# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=27

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**Page:** 28

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## [Engine not asking for microphone permission in Mac OS Mojave](https://forums.unrealengine.com/t/engine-not-asking-for-microphone-permission-in-mac-os-mojave/462640)

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**Author:** [@honaj](https://forums.unrealengine.com/u/honaj)\
**Replies:** 2\
**Last updated:** [February 14, 2024, 5:00am UTC](https://forums.unrealengine.com/t/engine-not-asking-for-microphone-permission-in-mac-os-mojave/462640 "2024-02-14T05:00:38Z")

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I’m trying to use the Audio Capture component but it’s not registering anything, and if i create a media player asset there are no capture devices listed. I suspect this is because the engine never asks the OS for permis…

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## [Who can record male voice for a creator  ](https://forums.unrealengine.com/t/who-can-record-male-voice-for-a-creator/1686204)

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**Author:** [@Sebcorian](https://forums.unrealengine.com/u/Sebcorian)\
**Replies:** 1\
**Last updated:** [February 13, 2024, 6:06pm UTC](https://forums.unrealengine.com/t/who-can-record-male-voice-for-a-creator/1686204 "2024-02-13T18:06:29Z")

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I’m looking for guys with a low voice of alpha warrior to record sentences and words (free) for my games …

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## [VSTs and Puredata](https://forums.unrealengine.com/t/vsts-and-puredata/106899)

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**Author:** [@Babymaster3000](https://forums.unrealengine.com/u/Babymaster3000)\
**Replies:** 3\
**Last updated:** [February 12, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/vsts-and-puredata/106899 "2024-02-12T14:53:21Z")

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Hello, I want to use generic Vsts (via JUCE) and Puredata patches (via libpd) inside UE BPs. Do implementations for that exist already, or are on the roadmap for the Audio Engine team? Greetings, Christoph

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## [how to have menu options select audio arrays](https://forums.unrealengine.com/t/how-to-have-menu-options-select-audio-arrays/1682740)

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**Author:** [@VioPlayer](https://forums.unrealengine.com/u/VioPlayer)\
**Replies:** 0\
**Last updated:** [February 11, 2024, 11:00pm UTC](https://forums.unrealengine.com/t/how-to-have-menu-options-select-audio-arrays/1682740 "2024-02-11T23:00:45Z")

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Hi, I’m trying to create a menu that generates a sound for a character based on menu options. I can make the menu work in so far as clicking each button creates the correct next option in text. What I can’t work out is h…

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## [Is the follow option in the anim notify works the same as putting attenuation inside the sound assests?](https://forums.unrealengine.com/t/is-the-follow-option-in-the-anim-notify-works-the-same-as-putting-attenuation-inside-the-sound-assests/1682696)

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**Author:** [@Shortnutget](https://forums.unrealengine.com/u/Shortnutget)\
**Replies:** 0\
**Last updated:** [February 11, 2024, 10:37pm UTC](https://forums.unrealengine.com/t/is-the-follow-option-in-the-anim-notify-works-the-same-as-putting-attenuation-inside-the-sound-assests/1682696 "2024-02-11T22:37:50Z")

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The description says “If this sound should follow its owner”, so I’m just wondering if it means the same thing with putting attenuation where the player can hear the sounds are spawning different places.

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## [How to read a pre imported sound asset (wav) fil](https://forums.unrealengine.com/t/how-to-read-a-pre-imported-sound-asset-wav-fil/1539253)

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**Author:** [@bambouclat](https://forums.unrealengine.com/u/bambouclat)\
**Replies:** 3\
**Last updated:** [February 11, 2024, 1:30pm UTC](https://forums.unrealengine.com/t/how-to-read-a-pre-imported-sound-asset-wav-fil/1539253 "2024-02-11T13:30:09Z")

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Hi Folks, When I import a simple wav file, I get a pre imported sound asset instead of the usual wave file icon and asset. It looks like wave are not autorised in this UE project. Is there a pluging or a paremeter I sho…

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## [Why is my audio not working in my unreal engine 5?](https://forums.unrealengine.com/t/why-is-my-audio-not-working-in-my-unreal-engine-5/630840)

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**Author:** [@Iroidhdr17](https://forums.unrealengine.com/u/Iroidhdr17)\
**Replies:** 8\
**Last updated:** [February 9, 2024, 9:55pm UTC](https://forums.unrealengine.com/t/why-is-my-audio-not-working-in-my-unreal-engine-5/630840 "2024-02-09T21:55:15Z")

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Hey guys I am using unreal engine 5. I have a few problems with my audio. I cannot play any sorts of audio both in my editor as well as in my game mode. If I click the play button in my audio file It’s just like its play…

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## [Can someone explain sound Sound Concurrency in a simple way to me?](https://forums.unrealengine.com/t/can-someone-explain-sound-sound-concurrency-in-a-simple-way-to-me/1675077)

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**Author:** [@baobao4435](https://forums.unrealengine.com/u/baobao4435)\
**Replies:** 7\
**Last updated:** [February 9, 2024, 11:41am UTC](https://forums.unrealengine.com/t/can-someone-explain-sound-sound-concurrency-in-a-simple-way-to-me/1675077 "2024-02-09T11:41:25Z")

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I read the document,but didn’t get much sense. If someone explain it in a simple way to me.I would very appreciate. Especially like what does the max count mean? It’s the number audio playing in a frame?a second? A…

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## [How do I solo a metasound during runtime?](https://forums.unrealengine.com/t/how-do-i-solo-a-metasound-during-runtime/599385)

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**Author:** [@JohnTennant](https://forums.unrealengine.com/u/JohnTennant)\
**Replies:** 1\
**Last updated:** [February 8, 2024, 4:52pm UTC](https://forums.unrealengine.com/t/how-do-i-solo-a-metasound-during-runtime/599385 "2024-02-08T16:52:43Z")

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I can solo a wav, a sound cue, or a sound class… but so far I can’t figure out how to (easily) solo a metasound so that it’s the only sound playing back at runtime. Is there a way? Hopefully I’m missing something easy an…

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## [How to make narration & dialogue (voices) always be loud enough?](https://forums.unrealengine.com/t/how-to-make-narration-dialogue-voices-always-be-loud-enough/1672297)

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**Author:** [@Sharkster-NXR](https://forums.unrealengine.com/u/Sharkster-NXR)\
**Replies:** 0\
**Last updated:** [February 7, 2024, 3:26pm UTC](https://forums.unrealengine.com/t/how-to-make-narration-dialogue-voices-always-be-loud-enough/1672297 "2024-02-07T15:26:09Z")

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We have a couple of dialogues and voice-overs in our project. The waves are normalized in volume and they usually can be heard very good. However, we also have a dynamic weather system and other stuff that can make nois…

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## [How to get audio buffer from PixelStreamingAudioComponent?](https://forums.unrealengine.com/t/how-to-get-audio-buffer-from-pixelstreamingaudiocomponent/719952)

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**Author:** [@Andy\_rst](https://forums.unrealengine.com/u/Andy_rst)\
**Replies:** 1\
**Last updated:** [February 6, 2024, 3:54pm UTC](https://forums.unrealengine.com/t/how-to-get-audio-buffer-from-pixelstreamingaudiocomponent/719952 "2024-02-06T15:54:20Z")

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Hi I’ve tried to get audio buffer from PixelStreamingAudioComponent but seems there no methods to get raw audio buffer. Is there any reliable ways to get access and recieve raw audio data?

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## [How to record audio from livelink ?](https://forums.unrealengine.com/t/how-to-record-audio-from-livelink/1670150)

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**Author:** [@astonhawk](https://forums.unrealengine.com/u/astonhawk)\
**Replies:** 0\
**Last updated:** [February 6, 2024, 3:28pm UTC](https://forums.unrealengine.com/t/how-to-record-audio-from-livelink/1670150 "2024-02-06T15:28:36Z")

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Hello everyone, I need your advice and insight to solve a problem I’m having with Unreal Engine. I’m brand new to the software, so I’m still learning! I’ve configured Audio2face with Livelink and it all works perfectly…

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## [UI-Type audio sounds completely wrong after import into Unreal 5.3](https://forums.unrealengine.com/t/ui-type-audio-sounds-completely-wrong-after-import-into-unreal-5-3/1637556)

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**Author:** [@THEAETIK](https://forums.unrealengine.com/u/THEAETIK)\
**Replies:** 0\
**Last updated:** [January 23, 2024, 8:44pm UTC](https://forums.unrealengine.com/t/ui-type-audio-sounds-completely-wrong-after-import-into-unreal-5-3/1637556 "2024-01-23T20:44:02Z")

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I made a UI sound that starts off with high frequencies and diverges into lower frequencies. The initial kick is what gives it its characteristics, however the moment I import the sound in unreal it sounds completely wro…

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## [Play random sound every time when player is in collision with trigger box](https://forums.unrealengine.com/t/play-random-sound-every-time-when-player-is-in-collision-with-trigger-box/1667392)

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**Author:** [@slycrespo2](https://forums.unrealengine.com/u/slycrespo2)\
**Replies:** 3\
**Last updated:** [February 5, 2024, 11:12pm UTC](https://forums.unrealengine.com/t/play-random-sound-every-time-when-player-is-in-collision-with-trigger-box/1667392 "2024-02-05T23:12:39Z")

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Hello! I my level I have a woman (static mesh) which should say a different sound when player aprroaches her. For this I would use trigger box with 4 different sounds. How can I achieve this? Thanks

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## [Rendered movie not matching up with audio-reactive effects as seen in editor](https://forums.unrealengine.com/t/rendered-movie-not-matching-up-with-audio-reactive-effects-as-seen-in-editor/1662786)

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**Author:** [@DEverettH-SCANLN](https://forums.unrealengine.com/u/DEverettH-SCANLN)\
**Replies:** 0\
**Last updated:** [February 3, 2024, 2:08pm UTC](https://forums.unrealengine.com/t/rendered-movie-not-matching-up-with-audio-reactive-effects-as-seen-in-editor/1662786 "2024-02-03T14:08:08Z")

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I have something similar to here: Reactive niagra effects using a submix to do everything. In the rendered video, it seems the effect is working at a much lower strength than how it works in the editor. I am not sure w…

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## [Use of audio files imported at runtime in Metasounds?](https://forums.unrealengine.com/t/use-of-audio-files-imported-at-runtime-in-metasounds/566355)

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**Author:** [@Metaside](https://forums.unrealengine.com/u/Metaside)\
**Replies:** 7\
**Last updated:** [February 2, 2024, 6:34pm UTC](https://forums.unrealengine.com/t/use-of-audio-files-imported-at-runtime-in-metasounds/566355 "2024-02-02T18:34:58Z")

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Hello all, I’m wondering how to import audio files at runtime to use in Metasounds WaveAsset inputs. I can set the file imported at runtime as a sound wave, I can also play it with “Play Sound 2D”, I can give wave file…

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## [Unable to create a C++ Project in UE5 EA](https://forums.unrealengine.com/t/unable-to-create-a-c-project-in-ue5-ea/232897)

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**Author:** [@Zharay](https://forums.unrealengine.com/u/Zharay)\
**Replies:** 19\
**Last updated:** [February 1, 2024, 4:53am UTC](https://forums.unrealengine.com/t/unable-to-create-a-c-project-in-ue5-ea/232897 "2024-02-01T04:53:24Z")

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So I’m trying to jump into the coding end of UE5 projects but I simply cannot get it to do so correctly. I have VS2019, .NET 5.0, ASP.NET Core 3.1, and .NET Core 3.1 installed from Rama and other’s recommendations, but …

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## [Is it possible to mute right or left audio channel even with the spatialization turned on?](https://forums.unrealengine.com/t/is-it-possible-to-mute-right-or-left-audio-channel-even-with-the-spatialization-turned-on/623237)

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**Author:** [@Ciyinei](https://forums.unrealengine.com/u/Ciyinei)\
**Replies:** 3\
**Last updated:** [January 31, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-mute-right-or-left-audio-channel-even-with-the-spatialization-turned-on/623237 "2024-01-31T13:16:30Z")

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I’m trying to mute or control the volume of the right and left audio channels of the player and I want to keep spatialization but I can’t figure out how. I tried separating the audio on the left channel but when the spa…

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## [No audio in UE5.1 app on Raspberry Pi4](https://forums.unrealengine.com/t/no-audio-in-ue5-1-app-on-raspberry-pi4/756095)

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**Author:** [@lucared.33](https://forums.unrealengine.com/u/lucared.33)\
**Replies:** 7\
**Last updated:** [January 30, 2024, 6:52pm UTC](https://forums.unrealengine.com/t/no-audio-in-ue5-1-app-on-raspberry-pi4/756095 "2024-01-30T18:52:53Z")

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Hi, I’m trying to use a UE5.1 project on my raspberry pi 4. The performances are above my expectations, the 3d graphics work, but there is a huge problem: I can’t get the audio to work. Unreal sees all audio output devi…

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## [Metasound sine generator cracking at lower frequencies](https://forums.unrealengine.com/t/metasound-sine-generator-cracking-at-lower-frequencies/1644052)

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**Author:** [@shamazeb](https://forums.unrealengine.com/u/shamazeb)\
**Replies:** 0\
**Last updated:** [January 26, 2024, 4:19pm UTC](https://forums.unrealengine.com/t/metasound-sine-generator-cracking-at-lower-frequencies/1644052 "2024-01-26T16:19:09Z")

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I have a very simple metasound with two sine generators and I’m experiencing cracking/poping sound at lower frequencies. This happens as soon as the frequencies are different by 0.1Hz At higher frequencies this is not …

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## [Record Audio Output Records Blank Audio Files, Why?](https://forums.unrealengine.com/t/record-audio-output-records-blank-audio-files-why/468997)

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**Author:** [@kham131](https://forums.unrealengine.com/u/kham131)\
**Replies:** 3\
**Last updated:** [January 26, 2024, 10:06am UTC](https://forums.unrealengine.com/t/record-audio-output-records-blank-audio-files-why/468997 "2024-01-26T10:06:22Z")

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Hi! I had been trying to use the “Start Recording Output” and “Finish Recording Output” nodes to try to record audio that’s output in my project. In the documentation for these nodes, I noticed that it said that “by l…

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## [Switch on EPhysical Surface is returning Default randomly on line trace for footsteps. Any fixes?](https://forums.unrealengine.com/t/switch-on-ephysical-surface-is-returning-default-randomly-on-line-trace-for-footsteps-any-fixes/1641094)

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**Author:** [@grimsikk](https://forums.unrealengine.com/u/grimsikk)\
**Replies:** 1\
**Last updated:** [January 26, 2024, 8:23am UTC](https://forums.unrealengine.com/t/switch-on-ephysical-surface-is-returning-default-randomly-on-line-trace-for-footsteps-any-fixes/1641094 "2024-01-26T08:23:51Z")

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Hello everyone, I’m having a little nightmare here with trying to set up footstep sounds for my character based on what Physical Material they’re walking/running/etc. on. I am using a modified version of ALSv4 (ATS by M…

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## [Problem with audio shooting with an assault rifle (fps game).](https://forums.unrealengine.com/t/problem-with-audio-shooting-with-an-assault-rifle-fps-game/1641728)

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**Author:** [@elviejoxd](https://forums.unrealengine.com/u/elviejoxd)\
**Replies:** 1\
**Last updated:** [January 25, 2024, 4:46pm UTC](https://forums.unrealengine.com/t/problem-with-audio-shooting-with-an-assault-rifle-fps-game/1641728 "2024-01-25T16:46:41Z")

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Hello guys and sorry to bother but i have a problem with this asset, when i try to shoot the assaut rifle, i can hear only 1 shoot, then stops and in the screen appear a lot of lines, i can’t find the solution, thank you…

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## [バインディングで再生する音が複数回再生されてしまう](https://forums.unrealengine.com/t/topic/1631680)

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**Author:** [@Ermanndob](https://forums.unrealengine.com/u/Ermanndob)\
**Replies:** 1\
**Last updated:** [January 25, 2024, 12:40pm UTC](https://forums.unrealengine.com/t/topic/1631680 "2024-01-25T12:40:14Z")

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ウィジットのテキストにて、分岐させて条件ごとにテキストの種類を変える処理を書いています。 バインディングで分岐処理を書いているのですが、テキストとして出力する直前にPlaySound2Dを使用して効果音を流そうとすると、毎フレーム音が流れてしまいます。 画像のようにDoOnceを使用しても毎フレーム流れてしまいます。 この処理上で一回だけ流すことは可能なのでしょうか？

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## [Bink Audio in Unreal Engine 4.27](https://forums.unrealengine.com/t/bink-audio-in-unreal-engine-4-27/1634415)

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**Author:** [@AndrePark88](https://forums.unrealengine.com/u/AndrePark88)\
**Replies:** 0\
**Last updated:** [January 22, 2024, 3:34pm UTC](https://forums.unrealengine.com/t/bink-audio-in-unreal-engine-4-27/1634415 "2024-01-22T15:34:13Z")

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Certain sounds are lost in IOS Compression 40, making it difficult to use. When I used Unreal Engine 5’s BinkAudio compression, I was able to get normal sounds, so I used the I would like to use it in 4.27 as well L…

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## [MetaSounds and the VST SDK](https://forums.unrealengine.com/t/metasounds-and-the-vst-sdk/883701)

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**Author:** [@RhythmScript](https://forums.unrealengine.com/u/RhythmScript)\
**Replies:** 5\
**Last updated:** [January 21, 2024, 10:27pm UTC](https://forums.unrealengine.com/t/metasounds-and-the-vst-sdk/883701 "2024-01-21T22:27:54Z")

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This is just idle curiosity… Has anyone considered how feasible it would be to use UE/MetaSounds as a development environment for creating VST plugins? All of my search results for this return the use OF VST plugins insi…

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## [Annoying Binaural Spatialization error](https://forums.unrealengine.com/t/annoying-binaural-spatialization-error/1622764)

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**Author:** [@AlexandrossDarky](https://forums.unrealengine.com/u/AlexandrossDarky)\
**Replies:** 0\
**Last updated:** [January 17, 2024, 11:48pm UTC](https://forums.unrealengine.com/t/annoying-binaural-spatialization-error/1622764 "2024-01-17T23:48:10Z")

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Hey Unreal Engine Devs Enabling Binaural Spatialization in a sound attenuation asset completly disables the sound.It goes without saying that i am using Project Acoustics from Microsoft as an Audio Plugin,however it sho…

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## [Binaural decoding for ambisonics files with Steam Audio enabled?](https://forums.unrealengine.com/t/binaural-decoding-for-ambisonics-files-with-steam-audio-enabled/232119)

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**Author:** [@8designer](https://forums.unrealengine.com/u/8designer)\
**Replies:** 1\
**Last updated:** [January 17, 2024, 10:08pm UTC](https://forums.unrealengine.com/t/binaural-decoding-for-ambisonics-files-with-steam-audio-enabled/232119 "2024-01-17T22:08:53Z")

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hi! Does anyone have a workflow for decoding ambisonics files to binaural when working with Steam Audio plugin enabled? I like the way Steam audio handles all other aspects of spatializing sound but I’d like to have amb…

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## [How can I loop Spline Component?](https://forums.unrealengine.com/t/how-can-i-loop-spline-component/294126)

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**Author:** [@Zielak](https://forums.unrealengine.com/u/Zielak)\
**Replies:** 9\
**Last updated:** [January 17, 2024, 6:52am UTC](https://forums.unrealengine.com/t/how-can-i-loop-spline-component/294126 "2024-01-17T06:52:15Z")

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I’m making a racing prototype, where vehicles follow the spline component like the train on rails. By “looping” I mean seamlessly merge first and last points. I was hoping to see something like “Loop spline” checkbox in…

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## [Listing all audio capture devices and change them via settings menu question.](https://forums.unrealengine.com/t/listing-all-audio-capture-devices-and-change-them-via-settings-menu-question/1620098)

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**Author:** [@Galasdaer](https://forums.unrealengine.com/u/Galasdaer)\
**Replies:** 0\
**Last updated:** [January 16, 2024, 9:32pm UTC](https://forums.unrealengine.com/t/listing-all-audio-capture-devices-and-change-them-via-settings-menu-question/1620098 "2024-01-16T21:32:12Z")

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I am listing audio capture devices like this; I don’t know if i am doing it right. But listing and showing is working kind a correct. I am using audio capture component on my character and using it for detecting aud…

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