +Tracks are available to Play the sound. Particles and Animations have this ability. Adding an A…

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## [Can you get the .wav out of a .uasset in C++?](https://forums.unrealengine.com/t/can-you-get-the-wav-out-of-a-uasset-in-c/688430)

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**Author:** [@BitShapeSoft](https://forums.unrealengine.com/u/BitShapeSoft)\
**Replies:** 1\
**Last updated:** [December 21, 2023, 10:21am UTC](https://forums.unrealengine.com/t/can-you-get-the-wav-out-of-a-uasset-in-c/688430 "2023-12-21T10:21:07Z")

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I’ve made a plugin synth, and it loads .wav files into its own tables. Of course, I could just put a bunch of .wav files into the plugin resources directory, but I thought it would be better to add them to my project as …

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## [Synchronize particle blinking with sound](https://forums.unrealengine.com/t/synchronize-particle-blinking-with-sound/347373)

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**Author:** [@swoy45](https://forums.unrealengine.com/u/swoy45)\
**Replies:** 1\
**Last updated:** [December 20, 2023, 2:28pm UTC](https://forums.unrealengine.com/t/synchronize-particle-blinking-with-sound/347373 "2023-12-20T14:28:20Z")

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I have a lightning particle that uses “spawn” and “lifetime” emitters to flash. So how can I synchronize it spawn moment with sound in it’s blueprint? Or I should use it constantly existence and set spawn and lifetime in…

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## [VoiceChat not working after use ServerTravel](https://forums.unrealengine.com/t/voicechat-not-working-after-use-servertravel/482306)

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**Author:** [@Deinstak](https://forums.unrealengine.com/u/Deinstak)\
**Replies:** 4\
**Last updated:** [December 19, 2023, 4:47pm UTC](https://forums.unrealengine.com/t/voicechat-not-working-after-use-servertravel/482306 "2023-12-19T16:47:36Z")

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I use voice chat in the project, after creating a session and connecting players to it, everything works. They can communicate. Next, I launch the game map using “ExecuteConsoleCommand” and the command “servertravel /Gam…

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## [Metasounds, shipping to computers with arbitrary audio cards](https://forums.unrealengine.com/t/metasounds-shipping-to-computers-with-arbitrary-audio-cards/1535928)

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**Author:** [@joaquincortez](https://forums.unrealengine.com/u/joaquincortez)\
**Replies:** 0\
**Last updated:** [December 18, 2023, 4:29pm UTC](https://forums.unrealengine.com/t/metasounds-shipping-to-computers-with-arbitrary-audio-cards/1535928 "2023-12-18T16:29:34Z")

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Dear forum, I am beginning a quest into Metasounds, and I can see amasing new things to be done. I can’t find tho, and this might be related to how UE (5.2) handles audio, how to change the audio card. This is something…

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## [Overriding Procedural audio ambient sounds City Sample](https://forums.unrealengine.com/t/overriding-procedural-audio-ambient-sounds-city-sample/1534870)

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**Author:** [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Replies:** 0\
**Last updated:** [December 18, 2023, 4:39am UTC](https://forums.unrealengine.com/t/overriding-procedural-audio-ambient-sounds-city-sample/1534870 "2023-12-18T04:39:28Z")

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I am making a project within the City Sample. I have made a building and when I enter the building I want the ambient city audio to become softer. I have looked at Procedural Audio tutorials and tried reverb volumes but …

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## [Rendering cinematics with audio MRQ](https://forums.unrealengine.com/t/rendering-cinematics-with-audio-mrq/1534437)

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**Author:** [@CryptoMediic](https://forums.unrealengine.com/u/CryptoMediic)\
**Replies:** 0\
**Last updated:** [December 18, 2023, 12:13am UTC](https://forums.unrealengine.com/t/rendering-cinematics-with-audio-mrq/1534437 "2023-12-18T00:13:57Z")

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I have been using Ultra Dynamic Weather in a scene for cinematics. When I render the scene with MRQ and include wav file I get an audio file much longer and out of sync. Rendering to avi is fine and plays fine in sequenc…

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## [Overriding a sound mix inside the GameInstance isn't working](https://forums.unrealengine.com/t/overriding-a-sound-mix-inside-the-gameinstance-isnt-working/502555)

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**Author:** [@Aumenn2003](https://forums.unrealengine.com/u/Aumenn2003)\
**Replies:** 1\
**Last updated:** [December 16, 2023, 5:21pm UTC](https://forums.unrealengine.com/t/overriding-a-sound-mix-inside-the-gameinstance-isnt-working/502555 "2023-12-16T17:21:26Z")

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Hey, I’ve set up these nodes inside the GameInstance so that the audio volume is set as soon as the game starts. The problem is, it doesn’t work and I instead have to copy and paste these node inside all of my widget…

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## [Some sounds cuts randomly ](https://forums.unrealengine.com/t/some-sounds-cuts-randomly/1501979)

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**Author:** [@Darksephiro](https://forums.unrealengine.com/u/Darksephiro)\
**Replies:** 2\
**Last updated:** [December 13, 2023, 7:31pm UTC](https://forums.unrealengine.com/t/some-sounds-cuts-randomly/1501979 "2023-12-13T19:31:29Z")

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Hello everyone, I’m using UE 5.1 and I have a strange problem with my project. In every map that contains a NavMesh Volume, after a random period of time, some sounds stop working including the background music and som…

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## [Fades and crossfades aren't working in the Sequencer](https://forums.unrealengine.com/t/fades-and-crossfades-arent-working-in-the-sequencer/1522385)

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**Author:** [@raphaeljoffres](https://forums.unrealengine.com/u/raphaeljoffres)\
**Replies:** 0\
**Last updated:** [December 13, 2023, 2:01pm UTC](https://forums.unrealengine.com/t/fades-and-crossfades-arent-working-in-the-sequencer/1522385 "2023-12-13T14:01:59Z")

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Hi ! I’ve got a problem in Unreal 5.3.1. The fade in /out and crossfade in the audio tracks of the sequencer don’t work anymore, making the audio edits cutting everywhere. Is it a known issue? Is there a workaround for …

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