# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=19

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**Page:** 20

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## [Dynamically adding submix to a soundclass](https://forums.unrealengine.com/t/dynamically-adding-submix-to-a-soundclass/2007024)

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**Author:** [@arczej](https://forums.unrealengine.com/u/arczej)\
**Replies:** 1\
**Last updated:** [September 6, 2024, 1:47pm UTC](https://forums.unrealengine.com/t/dynamically-adding-submix-to-a-soundclass/2007024 "2024-09-06T13:47:21Z")

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Hi! I’m working on an FPS game with many status effects. One example is a concussion, which makes player’s vision blurry for a second. I’m trying to add a filter to the ambience soundclass for the duration of the effec…

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## [Source effect reset chain is resetting when looping audio loops](https://forums.unrealengine.com/t/source-effect-reset-chain-is-resetting-when-looping-audio-loops/2007238)

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**Author:** [@Fyzr](https://forums.unrealengine.com/u/Fyzr)\
**Replies:** 0\
**Last updated:** [September 5, 2024, 9:06pm UTC](https://forums.unrealengine.com/t/source-effect-reset-chain-is-resetting-when-looping-audio-loops/2007238 "2024-09-05T21:06:29Z")

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I have a source effect chain on a sound cue. The source effect chain is empty but when this BP executes it fills it with 2 effects. The effects work for one loop then it sets back to normal when the loop is finished. …

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## [~1s Audio Lag](https://forums.unrealengine.com/t/1s-audio-lag/2004810)

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**Author:** [@hesa656](https://forums.unrealengine.com/u/hesa656)\
**Replies:** 1\
**Last updated:** [September 4, 2024, 4:01pm UTC](https://forums.unrealengine.com/t/1s-audio-lag/2004810 "2024-09-04T16:01:06Z")

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Hey! So yes, I know the topic has been brought up many times, but I am unable to find a solution to my problem. No matter what “Loading Behavior Override” or “Sound Asset Compression Type” setting I apply, there is alw…

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## [I got rid of the path to the local library path and I don’t remember the default path. How do I get it back](https://forums.unrealengine.com/t/i-got-rid-of-the-path-to-the-local-library-path-and-i-don-t-remember-the-default-path-how-do-i-get-it-back/2005235)

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**Author:** [@katarinaboa](https://forums.unrealengine.com/u/katarinaboa)\
**Replies:** 0\
**Last updated:** [September 4, 2024, 3:51pm UTC](https://forums.unrealengine.com/t/i-got-rid-of-the-path-to-the-local-library-path-and-i-don-t-remember-the-default-path-how-do-i-get-it-back/2005235 "2024-09-04T15:51:41Z")

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I was trying to look at the local library and see it’s file location, but accidentally changed the path to something else. Now I can’t get the file path and don’t have access to the free assets as a result. How do i get …

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## [Walkie talkie voice effect for far NPCs](https://forums.unrealengine.com/t/walkie-talkie-voice-effect-for-far-npcs/2000442)

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**Author:** [@Rostamy\_farid2](https://forums.unrealengine.com/u/Rostamy_farid2)\
**Replies:** 0\
**Last updated:** [September 1, 2024, 4:10am UTC](https://forums.unrealengine.com/t/walkie-talkie-voice-effect-for-far-npcs/2000442 "2024-09-01T04:10:05Z")

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How can I make a voice mechanism like battlefield. NPCs talk with normal 3d sound and reverb effect but in far distance their voice becomes 2d sound with walkie talkie effect and without any reverb effect and attenuation…

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## [Music stitching - Problem with OnAudioPlaybackPercent (4.20)](https://forums.unrealengine.com/t/music-stitching-problem-with-onaudioplaybackpercent-4-20/114276)

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**Author:** [@anonymous\_user\_dea50498](https://forums.unrealengine.com/u/anonymous_user_dea50498)\
**Replies:** 7\
**Last updated:** [August 31, 2024, 1:43am UTC](https://forums.unrealengine.com/t/music-stitching-problem-with-onaudioplaybackpercent-4-20/114276 "2024-08-31T01:43:36Z")

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I’m building an audio manager in C++ inspired by Dan Reynolds’ music stitching presentation. The problem I’m facing is that OnAudioPlaybackPercent() is triggered with a value of 100% once for each sound during MixerSourc…

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## [Audio not working](https://forums.unrealengine.com/t/audio-not-working/1998317)

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**Author:** [@Kubajz100](https://forums.unrealengine.com/u/Kubajz100)\
**Replies:** 0\
**Last updated:** [August 30, 2024, 1:06pm UTC](https://forums.unrealengine.com/t/audio-not-working/1998317 "2024-08-30T13:06:58Z")

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I recently started making my first VR game but after adding some sounds, i noticed that anything that should be making a sound, isnt making it. Even when i shoot the pre-made gun, it doesnt make any sound. Can anybody he…

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## [The base submix does not work when using Resonance Audio.](https://forums.unrealengine.com/t/the-base-submix-does-not-work-when-using-resonance-audio/1945797)

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**Author:** [@user\_09dbc3929eb8e67892c79d5a1c56c7dd9cb7ddaa2fe6089cc83a55](https://forums.unrealengine.com/u/user_09dbc3929eb8e67892c79d5a1c56c7dd9cb7ddaa2fe6089cc83a55)\
**Replies:** 2\
**Last updated:** [August 30, 2024, 6:53am UTC](https://forums.unrealengine.com/t/the-base-submix-does-not-work-when-using-resonance-audio/1945797 "2024-08-30T06:53:56Z")

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When using Resonance Audio, the base submix does not work. (Reverb and occlusion were not used, only HRTF was used.) All sounds are being routed directly to the master submix, bypassing the lower submix. In the Lyra samp…

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## [Sound Cue via PlaySound in a Behavior Tree](https://forums.unrealengine.com/t/sound-cue-via-playsound-in-a-behavior-tree/479688)

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**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 4\
**Last updated:** [August 29, 2024, 4:16pm UTC](https://forums.unrealengine.com/t/sound-cue-via-playsound-in-a-behavior-tree/479688 "2024-08-29T16:16:55Z")

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I’m making a dialog tree and trying to add voiced audio via the PlaySound Tasks in a Behavior Tree. I get the Dialog text I set in the Widget, but I can’t seem to get the PlaySound to come across in play mode. Do I ne…

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## [Anyone using Resonance Audio v1.2.1 (latest version) with UE5.0 or higher?](https://forums.unrealengine.com/t/anyone-using-resonance-audio-v1-2-1-latest-version-with-ue5-0-or-higher/1934026)

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**Author:** [@user\_09dbc3929eb8e67892c79d5a1c56c7dd9cb7ddaa2fe6089cc83a55](https://forums.unrealengine.com/u/user_09dbc3929eb8e67892c79d5a1c56c7dd9cb7ddaa2fe6089cc83a55)\
**Replies:** 2\
**Last updated:** [August 28, 2024, 1:04am UTC](https://forums.unrealengine.com/t/anyone-using-resonance-audio-v1-2-1-latest-version-with-ue5-0-or-higher/1934026 "2024-08-28T01:04:51Z")

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I am developing a game with UE5 (5.4). I chose the Resonance Audio plugin to use HRTF. Currently, I am using version 1.0, but I learned that the latest version has bug fixes, performance improvements, and added features,…

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## [Problems with vertical loop on spline mesh](https://forums.unrealengine.com/t/problems-with-vertical-loop-on-spline-mesh/359435)

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**Author:** [@Monokkel](https://forums.unrealengine.com/u/Monokkel)\
**Replies:** 19\
**Last updated:** [August 26, 2024, 8:23pm UTC](https://forums.unrealengine.com/t/problems-with-vertical-loop-on-spline-mesh/359435 "2024-08-26T20:23:43Z")

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I am having some trouble making vertical loops for spline meshes. The basic problem is that spline meshes in Unreal Engine will twist 180 degrees if they are bent in a vertical loop. This is a problem that \[has been solv…

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## [Sound doesn't work in editor](https://forums.unrealengine.com/t/sound-doesnt-work-in-editor/120216)

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**Author:** [@anonymous\_user\_f91937b1](https://forums.unrealengine.com/u/anonymous_user_f91937b1)\
**Replies:** 9\
**Last updated:** [August 25, 2024, 1:05pm UTC](https://forums.unrealengine.com/t/sound-doesnt-work-in-editor/120216 "2024-08-25T13:05:57Z")

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My sound works in the packaged game but nothing plays in editor. Even when I try to preview a sound in the content browser, when I click the play button nothing happens. I am using version 4.21 on Windows and even when …

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## [(Metasounds) NEED HELP with a Metasounds diagram for a loop problem (SOLVED)](https://forums.unrealengine.com/t/metasounds-need-help-with-a-metasounds-diagram-for-a-loop-problem-solved/1990165)

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**Author:** [@NyctoManiaX](https://forums.unrealengine.com/u/NyctoManiaX)\
**Replies:** 1\
**Last updated:** [August 24, 2024, 7:00pm UTC](https://forums.unrealengine.com/t/metasounds-need-help-with-a-metasounds-diagram-for-a-loop-problem-solved/1990165 "2024-08-24T19:00:45Z")

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Hey there, Metasounds experts :wave: I need help implementing a music system in my game. The music consists of several layers such as melody, harmony, bass, percussion, and an occasional filler layer. Each layer has its …

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## [Current state of UE and reading precise playback time of a song](https://forums.unrealengine.com/t/current-state-of-ue-and-reading-precise-playback-time-of-a-song/1989514)

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**Author:** [@pk1234p](https://forums.unrealengine.com/u/pk1234p)\
**Replies:** 0\
**Last updated:** [August 23, 2024, 10:56pm UTC](https://forums.unrealengine.com/t/current-state-of-ue-and-reading-precise-playback-time-of-a-song/1989514 "2024-08-23T22:56:18Z")

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Hi, I’d like to ask about the current state of UE as far as synchronization with music goes and the various methods that can be used as of UE 5.4, with the primary goal being able to get a “precise” time of the currently…

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## [Audio Reactive niagara systems not rendering properly with sound submixes](https://forums.unrealengine.com/t/audio-reactive-niagara-systems-not-rendering-properly-with-sound-submixes/1920692)

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**Author:** [@Sypher-66](https://forums.unrealengine.com/u/Sypher-66)\
**Replies:** 1\
**Last updated:** [August 23, 2024, 8:16pm UTC](https://forums.unrealengine.com/t/audio-reactive-niagara-systems-not-rendering-properly-with-sound-submixes/1920692 "2024-08-23T20:16:52Z")

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So i recently bought a bunch of audio reactive packs from the marketplace. What i wanted was to create a music video with different audio reactive systems reacting to different elements of the song. i split out the tra…

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## [How to do Granular Synthesis for vehicles?](https://forums.unrealengine.com/t/how-to-do-granular-synthesis-for-vehicles/1284047)

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**Author:** [@5Drifts](https://forums.unrealengine.com/u/5Drifts)\
**Replies:** 2\
**Last updated:** [August 23, 2024, 7:08pm UTC](https://forums.unrealengine.com/t/how-to-do-granular-synthesis-for-vehicles/1284047 "2024-08-23T19:08:11Z")

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I have been watching this video on repeat trying to figure out how this man did this granular synthesis for vehicles. I would love to do it for my game but I have no idea where to begin. I see he made separate metasound …

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## [Custom Attenuation Shape](https://forums.unrealengine.com/t/custom-attenuation-shape/390479)

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**Author:** [@Bartosz\_Kamol\_Kaminski](https://forums.unrealengine.com/u/Bartosz_Kamol_Kaminski)\
**Replies:** 1\
**Last updated:** [September 19, 2018, 10:16am UTC](https://forums.unrealengine.com/t/custom-attenuation-shape/390479 "2018-09-19T10:16:33Z")

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Hello, I want to know is it possible to make custom attenuation shape and how difficult it is. There are: sphere, cone, box and capsule I want to have cylinder.

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## [Steam Audio](https://forums.unrealengine.com/t/steam-audio/1986702)

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**Author:** [@Nightmare1](https://forums.unrealengine.com/u/Nightmare1)\
**Replies:** 0\
**Last updated:** [August 21, 2024, 10:25pm UTC](https://forums.unrealengine.com/t/steam-audio/1986702 "2024-08-21T22:25:24Z")

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Has someone here experience with Steam Audio ? I’ve set it all up and got it running just fine, the issue is that the occlusion, reverb ect. only works if the actor or mesh has a Steam Audio Source, and in order for that…

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## [Audio very quiet in Oculus headset, but works fine in Simulation](https://forums.unrealengine.com/t/audio-very-quiet-in-oculus-headset-but-works-fine-in-simulation/1977346)

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**Author:** [@AlcoHelix](https://forums.unrealengine.com/u/AlcoHelix)\
**Replies:** 2\
**Last updated:** [August 21, 2024, 7:48pm UTC](https://forums.unrealengine.com/t/audio-very-quiet-in-oculus-headset-but-works-fine-in-simulation/1977346 "2024-08-21T19:48:07Z")

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Hello, This is a very basic question, but so far I cannot figure it out. I have added a simple AudioComponent to a scene directly (not part of some other object) and was hoping to use it as a simple sound track for the…

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## [Confused about new Audio Capture Component usage in 4.19](https://forums.unrealengine.com/t/confused-about-new-audio-capture-component-usage-in-4-19/106081)

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**Author:** [@sinoth](https://forums.unrealengine.com/u/sinoth)\
**Replies:** 14\
**Last updated:** [August 21, 2024, 10:29am UTC](https://forums.unrealengine.com/t/confused-about-new-audio-capture-component-usage-in-4-19/106081 "2024-08-21T10:29:41Z")

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I’m playing around with some of the new audio goodness in 4.19 preview 2 and exploring avenues for microphone processing. Specifically, I’m wanting PCM data from a microphone to be used in a custom VOIP solution. It does…

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## [Migrate Fusion Patches](https://forums.unrealengine.com/t/migrate-fusion-patches/1984958)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [August 20, 2024, 6:54pm UTC](https://forums.unrealengine.com/t/migrate-fusion-patches/1984958 "2024-08-20T18:54:44Z")

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It looks like I can’t migrate fusion patches from one project to another. Is this right? Do I need to recreate it from scratch again in the new project?

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## [Sound in a certain area](https://forums.unrealengine.com/t/sound-in-a-certain-area/1981739)

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**Author:** [@popadens](https://forums.unrealengine.com/u/popadens)\
**Replies:** 3\
**Last updated:** [August 19, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/sound-in-a-certain-area/1981739 "2024-08-19T15:10:43Z")

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How do I make a sound so that I can hear it only in a certain area, not using Sound Attenuation, but for example, as in a box, when I enter it, the sound is heard and when I leave it is not heard?

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## [Including the audio capture component (new audio engine)](https://forums.unrealengine.com/t/including-the-audio-capture-component-new-audio-engine/457291)

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**Author:** [@Vlady\_Veselinov](https://forums.unrealengine.com/u/Vlady_Veselinov)\
**Replies:** 2\
**Last updated:** [August 19, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/including-the-audio-capture-component-new-audio-engine/457291 "2024-08-19T14:57:01Z")

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Hey y’all, I’m trying to include this in my cpp player controller: UAudioCaptureComponent | Unreal Engine Documentation By doing #include "AudioCaptureComponent.h" But I’m getting this error: "cannot open source file …

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## [New Audio Engine: Source Effects Appear Under Misc, But There are No Source Effects To Choose From](https://forums.unrealengine.com/t/new-audio-engine-source-effects-appear-under-misc-but-there-are-no-source-effects-to-choose-from/402935)

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**Author:** [@knotar](https://forums.unrealengine.com/u/knotar)\
**Replies:** 1\
**Last updated:** [August 28, 2017, 3:41am UTC](https://forums.unrealengine.com/t/new-audio-engine-source-effects-appear-under-misc-but-there-are-no-source-effects-to-choose-from/402935 "2017-08-28T03:41:17Z")

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Build Type: Binary Build version: 4.17 Detailed description of the issue: The new audio engine has been enabled, but none of its features appear under “sound”, and none of the effects for “source effects” are showing u…

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## [Tengo un problema en unreal edito con el emparejamiento](https://forums.unrealengine.com/t/tengo-un-problema-en-unreal-edito-con-el-emparejamiento/1979266)

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**Author:** [@XEHROS\_VT](https://forums.unrealengine.com/u/XEHROS_VT)\
**Replies:** 0\
**Last updated:** [August 16, 2024, 9:33pm UTC](https://forums.unrealengine.com/t/tengo-un-problema-en-unreal-edito-con-el-emparejamiento/1979266 "2024-08-16T21:33:17Z")

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Tengo un problema en el emparejamiento de uefn, trato de conectarme en pc y switch y nada. Tambien desintalar la app y instalarlo de nuevo y reiniciar el juego. Me sale failed to find server through matchmaking error m…

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## [My soundscape pallets don't clear/play when the player steps in/out of them. ](https://forums.unrealengine.com/t/my-soundscape-pallets-dont-clear-play-when-the-player-steps-in-out-of-them/1977953)

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**Author:** [@vnv\_pheonix](https://forums.unrealengine.com/u/vnv_pheonix)\
**Replies:** 1\
**Last updated:** [August 16, 2024, 4:55am UTC](https://forums.unrealengine.com/t/my-soundscape-pallets-dont-clear-play-when-the-player-steps-in-out-of-them/1977953 "2024-08-16T04:55:49Z")

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I was following allowing to the “5.1 Creating Soundscapes” video and did all the blueprints, yet the clear state gives me the error “Accessed None trying to read the property CallFunc\_GetGameInstanceSubsystem\_ReturnValue…

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## [Need help with just set sound in game](https://forums.unrealengine.com/t/need-help-with-just-set-sound-in-game/1977454)

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**Author:** [@Consoler\_whole](https://forums.unrealengine.com/u/Consoler_whole)\
**Replies:** 0\
**Last updated:** [August 15, 2024, 8:19pm UTC](https://forums.unrealengine.com/t/need-help-with-just-set-sound-in-game/1977454 "2024-08-15T20:19:29Z")

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Hi. I need set up sound in my game. I set up music on game level load. It ok with level sound. On game start loaded widget, and music start with widget created. This is sound 2d UI. Then when widget closed, this music …

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## [Do MIDI plugins work under Linux?](https://forums.unrealengine.com/t/do-midi-plugins-work-under-linux/1975921)

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**Author:** [@globalenemy](https://forums.unrealengine.com/u/globalenemy)\
**Replies:** 1\
**Last updated:** [August 15, 2024, 10:41am UTC](https://forums.unrealengine.com/t/do-midi-plugins-work-under-linux/1975921 "2024-08-15T10:41:27Z")

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Hey, I’m trying to make use of the MIDI Plugins of Unreal Engine 5 under Linux. “MIDI Device Support” “Remote Control Protocol MIDI” I compiled the complete engine from source. I do have the plugins in the plugin bro…

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## [Reset Float Start Value For Crossfade Effect using Metasound](https://forums.unrealengine.com/t/reset-float-start-value-for-crossfade-effect-using-metasound/1947322)

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**Author:** [@sadpunk74](https://forums.unrealengine.com/u/sadpunk74)\
**Replies:** 2\
**Last updated:** [August 13, 2024, 12:25pm UTC](https://forums.unrealengine.com/t/reset-float-start-value-for-crossfade-effect-using-metasound/1947322 "2024-08-13T12:25:28Z")

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Hi there, Super basic question which I hope someone can quickly answer for me (fingers crossed) I have a simple graph crossfading two waves over a short time period. I’m using a Trigger Route 2 to set the initial value…

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## [Ue sometime crash when Audio play](https://forums.unrealengine.com/t/ue-sometime-crash-when-audio-play/1971567)

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**Author:** [@XiaLi](https://forums.unrealengine.com/u/XiaLi)\
**Replies:** 2\
**Last updated:** [August 12, 2024, 8:37am UTC](https://forums.unrealengine.com/t/ue-sometime-crash-when-audio-play/1971567 "2024-08-12T08:37:28Z")

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Hello! I am trying play ai generated audio in game. I use Runtime Audio Importer plugin to import audio to SoundWave and then play them. But sometimes urneal crashed in dark line. And trigger the following exception…

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