# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=18

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**Page:** 19

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## [Is it normal that the Volume property is ignored in SoundWave when playing the SoundWave from WavePlayer in a metasound source?](https://forums.unrealengine.com/t/is-it-normal-that-the-volume-property-is-ignored-in-soundwave-when-playing-the-soundwave-from-waveplayer-in-a-metasound-source/1376502)

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**Author:** [@ZenMonsterCaula](https://forums.unrealengine.com/u/ZenMonsterCaula)\
**Replies:** 3\
**Last updated:** [October 3, 2024, 6:35pm UTC](https://forums.unrealengine.com/t/is-it-normal-that-the-volume-property-is-ignored-in-soundwave-when-playing-the-soundwave-from-waveplayer-in-a-metasound-source/1376502 "2024-10-03T18:35:43Z")

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In Ue 5.3, I have no volume changes when I play a sound from a Metasound that uses Waveplayer stereo. I do hear the change from the content explorer if I press play on the sound. Steps to replicate: Have a sound, make …

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## [Enemie Footsteps Sounds](https://forums.unrealengine.com/t/enemie-footsteps-sounds/2051522)

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**Author:** [@LeNnEye](https://forums.unrealengine.com/u/LeNnEye)\
**Replies:** 0\
**Last updated:** [October 3, 2024, 3:03pm UTC](https://forums.unrealengine.com/t/enemie-footsteps-sounds/2051522 "2024-10-03T15:03:39Z")

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So I am making a Map and i want a player to only hear his own footsteps and not the ones from other players. I heard it has something to do with the audio mixer but i can only fully mute everyones footsteps.

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## [ Meta XR Audio SDK Integration Issues with Unreal Engine 5 and Wwise for Quest 3 Development](https://forums.unrealengine.com/t/meta-xr-audio-sdk-integration-issues-with-unreal-engine-5-and-wwise-for-quest-3-development/2050460)

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**Author:** [@Volratholave](https://forums.unrealengine.com/u/Volratholave)\
**Replies:** 0\
**Last updated:** [October 2, 2024, 10:13pm UTC](https://forums.unrealengine.com/t/meta-xr-audio-sdk-integration-issues-with-unreal-engine-5-and-wwise-for-quest-3-development/2050460 "2024-10-02T22:13:02Z")

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Hi everyone, I’m developing a VR game for Meta Quest 3 using Unreal Engine 5.4.4, Meta XR SDK v68, and Meta XR Audio SDK v68 with Wwise 2023.1.7.8574.3199. I’m encountering some issues with the Meta XR Audio SDK integra…

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## [Patchwork Instrument Player only Accepts Midi From Song Sync if it is on Midi Channel 1](https://forums.unrealengine.com/t/patchwork-instrument-player-only-accepts-midi-from-song-sync-if-it-is-on-midi-channel-1/2048644)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [October 1, 2024, 9:46pm UTC](https://forums.unrealengine.com/t/patchwork-instrument-player-only-accepts-midi-from-song-sync-if-it-is-on-midi-channel-1/2048644 "2024-10-01T21:46:25Z")

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Patchwork Instrument Player only Accepts Midi From Song Sync if it is on Midi Channel 1. Here is the video showing the problem.

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## [\[Metasounds\] Wave Player doesn't loop the WAV like audio editors, there is an audio gap](https://forums.unrealengine.com/t/metasounds-wave-player-doesnt-loop-the-wav-like-audio-editors-there-is-an-audio-gap/1662091)

<div class="topic-metadata">

**Author:** [@Pooyan33](https://forums.unrealengine.com/u/Pooyan33)\
**Replies:** 5\
**Last updated:** [October 1, 2024, 9:25am UTC](https://forums.unrealengine.com/t/metasounds-wave-player-doesnt-loop-the-wav-like-audio-editors-there-is-an-audio-gap/1662091 "2024-10-01T09:25:46Z")

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Hi! I’m having trouble getting my samples to loop perfectly with Metasound: there are gaps between each loop. I’ve exactly the same Loop Start and loop Duration as audio editors like Ocenaudio: I tried at 44.1kHz an…

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## [Audio Volume Effect Not Working](https://forums.unrealengine.com/t/audio-volume-effect-not-working/134053)

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**Author:** [@Anemony22](https://forums.unrealengine.com/u/Anemony22)\
**Replies:** 17\
**Last updated:** [September 28, 2024, 8:27pm UTC](https://forums.unrealengine.com/t/audio-volume-effect-not-working/134053 "2024-09-28T20:27:43Z")

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Hey guys, My apologies if I’m missing something very simple, but I cannot for the life of me figure out how to make an audio volume affect sounds, either from a cue in the world or the firing sound of the template first…

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## [Epic Games'/Fortnite's Music allowed?](https://forums.unrealengine.com/t/epic-games-fortnites-music-allowed/2039721)

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**Author:** [@ZinxStudios](https://forums.unrealengine.com/u/ZinxStudios)\
**Replies:** 1\
**Last updated:** [September 27, 2024, 11:00am UTC](https://forums.unrealengine.com/t/epic-games-fortnites-music-allowed/2039721 "2024-09-27T11:00:18Z")

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I have a question regarding copyrighted music, since I couldn’t find an answer anywhere. Are we allowed to use Music Packs from Fortnite, as example, in our maps for background music? Some maps already use them, but I’m…

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## [how can i cut the sound?](https://forums.unrealengine.com/t/how-can-i-cut-the-sound/444124)

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**Author:** [@anon15805799](https://forums.unrealengine.com/u/anon15805799)\
**Replies:** 4\
**Last updated:** [October 24, 2019, 1:14pm UTC](https://forums.unrealengine.com/t/how-can-i-cut-the-sound/444124 "2019-10-24T13:14:53Z")

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hey, my sound has a little delay (its in the sound wave) and i want to cut it out. Is this available with blueprints? I tried something with the enveloper node without success.

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## [Copyright of Fortnite Audio ](https://forums.unrealengine.com/t/copyright-of-fortnite-audio/2037854)

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**Author:** [@Major1.1](https://forums.unrealengine.com/u/Major1.1)\
**Replies:** 0\
**Last updated:** [September 25, 2024, 2:20pm UTC](https://forums.unrealengine.com/t/copyright-of-fortnite-audio/2037854 "2024-09-25T14:20:23Z")

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Hi guys, I’m working on a project that mainly revolves around the location Eclipse Estate from Chapter 4 Season 4. My question: I need the audio track from the vault activation, heist theme and POI surrounding music. …

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## [New Sounds Mute Old Sounds Automatically](https://forums.unrealengine.com/t/new-sounds-mute-old-sounds-automatically/2031422)

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**Author:** [@Wolvman92](https://forums.unrealengine.com/u/Wolvman92)\
**Replies:** 1\
**Last updated:** [September 25, 2024, 1:32am UTC](https://forums.unrealengine.com/t/new-sounds-mute-old-sounds-automatically/2031422 "2024-09-25T01:32:27Z")

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Hi Everyone, I have been trying to get this to work for several days now. I purchased a footstep sounds asset from the store. It provides a component that I attach to my player character which generates footstep sounds …

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## [Problem with Custom Fusion Patch Echoing Samples](https://forums.unrealengine.com/t/problem-with-custom-fusion-patch-echoing-samples/2036452)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [September 24, 2024, 9:28pm UTC](https://forums.unrealengine.com/t/problem-with-custom-fusion-patch-echoing-samples/2036452 "2024-09-24T21:28:03Z")

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https://www.youtube.com/watch?v=whwD\_1v-bpU I added a custom Fusion Patch but it echoes the Samples

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## [Requesting Advice on an Audio Development Pipeline](https://forums.unrealengine.com/t/requesting-advice-on-an-audio-development-pipeline/2017901)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 1\
**Last updated:** [September 22, 2024, 5:06pm UTC](https://forums.unrealengine.com/t/requesting-advice-on-an-audio-development-pipeline/2017901 "2024-09-22T17:06:57Z")

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Hello, I’m a solo dev working with a few contractors on a big project. One contractor is a musician turned game audio dev. We’re both enjoying the process; it’s progressing fairly well. However, we are trying to find a …

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## [More Key Binding Options](https://forums.unrealengine.com/t/more-key-binding-options/2032716)

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**Author:** [@MusicOasisOMNI](https://forums.unrealengine.com/u/MusicOasisOMNI)\
**Replies:** 0\
**Last updated:** [September 22, 2024, 2:32pm UTC](https://forums.unrealengine.com/t/more-key-binding-options/2032716 "2024-09-22T14:32:59Z")

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There are many of the rhythm games on top of Patchwork I am building for our project team’s island that really need the ability to use/bind key strokes to work properly instead of relying on only having a mouse for inter…

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## [MetaSound Sine node appears not to create pure sine waves](https://forums.unrealengine.com/t/metasound-sine-node-appears-not-to-create-pure-sine-waves/2031603)

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**Author:** [@Miguel\_Negrao](https://forums.unrealengine.com/u/Miguel_Negrao)\
**Replies:** 2\
**Last updated:** [September 21, 2024, 8:22pm UTC](https://forums.unrealengine.com/t/metasound-sine-node-appears-not-to-create-pure-sine-waves/2031603 "2024-09-21T20:22:50Z")

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Hi If I create a MetaSound with a sine node, and set the frequency for instance to 5000Hz, I don’t get a pure sine wave. See the spectrum recorded via audacity below it has a strong partial close to 1000Hz. A sin…

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## [Evaluate WaveTable input at "1.0" with Linear (Ramp In) returns 0.996 instead of 1.0](https://forums.unrealengine.com/t/evaluate-wavetable-input-at-1-0-with-linear-ramp-in-returns-0-996-instead-of-1-0/2031543)

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**Author:** [@Miguel\_Negrao](https://forums.unrealengine.com/u/Miguel_Negrao)\
**Replies:** 1\
**Last updated:** [September 21, 2024, 7:57pm UTC](https://forums.unrealengine.com/t/evaluate-wavetable-input-at-1-0-with-linear-ramp-in-returns-0-996-instead-of-1-0/2031543 "2024-09-21T19:57:38Z")

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Hi If I put a “Evaluate WaveTable” node in a MetaSynth and set the input to 1.0, and use either a WaveTable Bank with 1 Wave Table with a curve of type “Linear (Ramp In)” or “Custom” with a linear segment going from (0,…

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## [UE 5.4 / Any way to use multiple INPUTS from Multitrack SoundBoard ?](https://forums.unrealengine.com/t/ue-5-4-any-way-to-use-multiple-inputs-from-multitrack-soundboard/2029791)

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**Author:** [@LinoVolt](https://forums.unrealengine.com/u/LinoVolt)\
**Replies:** 2\
**Last updated:** [September 21, 2024, 4:17pm UTC](https://forums.unrealengine.com/t/ue-5-4-any-way-to-use-multiple-inputs-from-multitrack-soundboard/2029791 "2024-09-21T16:17:36Z")

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Hi there, I’m quite new at BluePrints and searching a way to, at least, split stereo input of a microphone into 2 mono channels, and would love to ear that UE could handle multiTracks (12+) from a SoundBoard for Realtim…

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## [Breakpoint in loop hit once](https://forums.unrealengine.com/t/breakpoint-in-loop-hit-once/429578)

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**Author:** [@Mattlauk](https://forums.unrealengine.com/u/Mattlauk)\
**Replies:** 7\
**Last updated:** [September 20, 2024, 5:38pm UTC](https://forums.unrealengine.com/t/breakpoint-in-loop-hit-once/429578 "2024-09-20T17:38:04Z")

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When debugging my blueprint, if I place a break point on a node that is in a loop, it only gets hit once. It runs the loop more than once and I verified this through the execution trace and print string. I’m not sure if …

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## [Metasound Builder Subsystem Question](https://forums.unrealengine.com/t/metasound-builder-subsystem-question/2023543)

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**Author:** [@JohnTennant](https://forums.unrealengine.com/u/JohnTennant)\
**Replies:** 2\
**Last updated:** [September 17, 2024, 2:26pm UTC](https://forums.unrealengine.com/t/metasound-builder-subsystem-question/2023543 "2024-09-17T14:26:46Z")

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Is it possible to use the Metasound Builder Subsystem edit a Metasound Source asset? I’ve managed to batch-create Metasound Source assets just fine, but today I’m trying to create a tool that will simply Add Graph Input …

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## [Audio cues not being packed.](https://forums.unrealengine.com/t/audio-cues-not-being-packed/2024337)

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**Author:** [@Youshisu](https://forums.unrealengine.com/u/Youshisu)\
**Replies:** 0\
**Last updated:** [September 17, 2024, 11:47am UTC](https://forums.unrealengine.com/t/audio-cues-not-being-packed/2024337 "2024-09-17T11:47:22Z")

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Hey I got problem with audio Cue. First statement is that playing sound without cue works fine both in editor and packed game. I have create MasterVolume Class and also changed it in Project Audio settings. I hav…

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## [Displaying Wwise SFX using stat\_SOUNDS](https://forums.unrealengine.com/t/displaying-wwise-sfx-using-stat_sounds/417769)

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**Author:** [@anonymous\_user\_cc96aac6](https://forums.unrealengine.com/u/anonymous_user_cc96aac6)\
**Replies:** 1\
**Last updated:** [September 17, 2024, 11:20am UTC](https://forums.unrealengine.com/t/displaying-wwise-sfx-using-stat_sounds/417769 "2024-09-17T11:20:18Z")

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Hi there, Is it possible to use stat\_SOUNDS to display what Wwise audio files are currently playing in UE4? Mainly need it for debugging purposes! I am unsure as to whether there is a specific console command that you c…

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## [Mic not working ](https://forums.unrealengine.com/t/mic-not-working/2023895)

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**Author:** [@Tempayala](https://forums.unrealengine.com/u/Tempayala)\
**Replies:** 0\
**Last updated:** [September 17, 2024, 2:47am UTC](https://forums.unrealengine.com/t/mic-not-working/2023895 "2024-09-17T02:47:48Z")

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My mic nor headphones will work on ps5 in Fortnite. Help!

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## [Change audio device dynamically](https://forums.unrealengine.com/t/change-audio-device-dynamically/408803)

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**Author:** [@anonymous\_user\_19d54673](https://forums.unrealengine.com/u/anonymous_user_19d54673)\
**Replies:** 19\
**Last updated:** [May 25, 2024, 2:25pm UTC](https://forums.unrealengine.com/t/change-audio-device-dynamically/408803 "2024-05-25T14:25:23Z")

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Hi, Is there a way to dynamically change the active audio device via blueprint or c++ ? I tried GEngine-\>GetAudioDeviceManager()-\>SetActiveDevice(iIndex) but that just silenced my current device and i was not able to r…

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## [My new remix of 'Erosion' from the Unreal gold OST](https://forums.unrealengine.com/t/my-new-remix-of-erosion-from-the-unreal-gold-ost/2021586)

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**Author:** [@Sonifybeatz](https://forums.unrealengine.com/u/Sonifybeatz)\
**Replies:** 0\
**Last updated:** [September 15, 2024, 9:47am UTC](https://forums.unrealengine.com/t/my-new-remix-of-erosion-from-the-unreal-gold-ost/2021586 "2024-09-15T09:47:00Z")

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Hey everyone, I’m excited to release my latest remix, this time of ‘Erosion’ from the Unreal Gold OST. Feel free to check it out on youtube in more detail. If there are any projects you need audio for feel free to get …

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## [Keep Sound Playing After Leaving Falloff Area?](https://forums.unrealengine.com/t/keep-sound-playing-after-leaving-falloff-area/302196)

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**Author:** [@CaptainBribo](https://forums.unrealengine.com/u/CaptainBribo)\
**Replies:** 7\
**Last updated:** [September 13, 2024, 9:35am UTC](https://forums.unrealengine.com/t/keep-sound-playing-after-leaving-falloff-area/302196 "2024-09-13T09:35:47Z")

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Hi, I would like to have a sound continue playing even if the player leaves the attenuated area. That way, if they come back in, it will simply be playing from where they left the area, not begin again. The problem now…

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## [MetaSound attenuation and spatialization in MRQ?](https://forums.unrealengine.com/t/metasound-attenuation-and-spatialization-in-mrq/2017428)

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**Author:** [@FuncFlow](https://forums.unrealengine.com/u/FuncFlow)\
**Replies:** 0\
**Last updated:** [September 12, 2024, 9:17am UTC](https://forums.unrealengine.com/t/metasound-attenuation-and-spatialization-in-mrq/2017428 "2024-09-12T09:17:07Z")

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I have physics enabled actors that spawn a MetaSound at the location of collisions. Within the MetaSound I have applied attenuation with spatialization. When I record the simulation with Take Recorder and render it in MR…

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## [Knowledge Base: Using Audio Capture Component for Mic Capture](https://forums.unrealengine.com/t/knowledge-base-using-audio-capture-component-for-mic-capture/264943)

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**Author:** [@RudyTriplett](https://forums.unrealengine.com/u/RudyTriplett)\
**Replies:** 14\
**Last updated:** [September 11, 2024, 3:56pm UTC](https://forums.unrealengine.com/t/knowledge-base-using-audio-capture-component-for-mic-capture/264943 "2024-09-11T15:56:44Z")

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Sep 3, 2021.Knowledge Article written by Anna L. What is Audio Capture Component? The Audio Capture Component offers a method of capturing mic input during gameplay. When activated, it will retrieve and play back mic …

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## [No audio on Mac](https://forums.unrealengine.com/t/no-audio-on-mac/2015083)

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**Author:** [@Kulagin](https://forums.unrealengine.com/u/Kulagin)\
**Replies:** 0\
**Last updated:** [September 10, 2024, 6:44pm UTC](https://forums.unrealengine.com/t/no-audio-on-mac/2015083 "2024-09-10T18:44:40Z")

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I have a project on UE 5.4.4 and it works just fine on Windows however on Mac there is no audio: it doesn’t work in the editor and doesn’t work in the shipped project. I have the folder with mp3 marked to be packaged: …

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## [How do you concatenate 2 sounds without delay](https://forums.unrealengine.com/t/how-do-you-concatenate-2-sounds-without-delay/474247)

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**Author:** [@Seedonator](https://forums.unrealengine.com/u/Seedonator)\
**Replies:** 29\
**Last updated:** [September 7, 2024, 6:01pm UTC](https://forums.unrealengine.com/t/how-do-you-concatenate-2-sounds-without-delay/474247 "2024-09-07T18:01:31Z")

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I can’t find a solution to this anywhere but I’m trying to basically stitch 2 audio files together. Reason why is I have an intro bgm sound and looping bgm sound and I need the intro to play first, then as soon as it’s o…

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## [SALUT moi c'est daniel. je rencontres quelque problème avec mon logiciel UEFN Quand j'ouvre le logiciel et que je choisis un projet l'écran deviens noir et je peut pas modifier ni voire le projet que j'ai ouvert](https://forums.unrealengine.com/t/salut-moi-cest-daniel-je-rencontres-quelque-probleme-avec-mon-logiciel-uefn-quand-jouvre-le-logiciel-et-que-je-choisis-un-projet-lecran-deviens-noir-et-je-peut-pas-modifier-ni-voire-le-projet-que-jai-ouvert/2009113)

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**Author:** [@daniel-melo237](https://forums.unrealengine.com/u/daniel-melo237)\
**Replies:** 0\
**Last updated:** [September 7, 2024, 1:09am UTC](https://forums.unrealengine.com/t/salut-moi-cest-daniel-je-rencontres-quelque-probleme-avec-mon-logiciel-uefn-quand-jouvre-le-logiciel-et-que-je-choisis-un-projet-lecran-deviens-noir-et-je-peut-pas-modifier-ni-voire-le-projet-que-jai-ouvert/2009113 "2024-09-07T01:09:44Z")

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salut je n’arrive à rien faire sur mes projets quand j’ouvre l’uefn et que je choisis un projet l’écran deviens complètement noir et m’enlèvent toute possibilité d’effectuer des modifications sur mes projets svt j’ai bes…

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## [how do i report someone for pickaxe poeple while in car on fortnite ?](https://forums.unrealengine.com/t/how-do-i-report-someone-for-pickaxe-poeple-while-in-car-on-fortnite/2009188)

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**Author:** [@Play1986Girl](https://forums.unrealengine.com/u/Play1986Girl)\
**Replies:** 1\
**Last updated:** [September 7, 2024, 8:39am UTC](https://forums.unrealengine.com/t/how-do-i-report-someone-for-pickaxe-poeple-while-in-car-on-fortnite/2009188 "2024-09-07T08:39:01Z")

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i have a clip and wont let me upload as im new person but i have a person in fortnite hacking

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