# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=25

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**Page:** 26

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## [Audio Between Levels: Possible on Game Instance?](https://forums.unrealengine.com/t/audio-between-levels-possible-on-game-instance/126009)

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**Author:** [@Wild\_Koala](https://forums.unrealengine.com/u/Wild_Koala)\
**Replies:** 13\
**Last updated:** [April 5, 2024, 5:31pm UTC](https://forums.unrealengine.com/t/audio-between-levels-possible-on-game-instance/126009 "2024-04-05T17:31:24Z")

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Hello, Preface - I have used Unreal in the past, but I am extremely rusty as several new projects I am working on use it. I am currently implementing some audio for a game, and I am wondering what the best method to im…

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## [Online music player has the error of not playing music on the phone](https://forums.unrealengine.com/t/online-music-player-has-the-error-of-not-playing-music-on-the-phone/467190)

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**Author:** [@anonymous\_user\_08bc8f01](https://forums.unrealengine.com/u/anonymous_user_08bc8f01)\
**Replies:** 5\
**Last updated:** [April 4, 2024, 2:31pm UTC](https://forums.unrealengine.com/t/online-music-player-has-the-error-of-not-playing-music-on-the-phone/467190 "2024-04-04T14:31:44Z")

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Hello my friends, I am trying to fix not being able to live stream on samsung galaxy J7 phone. I went to a website to play a song online, after opening the song it showed that 404 could not play it. Can someone help me t…

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## [How to pause and resume a sound when an event occurs?](https://forums.unrealengine.com/t/how-to-pause-and-resume-a-sound-when-an-event-occurs/408165)

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**Author:** [@anonymous\_user\_d751d816](https://forums.unrealengine.com/u/anonymous_user_d751d816)\
**Replies:** 10\
**Last updated:** [April 3, 2024, 1:37am UTC](https://forums.unrealengine.com/t/how-to-pause-and-resume-a-sound-when-an-event-occurs/408165 "2024-04-03T01:37:29Z")

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I could not find a resume or unpause node. I want to make it so when an event occurs a sound will play, and when said event stops the sound will pause. And also when said event occurs again, the sound will resume or cont…

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## [Sound channels issue](https://forums.unrealengine.com/t/sound-channels-issue/1777682)

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**Author:** [@Yaklakootmaa2](https://forums.unrealengine.com/u/Yaklakootmaa2)\
**Replies:** 1\
**Last updated:** [March 30, 2024, 4:01pm UTC](https://forums.unrealengine.com/t/sound-channels-issue/1777682 "2024-03-30T16:01:17Z")

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Hi everyone! In UE5, I tried making sounds using Sound Cues and encountered that when the number of simultaneously played sounds exceeds 32 channels, the extra sounds start cutting off. I heard that WWISE automaticall…

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## [Make a metasound to pause and restart](https://forums.unrealengine.com/t/make-a-metasound-to-pause-and-restart/1774916)

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**Author:** [@DPimTn](https://forums.unrealengine.com/u/DPimTn)\
**Replies:** 2\
**Last updated:** [March 29, 2024, 6:03pm UTC](https://forums.unrealengine.com/t/make-a-metasound-to-pause-and-restart/1774916 "2024-03-29T18:03:48Z")

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Hey! I am trying to get a metasound to pause when triggered and make it continue playing when triggered again. So far, I can only make it stop and restart, but can’t have it continue playing from the place it was playi…

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## [MetaSound - Loop doesn't play when come back to it](https://forums.unrealengine.com/t/metasound-loop-doesnt-play-when-come-back-to-it/601502)

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**Author:** [@Woodylein](https://forums.unrealengine.com/u/Woodylein)\
**Replies:** 3\
**Last updated:** [February 26, 2024, 7:31pm UTC](https://forums.unrealengine.com/t/metasound-loop-doesnt-play-when-come-back-to-it/601502 "2024-02-26T19:31:30Z")

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Hey there people, I got a little problem with MetaSound looping in the game world. I created a loop and a MetaSound of a waterfall. MetaSound is stereo, has a wave player and checked “loop”. That’s basically it. When …

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## [Sound Attenuation not working with MetaSound?](https://forums.unrealengine.com/t/sound-attenuation-not-working-with-metasound/1776670)

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**Author:** [@RHIJZY](https://forums.unrealengine.com/u/RHIJZY)\
**Replies:** 0\
**Last updated:** [March 28, 2024, 9:55pm UTC](https://forums.unrealengine.com/t/sound-attenuation-not-working-with-metasound/1776670 "2024-03-28T21:55:50Z")

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Using 5.3 version and when I go to metasound and click on source and set the attenuation. the sound is now muted. can’t hear anything. I searched around the internet and seems like no body is having this problem. am i mi…

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## [is it possible to put effects on the LISTENER, without losing spacialization and attenuation of different sound sources??](https://forums.unrealengine.com/t/is-it-possible-to-put-effects-on-the-listener-without-losing-spacialization-and-attenuation-of-different-sound-sources/1775855)

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**Author:** [@SebastianScholz](https://forums.unrealengine.com/u/SebastianScholz)\
**Replies:** 0\
**Last updated:** [March 28, 2024, 11:10am UTC](https://forums.unrealengine.com/t/is-it-possible-to-put-effects-on-the-listener-without-losing-spacialization-and-attenuation-of-different-sound-sources/1775855 "2024-03-28T11:10:47Z")

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I want a situatoin where the hearing of the player can be altered with effects (kind of like on a trip). I have various sound sources placed in the world with spacialization and attenuation. I tried out two approaches: …

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## [New coil whine and crashing in 5.3.2](https://forums.unrealengine.com/t/new-coil-whine-and-crashing-in-5-3-2/1774056)

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**Author:** [@TearsOfLA](https://forums.unrealengine.com/u/TearsOfLA)\
**Replies:** 0\
**Last updated:** [March 27, 2024, 4:26am UTC](https://forums.unrealengine.com/t/new-coil-whine-and-crashing-in-5-3-2/1774056 "2024-03-27T04:26:04Z")

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I have previously worked in UE5 in August - November of last year and never had any issues while working in the editor. However, I have just started working on a new project and I am now getting very loud coil whine from…

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## [Is it possible to use my guitar in Unreal Engine (4.27)?](https://forums.unrealengine.com/t/is-it-possible-to-use-my-guitar-in-unreal-engine-4-27/1234706)

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**Author:** [@mrcoolfin](https://forums.unrealengine.com/u/mrcoolfin)\
**Replies:** 4\
**Last updated:** [March 26, 2024, 12:17pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-use-my-guitar-in-unreal-engine-4-27/1234706 "2024-03-26T12:17:51Z")

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I have a concept for a project where I would like to be able to select different guitar amps and play my guitar live in Unreal Engine- not necessarily record the guitar just live-playback so you can hear it and have diff…

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## [Adjust Volume function not working?](https://forums.unrealengine.com/t/adjust-volume-function-not-working/123797)

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**Author:** [@JoeShorrocks](https://forums.unrealengine.com/u/JoeShorrocks)\
**Replies:** 10\
**Last updated:** [March 23, 2024, 12:21am UTC](https://forums.unrealengine.com/t/adjust-volume-function-not-working/123797 "2024-03-23T00:21:57Z")

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Hi, is anybody aware of the Adjust Volume function not working at the moment? I have attached this to an audio component and attempted to change the original volume from 0.1 to 1.0 over a duration of 3 seconds but the vo…

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## [Sound Occlusion acting strange](https://forums.unrealengine.com/t/sound-occlusion-acting-strange/1766210)

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**Author:** [@DKEditor](https://forums.unrealengine.com/u/DKEditor)\
**Replies:** 0\
**Last updated:** [March 22, 2024, 5:22am UTC](https://forums.unrealengine.com/t/sound-occlusion-acting-strange/1766210 "2024-03-22T05:22:08Z")

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To give some context, I have an enemy that will scream at me when it spots me, and after screaming it will chase me. When it chases me, heavy fast footsteps play. Both sounds are in their own separate Sound Cues. The i…

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## [Audio in editor but not in PIE?](https://forums.unrealengine.com/t/audio-in-editor-but-not-in-pie/1763499)

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**Author:** [@Toothless10101](https://forums.unrealengine.com/u/Toothless10101)\
**Replies:** 1\
**Last updated:** [March 21, 2024, 7:46am UTC](https://forums.unrealengine.com/t/audio-in-editor-but-not-in-pie/1763499 "2024-03-21T07:46:46Z")

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Im new to audio in Unreal, and started with some very low hanging fruit. I added a notify to my walk animation to play a sound with each footstep, this works as intended. It works in my blendspaces as well. However, in t…

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## [Multitrack Audio Capture](https://forums.unrealengine.com/t/multitrack-audio-capture/1763331)

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**Author:** [@Paeo](https://forums.unrealengine.com/u/Paeo)\
**Replies:** 0\
**Last updated:** [March 20, 2024, 1:17pm UTC](https://forums.unrealengine.com/t/multitrack-audio-capture/1763331 "2024-03-20T13:17:49Z")

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Hey, I am working on a project that requires me to capture multiple microphones in a live setup. Unfortunately, the Audio Capture Component only allows 1 input from the default system device. The component also doesn’t…

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## [Unable to set the value of any volume slider widget type.](https://forums.unrealengine.com/t/unable-to-set-the-value-of-any-volume-slider-widget-type/1761249)

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**Author:** [@User-400315961](https://forums.unrealengine.com/u/User-400315961)\
**Replies:** 4\
**Last updated:** [March 19, 2024, 11:01pm UTC](https://forums.unrealengine.com/t/unable-to-set-the-value-of-any-volume-slider-widget-type/1761249 "2024-03-19T23:01:49Z")

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I’m attempting to create a volume control slider for my game’s UI. My goal is to let players set the volume from mute to twice as loud as default. However, I’ve found that none of the audio-related sliders have any mean…

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## [The Future of Audio in Unreal Engine | GDC 2017 | Unreal Engine + Ableton Live](https://forums.unrealengine.com/t/the-future-of-audio-in-unreal-engine-gdc-2017-unreal-engine-ableton-live/101717)

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**Author:** [@anonymous\_user\_770652c3](https://forums.unrealengine.com/u/anonymous_user_770652c3)\
**Replies:** 5\
**Last updated:** [March 18, 2024, 1:52pm UTC](https://forums.unrealengine.com/t/the-future-of-audio-in-unreal-engine-gdc-2017-unreal-engine-ableton-live/101717 "2024-03-18T13:52:04Z")

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I’m interested to know If i can set up a blueprint/C++ script to intake audio from Ableton Live as it’s happening.

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## [Niagara read multichannel audio in sequencer](https://forums.unrealengine.com/t/niagara-read-multichannel-audio-in-sequencer/1760355)

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**Author:** [@PieBaron](https://forums.unrealengine.com/u/PieBaron)\
**Replies:** 0\
**Last updated:** [March 18, 2024, 12:59pm UTC](https://forums.unrealengine.com/t/niagara-read-multichannel-audio-in-sequencer/1760355 "2024-03-18T12:59:26Z")

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Ello, I’ve got a niagara system with audio spectrum / buffer that reacts to a single channel of audio, If I put audio in my sequencer it can acceass channel 0 and 1 without an issue, however I want to split my audio into…

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## [How do I get a Metasound Enum to show up as a dropdown in my custom node?](https://forums.unrealengine.com/t/how-do-i-get-a-metasound-enum-to-show-up-as-a-dropdown-in-my-custom-node/1354235)

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**Author:** [@Walgesang](https://forums.unrealengine.com/u/Walgesang)\
**Replies:** 2\
**Last updated:** [March 18, 2024, 10:54am UTC](https://forums.unrealengine.com/t/how-do-i-get-a-metasound-enum-to-show-up-as-a-dropdown-in-my-custom-node/1354235 "2024-03-18T10:54:18Z")

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Hi there, I wrote a custom Metasound Node that includes a custom enum as a parameter. I used the TriggerComparison and other classes as a reference. The node loads fine and works as it is supposed to, but the enum does…

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## [High frequency noise in all our audio files](https://forums.unrealengine.com/t/high-frequency-noise-in-all-our-audio-files/1760036)

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**Author:** [@OlaMoonHood](https://forums.unrealengine.com/u/OlaMoonHood)\
**Replies:** 0\
**Last updated:** [March 18, 2024, 8:12am UTC](https://forums.unrealengine.com/t/high-frequency-noise-in-all-our-audio-files/1760036 "2024-03-18T08:12:55Z")

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Hi. Suddenly our audio files have a static high frequency noise / stuttering in them. Both when playing them inside the content browser and in game. It’s extra audible on our ambix files where the noise is really loud. …

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## [Using OnlineSubsystemNull, IOnlineSubsystem::GetVoiceInferface() returns nullptr](https://forums.unrealengine.com/t/using-onlinesubsystemnull-ionlinesubsystem-getvoiceinferface-returns-nullptr/1314428)

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**Author:** [@Univr](https://forums.unrealengine.com/u/Univr)\
**Replies:** 1\
**Last updated:** [March 18, 2024, 3:20am UTC](https://forums.unrealengine.com/t/using-onlinesubsystemnull-ionlinesubsystem-getvoiceinferface-returns-nullptr/1314428 "2024-03-18T03:20:06Z")

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Hello, I’ve been using VOIP in the OnlineSubsystemNull in my project UE4.23 for quite a long time and it was working fine. Since I upgraded to 4.27, I get this weird behaviour where I always get a nullptr calling the I…

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## [Knowledge Base: FAQ for “Can I do \[Blank\] without audio middleware?”](https://forums.unrealengine.com/t/knowledge-base-faq-for-can-i-do-blank-without-audio-middleware/717240)

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**Author:** [@lantz.anna\_1](https://forums.unrealengine.com/u/lantz.anna_1)\
**Replies:** 0\
**Last updated:** [November 28, 2022, 10:27pm UTC](https://forums.unrealengine.com/t/knowledge-base-faq-for-can-i-do-blank-without-audio-middleware/717240 "2022-11-28T22:27:39Z")

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When considering whether to use Unreal’s built-in Audio Mixer, people often have questions about what functionality Unreal has, and on how to accomplish behavior they’re familiar with from middleware like Wwise and FMod …

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## [Knowledge Base: How to Fix Deadlocks During Audio Device Swap in UE 4.24 and Earlier](https://forums.unrealengine.com/t/knowledge-base-how-to-fix-deadlocks-during-audio-device-swap-in-ue-4-24-and-earlier/264990)

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**Author:** [@RudyTriplett](https://forums.unrealengine.com/u/RudyTriplett)\
**Replies:** 0\
**Last updated:** [December 8, 2021, 11:01pm UTC](https://forums.unrealengine.com/t/knowledge-base-how-to-fix-deadlocks-during-audio-device-swap-in-ue-4-24-and-earlier/264990 "2021-12-08T23:01:46Z")

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Feb 26, 2021.Knowledge Article written by Anna L. There is a known issue in UE 4.24 as well as prior versions that leads to a deadlock when switching between different audio devices due to a limitation in the lowlevel …

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## [Knowledge Base: Best Practices for Avoiding Underruns in Custom Audio Code](https://forums.unrealengine.com/t/knowledge-base-best-practices-for-avoiding-underruns-in-custom-audio-code/264917)

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**Author:** [@RudyTriplett](https://forums.unrealengine.com/u/RudyTriplett)\
**Replies:** 0\
**Last updated:** [December 8, 2021, 8:46pm UTC](https://forums.unrealengine.com/t/knowledge-base-best-practices-for-avoiding-underruns-in-custom-audio-code/264917 "2021-12-08T20:46:00Z")

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Article written by Anna L. Sometimes when adding custom DSP code or alterations to audio functionality in Unreal Engine, users experience an unexpectedly “buzzy” or “choppy” sound, or “clicks”/"pops” in their audio. Thi…

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## [Knowledge Base: Audio Gameplay Volume Quickstart](https://forums.unrealengine.com/t/knowledge-base-audio-gameplay-volume-quickstart/562818)

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**Author:** [@Joe\_Radak](https://forums.unrealengine.com/u/Joe_Radak)\
**Replies:** 0\
**Last updated:** [May 21, 2022, 3:52pm UTC](https://forums.unrealengine.com/t/knowledge-base-audio-gameplay-volume-quickstart/562818 "2022-05-21T15:52:37Z")

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Audio Gameplay Volume Quickstart Article written by Anna L. Audio Gameplay Volumes allow you to impact audio sources based on the spatial relationship between the closest listener and the volume, as well as toggle audi…

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## [Knowledge Base: New in MetaSounds Since UE5 Early Access](https://forums.unrealengine.com/t/knowledge-base-new-in-metasounds-since-ue5-early-access/550423)

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**Author:** [@Joe\_Radak](https://forums.unrealengine.com/u/Joe_Radak)\
**Replies:** 0\
**Last updated:** [May 6, 2022, 12:22pm UTC](https://forums.unrealengine.com/t/knowledge-base-new-in-metasounds-since-ue5-early-access/550423 "2022-05-06T12:22:33Z")

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New in MetaSounds Since UE5 Early Access Article written by Anna L. Core Functionality Composition One of the newer features in 5.0 is Composition, or the ability to reference MetaSounds within other MetaSounds. This…

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## [Knowledge Base: On Support for Unreal and Third-Party Audio Middleware](https://forums.unrealengine.com/t/knowledge-base-on-support-for-unreal-and-third-party-audio-middleware/498738)

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**Author:** [@Joe\_Radak](https://forums.unrealengine.com/u/Joe_Radak)\
**Replies:** 0\
**Last updated:** [February 16, 2022, 2:03pm UTC](https://forums.unrealengine.com/t/knowledge-base-on-support-for-unreal-and-third-party-audio-middleware/498738 "2022-02-16T14:03:25Z")

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On Support for Unreal and Third-Party Audio Middleware Article written by Anna L. Contains information we suggest people look at before submitting questions involving interactions with audio middleware, such as Wwise a…

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## [Knowledge Base: Debugging Audio Difficulties](https://forums.unrealengine.com/t/knowledge-base-debugging-audio-difficulties/264948)

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**Author:** [@RudyTriplett](https://forums.unrealengine.com/u/RudyTriplett)\
**Replies:** 0\
**Last updated:** [December 8, 2021, 10:19pm UTC](https://forums.unrealengine.com/t/knowledge-base-debugging-audio-difficulties/264948 "2021-12-08T22:19:01Z")

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Sep 23, 2021.Knowledge Article written by Anna L. This article is intended for those debugging issues with native Unreal audio in UE4. (For debugging third-party plug-ins, please see the following article ) Getting ba…

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## [Knowledge Base: How To Mitigate Garbage Collection Errors in Custom Audio Code](https://forums.unrealengine.com/t/knowledge-base-how-to-mitigate-garbage-collection-errors-in-custom-audio-code/264970)

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**Author:** [@RudyTriplett](https://forums.unrealengine.com/u/RudyTriplett)\
**Replies:** 0\
**Last updated:** [December 8, 2021, 10:42pm UTC](https://forums.unrealengine.com/t/knowledge-base-how-to-mitigate-garbage-collection-errors-in-custom-audio-code/264970 "2021-12-08T22:42:36Z")

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Article written by Anna L. One of the most common bugs in custom C++ audio code involves UObjects being unexpectedly deleted by Unreal’s garbage collection system. Because Unreal’s audio engine involves multiple threads…

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## [Knowledge Base: How to get your project to target Ogg-Vorbis](https://forums.unrealengine.com/t/knowledge-base-how-to-get-your-project-to-target-ogg-vorbis/498742)

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**Author:** [@Joe\_Radak](https://forums.unrealengine.com/u/Joe_Radak)\
**Replies:** 0\
**Last updated:** [February 16, 2022, 2:10pm UTC](https://forums.unrealengine.com/t/knowledge-base-how-to-get-your-project-to-target-ogg-vorbis/498742 "2022-02-16T14:10:02Z")

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How to get your project to target Ogg-Vorbis https://dev.epicgames.com/community/learning/knowledge-base/eajY/unreal-engine-how-to-get-your-project-to-target-ogg-vorbis

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## [Debugging sounds in random MetaSounds Array](https://forums.unrealengine.com/t/debugging-sounds-in-random-metasounds-array/1754120)

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**Author:** [@Cloudlike1337](https://forums.unrealengine.com/u/Cloudlike1337)\
**Replies:** 0\
**Last updated:** [March 15, 2024, 3:16pm UTC](https://forums.unrealengine.com/t/debugging-sounds-in-random-metasounds-array/1754120 "2024-03-15T15:16:29Z")

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Hi! I am currently debugging footstep audio that is played based on material via a MetaSound. However, using the audio visualizer does not show me the specific name of the soundfile being referenced, only the MetaSound …

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