# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=15

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 16

---

## [Attenuation not working correctly with Metasounds non-oneshot Wave Parameter Input.](https://forums.unrealengine.com/t/attenuation-not-working-correctly-with-metasounds-non-oneshot-wave-parameter-input/2253192)

<div class="topic-metadata">

**Author:** [@Skragaronomy](https://forums.unrealengine.com/u/Skragaronomy)\
**Replies:** 0\
**Last updated:** [January 1, 2025, 12:33am UTC](https://forums.unrealengine.com/t/attenuation-not-working-correctly-with-metasounds-non-oneshot-wave-parameter-input/2253192 "2025-01-01T00:33:18Z")

</div>

So I have this strange problem with metasounds trying to do a simple thing (UE 5.4). I\*('m wondering if it’s a bug or something I’m doing wrong. If I set up a sound to not be a oneshot and assign a wav to to it in the m…

---

## [What are solutions for audio cues stacking up and getting too loud?](https://forums.unrealengine.com/t/what-are-solutions-for-audio-cues-stacking-up-and-getting-too-loud/2251067)

<div class="topic-metadata">

**Author:** [@jShields](https://forums.unrealengine.com/u/jShields)\
**Replies:** 2\
**Last updated:** [December 31, 2024, 8:06am UTC](https://forums.unrealengine.com/t/what-are-solutions-for-audio-cues-stacking-up-and-getting-too-loud/2251067 "2024-12-31T08:06:45Z")

</div>

Hello! What are some solutions for chilling out audio that gets triggered multiple times on top of each other stacking up and being too loud (like breaking a bunch of crates at once where each crate triggers the “break” …

---

## [Is possible to use more than one audio input simultaneously?](https://forums.unrealengine.com/t/is-possible-to-use-more-than-one-audio-input-simultaneously/718298)

<div class="topic-metadata">

**Author:** [@joseba78](https://forums.unrealengine.com/u/joseba78)\
**Replies:** 2\
**Last updated:** [December 30, 2024, 1:15pm UTC](https://forums.unrealengine.com/t/is-possible-to-use-more-than-one-audio-input-simultaneously/718298 "2024-12-30T13:15:06Z")

</div>

He everybody, I’m new in the world of UE so perhaps I’m missing something… I’m using UE for creating digital art, not video games. I want UE to capture and responde audio inputs. changing parameters like color, positio…

---

## [Wwise & Level Sequencer](https://forums.unrealengine.com/t/wwise-level-sequencer/2246993)

<div class="topic-metadata">

**Author:** [@acccaca](https://forums.unrealengine.com/u/acccaca)\
**Replies:** 0\
**Last updated:** [December 28, 2024, 9:02am UTC](https://forums.unrealengine.com/t/wwise-level-sequencer/2246993 "2024-12-28T09:02:46Z")

</div>

I made a simple Level Sequencer that plays Wwise event at 0.0 x play rate. For strange reason it rapidly replays event and produce glitched audio. It also FPS dependant. You can test it here

---

## [Allow web browser to access webcam and microphone for webRTC](https://forums.unrealengine.com/t/allow-web-browser-to-access-webcam-and-microphone-for-webrtc/439923)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f52a3e91](https://forums.unrealengine.com/u/anonymous_user_f52a3e91)\
**Replies:** 8\
**Last updated:** [December 19, 2024, 5:36am UTC](https://forums.unrealengine.com/t/allow-web-browser-to-access-webcam-and-microphone-for-webrtc/439923 "2024-12-19T05:36:39Z")

</div>

Hi, Please provide me with some help to let the experimental web browser to access webcams and microphones. Is webRTC supported ? Am using this website to test webRTC: Select audio and video sources and this simple JS…

---

## [Send splitscreen Audio from two players to two different devices](https://forums.unrealengine.com/t/send-splitscreen-audio-from-two-players-to-two-different-devices/2222653)

<div class="topic-metadata">

**Author:** [@LeRainFull](https://forums.unrealengine.com/u/LeRainFull)\
**Replies:** 1\
**Last updated:** [December 21, 2024, 2:18pm UTC](https://forums.unrealengine.com/t/send-splitscreen-audio-from-two-players-to-two-different-devices/2222653 "2024-12-21T14:18:29Z")

</div>

Hey there, I’m currently working on an experimental cooperational game for two players playing splitscreen first person. The idea is, to have the players play on two different screens infront of each other. The players c…

---

## [How can I use "Random Time" with "Trigger Repeat"?](https://forums.unrealengine.com/t/how-can-i-use-random-time-with-trigger-repeat/2114756)

<div class="topic-metadata">

**Author:** [@brianheagney](https://forums.unrealengine.com/u/brianheagney)\
**Replies:** 3\
**Last updated:** [December 20, 2024, 10:52am UTC](https://forums.unrealengine.com/t/how-can-i-use-random-time-with-trigger-repeat/2114756 "2024-12-20T10:52:50Z")

</div>

I am trying to make a randomized cacophony of bird tweets using Metasounds. This is pretty easy and cool to do in a Sound Cue, but I want to use the new audio system. For the life of me, I cannot figure out how to ac…

---

## [Keep metasound playing while game is paused](https://forums.unrealengine.com/t/keep-metasound-playing-while-game-is-paused/2144476)

<div class="topic-metadata">

**Author:** [@ekorz](https://forums.unrealengine.com/u/ekorz)\
**Replies:** 4\
**Last updated:** [December 19, 2024, 3:53pm UTC](https://forums.unrealengine.com/t/keep-metasound-playing-while-game-is-paused/2144476 "2024-12-19T15:53:19Z")

</div>

I have my background music playing via a metasound, with changes triggered on a Custom Game State blueprint that monitors the Meta Sound Output Subsystem. When I use the Set Game Paused node, it pauses the music playing …

---

## [Audio Shifting to One Ear When Tilting Head in VR – How to Fix?](https://forums.unrealengine.com/t/audio-shifting-to-one-ear-when-tilting-head-in-vr-how-to-fix/2170127)

<div class="topic-metadata">

**Author:** [@PIX-ART\_TCD](https://forums.unrealengine.com/u/PIX-ART_TCD)\
**Replies:** 3\
**Last updated:** [December 17, 2024, 2:46pm UTC](https://forums.unrealengine.com/t/audio-shifting-to-one-ear-when-tilting-head-in-vr-how-to-fix/2170127 "2024-12-17T14:46:54Z")

</div>

UE version: 5.4 Headset: Valve Index Hi, I’m currently working on a VR project where there’s a single audio source in the center, which is an animated avatar on a loop. The audio is synchronized with the animation via…

---

## [Loop problem only on some media textures](https://forums.unrealengine.com/t/loop-problem-only-on-some-media-textures/491174)

<div class="topic-metadata">

**Author:** [@srhrs](https://forums.unrealengine.com/u/srhrs)\
**Replies:** 2\
**Last updated:** [December 14, 2024, 5:08pm UTC](https://forums.unrealengine.com/t/loop-problem-only-on-some-media-textures/491174 "2024-12-14T17:08:31Z")

</div>

Hello! I have an ArchViz with different Media Textures that start on click mouse with line trace. The problem is that some play in a loop, some aren’t even if are all checked correctly to do it. They also work at the s…

---

## [Camera Zoom Sound Blueprint in FPS Template](https://forums.unrealengine.com/t/camera-zoom-sound-blueprint-in-fps-template/2214040)

<div class="topic-metadata">

**Author:** [@hanneshu](https://forums.unrealengine.com/u/hanneshu)\
**Replies:** 3\
**Last updated:** [December 13, 2024, 4:19pm UTC](https://forums.unrealengine.com/t/camera-zoom-sound-blueprint-in-fps-template/2214040 "2024-12-13T16:19:03Z")

</div>

Hi everyone! I’m an Unreal Engine beginner, so apologies if this is a basic question—I’m still learning the ropes. I’m using the FPS blueprint, and I want to implement a zoom mechanic where the player can zoom in and o…

---

## [Master soundclass is referenced by child sounclass](https://forums.unrealengine.com/t/master-soundclass-is-referenced-by-child-sounclass/422001)

<div class="topic-metadata">

**Author:** [@Hookshot12345](https://forums.unrealengine.com/u/Hookshot12345)\
**Replies:** 1\
**Last updated:** [December 13, 2024, 8:54am UTC](https://forums.unrealengine.com/t/master-soundclass-is-referenced-by-child-sounclass/422001 "2024-12-13T08:54:02Z")

</div>

I have been trying to work out this issue for a while. I have a master sound-class (Which in project settings is defined as the default sound-class). With this master sound-class, I want to create a child sound-class (M…

---

## [Sound in notify in animation not working](https://forums.unrealengine.com/t/sound-in-notify-in-animation-not-working/2216654)

<div class="topic-metadata">

**Author:** [@mxmodx](https://forums.unrealengine.com/u/mxmodx)\
**Replies:** 0\
**Last updated:** [December 13, 2024, 5:55am UTC](https://forums.unrealengine.com/t/sound-in-notify-in-animation-not-working/2216654 "2024-12-13T05:55:37Z")

</div>

Hello, I have a problem inserting sound into animation. When I add play sound 2d to notify, it works fine, but when I add Attenuation to it, it stops working normally, sometimes it plays, sometimes it doesn’t, sometimes …

---

## [How to stop a Quartz Clock and then restart it again for a different song/BPM/time signature?](https://forums.unrealengine.com/t/how-to-stop-a-quartz-clock-and-then-restart-it-again-for-a-different-song-bpm-time-signature/2212124)

<div class="topic-metadata">

**Author:** [@SVR33](https://forums.unrealengine.com/u/SVR33)\
**Replies:** 1\
**Last updated:** [December 12, 2024, 4:21pm UTC](https://forums.unrealengine.com/t/how-to-stop-a-quartz-clock-and-then-restart-it-again-for-a-different-song-bpm-time-signature/2212124 "2024-12-12T16:21:15Z")

</div>

None of the documentation or tutorials seem to cover how to end a quartz clock and restart it again later for a different song/bpm/time signature. Are you supposed to End Clock and then Create New Clock with a new Clock…

---

## [Meta XR Audio SDK Error Failed to process error](https://forums.unrealengine.com/t/meta-xr-audio-sdk-error-failed-to-process-error/2174079)

<div class="topic-metadata">

**Author:** [@PIX-ART\_TCD](https://forums.unrealengine.com/u/PIX-ART_TCD)\
**Replies:** 1\
**Last updated:** [December 11, 2024, 5:17pm UTC](https://forums.unrealengine.com/t/meta-xr-audio-sdk-error-failed-to-process-error/2174079 "2024-12-11T17:17:58Z")

</div>

I’ve a VR project, and I’m using the Meta XR Audio SDK within it. On playing it, the project works as expected, but I’ve noticed that there’s this error that’s running constantly after quitting the player mode. Sometimes…

---

## [How can I connect an external software to UE via OSC?](https://forums.unrealengine.com/t/how-can-i-connect-an-external-software-to-ue-via-osc/2194269)

<div class="topic-metadata">

**Author:** [@IreneCap](https://forums.unrealengine.com/u/IreneCap)\
**Replies:** 0\
**Last updated:** [December 10, 2024, 1:35pm UTC](https://forums.unrealengine.com/t/how-can-i-connect-an-external-software-to-ue-via-osc/2194269 "2024-12-10T13:35:26Z")

</div>

Hello! I’d like to connect a software, which is 3DTune-In Audio Toolkit, to Unreal Engine. In particular, this software will be responsible for controlling audio after receiving an input from Unreal, and the output audio…

---

## [3D Stereo Spread](https://forums.unrealengine.com/t/3d-stereo-spread/123194)

<div class="topic-metadata">

**Author:** [@SaberK](https://forums.unrealengine.com/u/SaberK)\
**Replies:** 3\
**Last updated:** [December 9, 2024, 11:28am UTC](https://forums.unrealengine.com/t/3d-stereo-spread/123194 "2024-12-09T11:28:00Z")

</div>

I just started working with the latest version of Unreal and am loving all of the new audio features that come with it. However the 3D stereo spread function is not behaving like I thought it should. I created a stereo w…

---

## [How do I control sound with the Web Browser Widget?](https://forums.unrealengine.com/t/how-do-i-control-sound-with-the-web-browser-widget/363507)

<div class="topic-metadata">

**Author:** [@Canaha](https://forums.unrealengine.com/u/Canaha)\
**Replies:** 11\
**Last updated:** [December 9, 2024, 2:46am UTC](https://forums.unrealengine.com/t/how-do-i-control-sound-with-the-web-browser-widget/363507 "2024-12-09T02:46:27Z")

</div>

So I am playing around with the Web Browser Widget, I made a Widget Blueprint where I added the Web Browser Widget and after that I made a Blueprint Actor Class so I could display the browser as a big screen in my game w…

---

## [Media Framework Documentation for 4.5 Preview](https://forums.unrealengine.com/t/media-framework-documentation-for-4-5-preview/12349)

<div class="topic-metadata">

**Author:** [@gmpreussner](https://forums.unrealengine.com/u/gmpreussner)\
**Replies:** 143\
**Last updated:** [December 7, 2024, 12:55pm UTC](https://forums.unrealengine.com/t/media-framework-documentation-for-4-5-preview/12349 "2024-12-07T12:55:53Z")

</div>

Hi all, We’ve been working on a new feature called the Media Framework for the past few weeks. It will add media playback functionality back into the Engine. A preview version is already in the Master branch, and it wil…

---

## [ADSR Envelope triggers On Done too early](https://forums.unrealengine.com/t/adsr-envelope-triggers-on-done-too-early/2171936)

<div class="topic-metadata">

**Author:** [@BOBtheROSS](https://forums.unrealengine.com/u/BOBtheROSS)\
**Replies:** 0\
**Last updated:** [December 4, 2024, 10:36pm UTC](https://forums.unrealengine.com/t/adsr-envelope-triggers-on-done-too-early/2171936 "2024-12-04T22:36:28Z")

</div>

Hi everyone. I was wondering if this might be a bug or intended behaviour for the ADSR in Metasounds. Using the On Done trigger of the ADSR Envelope node prints me 0.000002 after a 1 second release time. But I would ex…

---

## [How to load sounds into MetaSound array by time sequence?](https://forums.unrealengine.com/t/how-to-load-sounds-into-metasound-array-by-time-sequence/2141831)

<div class="topic-metadata">

**Author:** [@jtoenjes](https://forums.unrealengine.com/u/jtoenjes)\
**Replies:** 1\
**Last updated:** [December 3, 2024, 9:44pm UTC](https://forums.unrealengine.com/t/how-to-load-sounds-into-metasound-array-by-time-sequence/2141831 "2024-12-03T21:44:12Z")

</div>

HELP!! I’m trying to build a sequencer in MetaSounds that loads sounds into an array from mesh hits in my game during one second intervals. Then I will play those sounds that have been loaded into the array sequentially …

---

## [4.26 Sound Cue with over 100 WAV files causes performance issue in engine but not shipping build](https://forums.unrealengine.com/t/4-26-sound-cue-with-over-100-wav-files-causes-performance-issue-in-engine-but-not-shipping-build/2160185)

<div class="topic-metadata">

**Author:** [@omfgdude2](https://forums.unrealengine.com/u/omfgdude2)\
**Replies:** 0\
**Last updated:** [November 30, 2024, 8:36pm UTC](https://forums.unrealengine.com/t/4-26-sound-cue-with-over-100-wav-files-causes-performance-issue-in-engine-but-not-shipping-build/2160185 "2024-11-30T20:36:26Z")

</div>

I am mainly here to ask, is there a cleaner way to switch between a large number of wave files for overworld music sound track? Currently my main ‘exploration music’ sound cue has many many wavs hanging off randomizer n…

---

## [Realistinc reverb attenuation - D/R ratio](https://forums.unrealengine.com/t/realistinc-reverb-attenuation-d-r-ratio/2071261)

<div class="topic-metadata">

**Author:** [@Beshmeee](https://forums.unrealengine.com/u/Beshmeee)\
**Replies:** 3\
**Last updated:** [December 2, 2024, 12:24pm UTC](https://forums.unrealengine.com/t/realistinc-reverb-attenuation-d-r-ratio/2071261 "2024-12-02T12:24:38Z")

</div>

Hi. I work in a university in the UK teaching audio production. I recently picked up a module on Games Audio which is fascinating to teach, but brings with it some significant chanllenges in terms of workflow translati…

---

## [how does the NEW audio occlusion in 4.11 work exactly?](https://forums.unrealengine.com/t/how-does-the-new-audio-occlusion-in-4-11-work-exactly/354101)

<div class="topic-metadata">

**Author:** [@metalgunner87](https://forums.unrealengine.com/u/metalgunner87)\
**Replies:** 4\
**Last updated:** [November 28, 2024, 9:19am UTC](https://forums.unrealengine.com/t/how-does-the-new-audio-occlusion-in-4-11-work-exactly/354101 "2024-11-28T09:19:03Z")

</div>

So, i really want to use the audio occlusion feature, but i think i am misinterpreting what the line of sight within the description really means for this feature?? I have an ambient sound cue that has the enable occlusi…

---

## [Attenuation Settings parameter problem in BeginPlay() (SpawnSoundAtLocation) C++](https://forums.unrealengine.com/t/attenuation-settings-parameter-problem-in-beginplay-spawnsoundatlocation-c/2153241)

<div class="topic-metadata">

**Author:** [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Replies:** 1\
**Last updated:** [November 27, 2024, 6:07am UTC](https://forums.unrealengine.com/t/attenuation-settings-parameter-problem-in-beginplay-spawnsoundatlocation-c/2153241 "2024-11-27T06:07:49Z")

</div>

The SpawnSoundAtLocation() function returns a null pointer when executed in BeginPlay(). But if I execute it outside of BeginPlay() it works perfect (return a valid pointer). Is there any other overridable function sui…

---

## [Audio - Multiple listeners for split screen multiplayer?](https://forums.unrealengine.com/t/audio-multiple-listeners-for-split-screen-multiplayer/326821)

<div class="topic-metadata">

**Author:** [@mgriffin89](https://forums.unrealengine.com/u/mgriffin89)\
**Replies:** 10\
**Last updated:** [November 24, 2024, 10:26pm UTC](https://forums.unrealengine.com/t/audio-multiple-listeners-for-split-screen-multiplayer/326821 "2024-11-24T22:26:03Z")

</div>

Hi, I’m working as a sound designer on a game in 4.8 that features split screen local multiplayer. From what I can tell there doesn’t seem to be any support for multiple audio listeners, so only player 1 can hear 3d sou…

---

## [Maximum Number of Sounds?](https://forums.unrealengine.com/t/maximum-number-of-sounds/597122)

<div class="topic-metadata">

**Author:** [@eagletree](https://forums.unrealengine.com/u/eagletree)\
**Replies:** 8\
**Last updated:** [November 26, 2024, 1:05am UTC](https://forums.unrealengine.com/t/maximum-number-of-sounds/597122 "2024-11-26T01:05:54Z")

</div>

Is there a place to look for the maximum number of sounds that can be playing simultaneously and whether this is exceeding a hard engine parameter or situational to the device. People (myself included) hit this limit at …

---

## [Steam Build won't exit on quit, due to AudioMixer timeout](https://forums.unrealengine.com/t/steam-build-wont-exit-on-quit-due-to-audiomixer-timeout/1900673)

<div class="topic-metadata">

**Author:** [@ClaraSmithSound](https://forums.unrealengine.com/u/ClaraSmithSound)\
**Replies:** 1\
**Last updated:** [November 25, 2024, 3:56pm UTC](https://forums.unrealengine.com/t/steam-build-wont-exit-on-quit-due-to-audiomixer-timeout/1900673 "2024-11-25T15:56:27Z")

</div>

I’m in UE5.1, I have a devmode packaged game on a private steam page. When I launch the game, everything works well. Can play it normally. But when I am in the main menu (either right away or after gameplay) clicking th…

---

## [Simultaneous MIDI notes controlling custom data values through Harmonix](https://forums.unrealengine.com/t/simultaneous-midi-notes-controlling-custom-data-values-through-harmonix/2103900)

<div class="topic-metadata">

**Author:** [@Szlimsedi](https://forums.unrealengine.com/u/Szlimsedi)\
**Replies:** 8\
**Last updated:** [November 25, 2024, 11:43am UTC](https://forums.unrealengine.com/t/simultaneous-midi-notes-controlling-custom-data-values-through-harmonix/2103900 "2024-11-25T11:43:44Z")

</div>

Hello, I am trying to recreate a real life light installation in Unreal Engine. There are around 1500 lights (which are just emissive meshes in the engine) which are controlled by a MIDI file. I have discovered the Harmo…

---

## [Get sounds being played in-game to blueprints?](https://forums.unrealengine.com/t/get-sounds-being-played-in-game-to-blueprints/315300)

<div class="topic-metadata">

**Author:** [@Obsidiaguy](https://forums.unrealengine.com/u/Obsidiaguy)\
**Replies:** 7\
**Last updated:** [November 25, 2024, 9:32am UTC](https://forums.unrealengine.com/t/get-sounds-being-played-in-game-to-blueprints/315300 "2024-11-25T09:32:29Z")

</div>

Hey there, I’m wondering if there’s a way, through blueprints, to get the names of sounds/soundcues/ambient actors being played while in-game. I’d like to read any sound being heard by the player. It’d be nice to get th…

[Previous page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=14)

[Next page](https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=16)
