# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=20

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**Page:** 21

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## [What's happening here?](https://forums.unrealengine.com/t/whats-happening-here/1971933)

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**Author:** [@acccaca](https://forums.unrealengine.com/u/acccaca)\
**Replies:** 1\
**Last updated:** [August 11, 2024, 10:13pm UTC](https://forums.unrealengine.com/t/whats-happening-here/1971933 "2024-08-11T22:13:24Z")

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## [Can I create working procedural AudioVolumes via C++ or BP?](https://forums.unrealengine.com/t/can-i-create-working-procedural-audiovolumes-via-c-or-bp/490962)

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**Author:** [@MysterieCatDev](https://forums.unrealengine.com/u/MysterieCatDev)\
**Replies:** 1\
**Last updated:** [August 11, 2024, 7:32pm UTC](https://forums.unrealengine.com/t/can-i-create-working-procedural-audiovolumes-via-c-or-bp/490962 "2024-08-11T19:32:54Z")

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I’m able to generate an AudioVolume in C++, assign a reverb, etc., but it seems that nothing I do can create or assign a Brush so that the reverb volume functions properly. Is this actually possible at runtime? And if n…

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## [Can Someone help me fix this crashing issue im having i cant figure it out it has something to do with audio or something.](https://forums.unrealengine.com/t/can-someone-help-me-fix-this-crashing-issue-im-having-i-cant-figure-it-out-it-has-something-to-do-with-audio-or-something/1971375)

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**Author:** [@notafanchimp](https://forums.unrealengine.com/u/notafanchimp)\
**Replies:** 0\
**Last updated:** [August 11, 2024, 1:08pm UTC](https://forums.unrealengine.com/t/can-someone-help-me-fix-this-crashing-issue-im-having-i-cant-figure-it-out-it-has-something-to-do-with-audio-or-something/1971375 "2024-08-11T13:08:11Z")

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Heres the Crash Log Below \[2024.08.11-08.52.46:702\]\[ 44\]LogFort: Error: AddMIDAnimationColor for /Game/Athena/Helios/Maps/Helios\_Terrain/Generated/5FN17T46NOL7USHOU7MPR0DNF.Helios\_Terrain:PersistentLevel.Apollo\_OilRig\_…

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## [For Each Loop not setting integer parameter for Meta Sound correctly](https://forums.unrealengine.com/t/for-each-loop-not-setting-integer-parameter-for-meta-sound-correctly/1737440)

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**Author:** [@sapukisakeraton1](https://forums.unrealengine.com/u/sapukisakeraton1)\
**Replies:** 11\
**Last updated:** [August 10, 2024, 7:45pm UTC](https://forums.unrealengine.com/t/for-each-loop-not-setting-integer-parameter-for-meta-sound-correctly/1737440 "2024-08-10T19:45:03Z")

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Hey there, I’m still pretty new with Unreal Engine and game development as a whole, so please excuse my ignorance if this issue is pretty obvious. I’ve been trying to set up an “Animal Crossing” talk system that receiv…

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## [Pixel Streaming - Microphone audio input from browser](https://forums.unrealengine.com/t/pixel-streaming-microphone-audio-input-from-browser/721439)

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**Author:** [@andrewl0](https://forums.unrealengine.com/u/andrewl0)\
**Replies:** 10\
**Last updated:** [August 7, 2024, 9:32pm UTC](https://forums.unrealengine.com/t/pixel-streaming-microphone-audio-input-from-browser/721439 "2024-08-07T21:32:32Z")

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Hi folks, Has anyone had any success getting audio input into UE5 from a browser via pixel streaming? So far I’ve tried using the PixelStreaming Audio component and then using the listen to node in blueprints. The list…

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## [MetaSound random music looping](https://forums.unrealengine.com/t/metasound-random-music-looping/603616)

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**Author:** [@WhyisDoddsytaken](https://forums.unrealengine.com/u/WhyisDoddsytaken)\
**Replies:** 5\
**Last updated:** [August 7, 2024, 9:51am UTC](https://forums.unrealengine.com/t/metasound-random-music-looping/603616 "2024-08-07T09:51:00Z")

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Hi there, I’ve been trying the features of Metasounds for a simple looping music trigger, but cannot seemed to get it to work. I’ve watched livestream videos and other tutorials available online, but I’m mostly finding …

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## [No sound in iOS](https://forums.unrealengine.com/t/no-sound-in-ios/314855)

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**Author:** [@tuxbook\_1](https://forums.unrealengine.com/u/tuxbook_1)\
**Replies:** 6\
**Last updated:** [August 7, 2024, 9:38am UTC](https://forums.unrealengine.com/t/no-sound-in-ios/314855 "2024-08-07T09:38:37Z")

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Strangely enough, I no longer have any sounds playing in-game on iOS devices in 4.7.5, launching from the editor (compiled from source, running in development mode). I’ve been developing in Windows/Android mostly, but p…

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## [Help creating a dynamic vertex interface for a MetaSounds node](https://forums.unrealengine.com/t/help-creating-a-dynamic-vertex-interface-for-a-metasounds-node/1926514)

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**Author:** [@AlbertMadrenys](https://forums.unrealengine.com/u/AlbertMadrenys)\
**Replies:** 2\
**Last updated:** [August 6, 2024, 10:37am UTC](https://forums.unrealengine.com/t/help-creating-a-dynamic-vertex-interface-for-a-metasounds-node/1926514 "2024-08-06T10:37:52Z")

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Hi all, I’m developing MetaCsound, a new plugin for Unreal that aims to integrate the audio signal processing engine Csound (csound.com) within the MetaSounds environment. This integration will result in a new set of av…

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## [Possible to Capture Desktop Audio?](https://forums.unrealengine.com/t/possible-to-capture-desktop-audio/1210738)

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**Author:** [@Frozen\_Galen](https://forums.unrealengine.com/u/Frozen_Galen)\
**Replies:** 4\
**Last updated:** [August 5, 2024, 2:37pm UTC](https://forums.unrealengine.com/t/possible-to-capture-desktop-audio/1210738 "2024-08-05T14:37:00Z")

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So for a project I’m working on I am trying to build some audio visualization effects. For this visualizer I would want to be able to listen to whatever audio is being output to the user’s desktop via any other programs …

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## [Playing Recorded Mic Audio](https://forums.unrealengine.com/t/playing-recorded-mic-audio/1960933)

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**Author:** [@a9ent789](https://forums.unrealengine.com/u/a9ent789)\
**Replies:** 0\
**Last updated:** [August 3, 2024, 11:00pm UTC](https://forums.unrealengine.com/t/playing-recorded-mic-audio/1960933 "2024-08-03T23:00:22Z")

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I’m trying to record audio from the user, from a mic. Which I have done. But then I want to spawn that recorded audio, somewhere else. How to I play the recorded audio when it seems to only update the recorded file after…

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## [Iteration Limit Setting Broken](https://forums.unrealengine.com/t/iteration-limit-setting-broken/296316)

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**Author:** [@Zeustiak](https://forums.unrealengine.com/u/Zeustiak)\
**Replies:** 9\
**Last updated:** [August 2, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/iteration-limit-setting-broken/296316 "2024-08-02T14:16:13Z")

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Thank you for adding the Maximum Loop Iteration Count setting to the Project Settings. Unfortunately it seems to be broken or still quite limited: LogScript:Warning: Runaway loop detected (over 10000000 iterations) Se…

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## [AudioPlaybackPercent cannot be obtained correctly](https://forums.unrealengine.com/t/audioplaybackpercent-cannot-be-obtained-correctly/1607964)

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**Author:** [@cyb201](https://forums.unrealengine.com/u/cyb201)\
**Replies:** 3\
**Last updated:** [August 1, 2024, 7:59am UTC](https://forums.unrealengine.com/t/audioplaybackpercent-cannot-be-obtained-correctly/1607964 "2024-08-01T07:59:44Z")

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Hello,I have a USoundWaveProcedural and I use QueueAudio to add audio streams I received from grpc. I used to play and binding OnAudioPlaybackPercentNative audiocomponent, but it seems not work properly, it seems to work…

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## [Play multiple audio tracks in same level](https://forums.unrealengine.com/t/play-multiple-audio-tracks-in-same-level/1957196)

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**Author:** [@fcocs1](https://forums.unrealengine.com/u/fcocs1)\
**Replies:** 0\
**Last updated:** [July 31, 2024, 7:12pm UTC](https://forums.unrealengine.com/t/play-multiple-audio-tracks-in-same-level/1957196 "2024-07-31T19:12:09Z")

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Hi, I created a tower-themed level in UEFN. Think of it like the Pokemon Tower level, but the objective in my game is to reach the top of the tower in the shortest time possible. I’d like to play a different audio trac…

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## [Access uncompressed audio from media player](https://forums.unrealengine.com/t/access-uncompressed-audio-from-media-player/1955865)

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**Author:** [@MarkMuench](https://forums.unrealengine.com/u/MarkMuench)\
**Replies:** 0\
**Last updated:** [July 30, 2024, 5:45pm UTC](https://forums.unrealengine.com/t/access-uncompressed-audio-from-media-player/1955865 "2024-07-30T17:45:47Z")

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I am working on something for a client and need to be able to get the original uncompressed audio that was contained in a media source that is playing in a media player. The client uses a data embedder to embed camera t…

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## ["Connection Causes Loop" error when using Cue Points on Wave Player](https://forums.unrealengine.com/t/connection-causes-loop-error-when-using-cue-points-on-wave-player/795042)

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**Author:** [@VainGloryR](https://forums.unrealengine.com/u/VainGloryR)\
**Replies:** 6\
**Last updated:** [July 29, 2024, 4:45pm UTC](https://forums.unrealengine.com/t/connection-causes-loop-error-when-using-cue-points-on-wave-player/795042 "2024-07-29T16:45:01Z")

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I’m trying to flip between two tracks by crossfading one of them out, loading a new wav into the generator, and then crossfading back in at an arbitrary time. I’m using cue points to keep things synced up, but when I tr…

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## [Emote Audio](https://forums.unrealengine.com/t/emote-audio/1952587)

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**Author:** [@Sam122122](https://forums.unrealengine.com/u/Sam122122)\
**Replies:** 0\
**Last updated:** [July 27, 2024, 7:15pm UTC](https://forums.unrealengine.com/t/emote-audio/1952587 "2024-07-27T19:15:53Z")

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Hi, I’ve seen a map that uses Fortnite emotes (Map name: Guess the correct emote) audio for players to guess the correct one, I was just wondering if it would be possible to get the audio from the emotes to use within a …

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## [Random BGM that loops like a playlist](https://forums.unrealengine.com/t/random-bgm-that-loops-like-a-playlist/428982)

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**Author:** [@Neil\_London](https://forums.unrealengine.com/u/Neil_London)\
**Replies:** 5\
**Last updated:** [July 25, 2024, 8:23pm UTC](https://forums.unrealengine.com/t/random-bgm-that-loops-like-a-playlist/428982 "2024-07-25T20:23:49Z")

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I’m trying to make a menu that loops random songs and when it is done playing one song, it randomly selects another song and the playlist loops. Think Shuffle + Repeat all. I’ve tried to do this in a sound cue but I don’…

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## [Pixel Streaming microphone echo](https://forums.unrealengine.com/t/pixel-streaming-microphone-echo/1949744)

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**Author:** [@fserafini-dq](https://forums.unrealengine.com/u/fserafini-dq)\
**Replies:** 0\
**Last updated:** [July 25, 2024, 1:07pm UTC](https://forums.unrealengine.com/t/pixel-streaming-microphone-echo/1949744 "2024-07-25T13:07:08Z")

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Hi, is there a way to avoid voice echo while using microphone web browser with Pixel Streaming? I’m trying to make a voice chat with an npc, in a pixel streaming web application, but if I enable the pixel streaming micr…

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## [More then one sound playing at once increases volume too much.](https://forums.unrealengine.com/t/more-then-one-sound-playing-at-once-increases-volume-too-much/1948287)

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**Author:** [@baobao4435](https://forums.unrealengine.com/u/baobao4435)\
**Replies:** 2\
**Last updated:** [July 25, 2024, 8:34am UTC](https://forums.unrealengine.com/t/more-then-one-sound-playing-at-once-increases-volume-too-much/1948287 "2024-07-25T08:34:10Z")

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hello. when there’s multiple actors playing the same sound cue at the same time.the sound becomes so loud. One sound cue playing: 3 sound cues playing: sound playing actor: How do I limit the volume. t…

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## [WWise Audio States Not Exactly Working when I use it in Unreal Engine](https://forums.unrealengine.com/t/wwise-audio-states-not-exactly-working-when-i-use-it-in-unreal-engine/1947245)

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**Author:** [@xAlfafllfflx](https://forums.unrealengine.com/u/xAlfafllfflx)\
**Replies:** 0\
**Last updated:** [July 23, 2024, 1:31pm UTC](https://forums.unrealengine.com/t/wwise-audio-states-not-exactly-working-when-i-use-it-in-unreal-engine/1947245 "2024-07-23T13:31:36Z")

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I’m currently working on a game and that involves the change of audio from Normal to Battle music. The way it’d work is that it would trigger the Battle music the moment an enemy sees the PlayerCharacter. The current pro…

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## [Audio Crackles at low volume sections.](https://forums.unrealengine.com/t/audio-crackles-at-low-volume-sections/1945992)

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**Author:** [@sl33pjul13t](https://forums.unrealengine.com/u/sl33pjul13t)\
**Replies:** 0\
**Last updated:** [July 22, 2024, 1:21pm UTC](https://forums.unrealengine.com/t/audio-crackles-at-low-volume-sections/1945992 "2024-07-22T13:21:41Z")

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I have several different audios (background music triggered by a trigger volume, sound cue triggered by trigger volume, and even my footstep sounds) that have a crackle like the audio sample is clipping. I’m a sound engi…

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## [MIDI input to MIDI Stream object?](https://forums.unrealengine.com/t/midi-input-to-midi-stream-object/1876626)

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**Author:** [@Nooberling](https://forums.unrealengine.com/u/Nooberling)\
**Replies:** 3\
**Last updated:** [July 22, 2024, 12:10pm UTC](https://forums.unrealengine.com/t/midi-input-to-midi-stream-object/1876626 "2024-07-22T12:10:34Z")

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I’m playing with the new Harmonix plugin, and see an object they’ve built called a, “MIDI Stream”. I’d like to generate one of these dynamically and push MIDI data directly into it from a controller. It seems like a pre…

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## [How to make a looping BGM with an intro (and also have an audio visualizer)](https://forums.unrealengine.com/t/how-to-make-a-looping-bgm-with-an-intro-and-also-have-an-audio-visualizer/126417)

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**Author:** [@Alenoba](https://forums.unrealengine.com/u/Alenoba)\
**Replies:** 3\
**Last updated:** [July 20, 2024, 7:13pm UTC](https://forums.unrealengine.com/t/how-to-make-a-looping-bgm-with-an-intro-and-also-have-an-audio-visualizer/126417 "2024-07-20T19:13:12Z")

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I know it sounds trivial, but it’s surprisingly hard to find a tutorial that explains how to do something simple like this with the new audio engine. As the title says, I don’t want any fancy interactive music, but just…

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## [Help creating simple UI menu triggered by a keybind with buttons to activate audio clips](https://forums.unrealengine.com/t/help-creating-simple-ui-menu-triggered-by-a-keybind-with-buttons-to-activate-audio-clips/1899697)

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**Author:** [@The-Mexorcist](https://forums.unrealengine.com/u/The-Mexorcist)\
**Replies:** 1\
**Last updated:** [July 20, 2024, 2:03am UTC](https://forums.unrealengine.com/t/help-creating-simple-ui-menu-triggered-by-a-keybind-with-buttons-to-activate-audio-clips/1899697 "2024-07-20T02:03:25Z")

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Hello! I am creating a prop hunt creative map using UEFN and I need help setting up a custom sound effects UI menu that can be triggered by players using a keybind. I have searched this website, youtube, google and eve…

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## [Array has changed during ranged-for iteration](https://forums.unrealengine.com/t/array-has-changed-during-ranged-for-iteration/354123)

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**Author:** [@anonymous\_user\_08c2fdfc](https://forums.unrealengine.com/u/anonymous_user_08c2fdfc)\
**Replies:** 6\
**Last updated:** [July 18, 2024, 8:39pm UTC](https://forums.unrealengine.com/t/array-has-changed-during-ranged-for-iteration/354123 "2024-07-18T20:39:28Z")

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I upgraded to 4.11 and now I have the following error: Array has changed during ranged-for iteration This happens because I add some elements in my TArray while iterating over it. I am aware of what I am doing, the …

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## [Remove delay on PlaySound?](https://forums.unrealengine.com/t/remove-delay-on-playsound/1939721)

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**Author:** [@Beacon80](https://forums.unrealengine.com/u/Beacon80)\
**Replies:** 3\
**Last updated:** [July 18, 2024, 4:43pm UTC](https://forums.unrealengine.com/t/remove-delay-on-playsound/1939721 "2024-07-18T16:43:26Z")

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Calls to PlaySound have a slight, but noticeable delay (maybe 0.1 second). We’ve tried PlaySoundAtLocation and playing the sound through an animation, but the delay is still there. This happens every time, not just the f…

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## [Quartz Clock quantization out of sync when "In Start Time" not 0](https://forums.unrealengine.com/t/quartz-clock-quantization-out-of-sync-when-in-start-time-not-0/1940616)

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**Author:** [@L0serrrr](https://forums.unrealengine.com/u/L0serrrr)\
**Replies:** 0\
**Last updated:** [July 17, 2024, 1:12pm UTC](https://forums.unrealengine.com/t/quartz-clock-quantization-out-of-sync-when-in-start-time-not-0/1940616 "2024-07-17T13:12:54Z")

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So I’m trying to make a rhythm game, and everything has been working fine using a quartz clock but when I set the start time to anything besides zero the song no longer matches the quantization. I’m testing it by schedu…

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## [How should Audio occlusion be applied?](https://forums.unrealengine.com/t/how-should-audio-occlusion-be-applied/1939126)

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**Author:** [@songss23](https://forums.unrealengine.com/u/songss23)\
**Replies:** 0\
**Last updated:** [July 16, 2024, 7:44am UTC](https://forums.unrealengine.com/t/how-should-audio-occlusion-be-applied/1939126 "2024-07-16T07:44:11Z")

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I am developing a third-person multiplayer game using Unreal 4.72.2 / FMOD Studio and Resonance Audio. I am experiencing issues with applying audio occlusion. Current method: It determines only the presence of obstacle…

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## [Multiple concurrent audio listeners in multi camera setup in PixelStreaming](https://forums.unrealengine.com/t/multiple-concurrent-audio-listeners-in-multi-camera-setup-in-pixelstreaming/1932523)

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**Author:** [@jojojonasnas](https://forums.unrealengine.com/u/jojojonasnas)\
**Replies:** 1\
**Last updated:** [July 16, 2024, 4:37am UTC](https://forums.unrealengine.com/t/multiple-concurrent-audio-listeners-in-multi-camera-setup-in-pixelstreaming/1932523 "2024-07-16T04:37:06Z")

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I have multiple Cameras in Pixelstreaming that stream to different users at the same time. I would like each user to hear a different sound(file). Does someone know how I can achieve that? My approach was setting attenua…

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## [Any way to crossfade or fade in/out Submix effects?](https://forums.unrealengine.com/t/any-way-to-crossfade-or-fade-in-out-submix-effects/149707)

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**Author:** [@anonymous\_user\_484272941](https://forums.unrealengine.com/u/anonymous_user_484272941)\
**Replies:** 2\
**Last updated:** [July 16, 2024, 1:41am UTC](https://forums.unrealengine.com/t/any-way-to-crossfade-or-fade-in-out-submix-effects/149707 "2024-07-16T01:41:09Z")

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I’m adding a submix effect (EQ/FIlter, etc) onto a submix for a group of sounds and the effect is instantly applied. I can’t find any way or documentation on how the effect might be crossfaded to instead of instantly ap…

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