# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=24

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**Page:** 25

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## [Metahuman Audio Ingest](https://forums.unrealengine.com/t/metahuman-audio-ingest/1839185)

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**Author:** [@DustyBumsProd](https://forums.unrealengine.com/u/DustyBumsProd)\
**Replies:** 0\
**Last updated:** [May 4, 2024, 4:27am UTC](https://forums.unrealengine.com/t/metahuman-audio-ingest/1839185 "2024-05-04T04:27:03Z")

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Hi there, is there a way to increase the audio file limit from the current 2gig? Failing that, is there a way to ignore the audio portion of a metahuman animator performance ingest file? I’m recording audio externally so…

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## [Loop audio from certain point](https://forums.unrealengine.com/t/loop-audio-from-certain-point/1838713)

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**Author:** [@V\_vix](https://forums.unrealengine.com/u/V_vix)\
**Replies:** 4\
**Last updated:** [May 3, 2024, 8:40pm UTC](https://forums.unrealengine.com/t/loop-audio-from-certain-point/1838713 "2024-05-03T20:40:39Z")

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I have a music track which has a brief intro before the looping part starts. When it loops, I want it to only start from the point where the loop starts. I know WAV files support loop regions and the file in unreal has s…

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## [MP3 not supported with FileMediaSource asset in UE5.4, what solution?](https://forums.unrealengine.com/t/mp3-not-supported-with-filemediasource-asset-in-ue5-4-what-solution/1820757)

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**Author:** [@Tj0mmas](https://forums.unrealengine.com/u/Tj0mmas)\
**Replies:** 2\
**Last updated:** [May 3, 2024, 11:48am UTC](https://forums.unrealengine.com/t/mp3-not-supported-with-filemediasource-asset-in-ue5-4-what-solution/1820757 "2024-05-03T11:48:10Z")

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Hi community, Previously, with UE5.1, I was using mp3 files as FileMediaSource assets (and with MediaPlayer and Playlist assets) and it worked well. I’m trying to switch to 5.4 and it seems mp3 files are not supported …

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## [What higher maths nodes can be expected in the next Metasounds update?](https://forums.unrealengine.com/t/what-higher-maths-nodes-can-be-expected-in-the-next-metasounds-update/1811241)

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**Author:** [@Polyphuckin](https://forums.unrealengine.com/u/Polyphuckin)\
**Replies:** 1\
**Last updated:** [May 3, 2024, 9:47am UTC](https://forums.unrealengine.com/t/what-higher-maths-nodes-can-be-expected-in-the-next-metasounds-update/1811241 "2024-05-03T09:47:44Z")

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I’m trying to convert a number of my own procedural Pd patches over to Metasounds and there’s quite a lot of missing functionality that would really help. I have already created a reciprocal and wrap function for audio …

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## [Error in Metasound when using wave created by recording output](https://forums.unrealengine.com/t/error-in-metasound-when-using-wave-created-by-recording-output/1534920)

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**Author:** [@Immyrce](https://forums.unrealengine.com/u/Immyrce)\
**Replies:** 2\
**Last updated:** [May 3, 2024, 9:47am UTC](https://forums.unrealengine.com/t/error-in-metasound-when-using-wave-created-by-recording-output/1534920 "2024-05-03T09:47:38Z")

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I am recording a wave from audio input, then trying to process it in metasound. It records correctly, and if I play it back using Play Sound 2D it works fine. Also, as shown in the graph, the metasound works correctly wh…

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## [Making enemies sense player mic.](https://forums.unrealengine.com/t/making-enemies-sense-player-mic/1807424)

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**Author:** [@Disprinced](https://forums.unrealengine.com/u/Disprinced)\
**Replies:** 3\
**Last updated:** [May 3, 2024, 9:47am UTC](https://forums.unrealengine.com/t/making-enemies-sense-player-mic/1807424 "2024-05-03T09:47:03Z")

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Hey! I’ve been working on a proximity chat oriented horror game lately, and I’ve been wondering if there’s an easy way to have an enemy AI detect player mic input (as pawn hearing doesn’t seem to register it normally?) w…

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## [External Audio Into Metasounds](https://forums.unrealengine.com/t/external-audio-into-metasounds/247372)

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**Author:** [@cdr316](https://forums.unrealengine.com/u/cdr316)\
**Replies:** 1\
**Last updated:** [May 2, 2024, 9:28pm UTC](https://forums.unrealengine.com/t/external-audio-into-metasounds/247372 "2024-05-02T21:28:09Z")

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Does anyone know of a way to rout realtime external sound input (microphone) into a Metasound? In unity i used to do this by buffering into a wav file, but not sure if the same thing is possible with Metasounds. Thanks! …

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## [Adding footsteps to firstperson (Without a mesh)](https://forums.unrealengine.com/t/adding-footsteps-to-firstperson-without-a-mesh/359522)

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**Author:** [@Sntfon100](https://forums.unrealengine.com/u/Sntfon100)\
**Replies:** 21\
**Last updated:** [May 2, 2024, 12:13am UTC](https://forums.unrealengine.com/t/adding-footsteps-to-firstperson-without-a-mesh/359522 "2024-05-02T00:13:04Z")

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How can I add footsteps to my character (There’s no mesh).

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## [Meta Sound Wave player keeps looping after firing "On Finished"](https://forums.unrealengine.com/t/meta-sound-wave-player-keeps-looping-after-firing-on-finished/1812089)

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**Author:** [@Murix](https://forums.unrealengine.com/u/Murix)\
**Replies:** 1\
**Last updated:** [May 1, 2024, 7:15am UTC](https://forums.unrealengine.com/t/meta-sound-wave-player-keeps-looping-after-firing-on-finished/1812089 "2024-05-01T07:15:37Z")

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Hi so I’m just testing out meta sounds at the moment so I can have a song that dynamically progresses based on player score. I’m having a problem where the first Wave player that is looping based on a Input variable …

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## [Enabling voice chat in Lyra starter game, it seems to already exist but not work?](https://forums.unrealengine.com/t/enabling-voice-chat-in-lyra-starter-game-it-seems-to-already-exist-but-not-work/720207)

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**Author:** [@rabid\_briefcase](https://forums.unrealengine.com/u/rabid_briefcase)\
**Replies:** 4\
**Last updated:** [April 29, 2024, 8:04pm UTC](https://forums.unrealengine.com/t/enabling-voice-chat-in-lyra-starter-game-it-seems-to-already-exist-but-not-work/720207 "2024-04-29T20:04:56Z")

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I’m trying to enable voice chat in the Lyra starter game. It looks like it already supports voice out of the box. It has settings for voice chat volume, it gets a USoundControlBus for voice chat, it sets and saves the v…

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## [5.4 How do i stop the Spawned sound?](https://forums.unrealengine.com/t/5-4-how-do-i-stop-the-spawned-sound/1825270)

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**Author:** [@Ninja699669](https://forums.unrealengine.com/u/Ninja699669)\
**Replies:** 3\
**Last updated:** [April 28, 2024, 1:26pm UTC](https://forums.unrealengine.com/t/5-4-how-do-i-stop-the-spawned-sound/1825270 "2024-04-28T13:26:15Z")

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Hello, i know that its alread y5.4 so looking back on the same question i cant find the solution to this, as you see from this preview when i open the door the sound play and everything is fine, but the sound is the sam…

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## [How to profile audio CPU usage and send to CSV file?](https://forums.unrealengine.com/t/how-to-profile-audio-cpu-usage-and-send-to-csv-file/747201)

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**Author:** [@LooofiB](https://forums.unrealengine.com/u/LooofiB)\
**Replies:** 2\
**Last updated:** [April 26, 2024, 4:28am UTC](https://forums.unrealengine.com/t/how-to-profile-audio-cpu-usage-and-send-to-csv-file/747201 "2024-04-26T04:28:45Z")

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Hi, there are 2 things I’m trying to figure out in Unreal 5.0.3, namely: How do I get the audio cpu usage % over time? I then want to plot this cpu usage over time on a graph and thus need a way to write these values t…

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## [Metasound Global Variables?](https://forums.unrealengine.com/t/metasound-global-variables/1210375)

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**Author:** [@Midisport\_8x8s](https://forums.unrealengine.com/u/Midisport_8x8s)\
**Replies:** 1\
**Last updated:** [April 25, 2024, 11:09pm UTC](https://forums.unrealengine.com/t/metasound-global-variables/1210375 "2024-04-25T23:09:46Z")

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Is this a thing? I would want all my Metasounds to have a few shared variables. OK thanks everybody.

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## [Unposesssed vehicles making sounds?](https://forums.unrealengine.com/t/unposesssed-vehicles-making-sounds/1820288)

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**Author:** [@cooksfarm268](https://forums.unrealengine.com/u/cooksfarm268)\
**Replies:** 1\
**Last updated:** [April 25, 2024, 9:48am UTC](https://forums.unrealengine.com/t/unposesssed-vehicles-making-sounds/1820288 "2024-04-25T09:48:13Z")

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I was wondering if anyone knew why unpossessed vehicles make engine noise?

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## [Is it possible to change the Wave Asset of a MetaSound at runtime?](https://forums.unrealengine.com/t/is-it-possible-to-change-the-wave-asset-of-a-metasound-at-runtime/1819322)

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**Author:** [@jusonator](https://forums.unrealengine.com/u/jusonator)\
**Replies:** 0\
**Last updated:** [April 24, 2024, 3:38pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-change-the-wave-asset-of-a-metasound-at-runtime/1819322 "2024-04-24T15:38:41Z")

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Hey folks, I’m trying to change the Wave Asset of a MetaSound at runtime. Is there a way to do this from an external blueprint? Thanks!

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## [MetaSound - Using An Overwritten Soundwave within a Meta Sound](https://forums.unrealengine.com/t/metasound-using-an-overwritten-soundwave-within-a-meta-sound/1817299)

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**Author:** [@jusonator](https://forums.unrealengine.com/u/jusonator)\
**Replies:** 0\
**Last updated:** [April 23, 2024, 3:15pm UTC](https://forums.unrealengine.com/t/metasound-using-an-overwritten-soundwave-within-a-meta-sound/1817299 "2024-04-23T15:15:06Z")

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Hey Unreal Audio-heads, I am having an issue when trying to use MetaSounds with a Sound Wave that has is being actively overwritten. My intended flow is as follows: The player can record sound in a scene using the Sta…

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## [No audio when using a Media Player streaming HLS](https://forums.unrealengine.com/t/no-audio-when-using-a-media-player-streaming-hls/1774306)

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**Author:** [@gabypintol](https://forums.unrealengine.com/u/gabypintol)\
**Replies:** 3\
**Last updated:** [April 23, 2024, 4:59am UTC](https://forums.unrealengine.com/t/no-audio-when-using-a-media-player-streaming-hls/1774306 "2024-04-23T04:59:58Z")

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Hello! Me and our team are very satisfied with the HLS streaming UE has provided. We are able to stream our m3u8 playlists correctly, and they are displayed in a very acceptable quality in our Android VR devices. We ha…

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## [Audio not working on Xbox One](https://forums.unrealengine.com/t/audio-not-working-on-xbox-one/1810407)

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**Author:** [@PortingBromio](https://forums.unrealengine.com/u/PortingBromio)\
**Replies:** 1\
**Last updated:** [April 23, 2024, 12:24am UTC](https://forums.unrealengine.com/t/audio-not-working-on-xbox-one/1810407 "2024-04-23T00:24:10Z")

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Our game made in Unreal Engine 4 is now released but there is no audio on Xbox one, we have a mp4 splash screen which has sound and does work, but there is no audio for the rest of the game, despite it working perfectly …

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## [Implementing Actor Audio without it being able to hear it's own audio](https://forums.unrealengine.com/t/implementing-actor-audio-without-it-being-able-to-hear-its-own-audio/1815653)

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**Author:** [@mvlcfr](https://forums.unrealengine.com/u/mvlcfr)\
**Replies:** 0\
**Last updated:** [April 22, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/implementing-actor-audio-without-it-being-able-to-hear-its-own-audio/1815653 "2024-04-22T14:57:27Z")

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Hello Unreal Community, I am developing a game level with dozens of AI-powered NPCs. The goal is to create a realistic auditory environment where every sound, including each NPC’s voice, is part of the game world’s audi…

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## [Sound Effects Bug ](https://forums.unrealengine.com/t/sound-effects-bug/1813979)

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**Author:** [@Kinderch](https://forums.unrealengine.com/u/Kinderch)\
**Replies:** 0\
**Last updated:** [April 21, 2024, 2:03pm UTC](https://forums.unrealengine.com/t/sound-effects-bug/1813979 "2024-04-21T14:03:09Z")

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Okay we add 14 different sounds they actived after every kill but after i kill somebody that sound chnage.This is no supose to happen.Must be after start the game have to give you one for the rest of the game witout cha…

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## [Vortex Rikers with Remastered footage (Gary Afterlife remix)](https://forums.unrealengine.com/t/vortex-rikers-with-remastered-footage-gary-afterlife-remix/1811983)

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**Author:** [@Sonifybeatz](https://forums.unrealengine.com/u/Sonifybeatz)\
**Replies:** 0\
**Last updated:** [April 20, 2024, 2:50am UTC](https://forums.unrealengine.com/t/vortex-rikers-with-remastered-footage-gary-afterlife-remix/1811983 "2024-04-20T02:50:04Z")

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Hello my friends, time for another remix - Vortex Rikers. Thanks to Krull0r I was able to use his remastered footage to edit for the music video. Hope you enjoy the vibes, more info @ the youtube page …

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## [Using Metasounds to generate sinewaves for use other blueprints?](https://forums.unrealengine.com/t/using-metasounds-to-generate-sinewaves-for-use-other-blueprints/1810632)

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**Author:** [@Engineering\_Visions](https://forums.unrealengine.com/u/Engineering_Visions)\
**Replies:** 0\
**Last updated:** [April 19, 2024, 5:56am UTC](https://forums.unrealengine.com/t/using-metasounds-to-generate-sinewaves-for-use-other-blueprints/1810632 "2024-04-19T05:56:23Z")

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Shower thought: Metasounds have a sine wave generator. Can the output of that be used to generate sine waves elsewhere? It’s just float values, right?

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## [Splitscreen Audio](https://forums.unrealengine.com/t/splitscreen-audio/1808552)

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**Author:** [@Sonya.Mwambu](https://forums.unrealengine.com/u/Sonya.Mwambu)\
**Replies:** 0\
**Last updated:** [April 17, 2024, 7:33pm UTC](https://forums.unrealengine.com/t/splitscreen-audio/1808552 "2024-04-17T19:33:16Z")

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Hi all, newbie to Unreal 5 here… I have a two player split screen “game” (it’s for an exhibition). I currently only have audio playing for “player 1” and was looking for any insight on how to get audio for both players. …

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## [Volume and pitch changes not working](https://forums.unrealengine.com/t/volume-and-pitch-changes-not-working/1806383)

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**Author:** [@SebastianScholz](https://forums.unrealengine.com/u/SebastianScholz)\
**Replies:** 0\
**Last updated:** [April 16, 2024, 1:02pm UTC](https://forums.unrealengine.com/t/volume-and-pitch-changes-not-working/1806383 "2024-04-16T13:02:24Z")

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When i change the volume and pitch values in the details of my soundwave assets, nothing happens. ? Any ideas why thiscozld be? I am routing these to a subbus, not directly to the master.but this should not be a problem…

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## [where to enable AI footstep sound attenuation? (UE5)](https://forums.unrealengine.com/t/where-to-enable-ai-footstep-sound-attenuation-ue5/1800946)

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**Author:** [@ADHDeveloper](https://forums.unrealengine.com/u/ADHDeveloper)\
**Replies:** 3\
**Last updated:** [April 15, 2024, 7:16pm UTC](https://forums.unrealengine.com/t/where-to-enable-ai-footstep-sound-attenuation-ue5/1800946 "2024-04-15T19:16:51Z")

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This is my walk forward animation for my AI enemy. The footsteps play with no direction, I want them to fade and follow the AI. I though the “follow” tick would work, however, it does not. From my understanding this i…

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## [Audio reactive Visuals in UE5 using AI Model](https://forums.unrealengine.com/t/audio-reactive-visuals-in-ue5-using-ai-model/1804899)

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**Author:** [@BloodySaiyan](https://forums.unrealengine.com/u/BloodySaiyan)\
**Replies:** 0\
**Last updated:** [April 15, 2024, 2:58pm UTC](https://forums.unrealengine.com/t/audio-reactive-visuals-in-ue5-using-ai-model/1804899 "2024-04-15T14:58:58Z")

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Hi all, i have a question about the audio in UE, i want to implement particles visuals for audio but the render of particles’ positions and movement is controlled by an AI model. Is it possible to implement such a thing…

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## [Music States in Metasounds](https://forums.unrealengine.com/t/music-states-in-metasounds/1804131)

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**Author:** [@Remed1os1](https://forums.unrealengine.com/u/Remed1os1)\
**Replies:** 0\
**Last updated:** [April 15, 2024, 2:08am UTC](https://forums.unrealengine.com/t/music-states-in-metasounds/1804131 "2024-04-15T02:08:04Z")

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Hello, I’m wondering how I can go about implementing music states in Metasounds. For instance, I’d have a looping music track for when the player is in Area A, but when they are in Area B, additional instrument layering …

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## [Sound not playing during opening scene running through Sequencer](https://forums.unrealengine.com/t/sound-not-playing-during-opening-scene-running-through-sequencer/353560)

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**Author:** [@PDubulous](https://forums.unrealengine.com/u/PDubulous)\
**Replies:** 8\
**Last updated:** [January 11, 2017, 6:59pm UTC](https://forums.unrealengine.com/t/sound-not-playing-during-opening-scene-running-through-sequencer/353560 "2017-01-11T18:59:49Z")

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I am running an opening scene through sequencer using mostly camera movements and a few volume adjustments on placed sounds which are auto-activated on begin play. When I run the scene in the editor it plays fine, but w…

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## [Real time audio Mute button bugged](https://forums.unrealengine.com/t/real-time-audio-mute-button-bugged/463535)

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**Author:** [@Dinfael](https://forums.unrealengine.com/u/Dinfael)\
**Replies:** 1\
**Last updated:** [April 16, 2020, 7:50pm UTC](https://forums.unrealengine.com/t/real-time-audio-mute-button-bugged/463535 "2020-04-16T19:50:16Z")

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In the Settings panel, the Real Time Audio slider works well, but the mute button (clicking on the speaker icon) does not work as supposed to. The icon changes to a speaker with a red X on it once clicked on, but the sou…

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## [Sounds cancelling other sounds](https://forums.unrealengine.com/t/sounds-cancelling-other-sounds/1792585)

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**Author:** [@w0tness](https://forums.unrealengine.com/u/w0tness)\
**Replies:** 0\
**Last updated:** [April 7, 2024, 3:45pm UTC](https://forums.unrealengine.com/t/sounds-cancelling-other-sounds/1792585 "2024-04-07T15:45:08Z")

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Hey guys So I’m busy setting up some audio in my demo scene for a college project. In one of the dungeon rooms, I’ve just run into a tiny snag. I’ve got spike traps playing sounds every time it activates + a fire brazie…

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