# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=17

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**Page:** 18

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## [Speech/Voice Recognition in Blueprint?](https://forums.unrealengine.com/t/speech-voice-recognition-in-blueprint/286558)

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**Author:** [@FrozenDT](https://forums.unrealengine.com/u/FrozenDT)\
**Replies:** 7\
**Last updated:** [June 19, 2024, 4:02pm UTC](https://forums.unrealengine.com/t/speech-voice-recognition-in-blueprint/286558 "2024-06-19T16:02:29Z")

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I was wondering if it is yet possible to create some sort of voice recognition event in UE4 in blueprints. I’ve noticed that in UDK, there was something of the sort here, UE3:OnlineVoiceInterface (UDK) - Unreal Wiki . I’…

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## [Playing realtime network audio in Unreal from custom stream source](https://forums.unrealengine.com/t/playing-realtime-network-audio-in-unreal-from-custom-stream-source/135295)

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**Author:** [@gida](https://forums.unrealengine.com/u/gida)\
**Replies:** 2\
**Last updated:** [March 23, 2024, 10:55pm UTC](https://forums.unrealengine.com/t/playing-realtime-network-audio-in-unreal-from-custom-stream-source/135295 "2024-03-23T22:55:31Z")

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Hello! This is my first post in this forum, so I would like to address a sincere “thank you!” to all the people around here developing and working with the engine, its plugins and writing about it :slight\_smile: I will…

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## [How to change default audio capture device / input device with blueprint?](https://forums.unrealengine.com/t/how-to-change-default-audio-capture-device-input-device-with-blueprint/1620200)

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**Author:** [@Galasdaer](https://forums.unrealengine.com/u/Galasdaer)\
**Replies:** 1\
**Last updated:** [January 31, 2024, 9:46am UTC](https://forums.unrealengine.com/t/how-to-change-default-audio-capture-device-input-device-with-blueprint/1620200 "2024-01-31T09:46:20Z")

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How can i change default audio capture device with blueprint? Am i need to write C++ functions to do it?

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## [How to import real-time audio on live in ue 5](https://forums.unrealengine.com/t/how-to-import-real-time-audio-on-live-in-ue-5/671270)

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**Author:** [@whyisme7121](https://forums.unrealengine.com/u/whyisme7121)\
**Replies:** 2\
**Last updated:** [August 1, 2024, 2:08pm UTC](https://forums.unrealengine.com/t/how-to-import-real-time-audio-on-live-in-ue-5/671270 "2024-08-01T14:08:11Z")

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Hey thanks first, so now im working on a project like live audio visualizer in unreal engine using Niagara, I‘m planning to give a live presentation with my DJ friend, so the biggest problem is how to Sync Audio from Sp…

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## [Seamlessly loop audio perfectly no gaps please](https://forums.unrealengine.com/t/seamlessly-loop-audio-perfectly-no-gaps-please/691583)

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**Author:** [@Anthony\_Attwood](https://forums.unrealengine.com/u/Anthony_Attwood)\
**Replies:** 10\
**Last updated:** [October 25, 2024, 11:02am UTC](https://forums.unrealengine.com/t/seamlessly-loop-audio-perfectly-no-gaps-please/691583 "2024-10-25T11:02:29Z")

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Hi there, I really need to have a 4 second music sample loop seamlessly, perfectly without any tiny gaps/ pops/ clicks when it loops. I have tried enabling every looping method I know of: In the wav itself In the wave…

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## [play a sound in the background in editor mode](https://forums.unrealengine.com/t/play-a-sound-in-the-background-in-editor-mode/2084281)

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**Author:** [@Steadyglint](https://forums.unrealengine.com/u/Steadyglint)\
**Replies:** 0\
**Last updated:** [October 24, 2024, 4:03am UTC](https://forums.unrealengine.com/t/play-a-sound-in-the-background-in-editor-mode/2084281 "2024-10-24T04:03:47Z")

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Hello community, I want to put background noise, or background music in a UE5 project, while leaving it active automatically as soon as the project is opened. (Exactly like the default Unreal engine scene with the 2 ar…

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## [Dialogue wave and dialogue voice, how to use them ?](https://forums.unrealengine.com/t/dialogue-wave-and-dialogue-voice-how-to-use-them/470682)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 2\
**Last updated:** [October 23, 2024, 12:35pm UTC](https://forums.unrealengine.com/t/dialogue-wave-and-dialogue-voice-how-to-use-them/470682 "2024-10-23T12:35:34Z")

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Hello, I have just discovered the dialogue voice and dialogue wave variables and I tried to use it. I have several questions about it. First, I have created the dialogue voice (that it is easy), and then the dialogue w…

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## [OnAudioFinished doesn't know when audio is finished.](https://forums.unrealengine.com/t/onaudiofinished-doesnt-know-when-audio-is-finished/351589)

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**Author:** [@anonymous\_user\_da593c87](https://forums.unrealengine.com/u/anonymous_user_da593c87)\
**Replies:** 4\
**Last updated:** [October 23, 2024, 12:18pm UTC](https://forums.unrealengine.com/t/onaudiofinished-doesnt-know-when-audio-is-finished/351589 "2024-10-23T12:18:25Z")

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So what I’m trying to do is have a selection of audio files play one after the other in random order. I’ve done this by adding an Add Audio Component script for each file to the Level Blueprint, then putting them all in …

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## [UE4 Occlusion - Ignore Owner](https://forums.unrealengine.com/t/ue4-occlusion-ignore-owner/433210)

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**Author:** [@SumioMondo](https://forums.unrealengine.com/u/SumioMondo)\
**Replies:** 1\
**Last updated:** [October 23, 2024, 6:36am UTC](https://forums.unrealengine.com/t/ue4-occlusion-ignore-owner/433210 "2024-10-23T06:36:42Z")

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One issue I’m running into is audio playing attached or at the location of an object is being occluded by the object its playing. I see that the occlusion settings are not exposed in any BP nodes but I’m curious if ther…

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## ['Start Recording Output' function broken in 5.4?](https://forums.unrealengine.com/t/start-recording-output-function-broken-in-5-4/2080193)

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**Author:** [@jusonator](https://forums.unrealengine.com/u/jusonator)\
**Replies:** 0\
**Last updated:** [October 22, 2024, 1:40pm UTC](https://forums.unrealengine.com/t/start-recording-output-function-broken-in-5-4/2080193 "2024-10-22T13:40:51Z")

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Hi there! I’m building a prototype that requires the ‘Start Recording Output’ and ‘Finish Recording Output’ functions. This seems to work fine in 5.3, however I cannot seem to record more than a microsecond in 5.4. I ha…

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## [Audo Class issue](https://forums.unrealengine.com/t/audo-class-issue/2078082)

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**Author:** [@Bromleydanger1](https://forums.unrealengine.com/u/Bromleydanger1)\
**Replies:** 0\
**Last updated:** [October 21, 2024, 4:28am UTC](https://forums.unrealengine.com/t/audo-class-issue/2078082 "2024-10-21T04:28:30Z")

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Hi tried to update the master class in a project by adding child classes but was getting an asset action error. Any thoughts anyone please

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## [sound in exported video](https://forums.unrealengine.com/t/sound-in-exported-video/1918998)

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**Author:** [@jalbal](https://forums.unrealengine.com/u/jalbal)\
**Replies:** 4\
**Last updated:** [October 17, 2024, 11:43pm UTC](https://forums.unrealengine.com/t/sound-in-exported-video/1918998 "2024-10-17T23:43:37Z")

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I am trying to export sounds with a video. I inserted the sounds from the objects group into the scene. I enlarged the range so i hear it throughout the entire video playback on the csreen. Then I export and there is no…

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## [Voice Steal Release Time issue when using multiple concurrencies with a single MSS](https://forums.unrealengine.com/t/voice-steal-release-time-issue-when-using-multiple-concurrencies-with-a-single-mss/2071957)

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**Author:** [@Online\_Learner\_jFs9Z](https://forums.unrealengine.com/u/Online_Learner_jFs9Z)\
**Replies:** 0\
**Last updated:** [October 17, 2024, 1:05am UTC](https://forums.unrealengine.com/t/voice-steal-release-time-issue-when-using-multiple-concurrencies-with-a-single-mss/2071957 "2024-10-17T01:05:16Z")

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I’m finding that if I a MSS is using multiple concurrencies, the voice steal release time (VSRT) seems to use the lowest number out of all the concs being used which seems like really strange behaviour. I would have expe…

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## [MetaSounds Audio Bus Reader/Writer add noticeable latency to sound output](https://forums.unrealengine.com/t/metasounds-audio-bus-reader-writer-add-noticeable-latency-to-sound-output/2003461)

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**Author:** [@pkespresso](https://forums.unrealengine.com/u/pkespresso)\
**Replies:** 4\
**Last updated:** [October 16, 2024, 6:43am UTC](https://forums.unrealengine.com/t/metasounds-audio-bus-reader-writer-add-noticeable-latency-to-sound-output/2003461 "2024-10-16T06:43:35Z")

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Hi all, I’ve found that sending audio through Audio Buses delays when the sound is actually played. For context: my project is very sound-centric and involves a lot of MetaSounds - some for creating sound, and some for …

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## [Render sound to dedicated output channels of an audio device](https://forums.unrealengine.com/t/render-sound-to-dedicated-output-channels-of-an-audio-device/143658)

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**Author:** [@anonymous\_user\_2c591289](https://forums.unrealengine.com/u/anonymous_user_2c591289)\
**Replies:** 16\
**Last updated:** [October 16, 2024, 6:04am UTC](https://forums.unrealengine.com/t/render-sound-to-dedicated-output-channels-of-an-audio-device/143658 "2024-10-16T06:04:09Z")

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Hi, is there a way to route or render sounds and submixes to dedicated output channels of a sound card / audio device? Since the update to 4.25 an “EndpointSubmix” appears in the editor, which suggests that this might b…

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## [How do we have parameter/settings changes update in real time whilst playing a level?](https://forums.unrealengine.com/t/how-do-we-have-parameter-settings-changes-update-in-real-time-whilst-playing-a-level/2070375)

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**Author:** [@Yoni\_Playside](https://forums.unrealengine.com/u/Yoni_Playside)\
**Replies:** 0\
**Last updated:** [October 16, 2024, 1:03am UTC](https://forums.unrealengine.com/t/how-do-we-have-parameter-settings-changes-update-in-real-time-whilst-playing-a-level/2070375 "2024-10-16T01:03:57Z")

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Hello, I’m very new to Unreal. I have a lot of experience in FMOD where you could hook the middleware software up to the game engine with “live update” and any changes you make in FMOD are instantly updated in the game. …

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## [Popping noise on audio loop (in Android)](https://forums.unrealengine.com/t/popping-noise-on-audio-loop-in-android/120446)

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**Author:** [@anonymous\_user\_e815e8ea](https://forums.unrealengine.com/u/anonymous_user_e815e8ea)\
**Replies:** 3\
**Last updated:** [October 15, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/popping-noise-on-audio-loop-in-android/120446 "2024-10-15T14:36:04Z")

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Hello, I’m trying to get the theme of my game to loop endlessly. I have made the audio seamlessly loopable; the issue is that in every loop iteration, I hear a clear popping at the end of it. Enabling streaming fixed th…

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## [How do I use the trigger control ?](https://forums.unrealengine.com/t/how-do-i-use-the-trigger-control/2069571)

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**Author:** [@T-hal1](https://forums.unrealengine.com/u/T-hal1)\
**Replies:** 0\
**Last updated:** [October 15, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/how-do-i-use-the-trigger-control/2069571 "2024-10-15T14:22:07Z")

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Hi, Im struggling with trigger repeat overwriting the playing audio wave. What I want to achieve is to let the wave asset finish playing before the next wave in the array can play. I thought Trigger Control would work bu…

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## [Can a Meta Sound accumulate several waves at the same time ?](https://forums.unrealengine.com/t/can-a-meta-sound-accumulate-several-waves-at-the-same-time/777789)

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**Author:** [@HEILVH](https://forums.unrealengine.com/u/HEILVH)\
**Replies:** 1\
**Last updated:** [April 15, 2023, 2:41am UTC](https://forums.unrealengine.com/t/can-a-meta-sound-accumulate-several-waves-at-the-same-time/777789 "2023-04-15T02:41:07Z")

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I want to use Meta Sound in my project, but I don’t know how to do some simple things. I want to have a single Meta Sound that play a wave several times with random pitch and volume without cutting or editing the last o…

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## [Loopable WAV assets pop at the beginning of each play](https://forums.unrealengine.com/t/loopable-wav-assets-pop-at-the-beginning-of-each-play/2069547)

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**Author:** [@Tgeorge1985](https://forums.unrealengine.com/u/Tgeorge1985)\
**Replies:** 0\
**Last updated:** [October 15, 2024, 2:05pm UTC](https://forums.unrealengine.com/t/loopable-wav-assets-pop-at-the-beginning-of-each-play/2069547 "2024-10-15T14:05:15Z")

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Hi All, First time poster. I am making a car video game and am making loop able engine sounds. They sound fine in Logic (my DAW) with a short fade at the end and start of the wav. When importing into Unreal 5… they loo…

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## [Audio Volume, Audio Gameplay Volume not working or bug? 5.4](https://forums.unrealengine.com/t/audio-volume-audio-gameplay-volume-not-working-or-bug-5-4/2053195)

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**Author:** [@Bruno.Martelli](https://forums.unrealengine.com/u/Bruno.Martelli)\
**Replies:** 3\
**Last updated:** [October 8, 2024, 7:08pm UTC](https://forums.unrealengine.com/t/audio-volume-audio-gameplay-volume-not-working-or-bug-5-4/2053195 "2024-10-08T19:08:23Z")

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Followed tutorial to make Audio Volume, in 5.4. That didn’t work. Tried again with Audio Gameplay Volume. With Audio Gameplay Volume with an Attenuation component I would assume a sound INSIDE the volume with the play…

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## [\[BUG\] Spatial Audio only playing in Right Ear](https://forums.unrealengine.com/t/bug-spatial-audio-only-playing-in-right-ear/2052385)

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**Author:** [@DELGOODIE](https://forums.unrealengine.com/u/DELGOODIE)\
**Replies:** 1\
**Last updated:** [October 8, 2024, 5:13am UTC](https://forums.unrealengine.com/t/bug-spatial-audio-only-playing-in-right-ear/2052385 "2024-10-08T05:13:52Z")

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Every once in a while a sound component that is attached to the center of my character will only play in the right ear, even though the spatialization settings have a generous inner radius and normally play perfectly eve…

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## [Add custom audio when enemy attacks](https://forums.unrealengine.com/t/add-custom-audio-when-enemy-attacks/2056398)

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**Author:** [@b1uceree](https://forums.unrealengine.com/u/b1uceree)\
**Replies:** 0\
**Last updated:** [October 6, 2024, 9:58pm UTC](https://forums.unrealengine.com/t/add-custom-audio-when-enemy-attacks/2056398 "2024-10-06T21:58:09Z")

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Hi i have an audio\_player\_device created in my game\_manager using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } See Create Your Own Device Using Verse | …

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## [VOIP Audio ignoring all attenuation & effect chains](https://forums.unrealengine.com/t/voip-audio-ignoring-all-attenuation-effect-chains/2005642)

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**Author:** [@User-400315961](https://forums.unrealengine.com/u/User-400315961)\
**Replies:** 7\
**Last updated:** [October 6, 2024, 6:21pm UTC](https://forums.unrealengine.com/t/voip-audio-ignoring-all-attenuation-effect-chains/2005642 "2024-10-06T18:21:33Z")

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Hello, I’m trying to add attenuation & effects to my VOIP audio for a multiplayer game, I’ve based my implementation on documentation and tutorials that I’ve found online, but for some reason it fails to work at all. No…

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## [Line Trace does not detect PhysMaterial override just the default material](https://forums.unrealengine.com/t/line-trace-does-not-detect-physmaterial-override-just-the-default-material/2055818)

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**Author:** [@Dogbreathdeath](https://forums.unrealengine.com/u/Dogbreathdeath)\
**Replies:** 0\
**Last updated:** [October 6, 2024, 1:33pm UTC](https://forums.unrealengine.com/t/line-trace-does-not-detect-physmaterial-override-just-the-default-material/2055818 "2024-10-06T13:33:22Z")

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Hello, newbie here. I am trying to get a tool to play different audio cues based on the physical material it’s line trace hits. I am printing to string and it always returns default physical material instead of my wood/…

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## [How do I pass audio stream between multiple Metasounds?](https://forums.unrealengine.com/t/how-do-i-pass-audio-stream-between-multiple-metasounds/2055548)

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**Author:** [@zabytnik](https://forums.unrealengine.com/u/zabytnik)\
**Replies:** 0\
**Last updated:** [October 6, 2024, 9:04am UTC](https://forums.unrealengine.com/t/how-do-i-pass-audio-stream-between-multiple-metasounds/2055548 "2024-10-06T09:04:20Z")

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I know there is a solution using audio buses and their respective read/write nodes in MS. However, in my specific use case I dynamically create attenuated metasounds where MS B acts as a DSP effect for MS A similar to a …

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## [Wwise Integration VCS not working for team members](https://forums.unrealengine.com/t/wwise-integration-vcs-not-working-for-team-members/2055535)

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**Author:** [@Xazen](https://forums.unrealengine.com/u/Xazen)\
**Replies:** 0\
**Last updated:** [October 6, 2024, 8:52am UTC](https://forums.unrealengine.com/t/wwise-integration-vcs-not-working-for-team-members/2055535 "2024-10-06T08:52:05Z")

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Hey guys, we are working on a Game Jam project and we wanted to try out Unreal + Wwise. We installed Unreal Engine 5.4.4 and used the Wwise Launcher to integrate Wwise Version 2023.1.7 which according to their document…

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## [How can i play multiple Media Sounds + Attenuation with a single Media Player?](https://forums.unrealengine.com/t/how-can-i-play-multiple-media-sounds-attenuation-with-a-single-media-player/554960)

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**Author:** [@Abkoemmling](https://forums.unrealengine.com/u/Abkoemmling)\
**Replies:** 2\
**Last updated:** [October 5, 2024, 4:11pm UTC](https://forums.unrealengine.com/t/how-can-i-play-multiple-media-sounds-attenuation-with-a-single-media-player/554960 "2024-10-05T16:11:37Z")

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Hey guys, the question seems simple, but I can’t get it to distribute the sound of a media player to multiple media sounds. I have a media player that starts right at the beginning. In a blueprint I have a media sound …

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## [Does anyone still have Project Acoustics installed?](https://forums.unrealengine.com/t/does-anyone-still-have-project-acoustics-installed/2053780)

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**Author:** [@ROCKENROLLA471](https://forums.unrealengine.com/u/ROCKENROLLA471)\
**Replies:** 0\
**Last updated:** [October 5, 2024, 1:47am UTC](https://forums.unrealengine.com/t/does-anyone-still-have-project-acoustics-installed/2053780 "2024-10-05T01:47:00Z")

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If you happen to have Microsoft Project Acoustics, can you message me at rocky.mareya on Discord? Much appreciated.

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## [Audio Capture, Mono wav File?](https://forums.unrealengine.com/t/audio-capture-mono-wav-file/440008)

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**Author:** [@Zexus](https://forums.unrealengine.com/u/Zexus)\
**Replies:** 6\
**Last updated:** [October 4, 2024, 3:42pm UTC](https://forums.unrealengine.com/t/audio-capture-mono-wav-file/440008 "2024-10-04T15:42:01Z")

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Hello guys, I’m using the new Audio Capture component to record user voice and save it as a .wav file with the following blueprint setup. The resulting wav file is a Stereo wav file with 48000Hz Sampling Rate and 16 …

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