# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=23

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**Page:** 24

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## [Atmos Music in game ](https://forums.unrealengine.com/t/atmos-music-in-game/1879106)

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**Author:** [@GaZZaJack794](https://forums.unrealengine.com/u/GaZZaJack794)\
**Replies:** 0\
**Last updated:** [May 29, 2024, 2:56pm UTC](https://forums.unrealengine.com/t/atmos-music-in-game/1879106 "2024-05-29T14:56:41Z")

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Hi, hopefully someone has an answer to my question. I’m actually a composer working in Dolby Atmos. I have been approached to potentially write some music for a game developer who predominantly uses UE5. I understand fr…

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## [Trigger audio from a conditional button](https://forums.unrealengine.com/t/trigger-audio-from-a-conditional-button/1315430)

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**Author:** [@Perkyscale](https://forums.unrealengine.com/u/Perkyscale)\
**Replies:** 1\
**Last updated:** [May 28, 2024, 1:47pm UTC](https://forums.unrealengine.com/t/trigger-audio-from-a-conditional-button/1315430 "2024-05-28T13:47:07Z")

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I was hoping to make a conditional button using verse to collect a players items, but also triggers a custom audio file when the item is collected? Does anyone know how to either link audio to a conditional button (if th…

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## [Panning Audio in Speaker](https://forums.unrealengine.com/t/panning-audio-in-speaker/1868242)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 3\
**Last updated:** [May 28, 2024, 1:26pm UTC](https://forums.unrealengine.com/t/panning-audio-in-speaker/1868242 "2024-05-28T13:26:41Z")

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Currently I have 7 instruments hooking into a speaker device. But, the mix gets real muddy because it is all centered. Normally in a mixer I would use pan on each channel/track (i.e. the instrument devices in Patchwork…

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## [The Patchwork based Looper in our Rave Cave Club with my DJ Lights](https://forums.unrealengine.com/t/the-patchwork-based-looper-in-our-rave-cave-club-with-my-dj-lights/1875840)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [May 27, 2024, 6:45pm UTC](https://forums.unrealengine.com/t/the-patchwork-based-looper-in-our-rave-cave-club-with-my-dj-lights/1875840 "2024-05-27T18:45:46Z")

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As I finish up the latest Dev Sprint for our Project Team, I have the basic looper along with DJ Lights in Fortnite that I built based on what I had built for our Steam Game on Unreal Engine. I will finish this up over …

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## [Patchwork Ocatve Trigger Request](https://forums.unrealengine.com/t/patchwork-ocatve-trigger-request/1869737)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 2\
**Last updated:** [May 24, 2024, 7:38pm UTC](https://forums.unrealengine.com/t/patchwork-ocatve-trigger-request/1869737 "2024-05-24T19:38:26Z")

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I am trying to build a looper functionality in Fortnite creative that I had previously built in Unreal Engine in our Steam game . I am using the Patchwork devices as that is the only way you can get to the Quartz clock …

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## [Is there a way to have 2 audio listeners at the same time?](https://forums.unrealengine.com/t/is-there-a-way-to-have-2-audio-listeners-at-the-same-time/1872489)

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**Author:** [@zabytnik](https://forums.unrealengine.com/u/zabytnik)\
**Replies:** 1\
**Last updated:** [May 27, 2024, 12:02pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-have-2-audio-listeners-at-the-same-time/1872489 "2024-05-27T12:02:52Z")

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For a sound-based puzzle game I need to simultaneously listen through 2 or more listeners, one of which is attached to player character and other placed at a custom location on level. How do I make that happen?

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## [Issue with Wwise SoundBanks Not Converting to .uasset Files in Unreal Engine 5.3](https://forums.unrealengine.com/t/issue-with-wwise-soundbanks-not-converting-to-uasset-files-in-unreal-engine-5-3/1874963)

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**Author:** [@DORMINX](https://forums.unrealengine.com/u/DORMINX)\
**Replies:** 0\
**Last updated:** [May 27, 2024, 7:57am UTC](https://forums.unrealengine.com/t/issue-with-wwise-soundbanks-not-converting-to-uasset-files-in-unreal-engine-5-3/1874963 "2024-05-27T07:57:34Z")

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Hi everyone, I’m experiencing a persistent issue with integrating Wwise with Unreal Engine 5.3. Despite following all the setup instructions, my .bnk files are not being converted to .uasset files, which means they are …

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## [GCP Compute Engine with Windows + Pixel Streaming - Microphone doesn't work](https://forums.unrealengine.com/t/gcp-compute-engine-with-windows-pixel-streaming-microphone-doesnt-work/1860546)

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**Author:** [@omendo.tech](https://forums.unrealengine.com/u/omendo.tech)\
**Replies:** 5\
**Last updated:** [May 27, 2024, 1:34am UTC](https://forums.unrealengine.com/t/gcp-compute-engine-with-windows-pixel-streaming-microphone-doesnt-work/1860546 "2024-05-27T01:34:13Z")

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Hello, I’m setting up a Compute Engine VM on Google Cloud in order to configure a Pixel Streaming server that is going to run a conversational avatar developed in Unreal Engine 5. Upon finishing configuring everything,…

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## [Fmod integration in Unreal 5](https://forums.unrealengine.com/t/fmod-integration-in-unreal-5/1873644)

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**Author:** [@TwTvGrashmorrit](https://forums.unrealengine.com/u/TwTvGrashmorrit)\
**Replies:** 0\
**Last updated:** [May 26, 2024, 11:07am UTC](https://forums.unrealengine.com/t/fmod-integration-in-unreal-5/1873644 "2024-05-26T11:07:35Z")

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Hello, i am working on a project and lately made the fmod integration for it. I sadly forgot to take my fmod project with me, so i now have my github push, but not the fmod project where i made my sounds. Can i just in…

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## [Why does a metasound delay node produce a pitch shift on a sound attached to a rigid body that's awake and close to the listener? UE5.2](https://forums.unrealengine.com/t/why-does-a-metasound-delay-node-produce-a-pitch-shift-on-a-sound-attached-to-a-rigid-body-thats-awake-and-close-to-the-listener-ue5-2/1518281)

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**Author:** [@ashtorak](https://forums.unrealengine.com/u/ashtorak)\
**Replies:** 3\
**Last updated:** [May 25, 2024, 8:34am UTC](https://forums.unrealengine.com/t/why-does-a-metasound-delay-node-produce-a-pitch-shift-on-a-sound-attached-to-a-rigid-body-thats-awake-and-close-to-the-listener-ue5-2/1518281 "2024-05-25T08:34:38Z")

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This might also just be a bug. Here’s the setup: On the first video you hear how it is supposed to sound. There is the same sound attached to two cubes (that are a bit far away and hard to see, but just focus on the so…

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## [Looking for help with changing volume on layered music](https://forums.unrealengine.com/t/looking-for-help-with-changing-volume-on-layered-music/1863256)

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**Author:** [@NicoSugleris](https://forums.unrealengine.com/u/NicoSugleris)\
**Replies:** 1\
**Last updated:** [May 25, 2024, 6:37am UTC](https://forums.unrealengine.com/t/looking-for-help-with-changing-volume-on-layered-music/1863256 "2024-05-25T06:37:41Z")

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I’m following this tutorial here : Quartz Music System | Course Quartz seems really cool and I can get up to three layers of music playing and if I trigger a volume it will put the volume up to dynamically add more trac…

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## [\[VR, Oculus, UE5.3, Audio, HDM\] No audio on headset, only on PC](https://forums.unrealengine.com/t/vr-oculus-ue5-3-audio-hdm-no-audio-on-headset-only-on-pc/1842127)

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**Author:** [@Ubini](https://forums.unrealengine.com/u/Ubini)\
**Replies:** 1\
**Last updated:** [May 24, 2024, 11:56pm UTC](https://forums.unrealengine.com/t/vr-oculus-ue5-3-audio-hdm-no-audio-on-headset-only-on-pc/1842127 "2024-05-24T23:56:25Z")

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I can’t get the sound to play through the headset, only on PC speakers. Where is the option I’m missing ? I tried Oculus Plugin and removed it. As my project is Open Source :

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## [EQ node between wav player and output](https://forums.unrealengine.com/t/eq-node-between-wav-player-and-output/1857803)

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**Author:** [@JPMillman](https://forums.unrealengine.com/u/JPMillman)\
**Replies:** 1\
**Last updated:** [May 24, 2024, 11:46pm UTC](https://forums.unrealengine.com/t/eq-node-between-wav-player-and-output/1857803 "2024-05-24T23:46:12Z")

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Dear programmers, I’m asked to learn audio mixing and sound design for a game in UE5. so far i’ve learned about the attenuation and occlusion settings which are pretty straight forward for me. However, when it comes to m…

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## [Randomized Looping of Audio Tracks Using Metasound in Unreal Engine 5.3](https://forums.unrealengine.com/t/randomized-looping-of-audio-tracks-using-metasound-in-unreal-engine-5-3/1851561)

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**Author:** [@Realkenf](https://forums.unrealengine.com/u/Realkenf)\
**Replies:** 2\
**Last updated:** [May 24, 2024, 11:07pm UTC](https://forums.unrealengine.com/t/randomized-looping-of-audio-tracks-using-metasound-in-unreal-engine-5-3/1851561 "2024-05-24T23:07:11Z")

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I’m currently working on a radio system within Unreal Engine 5.3 using Metasound. However, I’m facing an issue with randomizing the looping system for the songs. Due to limitations in Unreal Engine 5.3, I can’t loop insi…

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## [Hi there.](https://forums.unrealengine.com/t/hi-there/1860953)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 1\
**Last updated:** [May 24, 2024, 8:02pm UTC](https://forums.unrealengine.com/t/hi-there/1860953 "2024-05-24T20:02:45Z")

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We have been developing audio and music software for game players and virtual worlds for the last few years and just recently our Project Team started doing work in Fortnite. We come from a deep audio and gaming backgro…

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## [How to access USoundWave RawData in a runtime build?](https://forums.unrealengine.com/t/how-to-access-usoundwave-rawdata-in-a-runtime-build/1867857)

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**Author:** [@Colorstrap](https://forums.unrealengine.com/u/Colorstrap)\
**Replies:** 3\
**Last updated:** [May 23, 2024, 7:03am UTC](https://forums.unrealengine.com/t/how-to-access-usoundwave-rawdata-in-a-runtime-build/1867857 "2024-05-23T07:03:47Z")

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Hello, I am trying to serialize a USoundWave to a .wav file. I had the following FArchive\* WaveAr = IFileManager::Get().CreateFileWriter(\*WaveFilePath, 0); #if ENGINE\_MAJOR\_VERSION \>= 5 && ENGINE\_MINOR\_VERSION \>=…

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## [How do I loop subtitles on a looping audio file?](https://forums.unrealengine.com/t/how-do-i-loop-subtitles-on-a-looping-audio-file/721197)

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**Author:** [@veni](https://forums.unrealengine.com/u/veni)\
**Replies:** 2\
**Last updated:** [May 22, 2024, 3:19pm UTC](https://forums.unrealengine.com/t/how-do-i-loop-subtitles-on-a-looping-audio-file/721197 "2024-05-22T15:19:29Z")

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Heyo :slight\_smile: so I’m trying to have a looping audio and have the subtitles loop with it. Unfortunately, I didn’t find anything promising from looking at project settings or messing around with the audio setting’s f…

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## [Is reverb broken in 4.27?](https://forums.unrealengine.com/t/is-reverb-broken-in-4-27/1850798)

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**Author:** [@KhenaB](https://forums.unrealengine.com/u/KhenaB)\
**Replies:** 1\
**Last updated:** [May 21, 2024, 11:30am UTC](https://forums.unrealengine.com/t/is-reverb-broken-in-4-27/1850798 "2024-05-21T11:30:52Z")

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No matter what I do reverb won’t work in a template project I have an audio volume with a reverb effect, the reverb effect has gain, decay time etc maxed. My sound cue has a sound class with “apply ambient volumes” tic…

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## [If I play a sound at location in a BP how can I stop that sound from playing?](https://forums.unrealengine.com/t/if-i-play-a-sound-at-location-in-a-bp-how-can-i-stop-that-sound-from-playing/284510)

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**Author:** [@Thunderstorm](https://forums.unrealengine.com/u/Thunderstorm)\
**Replies:** 11\
**Last updated:** [May 17, 2024, 7:00am UTC](https://forums.unrealengine.com/t/if-i-play-a-sound-at-location-in-a-bp-how-can-i-stop-that-sound-from-playing/284510 "2024-05-17T07:00:19Z")

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I use the “play sound at location”- node in my blueprint to play a sound, but I want to interrupt it/stop it halfway through. How can I do this?

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## [from where i can get hack and slash combat sounds](https://forums.unrealengine.com/t/from-where-i-can-get-hack-and-slash-combat-sounds/1856866)

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**Author:** [@mhmdamjd](https://forums.unrealengine.com/u/mhmdamjd)\
**Replies:** 2\
**Last updated:** [May 15, 2024, 11:43am UTC](https://forums.unrealengine.com/t/from-where-i-can-get-hack-and-slash-combat-sounds/1856866 "2024-05-15T11:43:00Z")

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like the title says how i can do this i searched everywhere but there is no what im looking what im lookin for is sword swing and with impact why is it so hard find

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## [No Soundscape in Build](https://forums.unrealengine.com/t/no-soundscape-in-build/1239816)

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**Author:** [@VKleinMP](https://forums.unrealengine.com/u/VKleinMP)\
**Replies:** 2\
**Last updated:** [May 14, 2024, 1:17pm UTC](https://forums.unrealengine.com/t/no-soundscape-in-build/1239816 "2024-05-14T13:17:39Z")

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Soundscape sound sources aren’t in the scene in builds (Dev/Shipping). I can hear and see them with “au.3dVisualize.Enabled 1” in editor play but not in builds. UE 5.2.1 Windows. Bug? Or is there any way to turn it on? …

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## [Audio to keyframes](https://forums.unrealengine.com/t/audio-to-keyframes/1854825)

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**Author:** [@Chubex](https://forums.unrealengine.com/u/Chubex)\
**Replies:** 0\
**Last updated:** [May 14, 2024, 1:03am UTC](https://forums.unrealengine.com/t/audio-to-keyframes/1854825 "2024-05-14T01:03:23Z")

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Is there any way to convert audio to keyframes in the sequencer? like in After Effects or Blender

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## [Resolution for overlapping sounds when guns are fired at close range](https://forums.unrealengine.com/t/resolution-for-overlapping-sounds-when-guns-are-fired-at-close-range/1852589)

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**Author:** [@yabu7shin](https://forums.unrealengine.com/u/yabu7shin)\
**Replies:** 0\
**Last updated:** [May 12, 2024, 2:54pm UTC](https://forums.unrealengine.com/t/resolution-for-overlapping-sounds-when-guns-are-fired-at-close-range/1852589 "2024-05-12T14:54:04Z")

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I’m trying to create sound effects for a TPS game. The sphere represents the sound emitted by the player, and the cube represents the sound emitted by enemies. Both guns are using the same sound cue. When engaging in…

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## [AudioComponent location change - delayed audio update](https://forums.unrealengine.com/t/audiocomponent-location-change-delayed-audio-update/1842754)

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**Author:** [@RafigRzayev](https://forums.unrealengine.com/u/RafigRzayev)\
**Replies:** 1\
**Last updated:** [May 12, 2024, 1:01pm UTC](https://forums.unrealengine.com/t/audiocomponent-location-change-delayed-audio-update/1842754 "2024-05-12T13:01:03Z")

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Hello, I have an AudioComponent, location of which is updated in the world at every tick. It uses a Sound Attenuation file because both attenuation & spatialization are required for the audio effect. Problem is: when Au…

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## [Can sound continue even when outside the attenuation radius so it doesn't always reset?](https://forums.unrealengine.com/t/can-sound-continue-even-when-outside-the-attenuation-radius-so-it-doesnt-always-reset/505537)

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**Author:** [@live4film](https://forums.unrealengine.com/u/live4film)\
**Replies:** 2\
**Last updated:** [May 11, 2024, 10:31pm UTC](https://forums.unrealengine.com/t/can-sound-continue-even-when-outside-the-attenuation-radius-so-it-doesnt-always-reset/505537 "2024-05-11T22:31:02Z")

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Is there a way for the sound to continuously play even when outside the attenuation radius? I have some NPCs that are playing musical instruments, and when I leave the radius even for a second and then return, the song …

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## [Play when Silent not working](https://forums.unrealengine.com/t/play-when-silent-not-working/1846672)

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**Author:** [@Xendou](https://forums.unrealengine.com/u/Xendou)\
**Replies:** 0\
**Last updated:** [May 8, 2024, 5:03pm UTC](https://forums.unrealengine.com/t/play-when-silent-not-working/1846672 "2024-05-08T17:03:30Z")

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I have been at this for 3 days. When I interact with a switch, it turns on the computer sound composed of 2 parts: start up and a looping idle sound. Every time I leave the attenuation of the sound and come back, it comp…

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## [Watch Output stops working on client play](https://forums.unrealengine.com/t/watch-output-stops-working-on-client-play/1812556)

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**Author:** [@ZenMonsterCaula](https://forums.unrealengine.com/u/ZenMonsterCaula)\
**Replies:** 3\
**Last updated:** [May 8, 2024, 1:25pm UTC](https://forums.unrealengine.com/t/watch-output-stops-working-on-client-play/1812556 "2024-05-08T13:25:04Z")

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Looking for help to understand what is wrong with Watch Output event triggering. I have a metasound sending an envelope follower output to a trigger. I fetch this float with a Watch Output from the subsystem, it works p…

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## [Adding subtitles to MetaSound Source](https://forums.unrealengine.com/t/adding-subtitles-to-metasound-source/1845892)

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**Author:** [@Fabirost](https://forums.unrealengine.com/u/Fabirost)\
**Replies:** 0\
**Last updated:** [May 8, 2024, 7:44am UTC](https://forums.unrealengine.com/t/adding-subtitles-to-metasound-source/1845892 "2024-05-08T07:44:47Z")

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I am using a MetaSound Source for my voicelines for my current project, what is the fastest way to add Subtitles into it? Right now I am thinking it is fastest to use a widget of some kind but I don’t know where I would …

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## [Change audio volume (Audio slider)](https://forums.unrealengine.com/t/change-audio-volume-audio-slider/311924)

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**Author:** [@ChrisBernal](https://forums.unrealengine.com/u/ChrisBernal)\
**Replies:** 10\
**Last updated:** [May 4, 2024, 10:48pm UTC](https://forums.unrealengine.com/t/change-audio-volume-audio-slider/311924 "2024-05-04T22:48:00Z")

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Hey, I want to implement simple audio sliders that control the volume of various sound classes (Master, Music, SFX). I set up sound classes and their hierarchy, but now I need to access the volume multiplier somehow, whi…

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## [How to change random time in Set Timer Delegate every loop?](https://forums.unrealengine.com/t/how-to-change-random-time-in-set-timer-delegate-every-loop/304334)

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**Author:** [@darkpivot](https://forums.unrealengine.com/u/darkpivot)\
**Replies:** 5\
**Last updated:** [May 4, 2024, 1:39pm UTC](https://forums.unrealengine.com/t/how-to-change-random-time-in-set-timer-delegate-every-loop/304334 "2024-05-04T13:39:31Z")

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I have a ‘set timer delegate’ node, set to looping. I have the time set to a ‘random float in range’ with a min and max time value. I want it so that every time the timer loops, it will randomize the time again. My probl…

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