# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=22

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**Page:** 23

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## [No log of all sounds played in PIE?](https://forums.unrealengine.com/t/no-log-of-all-sounds-played-in-pie/1900224)

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**Author:** [@EarHax](https://forums.unrealengine.com/u/EarHax)\
**Replies:** 1\
**Last updated:** [June 19, 2024, 10:40pm UTC](https://forums.unrealengine.com/t/no-log-of-all-sounds-played-in-pie/1900224 "2024-06-19T22:40:21Z")

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Why is there no console command or output log that will list all sounds played when using PIE? And yes, I know I can do a dump of actively playing sounds (au.DumpActiveSounds). But what if a sound played unexpectedly wh…

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## [How do you loop a montage with the new montage system?](https://forums.unrealengine.com/t/how-do-you-loop-a-montage-with-the-new-montage-system/470913)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 2\
**Last updated:** [June 19, 2024, 10:13am UTC](https://forums.unrealengine.com/t/how-do-you-loop-a-montage-with-the-new-montage-system/470913 "2024-06-19T10:13:30Z")

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I recently started using the latest UE4 version and the montage editor is completely different. I can’t seem to find the old looping tools at all the tutorials are out of date. I can’t find even one link where the new mo…

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## [How to stop sound cue](https://forums.unrealengine.com/t/how-to-stop-sound-cue/1212934)

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**Author:** [@Justice-Pingu](https://forums.unrealengine.com/u/Justice-Pingu)\
**Replies:** 6\
**Last updated:** [June 19, 2024, 10:46am UTC](https://forums.unrealengine.com/t/how-to-stop-sound-cue/1212934 "2024-06-19T10:46:29Z")

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Hi, I was wondering how do you stop a Sound cue? I know this is probably a really simple answer but all the Videos ive seen it either are outdated or don’t work. Basically I have a character that can do a sword spin in m…

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## [Unreal 5: Set sound mix class override ISSUES](https://forums.unrealengine.com/t/unreal-5-set-sound-mix-class-override-issues/516887)

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**Author:** [@Frakatchoo](https://forums.unrealengine.com/u/Frakatchoo)\
**Replies:** 2\
**Last updated:** [June 18, 2024, 4:57pm UTC](https://forums.unrealengine.com/t/unreal-5-set-sound-mix-class-override-issues/516887 "2024-06-18T16:57:25Z")

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Since the update, there are some strange issues with this feature. Sometimes it works, sometimes not at all, whether on the volume or the pitch, it reacts completely randomly. I specify that I have no problems with pre…

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## [Value Setter Device Requests](https://forums.unrealengine.com/t/value-setter-device-requests/1905243)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 12:24pm UTC](https://forums.unrealengine.com/t/value-setter-device-requests/1905243 "2024-06-18T12:24:25Z")

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Value Setter Device - it is hard to interact with the Patchwork devices. Basically, you can enable/disable them with verse code, you can hook the note trigger to raise an event from the Trigger Device or you can use the…

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## [New updated virtual venue / studio now with vocals](https://forums.unrealengine.com/t/new-updated-virtual-venue-studio-now-with-vocals/1890655)

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**Author:** [@TOMLINSTUDIO2](https://forums.unrealengine.com/u/TOMLINSTUDIO2)\
**Replies:** 4\
**Last updated:** [June 18, 2024, 12:22pm UTC](https://forums.unrealengine.com/t/new-updated-virtual-venue-studio-now-with-vocals/1890655 "2024-06-18T12:22:54Z")

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Hi UEFN audio community! We just updated our virtual venue / studio called JAM HOUSE (4507-7088-0098) and the biggest addition is that we added vocals that the user can sequence. Do you have any feedback? https://www.…

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## [Omega Synth](https://forums.unrealengine.com/t/omega-synth/1905253)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 11:52am UTC](https://forums.unrealengine.com/t/omega-synth/1905253 "2024-06-18T11:52:02Z")

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Omega Synth - this is a very interesting device as it is controlling an underlying metasound. The frustrating thing for a Sound Designer is that we are just guessing at how the settings of the various knobs are actually…

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## [Soundscape Subsystem Broken After 5.1.1 Patch](https://forums.unrealengine.com/t/soundscape-subsystem-broken-after-5-1-1-patch/1163342)

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**Author:** [@alexhaisting](https://forums.unrealengine.com/u/alexhaisting)\
**Replies:** 3\
**Last updated:** [June 18, 2024, 2:53am UTC](https://forums.unrealengine.com/t/soundscape-subsystem-broken-after-5-1-1-patch/1163342 "2024-06-18T02:53:01Z")

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Begin Object Class=/Script/BlueprintGraph.K2Node\_Event Name=“K2Node\_Event\_0” EventReference=(MemberParent=/Script/CoreUObject.Class’“/Script/Engine.Actor”‘,MemberName=“ReceiveBeginPlay”) bOverrideFunction=True NodePos…

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## [Note Trigger Device](https://forums.unrealengine.com/t/note-trigger-device/1905249)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [June 16, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/note-trigger-device/1905249 "2024-06-16T15:10:42Z")

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Note Trigger Device - although you can utilize this to interface with your verse code, the extra step to call an Epic Creative Device (i.e. the Trigger) instead of directly subscribe to the Note Trigger Device seems like…

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## [Instrument Device Requests](https://forums.unrealengine.com/t/instrument-device-requests/1905248)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [June 16, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/instrument-device-requests/1905248 "2024-06-16T15:10:02Z")

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Instrument Device - opening up the Instrument Device to load my own Fusion Patch was great, great feature for me. It allowed me to make the Looper by having different samples/loops for each note in the Fusion Sample. T…

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## [Note Sequencer Device Requests](https://forums.unrealengine.com/t/note-sequencer-device-requests/1905244)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [June 16, 2024, 3:07pm UTC](https://forums.unrealengine.com/t/note-sequencer-device-requests/1905244 "2024-06-16T15:07:58Z")

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Note Sequencer Device - this is the star of the show in terms of making music. It reminds me of a Arpeggiator. It’s biggest drawback is that although I can set it in edit and it remembers the melody or pattern that I c…

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## [Summary of Requested Features](https://forums.unrealengine.com/t/summary-of-requested-features/1905242)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [June 16, 2024, 3:05pm UTC](https://forums.unrealengine.com/t/summary-of-requested-features/1905242 "2024-06-16T15:05:37Z")

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Having spent the last 3 development Sprints in UEFN working on Music related projects I have taken a pretty deep dive into the Musical Tools available for Fortnite Creators. My background is in UE and music application …

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## [Why is my editor locked at 15fps?](https://forums.unrealengine.com/t/why-is-my-editor-locked-at-15fps/277601)

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**Author:** [@Alessa](https://forums.unrealengine.com/u/Alessa)\
**Replies:** 13\
**Last updated:** [June 15, 2024, 7:06pm UTC](https://forums.unrealengine.com/t/why-is-my-editor-locked-at-15fps/277601 "2024-06-15T19:06:24Z")

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Hey guys, So I’m using an Alienware M17XR4: Intel Core i7-3610QM 2.30GHz Quad Core nVidia Geforce 660M 2GB GDDR5 12 GB Ram 128GB 840Pro Samsung SSD 1TB HDD. And whether I use the engine in low quality, high qualit…

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## [Spawn Sound at 0 volume doesn't begin playing the sound](https://forums.unrealengine.com/t/spawn-sound-at-0-volume-doesnt-begin-playing-the-sound/382639)

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**Author:** [@Donalf](https://forums.unrealengine.com/u/Donalf)\
**Replies:** 5\
**Last updated:** [June 15, 2024, 10:53am UTC](https://forums.unrealengine.com/t/spawn-sound-at-0-volume-doesnt-begin-playing-the-sound/382639 "2024-06-15T10:53:13Z")

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A method I used to synchronize music doesn’t seem to work in 4.14 - Spawning Track2 at 0 volume used to begin playing it with Track1, so that when the volume is raised and lowered with the second trigger box the two …

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## [Granular Synth best for creating a sound scrubbing system?](https://forums.unrealengine.com/t/granular-synth-best-for-creating-a-sound-scrubbing-system/107549)

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**Author:** [@Fredrum](https://forums.unrealengine.com/u/Fredrum)\
**Replies:** 5\
**Last updated:** [June 14, 2024, 12:03pm UTC](https://forums.unrealengine.com/t/granular-synth-best-for-creating-a-sound-scrubbing-system/107549 "2024-06-14T12:03:25Z")

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Hello, I’m trying to create a system where I can feed in something like player (vr) motion control hand velocities and use that to scrub through a sound effect. I notice that it seems like that could be possible with t…

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## [How to prevent sound from playing more than once (On Component Begin Overlap)](https://forums.unrealengine.com/t/how-to-prevent-sound-from-playing-more-than-once-on-component-begin-overlap/1902490)

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**Author:** [@Zafreee](https://forums.unrealengine.com/u/Zafreee)\
**Replies:** 2\
**Last updated:** [June 14, 2024, 8:04am UTC](https://forums.unrealengine.com/t/how-to-prevent-sound-from-playing-more-than-once-on-component-begin-overlap/1902490 "2024-06-14T08:04:36Z")

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hello everyone! I am implementing sounds in the regular stackobot game that comes with ue and was wondering how to stop a sound from repeating everytime i touch a surface. there is a spawn pad in the game that i added a…

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## [Incomplete sound capture after multiple recordings with IVoiceCapture](https://forums.unrealengine.com/t/incomplete-sound-capture-after-multiple-recordings-with-ivoicecapture/1902430)

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**Author:** [@WHHwxiaop](https://forums.unrealengine.com/u/WHHwxiaop)\
**Replies:** 0\
**Last updated:** [June 14, 2024, 12:49am UTC](https://forums.unrealengine.com/t/incomplete-sound-capture-after-multiple-recordings-with-ivoicecapture/1902430 "2024-06-14T00:49:01Z")

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Each time the keyboard is pressed a VoiceCapture object is created and then recording is started, and released to end the recording. After multiple recordings, the data obtained by GetVoiceData is incomplete.

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## [IVoiceCapture Get data return 0 on android , while capturing state is OK](https://forums.unrealengine.com/t/ivoicecapture-get-data-return-0-on-android-while-capturing-state-is-ok/428119)

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**Author:** [@Omar\_Vector](https://forums.unrealengine.com/u/Omar_Vector)\
**Replies:** 7\
**Last updated:** [June 14, 2024, 12:36am UTC](https://forums.unrealengine.com/t/ivoicecapture-get-data-return-0-on-android-while-capturing-state-is-ok/428119 "2024-06-14T00:36:47Z")

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With regard to this Bug UE-58340 , not sure if its related or not, but on Hawuii G8 , IVoiceCapture-\>GetCaptureState() return 0 and in the same time VoiceCapture\>IsCapturing() is returing true , no errors from states a…

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## [calculate frequency spectrum not in unreal 5!!!](https://forums.unrealengine.com/t/calculate-frequency-spectrum-not-in-unreal-5/517450)

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**Author:** [@EMunozJimenez](https://forums.unrealengine.com/u/EMunozJimenez)\
**Replies:** 1\
**Last updated:** [June 13, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/calculate-frequency-spectrum-not-in-unreal-5/517450 "2024-06-13T14:12:18Z")

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Hiya!! I was having so much fun using the Sound Visualisation Plugin in UE4 but doesn’t seem to be on UE5! Anyone knows a good replacement for the Calculate Frequency Spectrum in UE5?

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## [Sound Occlusion Being Triggered by Characters Mesh](https://forums.unrealengine.com/t/sound-occlusion-being-triggered-by-characters-mesh/625374)

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**Author:** [@James\_M\_M](https://forums.unrealengine.com/u/James_M_M)\
**Replies:** 2\
**Last updated:** [June 10, 2024, 4:49pm UTC](https://forums.unrealengine.com/t/sound-occlusion-being-triggered-by-characters-mesh/625374 "2024-06-10T16:49:25Z")

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I’ve recently started implementing audio into my game and I’ve run into a issue where my player characters mesh is triggering the sound occlusion. I feel like I have changed every setting in the attenuation asset and pla…

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## [Submix Effect Reverb not working on UE4.27 ?](https://forums.unrealengine.com/t/submix-effect-reverb-not-working-on-ue4-27/732377)

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**Author:** [@Nerwy](https://forums.unrealengine.com/u/Nerwy)\
**Replies:** 2\
**Last updated:** [June 9, 2024, 7:14am UTC](https://forums.unrealengine.com/t/submix-effect-reverb-not-working-on-ue4-27/732377 "2024-06-09T07:14:51Z")

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Hey everyone ! I recently migrated a project to UE 4.27 and so far everything seemed to have worked perfectly but I just realized that all my Sound Submixes with an associated Submix Effect Reverb no longer work. They …

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## [How to change submix effect parameters? (Filter Freq)](https://forums.unrealengine.com/t/how-to-change-submix-effect-parameters-filter-freq/136096)

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**Author:** [@Megagoth1702](https://forums.unrealengine.com/u/Megagoth1702)\
**Replies:** 4\
**Last updated:** [June 9, 2024, 2:31am UTC](https://forums.unrealengine.com/t/how-to-change-submix-effect-parameters-filter-freq/136096 "2024-06-09T02:31:28Z")

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Hey guys, amazing work on the audio engine. :slight\_smile: This is so much fun! Yet I am new to BPs and learning it. :slight\_smile: quick & dirty: I want to control the filter frequency of a submix via blueprint. …

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## [Audio in Pak file fails to load](https://forums.unrealengine.com/t/audio-in-pak-file-fails-to-load/480377)

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**Author:** [@Rareden](https://forums.unrealengine.com/u/Rareden)\
**Replies:** 6\
**Last updated:** [June 6, 2024, 4:28pm UTC](https://forums.unrealengine.com/t/audio-in-pak-file-fails-to-load/480377 "2024-06-06T16:28:13Z")

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There appears to be a bug in 4.26.1 with loading any audio files from a pak file that are loaded during runtime. This a repeatable issue from my tests. To Produce: create a packaged game, in separate uproject that uses…

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## [Playing SoundWave directly through pixel stream](https://forums.unrealengine.com/t/playing-soundwave-directly-through-pixel-stream/1884068)

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**Author:** [@OOOllie](https://forums.unrealengine.com/u/OOOllie)\
**Replies:** 4\
**Last updated:** [June 6, 2024, 10:06am UTC](https://forums.unrealengine.com/t/playing-soundwave-directly-through-pixel-stream/1884068 "2024-06-06T10:06:57Z")

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Hi Guys, I am trying to essentially play audio through a pixel stream. I want to manually play USoundWave assets from C++ through the streamer to the user’s browser. However, whenever I try to package the game the audi…

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## [Simplest way to change Master Volume?](https://forums.unrealengine.com/t/simplest-way-to-change-master-volume/1891495)

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**Author:** [@Engelard](https://forums.unrealengine.com/u/Engelard)\
**Replies:** 2\
**Last updated:** [June 6, 2024, 8:44am UTC](https://forums.unrealengine.com/t/simplest-way-to-change-master-volume/1891495 "2024-06-06T08:44:05Z")

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Just touched Audio section in Unreal Engine, so far made 3 working sliders for: Music Ambient Effects But how to change volume of the entire game? Sound Class ‘Master’ i don’t understand, since what the point of it, …

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## [Is it possible to change the number of notes for a measure in a Quartz clock without changing the duration of the measure?](https://forums.unrealengine.com/t/is-it-possible-to-change-the-number-of-notes-for-a-measure-in-a-quartz-clock-without-changing-the-duration-of-the-measure/1891503)

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**Author:** [@GHOPPY](https://forums.unrealengine.com/u/GHOPPY)\
**Replies:** 0\
**Last updated:** [June 5, 2024, 10:07pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-change-the-number-of-notes-for-a-measure-in-a-quartz-clock-without-changing-the-duration-of-the-measure/1891503 "2024-06-05T22:07:50Z")

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So, I’m making a rhythm game (a Beatmania clone), which has a compositional component where you can play back a sample based composed track as part of the BGM. Composers are able to specify the number of notes that go of…

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## [Wind Looping](https://forums.unrealengine.com/t/wind-looping/447151)

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**Author:** [@ZoomCode](https://forums.unrealengine.com/u/ZoomCode)\
**Replies:** 1\
**Last updated:** [June 1, 2024, 8:54pm UTC](https://forums.unrealengine.com/t/wind-looping/447151 "2024-06-01T20:54:04Z")

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We recently purchased meadow environment set. and we’re very exited to begin using it. Our studio work however requires many close camera shots of the trees,leaves,grass etc. The wind animation blueprint on the materials…

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## [Are sound class volumes overrides or multipliers?](https://forums.unrealengine.com/t/are-sound-class-volumes-overrides-or-multipliers/1882827)

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**Author:** [@millenniapede](https://forums.unrealengine.com/u/millenniapede)\
**Replies:** 1\
**Last updated:** [June 1, 2024, 4:11pm UTC](https://forums.unrealengine.com/t/are-sound-class-volumes-overrides-or-multipliers/1882827 "2024-06-01T16:11:55Z")

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\-screenshot of a function calling “set sound mix class override” - note the tick box “apply to children” -screenshot of the SC\_Master hierarchy in our game I’m a bit confused here because I can’t tell if the Volume set…

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## [Rave Cave Club Patchwork Looper](https://forums.unrealengine.com/t/rave-cave-club-patchwork-looper/1881541)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [May 30, 2024, 10:00pm UTC](https://forums.unrealengine.com/t/rave-cave-club-patchwork-looper/1881541 "2024-05-30T22:00:14Z")

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The biggest Patchwork Audio related work during this sprint was finishing up the Patchwork based looper using a Sample Pack I had once published as a Sound Designer. I brought the loops into custom Fusion Patches. I so…

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## [Minor code change to make step sequencer handle partial octaves](https://forums.unrealengine.com/t/minor-code-change-to-make-step-sequencer-handle-partial-octaves/1881029)

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**Author:** [@Nooberling](https://forums.unrealengine.com/u/Nooberling)\
**Replies:** 0\
**Last updated:** [May 30, 2024, 3:29pm UTC](https://forums.unrealengine.com/t/minor-code-change-to-make-step-sequencer-handle-partial-octaves/1881029 "2024-05-30T15:29:04Z")

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I was digging through the Step Sequencer code and noticed that if you changed one line of code I think it could (kinda) handle quarter / half / third octave transposition. Current: const int32 AdditionalOctaveNotes = (…

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